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https://github.com/osukey/osukey.git
synced 2025-08-03 22:56:36 +09:00
Show download progress on card body rather than in button
This commit is contained in:
@ -50,6 +50,9 @@ namespace osu.Game.Beatmaps.Drawables.Cards
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private GridContainer artistContainer;
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private FillFlowContainer<BeatmapCardStatistic> statisticsContainer;
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private FillFlowContainer idleBottomContent;
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private BeatmapCardDownloadProgressBar downloadProgressBar;
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; }
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@ -218,34 +221,51 @@ namespace osu.Game.Beatmaps.Drawables.Cards
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}
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}
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},
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new FillFlowContainer
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new Container
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{
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Name = @"Bottom content",
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Horizontal,
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Padding = new MarginPadding
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{
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Horizontal = 10,
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Vertical = 4
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},
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Spacing = new Vector2(4, 0),
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Children = new Drawable[]
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{
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new BeatmapSetOnlineStatusPill
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idleBottomContent = new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Status = beatmapSet.Status,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Horizontal,
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Padding = new MarginPadding
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{
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Horizontal = 10,
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Vertical = 4
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},
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Spacing = new Vector2(4, 0),
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Children = new Drawable[]
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{
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new BeatmapSetOnlineStatusPill
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{
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AutoSizeAxes = Axes.Both,
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Status = beatmapSet.Status,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft
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},
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new DifficultySpectrumDisplay(beatmapSet)
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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DotSize = new Vector2(6, 12)
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}
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}
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},
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new DifficultySpectrumDisplay(beatmapSet)
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downloadProgressBar = new BeatmapCardDownloadProgressBar(beatmapSet)
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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DotSize = new Vector2(6, 12)
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RelativeSizeAxes = Axes.X,
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Height = 0,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft
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}
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}
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}
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@ -283,7 +303,8 @@ namespace osu.Game.Beatmaps.Drawables.Cards
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protected override void LoadComplete()
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{
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base.LoadComplete();
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updateState();
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downloadProgressBar.IsActive.BindValueChanged(_ => updateState(), true);
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FinishTransforms(true);
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}
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@ -335,6 +356,9 @@ namespace osu.Game.Beatmaps.Drawables.Cards
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leftCover.FadeColour(IsHovered ? OsuColour.Gray(0.2f) : Color4.White, TRANSITION_DURATION, Easing.OutQuint);
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statisticsContainer.FadeTo(IsHovered ? 1 : 0, TRANSITION_DURATION, Easing.OutQuint);
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rightButtonArea.FadeTo(IsHovered ? 1 : 0, TRANSITION_DURATION, Easing.OutQuint);
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idleBottomContent.FadeTo(downloadProgressBar.IsActive.Value ? 0 : 1, TRANSITION_DURATION, Easing.OutQuint);
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downloadProgressBar.ResizeHeightTo(downloadProgressBar.IsActive.Value ? 8 : 0, TRANSITION_DURATION, Easing.OutQuint);
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}
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}
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}
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@ -1,10 +1,90 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Online;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays;
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namespace osu.Game.Beatmaps.Drawables.Cards
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{
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public class BeatmapCardDownloadProgressBar
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public class BeatmapCardDownloadProgressBar : CompositeDrawable
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{
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private readonly BindableBool isActive = new BindableBool();
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public IBindable<bool> IsActive => isActive;
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public override bool IsPresent => true;
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private readonly BeatmapDownloadTracker tracker;
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private readonly Box background;
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private readonly Box foreground;
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[Resolved]
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private OsuColour colours { get; set; }
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; }
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public BeatmapCardDownloadProgressBar(APIBeatmapSet beatmapSet)
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{
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InternalChildren = new Drawable[]
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{
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tracker = new BeatmapDownloadTracker(beatmapSet),
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background = new Box
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{
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RelativeSizeAxes = Axes.Both
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},
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foreground = new Box
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{
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RelativeSizeAxes = Axes.Both
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}
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};
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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background.Colour = colourProvider.Background6;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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tracker.State.BindValueChanged(_ => stateChanged(), true);
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tracker.Progress.BindValueChanged(_ => progressChanged(), true);
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}
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private void stateChanged()
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{
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switch (tracker.State.Value)
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{
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case DownloadState.Downloading:
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FinishTransforms(true);
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foreground.Colour = colourProvider.Highlight1;
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isActive.Value = true;
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break;
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case DownloadState.Importing:
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foreground.FadeColour(colours.Yellow, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
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isActive.Value = true;
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break;
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default:
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isActive.Value = false;
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break;
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}
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}
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private void progressChanged()
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{
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double progress = tracker.Progress.Value;
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foreground.ResizeWidthTo((float)progress, progress > 0 ? BeatmapCard.TRANSITION_DURATION : 0, Easing.OutQuint);
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}
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}
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}
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@ -14,8 +14,6 @@ using osu.Game.Graphics;
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using osu.Game.Online;
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using osu.Game.Overlays;
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using osu.Game.Resources.Localisation.Web;
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using osu.Game.Screens.Ranking.Expanded.Accuracy;
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using osuTK;
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namespace osu.Game.Beatmaps.Drawables.Cards.Buttons
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{
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@ -25,8 +23,6 @@ namespace osu.Game.Beatmaps.Drawables.Cards.Buttons
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protected readonly PlayIcon Play;
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protected readonly BeatmapDownloadTracker Tracker;
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private readonly SmoothCircularProgress downloadProgress;
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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@ -43,13 +39,6 @@ namespace osu.Game.Beatmaps.Drawables.Cards.Buttons
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{
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Tracker = new BeatmapDownloadTracker(beatmapSet),
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Download = new DownloadIcon(beatmapSet),
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downloadProgress = new SmoothCircularProgress
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{
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Size = new Vector2(12),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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InnerRadius = 0.4f,
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},
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Play = new PlayIcon(beatmapSet)
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};
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}
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@ -65,12 +54,8 @@ namespace osu.Game.Beatmaps.Drawables.Cards.Buttons
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private void updateState()
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{
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Download.FadeTo(Tracker.State.Value == DownloadState.NotDownloaded ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
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downloadProgress.FadeTo(Tracker.State.Value == DownloadState.Downloading || Tracker.State.Value == DownloadState.Importing ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
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downloadProgress.FadeColour(Tracker.State.Value == DownloadState.Importing ? colours.Yellow : colourProvider.Highlight1, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
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if (Tracker.State.Value == DownloadState.Downloading)
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downloadProgress.FillTo(Tracker.Progress.Value, Tracker.Progress.Value > 0 ? BeatmapCard.TRANSITION_DURATION : 0, Easing.OutQuint);
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Download.FadeTo(Tracker.State.Value != DownloadState.LocallyAvailable ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
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Download.Enabled.Value = Tracker.State.Value == DownloadState.NotDownloaded;
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Play.FadeTo(Tracker.State.Value == DownloadState.LocallyAvailable ? 1 : 0, BeatmapCard.TRANSITION_DURATION, Easing.OutQuint);
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}
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