Implement category dropdown for multiplayer

This commit is contained in:
smoogipoo
2020-07-10 17:26:42 +09:00
parent ed926de77f
commit 926279e39b
6 changed files with 63 additions and 44 deletions

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.IO.Network;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.Multi.Lounge.Components;
@ -9,39 +10,44 @@ namespace osu.Game.Online.API.Requests
{
public class GetRoomsRequest : APIRequest<List<Room>>
{
private readonly PrimaryFilter primaryFilter;
private readonly RoomStatusFilter statusFilter;
private readonly RoomCategoryFilter categoryFilter;
public GetRoomsRequest(PrimaryFilter primaryFilter)
public GetRoomsRequest(RoomStatusFilter statusFilter, RoomCategoryFilter categoryFilter)
{
this.primaryFilter = primaryFilter;
this.statusFilter = statusFilter;
this.categoryFilter = categoryFilter;
}
protected override string Target
protected override WebRequest CreateWebRequest()
{
get
var req = base.CreateWebRequest();
switch (statusFilter)
{
string target = "rooms";
case RoomStatusFilter.Owned:
req.AddParameter("mode", "owned");
break;
switch (primaryFilter)
{
case PrimaryFilter.Open:
break;
case RoomStatusFilter.Participated:
req.AddParameter("mode", "participated");
break;
case PrimaryFilter.Owned:
target += "/owned";
break;
case PrimaryFilter.Participated:
target += "/participated";
break;
case PrimaryFilter.RecentlyEnded:
target += "/ended";
break;
}
return target;
case RoomStatusFilter.RecentlyEnded:
req.AddParameter("mode", "ended");
break;
}
switch (categoryFilter)
{
case RoomCategoryFilter.Spotlight:
req.AddParameter("category", "spotlight");
break;
}
return req;
}
protected override string Target => "rooms";
}
}