Add stable sorting of storyboard elements

This commit is contained in:
Dean Herbert
2019-03-26 16:16:28 +09:00
parent a63bcff5cc
commit 92184adef5
5 changed files with 18 additions and 11 deletions

View File

@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Graphics;
@ -38,6 +39,10 @@ namespace osu.Game.Beatmaps.Formats
{
this.storyboard = storyboard;
base.ParseStreamInto(stream, storyboard);
// OrderBy is used to guarantee that the parsing order of hitobjects with equal start times is maintained (stably-sorted)
foreach (StoryboardLayer layer in storyboard.Layers)
layer.Elements = layer.Elements.OrderBy(h => h.StartTime).ToList();
}
protected override void ParseLine(Storyboard storyboard, Section section, string line)