Use FrameStabilityClock to denote current position on song progress

This commit is contained in:
Dean Herbert
2019-05-09 18:06:11 +09:00
parent 5942072128
commit 9248e6290c
4 changed files with 35 additions and 13 deletions

View File

@ -59,6 +59,8 @@ namespace osu.Game.Rulesets.UI
/// </summary>
public Container Overlays { get; private set; }
public override GameplayClock FrameStableClock => frameStabilityContainer.GameplayClock;
/// <summary>
/// Invoked when a <see cref="JudgementResult"/> has been applied by a <see cref="DrawableHitObject"/>.
/// </summary>
@ -334,6 +336,11 @@ namespace osu.Game.Rulesets.UI
/// </summary>
public readonly BindableBool IsPaused = new BindableBool();
/// <summary>
/// The frame-stable clock which is being used for playfield display.
/// </summary>
public abstract GameplayClock FrameStableClock { get; }
/// <summary>~
/// The associated ruleset.
/// </summary>