Merge branch 'master' into beatmap-mod-selector

This commit is contained in:
Dean Herbert
2019-09-02 21:35:42 +09:00
committed by GitHub
296 changed files with 6319 additions and 2327 deletions

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@ -14,7 +14,7 @@ namespace osu.Game.Beatmaps
/// <summary>
/// A Beatmap containing converted HitObjects.
/// </summary>
public class Beatmap<T> : IBeatmap
public class Beatmap<T> : IBeatmap<T>
where T : HitObject
{
public BeatmapInfo BeatmapInfo { get; set; } = new BeatmapInfo
@ -36,17 +36,13 @@ namespace osu.Game.Beatmaps
public List<BreakPeriod> Breaks { get; set; } = new List<BreakPeriod>();
/// <summary>
/// Total amount of break time in the beatmap.
/// </summary>
[JsonIgnore]
public double TotalBreakTime => Breaks.Sum(b => b.Duration);
/// <summary>
/// The HitObjects this Beatmap contains.
/// </summary>
[JsonConverter(typeof(TypedListConverter<HitObject>))]
public List<T> HitObjects = new List<T>();
public List<T> HitObjects { get; set; } = new List<T>();
IReadOnlyList<T> IBeatmap<T>.HitObjects => HitObjects;
IReadOnlyList<HitObject> IBeatmap.HitObjects => HitObjects;

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@ -129,6 +129,23 @@ namespace osu.Game.Beatmaps
/// </summary>
public List<ScoreInfo> Scores { get; set; }
[JsonIgnore]
public DifficultyRating DifficultyRating
{
get
{
var rating = StarDifficulty;
if (rating < 2.0) return DifficultyRating.Easy;
if (rating < 2.7) return DifficultyRating.Normal;
if (rating < 4.0) return DifficultyRating.Hard;
if (rating < 5.3) return DifficultyRating.Insane;
if (rating < 6.5) return DifficultyRating.Expert;
return DifficultyRating.ExpertPlus;
}
}
public override string ToString() => $"{Metadata} [{Version}]".Trim();
public bool Equals(BeatmapInfo other)

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@ -136,21 +136,17 @@ namespace osu.Game.Beatmaps
return storyboard;
}
protected override Skin GetSkin()
protected override ISkin GetSkin()
{
Skin skin;
try
{
skin = new LegacyBeatmapSkin(BeatmapInfo, store, AudioManager);
return new LegacyBeatmapSkin(BeatmapInfo, store, AudioManager);
}
catch (Exception e)
{
Logger.Error(e, "Skin failed to load");
skin = new DefaultSkin();
return null;
}
return skin;
}
}
}

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@ -75,6 +75,28 @@ namespace osu.Game.Beatmaps
/// The availability of this beatmap set.
/// </summary>
public BeatmapSetOnlineAvailability Availability { get; set; }
/// <summary>
/// The song genre of this beatmap set.
/// </summary>
public BeatmapSetOnlineGenre Genre { get; set; }
/// <summary>
/// The song language of this beatmap set.
/// </summary>
public BeatmapSetOnlineLanguage Language { get; set; }
}
public class BeatmapSetOnlineGenre
{
public int Id { get; set; }
public string Name { get; set; }
}
public class BeatmapSetOnlineLanguage
{
public int Id { get; set; }
public string Name { get; set; }
}
public class BeatmapSetOnlineCovers

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@ -14,6 +14,8 @@ namespace osu.Game.Beatmaps.ControlPoints
/// </summary>
public TimeSignatures TimeSignature = TimeSignatures.SimpleQuadruple;
public const double DEFAULT_BEAT_LENGTH = 1000;
/// <summary>
/// The beat length at this control point.
/// </summary>
@ -23,7 +25,7 @@ namespace osu.Game.Beatmaps.ControlPoints
set => beatLength = MathHelper.Clamp(value, 6, 60000);
}
private double beatLength = 1000;
private double beatLength = DEFAULT_BEAT_LENGTH;
public bool Equals(TimingControlPoint other)
=> base.Equals(other)

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@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Beatmaps
{
public enum DifficultyRating
{
Easy,
Normal,
Hard,
Insane,
Expert,
ExpertPlus
}
}

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@ -1,85 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osuTK.Graphics;
namespace osu.Game.Beatmaps.Drawables
{
public abstract class DifficultyColouredContainer : Container, IHasAccentColour
{
public Color4 AccentColour { get; set; }
private readonly BeatmapInfo beatmap;
private OsuColour palette;
protected DifficultyColouredContainer(BeatmapInfo beatmap)
{
this.beatmap = beatmap;
}
[BackgroundDependencyLoader]
private void load(OsuColour palette)
{
if (palette == null)
throw new ArgumentNullException(nameof(palette));
this.palette = palette;
AccentColour = getColour(beatmap);
}
private enum DifficultyRating
{
Easy,
Normal,
Hard,
Insane,
Expert,
ExpertPlus
}
private DifficultyRating getDifficultyRating(BeatmapInfo beatmap)
{
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap));
var rating = beatmap.StarDifficulty;
if (rating < 2.0) return DifficultyRating.Easy;
if (rating < 2.7) return DifficultyRating.Normal;
if (rating < 4.0) return DifficultyRating.Hard;
if (rating < 5.3) return DifficultyRating.Insane;
if (rating < 6.5) return DifficultyRating.Expert;
return DifficultyRating.ExpertPlus;
}
private Color4 getColour(BeatmapInfo beatmap)
{
switch (getDifficultyRating(beatmap))
{
case DifficultyRating.Easy:
return palette.Green;
default:
case DifficultyRating.Normal:
return palette.Blue;
case DifficultyRating.Hard:
return palette.Yellow;
case DifficultyRating.Insane:
return palette.Pink;
case DifficultyRating.Expert:
return palette.Purple;
case DifficultyRating.ExpertPlus:
return palette.Gray0;
}
}
}
}

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@ -1,4 +1,4 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
@ -6,35 +6,58 @@ using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Beatmaps.Drawables
{
public class DifficultyIcon : DifficultyColouredContainer
public class DifficultyIcon : CompositeDrawable, IHasCustomTooltip
{
private readonly BeatmapInfo beatmap;
private readonly RulesetInfo ruleset;
public DifficultyIcon(BeatmapInfo beatmap, RulesetInfo ruleset = null)
: base(beatmap)
private readonly Container iconContainer;
/// <summary>
/// Size of this difficulty icon.
/// </summary>
public new Vector2 Size
{
if (beatmap == null)
throw new ArgumentNullException(nameof(beatmap));
this.ruleset = ruleset ?? beatmap.Ruleset;
Size = new Vector2(20);
get => iconContainer.Size;
set => iconContainer.Size = value;
}
[BackgroundDependencyLoader]
private void load()
public DifficultyIcon(BeatmapInfo beatmap, RulesetInfo ruleset = null, bool shouldShowTooltip = true)
{
Children = new Drawable[]
this.beatmap = beatmap ?? throw new ArgumentNullException(nameof(beatmap));
this.ruleset = ruleset ?? beatmap.Ruleset;
if (shouldShowTooltip)
TooltipContent = beatmap;
AutoSizeAxes = Axes.Both;
InternalChild = iconContainer = new Container { Size = new Vector2(20f) };
}
public string TooltipText { get; set; }
public ITooltip GetCustomTooltip() => new DifficultyIconTooltip();
public object TooltipContent { get; set; }
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
iconContainer.Children = new Drawable[]
{
new CircularContainer
{
@ -52,7 +75,7 @@ namespace osu.Game.Beatmaps.Drawables
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = AccentColour,
Colour = colours.ForDifficultyRating(beatmap.DifficultyRating),
},
},
new ConstrainedIconContainer
@ -65,5 +88,96 @@ namespace osu.Game.Beatmaps.Drawables
}
};
}
private class DifficultyIconTooltip : VisibilityContainer, ITooltip
{
private readonly OsuSpriteText difficultyName, starRating;
private readonly Box background;
private readonly FillFlowContainer difficultyFlow;
public DifficultyIconTooltip()
{
AutoSizeAxes = Axes.Both;
Masking = true;
CornerRadius = 5;
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both
},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
AutoSizeDuration = 200,
AutoSizeEasing = Easing.OutQuint,
Direction = FillDirection.Vertical,
Padding = new MarginPadding(10),
Children = new Drawable[]
{
difficultyName = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.GetFont(size: 16, weight: FontWeight.Bold),
},
difficultyFlow = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
starRating = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.GetFont(size: 16, weight: FontWeight.Regular),
},
new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Margin = new MarginPadding { Left = 4 },
Icon = FontAwesome.Solid.Star,
Size = new Vector2(12),
},
}
}
}
}
};
}
private OsuColour colours;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
this.colours = colours;
background.Colour = colours.Gray3;
}
public bool SetContent(object content)
{
if (!(content is BeatmapInfo beatmap))
return false;
difficultyName.Text = beatmap.Version;
starRating.Text = $"{beatmap.StarDifficulty:0.##}";
difficultyFlow.Colour = colours.ForDifficultyRating(beatmap.DifficultyRating);
return true;
}
public void Move(Vector2 pos) => Position = pos;
protected override void PopIn() => this.FadeIn(200, Easing.OutQuint);
protected override void PopOut() => this.FadeOut(200, Easing.OutQuint);
}
}
}

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@ -0,0 +1,37 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets;
using osuTK.Graphics;
namespace osu.Game.Beatmaps.Drawables
{
/// <summary>
/// A difficulty icon that contains a counter on the right-side of it.
/// </summary>
/// <remarks>
/// Used in cases when there are too many difficulty icons to show.
/// </remarks>
public class GroupedDifficultyIcon : DifficultyIcon
{
public GroupedDifficultyIcon(List<BeatmapInfo> beatmaps, RulesetInfo ruleset, Color4 counterColour)
: base(beatmaps.OrderBy(b => b.StarDifficulty).Last(), ruleset, false)
{
AddInternal(new OsuSpriteText
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Padding = new MarginPadding { Left = Size.X },
Margin = new MarginPadding { Left = 2, Right = 5 },
Font = OsuFont.GetFont(size: 14, weight: FontWeight.SemiBold),
Text = beatmaps.Count.ToString(),
Colour = counterColour,
});
}
}
}

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@ -54,7 +54,7 @@ namespace osu.Game.Beatmaps
{
public override IEnumerable<Mod> GetModsFor(ModType type) => new Mod[] { };
public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
public override DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
{
throw new NotImplementedException();
}

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@ -31,7 +31,7 @@ namespace osu.Game.Beatmaps.Formats
private class LegacyDifficultyCalculatorControlPoint : TimingControlPoint
{
public override double BeatLength { get; set; } = 1000;
public override double BeatLength { get; set; } = DEFAULT_BEAT_LENGTH;
}
}
}

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@ -121,7 +121,7 @@ namespace osu.Game.Beatmaps.Formats
var layer = parseLayer(split[2]);
var path = cleanFilename(split[3]);
var volume = split.Length > 4 ? float.Parse(split[4], CultureInfo.InvariantCulture) : 100;
storyboard.GetLayer(layer).Add(new StoryboardSample(path, time, volume));
storyboard.GetLayer(layer).Add(new StoryboardSampleInfo(path, time, (int)volume));
break;
}
}
@ -246,7 +246,7 @@ namespace osu.Game.Beatmaps.Formats
switch (type)
{
case "A":
timelineGroup?.BlendingMode.Add(easing, startTime, endTime, BlendingMode.Additive, startTime == endTime ? BlendingMode.Additive : BlendingMode.Inherit);
timelineGroup?.BlendingParameters.Add(easing, startTime, endTime, BlendingParameters.Additive, startTime == endTime ? BlendingParameters.Additive : BlendingParameters.Inherit);
break;
case "H":

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@ -53,4 +53,13 @@ namespace osu.Game.Beatmaps
/// <returns>The shallow-cloned beatmap.</returns>
IBeatmap Clone();
}
public interface IBeatmap<out T> : IBeatmap
where T : HitObject
{
/// <summary>
/// The hitobjects contained by this beatmap.
/// </summary>
new IReadOnlyList<T> HitObjects { get; }
}
}

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@ -0,0 +1,61 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Skinning;
using osu.Game.Storyboards;
namespace osu.Game.Beatmaps
{
public interface IWorkingBeatmap
{
/// <summary>
/// Retrieves the <see cref="IBeatmap"/> which this <see cref="WorkingBeatmap"/> represents.
/// </summary>
IBeatmap Beatmap { get; }
/// <summary>
/// Retrieves the background for this <see cref="WorkingBeatmap"/>.
/// </summary>
Texture Background { get; }
/// <summary>
/// Retrieves the audio track for this <see cref="WorkingBeatmap"/>.
/// </summary>
Track Track { get; }
/// <summary>
/// Retrieves the <see cref="Waveform"/> for the <see cref="Track"/> of this <see cref="WorkingBeatmap"/>.
/// </summary>
Waveform Waveform { get; }
/// <summary>
/// Retrieves the <see cref="Storyboard"/> which this <see cref="WorkingBeatmap"/> provides.
/// </summary>
Storyboard Storyboard { get; }
/// <summary>
/// Retrieves the <see cref="Skin"/> which this <see cref="WorkingBeatmap"/> provides.
/// </summary>
ISkin Skin { get; }
/// <summary>
/// Constructs a playable <see cref="IBeatmap"/> from <see cref="Beatmap"/> using the applicable converters for a specific <see cref="RulesetInfo"/>.
/// <para>
/// The returned <see cref="IBeatmap"/> is in a playable state - all <see cref="HitObject"/> and <see cref="BeatmapDifficulty"/> <see cref="Mod"/>s
/// have been applied, and <see cref="HitObject"/>s have been fully constructed.
/// </para>
/// </summary>
/// <param name="ruleset">The <see cref="RulesetInfo"/> to create a playable <see cref="IBeatmap"/> for.</param>
/// <param name="mods">The <see cref="Mod"/>s to apply to the <see cref="IBeatmap"/>.</param>
/// <returns>The converted <see cref="IBeatmap"/>.</returns>
/// <exception cref="BeatmapInvalidForRulesetException">If <see cref="Beatmap"/> could not be converted to <paramref name="ruleset"/>.</exception>
IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods);
}
}

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@ -16,14 +16,13 @@ using osu.Framework.Audio;
using osu.Framework.Statistics;
using osu.Game.IO.Serialization;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.UI;
using osu.Game.Skinning;
namespace osu.Game.Beatmaps
{
public abstract class WorkingBeatmap : IDisposable
public abstract class WorkingBeatmap : IWorkingBeatmap, IDisposable
{
public readonly BeatmapInfo BeatmapInfo;
@ -46,7 +45,7 @@ namespace osu.Game.Beatmaps
background = new RecyclableLazy<Texture>(GetBackground, BackgroundStillValid);
waveform = new RecyclableLazy<Waveform>(GetWaveform);
storyboard = new RecyclableLazy<Storyboard>(GetStoryboard);
skin = new RecyclableLazy<Skin>(GetSkin);
skin = new RecyclableLazy<ISkin>(GetSkin);
total_count.Value++;
}
@ -97,17 +96,6 @@ namespace osu.Game.Beatmaps
/// <returns>The applicable <see cref="IBeatmapConverter"/>.</returns>
protected virtual IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap, Ruleset ruleset) => ruleset.CreateBeatmapConverter(beatmap);
/// <summary>
/// Constructs a playable <see cref="IBeatmap"/> from <see cref="Beatmap"/> using the applicable converters for a specific <see cref="RulesetInfo"/>.
/// <para>
/// The returned <see cref="IBeatmap"/> is in a playable state - all <see cref="HitObject"/> and <see cref="BeatmapDifficulty"/> <see cref="Mod"/>s
/// have been applied, and <see cref="HitObject"/>s have been fully constructed.
/// </para>
/// </summary>
/// <param name="ruleset">The <see cref="RulesetInfo"/> to create a playable <see cref="IBeatmap"/> for.</param>
/// <param name="mods">The <see cref="Mod"/>s to apply to the <see cref="IBeatmap"/>.</param>
/// <returns>The converted <see cref="IBeatmap"/>.</returns>
/// <exception cref="BeatmapInvalidForRulesetException">If <see cref="Beatmap"/> could not be converted to <paramref name="ruleset"/>.</exception>
public IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods)
{
var rulesetInstance = ruleset.CreateInstance();
@ -214,10 +202,10 @@ namespace osu.Game.Beatmaps
private readonly RecyclableLazy<Storyboard> storyboard;
public bool SkinLoaded => skin.IsResultAvailable;
public Skin Skin => skin.Value;
public ISkin Skin => skin.Value;
protected virtual Skin GetSkin() => new DefaultSkin();
private readonly RecyclableLazy<Skin> skin;
protected virtual ISkin GetSkin() => new DefaultSkin();
private readonly RecyclableLazy<ISkin> skin;
/// <summary>
/// Transfer pieces of a beatmap to a new one, where possible, to save on loading.

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@ -0,0 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Configuration
{
public enum IntroSequence
{
Circles,
Triangles
}
}

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@ -8,6 +8,7 @@ using osu.Framework.Platform;
using osu.Game.Overlays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Filter;
namespace osu.Game.Configuration
{
@ -17,7 +18,7 @@ namespace osu.Game.Configuration
{
// UI/selection defaults
Set(OsuSetting.Ruleset, 0, 0, int.MaxValue);
Set(OsuSetting.Skin, 0, 0, int.MaxValue);
Set(OsuSetting.Skin, 0, -1, int.MaxValue);
Set(OsuSetting.BeatmapDetailTab, BeatmapDetailTab.Details);
@ -25,6 +26,9 @@ namespace osu.Game.Configuration
Set(OsuSetting.DisplayStarsMinimum, 0.0, 0, 10, 0.1);
Set(OsuSetting.DisplayStarsMaximum, 10.0, 0, 10, 0.1);
Set(OsuSetting.SongSelectGroupingMode, GroupMode.All);
Set(OsuSetting.SongSelectSortingMode, SortMode.Title);
Set(OsuSetting.RandomSelectAlgorithm, RandomSelectAlgorithm.RandomPermutation);
Set(OsuSetting.ChatDisplayHeight, ChatOverlay.DEFAULT_HEIGHT, 0.2, 1);
@ -79,6 +83,7 @@ namespace osu.Game.Configuration
Set(OsuSetting.ShowInterface, true);
Set(OsuSetting.ShowHealthDisplayWhenCantFail, true);
Set(OsuSetting.KeyOverlay, false);
Set(OsuSetting.ScoreMeter, ScoreMeterType.HitErrorBoth);
Set(OsuSetting.FloatingComments, false);
@ -105,6 +110,8 @@ namespace osu.Game.Configuration
Set(OsuSetting.ScalingPositionY, 0.5f, 0f, 1f);
Set(OsuSetting.UIScale, 1f, 0.8f, 1.6f, 0.01f);
Set(OsuSetting.IntroSequence, IntroSequence.Triangles);
}
public OsuConfigManager(Storage storage)
@ -130,6 +137,7 @@ namespace osu.Game.Configuration
BlurLevel,
ShowStoryboard,
KeyOverlay,
ScoreMeter,
FloatingComments,
ShowInterface,
ShowHealthDisplayWhenCantFail,
@ -148,6 +156,8 @@ namespace osu.Game.Configuration
SaveUsername,
DisplayStarsMinimum,
DisplayStarsMaximum,
SongSelectGroupingMode,
SongSelectSortingMode,
RandomSelectAlgorithm,
ShowFpsDisplay,
ChatDisplayHeight,
@ -167,6 +177,7 @@ namespace osu.Game.Configuration
ScalingPositionY,
ScalingSizeX,
ScalingSizeY,
UIScale
UIScale,
IntroSequence
}
}

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@ -1,12 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.ComponentModel;
namespace osu.Game.Configuration
{
public enum ScoreMeterType
{
[Description("None")]
None,
Colour,
Error
[Description("Hit Error (left)")]
HitErrorLeft,
[Description("Hit Error (right)")]
HitErrorRight,
[Description("Hit Error (both)")]
HitErrorBoth,
}
}

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@ -12,9 +12,11 @@ namespace osu.Game.Graphics.Containers
{
public Action Action;
private const int activate_delay = 400;
private const int default_activation_delay = 200;
private const int fadeout_delay = 200;
private readonly double activationDelay;
private bool fired;
private bool confirming;
@ -25,13 +27,22 @@ namespace osu.Game.Graphics.Containers
public Bindable<double> Progress = new BindableDouble();
/// <summary>
/// Create a new instance.
/// </summary>
/// <param name="activationDelay">The time requried before an action is confirmed.</param>
protected HoldToConfirmContainer(double activationDelay = default_activation_delay)
{
this.activationDelay = activationDelay;
}
protected void BeginConfirm()
{
if (confirming || (!AllowMultipleFires && fired)) return;
confirming = true;
this.TransformBindableTo(Progress, 1, activate_delay * (1 - Progress.Value), Easing.Out).OnComplete(_ => Confirm());
this.TransformBindableTo(Progress, 1, activationDelay * (1 - Progress.Value), Easing.Out).OnComplete(_ => Confirm());
}
protected virtual void Confirm()

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@ -15,6 +15,7 @@ using osu.Game.Overlays;
namespace osu.Game.Graphics.Containers
{
[Cached(typeof(IPreviewTrackOwner))]
public abstract class OsuFocusedOverlayContainer : FocusedOverlayContainer, IPreviewTrackOwner, IKeyBindingHandler<GlobalAction>
{
private SampleChannel samplePopIn;
@ -38,13 +39,6 @@ namespace osu.Game.Graphics.Containers
protected readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>(OverlayActivation.All);
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs<IPreviewTrackOwner>(this);
return dependencies;
}
[BackgroundDependencyLoader(true)]
private void load(AudioManager audio)
{
@ -68,15 +62,23 @@ namespace osu.Game.Graphics.Containers
protected override bool OnClick(ClickEvent e)
{
if (!base.ReceivePositionalInputAt(e.ScreenSpaceMousePosition))
{
Hide();
return true;
}
closeIfOutside(e);
return base.OnClick(e);
}
protected override bool OnDragEnd(DragEndEvent e)
{
closeIfOutside(e);
return base.OnDragEnd(e);
}
private void closeIfOutside(MouseEvent e)
{
if (!base.ReceivePositionalInputAt(e.ScreenSpaceMousePosition))
Hide();
}
public virtual bool OnPressed(GlobalAction action)
{
switch (action)

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@ -98,7 +98,7 @@ namespace osu.Game.Graphics.Containers
public OsuScrollbar(Direction scrollDir)
: base(scrollDir)
{
Blending = BlendingMode.Additive;
Blending = BlendingParameters.Additive;
CornerRadius = 5;

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@ -150,7 +150,7 @@ namespace osu.Game.Graphics.Cursor
},
AdditiveLayer = new Sprite
{
Blending = BlendingMode.Additive,
Blending = BlendingParameters.Additive,
Colour = colour.Pink,
Alpha = 0,
Texture = textures.Get(@"Cursor/menu-cursor-additive"),

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@ -30,22 +30,24 @@ namespace osu.Game.Graphics.Cursor
private readonly OsuSpriteText text;
private bool instantMovement = true;
public override string TooltipText
public override bool SetContent(object content)
{
set
if (!(content is string contentString))
return false;
if (contentString == text.Text) return true;
text.Text = contentString;
if (IsPresent)
{
if (value == text.Text) return;
text.Text = value;
if (IsPresent)
{
AutoSizeDuration = 250;
background.FlashColour(OsuColour.Gray(0.4f), 1000, Easing.OutQuint);
}
else
AutoSizeDuration = 0;
AutoSizeDuration = 250;
background.FlashColour(OsuColour.Gray(0.4f), 1000, Easing.OutQuint);
}
else
AutoSizeDuration = 0;
return true;
}
public OsuTooltip()

View File

@ -2,11 +2,11 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using Humanizer;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Cursor;
using osu.Game.Graphics.Sprites;
using osu.Game.Utils;
namespace osu.Game.Graphics
{
@ -71,7 +71,7 @@ namespace osu.Game.Graphics
Scheduler.AddDelayed(updateTimeWithReschedule, timeUntilNextUpdate);
}
protected virtual string Format() => Date.Humanize();
protected virtual string Format() => HumanizerUtils.Humanize(Date);
private void updateTime() => Text = Format();

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Beatmaps;
using osuTK.Graphics;
namespace osu.Game.Graphics
@ -37,6 +38,31 @@ namespace osu.Game.Graphics
}
}
public Color4 ForDifficultyRating(DifficultyRating difficulty)
{
switch (difficulty)
{
case DifficultyRating.Easy:
return Green;
default:
case DifficultyRating.Normal:
return Blue;
case DifficultyRating.Hard:
return Yellow;
case DifficultyRating.Insane:
return Pink;
case DifficultyRating.Expert:
return Purple;
case DifficultyRating.ExpertPlus:
return Gray0;
}
}
// See https://github.com/ppy/osu-web/blob/master/resources/assets/less/colors.less
public readonly Color4 PurpleLighter = FromHex(@"eeeeff");
public readonly Color4 PurpleLight = FromHex(@"aa88ff");

View File

@ -22,7 +22,7 @@ using SixLabors.ImageSharp;
namespace osu.Game.Graphics
{
public class ScreenshotManager : Container, IKeyBindingHandler<GlobalAction>, IHandleGlobalInput
public class ScreenshotManager : Container, IKeyBindingHandler<GlobalAction>, IHandleGlobalKeyboardInput
{
private readonly BindableBool cursorVisibility = new BindableBool(true);

View File

@ -56,7 +56,7 @@ namespace osu.Game.Graphics.Sprites
BlurSigma = new Vector2(4),
CacheDrawnFrameBuffer = true,
RelativeSizeAxes = Axes.Both,
Blending = BlendingMode.Additive,
Blending = BlendingParameters.Additive,
Size = new Vector2(3f),
Children = new[]
{

View File

@ -254,7 +254,7 @@ namespace osu.Game.Graphics.UserInterface
colourContainer.Add(flash);
flash.Colour = ButtonColour;
flash.Blending = BlendingMode.Additive;
flash.Blending = BlendingParameters.Additive;
flash.Alpha = 0.3f;
flash.FadeOutFromOne(click_duration);
flash.Expire();

View File

@ -64,7 +64,7 @@ namespace osu.Game.Graphics.UserInterface
{
RelativeSizeAxes = Axes.Both,
Colour = HoverColour,
Blending = BlendingMode.Additive,
Blending = BlendingParameters.Additive,
Alpha = 0,
},
}

View File

@ -39,7 +39,7 @@ namespace osu.Game.Graphics.UserInterface
hover = new Box
{
RelativeSizeAxes = Axes.Both,
Blending = BlendingMode.Additive,
Blending = BlendingParameters.Additive,
Colour = Color4.White.Opacity(0.1f),
Alpha = 0,
Depth = -1

View File

@ -72,17 +72,11 @@ namespace osu.Game.Graphics.UserInterface
Current.DisabledChanged += disabled => labelText.Alpha = Nub.Alpha = disabled ? 0.3f : 1;
}
protected override void LoadComplete()
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
base.LoadComplete();
Current.ValueChanged += enabled =>
{
if (enabled.NewValue)
sampleChecked?.Play();
else
sampleUnchecked?.Play();
};
sampleChecked = audio.Samples.Get(@"UI/check-on");
sampleUnchecked = audio.Samples.Get(@"UI/check-off");
}
protected override bool OnHover(HoverEvent e)
@ -99,11 +93,13 @@ namespace osu.Game.Graphics.UserInterface
base.OnHoverLost(e);
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
protected override void OnUserChange(bool value)
{
sampleChecked = audio.Samples.Get(@"UI/check-on");
sampleUnchecked = audio.Samples.Get(@"UI/check-off");
base.OnUserChange(value);
if (value)
sampleChecked?.Play();
else
sampleUnchecked?.Play();
}
}
}

View File

@ -10,7 +10,7 @@ using osu.Framework.Input.Bindings;
namespace osu.Game.Input.Bindings
{
public class GlobalActionContainer : DatabasedKeyBindingContainer<GlobalAction>, IHandleGlobalInput
public class GlobalActionContainer : DatabasedKeyBindingContainer<GlobalAction>, IHandleGlobalKeyboardInput
{
private readonly Drawable handler;
@ -20,7 +20,7 @@ namespace osu.Game.Input.Bindings
handler = game;
}
public override IEnumerable<KeyBinding> DefaultKeyBindings => GlobalKeyBindings.Concat(InGameKeyBindings);
public override IEnumerable<KeyBinding> DefaultKeyBindings => GlobalKeyBindings.Concat(InGameKeyBindings).Concat(AudioControlKeyBindings);
public IEnumerable<KeyBinding> GlobalKeyBindings => new[]
{
@ -32,11 +32,6 @@ namespace osu.Game.Input.Bindings
new KeyBinding(new[] { InputKey.Control, InputKey.Alt, InputKey.R }, GlobalAction.ResetInputSettings),
new KeyBinding(new[] { InputKey.Control, InputKey.T }, GlobalAction.ToggleToolbar),
new KeyBinding(new[] { InputKey.Control, InputKey.O }, GlobalAction.ToggleSettings),
new KeyBinding(InputKey.Up, GlobalAction.IncreaseVolume),
new KeyBinding(InputKey.MouseWheelUp, GlobalAction.IncreaseVolume),
new KeyBinding(InputKey.Down, GlobalAction.DecreaseVolume),
new KeyBinding(InputKey.MouseWheelDown, GlobalAction.DecreaseVolume),
new KeyBinding(InputKey.F4, GlobalAction.ToggleMute),
new KeyBinding(InputKey.Escape, GlobalAction.Back),
new KeyBinding(InputKey.ExtraMouseButton1, GlobalAction.Back),
@ -55,6 +50,22 @@ namespace osu.Game.Input.Bindings
new KeyBinding(new[] { InputKey.Control, InputKey.Minus }, GlobalAction.DecreaseScrollSpeed),
};
public IEnumerable<KeyBinding> AudioControlKeyBindings => new[]
{
new KeyBinding(InputKey.Up, GlobalAction.IncreaseVolume),
new KeyBinding(InputKey.MouseWheelUp, GlobalAction.IncreaseVolume),
new KeyBinding(InputKey.Down, GlobalAction.DecreaseVolume),
new KeyBinding(InputKey.MouseWheelDown, GlobalAction.DecreaseVolume),
new KeyBinding(InputKey.F4, GlobalAction.ToggleMute),
new KeyBinding(InputKey.TrackPrevious, GlobalAction.MusicPrev),
new KeyBinding(InputKey.F1, GlobalAction.MusicPrev),
new KeyBinding(InputKey.TrackNext, GlobalAction.MusicNext),
new KeyBinding(InputKey.F5, GlobalAction.MusicNext),
new KeyBinding(InputKey.PlayPause, GlobalAction.MusicPlay),
new KeyBinding(InputKey.F3, GlobalAction.MusicPlay)
};
protected override IEnumerable<Drawable> KeyBindingInputQueue =>
handler == null ? base.KeyBindingInputQueue : base.KeyBindingInputQueue.Prepend(handler);
}
@ -115,5 +126,15 @@ namespace osu.Game.Input.Bindings
[Description("Quick exit (Hold)")]
QuickExit,
// Game-wide beatmap msi ccotolle keybindings
[Description("Next track")]
MusicNext,
[Description("Previous track")]
MusicPrev,
[Description("Play / pause")]
MusicPlay,
}
}

View File

@ -12,7 +12,7 @@ namespace osu.Game.Input
/// <summary>
/// Track whether the end-user is in an idle state, based on their last interaction with the game.
/// </summary>
public class IdleTracker : Component, IKeyBindingHandler<PlatformAction>, IHandleGlobalInput
public class IdleTracker : Component, IKeyBindingHandler<PlatformAction>, IHandleGlobalKeyboardInput
{
private readonly double timeToIdle;

View File

@ -0,0 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Online.API.Requests
{
public class GetUserKudosuHistoryRequest : PaginatedAPIRequest<List<APIKudosuHistory>>
{
private readonly long userId;
public GetUserKudosuHistoryRequest(long userId, int page = 0, int itemsPerPage = 5)
: base(page, itemsPerPage)
{
this.userId = userId;
}
protected override string Target => $"users/{userId}/kudosu";
}
}

View File

@ -69,6 +69,12 @@ namespace osu.Game.Online.API.Requests.Responses
[JsonProperty(@"availability")]
private BeatmapSetOnlineAvailability availability { get; set; }
[JsonProperty(@"genre")]
private BeatmapSetOnlineGenre genre { get; set; }
[JsonProperty(@"language")]
private BeatmapSetOnlineLanguage language { get; set; }
[JsonProperty(@"beatmaps")]
private IEnumerable<APIBeatmap> beatmaps { get; set; }
@ -95,6 +101,8 @@ namespace osu.Game.Online.API.Requests.Responses
LastUpdated = lastUpdated,
Availability = availability,
HasFavourited = hasFavourited,
Genre = genre,
Language = language
},
Beatmaps = beatmaps?.Select(b => b.ToBeatmap(rulesets)).ToList(),
};

View File

@ -0,0 +1,83 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using Newtonsoft.Json;
namespace osu.Game.Online.API.Requests.Responses
{
public class APIKudosuHistory
{
[JsonProperty("created_at")]
public DateTimeOffset CreatedAt;
[JsonProperty("amount")]
public int Amount;
[JsonProperty("post")]
public ModdingPost Post;
public class ModdingPost
{
[JsonProperty("url")]
public string Url;
[JsonProperty("title")]
public string Title;
}
[JsonProperty("giver")]
public KudosuGiver Giver;
public class KudosuGiver
{
[JsonProperty("url")]
public string Url;
[JsonProperty("username")]
public string Username;
}
public KudosuSource Source;
public KudosuAction Action;
[JsonProperty("action")]
private string action
{
set
{
// incoming action may contain a prefix. if it doesn't, it's a legacy forum event.
string[] split = value.Split('.');
if (split.Length > 1)
Enum.TryParse(split.First().Replace("_", ""), true, out Source);
else
Source = KudosuSource.Forum;
Enum.TryParse(split.Last(), true, out Action);
}
}
}
public enum KudosuSource
{
Unknown,
AllowKudosu,
Delete,
DenyKudosu,
Forum,
Recalculate,
Restore,
Vote
}
public enum KudosuAction
{
Give,
Reset,
Revoke,
}
}

View File

@ -122,6 +122,7 @@ namespace osu.Game.Online.Chat
return new LinkDetails(LinkAction.OpenBeatmapSet, args[3]);
case "u":
case "users":
return new LinkDetails(LinkAction.OpenUserProfile, args[3]);
}
}

View File

@ -182,7 +182,26 @@ namespace osu.Game
// bind config int to database SkinInfo
configSkin = LocalConfig.GetBindable<int>(OsuSetting.Skin);
SkinManager.CurrentSkinInfo.ValueChanged += skin => configSkin.Value = skin.NewValue.ID;
configSkin.ValueChanged += skinId => SkinManager.CurrentSkinInfo.Value = SkinManager.Query(s => s.ID == skinId.NewValue) ?? SkinInfo.Default;
configSkin.ValueChanged += skinId =>
{
var skinInfo = SkinManager.Query(s => s.ID == skinId.NewValue);
if (skinInfo == null)
{
switch (skinId.NewValue)
{
case -1:
skinInfo = DefaultLegacySkin.Info;
break;
default:
skinInfo = SkinInfo.Default;
break;
}
}
SkinManager.CurrentSkinInfo.Value = skinInfo;
};
configSkin.TriggerChange();
IsActive.BindValueChanged(active => updateActiveState(active.NewValue), true);
@ -299,7 +318,7 @@ namespace osu.Game
}, $"watch {databasedScoreInfo}", bypassScreenAllowChecks: true);
}
#region Beatmap jukebox progression
#region Beatmap progression
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> beatmap)
{
@ -469,6 +488,8 @@ namespace osu.Game
loadComponentSingleFile(volume = new VolumeOverlay(), leftFloatingOverlayContent.Add);
loadComponentSingleFile(new OnScreenDisplay(), Add, true);
loadComponentSingleFile(musicController = new MusicController(), Add, true);
loadComponentSingleFile(notifications = new NotificationOverlay
{
GetToolbarHeight = () => ToolbarOffset,
@ -495,7 +516,7 @@ namespace osu.Game
Origin = Anchor.TopRight,
}, rightFloatingOverlayContent.Add, true);
loadComponentSingleFile(musicController = new MusicController
loadComponentSingleFile(new NowPlayingOverlay
{
GetToolbarHeight = () => ToolbarOffset,
Anchor = Anchor.TopRight,

View File

@ -158,7 +158,7 @@ namespace osu.Game
runMigrations();
dependencies.Cache(SkinManager = new SkinManager(Host.Storage, contextFactory, Host, Audio));
dependencies.Cache(SkinManager = new SkinManager(Host.Storage, contextFactory, Host, Audio, new NamespacedResourceStore<byte[]>(Resources, "Skins/Legacy")));
dependencies.CacheAs<ISkinSource>(SkinManager);
API = new APIAccess(LocalConfig);

View File

@ -91,7 +91,8 @@ namespace osu.Game.Overlays.BeatmapSet
{
difficulties = new DifficultiesContainer
{
AutoSizeAxes = Axes.Both,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Margin = new MarginPadding { Left = -(tile_icon_padding + tile_spacing / 2) },
OnLostHover = () =>
{
@ -234,7 +235,7 @@ namespace osu.Game.Overlays.BeatmapSet
Colour = Color4.Black.Opacity(0.5f),
},
},
icon = new DifficultyIcon(beatmap)
icon = new DifficultyIcon(beatmap, shouldShowTooltip: false)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

View File

@ -36,7 +36,7 @@ namespace osu.Game.Overlays.BeatmapSet
public Info()
{
MetadataSection source, tags;
MetadataSection source, tags, genre, language;
RelativeSizeAxes = Axes.X;
Height = 220;
Masking = true;
@ -83,11 +83,12 @@ namespace osu.Game.Overlays.BeatmapSet
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
LayoutDuration = transition_duration,
Direction = FillDirection.Full,
Children = new[]
{
source = new MetadataSection("Source"),
genre = new MetadataSection("Genre") { Width = 0.5f },
language = new MetadataSection("Language") { Width = 0.5f },
tags = new MetadataSection("Tags"),
},
},
@ -119,6 +120,8 @@ namespace osu.Game.Overlays.BeatmapSet
{
source.Text = b.NewValue?.Metadata.Source ?? string.Empty;
tags.Text = b.NewValue?.Metadata.Tags ?? string.Empty;
genre.Text = b.NewValue?.OnlineInfo?.Genre?.Name ?? string.Empty;
language.Text = b.NewValue?.OnlineInfo?.Language?.Name ?? string.Empty;
};
}
@ -139,7 +142,7 @@ namespace osu.Game.Overlays.BeatmapSet
{
if (string.IsNullOrEmpty(value))
{
this.FadeOut(transition_duration);
Hide();
return;
}
@ -149,12 +152,6 @@ namespace osu.Game.Overlays.BeatmapSet
}
}
public Color4 TextColour
{
get => textFlow.Colour;
set => textFlow.Colour = value;
}
public MetadataSection(string title)
{
RelativeSizeAxes = Axes.X;

View File

@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using Humanizer;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
@ -14,6 +13,7 @@ using osu.Game.Graphics.Sprites;
using osu.Game.Online.Leaderboards;
using osu.Game.Scoring;
using osu.Game.Users.Drawables;
using osu.Game.Utils;
using osuTK;
using osuTK.Graphics;
@ -132,7 +132,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
{
avatar.User = value.User;
flag.Country = value.User.Country;
date.Text = $@"achieved {value.Date.Humanize()}";
date.Text = $@"achieved {HumanizerUtils.Humanize(value.Date)}";
usernameText.Clear();
usernameText.AddUserLink(value.User);

View File

@ -30,27 +30,24 @@ namespace osu.Game.Overlays.Chat
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
Child = new OsuContextMenuContainer
{
scroll = new OsuScrollContainer
RelativeSizeAxes = Axes.Both,
Masking = true,
Child = scroll = new OsuScrollContainer
{
RelativeSizeAxes = Axes.Both,
// Some chat lines have effects that slightly protrude to the bottom,
// which we do not want to mask away, hence the padding.
Padding = new MarginPadding { Bottom = 5 },
Child = new OsuContextMenuContainer
Child = ChatLineFlow = new ChatLineContainer
{
Padding = new MarginPadding { Left = 20, Right = 20 },
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Child = ChatLineFlow = new ChatLineContainer
{
Padding = new MarginPadding { Left = 20, Right = 20 },
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
}
},
}
Direction = FillDirection.Vertical,
}
},
};
newMessagesArrived(Channel.Messages);

View File

@ -36,7 +36,7 @@ namespace osu.Game.Overlays.Chat.Selection
private Color4 topicColour;
private Color4 hoverColour;
public IEnumerable<string> FilterTerms => new[] { channel.Name };
public IEnumerable<string> FilterTerms => new[] { channel.Name, channel.Topic };
public bool MatchingFilter
{

View File

@ -151,7 +151,7 @@ namespace osu.Game.Overlays.Direct
AutoSizeAxes = Axes.X,
Height = 20,
Margin = new MarginPadding { Top = vertical_padding, Bottom = vertical_padding },
Children = GetDifficultyIcons(),
Children = GetDifficultyIcons(colours),
},
},
},

View File

@ -129,7 +129,7 @@ namespace osu.Game.Overlays.Direct
AutoSizeAxes = Axes.X,
Height = 20,
Margin = new MarginPadding { Top = vertical_padding, Bottom = vertical_padding },
Children = GetDifficultyIcons(),
Children = GetDifficultyIcons(colours),
},
},
},

View File

@ -28,13 +28,14 @@ namespace osu.Game.Overlays.Direct
public readonly BeatmapSetInfo SetInfo;
private const double hover_transition_time = 400;
private const int maximum_difficulty_icons = 15;
private Container content;
private BeatmapSetOverlay beatmapSetOverlay;
public PreviewTrack Preview => PlayButton.Preview;
public Bindable<bool> PreviewPlaying => PlayButton.Playing;
public Bindable<bool> PreviewPlaying => PlayButton?.Playing;
protected abstract PlayButton PlayButton { get; }
protected abstract Box PreviewBar { get; }
@ -138,12 +139,18 @@ namespace osu.Game.Overlays.Direct
};
}
protected List<DifficultyIcon> GetDifficultyIcons()
protected List<DifficultyIcon> GetDifficultyIcons(OsuColour colours)
{
var icons = new List<DifficultyIcon>();
foreach (var b in SetInfo.Beatmaps.OrderBy(beatmap => beatmap.StarDifficulty))
icons.Add(new DifficultyIcon(b));
if (SetInfo.Beatmaps.Count > maximum_difficulty_icons)
{
foreach (var ruleset in SetInfo.Beatmaps.Select(b => b.Ruleset).Distinct())
icons.Add(new GroupedDifficultyIcon(SetInfo.Beatmaps.FindAll(b => b.Ruleset.Equals(ruleset)), ruleset, this is DirectListPanel ? Color4.White : colours.Gray5));
}
else
foreach (var b in SetInfo.Beatmaps.OrderBy(beatmap => beatmap.StarDifficulty))
icons.Add(new DifficultyIcon(b));
return icons;
}

View File

@ -15,6 +15,7 @@ namespace osu.Game.Overlays.KeyBinding
public GlobalKeyBindingsSection(GlobalActionContainer manager)
{
Add(new DefaultBindingsSubsection(manager));
Add(new AudioControlKeyBindingsSubsection(manager));
Add(new InGameKeyBindingsSubsection(manager));
}
@ -39,5 +40,16 @@ namespace osu.Game.Overlays.KeyBinding
Defaults = manager.InGameKeyBindings;
}
}
private class AudioControlKeyBindingsSubsection : KeyBindingsSubsection
{
protected override string Header => "Audio";
public AudioControlKeyBindingsSubsection(GlobalActionContainer manager)
: base(null)
{
Defaults = manager.AudioControlKeyBindings;
}
}
}
}

View File

@ -1,292 +1,121 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Framework.Input.Bindings;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Music;
using osu.Game.Input.Bindings;
using osu.Game.Overlays.OSD;
using osu.Game.Rulesets.Mods;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays
{
public class MusicController : OsuFocusedOverlayContainer
/// <summary>
/// Handles playback of the global music track.
/// </summary>
public class MusicController : Component, IKeyBindingHandler<GlobalAction>
{
private const float player_height = 130;
private const float transition_length = 800;
private const float progress_height = 10;
private const float bottom_black_area_height = 55;
private Drawable background;
private ProgressBar progressBar;
private IconButton prevButton;
private IconButton playButton;
private IconButton nextButton;
private IconButton playlistButton;
private SpriteText title, artist;
private PlaylistOverlay playlist;
private BeatmapManager beatmaps;
[Resolved]
private BeatmapManager beatmaps { get; set; }
private List<BeatmapSetInfo> beatmapSets;
private Container dragContainer;
private Container playerContainer;
public bool IsUserPaused { get; private set; }
/// <summary>
/// Fired when the global <see cref="WorkingBeatmap"/> has changed.
/// Includes direction information for display purposes.
/// </summary>
public event Action<WorkingBeatmap, TrackChangeDirection> TrackChanged;
[Resolved]
private Bindable<WorkingBeatmap> beatmap { get; set; }
private IBindable<WorkingBeatmap> beatmap { get; set; }
[Resolved]
private IBindable<IReadOnlyList<Mod>> mods { get; set; }
/// <summary>
/// Provide a source for the toolbar height.
/// </summary>
public Func<float> GetToolbarHeight;
public MusicController()
{
Width = 400;
Margin = new MarginPadding(10);
}
[Resolved(canBeNull: true)]
private OnScreenDisplay onScreenDisplay { get; set; }
[BackgroundDependencyLoader]
private void load(Bindable<WorkingBeatmap> beatmap, BeatmapManager beatmaps, OsuColour colours)
private void load()
{
this.beatmaps = beatmaps;
Children = new Drawable[]
{
dragContainer = new DragContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
playlist = new PlaylistOverlay
{
RelativeSizeAxes = Axes.X,
Y = player_height + 10,
OrderChanged = playlistOrderChanged
},
playerContainer = new Container
{
RelativeSizeAxes = Axes.X,
Height = player_height,
Masking = true,
CornerRadius = 5,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(40),
Radius = 5,
},
Children = new[]
{
background = new Background(),
title = new OsuSpriteText
{
Origin = Anchor.BottomCentre,
Anchor = Anchor.TopCentre,
Position = new Vector2(0, 40),
Font = OsuFont.GetFont(size: 25, italics: true),
Colour = Color4.White,
Text = @"Nothing to play",
},
artist = new OsuSpriteText
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Position = new Vector2(0, 45),
Font = OsuFont.GetFont(size: 15, weight: FontWeight.Bold, italics: true),
Colour = Color4.White,
Text = @"Nothing to play",
},
new Container
{
Padding = new MarginPadding { Bottom = progress_height },
Height = bottom_black_area_height,
RelativeSizeAxes = Axes.X,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Children = new Drawable[]
{
new FillFlowContainer<IconButton>
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(5),
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Children = new[]
{
prevButton = new MusicIconButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Action = prev,
Icon = FontAwesome.Solid.StepBackward,
},
playButton = new MusicIconButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(1.4f),
IconScale = new Vector2(1.4f),
Action = togglePause,
Icon = FontAwesome.Regular.PlayCircle,
},
nextButton = new MusicIconButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Action = () => next(),
Icon = FontAwesome.Solid.StepForward,
},
}
},
playlistButton = new MusicIconButton
{
Origin = Anchor.Centre,
Anchor = Anchor.CentreRight,
Position = new Vector2(-bottom_black_area_height / 2, 0),
Icon = FontAwesome.Solid.Bars,
Action = () => playlist.ToggleVisibility(),
},
}
},
progressBar = new ProgressBar
{
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Height = progress_height,
FillColour = colours.Yellow,
OnSeek = attemptSeek
}
},
},
}
}
};
beatmapSets = beatmaps.GetAllUsableBeatmapSets();
beatmaps.ItemAdded += handleBeatmapAdded;
beatmaps.ItemRemoved += handleBeatmapRemoved;
playlist.State.ValueChanged += s => playlistButton.FadeColour(s.NewValue == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint);
}
private ScheduledDelegate seekDelegate;
private void attemptSeek(double progress)
protected override void LoadComplete()
{
seekDelegate?.Cancel();
seekDelegate = Schedule(() =>
{
if (!beatmap.Disabled)
current?.Track.Seek(progress);
});
beatmap.BindValueChanged(beatmapChanged, true);
mods.BindValueChanged(_ => updateAudioAdjustments(), true);
base.LoadComplete();
}
private void playlistOrderChanged(BeatmapSetInfo beatmapSetInfo, int index)
/// <summary>
/// Change the position of a <see cref="BeatmapSetInfo"/> in the current playlist.
/// </summary>
/// <param name="beatmapSetInfo">The beatmap to move.</param>
/// <param name="index">The new position.</param>
public void ChangeBeatmapSetPosition(BeatmapSetInfo beatmapSetInfo, int index)
{
beatmapSets.Remove(beatmapSetInfo);
beatmapSets.Insert(index, beatmapSetInfo);
}
private void handleBeatmapAdded(BeatmapSetInfo set) => Schedule(() => beatmapSets.Add(set));
/// <summary>
/// Returns whether the current beatmap track is playing.
/// </summary>
public bool IsPlaying => beatmap.Value.Track.IsRunning;
private void handleBeatmapRemoved(BeatmapSetInfo set) => Schedule(() => beatmapSets.RemoveAll(s => s.ID == set.ID));
private void handleBeatmapAdded(BeatmapSetInfo set) =>
Schedule(() => beatmapSets.Add(set));
protected override void LoadComplete()
private void handleBeatmapRemoved(BeatmapSetInfo set) =>
Schedule(() => beatmapSets.RemoveAll(s => s.ID == set.ID));
private ScheduledDelegate seekDelegate;
public void SeekTo(double position)
{
beatmap.BindValueChanged(beatmapChanged, true);
beatmap.BindDisabledChanged(beatmapDisabledChanged, true);
mods.BindValueChanged(_ => updateAudioAdjustments(), true);
base.LoadComplete();
}
private void beatmapDisabledChanged(bool disabled)
{
if (disabled)
playlist.Hide();
playButton.Enabled.Value = !disabled;
prevButton.Enabled.Value = !disabled;
nextButton.Enabled.Value = !disabled;
playlistButton.Enabled.Value = !disabled;
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
Height = dragContainer.Height;
dragContainer.Padding = new MarginPadding { Top = GetToolbarHeight?.Invoke() ?? 0 };
}
protected override void Update()
{
base.Update();
if (pendingBeatmapSwitch != null)
seekDelegate?.Cancel();
seekDelegate = Schedule(() =>
{
pendingBeatmapSwitch();
pendingBeatmapSwitch = null;
}
var track = current?.TrackLoaded ?? false ? current.Track : null;
if (track?.IsDummyDevice == false)
{
progressBar.EndTime = track.Length;
progressBar.CurrentTime = track.CurrentTime;
playButton.Icon = track.IsRunning ? FontAwesome.Regular.PauseCircle : FontAwesome.Regular.PlayCircle;
}
else
{
progressBar.CurrentTime = 0;
progressBar.EndTime = 1;
playButton.Icon = FontAwesome.Regular.PlayCircle;
}
if (!beatmap.Disabled)
current?.Track.Seek(position);
});
}
private void togglePause()
/// <summary>
/// Start playing the current track (if not already playing).
/// </summary>
public void Play()
{
if (!IsPlaying)
TogglePause();
}
/// <summary>
/// Toggle pause / play.
/// </summary>
/// <returns>Whether the operation was successful.</returns>
public bool TogglePause()
{
var track = current?.Track;
if (track == null)
{
if (!beatmap.Disabled)
next(true);
return;
if (beatmap.Disabled)
return false;
next(true);
return true;
}
if (track.IsRunning)
@ -299,48 +128,70 @@ namespace osu.Game.Overlays
track.Start();
IsUserPaused = false;
}
return true;
}
private void prev()
/// <summary>
/// Play the previous track.
/// </summary>
/// <returns>Whether the operation was successful.</returns>
public bool PrevTrack()
{
queuedDirection = TransformDirection.Prev;
queuedDirection = TrackChangeDirection.Prev;
var playable = beatmapSets.TakeWhile(i => i.ID != current.BeatmapSetInfo.ID).LastOrDefault() ?? beatmapSets.LastOrDefault();
if (playable != null)
{
beatmap.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value);
if (beatmap is Bindable<WorkingBeatmap> working)
working.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value);
beatmap.Value.Track.Restart();
return true;
}
return false;
}
private void next(bool instant = false)
/// <summary>
/// Play the next random or playlist track.
/// </summary>
/// <returns>Whether the operation was successful.</returns>
public bool NextTrack() => next();
private bool next(bool instant = false)
{
if (!instant)
queuedDirection = TransformDirection.Next;
queuedDirection = TrackChangeDirection.Next;
var playable = beatmapSets.SkipWhile(i => i.ID != current.BeatmapSetInfo.ID).Skip(1).FirstOrDefault() ?? beatmapSets.FirstOrDefault();
if (playable != null)
{
beatmap.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value);
if (beatmap is Bindable<WorkingBeatmap> working)
working.Value = beatmaps.GetWorkingBeatmap(playable.Beatmaps.First(), beatmap.Value);
beatmap.Value.Track.Restart();
return true;
}
return false;
}
private WorkingBeatmap current;
private TransformDirection? queuedDirection;
private TrackChangeDirection? queuedDirection;
private void beatmapChanged(ValueChangedEvent<WorkingBeatmap> beatmap)
{
TransformDirection direction = TransformDirection.None;
TrackChangeDirection direction = TrackChangeDirection.None;
if (current != null)
{
bool audioEquals = beatmap.NewValue?.BeatmapInfo?.AudioEquals(current.BeatmapInfo) ?? false;
if (audioEquals)
direction = TransformDirection.None;
direction = TrackChangeDirection.None;
else if (queuedDirection.HasValue)
{
direction = queuedDirection.Value;
@ -352,13 +203,13 @@ namespace osu.Game.Overlays
var last = beatmapSets.TakeWhile(b => b.ID != current.BeatmapSetInfo?.ID).Count();
var next = beatmap.NewValue == null ? -1 : beatmapSets.TakeWhile(b => b.ID != beatmap.NewValue.BeatmapSetInfo?.ID).Count();
direction = last > next ? TransformDirection.Prev : TransformDirection.Next;
direction = last > next ? TrackChangeDirection.Prev : TrackChangeDirection.Next;
}
}
progressBar.CurrentTime = 0;
current = beatmap.NewValue;
TrackChanged?.Invoke(current, direction);
updateDisplay(current = beatmap.NewValue, direction);
updateAudioAdjustments();
queuedDirection = null;
@ -376,167 +227,60 @@ namespace osu.Game.Overlays
mod.ApplyToClock(track);
}
private Action pendingBeatmapSwitch;
private void updateDisplay(WorkingBeatmap beatmap, TransformDirection direction)
protected override void Dispose(bool isDisposing)
{
// avoid using scheduler as our scheduler may not be run for a long time, holding references to beatmaps.
pendingBeatmapSwitch = delegate
base.Dispose(isDisposing);
if (beatmaps != null)
{
// todo: this can likely be replaced with WorkingBeatmap.GetBeatmapAsync()
Task.Run(() =>
{
if (beatmap?.Beatmap == null) //this is not needed if a placeholder exists
{
title.Text = @"Nothing to play";
artist.Text = @"Nothing to play";
}
else
{
BeatmapMetadata metadata = beatmap.Metadata;
title.Text = new LocalisedString((metadata.TitleUnicode, metadata.Title));
artist.Text = new LocalisedString((metadata.ArtistUnicode, metadata.Artist));
}
});
LoadComponentAsync(new Background(beatmap) { Depth = float.MaxValue }, newBackground =>
{
switch (direction)
{
case TransformDirection.Next:
newBackground.Position = new Vector2(400, 0);
newBackground.MoveToX(0, 500, Easing.OutCubic);
background.MoveToX(-400, 500, Easing.OutCubic);
break;
case TransformDirection.Prev:
newBackground.Position = new Vector2(-400, 0);
newBackground.MoveToX(0, 500, Easing.OutCubic);
background.MoveToX(400, 500, Easing.OutCubic);
break;
}
background.Expire();
background = newBackground;
playerContainer.Add(newBackground);
});
};
}
protected override void PopIn()
{
base.PopIn();
this.FadeIn(transition_length, Easing.OutQuint);
dragContainer.ScaleTo(1, transition_length, Easing.OutElastic);
}
protected override void PopOut()
{
base.PopOut();
this.FadeOut(transition_length, Easing.OutQuint);
dragContainer.ScaleTo(0.9f, transition_length, Easing.OutQuint);
}
private enum TransformDirection
{
None,
Next,
Prev
}
private class MusicIconButton : IconButton
{
public MusicIconButton()
{
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
HoverColour = colours.YellowDark.Opacity(0.6f);
FlashColour = colours.Yellow;
}
protected override void LoadComplete()
{
base.LoadComplete();
// works with AutoSizeAxes above to make buttons autosize with the scale animation.
Content.AutoSizeAxes = Axes.None;
Content.Size = new Vector2(DEFAULT_BUTTON_SIZE);
beatmaps.ItemAdded -= handleBeatmapAdded;
beatmaps.ItemRemoved -= handleBeatmapRemoved;
}
}
private class Background : BufferedContainer
public bool OnPressed(GlobalAction action)
{
private readonly Sprite sprite;
private readonly WorkingBeatmap beatmap;
if (beatmap.Disabled)
return false;
public Background(WorkingBeatmap beatmap = null)
switch (action)
{
this.beatmap = beatmap;
CacheDrawnFrameBuffer = true;
Depth = float.MaxValue;
RelativeSizeAxes = Axes.Both;
case GlobalAction.MusicPlay:
if (TogglePause())
onScreenDisplay?.Display(new MusicControllerToast(IsPlaying ? "Play track" : "Pause track"));
return true;
Children = new Drawable[]
{
sprite = new Sprite
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(150),
FillMode = FillMode.Fill,
},
new Box
{
RelativeSizeAxes = Axes.X,
Height = bottom_black_area_height,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Colour = Color4.Black.Opacity(0.5f)
}
};
case GlobalAction.MusicNext:
if (NextTrack())
onScreenDisplay?.Display(new MusicControllerToast("Next track"));
return true;
case GlobalAction.MusicPrev:
if (PrevTrack())
onScreenDisplay?.Display(new MusicControllerToast("Previous track"));
return true;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg4");
}
return false;
}
private class DragContainer : Container
public bool OnReleased(GlobalAction action) => false;
public class MusicControllerToast : Toast
{
protected override bool OnDragStart(DragStartEvent e)
public MusicControllerToast(string action)
: base("Music Playback", action, string.Empty)
{
return true;
}
protected override bool OnDrag(DragEvent e)
{
Vector2 change = e.MousePosition - e.MouseDownPosition;
// Diminish the drag distance as we go further to simulate "rubber band" feeling.
change *= change.Length <= 0 ? 0 : (float)Math.Pow(change.Length, 0.7f) / change.Length;
this.MoveTo(change);
return true;
}
protected override bool OnDragEnd(DragEndEvent e)
{
this.MoveTo(Vector2.Zero, 800, Easing.OutElastic);
return base.OnDragEnd(e);
}
}
}
/// <summary>
/// Play the next random or playlist track.
/// </summary>
public void NextTrack() => next();
public enum TrackChangeDirection
{
None,
Next,
Prev
}
}

View File

@ -0,0 +1,404 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Music;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays
{
public class NowPlayingOverlay : OsuFocusedOverlayContainer
{
private const float player_height = 130;
private const float transition_length = 800;
private const float progress_height = 10;
private const float bottom_black_area_height = 55;
private Drawable background;
private ProgressBar progressBar;
private IconButton prevButton;
private IconButton playButton;
private IconButton nextButton;
private IconButton playlistButton;
private SpriteText title, artist;
private PlaylistOverlay playlist;
private Container dragContainer;
private Container playerContainer;
/// <summary>
/// Provide a source for the toolbar height.
/// </summary>
public Func<float> GetToolbarHeight;
[Resolved]
private MusicController musicController { get; set; }
[Resolved]
private Bindable<WorkingBeatmap> beatmap { get; set; }
public NowPlayingOverlay()
{
Width = 400;
Margin = new MarginPadding(10);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Children = new Drawable[]
{
dragContainer = new DragContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
playlist = new PlaylistOverlay
{
RelativeSizeAxes = Axes.X,
Y = player_height + 10,
OrderChanged = musicController.ChangeBeatmapSetPosition
},
playerContainer = new Container
{
RelativeSizeAxes = Axes.X,
Height = player_height,
Masking = true,
CornerRadius = 5,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(40),
Radius = 5,
},
Children = new[]
{
background = new Background(),
title = new OsuSpriteText
{
Origin = Anchor.BottomCentre,
Anchor = Anchor.TopCentre,
Position = new Vector2(0, 40),
Font = OsuFont.GetFont(size: 25, italics: true),
Colour = Color4.White,
Text = @"Nothing to play",
},
artist = new OsuSpriteText
{
Origin = Anchor.TopCentre,
Anchor = Anchor.TopCentre,
Position = new Vector2(0, 45),
Font = OsuFont.GetFont(size: 15, weight: FontWeight.Bold, italics: true),
Colour = Color4.White,
Text = @"Nothing to play",
},
new Container
{
Padding = new MarginPadding { Bottom = progress_height },
Height = bottom_black_area_height,
RelativeSizeAxes = Axes.X,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Children = new Drawable[]
{
new FillFlowContainer<IconButton>
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(5),
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Children = new[]
{
prevButton = new MusicIconButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Action = () => musicController.PrevTrack(),
Icon = FontAwesome.Solid.StepBackward,
},
playButton = new MusicIconButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(1.4f),
IconScale = new Vector2(1.4f),
Action = () => musicController.TogglePause(),
Icon = FontAwesome.Regular.PlayCircle,
},
nextButton = new MusicIconButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Action = () => musicController.NextTrack(),
Icon = FontAwesome.Solid.StepForward,
},
}
},
playlistButton = new MusicIconButton
{
Origin = Anchor.Centre,
Anchor = Anchor.CentreRight,
Position = new Vector2(-bottom_black_area_height / 2, 0),
Icon = FontAwesome.Solid.Bars,
Action = () => playlist.ToggleVisibility(),
},
}
},
progressBar = new ProgressBar
{
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Height = progress_height,
FillColour = colours.Yellow,
OnSeek = musicController.SeekTo
}
},
},
}
}
};
playlist.State.ValueChanged += s => playlistButton.FadeColour(s.NewValue == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint);
}
protected override void LoadComplete()
{
base.LoadComplete();
beatmap.BindDisabledChanged(beatmapDisabledChanged, true);
musicController.TrackChanged += trackChanged;
trackChanged(beatmap.Value);
}
protected override void PopIn()
{
base.PopIn();
this.FadeIn(transition_length, Easing.OutQuint);
dragContainer.ScaleTo(1, transition_length, Easing.OutElastic);
}
protected override void PopOut()
{
base.PopOut();
this.FadeOut(transition_length, Easing.OutQuint);
dragContainer.ScaleTo(0.9f, transition_length, Easing.OutQuint);
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
Height = dragContainer.Height;
dragContainer.Padding = new MarginPadding { Top = GetToolbarHeight?.Invoke() ?? 0 };
}
protected override void Update()
{
base.Update();
if (pendingBeatmapSwitch != null)
{
pendingBeatmapSwitch();
pendingBeatmapSwitch = null;
}
var track = beatmap.Value?.TrackLoaded ?? false ? beatmap.Value.Track : null;
if (track?.IsDummyDevice == false)
{
progressBar.EndTime = track.Length;
progressBar.CurrentTime = track.CurrentTime;
playButton.Icon = track.IsRunning ? FontAwesome.Regular.PauseCircle : FontAwesome.Regular.PlayCircle;
}
else
{
progressBar.CurrentTime = 0;
progressBar.EndTime = 1;
playButton.Icon = FontAwesome.Regular.PlayCircle;
}
}
private Action pendingBeatmapSwitch;
private void trackChanged(WorkingBeatmap beatmap, TrackChangeDirection direction = TrackChangeDirection.None)
{
// avoid using scheduler as our scheduler may not be run for a long time, holding references to beatmaps.
pendingBeatmapSwitch = delegate
{
// todo: this can likely be replaced with WorkingBeatmap.GetBeatmapAsync()
Task.Run(() =>
{
if (beatmap?.Beatmap == null) //this is not needed if a placeholder exists
{
title.Text = @"Nothing to play";
artist.Text = @"Nothing to play";
}
else
{
BeatmapMetadata metadata = beatmap.Metadata;
title.Text = new LocalisedString((metadata.TitleUnicode, metadata.Title));
artist.Text = new LocalisedString((metadata.ArtistUnicode, metadata.Artist));
}
});
LoadComponentAsync(new Background(beatmap) { Depth = float.MaxValue }, newBackground =>
{
switch (direction)
{
case TrackChangeDirection.Next:
newBackground.Position = new Vector2(400, 0);
newBackground.MoveToX(0, 500, Easing.OutCubic);
background.MoveToX(-400, 500, Easing.OutCubic);
break;
case TrackChangeDirection.Prev:
newBackground.Position = new Vector2(-400, 0);
newBackground.MoveToX(0, 500, Easing.OutCubic);
background.MoveToX(400, 500, Easing.OutCubic);
break;
}
background.Expire();
background = newBackground;
playerContainer.Add(newBackground);
});
};
}
private void beatmapDisabledChanged(bool disabled)
{
if (disabled)
playlist.Hide();
playButton.Enabled.Value = !disabled;
prevButton.Enabled.Value = !disabled;
nextButton.Enabled.Value = !disabled;
playlistButton.Enabled.Value = !disabled;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (musicController != null)
musicController.TrackChanged -= trackChanged;
}
private class MusicIconButton : IconButton
{
public MusicIconButton()
{
AutoSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
HoverColour = colours.YellowDark.Opacity(0.6f);
FlashColour = colours.Yellow;
}
protected override void LoadComplete()
{
base.LoadComplete();
// works with AutoSizeAxes above to make buttons autosize with the scale animation.
Content.AutoSizeAxes = Axes.None;
Content.Size = new Vector2(DEFAULT_BUTTON_SIZE);
}
}
private class Background : BufferedContainer
{
private readonly Sprite sprite;
private readonly WorkingBeatmap beatmap;
public Background(WorkingBeatmap beatmap = null)
{
this.beatmap = beatmap;
CacheDrawnFrameBuffer = true;
Depth = float.MaxValue;
RelativeSizeAxes = Axes.Both;
Children = new Drawable[]
{
sprite = new Sprite
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(150),
FillMode = FillMode.Fill,
},
new Box
{
RelativeSizeAxes = Axes.X,
Height = bottom_black_area_height,
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Colour = Color4.Black.Opacity(0.5f)
}
};
}
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg4");
}
}
private class DragContainer : Container
{
protected override bool OnDragStart(DragStartEvent e)
{
return true;
}
protected override bool OnDrag(DragEvent e)
{
Vector2 change = e.MousePosition - e.MouseDownPosition;
// Diminish the drag distance as we go further to simulate "rubber band" feeling.
change *= change.Length <= 0 ? 0 : (float)Math.Pow(change.Length, 0.7f) / change.Length;
this.MoveTo(change);
return true;
}
protected override bool OnDragEnd(DragEndEvent e)
{
this.MoveTo(Vector2.Zero, 800, Easing.OutElastic);
return base.OnDragEnd(e);
}
}
}
}

View File

@ -0,0 +1,84 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays.OSD
{
public abstract class Toast : Container
{
private const int toast_minimum_width = 240;
private readonly Container content;
protected override Container<Drawable> Content => content;
protected readonly OsuSpriteText ValueText;
protected Toast(string description, string value, string shortcut)
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
// A toast's height is decided (and transformed) by the containing OnScreenDisplay.
RelativeSizeAxes = Axes.Y;
AutoSizeAxes = Axes.X;
InternalChildren = new Drawable[]
{
new Container //this container exists just to set a minimum width for the toast
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = toast_minimum_width
},
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.7f
},
content = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
},
new OsuSpriteText
{
Padding = new MarginPadding(10),
Name = "Description",
Font = OsuFont.GetFont(size: 14, weight: FontWeight.Black),
Spacing = new Vector2(1, 0),
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = description.ToUpperInvariant()
},
ValueText = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 24, weight: FontWeight.Light),
Padding = new MarginPadding { Left = 10, Right = 10 },
Name = "Value",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = value
},
new OsuSpriteText
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Name = "Shortcut",
Alpha = 0.3f,
Margin = new MarginPadding { Bottom = 15 },
Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold),
Text = string.IsNullOrEmpty(shortcut) ? "NO KEY BOUND" : shortcut.ToUpperInvariant()
},
};
}
}
}

View File

@ -0,0 +1,147 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Configuration.Tracking;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays.OSD
{
public class TrackedSettingToast : Toast
{
private const int lights_bottom_margin = 40;
public TrackedSettingToast(SettingDescription description)
: base(description.Name, description.Value, description.Shortcut)
{
FillFlowContainer<OptionLight> optionLights;
Children = new Drawable[]
{
new Container
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Margin = new MarginPadding { Bottom = lights_bottom_margin },
Children = new Drawable[]
{
optionLights = new FillFlowContainer<OptionLight>
{
Margin = new MarginPadding { Bottom = 5 },
Spacing = new Vector2(5, 0),
Direction = FillDirection.Horizontal,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AutoSizeAxes = Axes.Both
},
}
}
};
int optionCount = 0;
int selectedOption = -1;
switch (description.RawValue)
{
case bool val:
optionCount = 1;
if (val) selectedOption = 0;
break;
case Enum _:
var values = Enum.GetValues(description.RawValue.GetType());
optionCount = values.Length;
selectedOption = Convert.ToInt32(description.RawValue);
break;
}
ValueText.Origin = optionCount > 0 ? Anchor.BottomCentre : Anchor.Centre;
for (int i = 0; i < optionCount; i++)
optionLights.Add(new OptionLight { Glowing = i == selectedOption });
}
private class OptionLight : Container
{
private Color4 glowingColour, idleColour;
private const float transition_speed = 300;
private const float glow_strength = 0.4f;
private readonly Box fill;
public OptionLight()
{
Children = new[]
{
fill = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 1,
},
};
}
private bool glowing;
public bool Glowing
{
set
{
glowing = value;
if (!IsLoaded) return;
updateGlow();
}
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
fill.Colour = idleColour = Color4.White.Opacity(0.4f);
glowingColour = Color4.White;
Size = new Vector2(25, 5);
Masking = true;
CornerRadius = 3;
EdgeEffect = new EdgeEffectParameters
{
Colour = colours.BlueDark.Opacity(glow_strength),
Type = EdgeEffectType.Glow,
Radius = 8,
};
}
protected override void LoadComplete()
{
updateGlow();
FinishTransforms(true);
}
private void updateGlow()
{
if (glowing)
{
fill.FadeColour(glowingColour, transition_speed, Easing.OutQuint);
FadeEdgeEffectTo(glow_strength, transition_speed, Easing.OutQuint);
}
else
{
FadeEdgeEffectTo(0, transition_speed, Easing.OutQuint);
fill.FadeColour(idleColour, transition_speed, Easing.OutQuint);
}
}
}
}
}

View File

@ -8,34 +8,25 @@ using osu.Framework.Configuration;
using osu.Framework.Configuration.Tracking;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Threading;
using osu.Game.Configuration;
using osu.Game.Graphics.Sprites;
using osu.Game.Overlays.OSD;
namespace osu.Game.Overlays
{
/// <summary>
/// An on-screen display which automatically tracks and displays toast notifications for <seealso cref="TrackedSettings"/>.
/// Can also display custom content via <see cref="Display(Toast)"/>
/// </summary>
public class OnScreenDisplay : Container
{
private readonly Container box;
private readonly SpriteText textLine1;
private readonly SpriteText textLine2;
private readonly SpriteText textLine3;
private const float height = 110;
private const float height_notext = 98;
private const float height_contracted = height * 0.9f;
private readonly FillFlowContainer<OptionLight> optionLights;
public OnScreenDisplay()
{
RelativeSizeAxes = Axes.Both;
@ -52,64 +43,6 @@ namespace osu.Game.Overlays
Height = height_contracted,
Alpha = 0,
CornerRadius = 20,
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Alpha = 0.7f,
},
new Container // purely to add a minimum width
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 240,
RelativeSizeAxes = Axes.Y,
},
textLine1 = new OsuSpriteText
{
Padding = new MarginPadding(10),
Font = OsuFont.GetFont(size: 14, weight: FontWeight.Black),
Spacing = new Vector2(1, 0),
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
},
textLine2 = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 24, weight: FontWeight.Light),
Padding = new MarginPadding { Left = 10, Right = 10 },
Anchor = Anchor.Centre,
Origin = Anchor.BottomCentre,
},
new FillFlowContainer
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
optionLights = new FillFlowContainer<OptionLight>
{
Padding = new MarginPadding { Top = 20, Bottom = 5 },
Spacing = new Vector2(5, 0),
Direction = FillDirection.Horizontal,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
AutoSizeAxes = Axes.Both
},
textLine3 = new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Margin = new MarginPadding { Bottom = 15 },
Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold),
Alpha = 0.3f,
},
}
}
}
},
};
}
@ -142,7 +75,7 @@ namespace osu.Game.Overlays
return;
configManager.LoadInto(trackedSettings);
trackedSettings.SettingChanged += display;
trackedSettings.SettingChanged += displayTrackedSettingChange;
trackedConfigManagers.Add((source, configManager), trackedSettings);
}
@ -162,56 +95,23 @@ namespace osu.Game.Overlays
return;
existing.Unload();
existing.SettingChanged -= display;
existing.SettingChanged -= displayTrackedSettingChange;
trackedConfigManagers.Remove((source, configManager));
}
private void display(SettingDescription description)
/// <summary>
/// Displays the provided <see cref="Toast"/> temporarily.
/// </summary>
/// <param name="toast"></param>
public void Display(Toast toast)
{
Schedule(() =>
{
textLine1.Text = description.Name.ToUpperInvariant();
textLine2.Text = description.Value;
textLine3.Text = description.Shortcut.ToUpperInvariant();
if (string.IsNullOrEmpty(textLine3.Text))
textLine3.Text = "NO KEY BOUND";
DisplayTemporarily(box);
int optionCount = 0;
int selectedOption = -1;
switch (description.RawValue)
{
case bool val:
optionCount = 1;
if (val) selectedOption = 0;
break;
case Enum _:
var values = Enum.GetValues(description.RawValue.GetType());
optionCount = values.Length;
selectedOption = Convert.ToInt32(description.RawValue);
break;
}
textLine2.Origin = optionCount > 0 ? Anchor.BottomCentre : Anchor.Centre;
textLine2.Y = optionCount > 0 ? 0 : 5;
if (optionLights.Children.Count != optionCount)
{
optionLights.Clear();
for (int i = 0; i < optionCount; i++)
optionLights.Add(new OptionLight());
}
for (int i = 0; i < optionCount; i++)
optionLights.Children[i].Glowing = i == selectedOption;
});
box.Child = toast;
DisplayTemporarily(box);
}
private void displayTrackedSettingChange(SettingDescription description) => Schedule(() => Display(new TrackedSettingToast(description)));
private TransformSequence<Drawable> fadeIn;
private ScheduledDelegate fadeOut;
@ -236,80 +136,5 @@ namespace osu.Game.Overlays
b => b.ResizeHeightTo(height_contracted, 1500, Easing.InQuint));
}, 500);
}
private class OptionLight : Container
{
private Color4 glowingColour, idleColour;
private const float transition_speed = 300;
private const float glow_strength = 0.4f;
private readonly Box fill;
public OptionLight()
{
Children = new[]
{
fill = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 1,
},
};
}
private bool glowing;
public bool Glowing
{
set
{
glowing = value;
if (!IsLoaded) return;
updateGlow();
}
}
private void updateGlow()
{
if (glowing)
{
fill.FadeColour(glowingColour, transition_speed, Easing.OutQuint);
FadeEdgeEffectTo(glow_strength, transition_speed, Easing.OutQuint);
}
else
{
FadeEdgeEffectTo(0, transition_speed, Easing.OutQuint);
fill.FadeColour(idleColour, transition_speed, Easing.OutQuint);
}
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
fill.Colour = idleColour = Color4.White.Opacity(0.4f);
glowingColour = Color4.White;
Size = new Vector2(25, 5);
Masking = true;
CornerRadius = 3;
EdgeEffect = new EdgeEffectParameters
{
Colour = colours.BlueDark.Opacity(glow_strength),
Type = EdgeEffectType.Glow,
Radius = 8,
};
}
protected override void LoadComplete()
{
updateGlow();
FinishTransforms(true);
}
}
}
}

View File

@ -140,6 +140,9 @@ namespace osu.Game.Overlays.Profile.Header
{
if (string.IsNullOrEmpty(content)) return;
// newlines could be contained in API returned user content.
content = content.Replace("\n", " ");
bottomLinkContainer.AddIcon(icon, text =>
{
text.Font = text.Font.With(size: 10);

View File

@ -0,0 +1,168 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Overlays.Profile.Header.Components
{
public class PreviousUsernames : CompositeDrawable
{
private const int duration = 200;
private const int margin = 10;
private const int width = 310;
private const int move_offset = 15;
public readonly Bindable<User> User = new Bindable<User>();
private readonly TextFlowContainer text;
private readonly Box background;
private readonly SpriteText header;
public PreviousUsernames()
{
HoverIconContainer hoverIcon;
AutoSizeAxes = Axes.Y;
Width = width;
Masking = true;
CornerRadius = 5;
AddRangeInternal(new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
},
new GridContainer
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
RowDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
new Dimension(GridSizeMode.AutoSize)
},
ColumnDimensions = new[]
{
new Dimension(GridSizeMode.AutoSize),
new Dimension(GridSizeMode.Distributed)
},
Content = new[]
{
new Drawable[]
{
hoverIcon = new HoverIconContainer(),
header = new SpriteText
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Text = @"formerly known as",
Font = OsuFont.GetFont(size: 10, italics: true)
}
},
new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
},
text = new TextFlowContainer(s => s.Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold, italics: true))
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Full,
Margin = new MarginPadding { Bottom = margin, Top = margin / 2f }
}
}
}
}
});
hoverIcon.ActivateHover += showContent;
hideContent();
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
background.Colour = colours.GreySeafoamDarker;
}
protected override void LoadComplete()
{
base.LoadComplete();
User.BindValueChanged(onUserChanged, true);
}
private void onUserChanged(ValueChangedEvent<User> user)
{
text.Text = string.Empty;
var usernames = user.NewValue?.PreviousUsernames;
if (usernames?.Any() ?? false)
{
text.Text = string.Join(", ", usernames);
Show();
return;
}
Hide();
}
protected override void OnHoverLost(HoverLostEvent e)
{
base.OnHoverLost(e);
hideContent();
}
private void showContent()
{
text.FadeIn(duration, Easing.OutQuint);
header.FadeIn(duration, Easing.OutQuint);
background.FadeIn(duration, Easing.OutQuint);
this.MoveToY(-move_offset, duration, Easing.OutQuint);
}
private void hideContent()
{
text.FadeOut(duration, Easing.OutQuint);
header.FadeOut(duration, Easing.OutQuint);
background.FadeOut(duration, Easing.OutQuint);
this.MoveToY(0, duration, Easing.OutQuint);
}
private class HoverIconContainer : Container
{
public Action ActivateHover;
public HoverIconContainer()
{
AutoSizeAxes = Axes.Both;
Child = new SpriteIcon
{
Margin = new MarginPadding { Top = 6, Left = margin, Right = margin * 2 },
Size = new Vector2(15),
Icon = FontAwesome.Solid.IdCard,
};
}
protected override bool OnHover(HoverEvent e)
{
ActivateHover?.Invoke();
return base.OnHover(e);
}
}
}
}

View File

@ -196,17 +196,30 @@ namespace osu.Game.Overlays.Profile.Header.Components
}
}
public string TooltipText => Statistics.Value?.Ranks.Global == null ? "" : $"#{ranks[dayIndex].Value:#,##0}|{ranked_days - ranks[dayIndex].Key + 1}";
public object TooltipContent
{
get
{
if (Statistics.Value?.Ranks.Global == null)
return null;
var days = ranked_days - ranks[dayIndex].Key + 1;
return new TooltipDisplayContent
{
Rank = $"#{ranks[dayIndex].Value:#,##0}",
Time = days == 0 ? "now" : $"{days} days ago"
};
}
}
public ITooltip GetCustomTooltip() => new RankGraphTooltip();
public class RankGraphTooltip : VisibilityContainer, ITooltip
private class RankGraphTooltip : VisibilityContainer, ITooltip
{
private readonly OsuSpriteText globalRankingText, timeText;
private readonly Box background;
public string TooltipText { get; set; }
public RankGraphTooltip()
{
AutoSizeAxes = Axes.Both;
@ -260,11 +273,14 @@ namespace osu.Game.Overlays.Profile.Header.Components
background.Colour = colours.GreySeafoamDark;
}
public void Refresh()
public bool SetContent(object content)
{
var info = TooltipText.Split('|');
globalRankingText.Text = info[0];
timeText.Text = info[1] == "0" ? "now" : $"{info[1]} days ago";
if (!(content is TooltipDisplayContent info))
return false;
globalRankingText.Text = info.Rank;
timeText.Text = info.Time;
return true;
}
private bool instantMove = true;
@ -280,9 +296,19 @@ namespace osu.Game.Overlays.Profile.Header.Components
this.MoveTo(pos, 200, Easing.OutQuint);
}
protected override void PopIn() => this.FadeIn(200, Easing.OutQuint);
protected override void PopIn()
{
instantMove |= !IsPresent;
this.FadeIn(200, Easing.OutQuint);
}
protected override void PopOut() => this.FadeOut(200, Easing.OutQuint);
}
private class TooltipDisplayContent
{
public string Rank;
public string Time;
}
}
}

View File

@ -1,21 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.Direct;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Overlays.Profile.Sections.Beatmaps
{
public class PaginatedBeatmapContainer : PaginatedContainer
public class PaginatedBeatmapContainer : PaginatedContainer<APIBeatmapSet>
{
private const float panel_padding = 10f;
private readonly BeatmapSetType type;
private GetUserBeatmapsRequest request;
public PaginatedBeatmapContainer(BeatmapSetType type, Bindable<User> user, string header, string missing = "None... yet.")
: base(user, header, missing)
@ -27,37 +28,15 @@ namespace osu.Game.Overlays.Profile.Sections.Beatmaps
ItemsContainer.Spacing = new Vector2(panel_padding);
}
protected override void ShowMore()
{
request = new GetUserBeatmapsRequest(User.Value.Id, type, VisiblePages++, ItemsPerPage);
request.Success += sets => Schedule(() =>
protected override APIRequest<List<APIBeatmapSet>> CreateRequest() =>
new GetUserBeatmapsRequest(User.Value.Id, type, VisiblePages++, ItemsPerPage);
protected override Drawable CreateDrawableItem(APIBeatmapSet model) => !model.OnlineBeatmapSetID.HasValue
? null
: new DirectGridPanel(model.ToBeatmapSet(Rulesets))
{
MoreButton.FadeTo(sets.Count == ItemsPerPage ? 1 : 0);
MoreButton.IsLoading = false;
if (!sets.Any() && VisiblePages == 1)
{
MissingText.Show();
return;
}
foreach (var s in sets)
{
if (!s.OnlineBeatmapSetID.HasValue)
continue;
var panel = new DirectGridPanel(s.ToBeatmapSet(Rulesets));
ItemsContainer.Add(panel);
}
});
Api.Queue(request);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
request?.Cancel();
}
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
};
}
}

View File

@ -1,19 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Users;
namespace osu.Game.Overlays.Profile.Sections.Historical
{
public class PaginatedMostPlayedBeatmapContainer : PaginatedContainer
public class PaginatedMostPlayedBeatmapContainer : PaginatedContainer<APIUserMostPlayedBeatmap>
{
private GetUserMostPlayedBeatmapsRequest request;
public PaginatedMostPlayedBeatmapContainer(Bindable<User> user)
: base(user, "Most Played Beatmaps", "No records. :(")
{
@ -22,35 +22,10 @@ namespace osu.Game.Overlays.Profile.Sections.Historical
ItemsContainer.Direction = FillDirection.Vertical;
}
protected override void ShowMore()
{
request = new GetUserMostPlayedBeatmapsRequest(User.Value.Id, VisiblePages++, ItemsPerPage);
request.Success += beatmaps => Schedule(() =>
{
MoreButton.FadeTo(beatmaps.Count == ItemsPerPage ? 1 : 0);
MoreButton.IsLoading = false;
protected override APIRequest<List<APIUserMostPlayedBeatmap>> CreateRequest() =>
new GetUserMostPlayedBeatmapsRequest(User.Value.Id, VisiblePages++, ItemsPerPage);
if (!beatmaps.Any() && VisiblePages == 1)
{
MissingText.Show();
return;
}
MissingText.Hide();
foreach (var beatmap in beatmaps)
{
ItemsContainer.Add(new DrawableMostPlayedBeatmap(beatmap.GetBeatmapInfo(Rulesets), beatmap.PlayCount));
}
});
Api.Queue(request);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
request?.Cancel();
}
protected override Drawable CreateDrawableItem(APIUserMostPlayedBeatmap model) =>
new DrawableMostPlayedBeatmap(model.GetBeatmapInfo(Rulesets), model.PlayCount);
}
}

View File

@ -0,0 +1,147 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Chat;
using System;
using osuTK;
namespace osu.Game.Overlays.Profile.Sections.Kudosu
{
public class DrawableKudosuHistoryItem : CompositeDrawable
{
private const int height = 25;
[Resolved]
private OsuColour colours { get; set; }
private readonly APIKudosuHistory historyItem;
private readonly LinkFlowContainer linkFlowContainer;
private readonly DrawableDate date;
public DrawableKudosuHistoryItem(APIKudosuHistory historyItem)
{
this.historyItem = historyItem;
Height = height;
RelativeSizeAxes = Axes.X;
AddRangeInternal(new Drawable[]
{
linkFlowContainer = new LinkFlowContainer
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(0, 3),
},
date = new DrawableDate(historyItem.CreatedAt)
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
}
});
}
[BackgroundDependencyLoader]
private void load()
{
date.Colour = colours.GreySeafoamLighter;
var formattedSource = MessageFormatter.FormatText(getString(historyItem));
linkFlowContainer.AddLinks(formattedSource.Text, formattedSource.Links);
}
private string getString(APIKudosuHistory item)
{
string amount = $"{Math.Abs(item.Amount)} kudosu";
string post = $"[{item.Post.Title}]({item.Post.Url})";
switch (item.Source)
{
case KudosuSource.AllowKudosu:
switch (item.Action)
{
case KudosuAction.Give:
return $"Received {amount} from kudosu deny repeal of modding post {post}";
}
break;
case KudosuSource.DenyKudosu:
switch (item.Action)
{
case KudosuAction.Reset:
return $"Denied {amount} from modding post {post}";
}
break;
case KudosuSource.Delete:
switch (item.Action)
{
case KudosuAction.Reset:
return $"Lost {amount} from modding post deletion of {post}";
}
break;
case KudosuSource.Restore:
switch (item.Action)
{
case KudosuAction.Give:
return $"Received {amount} from modding post restoration of {post}";
}
break;
case KudosuSource.Vote:
switch (item.Action)
{
case KudosuAction.Give:
return $"Received {amount} from obtaining votes in modding post of {post}";
case KudosuAction.Reset:
return $"Lost {amount} from losing votes in modding post of {post}";
}
break;
case KudosuSource.Recalculate:
switch (item.Action)
{
case KudosuAction.Give:
return $"Received {amount} from votes recalculation in modding post of {post}";
case KudosuAction.Reset:
return $"Lost {amount} from votes recalculation in modding post of {post}";
}
break;
case KudosuSource.Forum:
string giver = $"[{item.Giver?.Username}]({item.Giver?.Url})";
switch (historyItem.Action)
{
case KudosuAction.Give:
return $"Received {amount} from {giver} for a post at {post}";
case KudosuAction.Reset:
return $"Kudosu reset by {giver} for the post {post}";
case KudosuAction.Revoke:
return $"Denied kudosu by {giver} for the post {post}";
}
break;
}
return $"Unknown event ({amount} change)";
}
}
}

View File

@ -0,0 +1,27 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Online.API.Requests;
using osu.Game.Users;
using osu.Framework.Bindables;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.API;
using System.Collections.Generic;
namespace osu.Game.Overlays.Profile.Sections.Kudosu
{
public class PaginatedKudosuHistoryContainer : PaginatedContainer<APIKudosuHistory>
{
public PaginatedKudosuHistoryContainer(Bindable<User> user, string header, string missing)
: base(user, header, missing)
{
ItemsPerPage = 5;
}
protected override APIRequest<List<APIKudosuHistory>> CreateRequest()
=> new GetUserKudosuHistoryRequest(User.Value.Id, VisiblePages++, ItemsPerPage);
protected override Drawable CreateDrawableItem(APIKudosuHistory item) => new DrawableKudosuHistoryItem(item);
}
}

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Overlays.Profile.Sections.Kudosu;
namespace osu.Game.Overlays.Profile.Sections
@ -13,9 +14,10 @@ namespace osu.Game.Overlays.Profile.Sections
public KudosuSection()
{
Children = new[]
Children = new Drawable[]
{
new KudosuInfo(User),
new PaginatedKudosuHistoryContainer(User, null, @"This user hasn't received any kudosu!"),
};
}
}

View File

@ -11,22 +11,27 @@ using osu.Game.Graphics.Sprites;
using osu.Game.Online.API;
using osu.Game.Rulesets;
using osu.Game.Users;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
namespace osu.Game.Overlays.Profile.Sections
{
public abstract class PaginatedContainer : FillFlowContainer
public abstract class PaginatedContainer<TModel> : FillFlowContainer
{
protected readonly FillFlowContainer ItemsContainer;
protected readonly ShowMoreButton MoreButton;
protected readonly OsuSpriteText MissingText;
private readonly ShowMoreButton moreButton;
private readonly OsuSpriteText missingText;
private APIRequest<List<TModel>> retrievalRequest;
private CancellationTokenSource loadCancellation;
[Resolved]
private IAPIProvider api { get; set; }
protected int VisiblePages;
protected int ItemsPerPage;
protected readonly Bindable<User> User = new Bindable<User>();
protected IAPIProvider Api;
protected APIRequest RetrievalRequest;
protected readonly FillFlowContainer ItemsContainer;
protected RulesetStore Rulesets;
protected PaginatedContainer(Bindable<User> user, string header, string missing)
@ -51,15 +56,15 @@ namespace osu.Game.Overlays.Profile.Sections
RelativeSizeAxes = Axes.X,
Spacing = new Vector2(0, 2),
},
MoreButton = new ShowMoreButton
moreButton = new ShowMoreButton
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Alpha = 0,
Margin = new MarginPadding { Top = 10 },
Action = ShowMore,
Action = showMore,
},
MissingText = new OsuSpriteText
missingText = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 15),
Text = missing,
@ -69,9 +74,8 @@ namespace osu.Game.Overlays.Profile.Sections
}
[BackgroundDependencyLoader]
private void load(IAPIProvider api, RulesetStore rulesets)
private void load(RulesetStore rulesets)
{
Api = api;
Rulesets = rulesets;
User.ValueChanged += onUserChanged;
@ -80,13 +84,54 @@ namespace osu.Game.Overlays.Profile.Sections
private void onUserChanged(ValueChangedEvent<User> e)
{
loadCancellation?.Cancel();
retrievalRequest?.Cancel();
VisiblePages = 0;
ItemsContainer.Clear();
if (e.NewValue != null)
ShowMore();
showMore();
}
protected abstract void ShowMore();
private void showMore()
{
loadCancellation = new CancellationTokenSource();
retrievalRequest = CreateRequest();
retrievalRequest.Success += UpdateItems;
api.Queue(retrievalRequest);
}
protected virtual void UpdateItems(List<TModel> items) => Schedule(() =>
{
if (!items.Any() && VisiblePages == 1)
{
moreButton.Hide();
moreButton.IsLoading = false;
missingText.Show();
return;
}
LoadComponentsAsync(items.Select(CreateDrawableItem).Where(d => d != null), drawables =>
{
missingText.Hide();
moreButton.FadeTo(items.Count == ItemsPerPage ? 1 : 0);
moreButton.IsLoading = false;
ItemsContainer.AddRange(drawables);
}, loadCancellation.Token);
});
protected abstract APIRequest<List<TModel>> CreateRequest();
protected abstract Drawable CreateDrawableItem(TModel model);
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
retrievalRequest?.Cancel();
}
}
}

View File

@ -5,18 +5,18 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Online.API.Requests;
using osu.Game.Users;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Online.API.Requests.Responses;
using System.Collections.Generic;
using osu.Game.Online.API;
namespace osu.Game.Overlays.Profile.Sections.Ranks
{
public class PaginatedScoreContainer : PaginatedContainer
public class PaginatedScoreContainer : PaginatedContainer<APILegacyScoreInfo>
{
private readonly bool includeWeight;
private readonly ScoreType type;
private GetUserScoresRequest request;
public PaginatedScoreContainer(ScoreType type, Bindable<User> user, string header, string missing, bool includeWeight = false)
: base(user, header, missing)
@ -29,52 +29,27 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
ItemsContainer.Direction = FillDirection.Vertical;
}
protected override void ShowMore()
protected override void UpdateItems(List<APILegacyScoreInfo> items)
{
request = new GetUserScoresRequest(User.Value.Id, type, VisiblePages++, ItemsPerPage);
request.Success += scores => Schedule(() =>
{
foreach (var s in scores)
s.Ruleset = Rulesets.GetRuleset(s.RulesetID);
foreach (var item in items)
item.Ruleset = Rulesets.GetRuleset(item.RulesetID);
if (!scores.Any() && VisiblePages == 1)
{
MoreButton.Hide();
MoreButton.IsLoading = false;
MissingText.Show();
return;
}
IEnumerable<DrawableProfileScore> drawableScores;
switch (type)
{
default:
drawableScores = scores.Select(score => new DrawablePerformanceScore(score, includeWeight ? Math.Pow(0.95, ItemsContainer.Count) : (double?)null));
break;
case ScoreType.Recent:
drawableScores = scores.Select(score => new DrawableTotalScore(score));
break;
}
LoadComponentsAsync(drawableScores, s =>
{
MissingText.Hide();
MoreButton.FadeTo(scores.Count == ItemsPerPage ? 1 : 0);
MoreButton.IsLoading = false;
ItemsContainer.AddRange(s);
});
});
Api.Queue(request);
base.UpdateItems(items);
}
protected override void Dispose(bool isDisposing)
protected override APIRequest<List<APILegacyScoreInfo>> CreateRequest() =>
new GetUserScoresRequest(User.Value.Id, type, VisiblePages++, ItemsPerPage);
protected override Drawable CreateDrawableItem(APILegacyScoreInfo model)
{
base.Dispose(isDisposing);
request?.Cancel();
switch (type)
{
default:
return new DrawablePerformanceScore(model, includeWeight ? Math.Pow(0.95, ItemsContainer.Count) : (double?)null);
case ScoreType.Recent:
return new DrawableTotalScore(model);
}
}
}
}

View File

@ -4,51 +4,24 @@
using osu.Framework.Graphics;
using osu.Game.Online.API.Requests;
using osu.Game.Users;
using System.Linq;
using osu.Framework.Bindables;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.API;
using System.Collections.Generic;
namespace osu.Game.Overlays.Profile.Sections.Recent
{
public class PaginatedRecentActivityContainer : PaginatedContainer
public class PaginatedRecentActivityContainer : PaginatedContainer<APIRecentActivity>
{
private GetUserRecentActivitiesRequest request;
public PaginatedRecentActivityContainer(Bindable<User> user, string header, string missing)
: base(user, header, missing)
{
ItemsPerPage = 5;
}
protected override void ShowMore()
{
request = new GetUserRecentActivitiesRequest(User.Value.Id, VisiblePages++, ItemsPerPage);
request.Success += activities => Schedule(() =>
{
MoreButton.FadeTo(activities.Count == ItemsPerPage ? 1 : 0);
MoreButton.IsLoading = false;
protected override APIRequest<List<APIRecentActivity>> CreateRequest() =>
new GetUserRecentActivitiesRequest(User.Value.Id, VisiblePages++, ItemsPerPage);
if (!activities.Any() && VisiblePages == 1)
{
MissingText.Show();
return;
}
MissingText.Hide();
foreach (APIRecentActivity activity in activities)
{
ItemsContainer.Add(new DrawableRecentActivity(activity));
}
});
Api.Queue(request);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
request?.Cancel();
}
protected override Drawable CreateDrawableItem(APIRecentActivity model) => new DrawableRecentActivity(model);
}
}

View File

@ -124,14 +124,12 @@ namespace osu.Game.Overlays.Profile.Sections
private class ChevronIcon : SpriteIcon
{
private const int bottom_margin = 2;
private const int icon_size = 8;
public ChevronIcon()
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Margin = new MarginPadding { Bottom = bottom_margin };
Size = new Vector2(icon_size);
Icon = FontAwesome.Solid.ChevronDown;
}

View File

@ -1,7 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Configuration;
namespace osu.Game.Overlays.Settings.Sections.Audio
@ -13,7 +16,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
Children = new[]
Children = new Drawable[]
{
new SettingsCheckbox
{
@ -25,6 +28,12 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
LabelText = "osu! music theme",
Bindable = config.GetBindable<bool>(OsuSetting.MenuMusic)
},
new SettingsDropdown<IntroSequence>
{
LabelText = "Intro sequence",
Bindable = config.GetBindable<IntroSequence>(OsuSetting.IntroSequence),
Items = Enum.GetValues(typeof(IntroSequence)).Cast<IntroSequence>()
},
};
}
}

View File

@ -44,6 +44,11 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
LabelText = "Always show key overlay",
Bindable = config.GetBindable<bool>(OsuSetting.KeyOverlay)
},
new SettingsEnumDropdown<ScoreMeterType>
{
LabelText = "Score meter type",
Bindable = config.GetBindable<ScoreMeterType>(OsuSetting.ScoreMeter)
},
new SettingsEnumDropdown<ScoringMode>
{
LabelText = "Score display mode",

View File

@ -57,7 +57,6 @@ namespace osu.Game.Overlays
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Y = -15,
Size = new Vector2(15),
Shadow = true,
Icon = FontAwesome.Solid.ChevronLeft

View File

@ -79,7 +79,7 @@ namespace osu.Game.Overlays.Toolbar
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(80).Opacity(180),
Blending = BlendingMode.Additive,
Blending = BlendingParameters.Additive,
Alpha = 0,
},
Flow = new FillFlowContainer

View File

@ -14,7 +14,7 @@ namespace osu.Game.Overlays.Toolbar
}
[BackgroundDependencyLoader(true)]
private void load(MusicController music)
private void load(NowPlayingOverlay music)
{
StateContainer = music;
}

View File

@ -41,7 +41,7 @@ namespace osu.Game.Overlays.Toolbar
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(150).Opacity(180),
Blending = BlendingMode.Additive,
Blending = BlendingParameters.Additive,
Depth = 2,
Alpha = 0,
});

View File

@ -65,16 +65,15 @@ namespace osu.Game.Overlays.Volume
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(20),
}
});
Current.ValueChanged += muted =>
Current.BindValueChanged(muted =>
{
icon.Icon = muted.NewValue ? FontAwesome.Solid.VolumeMute : FontAwesome.Solid.VolumeUp;
};
Current.TriggerChange();
icon.Size = new Vector2(muted.NewValue ? 18 : 20);
icon.Margin = new MarginPadding { Right = muted.NewValue ? 2 : 0 };
}, true);
}
protected override bool OnHover(HoverEvent e)

View File

@ -9,7 +9,7 @@ using osu.Game.Input.Bindings;
namespace osu.Game.Overlays.Volume
{
public class VolumeControlReceptor : Container, IScrollBindingHandler<GlobalAction>, IHandleGlobalInput
public class VolumeControlReceptor : Container, IScrollBindingHandler<GlobalAction>, IHandleGlobalKeyboardInput
{
public Func<GlobalAction, bool> ActionRequested;
public Func<GlobalAction, float, bool, bool> ScrollActionRequested;

View File

@ -1,110 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Edit
{
public abstract class DrawableEditRuleset : CompositeDrawable
{
/// <summary>
/// The <see cref="Playfield"/> contained by this <see cref="DrawableEditRuleset"/>.
/// </summary>
public abstract Playfield Playfield { get; }
public abstract PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer();
internal DrawableEditRuleset()
{
RelativeSizeAxes = Axes.Both;
}
/// <summary>
/// Adds a <see cref="HitObject"/> to the <see cref="Beatmap"/> and displays a visual representation of it.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
/// <returns>The visual representation of <paramref name="hitObject"/>.</returns>
internal abstract DrawableHitObject Add(HitObject hitObject);
/// <summary>
/// Removes a <see cref="HitObject"/> from the <see cref="Beatmap"/> and the display.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to remove.</param>
/// <returns>The visual representation of the removed <paramref name="hitObject"/>.</returns>
internal abstract DrawableHitObject Remove(HitObject hitObject);
}
public class DrawableEditRuleset<TObject> : DrawableEditRuleset
where TObject : HitObject
{
public override Playfield Playfield => drawableRuleset.Playfield;
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => drawableRuleset.CreatePlayfieldAdjustmentContainer();
private Ruleset ruleset => drawableRuleset.Ruleset;
private Beatmap<TObject> beatmap => drawableRuleset.Beatmap;
private readonly DrawableRuleset<TObject> drawableRuleset;
public DrawableEditRuleset(DrawableRuleset<TObject> drawableRuleset)
{
this.drawableRuleset = drawableRuleset;
InternalChild = drawableRuleset;
Playfield.DisplayJudgements.Value = false;
}
internal override DrawableHitObject Add(HitObject hitObject)
{
var tObject = (TObject)hitObject;
// Add to beatmap, preserving sorting order
var insertionIndex = beatmap.HitObjects.FindLastIndex(h => h.StartTime <= hitObject.StartTime);
beatmap.HitObjects.Insert(insertionIndex + 1, tObject);
// Process object
var processor = ruleset.CreateBeatmapProcessor(beatmap);
processor?.PreProcess();
tObject.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.BaseDifficulty);
processor?.PostProcess();
// Add visual representation
var drawableObject = drawableRuleset.CreateDrawableRepresentation(tObject);
drawableRuleset.Playfield.Add(drawableObject);
drawableRuleset.Playfield.PostProcess();
return drawableObject;
}
internal override DrawableHitObject Remove(HitObject hitObject)
{
var tObject = (TObject)hitObject;
// Remove from beatmap
beatmap.HitObjects.Remove(tObject);
// Process the beatmap
var processor = ruleset.CreateBeatmapProcessor(beatmap);
processor?.PreProcess();
processor?.PostProcess();
// Remove visual representation
var drawableObject = Playfield.AllHitObjects.Single(d => d.HitObject == hitObject);
drawableRuleset.Playfield.Remove(drawableObject);
drawableRuleset.Playfield.PostProcess();
return drawableObject;
}
}
}

View File

@ -0,0 +1,80 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit;
namespace osu.Game.Rulesets.Edit
{
/// <summary>
/// A wrapper for a <see cref="DrawableRuleset{TObject}"/>. Handles adding visual representations of <see cref="HitObject"/>s to the underlying <see cref="DrawableRuleset{TObject}"/>.
/// </summary>
internal class DrawableEditRulesetWrapper<TObject> : CompositeDrawable
where TObject : HitObject
{
public Playfield Playfield => drawableRuleset.Playfield;
private readonly DrawableRuleset<TObject> drawableRuleset;
[Resolved]
private IEditorBeatmap<TObject> beatmap { get; set; }
public DrawableEditRulesetWrapper(DrawableRuleset<TObject> drawableRuleset)
{
this.drawableRuleset = drawableRuleset;
RelativeSizeAxes = Axes.Both;
InternalChild = drawableRuleset;
}
[BackgroundDependencyLoader]
private void load()
{
drawableRuleset.FrameStablePlayback = false;
Playfield.DisplayJudgements.Value = false;
}
protected override void LoadComplete()
{
base.LoadComplete();
beatmap.HitObjectAdded += addHitObject;
beatmap.HitObjectRemoved += removeHitObject;
}
private void addHitObject(HitObject hitObject)
{
var drawableObject = drawableRuleset.CreateDrawableRepresentation((TObject)hitObject);
drawableRuleset.Playfield.Add(drawableObject);
drawableRuleset.Playfield.PostProcess();
}
private void removeHitObject(HitObject hitObject)
{
var drawableObject = Playfield.AllHitObjects.Single(d => d.HitObject == hitObject);
drawableRuleset.Playfield.Remove(drawableObject);
drawableRuleset.Playfield.PostProcess();
}
public PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => drawableRuleset.CreatePlayfieldAdjustmentContainer();
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (beatmap != null)
{
beatmap.HitObjectAdded -= addHitObject;
beatmap.HitObjectRemoved -= removeHitObject;
}
}
}
}

View File

@ -18,45 +18,47 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Components.RadioButtons;
using osu.Game.Screens.Edit.Compose;
using osu.Game.Screens.Edit.Compose.Components;
namespace osu.Game.Rulesets.Edit
{
public abstract class HitObjectComposer : CompositeDrawable
[Cached(Type = typeof(IPlacementHandler))]
public abstract class HitObjectComposer<TObject> : HitObjectComposer, IPlacementHandler
where TObject : HitObject
{
public IEnumerable<DrawableHitObject> HitObjects => DrawableRuleset.Playfield.AllHitObjects;
protected IRulesetConfigManager Config { get; private set; }
protected readonly Ruleset Ruleset;
protected readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
protected IRulesetConfigManager Config { get; private set; }
private readonly List<Container> layerContainers = new List<Container>();
protected DrawableEditRuleset DrawableRuleset { get; private set; }
private IWorkingBeatmap workingBeatmap;
private Beatmap<TObject> playableBeatmap;
private EditorBeatmap<TObject> editorBeatmap;
private IBeatmapProcessor beatmapProcessor;
private DrawableEditRulesetWrapper<TObject> drawableRulesetWrapper;
private BlueprintContainer blueprintContainer;
private readonly List<Container> layerContainers = new List<Container>();
private InputManager inputManager;
internal HitObjectComposer(Ruleset ruleset)
protected HitObjectComposer(Ruleset ruleset)
{
Ruleset = ruleset;
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(IBindable<WorkingBeatmap> beatmap, IFrameBasedClock framedClock)
private void load(IFrameBasedClock framedClock)
{
Beatmap.BindTo(beatmap);
try
{
DrawableRuleset = CreateDrawableRuleset();
DrawableRuleset.Clock = framedClock;
drawableRulesetWrapper = new DrawableEditRulesetWrapper<TObject>(CreateDrawableRuleset(Ruleset, workingBeatmap, Array.Empty<Mod>()))
{
Clock = framedClock
};
}
catch (Exception e)
{
@ -64,10 +66,10 @@ namespace osu.Game.Rulesets.Edit
return;
}
var layerBelowRuleset = DrawableRuleset.CreatePlayfieldAdjustmentContainer();
var layerBelowRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer();
layerBelowRuleset.Child = new EditorPlayfieldBorder { RelativeSizeAxes = Axes.Both };
var layerAboveRuleset = DrawableRuleset.CreatePlayfieldAdjustmentContainer();
var layerAboveRuleset = drawableRulesetWrapper.CreatePlayfieldAdjustmentContainer();
layerAboveRuleset.Child = blueprintContainer = new BlueprintContainer();
layerContainers.Add(layerBelowRuleset);
@ -98,7 +100,7 @@ namespace osu.Game.Rulesets.Edit
Children = new Drawable[]
{
layerBelowRuleset,
DrawableRuleset,
drawableRulesetWrapper,
layerAboveRuleset
}
}
@ -118,6 +120,28 @@ namespace osu.Game.Rulesets.Edit
toolboxCollection.Items[0].Select();
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var parentWorkingBeatmap = parent.Get<IBindable<WorkingBeatmap>>().Value;
playableBeatmap = (Beatmap<TObject>)parentWorkingBeatmap.GetPlayableBeatmap(Ruleset.RulesetInfo, Array.Empty<Mod>());
workingBeatmap = new EditorWorkingBeatmap<TObject>(playableBeatmap, parentWorkingBeatmap);
beatmapProcessor = Ruleset.CreateBeatmapProcessor(playableBeatmap);
editorBeatmap = new EditorBeatmap<TObject>(playableBeatmap);
editorBeatmap.HitObjectAdded += addHitObject;
editorBeatmap.HitObjectRemoved += removeHitObject;
var dependencies = new DependencyContainer(parent);
dependencies.CacheAs<IEditorBeatmap>(editorBeatmap);
dependencies.CacheAs<IEditorBeatmap<TObject>>(editorBeatmap);
Config = dependencies.Get<RulesetConfigCache>().GetConfigFor(Ruleset);
return base.CreateChildDependencies(dependencies);
}
protected override void LoadComplete()
{
base.LoadComplete();
@ -125,45 +149,76 @@ namespace osu.Game.Rulesets.Edit
inputManager = GetContainingInputManager();
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs(this);
Config = dependencies.Get<RulesetConfigCache>().GetConfigFor(Ruleset);
return dependencies;
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
layerContainers.ForEach(l =>
{
l.Anchor = DrawableRuleset.Playfield.Anchor;
l.Origin = DrawableRuleset.Playfield.Origin;
l.Position = DrawableRuleset.Playfield.Position;
l.Size = DrawableRuleset.Playfield.Size;
l.Anchor = drawableRulesetWrapper.Playfield.Anchor;
l.Origin = drawableRulesetWrapper.Playfield.Origin;
l.Position = drawableRulesetWrapper.Playfield.Position;
l.Size = drawableRulesetWrapper.Playfield.Size;
});
}
private void addHitObject(HitObject hitObject)
{
beatmapProcessor?.PreProcess();
hitObject.ApplyDefaults(playableBeatmap.ControlPointInfo, playableBeatmap.BeatmapInfo.BaseDifficulty);
beatmapProcessor?.PostProcess();
}
private void removeHitObject(HitObject hitObject)
{
beatmapProcessor?.PreProcess();
beatmapProcessor?.PostProcess();
}
public override IEnumerable<DrawableHitObject> HitObjects => drawableRulesetWrapper.Playfield.AllHitObjects;
public override bool CursorInPlacementArea => drawableRulesetWrapper.Playfield.ReceivePositionalInputAt(inputManager.CurrentState.Mouse.Position);
protected abstract IReadOnlyList<HitObjectCompositionTool> CompositionTools { get; }
protected abstract DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods);
public void BeginPlacement(HitObject hitObject)
{
}
public void EndPlacement(HitObject hitObject) => editorBeatmap.Add(hitObject);
public void Delete(HitObject hitObject) => editorBeatmap.Remove(hitObject);
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (editorBeatmap != null)
{
editorBeatmap.HitObjectAdded -= addHitObject;
editorBeatmap.HitObjectRemoved -= removeHitObject;
}
}
}
[Cached(typeof(HitObjectComposer))]
public abstract class HitObjectComposer : CompositeDrawable
{
internal HitObjectComposer()
{
RelativeSizeAxes = Axes.Both;
}
/// <summary>
/// All the <see cref="DrawableHitObject"/>s.
/// </summary>
public abstract IEnumerable<DrawableHitObject> HitObjects { get; }
/// <summary>
/// Whether the user's cursor is currently in an area of the <see cref="HitObjectComposer"/> that is valid for placement.
/// </summary>
public virtual bool CursorInPlacementArea => DrawableRuleset.Playfield.ReceivePositionalInputAt(inputManager.CurrentState.Mouse.Position);
/// <summary>
/// Adds a <see cref="HitObject"/> to the <see cref="Beatmaps.Beatmap"/> and visualises it.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
public void Add(HitObject hitObject) => blueprintContainer.AddBlueprintFor(DrawableRuleset.Add(hitObject));
public void Remove(HitObject hitObject) => blueprintContainer.RemoveBlueprintFor(DrawableRuleset.Remove(hitObject));
internal abstract DrawableEditRuleset CreateDrawableRuleset();
protected abstract IReadOnlyList<HitObjectCompositionTool> CompositionTools { get; }
public abstract bool CursorInPlacementArea { get; }
/// <summary>
/// Creates a <see cref="SelectionBlueprint"/> for a specific <see cref="DrawableHitObject"/>.
@ -176,18 +231,4 @@ namespace osu.Game.Rulesets.Edit
/// </summary>
public virtual SelectionHandler CreateSelectionHandler() => new SelectionHandler();
}
public abstract class HitObjectComposer<TObject> : HitObjectComposer
where TObject : HitObject
{
protected HitObjectComposer(Ruleset ruleset)
: base(ruleset)
{
}
internal override DrawableEditRuleset CreateDrawableRuleset()
=> new DrawableEditRuleset<TObject>(CreateDrawableRuleset(Ruleset, Beatmap.Value, Array.Empty<Mod>()));
protected abstract DrawableRuleset<TObject> CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods);
}
}

View File

@ -7,7 +7,9 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Threading;
using osu.Game.Audio;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Types;
@ -132,6 +134,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// </summary>
public event Action<DrawableHitObject, ArmedState> ApplyCustomUpdateState;
#pragma warning disable 618 // (legacy state management) - can be removed 20200227
/// <summary>
/// Enables automatic transform management of this hitobject. Implementation of transforms should be done in <see cref="UpdateInitialTransforms"/> and <see cref="UpdateStateTransforms"/> only. Rewinding and removing previous states is done automatically.
/// </summary>
@ -139,6 +143,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// Going forward, this is the preferred way of implementing <see cref="DrawableHitObject"/>s. Previous functionality
/// is offered as a compatibility layer until all rulesets have been migrated across.
/// </remarks>
[Obsolete("Use UpdateInitialTransforms()/UpdateStateTransforms() instead")] // can be removed 20200227
protected virtual bool UseTransformStateManagement => true;
protected override void ClearInternal(bool disposeChildren = true) => throw new InvalidOperationException($"Should never clear a {nameof(DrawableHitObject)}");
@ -183,6 +188,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// <summary>
/// Apply (generally fade-in) transforms leading into the <see cref="HitObject"/> start time.
/// The local drawable hierarchy is recursively delayed to <see cref="LifetimeStart"/> for convenience.
///
/// By default this will fade in the object from zero with no duration.
/// </summary>
/// <remarks>
/// This is called once before every <see cref="UpdateStateTransforms"/>. This is to ensure a good state in the case
@ -190,6 +197,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// </remarks>
protected virtual void UpdateInitialTransforms()
{
this.FadeInFromZero();
}
/// <summary>
@ -219,10 +227,13 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// Should generally not be used when <see cref="UseTransformStateManagement"/> is true; use <see cref="UpdateStateTransforms"/> instead.
/// </summary>
/// <param name="state">The new armed state.</param>
[Obsolete("Use UpdateInitialTransforms()/UpdateStateTransforms() instead")] // can be removed 20200227
protected virtual void UpdateState(ArmedState state)
{
}
#pragma warning restore 618
#endregion
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
@ -268,6 +279,14 @@ namespace osu.Game.Rulesets.Objects.Drawables
UpdateResult(false);
}
/// <summary>
/// Schedules an <see cref="Action"/> to this <see cref="DrawableHitObject"/>.
/// </summary>
/// <remarks>
/// Only provided temporarily until hitobject pooling is implemented.
/// </remarks>
protected internal new ScheduledDelegate Schedule(Action action) => base.Schedule(action);
private double? lifetimeStart;
public override double LifetimeStart

View File

@ -65,6 +65,19 @@ namespace osu.Game.Rulesets.Objects
return HitResult.None;
}
/// <summary>
/// Retrieves a mapping of <see cref="HitResult"/>s to their half window timing for all allowed <see cref="HitResult"/>s.
/// </summary>
/// <returns></returns>
public IEnumerable<(HitResult result, double length)> GetAllAvailableHalfWindows()
{
for (var result = HitResult.Meh; result <= HitResult.Perfect; ++result)
{
if (IsHitResultAllowed(result))
yield return (result, HalfWindowFor(result));
}
}
/// <summary>
/// Check whether it is possible to achieve the provided <see cref="HitResult"/>.
/// </summary>

View File

@ -3,6 +3,7 @@
using osu.Game.Beatmaps;
using osu.Game.Replays;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Replays
{
@ -34,5 +35,13 @@ namespace osu.Game.Rulesets.Replays
protected const double KEY_UP_DELAY = 50;
#endregion
protected virtual HitObject GetNextObject(int currentIndex)
{
if (currentIndex >= Beatmap.HitObjects.Count - 1)
return null;
return Beatmap.HitObjects[currentIndex + 1];
}
}
}

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@ -18,6 +18,7 @@ using osu.Game.Configuration;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Scoring;
using osu.Game.Skinning;
namespace osu.Game.Rulesets
{
@ -44,6 +45,8 @@ namespace osu.Game.Rulesets
public ModAutoplay GetAutoplayMod() => GetAllMods().OfType<ModAutoplay>().First();
public virtual ISkin CreateLegacySkinProvider(ISkinSource source) => null;
protected Ruleset(RulesetInfo rulesetInfo = null)
{
RulesetInfo = rulesetInfo ?? createRulesetInfo();
@ -56,7 +59,7 @@ namespace osu.Game.Rulesets
/// <param name="mods">The <see cref="Mod"/>s to apply.</param>
/// <exception cref="BeatmapInvalidForRulesetException">Unable to successfully load the beatmap to be usable with this ruleset.</exception>
/// <returns></returns>
public abstract DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap, IReadOnlyList<Mod> mods);
public abstract DrawableRuleset CreateDrawableRulesetWith(IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods);
/// <summary>
/// Creates a <see cref="IBeatmapConverter"/> to convert a <see cref="IBeatmap"/> to one that is applicable for this <see cref="Ruleset"/>.

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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets
public IRulesetConfigManager GetConfigFor(Ruleset ruleset)
{
if (ruleset.RulesetInfo.ID == null)
throw new InvalidOperationException("The provided ruleset doesn't have a valid id.");
return null;
return configCache.GetOrAdd(ruleset.RulesetInfo.ID.Value, _ => ruleset.CreateConfig(settingsStore));
}

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@ -90,7 +90,7 @@ namespace osu.Game.Rulesets.Scoring
/// <summary>
/// Whether all <see cref="Judgement"/>s have been processed.
/// </summary>
protected virtual bool HasCompleted => false;
public virtual bool HasCompleted => false;
/// <summary>
/// Whether this ScoreProcessor has already triggered the failed state.
@ -205,7 +205,7 @@ namespace osu.Game.Rulesets.Scoring
private const double combo_portion = 0.7;
private const double max_score = 1000000;
protected sealed override bool HasCompleted => JudgedHits == MaxHits;
public sealed override bool HasCompleted => JudgedHits == MaxHits;
protected int MaxHits { get; private set; }
protected int JudgedHits { get; private set; }
@ -325,9 +325,6 @@ namespace osu.Game.Rulesets.Scoring
JudgedHits++;
if (result.Type != HitResult.None)
scoreResultCounts[result.Type] = scoreResultCounts.GetOrDefault(result.Type) + 1;
if (result.Judgement.AffectsCombo)
{
switch (result.Type)
@ -352,6 +349,9 @@ namespace osu.Game.Rulesets.Scoring
}
else
{
if (result.HasResult)
scoreResultCounts[result.Type] = scoreResultCounts.GetOrDefault(result.Type) + 1;
baseScore += result.Judgement.NumericResultFor(result);
rollingMaxBaseScore += result.Judgement.MaxNumericResult;
}
@ -371,9 +371,6 @@ namespace osu.Game.Rulesets.Scoring
JudgedHits--;
if (result.Type != HitResult.None)
scoreResultCounts[result.Type] = scoreResultCounts.GetOrDefault(result.Type) - 1;
if (result.Judgement.IsBonus)
{
if (result.IsHit)
@ -381,6 +378,9 @@ namespace osu.Game.Rulesets.Scoring
}
else
{
if (result.HasResult)
scoreResultCounts[result.Type] = scoreResultCounts.GetOrDefault(result.Type) - 1;
baseScore -= result.Judgement.NumericResultFor(result);
rollingMaxBaseScore -= result.Judgement.MaxNumericResult;
}

View File

@ -20,7 +20,13 @@ namespace osu.Game.Rulesets.Timing
/// <summary>
/// The aggregate multiplier which this <see cref="MultiplierControlPoint"/> provides.
/// </summary>
public double Multiplier => Velocity * DifficultyPoint.SpeedMultiplier * 1000 / TimingPoint.BeatLength;
public double Multiplier => Velocity * DifficultyPoint.SpeedMultiplier * BaseBeatLength / TimingPoint.BeatLength;
/// <summary>
/// The base beat length to scale the <see cref="TimingPoint"/> provided multiplier relative to.
/// </summary>
/// <example>For a <see cref="BaseBeatLength"/> of 1000, a <see cref="TimingPoint"/> with a beat length of 500 will increase the multiplier by 2.</example>
public double BaseBeatLength = TimingControlPoint.DEFAULT_BEAT_LENGTH;
/// <summary>
/// The velocity multiplier.

View File

@ -62,6 +62,22 @@ namespace osu.Game.Rulesets.UI
public override GameplayClock FrameStableClock => frameStabilityContainer.GameplayClock;
private bool frameStablePlayback = true;
/// <summary>
/// Whether to enable frame-stable playback.
/// </summary>
internal bool FrameStablePlayback
{
get => frameStablePlayback;
set
{
frameStablePlayback = false;
if (frameStabilityContainer != null)
frameStabilityContainer.FrameStablePlayback = value;
}
}
/// <summary>
/// Invoked when a <see cref="JudgementResult"/> has been applied by a <see cref="DrawableHitObject"/>.
/// </summary>
@ -97,7 +113,7 @@ namespace osu.Game.Rulesets.UI
/// <param name="ruleset">The ruleset being represented.</param>
/// <param name="workingBeatmap">The beatmap to create the hit renderer for.</param>
/// <param name="mods">The <see cref="Mod"/>s to apply.</param>
protected DrawableRuleset(Ruleset ruleset, WorkingBeatmap workingBeatmap, IReadOnlyList<Mod> mods)
protected DrawableRuleset(Ruleset ruleset, IWorkingBeatmap workingBeatmap, IReadOnlyList<Mod> mods)
: base(ruleset)
{
if (workingBeatmap == null)
@ -147,6 +163,7 @@ namespace osu.Game.Rulesets.UI
{
frameStabilityContainer = new FrameStabilityContainer(GameplayStartTime)
{
FrameStablePlayback = FrameStablePlayback,
Child = KeyBindingInputManager
.WithChild(CreatePlayfieldAdjustmentContainer()
.WithChild(Playfield)
@ -198,10 +215,6 @@ namespace osu.Game.Rulesets.UI
continueResume();
}
public ResumeOverlay ResumeOverlay { get; private set; }
protected virtual ResumeOverlay CreateResumeOverlay() => null;
/// <summary>
/// Creates and adds the visual representation of a <see cref="TObject"/> to this <see cref="DrawableRuleset{TObject}"/>.
/// </summary>
@ -372,6 +385,13 @@ namespace osu.Game.Rulesets.UI
/// </summary>
public abstract GameplayCursorContainer Cursor { get; }
/// <summary>
/// An optional overlay used when resuming gameplay from a paused state.
/// </summary>
public ResumeOverlay ResumeOverlay { get; protected set; }
protected virtual ResumeOverlay CreateResumeOverlay() => null;
/// <summary>
/// Sets a replay to be used, overriding local input.
/// </summary>

View File

@ -24,6 +24,11 @@ namespace osu.Game.Rulesets.UI
/// </summary>
public int MaxCatchUpFrames { get; set; } = 5;
/// <summary>
/// Whether to enable frame-stable playback.
/// </summary>
internal bool FrameStablePlayback = true;
[Cached]
public GameplayClock GameplayClock { get; }
@ -113,7 +118,13 @@ namespace osu.Game.Rulesets.UI
try
{
if (firstConsumption)
if (!FrameStablePlayback)
{
manualClock.CurrentTime = newProposedTime;
requireMoreUpdateLoops = false;
return;
}
else if (firstConsumption)
{
// On the first update, frame-stability seeking would result in unexpected/unwanted behaviour.
// Instead we perform an initial seek to the proposed time.

View File

@ -54,7 +54,6 @@ namespace osu.Game.Rulesets.UI
Anchor = Anchor.Centre,
Size = new Vector2(size),
Icon = OsuIcon.ModBg,
Y = -6.5f,
Shadow = true,
},
modIcon = new SpriteIcon

View File

@ -69,6 +69,11 @@ namespace osu.Game.Rulesets.UI.Scrolling
/// </summary>
protected virtual bool UserScrollSpeedAdjustment => true;
/// <summary>
/// Whether <see cref="TimingControlPoint"/> beat lengths should scale relative to the most common beat length in the <see cref="Beatmap"/>.
/// </summary>
protected virtual bool RelativeScaleBeatLengths => false;
/// <summary>
/// Provides the default <see cref="MultiplierControlPoint"/>s that adjust the scrolling rate of <see cref="HitObject"/>s
/// inside this <see cref="DrawableRuleset{TObject}"/>.
@ -81,7 +86,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
[Cached(Type = typeof(IScrollingInfo))]
private readonly LocalScrollingInfo scrollingInfo;
protected DrawableScrollingRuleset(Ruleset ruleset, WorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
protected DrawableScrollingRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods)
{
scrollingInfo = new LocalScrollingInfo();
@ -107,16 +112,38 @@ namespace osu.Game.Rulesets.UI.Scrolling
[BackgroundDependencyLoader]
private void load()
{
// Calculate default multiplier control points
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
double baseBeatLength = TimingControlPoint.DEFAULT_BEAT_LENGTH;
if (RelativeScaleBeatLengths)
{
IReadOnlyList<TimingControlPoint> timingPoints = Beatmap.ControlPointInfo.TimingPoints;
double maxDuration = 0;
for (int i = 0; i < timingPoints.Count; i++)
{
if (timingPoints[i].Time > lastObjectTime)
break;
double endTime = i < timingPoints.Count - 1 ? timingPoints[i + 1].Time : lastObjectTime;
double duration = endTime - timingPoints[i].Time;
if (duration > maxDuration)
{
maxDuration = duration;
baseBeatLength = timingPoints[i].BeatLength;
}
}
}
// Merge sequences of timing and difficulty control points to create the aggregate "multiplier" control point
var lastTimingPoint = new TimingControlPoint();
var lastDifficultyPoint = new DifficultyControlPoint();
// Merge timing + difficulty points
var allPoints = new SortedList<ControlPoint>(Comparer<ControlPoint>.Default);
allPoints.AddRange(Beatmap.ControlPointInfo.TimingPoints);
allPoints.AddRange(Beatmap.ControlPointInfo.DifficultyPoints);
// Generate the timing points, making non-timing changes use the previous timing change
// Generate the timing points, making non-timing changes use the previous timing change and vice-versa
var timingChanges = allPoints.Select(c =>
{
var timingPoint = c as TimingControlPoint;
@ -131,14 +158,13 @@ namespace osu.Game.Rulesets.UI.Scrolling
return new MultiplierControlPoint(c.Time)
{
Velocity = Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier,
BaseBeatLength = baseBeatLength,
TimingPoint = lastTimingPoint,
DifficultyPoint = lastDifficultyPoint
};
});
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
// Perform some post processing of the timing changes
// Trim unwanted sequences of timing changes
timingChanges = timingChanges
// Collapse sections after the last hit object
.Where(s => s.StartTime <= lastObjectTime)
@ -147,7 +173,6 @@ namespace osu.Game.Rulesets.UI.Scrolling
controlPoints.AddRange(timingChanges);
// If we have no control points, add a default one
if (controlPoints.Count == 0)
controlPoints.Add(new MultiplierControlPoint { Velocity = Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier });
}

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Caching;
@ -12,8 +13,13 @@ namespace osu.Game.Rulesets.UI.Scrolling
{
public class ScrollingHitObjectContainer : HitObjectContainer
{
private readonly IBindable<double> timeRange = new BindableDouble();
/// <summary>
/// A multiplier applied to the length of the scrolling area to determine a safe default lifetime end for hitobjects.
/// This is only used to limit the lifetime end within reason, as proper lifetime management should be implemented on hitobjects themselves.
/// </summary>
private const float safe_lifetime_end_multiplier = 2;
private readonly IBindable<double> timeRange = new BindableDouble();
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
[Resolved]
@ -45,8 +51,13 @@ namespace osu.Game.Rulesets.UI.Scrolling
public override bool Remove(DrawableHitObject hitObject)
{
var result = base.Remove(hitObject);
if (result)
{
initialStateCache.Invalidate();
hitObjectInitialStateCache.Remove(hitObject);
}
return result;
}
@ -81,31 +92,56 @@ namespace osu.Game.Rulesets.UI.Scrolling
scrollingInfo.Algorithm.Reset();
foreach (var obj in Objects)
{
computeLifetimeStartRecursive(obj);
computeInitialStateRecursive(obj);
}
initialStateCache.Validate();
}
}
private void computeInitialStateRecursive(DrawableHitObject hitObject)
private void computeLifetimeStartRecursive(DrawableHitObject hitObject)
{
hitObject.LifetimeStart = scrollingInfo.Algorithm.GetDisplayStartTime(hitObject.HitObject.StartTime, timeRange.Value);
if (hitObject.HitObject is IHasEndTime endTime)
foreach (var obj in hitObject.NestedHitObjects)
computeLifetimeStartRecursive(obj);
}
private readonly Dictionary<DrawableHitObject, Cached> hitObjectInitialStateCache = new Dictionary<DrawableHitObject, Cached>();
// Cant use AddOnce() since the delegate is re-constructed every invocation
private void computeInitialStateRecursive(DrawableHitObject hitObject) => hitObject.Schedule(() =>
{
if (!hitObjectInitialStateCache.TryGetValue(hitObject, out var cached))
cached = hitObjectInitialStateCache[hitObject] = new Cached();
if (cached.IsValid)
return;
double endTime = hitObject.HitObject.StartTime;
if (hitObject.HitObject is IHasEndTime e)
{
endTime = e.EndTime;
switch (direction.Value)
{
case ScrollingDirection.Up:
case ScrollingDirection.Down:
hitObject.Height = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, endTime.EndTime, timeRange.Value, scrollLength);
hitObject.Height = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, endTime, timeRange.Value, scrollLength);
break;
case ScrollingDirection.Left:
case ScrollingDirection.Right:
hitObject.Width = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, endTime.EndTime, timeRange.Value, scrollLength);
hitObject.Width = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, endTime, timeRange.Value, scrollLength);
break;
}
}
hitObject.LifetimeEnd = scrollingInfo.Algorithm.TimeAt(scrollLength * safe_lifetime_end_multiplier, endTime, timeRange.Value, scrollLength);
foreach (var obj in hitObject.NestedHitObjects)
{
computeInitialStateRecursive(obj);
@ -113,7 +149,9 @@ namespace osu.Game.Rulesets.UI.Scrolling
// Nested hitobjects don't need to scroll, but they do need accurate positions
updatePosition(obj, hitObject.HitObject.StartTime);
}
}
cached.Validate();
});
protected override void UpdateAfterChildrenLife()
{

View File

@ -11,8 +11,11 @@ namespace osu.Game.Screens
{
public abstract class BackgroundScreen : Screen, IEquatable<BackgroundScreen>
{
protected BackgroundScreen()
private readonly bool animateOnEnter;
protected BackgroundScreen(bool animateOnEnter = true)
{
this.animateOnEnter = animateOnEnter;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
}
@ -39,11 +42,14 @@ namespace osu.Game.Screens
public override void OnEntering(IScreen last)
{
this.FadeOut();
this.MoveToX(x_movement_amount);
if (animateOnEnter)
{
this.FadeOut();
this.MoveToX(x_movement_amount);
this.FadeIn(transition_length, Easing.InOutQuart);
this.MoveToX(0, transition_length, Easing.InOutQuart);
this.FadeIn(transition_length, Easing.InOutQuart);
this.MoveToX(0, transition_length, Easing.InOutQuart);
}
base.OnEntering(last);
}

View File

@ -25,6 +25,11 @@ namespace osu.Game.Screens.Backgrounds
private Bindable<User> user;
private Bindable<Skin> skin;
public BackgroundScreenDefault(bool animateOnEnter = true)
: base(animateOnEnter)
{
}
[BackgroundDependencyLoader]
private void load(IAPIProvider api, SkinManager skinManager)
{

View File

@ -4,6 +4,9 @@
using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Colour;
using osu.Game.Graphics;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit
{
@ -35,5 +38,41 @@ namespace osu.Game.Screens.Edit
protected override int DefaultMinValue => VALID_DIVISORS.First();
protected override int DefaultMaxValue => VALID_DIVISORS.Last();
protected override int DefaultPrecision => 1;
/// <summary>
/// Retrieves the appropriate colour for a beat divisor.
/// </summary>
/// <param name="beatDivisor">The beat divisor.</param>
/// <param name="colours">The set of colours.</param>
/// <returns>The applicable colour from <paramref name="colours"/> for <paramref name="beatDivisor"/>.</returns>
public static ColourInfo GetColourFor(int beatDivisor, OsuColour colours)
{
switch (beatDivisor)
{
case 2:
return colours.BlueLight;
case 4:
return colours.Blue;
case 8:
return colours.BlueDarker;
case 16:
return colours.PurpleDark;
case 3:
return colours.YellowLight;
case 6:
return colours.Yellow;
case 12:
return colours.YellowDarker;
default:
return Color4.White;
}
}
}
}

View File

@ -51,7 +51,7 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
Scale = new Vector2(0.5f),
X = 10,
Masking = true,
Blending = BlendingMode.Additive,
Blending = BlendingParameters.Additive,
Child = new Box { RelativeSizeAxes = Axes.Both }
};
}

View File

@ -188,6 +188,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
private Marker marker;
[Resolved]
private OsuColour colours { get; set; }
private readonly BindableBeatDivisor beatDivisor;
private readonly int[] availableDivisors;
@ -204,11 +207,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
foreach (var t in availableDivisors)
{
AddInternal(new Tick(t)
AddInternal(new Tick
{
Anchor = Anchor.TopLeft,
Origin = Anchor.TopCentre,
RelativePositionAxes = Axes.X,
Colour = BindableBeatDivisor.GetColourFor(t, colours),
X = getMappedPosition(t)
});
}
@ -284,11 +288,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
private class Tick : CompositeDrawable
{
private readonly int divisor;
public Tick(int divisor)
public Tick()
{
this.divisor = divisor;
Size = new Vector2(2.5f, 10);
InternalChild = new Box { RelativeSizeAxes = Axes.Both };
@ -296,42 +297,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
CornerRadius = 0.5f;
Masking = true;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = getColourForDivisor(divisor, colours);
}
private ColourInfo getColourForDivisor(int divisor, OsuColour colours)
{
switch (divisor)
{
case 2:
return colours.BlueLight;
case 4:
return colours.Blue;
case 8:
return colours.BlueDarker;
case 16:
return colours.PurpleDark;
case 3:
return colours.YellowLight;
case 6:
return colours.Yellow;
case 12:
return colours.YellowDarker;
default:
return Color4.White;
}
}
}
private class Marker : CompositeDrawable
@ -360,7 +325,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
Colour = ColourInfo.GradientVertical(Color4.White.Opacity(0.2f), Color4.White),
Blending = BlendingMode.Additive,
Blending = BlendingParameters.Additive,
},
new EquilateralTriangle
{

View File

@ -11,6 +11,7 @@ using osu.Framework.Input.Events;
using osu.Framework.Input.States;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Screens.Edit.Compose.Components
@ -29,6 +30,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
[Resolved]
private HitObjectComposer composer { get; set; }
[Resolved]
private IEditorBeatmap beatmap { get; set; }
public BlueprintContainer()
{
RelativeSizeAxes = Axes.Both;
@ -53,7 +57,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
};
foreach (var obj in composer.HitObjects)
AddBlueprintFor(obj);
addBlueprintFor(obj);
}
protected override void LoadComplete()
{
base.LoadComplete();
beatmap.HitObjectAdded += addBlueprintFor;
beatmap.HitObjectRemoved += removeBlueprintFor;
}
private HitObjectCompositionTool currentTool;
@ -75,11 +87,32 @@ namespace osu.Game.Screens.Edit.Compose.Components
}
}
/// <summary>
/// Adds a blueprint for a <see cref="DrawableHitObject"/> which adds movement support.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to create a blueprint for.</param>
public void AddBlueprintFor(DrawableHitObject hitObject)
private void addBlueprintFor(HitObject hitObject)
{
var drawable = composer.HitObjects.FirstOrDefault(d => d.HitObject == hitObject);
if (drawable == null)
return;
addBlueprintFor(drawable);
}
private void removeBlueprintFor(HitObject hitObject)
{
var blueprint = selectionBlueprints.Single(m => m.HitObject.HitObject == hitObject);
if (blueprint == null)
return;
blueprint.Deselect();
blueprint.Selected -= onBlueprintSelected;
blueprint.Deselected -= onBlueprintDeselected;
blueprint.SelectionRequested -= onSelectionRequested;
blueprint.DragRequested -= onDragRequested;
selectionBlueprints.Remove(blueprint);
}
private void addBlueprintFor(DrawableHitObject hitObject)
{
refreshTool();
@ -95,25 +128,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
selectionBlueprints.Add(blueprint);
}
/// <summary>
/// Removes a blueprint for a <see cref="DrawableHitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableHitObject"/> for which to remove the blueprint.</param>
public void RemoveBlueprintFor(DrawableHitObject hitObject)
{
var blueprint = selectionBlueprints.Single(m => m.HitObject == hitObject);
if (blueprint == null)
return;
blueprint.Deselect();
blueprint.Selected -= onBlueprintSelected;
blueprint.Deselected -= onBlueprintDeselected;
blueprint.SelectionRequested -= onSelectionRequested;
blueprint.DragRequested -= onDragRequested;
selectionBlueprints.Remove(blueprint);
}
private void removeBlueprintFor(DrawableHitObject hitObject) => removeBlueprintFor(hitObject.HitObject);
protected override bool OnClick(ClickEvent e)
{
@ -183,6 +198,17 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void onDragRequested(SelectionBlueprint blueprint, DragEvent dragEvent) => selectionHandler.HandleDrag(blueprint, dragEvent);
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (beatmap != null)
{
beatmap.HitObjectAdded -= addBlueprintFor;
beatmap.HitObjectRemoved -= removeBlueprintFor;
}
}
private class SelectionBlueprintContainer : Container<SelectionBlueprint>
{
protected override int Compare(Drawable x, Drawable y)

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@ -9,15 +9,13 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Logging;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Compose
{
[Cached(Type = typeof(IPlacementHandler))]
public class ComposeScreen : EditorScreen, IPlacementHandler
public class ComposeScreen : EditorScreen
{
private const float vertical_margins = 10;
private const float horizontal_margins = 20;
@ -119,13 +117,5 @@ namespace osu.Game.Screens.Edit.Compose
composerContainer.Child = composer;
}
public void BeginPlacement(HitObject hitObject)
{
}
public void EndPlacement(HitObject hitObject) => composer.Add(hitObject);
public void Delete(HitObject hitObject) => composer.Remove(hitObject);
}
}

View File

@ -0,0 +1,83 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Edit
{
public class EditorBeatmap<T> : IEditorBeatmap<T>
where T : HitObject
{
public event Action<HitObject> HitObjectAdded;
public event Action<HitObject> HitObjectRemoved;
private readonly Beatmap<T> beatmap;
public EditorBeatmap(Beatmap<T> beatmap)
{
this.beatmap = beatmap;
}
public BeatmapInfo BeatmapInfo
{
get => beatmap.BeatmapInfo;
set => beatmap.BeatmapInfo = value;
}
public BeatmapMetadata Metadata => beatmap.Metadata;
public ControlPointInfo ControlPointInfo => beatmap.ControlPointInfo;
public List<BreakPeriod> Breaks => beatmap.Breaks;
public double TotalBreakTime => beatmap.TotalBreakTime;
IReadOnlyList<T> IBeatmap<T>.HitObjects => beatmap.HitObjects;
IReadOnlyList<HitObject> IBeatmap.HitObjects => beatmap.HitObjects;
public IEnumerable<BeatmapStatistic> GetStatistics() => beatmap.GetStatistics();
public IBeatmap Clone() => (EditorBeatmap<T>)MemberwiseClone();
/// <summary>
/// Adds a <see cref="HitObject"/> to this <see cref="EditorBeatmap{T}"/>.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
public void Add(T hitObject)
{
// Preserve existing sorting order in the beatmap
var insertionIndex = beatmap.HitObjects.FindLastIndex(h => h.StartTime <= hitObject.StartTime);
beatmap.HitObjects.Insert(insertionIndex + 1, hitObject);
HitObjectAdded?.Invoke(hitObject);
}
/// <summary>
/// Removes a <see cref="HitObject"/> from this <see cref="EditorBeatmap{T}"/>.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
public void Remove(T hitObject)
{
if (beatmap.HitObjects.Remove(hitObject))
HitObjectRemoved?.Invoke(hitObject);
}
/// <summary>
/// Adds a <see cref="HitObject"/> to this <see cref="EditorBeatmap{T}"/>.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
public void Add(HitObject hitObject) => Add((T)hitObject);
/// <summary>
/// Removes a <see cref="HitObject"/> from this <see cref="EditorBeatmap{T}"/>.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> to add.</param>
public void Remove(HitObject hitObject) => Remove((T)hitObject);
}
}

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@ -0,0 +1,46 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Skinning;
using osu.Game.Storyboards;
namespace osu.Game.Screens.Edit
{
/// <summary>
/// Encapsulates a <see cref="WorkingBeatmap"/> while providing an overridden <see cref="Beatmap{TObject}"/>.
/// </summary>
/// <typeparam name="TObject"></typeparam>
public class EditorWorkingBeatmap<TObject> : IWorkingBeatmap
where TObject : HitObject
{
private readonly Beatmap<TObject> playableBeatmap;
private readonly WorkingBeatmap workingBeatmap;
public EditorWorkingBeatmap(Beatmap<TObject> playableBeatmap, WorkingBeatmap workingBeatmap)
{
this.playableBeatmap = playableBeatmap;
this.workingBeatmap = workingBeatmap;
}
public IBeatmap Beatmap => workingBeatmap.Beatmap;
public Texture Background => workingBeatmap.Background;
public Track Track => workingBeatmap.Track;
public Waveform Waveform => workingBeatmap.Waveform;
public Storyboard Storyboard => workingBeatmap.Storyboard;
public ISkin Skin => workingBeatmap.Skin;
public IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods) => playableBeatmap;
}
}

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@ -0,0 +1,36 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Edit
{
/// <summary>
/// Interface for the <see cref="IBeatmap"/> contained by the see <see cref="HitObjectComposer"/>.
/// Children of <see cref="HitObjectComposer"/> may resolve the beatmap via <see cref="IEditorBeatmap"/> or <see cref="IEditorBeatmap{T}"/>.
/// </summary>
public interface IEditorBeatmap : IBeatmap
{
/// <summary>
/// Invoked when a <see cref="HitObject"/> is added to this <see cref="IEditorBeatmap"/>.
/// </summary>
event Action<HitObject> HitObjectAdded;
/// <summary>
/// Invoked when a <see cref="HitObject"/> is removed from this <see cref="IEditorBeatmap"/>.
/// </summary>
event Action<HitObject> HitObjectRemoved;
}
/// <summary>
/// Interface for the <see cref="IBeatmap"/> contained by the see <see cref="HitObjectComposer"/>.
/// Children of <see cref="HitObjectComposer"/> may resolve the beatmap via <see cref="IEditorBeatmap"/> or <see cref="IEditorBeatmap{T}"/>.
/// </summary>
public interface IEditorBeatmap<out T> : IEditorBeatmap, IBeatmap<T>
where T : HitObject
{
}
}

View File

@ -9,6 +9,8 @@ using osu.Framework.Graphics.Shaders;
using osu.Game.Screens.Menu;
using osuTK;
using osu.Framework.Screens;
using osu.Game.Configuration;
using IntroSequence = osu.Game.Configuration.IntroSequence;
namespace osu.Game.Screens
{
@ -45,6 +47,8 @@ namespace osu.Game.Screens
private OsuScreen loadableScreen;
private ShaderPrecompiler precompiler;
private IntroSequence introSequence;
protected virtual OsuScreen CreateLoadableScreen()
{
if (showDisclaimer)
@ -53,7 +57,17 @@ namespace osu.Game.Screens
return getIntroSequence();
}
private IntroScreen getIntroSequence() => new IntroCircles();
private IntroScreen getIntroSequence()
{
switch (introSequence)
{
case IntroSequence.Circles:
return new IntroCircles();
default:
return new IntroTriangles();
}
}
protected virtual ShaderPrecompiler CreateShaderPrecompiler() => new ShaderPrecompiler();
@ -79,9 +93,10 @@ namespace osu.Game.Screens
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game)
private void load(OsuGameBase game, OsuConfigManager config)
{
showDisclaimer = game.IsDeployedBuild;
introSequence = config.Get<IntroSequence>(OsuSetting.IntroSequence);
}
/// <summary>

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@ -92,7 +92,7 @@ namespace osu.Game.Screens.Menu
{
EdgeSmoothness = new Vector2(1.5f, 0),
RelativeSizeAxes = Axes.Both,
Blending = BlendingMode.Additive,
Blending = BlendingParameters.Additive,
Colour = Color4.White,
Alpha = 0,
},

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