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MenuOverlay -> GameplayMenuOverlay
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@ -11,11 +11,11 @@ using osu.Game.Screens.Play;
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namespace osu.Game.Tests.Visual
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{
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[Description("player pause/fail screens")]
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internal class TestCaseMenuOverlay : OsuTestCase
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internal class TestCaseGameplayMenuOverlay : OsuTestCase
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{
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public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(FailOverlay), typeof(PauseContainer) };
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public TestCaseMenuOverlay()
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public TestCaseGameplayMenuOverlay()
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{
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FailOverlay failOverlay;
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PauseContainer.PauseOverlay pauseOverlay;
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