Make playlist beatmap and ruleset into bindables

This commit is contained in:
smoogipoo
2020-02-13 18:12:47 +09:00
parent 08d0a08d54
commit 91edadfe9d
17 changed files with 79 additions and 68 deletions

View File

@ -70,7 +70,7 @@ namespace osu.Game.Screens.Multi.Components
{
new OsuSpriteText
{
Text = new LocalisedString((beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist)),
Text = new LocalisedString((beatmap.Value.Metadata.ArtistUnicode, beatmap.Value.Metadata.Artist)),
Font = OsuFont.GetFont(size: TextSize),
},
new OsuSpriteText
@ -80,10 +80,10 @@ namespace osu.Game.Screens.Multi.Components
},
new OsuSpriteText
{
Text = new LocalisedString((beatmap.Metadata.TitleUnicode, beatmap.Metadata.Title)),
Text = new LocalisedString((beatmap.Value.Metadata.TitleUnicode, beatmap.Value.Metadata.Title)),
Font = OsuFont.GetFont(size: TextSize),
}
}, LinkAction.OpenBeatmap, beatmap.OnlineBeatmapID.ToString(), "Open beatmap");
}, LinkAction.OpenBeatmap, beatmap.Value.OnlineBeatmapID.ToString(), "Open beatmap");
}
}
}