Implement basic behaviour of play button

This commit is contained in:
Bartłomiej Dach
2021-10-23 18:41:31 +02:00
parent 5d13686cdf
commit 9164f006aa
3 changed files with 83 additions and 12 deletions

View File

@ -1,17 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing;
using osu.Game.Beatmaps.Drawables.Cards;
using osu.Game.Beatmaps.Drawables.Cards.Buttons;
using osu.Game.Overlays;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Beatmaps
{
public class TestSceneBeatmapCardThumbnail : OsuTestScene
public class TestSceneBeatmapCardThumbnail : OsuManualInputManagerTestScene
{
private PlayButton playButton => this.ChildrenOfType<PlayButton>().Single();
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
@ -26,7 +33,38 @@ namespace osu.Game.Tests.Visual.Beatmaps
Origin = Anchor.Centre,
Size = new Vector2(200)
});
AddToggleStep("toggle dim", dimmed => thumbnail.Dimmed.Value = dimmed);
AddStep("enable dim", () => thumbnail.Dimmed.Value = true);
AddUntilStep("button visible", () => playButton.IsPresent);
AddStep("click button", () =>
{
InputManager.MoveMouseTo(playButton);
InputManager.Click(MouseButton.Left);
});
iconIs(FontAwesome.Solid.Stop);
AddStep("click again", () =>
{
InputManager.MoveMouseTo(playButton);
InputManager.Click(MouseButton.Left);
});
iconIs(FontAwesome.Solid.Play);
AddStep("click again", () =>
{
InputManager.MoveMouseTo(playButton);
InputManager.Click(MouseButton.Left);
});
iconIs(FontAwesome.Solid.Stop);
AddStep("disable dim", () => thumbnail.Dimmed.Value = false);
AddWaitStep("wait some", 3);
AddAssert("button still visible", () => playButton.IsPresent);
AddStep("end track playback", () => playButton.Playing.Value = false);
AddUntilStep("button hidden", () => !playButton.IsPresent);
}
private void iconIs(IconUsage usage) => AddAssert("icon is correct", () => playButton.ChildrenOfType<SpriteIcon>().Single().Icon.Equals(usage));
}
}