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Remove dispose method completely
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@ -184,11 +184,5 @@ namespace osu.Game.Screens.Play
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obj.MoveTo(originalPosition + new Vector2(0, 400), duration);
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obj.MoveTo(originalPosition + new Vector2(0, 400), duration);
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}
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}
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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RemoveFilters();
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}
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}
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}
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}
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}
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