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Use FrameStabilityClock to denote current position on song progress
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@ -59,6 +59,8 @@ namespace osu.Game.Rulesets.UI
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/// </summary>
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public Container Overlays { get; private set; }
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public override GameplayClock FrameStableClock => frameStabilityContainer.GameplayClock;
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/// <summary>
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/// Invoked when a <see cref="JudgementResult"/> has been applied by a <see cref="DrawableHitObject"/>.
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/// </summary>
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@ -334,6 +336,11 @@ namespace osu.Game.Rulesets.UI
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/// </summary>
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public readonly BindableBool IsPaused = new BindableBool();
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/// <summary>
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/// The frame-stable clock which is being used for playfield display.
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/// </summary>
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public abstract GameplayClock FrameStableClock { get; }
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/// <summary>~
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/// The associated ruleset.
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/// </summary>
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