mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 16:59:53 +09:00
Merge branch 'master' into fix-gameplay-sample-pausing
This commit is contained in:
@ -103,8 +103,6 @@ namespace osu.Game.Skinning
|
||||
samplesContainer.ForEach(c => c.Stop());
|
||||
}
|
||||
|
||||
public override bool IsPresent => Scheduler.HasPendingTasks;
|
||||
|
||||
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
|
||||
{
|
||||
var channels = hitSamples.Select(s =>
|
||||
@ -145,6 +143,8 @@ namespace osu.Game.Skinning
|
||||
|
||||
public BindableNumber<double> Tempo => samplesContainer.Tempo;
|
||||
|
||||
public bool IsPlaying => samplesContainer.Any(s => s.Playing);
|
||||
|
||||
/// <summary>
|
||||
/// Smoothly adjusts <see cref="Volume"/> over time.
|
||||
/// </summary>
|
||||
|
Reference in New Issue
Block a user