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Move DrawableHitObject state management to base class
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@ -3,12 +3,10 @@
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using System;
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using osuTK;
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using osuTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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@ -60,14 +58,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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ApplyResult(r => r.Type = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss);
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}
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protected override void SkinChanged(ISkinSource skin, bool allowFallback)
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{
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base.SkinChanged(skin, allowFallback);
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if (HitObject is IHasComboInformation combo)
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AccentColour.Value = skin.GetValue<SkinConfiguration, Color4?>(s => s.ComboColours.Count > 0 ? s.ComboColours[combo.ComboIndex % s.ComboColours.Count] : (Color4?)null) ?? Color4.White;
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}
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protected override void UpdateState(ArmedState state)
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{
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using (BeginAbsoluteSequence(HitObject.StartTime - HitObject.TimePreempt))
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