Revert HOC changes

This commit is contained in:
smoogipoo 2020-11-07 00:57:33 +09:00
parent 4a07a7e757
commit 91c627c22d

View File

@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.UI
public IEnumerable<DrawableHitObject> Objects => InternalChildren.Cast<DrawableHitObject>().OrderBy(h => h.HitObject.StartTime);
public IEnumerable<DrawableHitObject> AliveObjects => AliveInternalChildren.Cast<DrawableHitObject>().OrderBy(h => h.HitObject.StartTime);
private readonly Dictionary<DrawableHitObject, IBindable> startTimeMap = new Dictionary<DrawableHitObject, IBindable>();
private readonly Dictionary<DrawableHitObject, (IBindable<double> bindable, double timeAtAdd)> startTimeMap = new Dictionary<DrawableHitObject, (IBindable<double>, double)>();
public HitObjectContainer()
{
@ -25,7 +25,10 @@ namespace osu.Game.Rulesets.UI
public virtual void Add(DrawableHitObject hitObject)
{
bindStartTime(hitObject);
// Added first for the comparer to remain ordered during AddInternal
startTimeMap[hitObject] = (hitObject.HitObject.StartTimeBindable.GetBoundCopy(), hitObject.HitObject.StartTime);
startTimeMap[hitObject].bindable.BindValueChanged(_ => onStartTimeChanged(hitObject));
AddInternal(hitObject);
}
@ -34,19 +37,54 @@ namespace osu.Game.Rulesets.UI
if (!RemoveInternal(hitObject))
return false;
unbindStartTime(hitObject);
// Removed last for the comparer to remain ordered during RemoveInternal
startTimeMap[hitObject].bindable.UnbindAll();
startTimeMap.Remove(hitObject);
return true;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
unbindStartTimeMap();
}
public virtual void Clear(bool disposeChildren = true)
{
ClearInternal(disposeChildren);
unbindAllStartTimes();
unbindStartTimeMap();
}
private void unbindStartTimeMap()
{
foreach (var kvp in startTimeMap)
kvp.Value.bindable.UnbindAll();
startTimeMap.Clear();
}
public int IndexOf(DrawableHitObject hitObject) => IndexOfInternal(hitObject);
private void onStartTimeChanged(DrawableHitObject hitObject)
{
if (!RemoveInternal(hitObject))
return;
// Update the stored time, preserving the existing bindable
startTimeMap[hitObject] = (startTimeMap[hitObject].bindable, hitObject.HitObject.StartTime);
AddInternal(hitObject);
}
protected override int Compare(Drawable x, Drawable y)
{
if (!(x is DrawableHitObject xObj) || !(y is DrawableHitObject yObj))
return base.Compare(x, y);
// Put earlier hitobjects towards the end of the list, so they handle input first
int i = startTimeMap[yObj].timeAtAdd.CompareTo(startTimeMap[xObj].timeAtAdd);
return i == 0 ? CompareReverseChildID(x, y) : i;
}
protected override void OnChildLifetimeBoundaryCrossed(LifetimeBoundaryCrossedEvent e)
{
if (!(e.Child is DrawableHitObject hitObject))
@ -58,48 +96,5 @@ namespace osu.Game.Rulesets.UI
hitObject.OnKilled();
}
}
#region Comparator + StartTime tracking
private void bindStartTime(DrawableHitObject hitObject)
{
var bindable = hitObject.StartTimeBindable.GetBoundCopy();
bindable.BindValueChanged(_ => onStartTimeChanged(hitObject));
startTimeMap[hitObject] = bindable;
}
private void unbindStartTime(DrawableHitObject hitObject)
{
startTimeMap[hitObject].UnbindAll();
startTimeMap.Remove(hitObject);
}
private void unbindAllStartTimes()
{
foreach (var kvp in startTimeMap)
kvp.Value.UnbindAll();
startTimeMap.Clear();
}
private void onStartTimeChanged(DrawableHitObject hitObject) => SortInternal();
protected override int Compare(Drawable x, Drawable y)
{
if (!(x is DrawableHitObject xObj) || !(y is DrawableHitObject yObj))
return base.Compare(x, y);
// Put earlier hitobjects towards the end of the list, so they handle input first
int i = yObj.HitObject.StartTime.CompareTo(xObj.HitObject.StartTime);
return i == 0 ? CompareReverseChildID(x, y) : i;
}
#endregion
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
unbindAllStartTimes();
}
}
}