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Remove checks which are still going to occasionally fail due to pooling
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@ -101,9 +101,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
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return
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results.Any(r => r.Type == HitResult.SmallTickHit)
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&& !results.Any(r => r.Type == HitResult.LargeTickHit)
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&& Precision.AlmostEquals(spinner.Progress, 1.0f, 0.05f)
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&& Precision.AlmostEquals(spinner.GainedBonus.Value, 0, 1);
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&& !results.Any(r => r.Type == HitResult.LargeTickHit);
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}
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});
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}
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