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Focus trigger in WaveOverlayContainer
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@ -128,6 +128,8 @@ namespace osu.Game.Overlays
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protected override void PopIn()
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protected override void PopIn()
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{
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{
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base.PopIn();
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foreach (var w in wavesContainer.Children)
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foreach (var w in wavesContainer.Children)
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w.State = Visibility.Visible;
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w.State = Visibility.Visible;
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@ -137,6 +139,8 @@ namespace osu.Game.Overlays
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protected override void PopOut()
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protected override void PopOut()
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{
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{
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base.PopOut();
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contentContainer.FadeOut(DISAPPEAR_DURATION, EasingTypes.In);
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contentContainer.FadeOut(DISAPPEAR_DURATION, EasingTypes.In);
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contentContainer.MoveToY(DrawHeight * 2f, DISAPPEAR_DURATION, EasingTypes.In);
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contentContainer.MoveToY(DrawHeight * 2f, DISAPPEAR_DURATION, EasingTypes.In);
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