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Split MultiplayerReadyButton
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337
osu.Game.Tests/Visual/Multiplayer/TestSceneMatchStartControl.cs
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337
osu.Game.Tests/Visual/Multiplayer/TestSceneMatchStartControl.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer.Countdown;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
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using osu.Game.Tests.Resources;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneMatchStartControl : MultiplayerTestScene
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{
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private MatchStartControl control;
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private BeatmapSetInfo importedSet;
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private readonly Bindable<PlaylistItem> selectedItem = new Bindable<PlaylistItem>();
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private BeatmapManager beatmaps;
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private RulesetStore rulesets;
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[BackgroundDependencyLoader]
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private void load(GameHost host, AudioManager audio)
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{
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Dependencies.Cache(rulesets = new RealmRulesetStore(Realm));
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Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default));
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Dependencies.Cache(Realm);
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}
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[SetUp]
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public new void Setup() => Schedule(() =>
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{
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AvailabilityTracker.SelectedItem.BindTo(selectedItem);
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beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely();
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importedSet = beatmaps.GetAllUsableBeatmapSets().First();
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Beatmap.Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First());
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selectedItem.Value = new PlaylistItem(Beatmap.Value.BeatmapInfo)
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{
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RulesetID = Beatmap.Value.BeatmapInfo.Ruleset.OnlineID
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};
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Child = new PopoverContainer
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{
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RelativeSizeAxes = Axes.Both,
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Child = control = new MatchStartControl
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(200, 50),
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}
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};
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});
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[Test]
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public void TestStartWithCountdown()
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{
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ClickButtonWhenEnabled<ReadyButton>();
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AddUntilStep("countdown button shown", () => this.ChildrenOfType<CountdownButton>().SingleOrDefault()?.IsPresent == true);
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ClickButtonWhenEnabled<CountdownButton>();
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AddStep("click the first countdown button", () =>
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{
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var popoverButton = this.ChildrenOfType<CountdownButton.PopoverButton>().First();
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InputManager.MoveMouseTo(popoverButton);
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("countdown button not visible", () => !this.ChildrenOfType<CountdownButton>().Single().IsPresent);
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AddStep("finish countdown", () => MultiplayerClient.FinishCountdown());
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AddUntilStep("match started", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.WaitingForLoad);
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}
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[Test]
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public void TestCancelCountdown()
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{
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ClickButtonWhenEnabled<ReadyButton>();
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AddUntilStep("countdown button shown", () => this.ChildrenOfType<CountdownButton>().SingleOrDefault()?.IsPresent == true);
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ClickButtonWhenEnabled<CountdownButton>();
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AddStep("click the first countdown button", () =>
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{
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var popoverButton = this.ChildrenOfType<CountdownButton.PopoverButton>().First();
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InputManager.MoveMouseTo(popoverButton);
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InputManager.Click(MouseButton.Left);
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});
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ClickButtonWhenEnabled<ReadyButton>();
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AddStep("finish countdown", () => MultiplayerClient.FinishCountdown());
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AddUntilStep("match not started", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready);
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}
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[Test]
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public void TestReadyAndUnReadyDuringCountdown()
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{
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AddStep("add second user as host", () =>
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{
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MultiplayerClient.AddUser(new APIUser { Id = 2, Username = "Another user" });
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MultiplayerClient.TransferHost(2);
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});
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AddStep("start with countdown", () => MultiplayerClient.SendMatchRequest(new StartMatchCountdownRequest { Delay = TimeSpan.FromMinutes(2) }).WaitSafely());
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ClickButtonWhenEnabled<ReadyButton>();
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AddUntilStep("user is ready", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Ready);
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ClickButtonWhenEnabled<ReadyButton>();
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AddUntilStep("user is idle", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Idle);
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}
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[Test]
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public void TestCountdownButtonEnablementAndVisibilityWhileSpectating()
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{
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AddStep("set spectating", () => MultiplayerClient.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating));
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AddUntilStep("local user is spectating", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
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AddAssert("countdown button is visible", () => this.ChildrenOfType<CountdownButton>().Single().IsPresent);
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AddAssert("countdown button disabled", () => !this.ChildrenOfType<CountdownButton>().Single().Enabled.Value);
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AddStep("add second user", () => MultiplayerClient.AddUser(new APIUser { Id = 2, Username = "Another user" }));
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AddAssert("countdown button disabled", () => !this.ChildrenOfType<CountdownButton>().Single().Enabled.Value);
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AddStep("set second user ready", () => MultiplayerClient.ChangeUserState(2, MultiplayerUserState.Ready));
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AddAssert("countdown button enabled", () => this.ChildrenOfType<CountdownButton>().Single().Enabled.Value);
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}
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[Test]
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public void TestSpectatingDuringCountdownWithNoReadyUsersCancelsCountdown()
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{
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ClickButtonWhenEnabled<ReadyButton>();
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AddUntilStep("countdown button shown", () => this.ChildrenOfType<CountdownButton>().SingleOrDefault()?.IsPresent == true);
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ClickButtonWhenEnabled<CountdownButton>();
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AddStep("click the first countdown button", () =>
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{
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var popoverButton = this.ChildrenOfType<CountdownButton.PopoverButton>().First();
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InputManager.MoveMouseTo(popoverButton);
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InputManager.Click(MouseButton.Left);
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});
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AddStep("set spectating", () => MultiplayerClient.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating));
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AddUntilStep("local user is spectating", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
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AddStep("finish countdown", () => MultiplayerClient.FinishCountdown());
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AddUntilStep("match not started", () => MultiplayerClient.Room?.State == MultiplayerRoomState.Open);
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}
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[Test]
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public void TestReadyButtonEnabledWhileSpectatingDuringCountdown()
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{
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AddStep("add second user", () => MultiplayerClient.AddUser(new APIUser { Id = 2, Username = "Another user" }));
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AddStep("set second user ready", () => MultiplayerClient.ChangeUserState(2, MultiplayerUserState.Ready));
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ClickButtonWhenEnabled<ReadyButton>();
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AddUntilStep("countdown button shown", () => this.ChildrenOfType<CountdownButton>().SingleOrDefault()?.IsPresent == true);
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ClickButtonWhenEnabled<CountdownButton>();
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AddStep("click the first countdown button", () =>
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{
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var popoverButton = this.ChildrenOfType<CountdownButton.PopoverButton>().First();
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InputManager.MoveMouseTo(popoverButton);
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InputManager.Click(MouseButton.Left);
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});
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AddStep("set spectating", () => MultiplayerClient.ChangeUserState(API.LocalUser.Value.OnlineID, MultiplayerUserState.Spectating));
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AddUntilStep("local user is spectating", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Spectating);
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AddAssert("ready button enabled", () => this.ChildrenOfType<ReadyButton>().Single().Enabled.Value);
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}
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[Test]
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public void TestBecomeHostDuringCountdownAndReady()
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{
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AddStep("add second user as host", () =>
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{
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MultiplayerClient.AddUser(new APIUser { Id = 2, Username = "Another user" });
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MultiplayerClient.TransferHost(2);
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});
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AddStep("start countdown", () => MultiplayerClient.SendMatchRequest(new StartMatchCountdownRequest { Delay = TimeSpan.FromMinutes(1) }).WaitSafely());
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AddUntilStep("countdown started", () => MultiplayerClient.Room?.Countdown != null);
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AddStep("transfer host to local user", () => MultiplayerClient.TransferHost(API.LocalUser.Value.OnlineID));
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AddUntilStep("local user is host", () => MultiplayerClient.Room?.Host?.Equals(MultiplayerClient.LocalUser) == true);
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ClickButtonWhenEnabled<ReadyButton>();
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AddUntilStep("local user became ready", () => MultiplayerClient.LocalUser?.State == MultiplayerUserState.Ready);
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AddAssert("countdown still active", () => MultiplayerClient.Room?.Countdown != null);
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}
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[Test]
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public void TestDeletedBeatmapDisableReady()
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{
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OsuButton readyButton = null;
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AddUntilStep("ensure ready button enabled", () =>
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{
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readyButton = control.ChildrenOfType<OsuButton>().Single();
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return readyButton.Enabled.Value;
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});
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AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
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AddUntilStep("ready button disabled", () => !readyButton.Enabled.Value);
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AddStep("undelete beatmap", () => beatmaps.Undelete(importedSet));
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AddUntilStep("ready button enabled back", () => readyButton.Enabled.Value);
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}
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[Test]
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public void TestToggleStateWhenNotHost()
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{
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AddStep("add second user as host", () =>
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{
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MultiplayerClient.AddUser(new APIUser { Id = 2, Username = "Another user" });
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MultiplayerClient.TransferHost(2);
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});
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ClickButtonWhenEnabled<ReadyButton>();
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AddUntilStep("user is ready", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Ready);
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ClickButtonWhenEnabled<ReadyButton>();
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AddUntilStep("user is idle", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Idle);
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}
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[TestCase(true)]
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[TestCase(false)]
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public void TestToggleStateWhenHost(bool allReady)
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{
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AddStep("setup", () =>
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{
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MultiplayerClient.TransferHost(MultiplayerClient.Room?.Users[0].UserID ?? 0);
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if (!allReady)
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MultiplayerClient.AddUser(new APIUser { Id = 2, Username = "Another user" });
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});
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ClickButtonWhenEnabled<ReadyButton>();
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AddUntilStep("user is ready", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Ready);
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verifyGameplayStartFlow();
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}
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[Test]
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public void TestBecomeHostWhileReady()
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{
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AddStep("add host", () =>
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{
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MultiplayerClient.AddUser(new APIUser { Id = 2, Username = "Another user" });
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MultiplayerClient.TransferHost(2);
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});
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ClickButtonWhenEnabled<ReadyButton>();
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AddStep("make user host", () => MultiplayerClient.TransferHost(MultiplayerClient.Room?.Users[0].UserID ?? 0));
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verifyGameplayStartFlow();
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}
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[Test]
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public void TestLoseHostWhileReady()
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{
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AddStep("setup", () =>
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{
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MultiplayerClient.TransferHost(MultiplayerClient.Room?.Users[0].UserID ?? 0);
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MultiplayerClient.AddUser(new APIUser { Id = 2, Username = "Another user" });
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});
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ClickButtonWhenEnabled<ReadyButton>();
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AddUntilStep("user is ready", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Ready);
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AddStep("transfer host", () => MultiplayerClient.TransferHost(MultiplayerClient.Room?.Users[1].UserID ?? 0));
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ClickButtonWhenEnabled<ReadyButton>();
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AddUntilStep("user is idle (match not started)", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Idle);
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AddAssert("ready button enabled", () => control.ChildrenOfType<OsuButton>().Single().Enabled.Value);
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}
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[TestCase(true)]
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[TestCase(false)]
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public void TestManyUsersChangingState(bool isHost)
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{
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const int users = 10;
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AddStep("setup", () =>
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{
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MultiplayerClient.TransferHost(MultiplayerClient.Room?.Users[0].UserID ?? 0);
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for (int i = 0; i < users; i++)
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MultiplayerClient.AddUser(new APIUser { Id = i, Username = "Another user" });
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});
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if (!isHost)
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AddStep("transfer host", () => MultiplayerClient.TransferHost(2));
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ClickButtonWhenEnabled<ReadyButton>();
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AddRepeatStep("change user ready state", () =>
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{
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MultiplayerClient.ChangeUserState(RNG.Next(0, users), RNG.NextBool() ? MultiplayerUserState.Ready : MultiplayerUserState.Idle);
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}, 20);
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AddRepeatStep("ready all users", () =>
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{
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var nextUnready = MultiplayerClient.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
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if (nextUnready != null)
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MultiplayerClient.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
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}, users);
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}
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private void verifyGameplayStartFlow()
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{
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AddUntilStep("user is ready", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Ready);
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ClickButtonWhenEnabled<ReadyButton>();
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AddUntilStep("user waiting for load", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.WaitingForLoad);
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AddStep("finish gameplay", () =>
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{
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MultiplayerClient.ChangeUserState(MultiplayerClient.Room?.Users[0].UserID ?? 0, MultiplayerUserState.Loaded);
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MultiplayerClient.ChangeUserState(MultiplayerClient.Room?.Users[0].UserID ?? 0, MultiplayerUserState.FinishedPlay);
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});
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AddUntilStep("ready button enabled", () => control.ChildrenOfType<OsuButton>().Single().Enabled.Value);
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}
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}
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}
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