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Make AccentColour a bindable (#5420)
Make AccentColour a bindable Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
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@ -114,20 +114,15 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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pathBindable.BindTo(slider.PathBindable);
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pathBindable.BindValueChanged(_ => Body.Refresh());
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}
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public override Color4 AccentColour
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{
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get => base.AccentColour;
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set
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AccentColour.BindValueChanged(colour =>
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{
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base.AccentColour = value;
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Body.AccentColour = AccentColour;
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Ball.AccentColour = AccentColour;
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Body.AccentColour = colour.NewValue;
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Ball.AccentColour = colour.NewValue;
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foreach (var drawableHitObject in NestedHitObjects)
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drawableHitObject.AccentColour = AccentColour;
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}
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drawableHitObject.AccentColour.Value = colour.NewValue;
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}, true);
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}
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public readonly Bindable<bool> Tracking = new Bindable<bool>();
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@ -167,9 +162,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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base.SkinChanged(skin, allowFallback);
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Body.BorderSize = skin.GetValue<SkinConfiguration, float?>(s => s.SliderBorderSize) ?? SliderBody.DEFAULT_BORDER_SIZE;
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Body.AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderTrackOverride") ? s.CustomColours["SliderTrackOverride"] : (Color4?)null) ?? AccentColour;
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Body.AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderTrackOverride") ? s.CustomColours["SliderTrackOverride"] : (Color4?)null) ?? AccentColour.Value;
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Body.BorderColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBorder") ? s.CustomColours["SliderBorder"] : (Color4?)null) ?? Color4.White;
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Ball.AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBall") ? s.CustomColours["SliderBall"] : (Color4?)null) ?? AccentColour;
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Ball.AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBall") ? s.CustomColours["SliderBall"] : (Color4?)null) ?? AccentColour.Value;
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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