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Make playlist beatmap and ruleset into bindables
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@ -70,7 +70,7 @@ namespace osu.Game.Screens.Multi.Components
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{
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new OsuSpriteText
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{
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Text = new LocalisedString((beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist)),
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Text = new LocalisedString((beatmap.Value.Metadata.ArtistUnicode, beatmap.Value.Metadata.Artist)),
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Font = OsuFont.GetFont(size: TextSize),
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},
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new OsuSpriteText
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@ -80,10 +80,10 @@ namespace osu.Game.Screens.Multi.Components
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},
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new OsuSpriteText
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{
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Text = new LocalisedString((beatmap.Metadata.TitleUnicode, beatmap.Metadata.Title)),
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Text = new LocalisedString((beatmap.Value.Metadata.TitleUnicode, beatmap.Value.Metadata.Title)),
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Font = OsuFont.GetFont(size: TextSize),
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}
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}, LinkAction.OpenBeatmap, beatmap.OnlineBeatmapID.ToString(), "Open beatmap");
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}, LinkAction.OpenBeatmap, beatmap.Value.OnlineBeatmapID.ToString(), "Open beatmap");
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}
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}
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}
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