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Add stable sorting of storyboard elements
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@ -5,6 +5,7 @@ using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using osuTK;
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using osuTK.Graphics;
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using osu.Framework.Graphics;
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@ -38,6 +39,10 @@ namespace osu.Game.Beatmaps.Formats
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{
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this.storyboard = storyboard;
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base.ParseStreamInto(stream, storyboard);
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// OrderBy is used to guarantee that the parsing order of hitobjects with equal start times is maintained (stably-sorted)
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foreach (StoryboardLayer layer in storyboard.Layers)
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layer.Elements = layer.Elements.OrderBy(h => h.StartTime).ToList();
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}
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protected override void ParseLine(Storyboard storyboard, Section section, string line)
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