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Rename SpeedAdjustment -> MultiplierControlPoint + reworking.
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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Mania.Timing
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{
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private readonly ScrollingAlgorithm scrollingAlgorithm;
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public ManiaSpeedAdjustmentContainer(SpeedAdjustment timingSection, ScrollingAlgorithm scrollingAlgorithm)
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public ManiaSpeedAdjustmentContainer(MultiplierControlPoint timingSection, ScrollingAlgorithm scrollingAlgorithm)
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: base(timingSection, Axes.Y)
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{
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this.scrollingAlgorithm = scrollingAlgorithm;
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@ -27,8 +27,8 @@ namespace osu.Game.Rulesets.Mania.Timing
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return;
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// This is very naive and can be improved, but is adequate for now
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LifetimeStart = TimingSection.Time - VisibleTimeRange;
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LifetimeEnd = TimingSection.Time + Content.Height * 2;
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LifetimeStart = MultiplierControlPoint.StartTime - VisibleTimeRange;
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LifetimeEnd = MultiplierControlPoint.StartTime + Content.Height * 2;
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}
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protected override DrawableTimingSection CreateTimingSection()
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@ -37,9 +37,9 @@ namespace osu.Game.Rulesets.Mania.Timing
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{
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default:
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case ScrollingAlgorithm.Basic:
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return new BasicScrollingDrawableTimingSection(TimingSection);
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return new BasicScrollingDrawableTimingSection(MultiplierControlPoint);
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case ScrollingAlgorithm.Gravity:
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return new GravityScrollingDrawableTimingSection(TimingSection);
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return new GravityScrollingDrawableTimingSection(MultiplierControlPoint);
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}
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}
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}
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