Naming adjustments

This commit is contained in:
EVAST9919
2019-06-07 01:43:26 +03:00
parent 2a303748e3
commit 923f9fb6cd
5 changed files with 54 additions and 54 deletions

View File

@ -12,11 +12,11 @@ using osuTK.Graphics;
namespace osu.Game.Overlays.Profile.Header.Components
{
public class GamemodeControl : TabControl<RulesetInfo>
public class ProfileRulesetSelector : TabControl<RulesetInfo>
{
protected override Dropdown<RulesetInfo> CreateDropdown() => null;
protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new GamemodeTabItem(value)
protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new RulesetTabItem(value)
{
AccentColour = AccentColour
};
@ -35,12 +35,12 @@ namespace osu.Game.Overlays.Profile.Header.Components
foreach (TabItem<RulesetInfo> tabItem in TabContainer)
{
((GamemodeTabItem)tabItem).AccentColour = value;
((RulesetTabItem)tabItem).AccentColour = value;
}
}
}
public GamemodeControl()
public ProfileRulesetSelector()
{
TabContainer.Masking = false;
TabContainer.Spacing = new Vector2(10, 0);
@ -62,7 +62,7 @@ namespace osu.Game.Overlays.Profile.Header.Components
{
foreach (TabItem<RulesetInfo> tabItem in TabContainer)
{
((GamemodeTabItem)tabItem).IsDefault = ((GamemodeTabItem)tabItem).Value.ShortName == gamemode;
((RulesetTabItem)tabItem).IsDefault = ((RulesetTabItem)tabItem).Value.ShortName == gamemode;
}
}
@ -70,9 +70,9 @@ namespace osu.Game.Overlays.Profile.Header.Components
{
foreach (TabItem<RulesetInfo> tabItem in TabContainer)
{
if (((GamemodeTabItem)tabItem).IsDefault)
if (((RulesetTabItem)tabItem).IsDefault)
{
Current.Value = ((GamemodeTabItem)tabItem).Value;
Current.Value = ((RulesetTabItem)tabItem).Value;
return;
}
}

View File

@ -15,7 +15,7 @@ using osuTK.Graphics;
namespace osu.Game.Overlays.Profile.Header.Components
{
public class GamemodeTabItem : TabItem<RulesetInfo>
public class RulesetTabItem : TabItem<RulesetInfo>
{
private readonly OsuSpriteText text;
private readonly SpriteIcon icon;
@ -52,7 +52,7 @@ namespace osu.Game.Overlays.Profile.Header.Components
}
}
public GamemodeTabItem(RulesetInfo value)
public RulesetTabItem(RulesetInfo value)
: base(value)
{
AutoSizeAxes = Axes.Both;