Make playlist beatmap and ruleset into bindables

This commit is contained in:
smoogipoo
2020-02-13 18:12:47 +09:00
parent 08d0a08d54
commit 91edadfe9d
17 changed files with 79 additions and 68 deletions

View File

@ -56,7 +56,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("set name", () => Room.Name.Value = "Room name");
AddAssert("button disabled", () => !settings.ApplyButton.Enabled.Value);
AddStep("set beatmap", () => Room.Playlist.Add(new PlaylistItem { Beatmap = CreateBeatmap(Ruleset.Value).BeatmapInfo }));
AddStep("set beatmap", () => Room.Playlist.Add(new PlaylistItem { Beatmap = { Value = CreateBeatmap(Ruleset.Value).BeatmapInfo } }));
AddAssert("button enabled", () => settings.ApplyButton.Enabled.Value);
AddStep("clear name", () => Room.Name.Value = "");