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Bind MultiplayerGameplayLeaderboard to player updates later in load process
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@ -53,8 +53,6 @@ namespace osu.Game.Screens.Play.HUD
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config, IAPIProvider api)
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private void load(OsuConfigManager config, IAPIProvider api)
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{
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{
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streamingClient.OnNewFrames += handleIncomingFrames;
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foreach (var userId in playingUsers)
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foreach (var userId in playingUsers)
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{
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{
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streamingClient.WatchUser(userId);
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streamingClient.WatchUser(userId);
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@ -90,6 +88,9 @@ namespace osu.Game.Screens.Play.HUD
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playingUsers.BindTo(multiplayerClient.CurrentMatchPlayingUserIds);
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playingUsers.BindTo(multiplayerClient.CurrentMatchPlayingUserIds);
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playingUsers.BindCollectionChanged(usersChanged);
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playingUsers.BindCollectionChanged(usersChanged);
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// this leaderboard should be guaranteed to be completely loaded before the gameplay starts (is a prerequisite in MultiplayerPlayer).
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streamingClient.OnNewFrames += handleIncomingFrames;
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}
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}
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private void usersChanged(object sender, NotifyCollectionChangedEventArgs e)
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private void usersChanged(object sender, NotifyCollectionChangedEventArgs e)
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