From ee1c3d42d884167d1657027ca9dad17704df7231 Mon Sep 17 00:00:00 2001 From: iiSaLMaN Date: Tue, 20 Aug 2019 21:11:26 +0300 Subject: [PATCH 001/294] Add spinner tick judgement --- .../Judgements/OsuSpinnerTickJudgement.cs | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) create mode 100644 osu.Game.Rulesets.Osu/Judgements/OsuSpinnerTickJudgement.cs diff --git a/osu.Game.Rulesets.Osu/Judgements/OsuSpinnerTickJudgement.cs b/osu.Game.Rulesets.Osu/Judgements/OsuSpinnerTickJudgement.cs new file mode 100644 index 0000000000..f9cac7a2c1 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Judgements/OsuSpinnerTickJudgement.cs @@ -0,0 +1,18 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Rulesets.Scoring; + +namespace osu.Game.Rulesets.Osu.Judgements +{ + public class OsuSpinnerTickJudgement : OsuJudgement + { + internal bool HasBonusPoints; + + public override bool AffectsCombo => false; + + protected override int NumericResultFor(HitResult result) => 100 + (HasBonusPoints ? 1000 : 0); + + protected override double HealthIncreaseFor(HitResult result) => 0; + } +} From bb4178fa037a2b9a4d361b7a89715958d773db3e Mon Sep 17 00:00:00 2001 From: iiSaLMaN Date: Tue, 20 Aug 2019 21:17:27 +0300 Subject: [PATCH 002/294] Add drawable spinner ticks implementation --- .../Objects/Drawables/DrawableSpinnerTick.cs | 49 +++++++++++++++++++ osu.Game.Rulesets.Osu/Objects/Spinner.cs | 11 +++++ osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs | 19 +++++++ .../Replays/OsuAutoGeneratorBase.cs | 2 +- 4 files changed, 80 insertions(+), 1 deletion(-) create mode 100644 osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs create mode 100644 osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs new file mode 100644 index 0000000000..9c316591a9 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs @@ -0,0 +1,49 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Audio; +using osu.Framework.Bindables; +using osu.Game.Rulesets.Osu.Judgements; +using osu.Game.Rulesets.Scoring; + +namespace osu.Game.Rulesets.Osu.Objects.Drawables +{ + public class DrawableSpinnerTick : DrawableOsuHitObject + { + private readonly BindableDouble bonusSampleVolume = new BindableDouble(); + + private bool hasBonusPoints; + + /// + /// Whether this judgement has a bonus of 1,000 points additional to the numeric result. + /// Should be set when a spin occured after the spinner has completed. + /// + public bool HasBonusPoints + { + get => hasBonusPoints; + internal set + { + hasBonusPoints = value; + + bonusSampleVolume.Value = value ? 1 : 0; + ((OsuSpinnerTickJudgement)Result.Judgement).HasBonusPoints = value; + } + } + + public override bool DisplayResult => false; + + public DrawableSpinnerTick(SpinnerTick spinnerTick) + : base(spinnerTick) + { + } + + protected override void LoadComplete() + { + base.LoadComplete(); + + Samples.AddAdjustment(AdjustableProperty.Volume, bonusSampleVolume); + } + + public void TriggerResult(HitResult result) => ApplyResult(r => r.Type = result); + } +} diff --git a/osu.Game.Rulesets.Osu/Objects/Spinner.cs b/osu.Game.Rulesets.Osu/Objects/Spinner.cs index 8a2fd3b7aa..c32ec7be1c 100644 --- a/osu.Game.Rulesets.Osu/Objects/Spinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Spinner.cs @@ -7,6 +7,8 @@ using osu.Game.Rulesets.Objects.Types; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Osu.Judgements; +using osu.Game.Rulesets.Osu.Replays; +using osuTK; namespace osu.Game.Rulesets.Osu.Objects { @@ -30,6 +32,15 @@ namespace osu.Game.Rulesets.Osu.Objects SpinsRequired = (int)Math.Max(1, SpinsRequired * 0.6); } + protected override void CreateNestedHitObjects() + { + base.CreateNestedHitObjects(); + + var maximumSpins = OsuAutoGeneratorBase.SPIN_RADIUS * (Duration / 1000) / MathHelper.TwoPi; + for (int i = 0; i < maximumSpins; i++) + AddNested(new SpinnerTick()); + } + public override Judgement CreateJudgement() => new OsuJudgement(); } } diff --git a/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs b/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs new file mode 100644 index 0000000000..18a3dc771b --- /dev/null +++ b/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs @@ -0,0 +1,19 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Audio; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Osu.Judgements; + +namespace osu.Game.Rulesets.Osu.Objects +{ + public class SpinnerTick : OsuHitObject + { + public SpinnerTick() + { + Samples.Add(new HitSampleInfo { Name = "spinnerbonus" }); + } + + public override Judgement CreateJudgement() => new OsuSpinnerTickJudgement(); + } +} diff --git a/osu.Game.Rulesets.Osu/Replays/OsuAutoGeneratorBase.cs b/osu.Game.Rulesets.Osu/Replays/OsuAutoGeneratorBase.cs index 9ab358ee12..3356a0fbe0 100644 --- a/osu.Game.Rulesets.Osu/Replays/OsuAutoGeneratorBase.cs +++ b/osu.Game.Rulesets.Osu/Replays/OsuAutoGeneratorBase.cs @@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Replays /// protected static readonly Vector2 SPINNER_CENTRE = OsuPlayfield.BASE_SIZE / 2; - protected const float SPIN_RADIUS = 50; + public const float SPIN_RADIUS = 50; /// /// The time in ms between each ReplayFrame. From 07795c9922cc4b3ce5197010b03fc53e0b1f565b Mon Sep 17 00:00:00 2001 From: iiSaLMaN Date: Tue, 20 Aug 2019 21:50:49 +0300 Subject: [PATCH 003/294] Add logic to gain bonus score from spinner ticks --- .../Objects/Drawables/DrawableSpinner.cs | 43 +++++++++++++++++++ 1 file changed, 43 insertions(+) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index a0bd301fdb..d166d6b845 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -12,7 +12,9 @@ using osu.Game.Graphics; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Allocation; using osu.Framework.Bindables; +using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics.Sprites; +using osu.Game.Graphics.Sprites; using osu.Game.Screens.Ranking; using osu.Game.Rulesets.Scoring; @@ -22,6 +24,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { protected readonly Spinner Spinner; + private readonly Container ticks; + private readonly OsuSpriteText bonusCounter; + public readonly SpinnerDisc Disc; public readonly SpinnerTicks Ticks; private readonly SpinnerSpmCounter spmCounter; @@ -58,6 +63,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables InternalChildren = new Drawable[] { + ticks = new Container(), circleContainer = new Container { AutoSizeAxes = Axes.Both, @@ -115,8 +121,24 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Origin = Anchor.Centre, Y = 120, Alpha = 0 + }, + bonusCounter = new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Y = -120, + Font = OsuFont.Numeric.With(size: 24), + Alpha = 0, } }; + + foreach (var tick in Spinner.NestedHitObjects.OfType()) + { + var drawableTick = new DrawableSpinnerTick(tick); + + ticks.Add(drawableTick); + AddNested(drawableTick); + } } [BackgroundDependencyLoader] @@ -182,6 +204,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables base.Update(); } + private int currentSpins; + protected override void UpdateAfterChildren() { base.UpdateAfterChildren(); @@ -190,6 +214,22 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Ticks.Rotation = Disc.Rotation; spmCounter.SetRotation(Disc.RotationAbsolute); + var newSpins = (int)(Disc.RotationAbsolute / 360) - currentSpins; + + for (int i = currentSpins; i < currentSpins + newSpins; i++) + { + if (i < 0 || i >= ticks.Count) + break; + + var tick = ticks[i]; + + tick.HasBonusPoints = Progress >= 1 && i > Spinner.SpinsRequired; + + tick.TriggerResult(HitResult.Great); + } + + currentSpins += newSpins; + float relativeCircleScale = Spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight; Disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, Easing.OutQuint); @@ -232,6 +272,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables break; } + if (state != ArmedState.Idle) + Schedule(() => NestedHitObjects.Where(t => !t.IsHit).OfType().ForEach(t => t.TriggerResult(HitResult.Miss))); + Expire(); } } From e4179fe4403232aa5663c80c7ee21800a20bd204 Mon Sep 17 00:00:00 2001 From: iiSaLMaN Date: Tue, 20 Aug 2019 21:51:32 +0300 Subject: [PATCH 004/294] Show bonus text if contains bonus points (1,000) --- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index d166d6b845..b97f4e0a57 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -225,6 +225,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables tick.HasBonusPoints = Progress >= 1 && i > Spinner.SpinsRequired; + if (tick.HasBonusPoints) + bonusCounter + .TransformTextTo($"{(i - Spinner.SpinsRequired) * 1000}") + .FadeOutFromOne(1500) + .ScaleTo(1.5f).ScaleTo(1f, 1000, Easing.OutQuint); + tick.TriggerResult(HitResult.Great); } From dbf4884cbc64c736b16d334a2ed29e3f7780ce5b Mon Sep 17 00:00:00 2001 From: iiSaLMaN Date: Tue, 20 Aug 2019 21:52:13 +0300 Subject: [PATCH 005/294] Adjust test spinner rotation --- osu.Game.Rulesets.Osu.Tests/TestSceneSpinner.cs | 10 +++------- 1 file changed, 3 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinner.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinner.cs index 3ed3f3e981..6e0745d125 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinner.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinner.cs @@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Tests private class TestDrawableSpinner : DrawableSpinner { - private bool auto; + private readonly bool auto; public TestDrawableSpinner(Spinner s, bool auto) : base(s) @@ -74,12 +74,8 @@ namespace osu.Game.Rulesets.Osu.Tests protected override void CheckForResult(bool userTriggered, double timeOffset) { - if (auto && !userTriggered && Time.Current > Spinner.StartTime + Spinner.Duration / 2 && Progress < 1) - { - // force completion only once to not break human interaction - Disc.RotationAbsolute = Spinner.SpinsRequired * 360; - auto = false; - } + if (auto && !userTriggered && Time.Current > Spinner.StartTime) + Disc.RotationAbsolute += Progress >= 1 ? 10 : (float)(Spinner.Duration / 120); base.CheckForResult(userTriggered, timeOffset); } From 6b7cb46ddaf9518e9f876535a86f385ed0db1a26 Mon Sep 17 00:00:00 2001 From: iiSaLMaN Date: Sat, 7 Sep 2019 17:27:02 +0300 Subject: [PATCH 006/294] Add null hit windows --- osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs b/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs index 18a3dc771b..c2104e68ee 100644 --- a/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs @@ -4,6 +4,7 @@ using osu.Game.Audio; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Osu.Judgements; +using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Osu.Objects { @@ -15,5 +16,7 @@ namespace osu.Game.Rulesets.Osu.Objects } public override Judgement CreateJudgement() => new OsuSpinnerTickJudgement(); + + protected override HitWindows CreateHitWindows() => null; } } From 33f4a6897cd315ba7e3790378a586a9adf424b1d Mon Sep 17 00:00:00 2001 From: iiSaLMaN Date: Sat, 7 Sep 2019 18:01:15 +0300 Subject: [PATCH 007/294] Assign to the text property directly --- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index fc1e410d5f..62cec0f124 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -226,10 +226,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables tick.HasBonusPoints = Progress >= 1 && i > Spinner.SpinsRequired; if (tick.HasBonusPoints) + { + bonusCounter.Text = $"{(i - Spinner.SpinsRequired) * 1000}"; bonusCounter - .TransformTextTo($"{(i - Spinner.SpinsRequired) * 1000}") .FadeOutFromOne(1500) .ScaleTo(1.5f).ScaleTo(1f, 1000, Easing.OutQuint); + } tick.TriggerResult(HitResult.Great); } From 5d2fe8733997295bbbecee0cdbc947440e305d06 Mon Sep 17 00:00:00 2001 From: iiSaLMaN Date: Mon, 14 Oct 2019 00:38:45 +0300 Subject: [PATCH 008/294] Use empty hit windows for spinner ticks --- osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs b/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs index c2104e68ee..318e8e71a2 100644 --- a/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs @@ -17,6 +17,6 @@ namespace osu.Game.Rulesets.Osu.Objects public override Judgement CreateJudgement() => new OsuSpinnerTickJudgement(); - protected override HitWindows CreateHitWindows() => null; + protected override HitWindows CreateHitWindows() => HitWindows.Empty; } } From 68e370ce7cd72c51a7eda6f9863ed37b0f86b3d5 Mon Sep 17 00:00:00 2001 From: iiSaLMaN Date: Mon, 14 Oct 2019 00:39:20 +0300 Subject: [PATCH 009/294] Set spinner tick start time to allow result reverting --- .../Objects/Drawables/DrawableSpinnerTick.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs index 9c316591a9..21cf7b3acb 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs @@ -44,6 +44,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Samples.AddAdjustment(AdjustableProperty.Volume, bonusSampleVolume); } - public void TriggerResult(HitResult result) => ApplyResult(r => r.Type = result); + public void TriggerResult(HitResult result) + { + HitObject.StartTime = Time.Current; + ApplyResult(r => r.Type = result); + } } } From a75ae14cb20efca1673d863001736361c29c07f8 Mon Sep 17 00:00:00 2001 From: iiSaLMaN Date: Mon, 14 Oct 2019 00:40:36 +0300 Subject: [PATCH 010/294] Use foreach loop to avoid too long lines --- .../Objects/Drawables/DrawableSpinner.cs | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index 08e64b7ecf..965303ba7a 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -12,7 +12,6 @@ using osu.Game.Graphics; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Allocation; using osu.Framework.Bindables; -using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics.Sprites; using osu.Game.Rulesets.Scoring; @@ -279,7 +278,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables } if (state != ArmedState.Idle) - Schedule(() => NestedHitObjects.Where(t => !t.IsHit).OfType().ForEach(t => t.TriggerResult(HitResult.Miss))); + { + Schedule(() => + { + foreach (var tick in ticks.Where(t => !t.IsHit)) + tick.TriggerResult(HitResult.Miss); + }); + } } } } From a8514ecd0f220f39c214e13cd89409f1a6694c3e Mon Sep 17 00:00:00 2001 From: iiSaLMaN Date: Mon, 14 Oct 2019 00:43:46 +0300 Subject: [PATCH 011/294] Add tests ensuring correct spinner ticks score results --- .../TestSceneSpinnerRotation.cs | 45 ++++++++++++++++--- 1 file changed, 40 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs index cded7f0e95..b03788a7d6 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs @@ -15,6 +15,8 @@ using osu.Game.Tests.Visual; using osuTK; using System.Collections.Generic; using System.Linq; +using osu.Game.Rulesets.Scoring; +using osu.Game.Screens.Play; using static osu.Game.Tests.Visual.OsuTestScene.ClockBackedTestWorkingBeatmap; namespace osu.Game.Rulesets.Osu.Tests @@ -28,6 +30,8 @@ namespace osu.Game.Rulesets.Osu.Tests protected override bool Autoplay => true; + protected override Player CreatePlayer(Ruleset ruleset) => new ScoreExposedPlayer(); + protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap) { var working = new ClockBackedTestWorkingBeatmap(beatmap, new FramedClock(new ManualClock { Rate = 1 }), audioManager); @@ -69,6 +73,32 @@ namespace osu.Game.Rulesets.Osu.Tests AddAssert("is rotation absolute almost same", () => Precision.AlmostEquals(drawableSpinner.Disc.RotationAbsolute, estimatedRotation, 100)); } + [Test] + public void TestSpinnerNormalBonusRewinding() + { + addSeekStep(1000); + + AddAssert("player score matching expected bonus score", () => + { + // multipled by 2 to nullify the score multiplier. (autoplay mod selected) + var totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value * 2; + return totalScore == (int)(drawableSpinner.Disc.RotationAbsolute / 360) * 100; + }); + + addSeekStep(0); + + AddAssert("player score is 0", () => ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value == 0); + } + + [Test] + public void TestSpinnerCompleteBonusRewinding() + { + addSeekStep(2500); + addSeekStep(0); + + AddAssert("player score is 0", () => ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value == 0); + } + private void addSeekStep(double time) { AddStep($"seek to {time}", () => track.Seek(time)); @@ -85,12 +115,17 @@ namespace osu.Game.Rulesets.Osu.Tests Position = new Vector2(256, 192), EndTime = 5000, }, - // placeholder object to avoid hitting the results screen - new HitObject - { - StartTime = 99999, - } } }; + + private class ScoreExposedPlayer : TestPlayer + { + public new ScoreProcessor ScoreProcessor => base.ScoreProcessor; + + public ScoreExposedPlayer() + : base(false, false) + { + } + } } } From 10e1e512fd45abf199bea01c8d70ebfa2337df4c Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Thu, 12 Dec 2019 15:15:16 +0300 Subject: [PATCH 012/294] Update the nested hitobject logic inline with new implementation --- .../Objects/Drawables/DrawableSpinner.cs | 32 ++++++++++++++++--- 1 file changed, 27 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index 39330f08c3..2c21b4244a 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -15,6 +15,7 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics.Sprites; +using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Ranking; @@ -131,16 +132,37 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Alpha = 0, } }; + } - foreach (var tick in Spinner.NestedHitObjects.OfType()) + protected override void AddNestedHitObject(DrawableHitObject hitObject) + { + base.AddNestedHitObject(hitObject); + + switch (hitObject) { - var drawableTick = new DrawableSpinnerTick(tick); - - ticks.Add(drawableTick); - AddNestedHitObject(drawableTick); + case DrawableSpinnerTick tick: + ticks.Add(tick); + break; } } + protected override void ClearNestedHitObjects() + { + base.ClearNestedHitObjects(); + ticks.Clear(); + } + + protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject) + { + switch (hitObject) + { + case SpinnerTick tick: + return new DrawableSpinnerTick(tick); + } + + return base.CreateNestedHitObject(hitObject); + } + [BackgroundDependencyLoader] private void load(OsuColour colours) { From 949ab4e0d3889e4ea88850b49715c1e3f8cc46d2 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 25 Dec 2019 05:34:12 +0300 Subject: [PATCH 013/294] Move spinner bonus scoring to it's own component class Also fixes counter rewinding issue and does optimizations. --- .../Objects/Drawables/DrawableSpinner.cs | 42 +-------- .../Objects/Drawables/DrawableSpinnerTick.cs | 10 ++- .../Drawables/Pieces/SpinnerBonusComponent.cs | 90 +++++++++++++++++++ 3 files changed, 100 insertions(+), 42 deletions(-) create mode 100644 osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBonusComponent.cs diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index f7f4275d2a..86e8840425 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -26,11 +26,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables protected readonly Spinner Spinner; private readonly Container ticks; - private readonly OsuSpriteText bonusCounter; public readonly SpinnerDisc Disc; public readonly SpinnerTicks Ticks; public readonly SpinnerSpmCounter SpmCounter; + private readonly SpinnerBonusComponent bonusComponent; private readonly Container mainContainer; @@ -123,13 +123,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Y = 120, Alpha = 0 }, - bonusCounter = new OsuSpriteText + bonusComponent = new SpinnerBonusComponent(this, ticks) { Anchor = Anchor.Centre, Origin = Anchor.Centre, Y = -120, - Font = OsuFont.Numeric.With(size: 24), - Alpha = 0, } }; } @@ -226,8 +224,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables base.Update(); } - private int currentSpins; - protected override void UpdateAfterChildren() { base.UpdateAfterChildren(); @@ -235,30 +231,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables circle.Rotation = Disc.Rotation; Ticks.Rotation = Disc.Rotation; SpmCounter.SetRotation(Disc.RotationAbsolute); - - var newSpins = (int)(Disc.RotationAbsolute / 360) - currentSpins; - - for (int i = currentSpins; i < currentSpins + newSpins; i++) - { - if (i < 0 || i >= ticks.Count) - break; - - var tick = ticks[i]; - - tick.HasBonusPoints = Progress >= 1 && i > Spinner.SpinsRequired; - - if (tick.HasBonusPoints) - { - bonusCounter.Text = $"{(i - Spinner.SpinsRequired) * 1000}"; - bonusCounter - .FadeOutFromOne(1500) - .ScaleTo(1.5f).ScaleTo(1f, 1000, Easing.OutQuint); - } - - tick.TriggerResult(HitResult.Great); - } - - currentSpins += newSpins; + bonusComponent.UpdateRotation(Disc.RotationAbsolute); float relativeCircleScale = Spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight; Disc.ScaleTo(relativeCircleScale + (1 - relativeCircleScale) * Progress, 200, Easing.OutQuint); @@ -299,15 +272,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables sequence.ScaleTo(Scale * 0.8f, 320, Easing.In); break; } - - if (state != ArmedState.Idle) - { - Schedule(() => - { - foreach (var tick in ticks.Where(t => !t.IsHit)) - tick.TriggerResult(HitResult.Miss); - }); - } } } } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs index 21cf7b3acb..6512a9526e 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs @@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables /// /// Whether this judgement has a bonus of 1,000 points additional to the numeric result. - /// Should be set when a spin occured after the spinner has completed. + /// Set when a spin occured after the spinner has completed. /// public bool HasBonusPoints { @@ -44,10 +44,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Samples.AddAdjustment(AdjustableProperty.Volume, bonusSampleVolume); } - public void TriggerResult(HitResult result) + /// + /// Apply a judgement result. + /// + /// Whether to apply a result, otherwise. + internal void TriggerResult(bool hit) { HitObject.StartTime = Time.Current; - ApplyResult(r => r.Type = result); + ApplyResult(r => r.Type = hit ? HitResult.Great : HitResult.Miss); } } } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBonusComponent.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBonusComponent.cs new file mode 100644 index 0000000000..5c96751b3a --- /dev/null +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBonusComponent.cs @@ -0,0 +1,90 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Linq; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Objects.Drawables; + +namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces +{ + /// + /// A component that tracks spinner spins and add bonus score for it. + /// + public class SpinnerBonusComponent : CompositeDrawable + { + private readonly DrawableSpinner drawableSpinner; + private readonly Container ticks; + private readonly OsuSpriteText bonusCounter; + + public SpinnerBonusComponent(DrawableSpinner drawableSpinner, Container ticks) + { + this.drawableSpinner = drawableSpinner; + this.ticks = ticks; + + drawableSpinner.OnNewResult += onNewResult; + + AutoSizeAxes = Axes.Both; + InternalChild = bonusCounter = new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Font = OsuFont.Numeric.With(size: 24), + Alpha = 0, + }; + } + + private int currentSpins; + + public void UpdateRotation(double rotation) + { + if (ticks.Count == 0) + return; + + int spinsRequired = ((Spinner)drawableSpinner.HitObject).SpinsRequired; + + int newSpins = Math.Clamp((int)(rotation / 360), 0, ticks.Count - 1); + int direction = Math.Sign(newSpins - currentSpins); + + while (currentSpins != newSpins) + { + var tick = ticks[currentSpins]; + + if (direction >= 0) + { + tick.HasBonusPoints = currentSpins > spinsRequired; + tick.TriggerResult(true); + } + + if (tick.HasBonusPoints) + { + bonusCounter.Text = $"{1000 * (currentSpins - spinsRequired)}"; + bonusCounter.FadeOutFromOne(1500); + bonusCounter.ScaleTo(1.5f).Then().ScaleTo(1f, 1000, Easing.OutQuint); + } + + currentSpins += direction; + } + } + + private void onNewResult(DrawableHitObject hitObject, JudgementResult result) + { + if (!result.HasResult || hitObject != drawableSpinner) + return; + + // Trigger a miss result for remaining ticks to avoid infinite gameplay. + foreach (var tick in ticks.Where(t => !t.IsHit)) + tick.TriggerResult(false); + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + drawableSpinner.OnNewResult -= onNewResult; + } + } +} From b7565f5943f05247b6469491f052dd6287c95db3 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 25 Dec 2019 05:36:58 +0300 Subject: [PATCH 014/294] Remove unnecessary using directive --- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index 86e8840425..edcaa947ac 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -14,7 +14,6 @@ using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; -using osu.Game.Graphics.Sprites; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Ranking; From f893d523f52554b57b390b3f4ee25d302bef9831 Mon Sep 17 00:00:00 2001 From: Endrik Tombak Date: Sun, 19 Apr 2020 12:23:41 +0300 Subject: [PATCH 015/294] User setting for always playing first combo break --- osu.Game/Configuration/OsuConfigManager.cs | 2 ++ .../Settings/Sections/Gameplay/GeneralSettings.cs | 6 ++++++ osu.Game/Screens/Play/ComboEffects.cs | 14 +++++++++++--- 3 files changed, 19 insertions(+), 3 deletions(-) diff --git a/osu.Game/Configuration/OsuConfigManager.cs b/osu.Game/Configuration/OsuConfigManager.cs index 9d31bc9bba..10d11f967e 100644 --- a/osu.Game/Configuration/OsuConfigManager.cs +++ b/osu.Game/Configuration/OsuConfigManager.cs @@ -91,6 +91,7 @@ namespace osu.Game.Configuration Set(OsuSetting.FadePlayfieldWhenHealthLow, true); Set(OsuSetting.KeyOverlay, false); Set(OsuSetting.PositionalHitSounds, true); + Set(OsuSetting.AlwaysPlayComboBreak, false); Set(OsuSetting.ScoreMeter, ScoreMeterType.HitErrorBoth); Set(OsuSetting.FloatingComments, false); @@ -180,6 +181,7 @@ namespace osu.Game.Configuration ShowStoryboard, KeyOverlay, PositionalHitSounds, + AlwaysPlayComboBreak, ScoreMeter, FloatingComments, ShowInterface, diff --git a/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs b/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs index 93a02ea0e4..f3534e4625 100644 --- a/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs @@ -67,6 +67,12 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay LabelText = "Positional hitsounds", Bindable = config.GetBindable(OsuSetting.PositionalHitSounds) }, + new SettingsCheckbox + { + LabelText = "Always play first combo break sound", + Keywords = new[] { "regardless", "combobreak.wav" }, + Bindable = config.GetBindable(OsuSetting.AlwaysPlayComboBreak) + }, new SettingsEnumDropdown { LabelText = "Score meter type", diff --git a/osu.Game/Screens/Play/ComboEffects.cs b/osu.Game/Screens/Play/ComboEffects.cs index 1c4ac921f0..c56ee35cec 100644 --- a/osu.Game/Screens/Play/ComboEffects.cs +++ b/osu.Game/Screens/Play/ComboEffects.cs @@ -5,6 +5,7 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics.Containers; using osu.Game.Audio; +using osu.Game.Configuration; using osu.Game.Rulesets.Scoring; using osu.Game.Skinning; @@ -16,27 +17,34 @@ namespace osu.Game.Screens.Play private SkinnableSound comboBreakSample; + private Bindable alwaysPlay; + private bool firstTime = true; + public ComboEffects(ScoreProcessor processor) { this.processor = processor; } [BackgroundDependencyLoader] - private void load() + private void load(OsuConfigManager config) { InternalChild = comboBreakSample = new SkinnableSound(new SampleInfo("combobreak")); + alwaysPlay = config.GetBindable(OsuSetting.AlwaysPlayComboBreak); } protected override void LoadComplete() { base.LoadComplete(); - processor.Combo.BindValueChanged(onComboChange, true); + processor.Combo.BindValueChanged(onComboChange); } private void onComboChange(ValueChangedEvent combo) { - if (combo.NewValue == 0 && combo.OldValue > 20) + if (combo.NewValue == 0 && (combo.OldValue > 20 || alwaysPlay.Value && firstTime)) + { comboBreakSample?.Play(); + firstTime = false; + } } } } From 2feaf2c74a9e6ccdff263a597157abf483180229 Mon Sep 17 00:00:00 2001 From: BananeVolante Date: Fri, 12 Jun 2020 19:17:52 +0200 Subject: [PATCH 016/294] added music during pause --- osu.Game/Screens/Play/Player.cs | 15 +++++++++++++++ 1 file changed, 15 insertions(+) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 83991ad027..e37cf9a348 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -78,6 +78,8 @@ namespace osu.Game.Screens.Play private IAPIProvider api { get; set; } private SampleChannel sampleRestart; + + private SampleChannel samplePause; public BreakOverlay BreakOverlay; @@ -161,6 +163,9 @@ namespace osu.Game.Screens.Play return; sampleRestart = audio.Samples.Get(@"Gameplay/restart"); + + samplePause = audio.Samples.Get(@"Gameplay/pause-loop"); + samplePause.Looping = true; mouseWheelDisabled = config.GetBindable(OsuSetting.MouseDisableWheel); @@ -407,7 +412,11 @@ namespace osu.Game.Screens.Play if (canPause) Pause(); else + { + samplePause?.Stop(); + Logger.LogPrint(@"_______sample stopped in performUserRequestedExit"); this.Exit(); + } } /// @@ -416,6 +425,8 @@ namespace osu.Game.Screens.Play /// public void Restart() { + Logger.LogPrint(@"_______sample stopped in Restart"); + samplePause?.Stop(); sampleRestart?.Play(); RestartRequested?.Invoke(); @@ -564,6 +575,8 @@ namespace osu.Game.Screens.Play GameplayClockContainer.Stop(); PauseOverlay.Show(); lastPauseActionTime = GameplayClockContainer.GameplayClock.CurrentTime; + + samplePause?.Play(); } public void Resume() @@ -583,6 +596,8 @@ namespace osu.Game.Screens.Play { GameplayClockContainer.Start(); IsResuming = false; + Logger.LogPrint(@"_______sample stopped in Resume"); + samplePause?.Stop(); } } From 6fd8548f79a772d90b08cefd4e508d32d92d3c5f Mon Sep 17 00:00:00 2001 From: BananeVolante Date: Sat, 13 Jun 2020 10:13:41 +0200 Subject: [PATCH 017/294] no longer crash if the restart sample isn't found --- osu.Game/Screens/Play/Player.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index e37cf9a348..4025bbd442 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -165,7 +165,7 @@ namespace osu.Game.Screens.Play sampleRestart = audio.Samples.Get(@"Gameplay/restart"); samplePause = audio.Samples.Get(@"Gameplay/pause-loop"); - samplePause.Looping = true; + if(samplePause != null) { samplePause.Looping = true; } mouseWheelDisabled = config.GetBindable(OsuSetting.MouseDisableWheel); From 8b8f2dfda2ebfad979ce7fa148d824a80db7b418 Mon Sep 17 00:00:00 2001 From: BananeVolante Date: Sat, 13 Jun 2020 10:31:54 +0200 Subject: [PATCH 018/294] Removed duplicate samplepause.stop() calls, removed test lines Since restart() always call perform immediate exit when the function lead to a restart, there is no need to stop the pause sample in restart --- osu.Game/Screens/Play/Player.cs | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 4025bbd442..f9e18db581 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -414,7 +414,6 @@ namespace osu.Game.Screens.Play else { samplePause?.Stop(); - Logger.LogPrint(@"_______sample stopped in performUserRequestedExit"); this.Exit(); } } @@ -425,8 +424,6 @@ namespace osu.Game.Screens.Play /// public void Restart() { - Logger.LogPrint(@"_______sample stopped in Restart"); - samplePause?.Stop(); sampleRestart?.Play(); RestartRequested?.Invoke(); @@ -596,7 +593,7 @@ namespace osu.Game.Screens.Play { GameplayClockContainer.Start(); IsResuming = false; - Logger.LogPrint(@"_______sample stopped in Resume"); + samplePause?.Stop(); } } From 794b8673e21b7ccc60e7bac938426c48e3a6abc9 Mon Sep 17 00:00:00 2001 From: BananeVolante Date: Sat, 13 Jun 2020 10:56:02 +0200 Subject: [PATCH 019/294] formated using dotnet format --- osu.Game/Screens/Play/Player.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index f9e18db581..ce7bb60048 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -78,7 +78,7 @@ namespace osu.Game.Screens.Play private IAPIProvider api { get; set; } private SampleChannel sampleRestart; - + private SampleChannel samplePause; public BreakOverlay BreakOverlay; @@ -163,9 +163,9 @@ namespace osu.Game.Screens.Play return; sampleRestart = audio.Samples.Get(@"Gameplay/restart"); - + samplePause = audio.Samples.Get(@"Gameplay/pause-loop"); - if(samplePause != null) { samplePause.Looping = true; } + if (samplePause != null) { samplePause.Looping = true; } mouseWheelDisabled = config.GetBindable(OsuSetting.MouseDisableWheel); From 04c1efe298681c82da4b2342b9d0bb78e432d2ff Mon Sep 17 00:00:00 2001 From: BananeVolante Date: Sat, 13 Jun 2020 14:33:55 +0200 Subject: [PATCH 020/294] resolved issues with inspect code script --- osu.Game/Screens/Play/Player.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index ce7bb60048..d5e9c54e04 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -165,7 +165,8 @@ namespace osu.Game.Screens.Play sampleRestart = audio.Samples.Get(@"Gameplay/restart"); samplePause = audio.Samples.Get(@"Gameplay/pause-loop"); - if (samplePause != null) { samplePause.Looping = true; } + if (samplePause != null) + samplePause.Looping = true; mouseWheelDisabled = config.GetBindable(OsuSetting.MouseDisableWheel); From a4eb6c81c5a90b15d298fe705cc0699c98da1772 Mon Sep 17 00:00:00 2001 From: BananeVolante Date: Mon, 22 Jun 2020 13:40:31 +0200 Subject: [PATCH 021/294] undid changes to the file --- osu.Game/Screens/Play/Player.cs | 27 +++++++++++++-------------- 1 file changed, 13 insertions(+), 14 deletions(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index d5e9c54e04..b6d87e658b 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -5,11 +5,13 @@ using System; using System.Collections.Generic; using System.IO; using System.Linq; +using Humanizer; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Graphics.Audio; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Events; using osu.Framework.Logging; @@ -78,9 +80,7 @@ namespace osu.Game.Screens.Play private IAPIProvider api { get; set; } private SampleChannel sampleRestart; - - private SampleChannel samplePause; - + public BreakOverlay BreakOverlay; private BreakTracker breakTracker; @@ -164,10 +164,6 @@ namespace osu.Game.Screens.Play sampleRestart = audio.Samples.Get(@"Gameplay/restart"); - samplePause = audio.Samples.Get(@"Gameplay/pause-loop"); - if (samplePause != null) - samplePause.Looping = true; - mouseWheelDisabled = config.GetBindable(OsuSetting.MouseDisableWheel); DrawableRuleset = ruleset.CreateDrawableRulesetWith(playableBeatmap, Mods.Value); @@ -414,7 +410,6 @@ namespace osu.Game.Screens.Play Pause(); else { - samplePause?.Stop(); this.Exit(); } } @@ -569,21 +564,20 @@ namespace osu.Game.Screens.Play DrawableRuleset.CancelResume(); IsResuming = false; } - GameplayClockContainer.Stop(); PauseOverlay.Show(); lastPauseActionTime = GameplayClockContainer.GameplayClock.CurrentTime; - - samplePause?.Play(); + } public void Resume() { if (!canResume) return; + IsResuming = true; PauseOverlay.Hide(); - + // breaks and time-based conditions may allow instant resume. if (breakTracker.IsBreakTime.Value) completeResume(); @@ -594,8 +588,6 @@ namespace osu.Game.Screens.Play { GameplayClockContainer.Start(); IsResuming = false; - - samplePause?.Stop(); } } @@ -672,7 +664,9 @@ namespace osu.Game.Screens.Play // as we are no longer the current screen, we cannot guarantee the track is still usable. GameplayClockContainer?.StopUsingBeatmapClock(); + fadeOut(); + return base.OnExiting(next); } @@ -717,7 +711,12 @@ namespace osu.Game.Screens.Play Background.EnableUserDim.Value = false; storyboardReplacesBackground.Value = false; } + #endregion + } + + + } From 9dea96e5fdff2a741af29b10948be6a65d63d634 Mon Sep 17 00:00:00 2001 From: BananeVolante Date: Mon, 22 Jun 2020 14:02:21 +0200 Subject: [PATCH 022/294] added pause sound with fading --- osu.Game/Screens/Play/PauseOverlay.cs | 39 ++++++++++++++++++++++++++- 1 file changed, 38 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/PauseOverlay.cs b/osu.Game/Screens/Play/PauseOverlay.cs index 6cc6027a03..6cca0c47fd 100644 --- a/osu.Game/Screens/Play/PauseOverlay.cs +++ b/osu.Game/Screens/Play/PauseOverlay.cs @@ -3,9 +3,18 @@ using System; using System.Linq; +using System.Runtime.CompilerServices; +using Microsoft.CodeAnalysis.CSharp.Syntax; +using NUnit.Framework.Internal; using osu.Framework.Allocation; +using osu.Framework.Audio; +using osu.Framework.Audio.Sample; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Audio; using osu.Game.Graphics; using osuTK.Graphics; +using osu.Framework.Logging; + namespace osu.Game.Screens.Play { @@ -16,14 +25,42 @@ namespace osu.Game.Screens.Play public override string Header => "paused"; public override string Description => "you're not going to do what i think you're going to do, are ya?"; + private DrawableSample pauseLoop; + protected override Action BackAction => () => InternalButtons.Children.First().Click(); [BackgroundDependencyLoader] - private void load(OsuColour colours) + private void load(OsuColour colours, AudioManager audio) { AddButton("Continue", colours.Green, () => OnResume?.Invoke()); AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke()); AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke()); + + var sampleChannel = audio.Samples.Get(@"Gameplay/pause-loop"); + if (sampleChannel != null) + { + AddInternal(pauseLoop = new DrawableSample(sampleChannel) + { + Looping = true, + }); + pauseLoop?.VolumeTo(0.0f); + pauseLoop?.Play(); + } } + + + protected override void PopIn() + { + base.PopIn(); + pauseLoop?.VolumeTo(1.0f, 400, Easing.InQuint); + } + + protected override void PopOut() + { + base.PopOut(); + pauseLoop?.VolumeTo(0.0f); + } + + } } From 836386d03ba0da92f7b625d3cc361110512d15a8 Mon Sep 17 00:00:00 2001 From: BananeVolante Date: Mon, 22 Jun 2020 15:22:13 +0200 Subject: [PATCH 023/294] removed duplicate lines --- osu.Game/Screens/Play/PauseOverlay.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Play/PauseOverlay.cs b/osu.Game/Screens/Play/PauseOverlay.cs index 6cca0c47fd..fc4e509c2c 100644 --- a/osu.Game/Screens/Play/PauseOverlay.cs +++ b/osu.Game/Screens/Play/PauseOverlay.cs @@ -14,7 +14,7 @@ using osu.Framework.Graphics.Audio; using osu.Game.Graphics; using osuTK.Graphics; using osu.Framework.Logging; - +using SharpCompress.Common; namespace osu.Game.Screens.Play { @@ -43,7 +43,6 @@ namespace osu.Game.Screens.Play { Looping = true, }); - pauseLoop?.VolumeTo(0.0f); pauseLoop?.Play(); } } @@ -58,7 +57,7 @@ namespace osu.Game.Screens.Play protected override void PopOut() { base.PopOut(); - pauseLoop?.VolumeTo(0.0f); + pauseLoop.VolumeTo(0.0f); } From 624ad65806da84f82078cc188bc80c2feb4d0d54 Mon Sep 17 00:00:00 2001 From: BananeVolante Date: Tue, 23 Jun 2020 13:09:24 +0200 Subject: [PATCH 024/294] formating --- osu.Game/Screens/Play/PauseOverlay.cs | 17 +++++------------ osu.Game/Screens/Play/Player.cs | 18 +++--------------- 2 files changed, 8 insertions(+), 27 deletions(-) diff --git a/osu.Game/Screens/Play/PauseOverlay.cs b/osu.Game/Screens/Play/PauseOverlay.cs index fc4e509c2c..191bf0d901 100644 --- a/osu.Game/Screens/Play/PauseOverlay.cs +++ b/osu.Game/Screens/Play/PauseOverlay.cs @@ -3,18 +3,12 @@ using System; using System.Linq; -using System.Runtime.CompilerServices; -using Microsoft.CodeAnalysis.CSharp.Syntax; -using NUnit.Framework.Internal; using osu.Framework.Allocation; using osu.Framework.Audio; -using osu.Framework.Audio.Sample; using osu.Framework.Graphics; using osu.Framework.Graphics.Audio; using osu.Game.Graphics; using osuTK.Graphics; -using osu.Framework.Logging; -using SharpCompress.Common; namespace osu.Game.Screens.Play { @@ -37,17 +31,18 @@ namespace osu.Game.Screens.Play AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke()); var sampleChannel = audio.Samples.Get(@"Gameplay/pause-loop"); + if (sampleChannel != null) { - AddInternal(pauseLoop = new DrawableSample(sampleChannel) + pauseLoop = new DrawableSample(sampleChannel) { Looping = true, - }); + }; + AddInternal(pauseLoop); pauseLoop?.Play(); } } - protected override void PopIn() { base.PopIn(); @@ -57,9 +52,7 @@ namespace osu.Game.Screens.Play protected override void PopOut() { base.PopOut(); - pauseLoop.VolumeTo(0.0f); + pauseLoop?.VolumeTo(0.0f); } - - } } diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index ce790e1315..d3b88e56ae 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -5,13 +5,11 @@ using System; using System.Collections.Generic; using System.IO; using System.Linq; -using Humanizer; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; -using osu.Framework.Graphics.Audio; using osu.Framework.Graphics.Containers; using osu.Framework.Input.Events; using osu.Framework.Logging; @@ -80,7 +78,7 @@ namespace osu.Game.Screens.Play private IAPIProvider api { get; set; } private SampleChannel sampleRestart; - + public BreakOverlay BreakOverlay; private BreakTracker breakTracker; @@ -412,9 +410,7 @@ namespace osu.Game.Screens.Play if (canPause) Pause(); else - { this.Exit(); - } } /// @@ -567,20 +563,19 @@ namespace osu.Game.Screens.Play DrawableRuleset.CancelResume(); IsResuming = false; } + GameplayClockContainer.Stop(); PauseOverlay.Show(); lastPauseActionTime = GameplayClockContainer.GameplayClock.CurrentTime; - } public void Resume() { if (!canResume) return; - IsResuming = true; PauseOverlay.Hide(); - + // breaks and time-based conditions may allow instant resume. if (breakTracker.IsBreakTime.Value) completeResume(); @@ -671,9 +666,7 @@ namespace osu.Game.Screens.Play // as we are no longer the current screen, we cannot guarantee the track is still usable. GameplayClockContainer?.StopUsingBeatmapClock(); - fadeOut(); - return base.OnExiting(next); } @@ -718,12 +711,7 @@ namespace osu.Game.Screens.Play Background.EnableUserDim.Value = false; storyboardReplacesBackground.Value = false; } - #endregion - } - - - } From 68f078c9e67d4239eaf02575e58c81b120e44197 Mon Sep 17 00:00:00 2001 From: Sebastian Krajewski Date: Sun, 5 Jan 2020 22:11:37 +0100 Subject: [PATCH 025/294] Replace logo-triangles.mp4 with shadered logo-triangles.png --- osu.Game/Screens/Menu/IntroTriangles.cs | 9 +- osu.Game/Screens/Menu/LazerLogo.cs | 109 ++++++++++++++++++++++++ 2 files changed, 113 insertions(+), 5 deletions(-) create mode 100644 osu.Game/Screens/Menu/LazerLogo.cs diff --git a/osu.Game/Screens/Menu/IntroTriangles.cs b/osu.Game/Screens/Menu/IntroTriangles.cs index 9be74a0fd9..36f00a13ef 100644 --- a/osu.Game/Screens/Menu/IntroTriangles.cs +++ b/osu.Game/Screens/Menu/IntroTriangles.cs @@ -3,7 +3,6 @@ using System; using System.Collections.Generic; -using System.IO; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; @@ -12,7 +11,6 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Textures; -using osu.Framework.Graphics.Video; using osu.Framework.Utils; using osu.Framework.Timing; using osu.Game.Graphics; @@ -88,7 +86,7 @@ namespace osu.Game.Screens.Menu private RulesetFlow rulesets; private Container rulesetsScale; private Container logoContainerSecondary; - private Drawable lazerLogo; + private LazerLogo lazerLogo; private GlitchingTriangles triangles; @@ -139,10 +137,10 @@ namespace osu.Game.Screens.Menu RelativeSizeAxes = Axes.Both, Anchor = Anchor.Centre, Origin = Anchor.Centre, - Child = lazerLogo = new LazerLogo(textures.GetStream("Menu/logo-triangles.mp4")) + Child = lazerLogo = new LazerLogo() { Anchor = Anchor.Centre, - Origin = Anchor.Centre, + Origin = Anchor.Centre } }, }; @@ -218,6 +216,7 @@ namespace osu.Game.Screens.Menu // matching flyte curve y = 0.25x^2 + (max(0, x - 0.7) / 0.3) ^ 5 lazerLogo.FadeIn().ScaleTo(scale_start).Then().Delay(logo_scale_duration * 0.7f).ScaleTo(scale_start - scale_adjust, logo_scale_duration * 0.3f, Easing.InQuint); + lazerLogo.Start(logo_1, logo_scale_duration); logoContainerSecondary.ScaleTo(scale_start).Then().ScaleTo(scale_start - scale_adjust * 0.25f, logo_scale_duration, Easing.InQuad); } diff --git a/osu.Game/Screens/Menu/LazerLogo.cs b/osu.Game/Screens/Menu/LazerLogo.cs new file mode 100644 index 0000000000..ab9c82bc58 --- /dev/null +++ b/osu.Game/Screens/Menu/LazerLogo.cs @@ -0,0 +1,109 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.OpenGL.Vertices; +using osu.Framework.Graphics.Primitives; +using osu.Framework.Graphics.Shaders; +using osu.Framework.Graphics.Textures; +using osu.Framework.MathUtils; +using osuTK; + +namespace osu.Game.Screens.Menu +{ + public class LazerLogo : Drawable + { + private IShader shader; + private Texture texture; + + private double startTime = -1000; + private double animationTime = -1000; + + private float animation; + private float highlight; + + public LazerLogo() + { + Size = new Vector2(960); + } + + [BackgroundDependencyLoader] + private void load(ShaderManager shaders, TextureStore textures) + { + shader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"LazerLogo"); + texture = textures.Get("Menu/logo-triangles.png"); + } + + public void Start(double delay, double duration) + { + startTime = Clock.CurrentTime + delay; + animationTime = duration; + } + + public override bool IsPresent => true; + + protected override void Update() + { + base.Update(); + + if (animationTime < 0) return; + + highlight = Clock.CurrentTime < startTime + 0.4 * animationTime + ? Interpolation.ValueAt(Clock.CurrentTime, 0f, 1f, startTime, startTime + animationTime * 1.07, Easing.OutCirc) + : Interpolation.ValueAt(Clock.CurrentTime, 0.6f, 1f, startTime, startTime + animationTime * 0.9); + + animation = Clock.CurrentTime < startTime + 0.5 * animationTime + ? Interpolation.ValueAt(Clock.CurrentTime, 0f, 0.8f, startTime, startTime + animationTime * 1.23, Easing.OutQuart) + : Interpolation.ValueAt(Clock.CurrentTime, 0.4f, 1f, startTime, startTime + animationTime); + } + + protected override DrawNode CreateDrawNode() => new LazerLogoDrawNode(this); + + private class LazerLogoDrawNode : DrawNode + { + protected new LazerLogo Source => (LazerLogo)base.Source; + + private IShader shader; + private Texture texture; + private Quad screenSpaceDrawQuad; + private float animation; + private float highlight; + + public LazerLogoDrawNode(LazerLogo source) + : base(source) + { + } + + public override void ApplyState() + { + base.ApplyState(); + + shader = Source.shader; + texture = Source.texture; + screenSpaceDrawQuad = Source.ScreenSpaceDrawQuad; + animation = Source.animation; + highlight = Source.highlight; + } + + protected virtual void Blit(Action vertexAction) + { + DrawQuad(texture, screenSpaceDrawQuad, DrawColourInfo.Colour, null, vertexAction); + } + + public override void Draw(Action vertexAction) + { + base.Draw(vertexAction); + + shader.Bind(); + shader.GetUniform("highlight").Value = highlight; + shader.GetUniform("animation").Value = animation; + + Blit(vertexAction); + + shader.Unbind(); + } + } + } +} From 53107973a33a82bf5b1b70bb158d293b183536eb Mon Sep 17 00:00:00 2001 From: BananeVolante <42553638+BananeVolante@users.noreply.github.com> Date: Wed, 24 Jun 2020 14:01:13 +0200 Subject: [PATCH 026/294] merged 2 lines Co-authored-by: Salman Ahmed --- osu.Game/Screens/Play/PauseOverlay.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Play/PauseOverlay.cs b/osu.Game/Screens/Play/PauseOverlay.cs index 191bf0d901..2656ef1ebd 100644 --- a/osu.Game/Screens/Play/PauseOverlay.cs +++ b/osu.Game/Screens/Play/PauseOverlay.cs @@ -34,11 +34,10 @@ namespace osu.Game.Screens.Play if (sampleChannel != null) { - pauseLoop = new DrawableSample(sampleChannel) + AddInternal(pauseLoop = new DrawableSample(sampleChannel) { Looping = true, - }; - AddInternal(pauseLoop); + }); pauseLoop?.Play(); } } From 768e28faba318a3c2ef46fbce030ffb52d98b060 Mon Sep 17 00:00:00 2001 From: jorolf Date: Wed, 24 Jun 2020 14:11:38 +0200 Subject: [PATCH 027/294] generalize and simplify animation --- .../UserInterface/TestSceneHueAnimation.cs | 29 +++++ osu.Game/Graphics/Sprites/HueAnimation.cs | 75 ++++++++++++ osu.Game/Screens/Menu/IntroTriangles.cs | 45 ++++++-- osu.Game/Screens/Menu/LazerLogo.cs | 109 ------------------ 4 files changed, 141 insertions(+), 117 deletions(-) create mode 100644 osu.Game.Tests/Visual/UserInterface/TestSceneHueAnimation.cs create mode 100644 osu.Game/Graphics/Sprites/HueAnimation.cs delete mode 100644 osu.Game/Screens/Menu/LazerLogo.cs diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneHueAnimation.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneHueAnimation.cs new file mode 100644 index 0000000000..582849a053 --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneHueAnimation.cs @@ -0,0 +1,29 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Textures; +using osu.Game.Graphics.Sprites; + +namespace osu.Game.Tests.Visual.UserInterface +{ + [TestFixture] + public class TestSceneHueAnimation : OsuTestScene + { + [BackgroundDependencyLoader] + private void load(TextureStore textures) + { + HueAnimation anim; + + Add(anim = new HueAnimation + { + Texture = textures.Get("Intro/Triangles/logo-triangles.png"), + Colour = Colour4.White, + }); + + AddSliderStep("Progress", 0f, 1f, 0f, newValue => anim.AnimationProgress = newValue); + } + } +} diff --git a/osu.Game/Graphics/Sprites/HueAnimation.cs b/osu.Game/Graphics/Sprites/HueAnimation.cs new file mode 100644 index 0000000000..55a167cf59 --- /dev/null +++ b/osu.Game/Graphics/Sprites/HueAnimation.cs @@ -0,0 +1,75 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.OpenGL.Vertices; +using osu.Framework.Graphics.Shaders; +using osu.Framework.Graphics.Sprites; +using osu.Framework.Graphics.Textures; +using osuTK; + +namespace osu.Game.Graphics.Sprites +{ + public class HueAnimation : Sprite + { + public HueAnimation() + { + Size = new Vector2(960); + } + + [BackgroundDependencyLoader] + private void load(ShaderManager shaders, TextureStore textures) + { + TextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"HueAnimation"); + RoundedTextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"HueAnimation"); // Masking isn't supported for now + } + + private float animationProgress; + + public float AnimationProgress + { + get => animationProgress; + set + { + if (animationProgress == value) return; + + animationProgress = value; + Invalidate(Invalidation.DrawInfo); + } + } + + public override bool IsPresent => true; + + protected override DrawNode CreateDrawNode() => new HueAnimationDrawNode(this); + + private class HueAnimationDrawNode : SpriteDrawNode + { + protected new HueAnimation Source => (HueAnimation)base.Source; + + private float progress; + + public HueAnimationDrawNode(HueAnimation source) + : base(source) + { + } + + public override void ApplyState() + { + base.ApplyState(); + + progress = Source.animationProgress; + } + + protected override void Blit(Action vertexAction) + { + Shader.GetUniform("progress").UpdateValue(ref progress); + + base.Blit(vertexAction); + } + + protected override bool CanDrawOpaqueInterior => false; + } + } +} diff --git a/osu.Game/Screens/Menu/IntroTriangles.cs b/osu.Game/Screens/Menu/IntroTriangles.cs index 36f00a13ef..53eb0eb270 100644 --- a/osu.Game/Screens/Menu/IntroTriangles.cs +++ b/osu.Game/Screens/Menu/IntroTriangles.cs @@ -6,6 +6,7 @@ using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; +using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Screens; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -137,7 +138,7 @@ namespace osu.Game.Screens.Menu RelativeSizeAxes = Axes.Both, Anchor = Anchor.Centre, Origin = Anchor.Centre, - Child = lazerLogo = new LazerLogo() + Child = lazerLogo = new LazerLogo { Anchor = Anchor.Centre, Origin = Anchor.Centre @@ -216,7 +217,13 @@ namespace osu.Game.Screens.Menu // matching flyte curve y = 0.25x^2 + (max(0, x - 0.7) / 0.3) ^ 5 lazerLogo.FadeIn().ScaleTo(scale_start).Then().Delay(logo_scale_duration * 0.7f).ScaleTo(scale_start - scale_adjust, logo_scale_duration * 0.3f, Easing.InQuint); - lazerLogo.Start(logo_1, logo_scale_duration); + + lazerLogo.TransformTo(nameof(LazerLogo.Highlight), 0.6f, logo_scale_duration * 0.4f, Easing.OutCirc).Then() + .TransformTo(nameof(LazerLogo.Highlight), 1f, logo_scale_duration * 0.4f); + + lazerLogo.TransformTo(nameof(LazerLogo.Animation), 0.4f, logo_scale_duration * 0.5f, Easing.OutQuart).Then() + .TransformTo(nameof(LazerLogo.Animation), 1f, logo_scale_duration * 0.4f); + logoContainerSecondary.ScaleTo(scale_start).Then().ScaleTo(scale_start - scale_adjust * 0.25f, logo_scale_duration, Easing.InQuad); } @@ -258,20 +265,42 @@ namespace osu.Game.Screens.Menu private class LazerLogo : CompositeDrawable { - private readonly Stream videoStream; + private HueAnimation highlight, animation; - public LazerLogo(Stream videoStream) + public float Highlight + { + get => highlight.AnimationProgress; + set => highlight.AnimationProgress = value; + } + + public float Animation + { + get => animation.AnimationProgress; + set => animation.AnimationProgress = value; + } + + public LazerLogo() { - this.videoStream = videoStream; Size = new Vector2(960); } [BackgroundDependencyLoader] - private void load() + private void load(TextureStore textures) { - InternalChild = new Video(videoStream) + const string lazer_logo_texture = @"Intro/Triangles/logo-triangles"; + + InternalChildren = new Drawable[] { - RelativeSizeAxes = Axes.Both, + highlight = new HueAnimation + { + Texture = textures.Get(lazer_logo_texture), + Colour = OsuColour.Gray(0.6f).Opacity(0.8f), + }, + animation = new HueAnimation + { + Texture = textures.Get(lazer_logo_texture), + Colour = Color4.White.Opacity(0.8f), + }, }; } } diff --git a/osu.Game/Screens/Menu/LazerLogo.cs b/osu.Game/Screens/Menu/LazerLogo.cs deleted file mode 100644 index ab9c82bc58..0000000000 --- a/osu.Game/Screens/Menu/LazerLogo.cs +++ /dev/null @@ -1,109 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using osu.Framework.Allocation; -using osu.Framework.Graphics; -using osu.Framework.Graphics.OpenGL.Vertices; -using osu.Framework.Graphics.Primitives; -using osu.Framework.Graphics.Shaders; -using osu.Framework.Graphics.Textures; -using osu.Framework.MathUtils; -using osuTK; - -namespace osu.Game.Screens.Menu -{ - public class LazerLogo : Drawable - { - private IShader shader; - private Texture texture; - - private double startTime = -1000; - private double animationTime = -1000; - - private float animation; - private float highlight; - - public LazerLogo() - { - Size = new Vector2(960); - } - - [BackgroundDependencyLoader] - private void load(ShaderManager shaders, TextureStore textures) - { - shader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"LazerLogo"); - texture = textures.Get("Menu/logo-triangles.png"); - } - - public void Start(double delay, double duration) - { - startTime = Clock.CurrentTime + delay; - animationTime = duration; - } - - public override bool IsPresent => true; - - protected override void Update() - { - base.Update(); - - if (animationTime < 0) return; - - highlight = Clock.CurrentTime < startTime + 0.4 * animationTime - ? Interpolation.ValueAt(Clock.CurrentTime, 0f, 1f, startTime, startTime + animationTime * 1.07, Easing.OutCirc) - : Interpolation.ValueAt(Clock.CurrentTime, 0.6f, 1f, startTime, startTime + animationTime * 0.9); - - animation = Clock.CurrentTime < startTime + 0.5 * animationTime - ? Interpolation.ValueAt(Clock.CurrentTime, 0f, 0.8f, startTime, startTime + animationTime * 1.23, Easing.OutQuart) - : Interpolation.ValueAt(Clock.CurrentTime, 0.4f, 1f, startTime, startTime + animationTime); - } - - protected override DrawNode CreateDrawNode() => new LazerLogoDrawNode(this); - - private class LazerLogoDrawNode : DrawNode - { - protected new LazerLogo Source => (LazerLogo)base.Source; - - private IShader shader; - private Texture texture; - private Quad screenSpaceDrawQuad; - private float animation; - private float highlight; - - public LazerLogoDrawNode(LazerLogo source) - : base(source) - { - } - - public override void ApplyState() - { - base.ApplyState(); - - shader = Source.shader; - texture = Source.texture; - screenSpaceDrawQuad = Source.ScreenSpaceDrawQuad; - animation = Source.animation; - highlight = Source.highlight; - } - - protected virtual void Blit(Action vertexAction) - { - DrawQuad(texture, screenSpaceDrawQuad, DrawColourInfo.Colour, null, vertexAction); - } - - public override void Draw(Action vertexAction) - { - base.Draw(vertexAction); - - shader.Bind(); - shader.GetUniform("highlight").Value = highlight; - shader.GetUniform("animation").Value = animation; - - Blit(vertexAction); - - shader.Unbind(); - } - } - } -} From 2e8f30461f63db8c651b20a463f8e4f34ae23c8a Mon Sep 17 00:00:00 2001 From: BananeVolante Date: Wed, 24 Jun 2020 14:22:12 +0200 Subject: [PATCH 028/294] play/stops music when entering the pause overlay, instead of letting it play silently in the background --- osu.Game/Screens/Play/PauseOverlay.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/PauseOverlay.cs b/osu.Game/Screens/Play/PauseOverlay.cs index 2656ef1ebd..8b35c69aa7 100644 --- a/osu.Game/Screens/Play/PauseOverlay.cs +++ b/osu.Game/Screens/Play/PauseOverlay.cs @@ -38,13 +38,13 @@ namespace osu.Game.Screens.Play { Looping = true, }); - pauseLoop?.Play(); } } protected override void PopIn() { base.PopIn(); + pauseLoop?.Play(); pauseLoop?.VolumeTo(1.0f, 400, Easing.InQuint); } @@ -52,6 +52,7 @@ namespace osu.Game.Screens.Play { base.PopOut(); pauseLoop?.VolumeTo(0.0f); + pauseLoop?.Stop(); } } } From 6f0ec36407510e54c49b4cef6710bf620c35a564 Mon Sep 17 00:00:00 2001 From: jorolf Date: Wed, 24 Jun 2020 16:27:00 +0200 Subject: [PATCH 029/294] remove size from hue animation --- .../Visual/UserInterface/TestSceneHueAnimation.cs | 6 ++++-- osu.Game/Graphics/Sprites/HueAnimation.cs | 6 ------ osu.Game/Screens/Menu/IntroTriangles.cs | 2 ++ 3 files changed, 6 insertions(+), 8 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneHueAnimation.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneHueAnimation.cs index 582849a053..85ddfb08f9 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneHueAnimation.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneHueAnimation.cs @@ -13,13 +13,15 @@ namespace osu.Game.Tests.Visual.UserInterface public class TestSceneHueAnimation : OsuTestScene { [BackgroundDependencyLoader] - private void load(TextureStore textures) + private void load(LargeTextureStore textures) { HueAnimation anim; Add(anim = new HueAnimation { - Texture = textures.Get("Intro/Triangles/logo-triangles.png"), + RelativeSizeAxes = Axes.Both, + FillMode = FillMode.Fit, + Texture = textures.Get("Intro/Triangles/logo-triangles"), Colour = Colour4.White, }); diff --git a/osu.Game/Graphics/Sprites/HueAnimation.cs b/osu.Game/Graphics/Sprites/HueAnimation.cs index 55a167cf59..4f2bafe27f 100644 --- a/osu.Game/Graphics/Sprites/HueAnimation.cs +++ b/osu.Game/Graphics/Sprites/HueAnimation.cs @@ -8,17 +8,11 @@ using osu.Framework.Graphics.OpenGL.Vertices; using osu.Framework.Graphics.Shaders; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; -using osuTK; namespace osu.Game.Graphics.Sprites { public class HueAnimation : Sprite { - public HueAnimation() - { - Size = new Vector2(960); - } - [BackgroundDependencyLoader] private void load(ShaderManager shaders, TextureStore textures) { diff --git a/osu.Game/Screens/Menu/IntroTriangles.cs b/osu.Game/Screens/Menu/IntroTriangles.cs index 53eb0eb270..95fc101094 100644 --- a/osu.Game/Screens/Menu/IntroTriangles.cs +++ b/osu.Game/Screens/Menu/IntroTriangles.cs @@ -293,11 +293,13 @@ namespace osu.Game.Screens.Menu { highlight = new HueAnimation { + RelativeSizeAxes = Axes.Both, Texture = textures.Get(lazer_logo_texture), Colour = OsuColour.Gray(0.6f).Opacity(0.8f), }, animation = new HueAnimation { + RelativeSizeAxes = Axes.Both, Texture = textures.Get(lazer_logo_texture), Colour = Color4.White.Opacity(0.8f), }, From 1409ace282035eb5c5b01e5d2e099049c0dad829 Mon Sep 17 00:00:00 2001 From: jorolf Date: Thu, 25 Jun 2020 00:59:12 +0200 Subject: [PATCH 030/294] apply suggestions --- osu.Game/Graphics/Sprites/HueAnimation.cs | 4 ++-- osu.Game/Screens/Menu/IntroTriangles.cs | 26 +++++++++++------------ 2 files changed, 15 insertions(+), 15 deletions(-) diff --git a/osu.Game/Graphics/Sprites/HueAnimation.cs b/osu.Game/Graphics/Sprites/HueAnimation.cs index 4f2bafe27f..82ac1aad36 100644 --- a/osu.Game/Graphics/Sprites/HueAnimation.cs +++ b/osu.Game/Graphics/Sprites/HueAnimation.cs @@ -40,7 +40,7 @@ namespace osu.Game.Graphics.Sprites private class HueAnimationDrawNode : SpriteDrawNode { - protected new HueAnimation Source => (HueAnimation)base.Source; + private HueAnimation source => (HueAnimation)base.Source; private float progress; @@ -53,7 +53,7 @@ namespace osu.Game.Graphics.Sprites { base.ApplyState(); - progress = Source.animationProgress; + progress = source.animationProgress; } protected override void Blit(Action vertexAction) diff --git a/osu.Game/Screens/Menu/IntroTriangles.cs b/osu.Game/Screens/Menu/IntroTriangles.cs index 95fc101094..2074fc7081 100644 --- a/osu.Game/Screens/Menu/IntroTriangles.cs +++ b/osu.Game/Screens/Menu/IntroTriangles.cs @@ -218,11 +218,11 @@ namespace osu.Game.Screens.Menu // matching flyte curve y = 0.25x^2 + (max(0, x - 0.7) / 0.3) ^ 5 lazerLogo.FadeIn().ScaleTo(scale_start).Then().Delay(logo_scale_duration * 0.7f).ScaleTo(scale_start - scale_adjust, logo_scale_duration * 0.3f, Easing.InQuint); - lazerLogo.TransformTo(nameof(LazerLogo.Highlight), 0.6f, logo_scale_duration * 0.4f, Easing.OutCirc).Then() - .TransformTo(nameof(LazerLogo.Highlight), 1f, logo_scale_duration * 0.4f); + lazerLogo.TransformTo(nameof(LazerLogo.OutlineHighlight), 0.6f, logo_scale_duration * 0.4f, Easing.OutCirc).Then() + .TransformTo(nameof(LazerLogo.OutlineHighlight), 1f, logo_scale_duration * 0.4f); - lazerLogo.TransformTo(nameof(LazerLogo.Animation), 0.4f, logo_scale_duration * 0.5f, Easing.OutQuart).Then() - .TransformTo(nameof(LazerLogo.Animation), 1f, logo_scale_duration * 0.4f); + lazerLogo.TransformTo(nameof(LazerLogo.Outline), 0.4f, logo_scale_duration * 0.5f, Easing.OutQuart).Then() + .TransformTo(nameof(LazerLogo.Outline), 1f, logo_scale_duration * 0.4f); logoContainerSecondary.ScaleTo(scale_start).Then().ScaleTo(scale_start - scale_adjust * 0.25f, logo_scale_duration, Easing.InQuad); } @@ -265,18 +265,18 @@ namespace osu.Game.Screens.Menu private class LazerLogo : CompositeDrawable { - private HueAnimation highlight, animation; + private HueAnimation outlineHighlight, outline; - public float Highlight + public float OutlineHighlight { - get => highlight.AnimationProgress; - set => highlight.AnimationProgress = value; + get => outlineHighlight.AnimationProgress; + set => outlineHighlight.AnimationProgress = value; } - public float Animation + public float Outline { - get => animation.AnimationProgress; - set => animation.AnimationProgress = value; + get => outline.AnimationProgress; + set => outline.AnimationProgress = value; } public LazerLogo() @@ -291,13 +291,13 @@ namespace osu.Game.Screens.Menu InternalChildren = new Drawable[] { - highlight = new HueAnimation + outlineHighlight = new HueAnimation { RelativeSizeAxes = Axes.Both, Texture = textures.Get(lazer_logo_texture), Colour = OsuColour.Gray(0.6f).Opacity(0.8f), }, - animation = new HueAnimation + outline = new HueAnimation { RelativeSizeAxes = Axes.Both, Texture = textures.Get(lazer_logo_texture), From 9e5cc1b7a2d19bc7974065d9ed515425acf559dc Mon Sep 17 00:00:00 2001 From: BananeVolante Date: Thu, 25 Jun 2020 13:26:42 +0200 Subject: [PATCH 031/294] added skin support for the pause loop --- osu.Game/Screens/Play/PauseOverlay.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/PauseOverlay.cs b/osu.Game/Screens/Play/PauseOverlay.cs index 8b35c69aa7..fc13743fe5 100644 --- a/osu.Game/Screens/Play/PauseOverlay.cs +++ b/osu.Game/Screens/Play/PauseOverlay.cs @@ -7,7 +7,9 @@ using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Graphics; using osu.Framework.Graphics.Audio; +using osu.Game.Audio; using osu.Game.Graphics; +using osu.Game.Skinning; using osuTK.Graphics; namespace osu.Game.Screens.Play @@ -24,13 +26,13 @@ namespace osu.Game.Screens.Play protected override Action BackAction => () => InternalButtons.Children.First().Click(); [BackgroundDependencyLoader] - private void load(OsuColour colours, AudioManager audio) + private void load(OsuColour colours, AudioManager audio, SkinManager skins) { AddButton("Continue", colours.Green, () => OnResume?.Invoke()); AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke()); AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke()); - var sampleChannel = audio.Samples.Get(@"Gameplay/pause-loop"); + var sampleChannel = skins.GetSample(new SampleInfo("pause-loop")) ?? audio.Samples.Get(@"Gameplay/pause-loop"); if (sampleChannel != null) { From 7d2d6a52c92a6871d9443f1700721eb837716d0e Mon Sep 17 00:00:00 2001 From: BananeVolante Date: Thu, 25 Jun 2020 18:58:04 +0200 Subject: [PATCH 032/294] now uses SkinnableSample instead of Drawable sample Still does not support switching skins after Pause overlay loading, there will be no sound for the first pause (works fine the the nexts) Also, the pause loop seems to play for approximately 1 second when exiting the screens via restart or quit finally, since SkinnableSound does not play a sound if its aggregate volume is at 0, i had turn up the volume a bit before playing the loop --- osu.Game/Screens/Play/PauseOverlay.cs | 29 +++++++++++++++------------ 1 file changed, 16 insertions(+), 13 deletions(-) diff --git a/osu.Game/Screens/Play/PauseOverlay.cs b/osu.Game/Screens/Play/PauseOverlay.cs index fc13743fe5..990d85b1cf 100644 --- a/osu.Game/Screens/Play/PauseOverlay.cs +++ b/osu.Game/Screens/Play/PauseOverlay.cs @@ -3,8 +3,11 @@ using System; using System.Linq; +using Humanizer; +using NUnit.Framework.Internal; using osu.Framework.Allocation; using osu.Framework.Audio; +using osu.Framework.Audio.Sample; using osu.Framework.Graphics; using osu.Framework.Graphics.Audio; using osu.Game.Audio; @@ -21,40 +24,40 @@ namespace osu.Game.Screens.Play public override string Header => "paused"; public override string Description => "you're not going to do what i think you're going to do, are ya?"; - private DrawableSample pauseLoop; + private SkinnableSound pauseLoop; protected override Action BackAction => () => InternalButtons.Children.First().Click(); [BackgroundDependencyLoader] - private void load(OsuColour colours, AudioManager audio, SkinManager skins) + private void load(OsuColour colours) { AddButton("Continue", colours.Green, () => OnResume?.Invoke()); AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke()); AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke()); - var sampleChannel = skins.GetSample(new SampleInfo("pause-loop")) ?? audio.Samples.Get(@"Gameplay/pause-loop"); - - if (sampleChannel != null) + AddInternal(pauseLoop = new SkinnableSound(new SampleInfo("pause-loop")) { - AddInternal(pauseLoop = new DrawableSample(sampleChannel) - { - Looping = true, - }); - } + Looping = true, + }); + } protected override void PopIn() { base.PopIn(); + + //SkinnableSound only plays a sound if its aggregate volume is > 0, so the volume must be turned up before playing it + pauseLoop?.TransformBindableTo(pauseLoop.Volume, 0.00001); + pauseLoop?.TransformBindableTo(pauseLoop.Volume, 1.0f, 400, Easing.InQuint); pauseLoop?.Play(); - pauseLoop?.VolumeTo(1.0f, 400, Easing.InQuint); } protected override void PopOut() { base.PopOut(); - pauseLoop?.VolumeTo(0.0f); - pauseLoop?.Stop(); + pauseLoop?.Stop(); + pauseLoop?.TransformBindableTo(pauseLoop.Volume, 0.0f); } + } } From a4bb238c4534c4bce43404c79b2e2402fb78b3d1 Mon Sep 17 00:00:00 2001 From: BananeVolante Date: Fri, 26 Jun 2020 14:07:27 +0200 Subject: [PATCH 033/294] fixed bug preventing the pause loop from playing during the first pause after changing a skin --- osu.Game/Screens/Play/PauseOverlay.cs | 13 +++++-------- 1 file changed, 5 insertions(+), 8 deletions(-) diff --git a/osu.Game/Screens/Play/PauseOverlay.cs b/osu.Game/Screens/Play/PauseOverlay.cs index 990d85b1cf..81c288f928 100644 --- a/osu.Game/Screens/Play/PauseOverlay.cs +++ b/osu.Game/Screens/Play/PauseOverlay.cs @@ -3,13 +3,8 @@ using System; using System.Linq; -using Humanizer; -using NUnit.Framework.Internal; using osu.Framework.Allocation; -using osu.Framework.Audio; -using osu.Framework.Audio.Sample; using osu.Framework.Graphics; -using osu.Framework.Graphics.Audio; using osu.Game.Audio; using osu.Game.Graphics; using osu.Game.Skinning; @@ -39,7 +34,9 @@ namespace osu.Game.Screens.Play { Looping = true, }); - + // PopIn is called before updating the skin, and when a sample is updated, its "playing" value is reset + // the sample must be played again(and if it plays when it shouldn't, the volume will be at 0) + pauseLoop.OnSkinChanged += () => pauseLoop.Play(); } protected override void PopIn() @@ -55,9 +52,9 @@ namespace osu.Game.Screens.Play protected override void PopOut() { base.PopOut(); - pauseLoop?.Stop(); + + pauseLoop?.Stop(); pauseLoop?.TransformBindableTo(pauseLoop.Volume, 0.0f); } - } } From 820056cc4e2e1497a53a3d9af7db3594940e5fcd Mon Sep 17 00:00:00 2001 From: jorolf Date: Sun, 28 Jun 2020 17:53:53 +0200 Subject: [PATCH 034/294] update colours/transformations --- osu.Game/Screens/Menu/IntroTriangles.cs | 16 +++++++++------- 1 file changed, 9 insertions(+), 7 deletions(-) diff --git a/osu.Game/Screens/Menu/IntroTriangles.cs b/osu.Game/Screens/Menu/IntroTriangles.cs index 2074fc7081..8118491c36 100644 --- a/osu.Game/Screens/Menu/IntroTriangles.cs +++ b/osu.Game/Screens/Menu/IntroTriangles.cs @@ -6,7 +6,6 @@ using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Audio.Sample; -using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Screens; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -218,11 +217,14 @@ namespace osu.Game.Screens.Menu // matching flyte curve y = 0.25x^2 + (max(0, x - 0.7) / 0.3) ^ 5 lazerLogo.FadeIn().ScaleTo(scale_start).Then().Delay(logo_scale_duration * 0.7f).ScaleTo(scale_start - scale_adjust, logo_scale_duration * 0.3f, Easing.InQuint); - lazerLogo.TransformTo(nameof(LazerLogo.OutlineHighlight), 0.6f, logo_scale_duration * 0.4f, Easing.OutCirc).Then() - .TransformTo(nameof(LazerLogo.OutlineHighlight), 1f, logo_scale_duration * 0.4f); + const double highlight_duration = logo_scale_duration / 1.4; - lazerLogo.TransformTo(nameof(LazerLogo.Outline), 0.4f, logo_scale_duration * 0.5f, Easing.OutQuart).Then() - .TransformTo(nameof(LazerLogo.Outline), 1f, logo_scale_duration * 0.4f); + //Since we only have one texture, roughly align it by changing the timing + lazerLogo.Outline = -0.4f; + lazerLogo.TransformTo(nameof(LazerLogo.Outline), 1f, highlight_duration * 1.4); + + lazerLogo.OutlineHighlight = 0f; + lazerLogo.TransformTo(nameof(LazerLogo.OutlineHighlight), 1f, highlight_duration); logoContainerSecondary.ScaleTo(scale_start).Then().ScaleTo(scale_start - scale_adjust * 0.25f, logo_scale_duration, Easing.InQuad); } @@ -295,13 +297,13 @@ namespace osu.Game.Screens.Menu { RelativeSizeAxes = Axes.Both, Texture = textures.Get(lazer_logo_texture), - Colour = OsuColour.Gray(0.6f).Opacity(0.8f), + Colour = OsuColour.Gray(0.8f), }, outline = new HueAnimation { RelativeSizeAxes = Axes.Both, Texture = textures.Get(lazer_logo_texture), - Colour = Color4.White.Opacity(0.8f), + Colour = OsuColour.Gray(0.6f * 0.8f), }, }; } From 79eca8e1bffed2138d9b89cb1216d013205e5a74 Mon Sep 17 00:00:00 2001 From: jorolf Date: Sun, 28 Jun 2020 17:55:01 +0200 Subject: [PATCH 035/294] remove unneeded "base." --- osu.Game/Graphics/Sprites/HueAnimation.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Graphics/Sprites/HueAnimation.cs b/osu.Game/Graphics/Sprites/HueAnimation.cs index 82ac1aad36..8ad68ace05 100644 --- a/osu.Game/Graphics/Sprites/HueAnimation.cs +++ b/osu.Game/Graphics/Sprites/HueAnimation.cs @@ -40,7 +40,7 @@ namespace osu.Game.Graphics.Sprites private class HueAnimationDrawNode : SpriteDrawNode { - private HueAnimation source => (HueAnimation)base.Source; + private HueAnimation source => (HueAnimation)Source; private float progress; From 641ea5b950f6087d79b24b8339e2f5fa9b4bc10a Mon Sep 17 00:00:00 2001 From: Lucas A Date: Tue, 30 Jun 2020 13:12:33 +0200 Subject: [PATCH 036/294] Make the disabling of the win key during gameplay a toggleable setting. --- osu.Game/Configuration/OsuConfigManager.cs | 4 +++- .../Overlays/Settings/Sections/Gameplay/GeneralSettings.cs | 5 +++++ 2 files changed, 8 insertions(+), 1 deletion(-) diff --git a/osu.Game/Configuration/OsuConfigManager.cs b/osu.Game/Configuration/OsuConfigManager.cs index 9d31bc9bba..e7a86e080d 100644 --- a/osu.Game/Configuration/OsuConfigManager.cs +++ b/osu.Game/Configuration/OsuConfigManager.cs @@ -98,6 +98,7 @@ namespace osu.Game.Configuration Set(OsuSetting.ScoreDisplayMode, ScoringMode.Standardised); Set(OsuSetting.IncreaseFirstObjectVisibility, true); + Set(OsuSetting.GameplayDisableWinKey, true); // Update Set(OsuSetting.ReleaseStream, ReleaseStream.Lazer); @@ -227,6 +228,7 @@ namespace osu.Game.Configuration IntroSequence, UIHoldActivationDelay, HitLighting, - MenuBackgroundSource + MenuBackgroundSource, + GameplayDisableWinKey } } diff --git a/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs b/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs index 93a02ea0e4..60197c62b5 100644 --- a/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs @@ -76,6 +76,11 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay { LabelText = "Score display mode", Bindable = config.GetBindable(OsuSetting.ScoreDisplayMode) + }, + new SettingsCheckbox + { + LabelText = "Disable Win key during gameplay", + Bindable = config.GetBindable(OsuSetting.GameplayDisableWinKey) } }; } From ab134c0ed7f92a2c83a503c679a18d1af1e8a1bc Mon Sep 17 00:00:00 2001 From: BananeVolante Date: Wed, 1 Jul 2020 13:27:33 +0200 Subject: [PATCH 037/294] removed unneeded information in a comment --- osu.Game/Screens/Play/PauseOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/PauseOverlay.cs b/osu.Game/Screens/Play/PauseOverlay.cs index 81c288f928..56d0e2d958 100644 --- a/osu.Game/Screens/Play/PauseOverlay.cs +++ b/osu.Game/Screens/Play/PauseOverlay.cs @@ -35,7 +35,7 @@ namespace osu.Game.Screens.Play Looping = true, }); // PopIn is called before updating the skin, and when a sample is updated, its "playing" value is reset - // the sample must be played again(and if it plays when it shouldn't, the volume will be at 0) + // the sample must be played again pauseLoop.OnSkinChanged += () => pauseLoop.Play(); } From ab1eb469af357ecde23288cd14294e91c54dbe7e Mon Sep 17 00:00:00 2001 From: BananeVolante Date: Wed, 1 Jul 2020 13:30:23 +0200 Subject: [PATCH 038/294] removed unneeded null checks --- osu.Game/Screens/Play/PauseOverlay.cs | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Play/PauseOverlay.cs b/osu.Game/Screens/Play/PauseOverlay.cs index 56d0e2d958..022183d82b 100644 --- a/osu.Game/Screens/Play/PauseOverlay.cs +++ b/osu.Game/Screens/Play/PauseOverlay.cs @@ -44,17 +44,17 @@ namespace osu.Game.Screens.Play base.PopIn(); //SkinnableSound only plays a sound if its aggregate volume is > 0, so the volume must be turned up before playing it - pauseLoop?.TransformBindableTo(pauseLoop.Volume, 0.00001); - pauseLoop?.TransformBindableTo(pauseLoop.Volume, 1.0f, 400, Easing.InQuint); - pauseLoop?.Play(); + pauseLoop.TransformBindableTo(pauseLoop.Volume, 0.00001); + pauseLoop.TransformBindableTo(pauseLoop.Volume, 1.0f, 400, Easing.InQuint); + pauseLoop.Play(); } protected override void PopOut() { base.PopOut(); - pauseLoop?.Stop(); - pauseLoop?.TransformBindableTo(pauseLoop.Volume, 0.0f); + pauseLoop.Stop(); + pauseLoop.TransformBindableTo(pauseLoop.Volume, 0.0f); } } } From fc1eb42a650fef5497bec37e20b5e2a29f773c07 Mon Sep 17 00:00:00 2001 From: Lucas A Date: Wed, 1 Jul 2020 17:15:41 +0200 Subject: [PATCH 039/294] Disable windows key while in gameplay. --- osu.Desktop/OsuGameDesktop.cs | 4 + osu.Desktop/Windows/GameplayWinKeyHandler.cs | 39 ++++++++++ osu.Desktop/Windows/WindowsKey.cs | 82 ++++++++++++++++++++ 3 files changed, 125 insertions(+) create mode 100644 osu.Desktop/Windows/GameplayWinKeyHandler.cs create mode 100644 osu.Desktop/Windows/WindowsKey.cs diff --git a/osu.Desktop/OsuGameDesktop.cs b/osu.Desktop/OsuGameDesktop.cs index cd31df316a..d05a4af126 100644 --- a/osu.Desktop/OsuGameDesktop.cs +++ b/osu.Desktop/OsuGameDesktop.cs @@ -16,6 +16,7 @@ using osu.Framework.Logging; using osu.Framework.Screens; using osu.Game.Screens.Menu; using osu.Game.Updater; +using osu.Desktop.Windows; namespace osu.Desktop { @@ -98,6 +99,9 @@ namespace osu.Desktop LoadComponentAsync(versionManager = new VersionManager { Depth = int.MinValue }, Add); LoadComponentAsync(new DiscordRichPresence(), Add); + + if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows) + LoadComponentAsync(new GameplayWinKeyHandler(), Add); } protected override void ScreenChanged(IScreen lastScreen, IScreen newScreen) diff --git a/osu.Desktop/Windows/GameplayWinKeyHandler.cs b/osu.Desktop/Windows/GameplayWinKeyHandler.cs new file mode 100644 index 0000000000..cc0150497b --- /dev/null +++ b/osu.Desktop/Windows/GameplayWinKeyHandler.cs @@ -0,0 +1,39 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Platform; +using osu.Game.Configuration; + +namespace osu.Desktop.Windows +{ + public class GameplayWinKeyHandler : Component + { + private Bindable winKeyEnabled; + private Bindable disableWinKey; + + private GameHost host; + + [BackgroundDependencyLoader] + private void load(GameHost host, OsuConfigManager config) + { + this.host = host; + + winKeyEnabled = host.AllowScreenSuspension.GetBoundCopy(); + winKeyEnabled.ValueChanged += toggleWinKey; + + disableWinKey = config.GetBindable(OsuSetting.GameplayDisableWinKey); + disableWinKey.BindValueChanged(t => winKeyEnabled.TriggerChange()); + } + + private void toggleWinKey(ValueChangedEvent e) + { + if (!e.NewValue && disableWinKey.Value) + host.InputThread.Scheduler.Add(WindowsKey.Disable); + else + host.InputThread.Scheduler.Add(WindowsKey.Enable); + } + } +} diff --git a/osu.Desktop/Windows/WindowsKey.cs b/osu.Desktop/Windows/WindowsKey.cs new file mode 100644 index 0000000000..748d9c55d6 --- /dev/null +++ b/osu.Desktop/Windows/WindowsKey.cs @@ -0,0 +1,82 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Runtime.InteropServices; + +namespace osu.Desktop.Windows +{ + internal class WindowsKey + { + private delegate int LowLevelKeyboardProcDelegate(int nCode, int wParam, ref KdDllHookStruct lParam); + + private static bool isBlocked; + + private const int wh_keyboard_ll = 13; + private const int wm_keydown = 256; + private const int wm_syskeyup = 261; + + //Resharper disable once NotAccessedField.Local + private static LowLevelKeyboardProcDelegate keyboardHookDelegate; // keeping a reference alive for the GC + private static IntPtr keyHook; + + [StructLayout(LayoutKind.Explicit)] + private struct KdDllHookStruct + { + [FieldOffset(0)] + public readonly int VkCode; + + [FieldOffset(8)] + public readonly int Flags; + } + + private static int lowLevelKeyboardProc(int nCode, int wParam, ref KdDllHookStruct lParam) + { + if (wParam >= wm_keydown && wParam <= wm_syskeyup) + { + switch (lParam.VkCode) + { + case 0x09 when lParam.Flags == 32: // alt + tab + case 0x1b when lParam.Flags == 32: // alt + esc + case 0x5B: // left windows key + case 0x5C: // right windows key + return 1; + } + } + + return callNextHookEx(0, nCode, wParam, ref lParam); + } + + internal static void Disable() + { + if (keyHook != IntPtr.Zero || isBlocked) + return; + + keyHook = setWindowsHookEx(wh_keyboard_ll, (keyboardHookDelegate = lowLevelKeyboardProc), Marshal.GetHINSTANCE(System.Reflection.Assembly.GetExecutingAssembly().GetModules()[0]), 0); + + isBlocked = true; + } + + internal static void Enable() + { + if (keyHook == IntPtr.Zero || !isBlocked) + return; + + keyHook = unhookWindowsHookEx(keyHook); + keyboardHookDelegate = null; + + keyHook = IntPtr.Zero; + + isBlocked = false; + } + + [DllImport(@"user32.dll", EntryPoint = @"SetWindowsHookExA")] + private static extern IntPtr setWindowsHookEx(int idHook, LowLevelKeyboardProcDelegate lpfn, IntPtr hMod, int dwThreadId); + + [DllImport(@"user32.dll", EntryPoint = @"UnhookWindowsHookEx")] + private static extern IntPtr unhookWindowsHookEx(IntPtr hHook); + + [DllImport(@"user32.dll", EntryPoint = @"CallNextHookEx")] + private static extern int callNextHookEx(int hHook, int nCode, int wParam, ref KdDllHookStruct lParam); + } +} From 18e30a7fc4123a297f271bfb8ddc4fbe06fa9f23 Mon Sep 17 00:00:00 2001 From: Shivam Date: Thu, 2 Jul 2020 19:12:45 +0200 Subject: [PATCH 040/294] Implement background switching based on the intro Only the Welcome intro has its own unique background right now --- .../Backgrounds/BackgroundScreenDefault.cs | 16 +++++++++++++++- 1 file changed, 15 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs b/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs index 980a127cf4..ae3ad63ac8 100644 --- a/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs +++ b/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs @@ -22,11 +22,12 @@ namespace osu.Game.Screens.Backgrounds private int currentDisplay; private const int background_count = 7; - private string backgroundName => $@"Menu/menu-background-{currentDisplay % background_count + 1}"; + private string backgroundName; private Bindable user; private Bindable skin; private Bindable mode; + private Bindable introSequence; [Resolved] private IBindable beatmap { get; set; } @@ -42,11 +43,13 @@ namespace osu.Game.Screens.Backgrounds user = api.LocalUser.GetBoundCopy(); skin = skinManager.CurrentSkin.GetBoundCopy(); mode = config.GetBindable(OsuSetting.MenuBackgroundSource); + introSequence = config.GetBindable(OsuSetting.IntroSequence); user.ValueChanged += _ => Next(); skin.ValueChanged += _ => Next(); mode.ValueChanged += _ => Next(); beatmap.ValueChanged += _ => Next(); + introSequence.ValueChanged += _ => Next(); currentDisplay = RNG.Next(0, background_count); @@ -74,6 +77,17 @@ namespace osu.Game.Screens.Backgrounds { Background newBackground; + switch (introSequence.Value) + { + case IntroSequence.Welcome: + backgroundName = "Menu/menu-background-welcome"; + break; + + default: + backgroundName = $@"Menu/menu-background-{currentDisplay % background_count + 1}"; + break; + } + if (user.Value?.IsSupporter ?? false) { switch (mode.Value) From e80a5a085afe07c55c9c112450df8f173af153e2 Mon Sep 17 00:00:00 2001 From: Shivam Date: Thu, 2 Jul 2020 19:45:18 +0200 Subject: [PATCH 041/294] Make backgroundName local --- osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs b/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs index ae3ad63ac8..2c22e60195 100644 --- a/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs +++ b/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs @@ -21,9 +21,6 @@ namespace osu.Game.Screens.Backgrounds private int currentDisplay; private const int background_count = 7; - - private string backgroundName; - private Bindable user; private Bindable skin; private Bindable mode; @@ -76,6 +73,7 @@ namespace osu.Game.Screens.Backgrounds private Background createBackground() { Background newBackground; + string backgroundName; switch (introSequence.Value) { From 4ded6d1913c6db7811cb3f4ac4a5037e3f843cb0 Mon Sep 17 00:00:00 2001 From: Shivam Date: Fri, 3 Jul 2020 11:36:03 +0200 Subject: [PATCH 042/294] Change background path with resource change --- osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs b/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs index 2c22e60195..ef41c5be3d 100644 --- a/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs +++ b/osu.Game/Screens/Backgrounds/BackgroundScreenDefault.cs @@ -78,7 +78,7 @@ namespace osu.Game.Screens.Backgrounds switch (introSequence.Value) { case IntroSequence.Welcome: - backgroundName = "Menu/menu-background-welcome"; + backgroundName = "Intro/Welcome/menu-background"; break; default: From e8f23e35a572d658536a19e083e451d29dc610fa Mon Sep 17 00:00:00 2001 From: BananeVolante Date: Fri, 3 Jul 2020 14:33:42 +0200 Subject: [PATCH 043/294] WIP : replaced TransformBindableTo by VolumeTo Currently, the VolumeTO calls taht use a fading does not do anything. calling VolumeTo calls pauseLoop.samplesContainer.TransformBindableTo(....), while i used to call pauseLoop.TransformBindableTo(....) --- osu.Game/Screens/Play/PauseOverlay.cs | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Play/PauseOverlay.cs b/osu.Game/Screens/Play/PauseOverlay.cs index 022183d82b..a8d291d6c3 100644 --- a/osu.Game/Screens/Play/PauseOverlay.cs +++ b/osu.Game/Screens/Play/PauseOverlay.cs @@ -3,8 +3,10 @@ using System; using System.Linq; +using NUnit.Framework.Internal; using osu.Framework.Allocation; using osu.Framework.Graphics; +using osu.Framework.Graphics.Audio; using osu.Game.Audio; using osu.Game.Graphics; using osu.Game.Skinning; @@ -44,8 +46,8 @@ namespace osu.Game.Screens.Play base.PopIn(); //SkinnableSound only plays a sound if its aggregate volume is > 0, so the volume must be turned up before playing it - pauseLoop.TransformBindableTo(pauseLoop.Volume, 0.00001); - pauseLoop.TransformBindableTo(pauseLoop.Volume, 1.0f, 400, Easing.InQuint); + pauseLoop.VolumeTo(0.00001f); + pauseLoop.VolumeTo(1.0f, 400, Easing.InQuint); pauseLoop.Play(); } @@ -53,8 +55,9 @@ namespace osu.Game.Screens.Play { base.PopOut(); - pauseLoop.Stop(); - pauseLoop.TransformBindableTo(pauseLoop.Volume, 0.0f); + var transformSeq = pauseLoop.VolumeTo(0.0f, 190, Easing.OutQuad ); + transformSeq.Finally(_ => pauseLoop.Stop()); + } } } From 8869979599b2b79371b0ef2278a5f32f7200e883 Mon Sep 17 00:00:00 2001 From: Lucas A Date: Sat, 4 Jul 2020 12:30:09 +0200 Subject: [PATCH 044/294] Trigger hook activation on bind. --- osu.Desktop/Windows/GameplayWinKeyHandler.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Desktop/Windows/GameplayWinKeyHandler.cs b/osu.Desktop/Windows/GameplayWinKeyHandler.cs index cc0150497b..394df9dd0c 100644 --- a/osu.Desktop/Windows/GameplayWinKeyHandler.cs +++ b/osu.Desktop/Windows/GameplayWinKeyHandler.cs @@ -25,7 +25,7 @@ namespace osu.Desktop.Windows winKeyEnabled.ValueChanged += toggleWinKey; disableWinKey = config.GetBindable(OsuSetting.GameplayDisableWinKey); - disableWinKey.BindValueChanged(t => winKeyEnabled.TriggerChange()); + disableWinKey.BindValueChanged(t => winKeyEnabled.TriggerChange(), true); } private void toggleWinKey(ValueChangedEvent e) From 52b313f2909eca32da32c66ab9bf0aad9ff09abd Mon Sep 17 00:00:00 2001 From: jorolf Date: Sat, 4 Jul 2020 19:06:26 +0200 Subject: [PATCH 045/294] change textures --- .../UserInterface/TestSceneHueAnimation.cs | 2 +- osu.Game/Screens/Menu/IntroTriangles.cs | 39 ++++++++----------- 2 files changed, 18 insertions(+), 23 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneHueAnimation.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneHueAnimation.cs index 85ddfb08f9..b341291c58 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneHueAnimation.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneHueAnimation.cs @@ -21,7 +21,7 @@ namespace osu.Game.Tests.Visual.UserInterface { RelativeSizeAxes = Axes.Both, FillMode = FillMode.Fit, - Texture = textures.Get("Intro/Triangles/logo-triangles"), + Texture = textures.Get("Intro/Triangles/logo-background"), Colour = Colour4.White, }); diff --git a/osu.Game/Screens/Menu/IntroTriangles.cs b/osu.Game/Screens/Menu/IntroTriangles.cs index 8118491c36..38da98220d 100644 --- a/osu.Game/Screens/Menu/IntroTriangles.cs +++ b/osu.Game/Screens/Menu/IntroTriangles.cs @@ -217,14 +217,8 @@ namespace osu.Game.Screens.Menu // matching flyte curve y = 0.25x^2 + (max(0, x - 0.7) / 0.3) ^ 5 lazerLogo.FadeIn().ScaleTo(scale_start).Then().Delay(logo_scale_duration * 0.7f).ScaleTo(scale_start - scale_adjust, logo_scale_duration * 0.3f, Easing.InQuint); - const double highlight_duration = logo_scale_duration / 1.4; - - //Since we only have one texture, roughly align it by changing the timing - lazerLogo.Outline = -0.4f; - lazerLogo.TransformTo(nameof(LazerLogo.Outline), 1f, highlight_duration * 1.4); - - lazerLogo.OutlineHighlight = 0f; - lazerLogo.TransformTo(nameof(LazerLogo.OutlineHighlight), 1f, highlight_duration); + lazerLogo.TransformTo(nameof(LazerLogo.Background), 1f, logo_scale_duration); + lazerLogo.TransformTo(nameof(LazerLogo.Highlight), 1f, logo_scale_duration); logoContainerSecondary.ScaleTo(scale_start).Then().ScaleTo(scale_start - scale_adjust * 0.25f, logo_scale_duration, Easing.InQuad); } @@ -267,18 +261,18 @@ namespace osu.Game.Screens.Menu private class LazerLogo : CompositeDrawable { - private HueAnimation outlineHighlight, outline; + private HueAnimation highlight, background; - public float OutlineHighlight + public float Highlight { - get => outlineHighlight.AnimationProgress; - set => outlineHighlight.AnimationProgress = value; + get => highlight.AnimationProgress; + set => highlight.AnimationProgress = value; } - public float Outline + public float Background { - get => outline.AnimationProgress; - set => outline.AnimationProgress = value; + get => background.AnimationProgress; + set => background.AnimationProgress = value; } public LazerLogo() @@ -289,21 +283,22 @@ namespace osu.Game.Screens.Menu [BackgroundDependencyLoader] private void load(TextureStore textures) { - const string lazer_logo_texture = @"Intro/Triangles/logo-triangles"; + const string lazer_logo_background = @"Intro/Triangles/logo-background"; + const string lazer_logo_highlight = @"Intro/Triangles/logo-highlight"; InternalChildren = new Drawable[] { - outlineHighlight = new HueAnimation + highlight = new HueAnimation { RelativeSizeAxes = Axes.Both, - Texture = textures.Get(lazer_logo_texture), - Colour = OsuColour.Gray(0.8f), + Texture = textures.Get(lazer_logo_highlight), + Colour = OsuColour.Gray(1f), }, - outline = new HueAnimation + background = new HueAnimation { RelativeSizeAxes = Axes.Both, - Texture = textures.Get(lazer_logo_texture), - Colour = OsuColour.Gray(0.6f * 0.8f), + Texture = textures.Get(lazer_logo_background), + Colour = OsuColour.Gray(0.6f), }, }; } From ce5da5c51b98136503052eb11df547497019e6fb Mon Sep 17 00:00:00 2001 From: Lucas A Date: Sun, 5 Jul 2020 18:52:27 +0200 Subject: [PATCH 046/294] Block CTRL + ESC --- osu.Desktop/Windows/GameplayWinKeyHandler.cs | 8 ++++---- osu.Desktop/Windows/WindowsKey.cs | 4 ++++ 2 files changed, 8 insertions(+), 4 deletions(-) diff --git a/osu.Desktop/Windows/GameplayWinKeyHandler.cs b/osu.Desktop/Windows/GameplayWinKeyHandler.cs index 394df9dd0c..4f74a4f492 100644 --- a/osu.Desktop/Windows/GameplayWinKeyHandler.cs +++ b/osu.Desktop/Windows/GameplayWinKeyHandler.cs @@ -11,7 +11,7 @@ namespace osu.Desktop.Windows { public class GameplayWinKeyHandler : Component { - private Bindable winKeyEnabled; + private Bindable allowScreenSuspension; private Bindable disableWinKey; private GameHost host; @@ -21,11 +21,11 @@ namespace osu.Desktop.Windows { this.host = host; - winKeyEnabled = host.AllowScreenSuspension.GetBoundCopy(); - winKeyEnabled.ValueChanged += toggleWinKey; + allowScreenSuspension = host.AllowScreenSuspension.GetBoundCopy(); + allowScreenSuspension.ValueChanged += toggleWinKey; disableWinKey = config.GetBindable(OsuSetting.GameplayDisableWinKey); - disableWinKey.BindValueChanged(t => winKeyEnabled.TriggerChange(), true); + disableWinKey.BindValueChanged(t => allowScreenSuspension.TriggerChange(), true); } private void toggleWinKey(ValueChangedEvent e) diff --git a/osu.Desktop/Windows/WindowsKey.cs b/osu.Desktop/Windows/WindowsKey.cs index 748d9c55d6..175401aaed 100644 --- a/osu.Desktop/Windows/WindowsKey.cs +++ b/osu.Desktop/Windows/WindowsKey.cs @@ -38,6 +38,7 @@ namespace osu.Desktop.Windows { case 0x09 when lParam.Flags == 32: // alt + tab case 0x1b when lParam.Flags == 32: // alt + esc + case 0x1b when (getKeyState(0x11) & 0x8000) != 0: //ctrl + esc case 0x5B: // left windows key case 0x5C: // right windows key return 1; @@ -78,5 +79,8 @@ namespace osu.Desktop.Windows [DllImport(@"user32.dll", EntryPoint = @"CallNextHookEx")] private static extern int callNextHookEx(int hHook, int nCode, int wParam, ref KdDllHookStruct lParam); + + [DllImport(@"user32.dll", EntryPoint = @"GetKeyState")] + private static extern int getKeyState(int vkey); } } From 022e4b6335c0ebdfbc48ec4f1764ba04257a01b4 Mon Sep 17 00:00:00 2001 From: Lucas A Date: Mon, 6 Jul 2020 11:15:56 +0200 Subject: [PATCH 047/294] Apply review suggestions. --- osu.Desktop/Windows/WindowsKey.cs | 6 ------ .../Settings/Sections/Gameplay/GeneralSettings.cs | 15 ++++++++++----- 2 files changed, 10 insertions(+), 11 deletions(-) diff --git a/osu.Desktop/Windows/WindowsKey.cs b/osu.Desktop/Windows/WindowsKey.cs index 175401aaed..4a815b135e 100644 --- a/osu.Desktop/Windows/WindowsKey.cs +++ b/osu.Desktop/Windows/WindowsKey.cs @@ -36,9 +36,6 @@ namespace osu.Desktop.Windows { switch (lParam.VkCode) { - case 0x09 when lParam.Flags == 32: // alt + tab - case 0x1b when lParam.Flags == 32: // alt + esc - case 0x1b when (getKeyState(0x11) & 0x8000) != 0: //ctrl + esc case 0x5B: // left windows key case 0x5C: // right windows key return 1; @@ -79,8 +76,5 @@ namespace osu.Desktop.Windows [DllImport(@"user32.dll", EntryPoint = @"CallNextHookEx")] private static extern int callNextHookEx(int hHook, int nCode, int wParam, ref KdDllHookStruct lParam); - - [DllImport(@"user32.dll", EntryPoint = @"GetKeyState")] - private static extern int getKeyState(int vkey); } } diff --git a/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs b/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs index 60197c62b5..0149e6c3a6 100644 --- a/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Game.Configuration; @@ -76,13 +77,17 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay { LabelText = "Score display mode", Bindable = config.GetBindable(OsuSetting.ScoreDisplayMode) - }, - new SettingsCheckbox - { - LabelText = "Disable Win key during gameplay", - Bindable = config.GetBindable(OsuSetting.GameplayDisableWinKey) } }; + + if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows) + { + Add(new SettingsCheckbox + { + LabelText = "Disable Windows key during gameplay", + Bindable = config.GetBindable(OsuSetting.GameplayDisableWinKey) + }); + } } } } From f03303573ef1bd2fe972b670d0f7ea4a9eedfb83 Mon Sep 17 00:00:00 2001 From: BananeVolante Date: Wed, 8 Jul 2020 13:54:22 +0200 Subject: [PATCH 048/294] formating --- osu.Game/Screens/Play/PauseOverlay.cs | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/osu.Game/Screens/Play/PauseOverlay.cs b/osu.Game/Screens/Play/PauseOverlay.cs index a8d291d6c3..7b3fba7ddf 100644 --- a/osu.Game/Screens/Play/PauseOverlay.cs +++ b/osu.Game/Screens/Play/PauseOverlay.cs @@ -3,10 +3,8 @@ using System; using System.Linq; -using NUnit.Framework.Internal; using osu.Framework.Allocation; using osu.Framework.Graphics; -using osu.Framework.Graphics.Audio; using osu.Game.Audio; using osu.Game.Graphics; using osu.Game.Skinning; @@ -55,9 +53,8 @@ namespace osu.Game.Screens.Play { base.PopOut(); - var transformSeq = pauseLoop.VolumeTo(0.0f, 190, Easing.OutQuad ); + var transformSeq = pauseLoop.VolumeTo(0.0f, 190, Easing.OutQuad); transformSeq.Finally(_ => pauseLoop.Stop()); - } } } From 789c921af1869435142f77c82fbdf5227c3a7af5 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 11 Jul 2020 06:47:52 +0300 Subject: [PATCH 049/294] Move replies button to a new line --- osu.Game/Overlays/Comments/DrawableComment.cs | 26 ++++++++++++------- 1 file changed, 17 insertions(+), 9 deletions(-) diff --git a/osu.Game/Overlays/Comments/DrawableComment.cs b/osu.Game/Overlays/Comments/DrawableComment.cs index 46f600615a..2a63060385 100644 --- a/osu.Game/Overlays/Comments/DrawableComment.cs +++ b/osu.Game/Overlays/Comments/DrawableComment.cs @@ -163,20 +163,28 @@ namespace osu.Game.Overlays.Comments AutoSizeAxes = Axes.Y, Padding = new MarginPadding { Right = 40 } }, - info = new FillFlowContainer + new FillFlowContainer { AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Spacing = new Vector2(10, 0), + Direction = FillDirection.Vertical, Children = new Drawable[] { - new OsuSpriteText + info = new FillFlowContainer { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - Font = OsuFont.GetFont(size: 12), - Colour = OsuColour.Gray(0.7f), - Text = HumanizerUtils.Humanize(Comment.CreatedAt) + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(10, 0), + Children = new Drawable[] + { + new OsuSpriteText + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Font = OsuFont.GetFont(size: 12), + Colour = OsuColour.Gray(0.7f), + Text = HumanizerUtils.Humanize(Comment.CreatedAt) + }, + } }, repliesButton = new RepliesButton(Comment.RepliesCount) { From da249abd19382e9c3c6c0deeab0529f510314bd9 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 11 Jul 2020 07:47:17 +0300 Subject: [PATCH 050/294] Implement CommentRepliesButton --- .../TestSceneCommentRepliesButton.cs | 54 ++++++++++ .../Comments/Buttons/CommentRepliesButton.cs | 100 ++++++++++++++++++ .../Comments/Buttons/LoadRepliesButton.cs | 10 ++ .../Comments/Buttons/ShowRepliesButton.cs | 19 ++++ 4 files changed, 183 insertions(+) create mode 100644 osu.Game.Tests/Visual/UserInterface/TestSceneCommentRepliesButton.cs create mode 100644 osu.Game/Overlays/Comments/Buttons/CommentRepliesButton.cs create mode 100644 osu.Game/Overlays/Comments/Buttons/LoadRepliesButton.cs create mode 100644 osu.Game/Overlays/Comments/Buttons/ShowRepliesButton.cs diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneCommentRepliesButton.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneCommentRepliesButton.cs new file mode 100644 index 0000000000..b4f518a5d0 --- /dev/null +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneCommentRepliesButton.cs @@ -0,0 +1,54 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Overlays.Comments.Buttons; +using osu.Framework.Graphics; +using osu.Framework.Allocation; +using osu.Game.Overlays; +using osu.Framework.Graphics.Containers; +using osuTK; + +namespace osu.Game.Tests.Visual.UserInterface +{ + public class TestSceneCommentRepliesButton : OsuTestScene + { + [Cached] + private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue); + + public TestSceneCommentRepliesButton() + { + Child = new FillFlowContainer + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 10), + Children = new Drawable[] + { + new TestButton + { + Action = () => { } + }, + new LoadRepliesButton + { + Action = () => { } + }, + new ShowRepliesButton(1) + { + Action = () => { } + }, + new ShowRepliesButton(2) + { + Action = () => { } + } + } + }; + } + + private class TestButton : CommentRepliesButton + { + protected override string GetText() => "sample text"; + } + } +} diff --git a/osu.Game/Overlays/Comments/Buttons/CommentRepliesButton.cs b/osu.Game/Overlays/Comments/Buttons/CommentRepliesButton.cs new file mode 100644 index 0000000000..13924200c2 --- /dev/null +++ b/osu.Game/Overlays/Comments/Buttons/CommentRepliesButton.cs @@ -0,0 +1,100 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Framework.Graphics.Sprites; +using osu.Game.Graphics; +using osu.Game.Graphics.Containers; +using osu.Game.Graphics.Sprites; +using osuTK; + +namespace osu.Game.Overlays.Comments.Buttons +{ + public abstract class CommentRepliesButton : OsuHoverContainer + { + protected override IEnumerable EffectTargets => new[] { background }; + + protected ChevronIcon Icon; + private Box background; + + public CommentRepliesButton() + { + AutoSizeAxes = Axes.Both; + } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + Add(new CircularContainer + { + AutoSizeAxes = Axes.Both, + Masking = true, + Children = new Drawable[] + { + background = new Box + { + RelativeSizeAxes = Axes.Both + }, + new Container + { + AutoSizeAxes = Axes.Both, + Margin = new MarginPadding + { + Vertical = 5, + Horizontal = 10, + }, + Child = new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(15, 0), + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Children = new Drawable[] + { + new OsuSpriteText + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold), + Text = GetText() + }, + Icon = new ChevronIcon + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + } + } + } + } + } + }); + + IdleColour = colourProvider.Background2; + HoverColour = colourProvider.Background1; + } + + protected abstract string GetText(); + + protected class ChevronIcon : SpriteIcon + { + public ChevronIcon() + { + Anchor = Anchor.Centre; + Origin = Anchor.Centre; + Size = new Vector2(7.5f); + Icon = FontAwesome.Solid.ChevronDown; + } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + Colour = colourProvider.Foreground1; + } + } + } +} diff --git a/osu.Game/Overlays/Comments/Buttons/LoadRepliesButton.cs b/osu.Game/Overlays/Comments/Buttons/LoadRepliesButton.cs new file mode 100644 index 0000000000..41cce72272 --- /dev/null +++ b/osu.Game/Overlays/Comments/Buttons/LoadRepliesButton.cs @@ -0,0 +1,10 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Overlays.Comments.Buttons +{ + public class LoadRepliesButton : CommentRepliesButton + { + protected override string GetText() => "load replies"; + } +} diff --git a/osu.Game/Overlays/Comments/Buttons/ShowRepliesButton.cs b/osu.Game/Overlays/Comments/Buttons/ShowRepliesButton.cs new file mode 100644 index 0000000000..1e8c732453 --- /dev/null +++ b/osu.Game/Overlays/Comments/Buttons/ShowRepliesButton.cs @@ -0,0 +1,19 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using Humanizer; + +namespace osu.Game.Overlays.Comments.Buttons +{ + public class ShowRepliesButton : CommentRepliesButton + { + private readonly int count; + + public ShowRepliesButton(int count) + { + this.count = count; + } + + protected override string GetText() => "reply".ToQuantity(count); + } +} From 0861ee0c8e985bb413681037ab54ea00f1910d82 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 11 Jul 2020 07:54:37 +0300 Subject: [PATCH 051/294] Make Icon rotate when clicking ShowRepliesButton --- .../Comments/Buttons/ShowRepliesButton.cs | 23 +++++++++++++++++++ 1 file changed, 23 insertions(+) diff --git a/osu.Game/Overlays/Comments/Buttons/ShowRepliesButton.cs b/osu.Game/Overlays/Comments/Buttons/ShowRepliesButton.cs index 1e8c732453..2381727431 100644 --- a/osu.Game/Overlays/Comments/Buttons/ShowRepliesButton.cs +++ b/osu.Game/Overlays/Comments/Buttons/ShowRepliesButton.cs @@ -2,11 +2,17 @@ // See the LICENCE file in the repository root for full licence text. using Humanizer; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Input.Events; +using osuTK; namespace osu.Game.Overlays.Comments.Buttons { public class ShowRepliesButton : CommentRepliesButton { + public readonly BindableBool Expanded = new BindableBool(true); + private readonly int count; public ShowRepliesButton(int count) @@ -14,6 +20,23 @@ namespace osu.Game.Overlays.Comments.Buttons this.count = count; } + protected override void LoadComplete() + { + base.LoadComplete(); + Expanded.BindValueChanged(onExpandedChanged, true); + } + + private void onExpandedChanged(ValueChangedEvent expanded) + { + Icon.ScaleTo(new Vector2(1, expanded.NewValue ? -1 : 1)); + } + + protected override bool OnClick(ClickEvent e) + { + Expanded.Toggle(); + return base.OnClick(e); + } + protected override string GetText() => "reply".ToQuantity(count); } } From 42d3288f176d312833cad45f23cb69e73718e48c Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 11 Jul 2020 08:01:11 +0300 Subject: [PATCH 052/294] Update old buttons usage --- osu.Game/Overlays/Comments/DrawableComment.cs | 50 ++++--------------- 1 file changed, 10 insertions(+), 40 deletions(-) diff --git a/osu.Game/Overlays/Comments/DrawableComment.cs b/osu.Game/Overlays/Comments/DrawableComment.cs index 2a63060385..7bd5e22038 100644 --- a/osu.Game/Overlays/Comments/DrawableComment.cs +++ b/osu.Game/Overlays/Comments/DrawableComment.cs @@ -16,12 +16,12 @@ using System.Linq; using osu.Game.Graphics.Sprites; using osu.Game.Online.Chat; using osu.Framework.Allocation; -using osuTK.Graphics; using System.Collections.Generic; using System; using osu.Framework.Graphics.Shapes; using osu.Framework.Extensions.IEnumerableExtensions; using System.Collections.Specialized; +using osu.Game.Overlays.Comments.Buttons; namespace osu.Game.Overlays.Comments { @@ -46,9 +46,9 @@ namespace osu.Game.Overlays.Comments private FillFlowContainer childCommentsVisibilityContainer; private FillFlowContainer childCommentsContainer; - private LoadMoreCommentsButton loadMoreCommentsButton; + private LoadRepliesButton loadRepliesButton; private ShowMoreButton showMoreButton; - private RepliesButton repliesButton; + private ShowRepliesButton showRepliesButton; private ChevronButton chevronButton; private DeletedCommentsCounter deletedCommentsCounter; @@ -186,11 +186,11 @@ namespace osu.Game.Overlays.Comments }, } }, - repliesButton = new RepliesButton(Comment.RepliesCount) + showRepliesButton = new ShowRepliesButton(Comment.RepliesCount) { Expanded = { BindTarget = childrenExpanded } }, - loadMoreCommentsButton = new LoadMoreCommentsButton + loadRepliesButton = new LoadRepliesButton { Action = () => RepliesRequested(this, ++currentPage) } @@ -347,14 +347,16 @@ namespace osu.Game.Overlays.Comments var loadedReplesCount = loadedReplies.Count; var hasUnloadedReplies = loadedReplesCount != Comment.RepliesCount; - loadMoreCommentsButton.FadeTo(hasUnloadedReplies && loadedReplesCount == 0 ? 1 : 0); + loadRepliesButton.FadeTo(hasUnloadedReplies && loadedReplesCount == 0 ? 1 : 0); showMoreButton.FadeTo(hasUnloadedReplies && loadedReplesCount > 0 ? 1 : 0); - repliesButton.FadeTo(loadedReplesCount != 0 ? 1 : 0); + showRepliesButton.FadeTo(loadedReplesCount != 0 ? 1 : 0); if (Comment.IsTopLevel) chevronButton.FadeTo(loadedReplesCount != 0 ? 1 : 0); - showMoreButton.IsLoading = loadMoreCommentsButton.IsLoading = false; + showMoreButton.IsLoading = false; + + //loadRepliesButton.IsLoading = false; } private class ChevronButton : ShowChildrenButton @@ -375,38 +377,6 @@ namespace osu.Game.Overlays.Comments } } - private class RepliesButton : ShowChildrenButton - { - private readonly SpriteText text; - private readonly int count; - - public RepliesButton(int count) - { - this.count = count; - - Child = text = new OsuSpriteText - { - Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold), - }; - } - - protected override void OnExpandedChanged(ValueChangedEvent expanded) - { - text.Text = $@"{(expanded.NewValue ? "[-]" : "[+]")} replies ({count})"; - } - } - - private class LoadMoreCommentsButton : GetCommentRepliesButton - { - public LoadMoreCommentsButton() - { - IdleColour = OsuColour.Gray(0.7f); - HoverColour = Color4.White; - } - - protected override string GetText() => @"[+] load replies"; - } - private class ShowMoreButton : GetCommentRepliesButton { [BackgroundDependencyLoader] From b1b2e961bc0027b6305751ad469bf60e69186ee2 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 11 Jul 2020 08:13:11 +0300 Subject: [PATCH 053/294] Update arrow colour on hover --- .../TestSceneCommentRepliesButton.cs | 18 +-- .../Comments/Buttons/CommentRepliesButton.cs | 125 ++++++++++-------- 2 files changed, 70 insertions(+), 73 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneCommentRepliesButton.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneCommentRepliesButton.cs index b4f518a5d0..e62092a180 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneCommentRepliesButton.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneCommentRepliesButton.cs @@ -26,22 +26,10 @@ namespace osu.Game.Tests.Visual.UserInterface Spacing = new Vector2(0, 10), Children = new Drawable[] { - new TestButton - { - Action = () => { } - }, - new LoadRepliesButton - { - Action = () => { } - }, - new ShowRepliesButton(1) - { - Action = () => { } - }, + new TestButton(), + new LoadRepliesButton(), + new ShowRepliesButton(1), new ShowRepliesButton(2) - { - Action = () => { } - } } }; } diff --git a/osu.Game/Overlays/Comments/Buttons/CommentRepliesButton.cs b/osu.Game/Overlays/Comments/Buttons/CommentRepliesButton.cs index 13924200c2..7ea256d113 100644 --- a/osu.Game/Overlays/Comments/Buttons/CommentRepliesButton.cs +++ b/osu.Game/Overlays/Comments/Buttons/CommentRepliesButton.cs @@ -1,100 +1,109 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Collections.Generic; +using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; +using osu.Framework.Input.Events; using osu.Game.Graphics; -using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; +using osu.Game.Graphics.UserInterface; using osuTK; namespace osu.Game.Overlays.Comments.Buttons { - public abstract class CommentRepliesButton : OsuHoverContainer + public abstract class CommentRepliesButton : CompositeDrawable { - protected override IEnumerable EffectTargets => new[] { background }; + public Action Action { get; set; } - protected ChevronIcon Icon; + [Resolved] + private OverlayColourProvider colourProvider { get; set; } + + protected SpriteIcon Icon; private Box background; - public CommentRepliesButton() + [BackgroundDependencyLoader] + private void load() { AutoSizeAxes = Axes.Both; - } - - [BackgroundDependencyLoader] - private void load(OverlayColourProvider colourProvider) - { - Add(new CircularContainer + InternalChildren = new Drawable[] { - AutoSizeAxes = Axes.Both, - Masking = true, - Children = new Drawable[] + new CircularContainer { - background = new Box + AutoSizeAxes = Axes.Both, + Masking = true, + Children = new Drawable[] { - RelativeSizeAxes = Axes.Both - }, - new Container - { - AutoSizeAxes = Axes.Both, - Margin = new MarginPadding + background = new Box { - Vertical = 5, - Horizontal = 10, + RelativeSizeAxes = Axes.Both, + Colour = colourProvider.Background2 }, - Child = new FillFlowContainer + new Container { AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Spacing = new Vector2(15, 0), - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Children = new Drawable[] + Margin = new MarginPadding { - new OsuSpriteText + Vertical = 5, + Horizontal = 10, + }, + Child = new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(15, 0), + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Children = new Drawable[] { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold), - Text = GetText() - }, - Icon = new ChevronIcon - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, + new OsuSpriteText + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold), + Text = GetText() + }, + Icon = new SpriteIcon + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Size = new Vector2(7.5f), + Icon = FontAwesome.Solid.ChevronDown, + Colour = colourProvider.Foreground1 + } } } } } - } - }); - - IdleColour = colourProvider.Background2; - HoverColour = colourProvider.Background1; + }, + new HoverClickSounds(), + }; } protected abstract string GetText(); - protected class ChevronIcon : SpriteIcon + protected override bool OnHover(HoverEvent e) { - public ChevronIcon() - { - Anchor = Anchor.Centre; - Origin = Anchor.Centre; - Size = new Vector2(7.5f); - Icon = FontAwesome.Solid.ChevronDown; - } + base.OnHover(e); + background.FadeColour(colourProvider.Background1, 200, Easing.OutQuint); + Icon.FadeColour(colourProvider.Light1, 200, Easing.OutQuint); + return true; + } - [BackgroundDependencyLoader] - private void load(OverlayColourProvider colourProvider) - { - Colour = colourProvider.Foreground1; - } + protected override void OnHoverLost(HoverLostEvent e) + { + base.OnHoverLost(e); + background.FadeColour(colourProvider.Background2, 200, Easing.OutQuint); + Icon.FadeColour(colourProvider.Foreground1, 200, Easing.OutQuint); + } + + protected override bool OnClick(ClickEvent e) + { + Action?.Invoke(); + return base.OnClick(e); } } } From 84392d0d130242616ded329ac711355bbc7c8c0c Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 11 Jul 2020 08:50:35 +0300 Subject: [PATCH 054/294] Add loading spinner --- osu.Game/Overlays/Comments/DrawableComment.cs | 43 +++++++++++++++++-- 1 file changed, 40 insertions(+), 3 deletions(-) diff --git a/osu.Game/Overlays/Comments/DrawableComment.cs b/osu.Game/Overlays/Comments/DrawableComment.cs index 7bd5e22038..fef8194712 100644 --- a/osu.Game/Overlays/Comments/DrawableComment.cs +++ b/osu.Game/Overlays/Comments/DrawableComment.cs @@ -22,6 +22,7 @@ using osu.Framework.Graphics.Shapes; using osu.Framework.Extensions.IEnumerableExtensions; using System.Collections.Specialized; using osu.Game.Overlays.Comments.Buttons; +using osu.Game.Graphics.UserInterface; namespace osu.Game.Overlays.Comments { @@ -51,6 +52,7 @@ namespace osu.Game.Overlays.Comments private ShowRepliesButton showRepliesButton; private ChevronButton chevronButton; private DeletedCommentsCounter deletedCommentsCounter; + private Loading loading; public DrawableComment(Comment comment) { @@ -192,7 +194,12 @@ namespace osu.Game.Overlays.Comments }, loadRepliesButton = new LoadRepliesButton { - Action = () => RepliesRequested(this, ++currentPage) + Action = () => + { + RepliesRequested(this, ++currentPage); + loadRepliesButton.Hide(); + loading.Show(); + } } } } @@ -202,6 +209,11 @@ namespace osu.Game.Overlays.Comments } } }, + loading = new Loading + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y + }, childCommentsVisibilityContainer = new FillFlowContainer { RelativeSizeAxes = Axes.X, @@ -355,8 +367,7 @@ namespace osu.Game.Overlays.Comments chevronButton.FadeTo(loadedReplesCount != 0 ? 1 : 0); showMoreButton.IsLoading = false; - - //loadRepliesButton.IsLoading = false; + loading.Hide(); } private class ChevronButton : ShowChildrenButton @@ -427,5 +438,31 @@ namespace osu.Game.Overlays.Comments return parentComment.HasMessage ? parentComment.Message : parentComment.IsDeleted ? @"deleted" : string.Empty; } } + + private class Loading : Container + { + private readonly LoadingSpinner loading; + + public Loading() + { + Child = loading = new LoadingSpinner + { + Anchor = Anchor.TopLeft, + Origin = Anchor.TopLeft, + Size = new Vector2(15), + Margin = new MarginPadding + { + Vertical = 5, + Left = 80 + } + }; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + loading.Show(); + } + } } } From 024ccc75eefcec4e62b5a6a79d658df8a421657b Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 11 Jul 2020 09:03:03 +0300 Subject: [PATCH 055/294] Adjust margins/paddings --- osu.Game/Overlays/Comments/Buttons/CommentRepliesButton.cs | 4 ++++ osu.Game/Overlays/Comments/DrawableComment.cs | 2 +- 2 files changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Comments/Buttons/CommentRepliesButton.cs b/osu.Game/Overlays/Comments/Buttons/CommentRepliesButton.cs index 7ea256d113..f4bab3d9d7 100644 --- a/osu.Game/Overlays/Comments/Buttons/CommentRepliesButton.cs +++ b/osu.Game/Overlays/Comments/Buttons/CommentRepliesButton.cs @@ -29,6 +29,10 @@ namespace osu.Game.Overlays.Comments.Buttons private void load() { AutoSizeAxes = Axes.Both; + Margin = new MarginPadding + { + Vertical = 2 + }; InternalChildren = new Drawable[] { new CircularContainer diff --git a/osu.Game/Overlays/Comments/DrawableComment.cs b/osu.Game/Overlays/Comments/DrawableComment.cs index fef8194712..813540b28d 100644 --- a/osu.Game/Overlays/Comments/DrawableComment.cs +++ b/osu.Game/Overlays/Comments/DrawableComment.cs @@ -83,7 +83,7 @@ namespace osu.Game.Overlays.Comments { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, - Padding = new MarginPadding(margin) { Left = margin + 5 }, + Padding = new MarginPadding(margin) { Left = margin + 5, Top = Comment.IsTopLevel ? 10 : 0 }, Child = content = new GridContainer { RelativeSizeAxes = Axes.X, From da40f29b4405990a3db8150fbd0fafa4f34f9f83 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 12 Jul 2020 12:27:26 +0300 Subject: [PATCH 056/294] Make button text a property --- .../TestSceneCommentRepliesButton.cs | 5 ++- .../Comments/Buttons/CommentRepliesButton.cs | 32 ++++++++++++------- .../Comments/Buttons/LoadRepliesButton.cs | 5 ++- .../Comments/Buttons/ShowRepliesButton.cs | 6 +--- 4 files changed, 29 insertions(+), 19 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneCommentRepliesButton.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneCommentRepliesButton.cs index e62092a180..baeb1ae822 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneCommentRepliesButton.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneCommentRepliesButton.cs @@ -36,7 +36,10 @@ namespace osu.Game.Tests.Visual.UserInterface private class TestButton : CommentRepliesButton { - protected override string GetText() => "sample text"; + public TestButton() + { + Text = "sample text"; + } } } } diff --git a/osu.Game/Overlays/Comments/Buttons/CommentRepliesButton.cs b/osu.Game/Overlays/Comments/Buttons/CommentRepliesButton.cs index f4bab3d9d7..1121ac5327 100644 --- a/osu.Game/Overlays/Comments/Buttons/CommentRepliesButton.cs +++ b/osu.Game/Overlays/Comments/Buttons/CommentRepliesButton.cs @@ -19,14 +19,20 @@ namespace osu.Game.Overlays.Comments.Buttons { public Action Action { get; set; } + protected string Text + { + get => text.Text; + set => text.Text = value; + } + [Resolved] private OverlayColourProvider colourProvider { get; set; } - protected SpriteIcon Icon; - private Box background; + protected readonly SpriteIcon Icon; + private readonly Box background; + private readonly OsuSpriteText text; - [BackgroundDependencyLoader] - private void load() + public CommentRepliesButton() { AutoSizeAxes = Axes.Both; Margin = new MarginPadding @@ -43,8 +49,7 @@ namespace osu.Game.Overlays.Comments.Buttons { background = new Box { - RelativeSizeAxes = Axes.Both, - Colour = colourProvider.Background2 + RelativeSizeAxes = Axes.Both }, new Container { @@ -63,20 +68,18 @@ namespace osu.Game.Overlays.Comments.Buttons Origin = Anchor.Centre, Children = new Drawable[] { - new OsuSpriteText + text = new OsuSpriteText { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, - Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold), - Text = GetText() + Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold) }, Icon = new SpriteIcon { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Size = new Vector2(7.5f), - Icon = FontAwesome.Solid.ChevronDown, - Colour = colourProvider.Foreground1 + Icon = FontAwesome.Solid.ChevronDown } } } @@ -87,7 +90,12 @@ namespace osu.Game.Overlays.Comments.Buttons }; } - protected abstract string GetText(); + [BackgroundDependencyLoader] + private void load() + { + background.Colour = colourProvider.Background2; + Icon.Colour = colourProvider.Foreground1; + } protected override bool OnHover(HoverEvent e) { diff --git a/osu.Game/Overlays/Comments/Buttons/LoadRepliesButton.cs b/osu.Game/Overlays/Comments/Buttons/LoadRepliesButton.cs index 41cce72272..9387c95758 100644 --- a/osu.Game/Overlays/Comments/Buttons/LoadRepliesButton.cs +++ b/osu.Game/Overlays/Comments/Buttons/LoadRepliesButton.cs @@ -5,6 +5,9 @@ namespace osu.Game.Overlays.Comments.Buttons { public class LoadRepliesButton : CommentRepliesButton { - protected override string GetText() => "load replies"; + public LoadRepliesButton() + { + Text = "load replies"; + } } } diff --git a/osu.Game/Overlays/Comments/Buttons/ShowRepliesButton.cs b/osu.Game/Overlays/Comments/Buttons/ShowRepliesButton.cs index 2381727431..01c2e8a7a7 100644 --- a/osu.Game/Overlays/Comments/Buttons/ShowRepliesButton.cs +++ b/osu.Game/Overlays/Comments/Buttons/ShowRepliesButton.cs @@ -13,11 +13,9 @@ namespace osu.Game.Overlays.Comments.Buttons { public readonly BindableBool Expanded = new BindableBool(true); - private readonly int count; - public ShowRepliesButton(int count) { - this.count = count; + Text = "reply".ToQuantity(count); } protected override void LoadComplete() @@ -36,7 +34,5 @@ namespace osu.Game.Overlays.Comments.Buttons Expanded.Toggle(); return base.OnClick(e); } - - protected override string GetText() => "reply".ToQuantity(count); } } From c3524cbe57f60e826df8b12fdcdf5bb178497b80 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 12 Jul 2020 12:32:26 +0300 Subject: [PATCH 057/294] Make icon private but expose a protected method --- .../Comments/Buttons/CommentRepliesButton.cs | 12 +++++++----- .../Overlays/Comments/Buttons/ShowRepliesButton.cs | 9 +-------- 2 files changed, 8 insertions(+), 13 deletions(-) diff --git a/osu.Game/Overlays/Comments/Buttons/CommentRepliesButton.cs b/osu.Game/Overlays/Comments/Buttons/CommentRepliesButton.cs index 1121ac5327..dd02a35a06 100644 --- a/osu.Game/Overlays/Comments/Buttons/CommentRepliesButton.cs +++ b/osu.Game/Overlays/Comments/Buttons/CommentRepliesButton.cs @@ -28,7 +28,7 @@ namespace osu.Game.Overlays.Comments.Buttons [Resolved] private OverlayColourProvider colourProvider { get; set; } - protected readonly SpriteIcon Icon; + private readonly SpriteIcon icon; private readonly Box background; private readonly OsuSpriteText text; @@ -74,7 +74,7 @@ namespace osu.Game.Overlays.Comments.Buttons Origin = Anchor.CentreLeft, Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold) }, - Icon = new SpriteIcon + icon = new SpriteIcon { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, @@ -94,14 +94,16 @@ namespace osu.Game.Overlays.Comments.Buttons private void load() { background.Colour = colourProvider.Background2; - Icon.Colour = colourProvider.Foreground1; + icon.Colour = colourProvider.Foreground1; } + protected void ToggleIcon(bool upwards) => icon.ScaleTo(new Vector2(1, upwards ? -1 : 1)); + protected override bool OnHover(HoverEvent e) { base.OnHover(e); background.FadeColour(colourProvider.Background1, 200, Easing.OutQuint); - Icon.FadeColour(colourProvider.Light1, 200, Easing.OutQuint); + icon.FadeColour(colourProvider.Light1, 200, Easing.OutQuint); return true; } @@ -109,7 +111,7 @@ namespace osu.Game.Overlays.Comments.Buttons { base.OnHoverLost(e); background.FadeColour(colourProvider.Background2, 200, Easing.OutQuint); - Icon.FadeColour(colourProvider.Foreground1, 200, Easing.OutQuint); + icon.FadeColour(colourProvider.Foreground1, 200, Easing.OutQuint); } protected override bool OnClick(ClickEvent e) diff --git a/osu.Game/Overlays/Comments/Buttons/ShowRepliesButton.cs b/osu.Game/Overlays/Comments/Buttons/ShowRepliesButton.cs index 01c2e8a7a7..118cac5b4c 100644 --- a/osu.Game/Overlays/Comments/Buttons/ShowRepliesButton.cs +++ b/osu.Game/Overlays/Comments/Buttons/ShowRepliesButton.cs @@ -3,9 +3,7 @@ using Humanizer; using osu.Framework.Bindables; -using osu.Framework.Graphics; using osu.Framework.Input.Events; -using osuTK; namespace osu.Game.Overlays.Comments.Buttons { @@ -21,12 +19,7 @@ namespace osu.Game.Overlays.Comments.Buttons protected override void LoadComplete() { base.LoadComplete(); - Expanded.BindValueChanged(onExpandedChanged, true); - } - - private void onExpandedChanged(ValueChangedEvent expanded) - { - Icon.ScaleTo(new Vector2(1, expanded.NewValue ? -1 : 1)); + Expanded.BindValueChanged(expanded => ToggleIcon(expanded.NewValue), true); } protected override bool OnClick(ClickEvent e) From be36a4b7686a120641a7ec29f727a2898dd54053 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 12 Jul 2020 12:39:48 +0300 Subject: [PATCH 058/294] Make ctor protected --- osu.Game/Overlays/Comments/Buttons/CommentRepliesButton.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Comments/Buttons/CommentRepliesButton.cs b/osu.Game/Overlays/Comments/Buttons/CommentRepliesButton.cs index dd02a35a06..65648f6751 100644 --- a/osu.Game/Overlays/Comments/Buttons/CommentRepliesButton.cs +++ b/osu.Game/Overlays/Comments/Buttons/CommentRepliesButton.cs @@ -32,7 +32,7 @@ namespace osu.Game.Overlays.Comments.Buttons private readonly Box background; private readonly OsuSpriteText text; - public CommentRepliesButton() + protected CommentRepliesButton() { AutoSizeAxes = Axes.Both; Margin = new MarginPadding From c9d21894e5aeba8e2ddbf7c97779584bbc95ac93 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 12 Jul 2020 13:19:28 +0300 Subject: [PATCH 059/294] Add test for icon toggle --- .../TestSceneCommentRepliesButton.cs | 20 ++++++++++++++++++- 1 file changed, 19 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneCommentRepliesButton.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneCommentRepliesButton.cs index baeb1ae822..73fe66d6eb 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneCommentRepliesButton.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneCommentRepliesButton.cs @@ -7,6 +7,9 @@ using osu.Framework.Allocation; using osu.Game.Overlays; using osu.Framework.Graphics.Containers; using osuTK; +using NUnit.Framework; +using System.Linq; +using osu.Framework.Graphics.Sprites; namespace osu.Game.Tests.Visual.UserInterface { @@ -15,6 +18,8 @@ namespace osu.Game.Tests.Visual.UserInterface [Cached] private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue); + private readonly TestButton button; + public TestSceneCommentRepliesButton() { Child = new FillFlowContainer @@ -26,7 +31,7 @@ namespace osu.Game.Tests.Visual.UserInterface Spacing = new Vector2(0, 10), Children = new Drawable[] { - new TestButton(), + button = new TestButton(), new LoadRepliesButton(), new ShowRepliesButton(1), new ShowRepliesButton(2) @@ -34,12 +39,25 @@ namespace osu.Game.Tests.Visual.UserInterface }; } + [Test] + public void TestArrowRotation() + { + AddStep("Toggle icon up", () => button.ToggleIcon(true)); + AddAssert("Icon facing upwards", () => button.Icon.Scale.Y == -1); + AddStep("Toggle icon down", () => button.ToggleIcon(false)); + AddAssert("Icon facing downwards", () => button.Icon.Scale.Y == 1); + } + private class TestButton : CommentRepliesButton { + public SpriteIcon Icon => InternalChildren.OfType().First().Children.OfType().First().Children.OfType().First().Children.OfType().First(); + public TestButton() { Text = "sample text"; } + + public new void ToggleIcon(bool upwards) => base.ToggleIcon(upwards); } } } From 0d6dbb652315f7f8e341ddf2478617308e3ac59f Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 12 Jul 2020 13:36:42 +0300 Subject: [PATCH 060/294] Clean up exposed icon for tests --- .../Visual/UserInterface/TestSceneCommentRepliesButton.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneCommentRepliesButton.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneCommentRepliesButton.cs index 73fe66d6eb..7f5806705e 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneCommentRepliesButton.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneCommentRepliesButton.cs @@ -10,6 +10,7 @@ using osuTK; using NUnit.Framework; using System.Linq; using osu.Framework.Graphics.Sprites; +using osu.Framework.Testing; namespace osu.Game.Tests.Visual.UserInterface { @@ -50,7 +51,7 @@ namespace osu.Game.Tests.Visual.UserInterface private class TestButton : CommentRepliesButton { - public SpriteIcon Icon => InternalChildren.OfType().First().Children.OfType().First().Children.OfType().First().Children.OfType().First(); + public SpriteIcon Icon => this.ChildrenOfType().First(); public TestButton() { From 0e49bf127ba527d1cccf1a6d536d56e966661a1d Mon Sep 17 00:00:00 2001 From: LastExceed Date: Sun, 12 Jul 2020 13:57:06 +0200 Subject: [PATCH 061/294] wrap HitObjectContainer in BufferedContainer --- osu.Game.Rulesets.Mania/UI/Components/HitObjectArea.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Mania/UI/Components/HitObjectArea.cs b/osu.Game.Rulesets.Mania/UI/Components/HitObjectArea.cs index ba5281a1a2..5eccb891cc 100644 --- a/osu.Game.Rulesets.Mania/UI/Components/HitObjectArea.cs +++ b/osu.Game.Rulesets.Mania/UI/Components/HitObjectArea.cs @@ -4,6 +4,7 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Mania.Skinning; using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI.Scrolling; @@ -17,9 +18,10 @@ namespace osu.Game.Rulesets.Mania.UI.Components public HitObjectArea(HitObjectContainer hitObjectContainer) { - InternalChildren = new[] + InternalChild = new BufferedContainer { - hitObjectContainer, + RelativeSizeAxes = Axes.Both, + Child = hitObjectContainer }; } From 06ed5316c4a723cf98815d4fcc49bae0b40a2c9e Mon Sep 17 00:00:00 2001 From: LastExceed Date: Sun, 12 Jul 2020 13:57:36 +0200 Subject: [PATCH 062/294] expose hitObectArea in Column --- osu.Game.Rulesets.Mania/UI/Column.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Mania/UI/Column.cs b/osu.Game.Rulesets.Mania/UI/Column.cs index 511d6c8623..d69858c41c 100644 --- a/osu.Game.Rulesets.Mania/UI/Column.cs +++ b/osu.Game.Rulesets.Mania/UI/Column.cs @@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Mania.UI public readonly Bindable Action = new Bindable(); - private readonly ColumnHitObjectArea hitObjectArea; + public readonly ColumnHitObjectArea hitObjectArea; internal readonly Container TopLevelContainer; From 1cf8b599a1f6e52d6453a43e727f13c9d40e63ca Mon Sep 17 00:00:00 2001 From: LastExceed Date: Sun, 12 Jul 2020 13:57:44 +0200 Subject: [PATCH 063/294] implement fadein --- .../Mods/ManiaModFadeIn.cs | 93 ++++++++++++++++++- 1 file changed, 92 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs index 4c125ad6ef..d2b1307585 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs @@ -2,14 +2,24 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Linq; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; +using osu.Framework.Testing; using osu.Game.Graphics; using osu.Game.Rulesets.Mania.Objects; +using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.UI; +using osuTK.Graphics; namespace osu.Game.Rulesets.Mania.Mods { - public class ManiaModFadeIn : Mod + public class ManiaModFadeIn : Mod, IApplicableToDrawableRuleset { public override string Name => "Fade In"; public override string Acronym => "FI"; @@ -19,5 +29,86 @@ namespace osu.Game.Rulesets.Mania.Mods public override double ScoreMultiplier => 1; public override bool Ranked => true; public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight) }; + + private const float lanecover_size_filled = 0.5f; + private const float lanecover_size_gradient = 0.25f; + + public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) + { + ManiaPlayfield maniaPlayfield = (ManiaPlayfield)drawableRuleset.Playfield; + + foreach (Column column in maniaPlayfield.Stages.SelectMany(stage => stage.Columns)) + { + column.hitObjectArea.ChildrenOfType().First().Add(new LaneCover(false) + { + RelativeSizeAxes = Axes.Both, + SizeFilled = lanecover_size_filled, + SizeGradient = lanecover_size_gradient + }); + } + } + + private class LaneCover : CompositeDrawable + { + private readonly Box gradient; + private readonly Box filled; + private readonly bool reversed; + + public LaneCover(bool reversed) + { + Blending = new BlendingParameters + { + RGBEquation = BlendingEquation.Add, + Source = BlendingType.Zero, + Destination = BlendingType.One, + AlphaEquation = BlendingEquation.Add, + SourceAlpha = BlendingType.Zero, + DestinationAlpha = BlendingType.OneMinusSrcAlpha + }; + + InternalChildren = new Drawable[] + { + gradient = new Box + { + RelativeSizeAxes = Axes.Both, + RelativePositionAxes = Axes.Both, + Colour = ColourInfo.GradientVertical(Color4.White.Opacity(1f), Color4.White.Opacity(0f)) + }, + filled = new Box + { + RelativeSizeAxes = Axes.Both + } + }; + + if (reversed) + { + gradient.Colour = ColourInfo.GradientVertical(Color4.White.Opacity(0f), Color4.White.Opacity(1f)); + filled.Anchor = Anchor.BottomLeft; + filled.Origin = Anchor.BottomLeft; + } + + this.reversed = reversed; + } + + public float SizeFilled + { + set + { + filled.Height = value; + if (!reversed) + gradient.Y = value; + } + } + + public float SizeGradient + { + set + { + gradient.Height = value; + if (reversed) + gradient.Y = 1 - value - filled.Height; + } + } + } } } From 3606febe3184eb5b1ae8ee04041e89f9024da973 Mon Sep 17 00:00:00 2001 From: LastExceed Date: Sun, 12 Jul 2020 14:23:55 +0200 Subject: [PATCH 064/294] fix case convention violation --- osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs | 2 +- osu.Game.Rulesets.Mania/UI/Column.cs | 10 +++++----- 2 files changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs index d2b1307585..f083d731c8 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs @@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Mania.Mods foreach (Column column in maniaPlayfield.Stages.SelectMany(stage => stage.Columns)) { - column.hitObjectArea.ChildrenOfType().First().Add(new LaneCover(false) + column.HitObjectArea.ChildrenOfType().First().Add(new LaneCover(false) { RelativeSizeAxes = Axes.Both, SizeFilled = lanecover_size_filled, diff --git a/osu.Game.Rulesets.Mania/UI/Column.cs b/osu.Game.Rulesets.Mania/UI/Column.cs index d69858c41c..642353bd0b 100644 --- a/osu.Game.Rulesets.Mania/UI/Column.cs +++ b/osu.Game.Rulesets.Mania/UI/Column.cs @@ -33,11 +33,11 @@ namespace osu.Game.Rulesets.Mania.UI public readonly Bindable Action = new Bindable(); - public readonly ColumnHitObjectArea hitObjectArea; + public readonly ColumnHitObjectArea HitObjectArea; internal readonly Container TopLevelContainer; - public Container UnderlayElements => hitObjectArea.UnderlayElements; + public Container UnderlayElements => HitObjectArea.UnderlayElements; public Column(int index) { @@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Mania.UI { // For input purposes, the background is added at the highest depth, but is then proxied back below all other elements background.CreateProxy(), - hitObjectArea = new ColumnHitObjectArea(Index, HitObjectContainer) { RelativeSizeAxes = Axes.Both }, + HitObjectArea = new ColumnHitObjectArea(Index, HitObjectContainer) { RelativeSizeAxes = Axes.Both }, new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea, Index), _ => new DefaultKeyArea()) { RelativeSizeAxes = Axes.Both @@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Mania.UI TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both } }; - TopLevelContainer.Add(hitObjectArea.Explosions.CreateProxy()); + TopLevelContainer.Add(HitObjectArea.Explosions.CreateProxy()); } public override Axes RelativeSizeAxes => Axes.Y; @@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.Mania.UI RelativeSizeAxes = Axes.Both }; - hitObjectArea.Explosions.Add(explosion); + HitObjectArea.Explosions.Add(explosion); explosion.Delay(200).Expire(true); } From bdf680aecbc2c81297fbd2fc5f9fcda993829799 Mon Sep 17 00:00:00 2001 From: LastExceed Date: Sun, 12 Jul 2020 14:53:40 +0200 Subject: [PATCH 065/294] inline single-use constants --- osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs index f083d731c8..3777193f49 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs @@ -30,9 +30,6 @@ namespace osu.Game.Rulesets.Mania.Mods public override bool Ranked => true; public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight) }; - private const float lanecover_size_filled = 0.5f; - private const float lanecover_size_gradient = 0.25f; - public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { ManiaPlayfield maniaPlayfield = (ManiaPlayfield)drawableRuleset.Playfield; @@ -42,8 +39,8 @@ namespace osu.Game.Rulesets.Mania.Mods column.HitObjectArea.ChildrenOfType().First().Add(new LaneCover(false) { RelativeSizeAxes = Axes.Both, - SizeFilled = lanecover_size_filled, - SizeGradient = lanecover_size_gradient + SizeFilled = 0.5f, + SizeGradient = 0.25f }); } } From 08696b9bca23ce188b3e6bb90fc1d11bc36cbdef Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 12 Jul 2020 23:03:03 +0900 Subject: [PATCH 066/294] Allow pausing gameplay via middle mouse button --- osu.Game/Input/Bindings/GlobalActionContainer.cs | 4 ++++ osu.Game/Screens/Play/HUD/HoldForMenuButton.cs | 1 + 2 files changed, 5 insertions(+) diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs index 618798a6d8..567c81c018 100644 --- a/osu.Game/Input/Bindings/GlobalActionContainer.cs +++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs @@ -56,6 +56,7 @@ namespace osu.Game.Input.Bindings new KeyBinding(new[] { InputKey.Control, InputKey.Tilde }, GlobalAction.QuickExit), new KeyBinding(new[] { InputKey.Control, InputKey.Plus }, GlobalAction.IncreaseScrollSpeed), new KeyBinding(new[] { InputKey.Control, InputKey.Minus }, GlobalAction.DecreaseScrollSpeed), + new KeyBinding(InputKey.MouseMiddle, GlobalAction.PauseGameplay), }; public IEnumerable AudioControlKeyBindings => new[] @@ -157,5 +158,8 @@ namespace osu.Game.Input.Bindings [Description("Home")] Home, + + [Description("Pause")] + PauseGameplay, } } diff --git a/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs b/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs index 684834123b..81ad29107f 100644 --- a/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs +++ b/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs @@ -251,6 +251,7 @@ namespace osu.Game.Screens.Play.HUD switch (action) { case GlobalAction.Back: + case GlobalAction.PauseGameplay: if (!pendingAnimation) BeginConfirm(); return true; From c1aafe83fa042ac01e28631bf9bda2695a71a100 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 12 Jul 2020 23:05:47 +0900 Subject: [PATCH 067/294] Add note about future behaviour --- osu.Game/Screens/Play/HUD/HoldForMenuButton.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs b/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs index 81ad29107f..74064c507f 100644 --- a/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs +++ b/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs @@ -251,7 +251,7 @@ namespace osu.Game.Screens.Play.HUD switch (action) { case GlobalAction.Back: - case GlobalAction.PauseGameplay: + case GlobalAction.PauseGameplay: // in the future this behaviour will differ for replays etc. if (!pendingAnimation) BeginConfirm(); return true; From f442df75a9bf16d463a898bc67f15acb539960dd Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 13 Jul 2020 09:00:10 +0900 Subject: [PATCH 068/294] Add missing released conditional --- osu.Game/Screens/Play/HUD/HoldForMenuButton.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs b/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs index 74064c507f..387c0e587b 100644 --- a/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs +++ b/osu.Game/Screens/Play/HUD/HoldForMenuButton.cs @@ -265,6 +265,7 @@ namespace osu.Game.Screens.Play.HUD switch (action) { case GlobalAction.Back: + case GlobalAction.PauseGameplay: AbortConfirm(); break; } From 352f59942e5aff3523582893ebad5bd78349f5e9 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 13 Jul 2020 16:50:54 +0900 Subject: [PATCH 069/294] Fix incorrect time delta in taiko strain --- osu.Game.Rulesets.Taiko/Difficulty/Skills/Strain.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Strain.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Strain.cs index c6fe273b50..99975d9174 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Strain.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Strain.cs @@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills double addition = 1; // We get an extra addition if we are not a slider or spinner - if (current.LastObject is Hit && current.BaseObject is Hit && current.DeltaTime < 1000) + if (current.LastObject is Hit && current.BaseObject is Hit && (current.BaseObject.StartTime - current.LastObject.StartTime) < 1000) { if (hasColourChange(current)) addition += 0.75; From 1116703e92c1a6ac82d4b63298780d5ea584ace8 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 13 Jul 2020 16:52:05 +0900 Subject: [PATCH 070/294] Fix potential out-of-order objects after conversion --- osu.Game/Beatmaps/BeatmapConverter.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Beatmaps/BeatmapConverter.cs b/osu.Game/Beatmaps/BeatmapConverter.cs index 99e0bf4e33..11fee030f8 100644 --- a/osu.Game/Beatmaps/BeatmapConverter.cs +++ b/osu.Game/Beatmaps/BeatmapConverter.cs @@ -57,7 +57,7 @@ namespace osu.Game.Beatmaps beatmap.BeatmapInfo = original.BeatmapInfo; beatmap.ControlPointInfo = original.ControlPointInfo; - beatmap.HitObjects = convertHitObjects(original.HitObjects, original); + beatmap.HitObjects = convertHitObjects(original.HitObjects, original).OrderBy(s => s.StartTime).ToList(); beatmap.Breaks = original.Breaks; return beatmap; From 0ea13dea55caca5ba2d52d330c889880c924c150 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 13 Jul 2020 17:06:00 +0900 Subject: [PATCH 071/294] Introduce legacy timing point fp errors --- .../Beatmaps/TaikoBeatmapConverter.cs | 79 +++++++++++-------- .../Beatmaps/Formats/LegacyBeatmapDecoder.cs | 4 +- osu.Game/Beatmaps/Formats/LegacyDecoder.cs | 13 ++- 3 files changed, 62 insertions(+), 34 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs b/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs index 78550ed270..2a1aa5d1df 100644 --- a/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs +++ b/osu.Game.Rulesets.Taiko/Beatmaps/TaikoBeatmapConverter.cs @@ -10,6 +10,7 @@ using System.Collections.Generic; using System.Linq; using osu.Game.Audio; using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Beatmaps.Formats; namespace osu.Game.Rulesets.Taiko.Beatmaps { @@ -82,37 +83,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps { case IHasDistance distanceData: { - // Number of spans of the object - one for the initial length and for each repeat - int spans = (obj as IHasRepeats)?.SpanCount() ?? 1; - - TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(obj.StartTime); - DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(obj.StartTime); - - double speedAdjustment = difficultyPoint.SpeedMultiplier; - double speedAdjustedBeatLength = timingPoint.BeatLength / speedAdjustment; - - // The true distance, accounting for any repeats. This ends up being the drum roll distance later - double distance = distanceData.Distance * spans * LEGACY_VELOCITY_MULTIPLIER; - - // The velocity of the taiko hit object - calculated as the velocity of a drum roll - double taikoVelocity = taiko_base_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / speedAdjustedBeatLength; - // The duration of the taiko hit object - double taikoDuration = distance / taikoVelocity; - - // The velocity of the osu! hit object - calculated as the velocity of a slider - double osuVelocity = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / speedAdjustedBeatLength; - // The duration of the osu! hit object - double osuDuration = distance / osuVelocity; - - // osu-stable always uses the speed-adjusted beatlength to determine the velocities, but - // only uses it for tick rate if beatmap version < 8 - if (beatmap.BeatmapInfo.BeatmapVersion >= 8) - speedAdjustedBeatLength *= speedAdjustment; - - // If the drum roll is to be split into hit circles, assume the ticks are 1/8 spaced within the duration of one beat - double tickSpacing = Math.Min(speedAdjustedBeatLength / beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate, taikoDuration / spans); - - if (!isForCurrentRuleset && tickSpacing > 0 && osuDuration < 2 * speedAdjustedBeatLength) + if (shouldConvertSliderToHits(obj, beatmap, distanceData, out var taikoDuration, out var tickSpacing)) { List> allSamples = obj is IHasPathWithRepeats curveData ? curveData.NodeSamples : new List>(new[] { samples }); @@ -184,6 +155,52 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps } } + private bool shouldConvertSliderToHits(HitObject obj, IBeatmap beatmap, IHasDistance distanceData, out double taikoDuration, out double tickSpacing) + { + // DO NOT CHANGE OR REFACTOR ANYTHING IN HERE WITHOUT TESTING AGAINST _ALL_ BEATMAPS. + // Some of these calculations look redundant, but they are not - extremely small floating point errors are introduced to maintain 1:1 compatibility with stable. + // Rounding cannot be used as an alternative since the error deltas have been observed to be between 1e-2 and 1e-6. + + // The true distance, accounting for any repeats. This ends up being the drum roll distance later + int spans = (obj as IHasRepeats)?.SpanCount() ?? 1; + double distance = distanceData.Distance * spans * LEGACY_VELOCITY_MULTIPLIER; + + TimingControlPoint timingPoint = beatmap.ControlPointInfo.TimingPointAt(obj.StartTime); + DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(obj.StartTime); + + double beatLength; +#pragma warning disable 618 + if (difficultyPoint is LegacyBeatmapDecoder.LegacyDifficultyControlPoint legacyDifficultyPoint) +#pragma warning restore 618 + beatLength = timingPoint.BeatLength * legacyDifficultyPoint.BpmMultiplier; + else + beatLength = timingPoint.BeatLength / difficultyPoint.SpeedMultiplier; + + double sliderScoringPointDistance = osu_base_scoring_distance * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier / beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate; + + // The velocity and duration of the taiko hit object - calculated as the velocity of a drum roll. + double taikoVelocity = sliderScoringPointDistance * beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate; + taikoDuration = distance / taikoVelocity * beatLength; + + if (isForCurrentRuleset) + { + tickSpacing = 0; + return false; + } + + double osuVelocity = taikoVelocity * (1000f / beatLength); + + // osu-stable always uses the speed-adjusted beatlength to determine the osu! velocity, but only uses it for conversion if beatmap version < 8 + if (beatmap.BeatmapInfo.BeatmapVersion >= 8) + beatLength = timingPoint.BeatLength; + + // If the drum roll is to be split into hit circles, assume the ticks are 1/8 spaced within the duration of one beat + tickSpacing = Math.Min(beatLength / beatmap.BeatmapInfo.BaseDifficulty.SliderTickRate, taikoDuration / spans); + + return tickSpacing > 0 + && distance / osuVelocity * 1000 < 2 * beatLength; + } + protected override Beatmap CreateBeatmap() => new TaikoBeatmap(); } } diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs index be5cd78dc8..b30ec0ca2c 100644 --- a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs @@ -369,7 +369,9 @@ namespace osu.Game.Beatmaps.Formats addControlPoint(time, controlPoint, true); } - addControlPoint(time, new LegacyDifficultyControlPoint +#pragma warning disable 618 + addControlPoint(time, new LegacyDifficultyControlPoint(beatLength) +#pragma warning restore 618 { SpeedMultiplier = speedMultiplier, }, timingChange); diff --git a/osu.Game/Beatmaps/Formats/LegacyDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyDecoder.cs index a0e83554a3..44ef9bcacc 100644 --- a/osu.Game/Beatmaps/Formats/LegacyDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyDecoder.cs @@ -159,11 +159,20 @@ namespace osu.Game.Beatmaps.Formats Mania, } - internal class LegacyDifficultyControlPoint : DifficultyControlPoint + [Obsolete("Do not use unless you're a legacy ruleset and 100% sure.")] + public class LegacyDifficultyControlPoint : DifficultyControlPoint { - public LegacyDifficultyControlPoint() + /// + /// Legacy BPM multiplier that introduces floating-point errors for rulesets that depend on it. + /// DO NOT USE THIS UNLESS 100% SURE. + /// + public readonly float BpmMultiplier; + + public LegacyDifficultyControlPoint(double beatLength) { SpeedMultiplierBindable.Precision = double.Epsilon; + + BpmMultiplier = beatLength < 0 ? Math.Clamp((float)-beatLength, 10, 10000) / 100f : 1; } } From 4b3cffb246c3df3f22d14f14e2d336cd6575f890 Mon Sep 17 00:00:00 2001 From: LastExceed Date: Mon, 13 Jul 2020 11:55:13 +0200 Subject: [PATCH 072/294] expose hitObjectContainer in HitObjectArea --- osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs | 2 +- osu.Game.Rulesets.Mania/UI/Components/HitObjectArea.cs | 3 ++- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs index 3777193f49..ce00f0ccda 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs @@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Mania.Mods foreach (Column column in maniaPlayfield.Stages.SelectMany(stage => stage.Columns)) { - column.HitObjectArea.ChildrenOfType().First().Add(new LaneCover(false) + ((BufferedContainer)column.HitObjectArea.HitObjectContainer.Parent).Add(new LaneCover(false) { RelativeSizeAxes = Axes.Both, SizeFilled = 0.5f, diff --git a/osu.Game.Rulesets.Mania/UI/Components/HitObjectArea.cs b/osu.Game.Rulesets.Mania/UI/Components/HitObjectArea.cs index 5eccb891cc..d21a156437 100644 --- a/osu.Game.Rulesets.Mania/UI/Components/HitObjectArea.cs +++ b/osu.Game.Rulesets.Mania/UI/Components/HitObjectArea.cs @@ -15,13 +15,14 @@ namespace osu.Game.Rulesets.Mania.UI.Components public class HitObjectArea : SkinReloadableDrawable { protected readonly IBindable Direction = new Bindable(); + public readonly HitObjectContainer HitObjectContainer; public HitObjectArea(HitObjectContainer hitObjectContainer) { InternalChild = new BufferedContainer { RelativeSizeAxes = Axes.Both, - Child = hitObjectContainer + Child = HitObjectContainer = hitObjectContainer }; } From 31782172165372dec692b8d875efd0ac58e06b24 Mon Sep 17 00:00:00 2001 From: LastExceed Date: Mon, 13 Jul 2020 13:14:47 +0200 Subject: [PATCH 073/294] remove unnecessary import --- osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs index ce00f0ccda..06a6655da6 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs @@ -9,7 +9,6 @@ using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; -using osu.Framework.Testing; using osu.Game.Graphics; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.UI; From ca39f2aa24c7340dea8667e556d024c61a703628 Mon Sep 17 00:00:00 2001 From: LastExceed Date: Mon, 13 Jul 2020 13:43:32 +0200 Subject: [PATCH 074/294] only insert BufferedContainer when using FI --- osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs | 18 +++++++++++++++--- .../UI/Components/HitObjectArea.cs | 2 +- 2 files changed, 16 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs index 06a6655da6..ed990f8d5f 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs @@ -35,11 +35,23 @@ namespace osu.Game.Rulesets.Mania.Mods foreach (Column column in maniaPlayfield.Stages.SelectMany(stage => stage.Columns)) { - ((BufferedContainer)column.HitObjectArea.HitObjectContainer.Parent).Add(new LaneCover(false) + HitObjectContainer hoc = column.HitObjectArea.HitObjectContainer; + Container hocParent = (Container)hoc.Parent; + + hocParent.Remove(hoc); + hocParent.Add(new BufferedContainer { RelativeSizeAxes = Axes.Both, - SizeFilled = 0.5f, - SizeGradient = 0.25f + Children = new Drawable[] + { + hoc, + new LaneCover(false) + { + RelativeSizeAxes = Axes.Both, + SizeFilled = 0.5f, + SizeGradient = 0.25f + } + } }); } } diff --git a/osu.Game.Rulesets.Mania/UI/Components/HitObjectArea.cs b/osu.Game.Rulesets.Mania/UI/Components/HitObjectArea.cs index d21a156437..8f7880dafa 100644 --- a/osu.Game.Rulesets.Mania/UI/Components/HitObjectArea.cs +++ b/osu.Game.Rulesets.Mania/UI/Components/HitObjectArea.cs @@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.UI.Components public HitObjectArea(HitObjectContainer hitObjectContainer) { - InternalChild = new BufferedContainer + InternalChild = new Container { RelativeSizeAxes = Axes.Both, Child = HitObjectContainer = hitObjectContainer From b59e4f8a7ef40ece6455b20a612ff942e18917c9 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 14 Jul 2020 08:15:14 +0900 Subject: [PATCH 075/294] Change difficulty adjust mod to match stable range of 0-10 --- osu.Game.Rulesets.Osu/Mods/OsuModDifficultyAdjust.cs | 4 ++-- osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModDifficultyAdjust.cs b/osu.Game.Rulesets.Osu/Mods/OsuModDifficultyAdjust.cs index 8228161008..ff995e38ce 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModDifficultyAdjust.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModDifficultyAdjust.cs @@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Osu.Mods public BindableNumber CircleSize { get; } = new BindableFloat { Precision = 0.1f, - MinValue = 1, + MinValue = 0, MaxValue = 10, Default = 5, Value = 5, @@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Mods public BindableNumber ApproachRate { get; } = new BindableFloat { Precision = 0.1f, - MinValue = 1, + MinValue = 0, MaxValue = 10, Default = 5, Value = 5, diff --git a/osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs b/osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs index c3a8efdd66..165644edbe 100644 --- a/osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs +++ b/osu.Game/Rulesets/Mods/ModDifficultyAdjust.cs @@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Mods public BindableNumber DrainRate { get; } = new BindableFloat { Precision = 0.1f, - MinValue = 1, + MinValue = 0, MaxValue = 10, Default = 5, Value = 5, @@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Mods public BindableNumber OverallDifficulty { get; } = new BindableFloat { Precision = 0.1f, - MinValue = 1, + MinValue = 0, MaxValue = 10, Default = 5, Value = 5, From 56349e65f3929032561d3059622a201f87afc604 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Tue, 14 Jul 2020 03:01:14 +0300 Subject: [PATCH 076/294] Rename arrow direction method --- .../Visual/UserInterface/TestSceneCommentRepliesButton.cs | 8 ++++---- .../Overlays/Comments/Buttons/CommentRepliesButton.cs | 2 +- osu.Game/Overlays/Comments/Buttons/ShowRepliesButton.cs | 2 +- 3 files changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneCommentRepliesButton.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneCommentRepliesButton.cs index 7f5806705e..c2dc804385 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneCommentRepliesButton.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneCommentRepliesButton.cs @@ -41,11 +41,11 @@ namespace osu.Game.Tests.Visual.UserInterface } [Test] - public void TestArrowRotation() + public void TestArrowDirection() { - AddStep("Toggle icon up", () => button.ToggleIcon(true)); + AddStep("Set upwards", () => button.SetIconDirection(true)); AddAssert("Icon facing upwards", () => button.Icon.Scale.Y == -1); - AddStep("Toggle icon down", () => button.ToggleIcon(false)); + AddStep("Set downwards", () => button.SetIconDirection(false)); AddAssert("Icon facing downwards", () => button.Icon.Scale.Y == 1); } @@ -58,7 +58,7 @@ namespace osu.Game.Tests.Visual.UserInterface Text = "sample text"; } - public new void ToggleIcon(bool upwards) => base.ToggleIcon(upwards); + public new void SetIconDirection(bool upwards) => base.SetIconDirection(upwards); } } } diff --git a/osu.Game/Overlays/Comments/Buttons/CommentRepliesButton.cs b/osu.Game/Overlays/Comments/Buttons/CommentRepliesButton.cs index 65648f6751..abe80722e2 100644 --- a/osu.Game/Overlays/Comments/Buttons/CommentRepliesButton.cs +++ b/osu.Game/Overlays/Comments/Buttons/CommentRepliesButton.cs @@ -97,7 +97,7 @@ namespace osu.Game.Overlays.Comments.Buttons icon.Colour = colourProvider.Foreground1; } - protected void ToggleIcon(bool upwards) => icon.ScaleTo(new Vector2(1, upwards ? -1 : 1)); + protected void SetIconDirection(bool upwards) => icon.ScaleTo(new Vector2(1, upwards ? -1 : 1)); protected override bool OnHover(HoverEvent e) { diff --git a/osu.Game/Overlays/Comments/Buttons/ShowRepliesButton.cs b/osu.Game/Overlays/Comments/Buttons/ShowRepliesButton.cs index 118cac5b4c..e2023c2f58 100644 --- a/osu.Game/Overlays/Comments/Buttons/ShowRepliesButton.cs +++ b/osu.Game/Overlays/Comments/Buttons/ShowRepliesButton.cs @@ -19,7 +19,7 @@ namespace osu.Game.Overlays.Comments.Buttons protected override void LoadComplete() { base.LoadComplete(); - Expanded.BindValueChanged(expanded => ToggleIcon(expanded.NewValue), true); + Expanded.BindValueChanged(expanded => SetIconDirection(expanded.NewValue), true); } protected override bool OnClick(ClickEvent e) From 7c71cc6b6174a6a62a0f78cd9029bb12943ff82b Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Tue, 14 Jul 2020 03:06:51 +0300 Subject: [PATCH 077/294] Remove unneeded class from DrawableComment --- osu.Game/Overlays/Comments/DrawableComment.cs | 41 +++++-------------- 1 file changed, 11 insertions(+), 30 deletions(-) diff --git a/osu.Game/Overlays/Comments/DrawableComment.cs b/osu.Game/Overlays/Comments/DrawableComment.cs index 813540b28d..731ebe7104 100644 --- a/osu.Game/Overlays/Comments/DrawableComment.cs +++ b/osu.Game/Overlays/Comments/DrawableComment.cs @@ -52,7 +52,7 @@ namespace osu.Game.Overlays.Comments private ShowRepliesButton showRepliesButton; private ChevronButton chevronButton; private DeletedCommentsCounter deletedCommentsCounter; - private Loading loading; + private LoadingSpinner loading; public DrawableComment(Comment comment) { @@ -209,10 +209,16 @@ namespace osu.Game.Overlays.Comments } } }, - loading = new Loading + loading = new LoadingSpinner { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y + Anchor = Anchor.TopLeft, + Origin = Anchor.TopLeft, + Size = new Vector2(15), + Margin = new MarginPadding + { + Vertical = 5, + Left = 80 + } }, childCommentsVisibilityContainer = new FillFlowContainer { @@ -368,6 +374,7 @@ namespace osu.Game.Overlays.Comments showMoreButton.IsLoading = false; loading.Hide(); + loading.FinishTransforms(); } private class ChevronButton : ShowChildrenButton @@ -438,31 +445,5 @@ namespace osu.Game.Overlays.Comments return parentComment.HasMessage ? parentComment.Message : parentComment.IsDeleted ? @"deleted" : string.Empty; } } - - private class Loading : Container - { - private readonly LoadingSpinner loading; - - public Loading() - { - Child = loading = new LoadingSpinner - { - Anchor = Anchor.TopLeft, - Origin = Anchor.TopLeft, - Size = new Vector2(15), - Margin = new MarginPadding - { - Vertical = 5, - Left = 80 - } - }; - } - - protected override void LoadComplete() - { - base.LoadComplete(); - loading.Show(); - } - } } } From 8a77a3621e71961bbcccb0a3b38eb2e1d9e96561 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 14 Jul 2020 11:03:55 +0900 Subject: [PATCH 078/294] Update resources --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 1d1583c55a..8510632d45 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -51,7 +51,7 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 4295e02d24..05d6f27d40 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -25,7 +25,7 @@ - + diff --git a/osu.iOS.props b/osu.iOS.props index 3627cc032e..af779b32fd 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -71,7 +71,7 @@ - + From e35e9df4e1a6acdeaae0a2022363d8240f9cb390 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 14 Jul 2020 12:02:03 +0900 Subject: [PATCH 079/294] Fix local online cache database not being used when offline / logged out --- osu.Game/Beatmaps/BeatmapManager_BeatmapOnlineLookupQueue.cs | 3 --- 1 file changed, 3 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapManager_BeatmapOnlineLookupQueue.cs b/osu.Game/Beatmaps/BeatmapManager_BeatmapOnlineLookupQueue.cs index 3106d1143e..4de4e21b15 100644 --- a/osu.Game/Beatmaps/BeatmapManager_BeatmapOnlineLookupQueue.cs +++ b/osu.Game/Beatmaps/BeatmapManager_BeatmapOnlineLookupQueue.cs @@ -48,9 +48,6 @@ namespace osu.Game.Beatmaps public Task UpdateAsync(BeatmapSetInfo beatmapSet, CancellationToken cancellationToken) { - if (api?.State != APIState.Online) - return Task.CompletedTask; - LogForModel(beatmapSet, "Performing online lookups..."); return Task.WhenAll(beatmapSet.Beatmaps.Select(b => UpdateAsync(beatmapSet, b, cancellationToken)).ToArray()); } From a25f4880d6074b80cda388d5ba7baa7711c430e1 Mon Sep 17 00:00:00 2001 From: Gagah Pangeran Date: Tue, 14 Jul 2020 10:35:01 +0700 Subject: [PATCH 080/294] disable hit explotion when hit lighting off --- osu.Game.Rulesets.Catch/UI/Catcher.cs | 17 ++++++++++++----- 1 file changed, 12 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Catch/UI/Catcher.cs b/osu.Game.Rulesets.Catch/UI/Catcher.cs index 82cbbefcca..793db361da 100644 --- a/osu.Game.Rulesets.Catch/UI/Catcher.cs +++ b/osu.Game.Rulesets.Catch/UI/Catcher.cs @@ -11,6 +11,7 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Input.Bindings; using osu.Framework.Utils; using osu.Game.Beatmaps; +using osu.Game.Configuration; using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects.Drawables; using osu.Game.Rulesets.Catch.Skinning; @@ -99,6 +100,7 @@ namespace osu.Game.Rulesets.Catch.UI private double hyperDashModifier = 1; private int hyperDashDirection; private float hyperDashTargetPosition; + private bool hitLighting; public Catcher([NotNull] Container trailsTarget, BeatmapDifficulty difficulty = null) { @@ -114,8 +116,10 @@ namespace osu.Game.Rulesets.Catch.UI } [BackgroundDependencyLoader] - private void load() + private void load(OsuConfigManager config) { + hitLighting = config.Get(OsuSetting.HitLighting); + InternalChildren = new Drawable[] { caughtFruit = new Container @@ -189,11 +193,14 @@ namespace osu.Game.Rulesets.Catch.UI caughtFruit.Add(fruit); - AddInternal(new HitExplosion(fruit) + if (hitLighting) { - X = fruit.X, - Scale = new Vector2(fruit.HitObject.Scale) - }); + AddInternal(new HitExplosion(fruit) + { + X = fruit.X, + Scale = new Vector2(fruit.HitObject.Scale) + }); + } } /// From 3e2d184a911ff88e445618064451e186e5e7c592 Mon Sep 17 00:00:00 2001 From: Gagah Pangeran Date: Tue, 14 Jul 2020 10:52:34 +0700 Subject: [PATCH 081/294] change hitlighting bool to bindable --- osu.Game.Rulesets.Catch/UI/Catcher.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Catch/UI/Catcher.cs b/osu.Game.Rulesets.Catch/UI/Catcher.cs index 793db361da..a0a5f7279c 100644 --- a/osu.Game.Rulesets.Catch/UI/Catcher.cs +++ b/osu.Game.Rulesets.Catch/UI/Catcher.cs @@ -5,6 +5,7 @@ using System; using System.Linq; using JetBrains.Annotations; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Animations; using osu.Framework.Graphics.Containers; @@ -100,7 +101,7 @@ namespace osu.Game.Rulesets.Catch.UI private double hyperDashModifier = 1; private int hyperDashDirection; private float hyperDashTargetPosition; - private bool hitLighting; + private Bindable hitLighting; public Catcher([NotNull] Container trailsTarget, BeatmapDifficulty difficulty = null) { @@ -118,7 +119,7 @@ namespace osu.Game.Rulesets.Catch.UI [BackgroundDependencyLoader] private void load(OsuConfigManager config) { - hitLighting = config.Get(OsuSetting.HitLighting); + hitLighting = config.GetBindable(OsuSetting.HitLighting); InternalChildren = new Drawable[] { @@ -193,7 +194,7 @@ namespace osu.Game.Rulesets.Catch.UI caughtFruit.Add(fruit); - if (hitLighting) + if (hitLighting.Value) { AddInternal(new HitExplosion(fruit) { From 7fe69bb1996e83fd70417670a709a67d3cb2a1c1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 14 Jul 2020 13:07:17 +0900 Subject: [PATCH 082/294] Fix some web requests retrieving the user too early --- osu.Game.Tests/Online/TestDummyAPIRequestHandling.cs | 7 +++---- osu.Game/Online/API/APIRequest.cs | 7 +++++++ osu.Game/Online/API/Requests/JoinChannelRequest.cs | 7 ++----- osu.Game/Online/API/Requests/JoinRoomRequest.cs | 7 ++----- osu.Game/Online/API/Requests/LeaveChannelRequest.cs | 7 ++----- osu.Game/Online/API/Requests/PartRoomRequest.cs | 7 ++----- osu.Game/Online/Chat/ChannelManager.cs | 4 ++-- osu.Game/Screens/Multi/RoomManager.cs | 4 ++-- 8 files changed, 22 insertions(+), 28 deletions(-) diff --git a/osu.Game.Tests/Online/TestDummyAPIRequestHandling.cs b/osu.Game.Tests/Online/TestDummyAPIRequestHandling.cs index 1e77d50115..42948c3731 100644 --- a/osu.Game.Tests/Online/TestDummyAPIRequestHandling.cs +++ b/osu.Game.Tests/Online/TestDummyAPIRequestHandling.cs @@ -8,7 +8,6 @@ using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Chat; using osu.Game.Tests.Visual; -using osu.Game.Users; namespace osu.Game.Tests.Online { @@ -55,7 +54,7 @@ namespace osu.Game.Tests.Online AddStep("fire request", () => { gotResponse = false; - request = new LeaveChannelRequest(new Channel(), new User()); + request = new LeaveChannelRequest(new Channel()); request.Success += () => gotResponse = true; API.Queue(request); }); @@ -74,7 +73,7 @@ namespace osu.Game.Tests.Online AddStep("fire request", () => { gotResponse = false; - request = new LeaveChannelRequest(new Channel(), new User()); + request = new LeaveChannelRequest(new Channel()); request.Success += () => gotResponse = true; API.Perform(request); }); @@ -93,7 +92,7 @@ namespace osu.Game.Tests.Online AddStep("fire request", () => { gotResponse = false; - request = new LeaveChannelRequest(new Channel(), new User()); + request = new LeaveChannelRequest(new Channel()); request.Success += () => gotResponse = true; API.PerformAsync(request); }); diff --git a/osu.Game/Online/API/APIRequest.cs b/osu.Game/Online/API/APIRequest.cs index 0f8acbb7af..2115326cc2 100644 --- a/osu.Game/Online/API/APIRequest.cs +++ b/osu.Game/Online/API/APIRequest.cs @@ -5,6 +5,7 @@ using System; using Newtonsoft.Json; using osu.Framework.IO.Network; using osu.Framework.Logging; +using osu.Game.Users; namespace osu.Game.Online.API { @@ -61,6 +62,11 @@ namespace osu.Game.Online.API protected APIAccess API; protected WebRequest WebRequest; + /// + /// The currently logged in user. Note that this will only be populated during . + /// + protected User User { get; private set; } + /// /// Invoked on successful completion of an API request. /// This will be scheduled to the API's internal scheduler (run on update thread automatically). @@ -86,6 +92,7 @@ namespace osu.Game.Online.API } API = apiAccess; + User = apiAccess.LocalUser.Value; if (checkAndScheduleFailure()) return; diff --git a/osu.Game/Online/API/Requests/JoinChannelRequest.cs b/osu.Game/Online/API/Requests/JoinChannelRequest.cs index f6ed5f22c9..33eab7e355 100644 --- a/osu.Game/Online/API/Requests/JoinChannelRequest.cs +++ b/osu.Game/Online/API/Requests/JoinChannelRequest.cs @@ -4,19 +4,16 @@ using System.Net.Http; using osu.Framework.IO.Network; using osu.Game.Online.Chat; -using osu.Game.Users; namespace osu.Game.Online.API.Requests { public class JoinChannelRequest : APIRequest { private readonly Channel channel; - private readonly User user; - public JoinChannelRequest(Channel channel, User user) + public JoinChannelRequest(Channel channel) { this.channel = channel; - this.user = user; } protected override WebRequest CreateWebRequest() @@ -26,6 +23,6 @@ namespace osu.Game.Online.API.Requests return req; } - protected override string Target => $@"chat/channels/{channel.Id}/users/{user.Id}"; + protected override string Target => $@"chat/channels/{channel.Id}/users/{User.Id}"; } } diff --git a/osu.Game/Online/API/Requests/JoinRoomRequest.cs b/osu.Game/Online/API/Requests/JoinRoomRequest.cs index 36b275236c..b0808afa45 100644 --- a/osu.Game/Online/API/Requests/JoinRoomRequest.cs +++ b/osu.Game/Online/API/Requests/JoinRoomRequest.cs @@ -4,19 +4,16 @@ using System.Net.Http; using osu.Framework.IO.Network; using osu.Game.Online.Multiplayer; -using osu.Game.Users; namespace osu.Game.Online.API.Requests { public class JoinRoomRequest : APIRequest { private readonly Room room; - private readonly User user; - public JoinRoomRequest(Room room, User user) + public JoinRoomRequest(Room room) { this.room = room; - this.user = user; } protected override WebRequest CreateWebRequest() @@ -26,6 +23,6 @@ namespace osu.Game.Online.API.Requests return req; } - protected override string Target => $"rooms/{room.RoomID.Value}/users/{user.Id}"; + protected override string Target => $"rooms/{room.RoomID.Value}/users/{User.Id}"; } } diff --git a/osu.Game/Online/API/Requests/LeaveChannelRequest.cs b/osu.Game/Online/API/Requests/LeaveChannelRequest.cs index f2ae3926bd..7dfc9a0aed 100644 --- a/osu.Game/Online/API/Requests/LeaveChannelRequest.cs +++ b/osu.Game/Online/API/Requests/LeaveChannelRequest.cs @@ -4,19 +4,16 @@ using System.Net.Http; using osu.Framework.IO.Network; using osu.Game.Online.Chat; -using osu.Game.Users; namespace osu.Game.Online.API.Requests { public class LeaveChannelRequest : APIRequest { private readonly Channel channel; - private readonly User user; - public LeaveChannelRequest(Channel channel, User user) + public LeaveChannelRequest(Channel channel) { this.channel = channel; - this.user = user; } protected override WebRequest CreateWebRequest() @@ -26,6 +23,6 @@ namespace osu.Game.Online.API.Requests return req; } - protected override string Target => $@"chat/channels/{channel.Id}/users/{user.Id}"; + protected override string Target => $@"chat/channels/{channel.Id}/users/{User.Id}"; } } diff --git a/osu.Game/Online/API/Requests/PartRoomRequest.cs b/osu.Game/Online/API/Requests/PartRoomRequest.cs index e1550cb2e0..c988cd5c9e 100644 --- a/osu.Game/Online/API/Requests/PartRoomRequest.cs +++ b/osu.Game/Online/API/Requests/PartRoomRequest.cs @@ -4,19 +4,16 @@ using System.Net.Http; using osu.Framework.IO.Network; using osu.Game.Online.Multiplayer; -using osu.Game.Users; namespace osu.Game.Online.API.Requests { public class PartRoomRequest : APIRequest { private readonly Room room; - private readonly User user; - public PartRoomRequest(Room room, User user) + public PartRoomRequest(Room room) { this.room = room; - this.user = user; } protected override WebRequest CreateWebRequest() @@ -26,6 +23,6 @@ namespace osu.Game.Online.API.Requests return req; } - protected override string Target => $"rooms/{room.RoomID.Value}/users/{user.Id}"; + protected override string Target => $"rooms/{room.RoomID.Value}/users/{User.Id}"; } } diff --git a/osu.Game/Online/Chat/ChannelManager.cs b/osu.Game/Online/Chat/ChannelManager.cs index 3b336fef4f..f7ed57f207 100644 --- a/osu.Game/Online/Chat/ChannelManager.cs +++ b/osu.Game/Online/Chat/ChannelManager.cs @@ -381,7 +381,7 @@ namespace osu.Game.Online.Chat break; default: - var req = new JoinChannelRequest(channel, api.LocalUser.Value); + var req = new JoinChannelRequest(channel); req.Success += () => joinChannel(channel, fetchInitialMessages); req.Failure += ex => LeaveChannel(channel); api.Queue(req); @@ -410,7 +410,7 @@ namespace osu.Game.Online.Chat if (channel.Joined.Value) { - api.Queue(new LeaveChannelRequest(channel, api.LocalUser.Value)); + api.Queue(new LeaveChannelRequest(channel)); channel.Joined.Value = false; } } diff --git a/osu.Game/Screens/Multi/RoomManager.cs b/osu.Game/Screens/Multi/RoomManager.cs index ac1f74b6a6..491be2e946 100644 --- a/osu.Game/Screens/Multi/RoomManager.cs +++ b/osu.Game/Screens/Multi/RoomManager.cs @@ -114,7 +114,7 @@ namespace osu.Game.Screens.Multi public void JoinRoom(Room room, Action onSuccess = null, Action onError = null) { currentJoinRoomRequest?.Cancel(); - currentJoinRoomRequest = new JoinRoomRequest(room, api.LocalUser.Value); + currentJoinRoomRequest = new JoinRoomRequest(room); currentJoinRoomRequest.Success += () => { @@ -139,7 +139,7 @@ namespace osu.Game.Screens.Multi if (joinedRoom == null) return; - api.Queue(new PartRoomRequest(joinedRoom, api.LocalUser.Value)); + api.Queue(new PartRoomRequest(joinedRoom)); joinedRoom = null; } From 1a2f5cb477a2c13d095fd63b998a4ea3f53b8829 Mon Sep 17 00:00:00 2001 From: Joehu Date: Mon, 13 Jul 2020 23:59:20 -0700 Subject: [PATCH 083/294] Add OnBackButton bool to OsuScreen --- osu.Game/OsuGame.cs | 4 +++- osu.Game/Screens/IOsuScreen.cs | 2 ++ osu.Game/Screens/OsuScreen.cs | 2 ++ 3 files changed, 7 insertions(+), 1 deletion(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 47a7c2ae11..618049e72c 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -573,7 +573,9 @@ namespace osu.Game Origin = Anchor.BottomLeft, Action = () => { - if ((ScreenStack.CurrentScreen as IOsuScreen)?.AllowBackButton == true) + var currentScreen = ScreenStack.CurrentScreen as IOsuScreen; + + if (currentScreen?.AllowBackButton == true && !currentScreen.OnBackButton()) ScreenStack.Exit(); } }, diff --git a/osu.Game/Screens/IOsuScreen.cs b/osu.Game/Screens/IOsuScreen.cs index 22fe0ad816..6ed04291ce 100644 --- a/osu.Game/Screens/IOsuScreen.cs +++ b/osu.Game/Screens/IOsuScreen.cs @@ -56,5 +56,7 @@ namespace osu.Game.Screens /// Whether mod rate adjustments are allowed to be applied. /// bool AllowRateAdjustments { get; } + + bool OnBackButton(); } } diff --git a/osu.Game/Screens/OsuScreen.cs b/osu.Game/Screens/OsuScreen.cs index 35bb4fa34f..872a1cd39a 100644 --- a/osu.Game/Screens/OsuScreen.cs +++ b/osu.Game/Screens/OsuScreen.cs @@ -258,5 +258,7 @@ namespace osu.Game.Screens /// Note that the instance created may not be the used instance if it matches the BackgroundMode equality clause. /// protected virtual BackgroundScreen CreateBackground() => null; + + public virtual bool OnBackButton() => false; } } From 4caf4d31d4a9fb0b56ce528c3b5fac6194718ca3 Mon Sep 17 00:00:00 2001 From: Joehu Date: Tue, 14 Jul 2020 00:00:10 -0700 Subject: [PATCH 084/294] Fix mod select blocking home and alt f4 in song select --- osu.Game/Screens/Select/SongSelect.cs | 17 +++++++++++------ 1 file changed, 11 insertions(+), 6 deletions(-) diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index e3705b15fa..74a5ee8309 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -599,12 +599,6 @@ namespace osu.Game.Screens.Select public override bool OnExiting(IScreen next) { - if (ModSelect.State.Value == Visibility.Visible) - { - ModSelect.Hide(); - return true; - } - if (base.OnExiting(next)) return true; @@ -620,6 +614,17 @@ namespace osu.Game.Screens.Select return false; } + public override bool OnBackButton() + { + if (ModSelect.State.Value == Visibility.Visible) + { + ModSelect.Hide(); + return true; + } + + return false; + } + protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing); From daa7430fd8d07befdcf2544143ccfe7ef1cd6316 Mon Sep 17 00:00:00 2001 From: Joehu Date: Tue, 14 Jul 2020 00:00:43 -0700 Subject: [PATCH 085/294] Fix statistics screen blocking retry, home, and alt f4 --- osu.Game/Screens/Ranking/ResultsScreen.cs | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Ranking/ResultsScreen.cs b/osu.Game/Screens/Ranking/ResultsScreen.cs index 49ce07b708..44458d8c8e 100644 --- a/osu.Game/Screens/Ranking/ResultsScreen.cs +++ b/osu.Game/Screens/Ranking/ResultsScreen.cs @@ -194,6 +194,13 @@ namespace osu.Game.Screens.Ranking } public override bool OnExiting(IScreen next) + { + Background.FadeTo(1, 250); + + return base.OnExiting(next); + } + + public override bool OnBackButton() { if (statisticsPanel.State.Value == Visibility.Visible) { @@ -201,9 +208,7 @@ namespace osu.Game.Screens.Ranking return true; } - Background.FadeTo(1, 250); - - return base.OnExiting(next); + return false; } private void addScore(ScoreInfo score) From 3573460d9c05aebe54995c72ea16e231f0e91dc8 Mon Sep 17 00:00:00 2001 From: Joehu Date: Tue, 14 Jul 2020 00:02:01 -0700 Subject: [PATCH 086/294] Fix multiplayer screens blocking home and alt f4 --- osu.Game/Screens/Multi/Multiplayer.cs | 17 +++++++++++------ 1 file changed, 11 insertions(+), 6 deletions(-) diff --git a/osu.Game/Screens/Multi/Multiplayer.cs b/osu.Game/Screens/Multi/Multiplayer.cs index 3178e35581..067a42d57d 100644 --- a/osu.Game/Screens/Multi/Multiplayer.cs +++ b/osu.Game/Screens/Multi/Multiplayer.cs @@ -250,12 +250,6 @@ namespace osu.Game.Screens.Multi { roomManager.PartRoom(); - if (screenStack.CurrentScreen != null && !(screenStack.CurrentScreen is LoungeSubScreen)) - { - screenStack.Exit(); - return true; - } - waves.Hide(); this.Delay(WaveContainer.DISAPPEAR_DURATION).FadeOut(); @@ -269,6 +263,17 @@ namespace osu.Game.Screens.Multi return false; } + public override bool OnBackButton() + { + if (screenStack.CurrentScreen != null && !(screenStack.CurrentScreen is LoungeSubScreen)) + { + screenStack.Exit(); + return true; + } + + return false; + } + protected override void LogoExiting(OsuLogo logo) { base.LogoExiting(logo); From 8ace06fcc5c47b1c5f67c659cd8e205a1954f2a5 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 14 Jul 2020 16:03:40 +0900 Subject: [PATCH 087/294] Fix continuations attaching to the BeatmapOnlineLookupQueue scheduler --- osu.Game/Beatmaps/BeatmapManager_BeatmapOnlineLookupQueue.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Beatmaps/BeatmapManager_BeatmapOnlineLookupQueue.cs b/osu.Game/Beatmaps/BeatmapManager_BeatmapOnlineLookupQueue.cs index 4de4e21b15..16207c7d2a 100644 --- a/osu.Game/Beatmaps/BeatmapManager_BeatmapOnlineLookupQueue.cs +++ b/osu.Game/Beatmaps/BeatmapManager_BeatmapOnlineLookupQueue.cs @@ -54,7 +54,7 @@ namespace osu.Game.Beatmaps // todo: expose this when we need to do individual difficulty lookups. protected Task UpdateAsync(BeatmapSetInfo beatmapSet, BeatmapInfo beatmap, CancellationToken cancellationToken) - => Task.Factory.StartNew(() => lookup(beatmapSet, beatmap), cancellationToken, TaskCreationOptions.HideScheduler, updateScheduler); + => Task.Factory.StartNew(() => lookup(beatmapSet, beatmap), cancellationToken, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler); private void lookup(BeatmapSetInfo set, BeatmapInfo beatmap) { From 36041fc2453832976cad0b6c89a0ec0979dae68b Mon Sep 17 00:00:00 2001 From: Joehu Date: Tue, 14 Jul 2020 00:29:57 -0700 Subject: [PATCH 088/294] Fix back button not working correctly with multi song select's mod select --- osu.Game/Screens/Multi/Multiplayer.cs | 12 ++++++++++-- osu.Game/Screens/Select/SongSelect.cs | 2 +- 2 files changed, 11 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Multi/Multiplayer.cs b/osu.Game/Screens/Multi/Multiplayer.cs index 067a42d57d..2a73b53199 100644 --- a/osu.Game/Screens/Multi/Multiplayer.cs +++ b/osu.Game/Screens/Multi/Multiplayer.cs @@ -20,9 +20,9 @@ using osu.Game.Online.Multiplayer; using osu.Game.Screens.Menu; using osu.Game.Screens.Multi.Components; using osu.Game.Screens.Multi.Lounge; -using osu.Game.Screens.Multi.Lounge.Components; using osu.Game.Screens.Multi.Match; using osu.Game.Screens.Multi.Match.Components; +using osu.Game.Screens.Select; using osuTK; namespace osu.Game.Screens.Multi @@ -48,7 +48,7 @@ namespace osu.Game.Screens.Multi private readonly Bindable selectedRoom = new Bindable(); [Cached] - private readonly Bindable currentFilter = new Bindable(new FilterCriteria()); + private readonly Bindable currentFilter = new Bindable(new Lounge.Components.FilterCriteria()); [Cached(Type = typeof(IRoomManager))] private RoomManager roomManager; @@ -265,6 +265,14 @@ namespace osu.Game.Screens.Multi public override bool OnBackButton() { + var songSelect = screenStack.CurrentScreen as MatchSongSelect; + + if (songSelect?.ModSelect.State.Value == Visibility.Visible) + { + songSelect.ModSelect.Hide(); + return true; + } + if (screenStack.CurrentScreen != null && !(screenStack.CurrentScreen is LoungeSubScreen)) { screenStack.Exit(); diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 74a5ee8309..87fad66b66 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -86,7 +86,7 @@ namespace osu.Game.Screens.Select [Resolved] private BeatmapManager beatmaps { get; set; } - protected ModSelectOverlay ModSelect { get; private set; } + public ModSelectOverlay ModSelect { get; private set; } protected SampleChannel SampleConfirm { get; private set; } From 304e518f7ba48d32dc426a0bf959d5481cb30f12 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 14 Jul 2020 17:30:20 +0900 Subject: [PATCH 089/294] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 8510632d45..85d154f2e2 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -52,6 +52,6 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 05d6f27d40..b8e73262c4 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -24,7 +24,7 @@ - + diff --git a/osu.iOS.props b/osu.iOS.props index af779b32fd..1faf60b1d9 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -70,7 +70,7 @@ - + @@ -80,7 +80,7 @@ - + From fec2594ac67f42ef52f2aa0fd63afbc4b65ca88b Mon Sep 17 00:00:00 2001 From: LastExceed Date: Tue, 14 Jul 2020 11:56:31 +0200 Subject: [PATCH 090/294] reverse LaneCover when playing up-scroll --- .../Mods/ManiaModFadeIn.cs | 58 +++++++++++-------- 1 file changed, 34 insertions(+), 24 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs index ed990f8d5f..21c855dedd 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs @@ -3,6 +3,7 @@ using System; using System.Linq; +using osu.Framework.Allocation; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; @@ -10,6 +11,7 @@ using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; +using osu.Game.Rulesets.Mania.Configuration; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mods; @@ -45,11 +47,9 @@ namespace osu.Game.Rulesets.Mania.Mods Children = new Drawable[] { hoc, - new LaneCover(false) + new LaneCover(0.5f, false) { - RelativeSizeAxes = Axes.Both, - SizeFilled = 0.5f, - SizeGradient = 0.25f + RelativeSizeAxes = Axes.Both } } }); @@ -60,9 +60,8 @@ namespace osu.Game.Rulesets.Mania.Mods { private readonly Box gradient; private readonly Box filled; - private readonly bool reversed; - public LaneCover(bool reversed) + public LaneCover(float initialCoverage, bool reversed) { Blending = new BlendingParameters { @@ -73,50 +72,61 @@ namespace osu.Game.Rulesets.Mania.Mods SourceAlpha = BlendingType.Zero, DestinationAlpha = BlendingType.OneMinusSrcAlpha }; - InternalChildren = new Drawable[] { gradient = new Box { RelativeSizeAxes = Axes.Both, RelativePositionAxes = Axes.Both, - Colour = ColourInfo.GradientVertical(Color4.White.Opacity(1f), Color4.White.Opacity(0f)) + Height = 0.25f }, filled = new Box { RelativeSizeAxes = Axes.Both } }; - - if (reversed) - { - gradient.Colour = ColourInfo.GradientVertical(Color4.White.Opacity(0f), Color4.White.Opacity(1f)); - filled.Anchor = Anchor.BottomLeft; - filled.Origin = Anchor.BottomLeft; - } - - this.reversed = reversed; + Coverage = initialCoverage; + Reversed = reversed; } - public float SizeFilled + private float coverage; + + public float Coverage { set { filled.Height = value; - if (!reversed) - gradient.Y = value; + gradient.Y = reversed ? 1 - value - gradient.Height : value; + coverage = value; } } - public float SizeGradient + private bool reversed; + + public bool Reversed { set { - gradient.Height = value; - if (reversed) - gradient.Y = 1 - value - filled.Height; + filled.Anchor = value ? Anchor.BottomLeft : Anchor.TopLeft; + filled.Origin = value ? Anchor.BottomLeft : Anchor.TopLeft; + gradient.Colour = ColourInfo.GradientVertical( + Color4.White.Opacity(value ? 0f : 1f), + Color4.White.Opacity(value ? 1f : 0f) + ); + + reversed = value; + Coverage = coverage; //re-apply coverage to update visuals } } + + [BackgroundDependencyLoader] + private void load(ManiaRulesetConfigManager configManager) + { + var scrollDirection = configManager.GetBindable(ManiaRulesetSetting.ScrollDirection); + + if (scrollDirection.Value == ManiaScrollingDirection.Up) + Reversed = !reversed; + } } } } From c7d3b025ada6692d159182bc42fbd9d1e844931f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 14 Jul 2020 20:11:54 +0900 Subject: [PATCH 091/294] Rename variable and change default to true --- osu.Game/Configuration/OsuConfigManager.cs | 4 ++-- .../Overlays/Settings/Sections/Gameplay/GeneralSettings.cs | 2 +- osu.Game/Screens/Play/ComboEffects.cs | 2 +- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Configuration/OsuConfigManager.cs b/osu.Game/Configuration/OsuConfigManager.cs index 10d11f967e..268328272c 100644 --- a/osu.Game/Configuration/OsuConfigManager.cs +++ b/osu.Game/Configuration/OsuConfigManager.cs @@ -91,7 +91,7 @@ namespace osu.Game.Configuration Set(OsuSetting.FadePlayfieldWhenHealthLow, true); Set(OsuSetting.KeyOverlay, false); Set(OsuSetting.PositionalHitSounds, true); - Set(OsuSetting.AlwaysPlayComboBreak, false); + Set(OsuSetting.AlwaysPlayFirstComboBreak, true); Set(OsuSetting.ScoreMeter, ScoreMeterType.HitErrorBoth); Set(OsuSetting.FloatingComments, false); @@ -181,7 +181,7 @@ namespace osu.Game.Configuration ShowStoryboard, KeyOverlay, PositionalHitSounds, - AlwaysPlayComboBreak, + AlwaysPlayFirstComboBreak, ScoreMeter, FloatingComments, ShowInterface, diff --git a/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs b/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs index f3534e4625..d79f1ba583 100644 --- a/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs @@ -71,7 +71,7 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay { LabelText = "Always play first combo break sound", Keywords = new[] { "regardless", "combobreak.wav" }, - Bindable = config.GetBindable(OsuSetting.AlwaysPlayComboBreak) + Bindable = config.GetBindable(OsuSetting.AlwaysPlayFirstComboBreak) }, new SettingsEnumDropdown { diff --git a/osu.Game/Screens/Play/ComboEffects.cs b/osu.Game/Screens/Play/ComboEffects.cs index c56ee35cec..a836b6137e 100644 --- a/osu.Game/Screens/Play/ComboEffects.cs +++ b/osu.Game/Screens/Play/ComboEffects.cs @@ -29,7 +29,7 @@ namespace osu.Game.Screens.Play private void load(OsuConfigManager config) { InternalChild = comboBreakSample = new SkinnableSound(new SampleInfo("combobreak")); - alwaysPlay = config.GetBindable(OsuSetting.AlwaysPlayComboBreak); + alwaysPlay = config.GetBindable(OsuSetting.AlwaysPlayFirstComboBreak); } protected override void LoadComplete() From 956980ee9055738a73dd9791ca52ff1a3de2ab18 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 14 Jul 2020 20:12:58 +0900 Subject: [PATCH 092/294] Remove setting from gameplay settings screen --- .../Overlays/Settings/Sections/Gameplay/GeneralSettings.cs | 6 ------ 1 file changed, 6 deletions(-) diff --git a/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs b/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs index d79f1ba583..93a02ea0e4 100644 --- a/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Gameplay/GeneralSettings.cs @@ -67,12 +67,6 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay LabelText = "Positional hitsounds", Bindable = config.GetBindable(OsuSetting.PositionalHitSounds) }, - new SettingsCheckbox - { - LabelText = "Always play first combo break sound", - Keywords = new[] { "regardless", "combobreak.wav" }, - Bindable = config.GetBindable(OsuSetting.AlwaysPlayFirstComboBreak) - }, new SettingsEnumDropdown { LabelText = "Score meter type", From 2626ab41c3e38b775896c652c59f7b4b0ee335d4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 14 Jul 2020 20:15:29 +0900 Subject: [PATCH 093/294] Add implicit braces for clarity --- osu.Game/Screens/Play/ComboEffects.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/ComboEffects.cs b/osu.Game/Screens/Play/ComboEffects.cs index a836b6137e..5bcda50399 100644 --- a/osu.Game/Screens/Play/ComboEffects.cs +++ b/osu.Game/Screens/Play/ComboEffects.cs @@ -40,7 +40,7 @@ namespace osu.Game.Screens.Play private void onComboChange(ValueChangedEvent combo) { - if (combo.NewValue == 0 && (combo.OldValue > 20 || alwaysPlay.Value && firstTime)) + if (combo.NewValue == 0 && (combo.OldValue > 20 || (alwaysPlay.Value && firstTime))) { comboBreakSample?.Play(); firstTime = false; From b64ddf061ea5ba2aa1aa479ccbbba148df5018d9 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 14 Jul 2020 20:37:21 +0900 Subject: [PATCH 094/294] Remove whitespace --- osu.Game/Input/Bindings/GlobalActionContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs index 08b2acc2ef..6ae420b162 100644 --- a/osu.Game/Input/Bindings/GlobalActionContainer.cs +++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs @@ -162,7 +162,7 @@ namespace osu.Game.Input.Bindings [Description("Toggle notifications")] ToggleNotifications, - + [Description("Pause")] PauseGameplay, } From 4c2294f0cd65ebce410d979af5f3b7b395da64ef Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Tue, 14 Jul 2020 15:02:29 +0300 Subject: [PATCH 095/294] Refactor LoadRepliesButton to inherit LoadingButton --- .../TestSceneCommentRepliesButton.cs | 5 +++- .../Comments/Buttons/CommentRepliesButton.cs | 12 +++------- .../Comments/Buttons/LoadRepliesButton.cs | 23 ++++++++++++++++-- .../Comments/Buttons/ShowRepliesButton.cs | 4 ++++ osu.Game/Overlays/Comments/DrawableComment.cs | 24 ++----------------- 5 files changed, 34 insertions(+), 34 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneCommentRepliesButton.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneCommentRepliesButton.cs index c2dc804385..c2ac5179c9 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneCommentRepliesButton.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneCommentRepliesButton.cs @@ -33,7 +33,10 @@ namespace osu.Game.Tests.Visual.UserInterface Children = new Drawable[] { button = new TestButton(), - new LoadRepliesButton(), + new LoadRepliesButton + { + Action = () => { } + }, new ShowRepliesButton(1), new ShowRepliesButton(2) } diff --git a/osu.Game/Overlays/Comments/Buttons/CommentRepliesButton.cs b/osu.Game/Overlays/Comments/Buttons/CommentRepliesButton.cs index abe80722e2..f7e0cb0a6c 100644 --- a/osu.Game/Overlays/Comments/Buttons/CommentRepliesButton.cs +++ b/osu.Game/Overlays/Comments/Buttons/CommentRepliesButton.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -17,8 +16,6 @@ namespace osu.Game.Overlays.Comments.Buttons { public abstract class CommentRepliesButton : CompositeDrawable { - public Action Action { get; set; } - protected string Text { get => text.Text; @@ -72,6 +69,7 @@ namespace osu.Game.Overlays.Comments.Buttons { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, + AlwaysPresent = true, Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold) }, icon = new SpriteIcon @@ -99,6 +97,8 @@ namespace osu.Game.Overlays.Comments.Buttons protected void SetIconDirection(bool upwards) => icon.ScaleTo(new Vector2(1, upwards ? -1 : 1)); + public void ToggleTextVisibility(bool visible) => text.FadeTo(visible ? 1 : 0, 200, Easing.OutQuint); + protected override bool OnHover(HoverEvent e) { base.OnHover(e); @@ -113,11 +113,5 @@ namespace osu.Game.Overlays.Comments.Buttons background.FadeColour(colourProvider.Background2, 200, Easing.OutQuint); icon.FadeColour(colourProvider.Foreground1, 200, Easing.OutQuint); } - - protected override bool OnClick(ClickEvent e) - { - Action?.Invoke(); - return base.OnClick(e); - } } } diff --git a/osu.Game/Overlays/Comments/Buttons/LoadRepliesButton.cs b/osu.Game/Overlays/Comments/Buttons/LoadRepliesButton.cs index 9387c95758..4998e5391e 100644 --- a/osu.Game/Overlays/Comments/Buttons/LoadRepliesButton.cs +++ b/osu.Game/Overlays/Comments/Buttons/LoadRepliesButton.cs @@ -1,13 +1,32 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Graphics; +using osu.Game.Graphics.UserInterface; + namespace osu.Game.Overlays.Comments.Buttons { - public class LoadRepliesButton : CommentRepliesButton + public class LoadRepliesButton : LoadingButton { + private ButtonContent content; + public LoadRepliesButton() { - Text = "load replies"; + AutoSizeAxes = Axes.Both; + } + + protected override Drawable CreateContent() => content = new ButtonContent(); + + protected override void OnLoadStarted() => content.ToggleTextVisibility(false); + + protected override void OnLoadFinished() => content.ToggleTextVisibility(true); + + private class ButtonContent : CommentRepliesButton + { + public ButtonContent() + { + Text = "load replies"; + } } } } diff --git a/osu.Game/Overlays/Comments/Buttons/ShowRepliesButton.cs b/osu.Game/Overlays/Comments/Buttons/ShowRepliesButton.cs index e2023c2f58..aeb33e6756 100644 --- a/osu.Game/Overlays/Comments/Buttons/ShowRepliesButton.cs +++ b/osu.Game/Overlays/Comments/Buttons/ShowRepliesButton.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using Humanizer; using osu.Framework.Bindables; using osu.Framework.Input.Events; @@ -9,6 +10,8 @@ namespace osu.Game.Overlays.Comments.Buttons { public class ShowRepliesButton : CommentRepliesButton { + public Action Action; + public readonly BindableBool Expanded = new BindableBool(true); public ShowRepliesButton(int count) @@ -25,6 +28,7 @@ namespace osu.Game.Overlays.Comments.Buttons protected override bool OnClick(ClickEvent e) { Expanded.Toggle(); + Action?.Invoke(); return base.OnClick(e); } } diff --git a/osu.Game/Overlays/Comments/DrawableComment.cs b/osu.Game/Overlays/Comments/DrawableComment.cs index 731ebe7104..3cdc0a0cbd 100644 --- a/osu.Game/Overlays/Comments/DrawableComment.cs +++ b/osu.Game/Overlays/Comments/DrawableComment.cs @@ -22,7 +22,6 @@ using osu.Framework.Graphics.Shapes; using osu.Framework.Extensions.IEnumerableExtensions; using System.Collections.Specialized; using osu.Game.Overlays.Comments.Buttons; -using osu.Game.Graphics.UserInterface; namespace osu.Game.Overlays.Comments { @@ -52,7 +51,6 @@ namespace osu.Game.Overlays.Comments private ShowRepliesButton showRepliesButton; private ChevronButton chevronButton; private DeletedCommentsCounter deletedCommentsCounter; - private LoadingSpinner loading; public DrawableComment(Comment comment) { @@ -194,12 +192,7 @@ namespace osu.Game.Overlays.Comments }, loadRepliesButton = new LoadRepliesButton { - Action = () => - { - RepliesRequested(this, ++currentPage); - loadRepliesButton.Hide(); - loading.Show(); - } + Action = () => RepliesRequested(this, ++currentPage) } } } @@ -209,17 +202,6 @@ namespace osu.Game.Overlays.Comments } } }, - loading = new LoadingSpinner - { - Anchor = Anchor.TopLeft, - Origin = Anchor.TopLeft, - Size = new Vector2(15), - Margin = new MarginPadding - { - Vertical = 5, - Left = 80 - } - }, childCommentsVisibilityContainer = new FillFlowContainer { RelativeSizeAxes = Axes.X, @@ -372,9 +354,7 @@ namespace osu.Game.Overlays.Comments if (Comment.IsTopLevel) chevronButton.FadeTo(loadedReplesCount != 0 ? 1 : 0); - showMoreButton.IsLoading = false; - loading.Hide(); - loading.FinishTransforms(); + showMoreButton.IsLoading = loadRepliesButton.IsLoading = false; } private class ChevronButton : ShowChildrenButton From 28006ac33f7f71fefd1dafdf490a760d260f661a Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Tue, 14 Jul 2020 15:12:18 +0300 Subject: [PATCH 096/294] Remove unnecessary action from ShowRepliesButton --- osu.Game/Overlays/Comments/Buttons/ShowRepliesButton.cs | 4 ---- 1 file changed, 4 deletions(-) diff --git a/osu.Game/Overlays/Comments/Buttons/ShowRepliesButton.cs b/osu.Game/Overlays/Comments/Buttons/ShowRepliesButton.cs index aeb33e6756..e2023c2f58 100644 --- a/osu.Game/Overlays/Comments/Buttons/ShowRepliesButton.cs +++ b/osu.Game/Overlays/Comments/Buttons/ShowRepliesButton.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using Humanizer; using osu.Framework.Bindables; using osu.Framework.Input.Events; @@ -10,8 +9,6 @@ namespace osu.Game.Overlays.Comments.Buttons { public class ShowRepliesButton : CommentRepliesButton { - public Action Action; - public readonly BindableBool Expanded = new BindableBool(true); public ShowRepliesButton(int count) @@ -28,7 +25,6 @@ namespace osu.Game.Overlays.Comments.Buttons protected override bool OnClick(ClickEvent e) { Expanded.Toggle(); - Action?.Invoke(); return base.OnClick(e); } } From fcda4d9f15240906e1eb4f3ccbe3648a7a45e226 Mon Sep 17 00:00:00 2001 From: LastExceed Date: Tue, 14 Jul 2020 15:06:15 +0200 Subject: [PATCH 097/294] move lanecover implementation to ManiaModHidden --- .../Mods/ManiaModFadeIn.cs | 118 +----------------- .../Mods/ManiaModHidden.cs | 111 +++++++++++++++- 2 files changed, 111 insertions(+), 118 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs index 21c855dedd..bdc8cb31e5 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs @@ -1,132 +1,16 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; -using System.Linq; -using osu.Framework.Allocation; -using osu.Framework.Extensions.Color4Extensions; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Colour; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; -using osu.Game.Rulesets.Mania.Configuration; -using osu.Game.Rulesets.Mania.Objects; -using osu.Game.Rulesets.Mania.UI; -using osu.Game.Rulesets.Mods; -using osu.Game.Rulesets.UI; -using osuTK.Graphics; namespace osu.Game.Rulesets.Mania.Mods { - public class ManiaModFadeIn : Mod, IApplicableToDrawableRuleset + public class ManiaModFadeIn : ManiaModHidden { public override string Name => "Fade In"; public override string Acronym => "FI"; public override IconUsage? Icon => OsuIcon.ModHidden; - public override ModType Type => ModType.DifficultyIncrease; public override string Description => @"Keys appear out of nowhere!"; - public override double ScoreMultiplier => 1; - public override bool Ranked => true; - public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight) }; - - public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) - { - ManiaPlayfield maniaPlayfield = (ManiaPlayfield)drawableRuleset.Playfield; - - foreach (Column column in maniaPlayfield.Stages.SelectMany(stage => stage.Columns)) - { - HitObjectContainer hoc = column.HitObjectArea.HitObjectContainer; - Container hocParent = (Container)hoc.Parent; - - hocParent.Remove(hoc); - hocParent.Add(new BufferedContainer - { - RelativeSizeAxes = Axes.Both, - Children = new Drawable[] - { - hoc, - new LaneCover(0.5f, false) - { - RelativeSizeAxes = Axes.Both - } - } - }); - } - } - - private class LaneCover : CompositeDrawable - { - private readonly Box gradient; - private readonly Box filled; - - public LaneCover(float initialCoverage, bool reversed) - { - Blending = new BlendingParameters - { - RGBEquation = BlendingEquation.Add, - Source = BlendingType.Zero, - Destination = BlendingType.One, - AlphaEquation = BlendingEquation.Add, - SourceAlpha = BlendingType.Zero, - DestinationAlpha = BlendingType.OneMinusSrcAlpha - }; - InternalChildren = new Drawable[] - { - gradient = new Box - { - RelativeSizeAxes = Axes.Both, - RelativePositionAxes = Axes.Both, - Height = 0.25f - }, - filled = new Box - { - RelativeSizeAxes = Axes.Both - } - }; - Coverage = initialCoverage; - Reversed = reversed; - } - - private float coverage; - - public float Coverage - { - set - { - filled.Height = value; - gradient.Y = reversed ? 1 - value - gradient.Height : value; - coverage = value; - } - } - - private bool reversed; - - public bool Reversed - { - set - { - filled.Anchor = value ? Anchor.BottomLeft : Anchor.TopLeft; - filled.Origin = value ? Anchor.BottomLeft : Anchor.TopLeft; - gradient.Colour = ColourInfo.GradientVertical( - Color4.White.Opacity(value ? 0f : 1f), - Color4.White.Opacity(value ? 1f : 0f) - ); - - reversed = value; - Coverage = coverage; //re-apply coverage to update visuals - } - } - - [BackgroundDependencyLoader] - private void load(ManiaRulesetConfigManager configManager) - { - var scrollDirection = configManager.GetBindable(ManiaRulesetSetting.ScrollDirection); - - if (scrollDirection.Value == ManiaScrollingDirection.Up) - Reversed = !reversed; - } - } } } diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs index 66b90984b4..3eafbdb671 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs @@ -2,15 +2,124 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Linq; +using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Rulesets.Mania.Configuration; using osu.Game.Rulesets.Mania.Objects; +using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mods; +using osu.Game.Rulesets.UI; +using osuTK.Graphics; namespace osu.Game.Rulesets.Mania.Mods { - public class ManiaModHidden : ModHidden + public class ManiaModHidden : ModHidden, IApplicableToDrawableRuleset { public override string Description => @"Keys fade out before you hit them!"; public override double ScoreMultiplier => 1; public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight) }; + + public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) + { + ManiaPlayfield maniaPlayfield = (ManiaPlayfield)drawableRuleset.Playfield; + + foreach (Column column in maniaPlayfield.Stages.SelectMany(stage => stage.Columns)) + { + HitObjectContainer hoc = column.HitObjectArea.HitObjectContainer; + Container hocParent = (Container)hoc.Parent; + + hocParent.Remove(hoc); + hocParent.Add(new BufferedContainer + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + hoc, + new LaneCover(0.5f, false) + { + RelativeSizeAxes = Axes.Both + } + } + }); + } + } + + private class LaneCover : CompositeDrawable + { + private readonly Box gradient; + private readonly Box filled; + + public LaneCover(float initialCoverage, bool reversed) + { + Blending = new BlendingParameters + { + RGBEquation = BlendingEquation.Add, + Source = BlendingType.Zero, + Destination = BlendingType.One, + AlphaEquation = BlendingEquation.Add, + SourceAlpha = BlendingType.Zero, + DestinationAlpha = BlendingType.OneMinusSrcAlpha + }; + InternalChildren = new Drawable[] + { + gradient = new Box + { + RelativeSizeAxes = Axes.Both, + RelativePositionAxes = Axes.Both, + Height = 0.25f + }, + filled = new Box + { + RelativeSizeAxes = Axes.Both + } + }; + Coverage = initialCoverage; + Reversed = reversed; + } + + private float coverage; + + public float Coverage + { + set + { + filled.Height = value; + gradient.Y = reversed ? 1 - value - gradient.Height : value; + coverage = value; + } + } + + private bool reversed; + + public bool Reversed + { + set + { + filled.Anchor = value ? Anchor.BottomLeft : Anchor.TopLeft; + filled.Origin = value ? Anchor.BottomLeft : Anchor.TopLeft; + gradient.Colour = ColourInfo.GradientVertical( + Color4.White.Opacity(value ? 0f : 1f), + Color4.White.Opacity(value ? 1f : 0f) + ); + + reversed = value; + Coverage = coverage; //re-apply coverage to update visuals + } + } + + [BackgroundDependencyLoader] + private void load(ManiaRulesetConfigManager configManager) + { + var scrollDirection = configManager.GetBindable(ManiaRulesetSetting.ScrollDirection); + + if (scrollDirection.Value == ManiaScrollingDirection.Up) + Reversed = !reversed; + } + } } } From 921939f97a26a5edf965ac2c6c56f81661a4c5c2 Mon Sep 17 00:00:00 2001 From: LastExceed Date: Tue, 14 Jul 2020 15:12:00 +0200 Subject: [PATCH 098/294] extract coverage updating logic to separate method --- .../Mods/ManiaModHidden.cs | 39 +++++++++++++------ 1 file changed, 27 insertions(+), 12 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs index 3eafbdb671..41f9948c2a 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs @@ -40,8 +40,9 @@ namespace osu.Game.Rulesets.Mania.Mods Children = new Drawable[] { hoc, - new LaneCover(0.5f, false) + new LaneCover(false) { + Coverage = 0.5f, RelativeSizeAxes = Axes.Both } } @@ -54,7 +55,7 @@ namespace osu.Game.Rulesets.Mania.Mods private readonly Box gradient; private readonly Box filled; - public LaneCover(float initialCoverage, bool reversed) + public LaneCover(bool reversed) { Blending = new BlendingParameters { @@ -65,6 +66,7 @@ namespace osu.Game.Rulesets.Mania.Mods SourceAlpha = BlendingType.Zero, DestinationAlpha = BlendingType.OneMinusSrcAlpha }; + InternalChildren = new Drawable[] { gradient = new Box @@ -78,19 +80,35 @@ namespace osu.Game.Rulesets.Mania.Mods RelativeSizeAxes = Axes.Both } }; - Coverage = initialCoverage; + Reversed = reversed; } + private void updateCoverage() + { + filled.Anchor = reversed ? Anchor.BottomLeft : Anchor.TopLeft; + filled.Origin = reversed ? Anchor.BottomLeft : Anchor.TopLeft; + filled.Height = coverage; + + gradient.Y = reversed ? 1 - filled.Height - gradient.Height : coverage; + gradient.Colour = ColourInfo.GradientVertical( + Color4.White.Opacity(reversed ? 0f : 1f), + Color4.White.Opacity(reversed ? 1f : 0f) + ); + } + private float coverage; public float Coverage { set { - filled.Height = value; - gradient.Y = reversed ? 1 - value - gradient.Height : value; + if (coverage == value) + return; + coverage = value; + + updateCoverage(); } } @@ -100,15 +118,12 @@ namespace osu.Game.Rulesets.Mania.Mods { set { - filled.Anchor = value ? Anchor.BottomLeft : Anchor.TopLeft; - filled.Origin = value ? Anchor.BottomLeft : Anchor.TopLeft; - gradient.Colour = ColourInfo.GradientVertical( - Color4.White.Opacity(value ? 0f : 1f), - Color4.White.Opacity(value ? 1f : 0f) - ); + if (reversed == value) + return; reversed = value; - Coverage = coverage; //re-apply coverage to update visuals + + updateCoverage(); } } From c2c80d2a9891acd9959f3598249ca5cfabaf1b9c Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Tue, 14 Jul 2020 17:34:01 +0300 Subject: [PATCH 099/294] Refactor SpotlightSelector layout --- .../Overlays/Rankings/SpotlightSelector.cs | 75 ++++++++++++------- 1 file changed, 49 insertions(+), 26 deletions(-) diff --git a/osu.Game/Overlays/Rankings/SpotlightSelector.cs b/osu.Game/Overlays/Rankings/SpotlightSelector.cs index f019b50ae8..4d07d6c118 100644 --- a/osu.Game/Overlays/Rankings/SpotlightSelector.cs +++ b/osu.Game/Overlays/Rankings/SpotlightSelector.cs @@ -50,10 +50,11 @@ namespace osu.Game.Overlays.Rankings public SpotlightSelector() { RelativeSizeAxes = Axes.X; - Height = 100; + AutoSizeAxes = Axes.Y; Add(content = new Container { - RelativeSizeAxes = Axes.Both, + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, Children = new Drawable[] { background = new Box @@ -62,31 +63,52 @@ namespace osu.Game.Overlays.Rankings }, new Container { - RelativeSizeAxes = Axes.Both, - Padding = new MarginPadding { Horizontal = UserProfileOverlay.CONTENT_X_MARGIN, Vertical = 10 }, - Children = new Drawable[] + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = new MarginPadding { Horizontal = UserProfileOverlay.CONTENT_X_MARGIN }, + Child = new FillFlowContainer { - dropdown = new SpotlightsDropdown + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Children = new Drawable[] { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - RelativeSizeAxes = Axes.X, - Current = Current, - Depth = -float.MaxValue - }, - new FillFlowContainer - { - Anchor = Anchor.BottomRight, - Origin = Anchor.BottomRight, - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Spacing = new Vector2(15, 0), - Children = new Drawable[] + new Container { - startDateColumn = new InfoColumn(@"Start Date"), - endDateColumn = new InfoColumn(@"End Date"), - mapCountColumn = new InfoColumn(@"Map Count"), - participantsColumn = new InfoColumn(@"Participants") + Margin = new MarginPadding { Vertical = 20 }, + RelativeSizeAxes = Axes.X, + Height = 40, + Depth = -float.MaxValue, + Child = dropdown = new SpotlightsDropdown + { + RelativeSizeAxes = Axes.X, + Current = Current + } + }, + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(10, 0), + Margin = new MarginPadding { Vertical = 5 }, + Children = new Drawable[] + { + startDateColumn = new InfoColumn(@"Start Date"), + endDateColumn = new InfoColumn(@"End Date"), + mapCountColumn = new InfoColumn(@"Map Count"), + participantsColumn = new InfoColumn(@"Participants") + } + }, + new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = new MarginPadding { Vertical = 20 }, + Child = new RankingsSortTabControl + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight + } } } } @@ -128,12 +150,13 @@ namespace osu.Game.Overlays.Rankings { AutoSizeAxes = Axes.Both; Direction = FillDirection.Vertical; + Margin = new MarginPadding { Vertical = 10 }; Children = new Drawable[] { new OsuSpriteText { Text = name, - Font = OsuFont.GetFont(size: 10), + Font = OsuFont.GetFont(size: 10, weight: FontWeight.Regular), }, new Container { @@ -143,7 +166,7 @@ namespace osu.Game.Overlays.Rankings { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, - Font = OsuFont.GetFont(size: 18, weight: FontWeight.Light), + Font = OsuFont.GetFont(size: 20, weight: FontWeight.Light), } } }; From 25fb49d59fe5e9fb122eec309e4c034a0a1100cb Mon Sep 17 00:00:00 2001 From: LastExceed Date: Tue, 14 Jul 2020 16:43:15 +0200 Subject: [PATCH 100/294] bind laneCover direction to scroll direction --- .../Mods/ManiaModHidden.cs | 36 +++++++------------ 1 file changed, 13 insertions(+), 23 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs index 41f9948c2a..fd65edd482 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs @@ -4,6 +4,7 @@ using System; using System.Linq; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; @@ -40,7 +41,7 @@ namespace osu.Game.Rulesets.Mania.Mods Children = new Drawable[] { hoc, - new LaneCover(false) + new LaneCover { Coverage = 0.5f, RelativeSizeAxes = Axes.Both @@ -54,8 +55,10 @@ namespace osu.Game.Rulesets.Mania.Mods { private readonly Box gradient; private readonly Box filled; + private bool reversed; + private readonly Bindable scrollDirection = new Bindable(); - public LaneCover(bool reversed) + public LaneCover() { Blending = new BlendingParameters { @@ -80,8 +83,6 @@ namespace osu.Game.Rulesets.Mania.Mods RelativeSizeAxes = Axes.Both } }; - - Reversed = reversed; } private void updateCoverage() @@ -97,6 +98,12 @@ namespace osu.Game.Rulesets.Mania.Mods ); } + private void onScrollDirectionChanged(ValueChangedEvent valueChangedEvent) + { + reversed = valueChangedEvent.NewValue == ManiaScrollingDirection.Up; + updateCoverage(); + } + private float coverage; public float Coverage @@ -112,28 +119,11 @@ namespace osu.Game.Rulesets.Mania.Mods } } - private bool reversed; - - public bool Reversed - { - set - { - if (reversed == value) - return; - - reversed = value; - - updateCoverage(); - } - } - [BackgroundDependencyLoader] private void load(ManiaRulesetConfigManager configManager) { - var scrollDirection = configManager.GetBindable(ManiaRulesetSetting.ScrollDirection); - - if (scrollDirection.Value == ManiaScrollingDirection.Up) - Reversed = !reversed; + scrollDirection.BindTo(configManager.GetBindable(ManiaRulesetSetting.ScrollDirection)); + scrollDirection.BindValueChanged(onScrollDirectionChanged, true); } } } From 3b7d52da099035167da942935730429160a33447 Mon Sep 17 00:00:00 2001 From: LastExceed Date: Tue, 14 Jul 2020 16:48:14 +0200 Subject: [PATCH 101/294] rearrange LaneCover members --- osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs index fd65edd482..ae927e5cd4 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs @@ -85,6 +85,13 @@ namespace osu.Game.Rulesets.Mania.Mods }; } + [BackgroundDependencyLoader] + private void load(ManiaRulesetConfigManager configManager) + { + scrollDirection.BindTo(configManager.GetBindable(ManiaRulesetSetting.ScrollDirection)); + scrollDirection.BindValueChanged(onScrollDirectionChanged, true); + } + private void updateCoverage() { filled.Anchor = reversed ? Anchor.BottomLeft : Anchor.TopLeft; @@ -118,13 +125,6 @@ namespace osu.Game.Rulesets.Mania.Mods updateCoverage(); } } - - [BackgroundDependencyLoader] - private void load(ManiaRulesetConfigManager configManager) - { - scrollDirection.BindTo(configManager.GetBindable(ManiaRulesetSetting.ScrollDirection)); - scrollDirection.BindValueChanged(onScrollDirectionChanged, true); - } } } } From f73fd7ffe9ce7dbeab4e0bb120083f1ffd8bd5ce Mon Sep 17 00:00:00 2001 From: LastExceed Date: Tue, 14 Jul 2020 17:04:09 +0200 Subject: [PATCH 102/294] read scroll direction from IScrollingInfo instead of config --- osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs index ae927e5cd4..af6fc24983 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs @@ -10,11 +10,11 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; -using osu.Game.Rulesets.Mania.Configuration; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.UI; +using osu.Game.Rulesets.UI.Scrolling; using osuTK.Graphics; namespace osu.Game.Rulesets.Mania.Mods @@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Mania.Mods private readonly Box gradient; private readonly Box filled; private bool reversed; - private readonly Bindable scrollDirection = new Bindable(); + private readonly IBindable scrollDirection = new Bindable(); public LaneCover() { @@ -86,9 +86,9 @@ namespace osu.Game.Rulesets.Mania.Mods } [BackgroundDependencyLoader] - private void load(ManiaRulesetConfigManager configManager) + private void load(IScrollingInfo configManager) { - scrollDirection.BindTo(configManager.GetBindable(ManiaRulesetSetting.ScrollDirection)); + scrollDirection.BindTo(configManager.Direction); scrollDirection.BindValueChanged(onScrollDirectionChanged, true); } @@ -105,9 +105,9 @@ namespace osu.Game.Rulesets.Mania.Mods ); } - private void onScrollDirectionChanged(ValueChangedEvent valueChangedEvent) + private void onScrollDirectionChanged(ValueChangedEvent valueChangedEvent) { - reversed = valueChangedEvent.NewValue == ManiaScrollingDirection.Up; + reversed = valueChangedEvent.NewValue == ScrollingDirection.Up; updateCoverage(); } From 3d9e174ae8369f6a655e7781ea4af73470a585bb Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Tue, 14 Jul 2020 18:09:09 +0300 Subject: [PATCH 103/294] Make sort changes affect request result --- .../Visual/Online/TestSceneRankingsTables.cs | 3 ++- .../API/Requests/GetSpotlightRankingsRequest.cs | 6 +++++- osu.Game/Overlays/Rankings/SpotlightSelector.cs | 11 ++++++----- osu.Game/Overlays/Rankings/SpotlightsLayout.cs | 10 +++++++--- 4 files changed, 20 insertions(+), 10 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneRankingsTables.cs b/osu.Game.Tests/Visual/Online/TestSceneRankingsTables.cs index a3b102dc76..ee109189c7 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneRankingsTables.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneRankingsTables.cs @@ -15,6 +15,7 @@ using osu.Game.Rulesets.Catch; using osu.Framework.Allocation; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; +using osu.Game.Overlays.Rankings; namespace osu.Game.Tests.Visual.Online { @@ -105,7 +106,7 @@ namespace osu.Game.Tests.Visual.Online { onLoadStarted(); - request = new GetSpotlightRankingsRequest(ruleset, spotlight); + request = new GetSpotlightRankingsRequest(ruleset, spotlight, RankingsSortCriteria.All); ((GetSpotlightRankingsRequest)request).Success += rankings => Schedule(() => { var table = new ScoresTable(1, rankings.Users); diff --git a/osu.Game/Online/API/Requests/GetSpotlightRankingsRequest.cs b/osu.Game/Online/API/Requests/GetSpotlightRankingsRequest.cs index a279db134f..25e6b3f1af 100644 --- a/osu.Game/Online/API/Requests/GetSpotlightRankingsRequest.cs +++ b/osu.Game/Online/API/Requests/GetSpotlightRankingsRequest.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.IO.Network; +using osu.Game.Overlays.Rankings; using osu.Game.Rulesets; namespace osu.Game.Online.API.Requests @@ -9,11 +10,13 @@ namespace osu.Game.Online.API.Requests public class GetSpotlightRankingsRequest : GetRankingsRequest { private readonly int spotlight; + private readonly RankingsSortCriteria sort; - public GetSpotlightRankingsRequest(RulesetInfo ruleset, int spotlight) + public GetSpotlightRankingsRequest(RulesetInfo ruleset, int spotlight, RankingsSortCriteria sort) : base(ruleset, 1) { this.spotlight = spotlight; + this.sort = sort; } protected override WebRequest CreateWebRequest() @@ -21,6 +24,7 @@ namespace osu.Game.Online.API.Requests var req = base.CreateWebRequest(); req.AddParameter("spotlight", spotlight.ToString()); + req.AddParameter("filter", sort.ToString().ToLower()); return req; } diff --git a/osu.Game/Overlays/Rankings/SpotlightSelector.cs b/osu.Game/Overlays/Rankings/SpotlightSelector.cs index 4d07d6c118..fbea53782b 100644 --- a/osu.Game/Overlays/Rankings/SpotlightSelector.cs +++ b/osu.Game/Overlays/Rankings/SpotlightSelector.cs @@ -22,10 +22,8 @@ namespace osu.Game.Overlays.Rankings { private const int duration = 300; - private readonly Box background; - private readonly SpotlightsDropdown dropdown; - private readonly BindableWithCurrent current = new BindableWithCurrent(); + public readonly Bindable Sort = new Bindable(); public Bindable Current { @@ -41,11 +39,13 @@ namespace osu.Game.Overlays.Rankings protected override bool StartHidden => true; + private readonly Box background; + private readonly Container content; + private readonly SpotlightsDropdown dropdown; private readonly InfoColumn startDateColumn; private readonly InfoColumn endDateColumn; private readonly InfoColumn mapCountColumn; private readonly InfoColumn participantsColumn; - private readonly Container content; public SpotlightSelector() { @@ -107,7 +107,8 @@ namespace osu.Game.Overlays.Rankings Child = new RankingsSortTabControl { Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight + Origin = Anchor.CentreRight, + Current = Sort } } } diff --git a/osu.Game/Overlays/Rankings/SpotlightsLayout.cs b/osu.Game/Overlays/Rankings/SpotlightsLayout.cs index 917509e842..0f9b07bf89 100644 --- a/osu.Game/Overlays/Rankings/SpotlightsLayout.cs +++ b/osu.Game/Overlays/Rankings/SpotlightsLayout.cs @@ -24,6 +24,7 @@ namespace osu.Game.Overlays.Rankings public readonly Bindable Ruleset = new Bindable(); private readonly Bindable selectedSpotlight = new Bindable(); + private readonly Bindable sort = new Bindable(); [Resolved] private IAPIProvider api { get; set; } @@ -72,6 +73,8 @@ namespace osu.Game.Overlays.Rankings } } }; + + sort.BindTo(selector.Sort); } protected override void LoadComplete() @@ -80,7 +83,8 @@ namespace osu.Game.Overlays.Rankings selector.Show(); - selectedSpotlight.BindValueChanged(onSpotlightChanged); + selectedSpotlight.BindValueChanged(_ => onSpotlightChanged()); + sort.BindValueChanged(_ => onSpotlightChanged()); Ruleset.BindValueChanged(onRulesetChanged); getSpotlights(); @@ -101,14 +105,14 @@ namespace osu.Game.Overlays.Rankings selectedSpotlight.TriggerChange(); } - private void onSpotlightChanged(ValueChangedEvent spotlight) + private void onSpotlightChanged() { loading.Show(); cancellationToken?.Cancel(); getRankingsRequest?.Cancel(); - getRankingsRequest = new GetSpotlightRankingsRequest(Ruleset.Value, spotlight.NewValue.Id); + getRankingsRequest = new GetSpotlightRankingsRequest(Ruleset.Value, selectedSpotlight.Value.Id, sort.Value); getRankingsRequest.Success += onSuccess; api.Queue(getRankingsRequest); } From 85c875757219da92b49e4d3582def1653ae2c8f6 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Tue, 14 Jul 2020 21:18:46 +0300 Subject: [PATCH 104/294] Return true on click --- osu.Game/Overlays/Comments/Buttons/ShowRepliesButton.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Comments/Buttons/ShowRepliesButton.cs b/osu.Game/Overlays/Comments/Buttons/ShowRepliesButton.cs index e2023c2f58..04e7e25cc5 100644 --- a/osu.Game/Overlays/Comments/Buttons/ShowRepliesButton.cs +++ b/osu.Game/Overlays/Comments/Buttons/ShowRepliesButton.cs @@ -25,7 +25,7 @@ namespace osu.Game.Overlays.Comments.Buttons protected override bool OnClick(ClickEvent e) { Expanded.Toggle(); - return base.OnClick(e); + return true; } } } From 21ed9df1ea49fe4c97b9156f737ab62adea4711d Mon Sep 17 00:00:00 2001 From: Joehu Date: Tue, 14 Jul 2020 13:14:59 -0700 Subject: [PATCH 105/294] Add xmldoc for OnBackButton --- osu.Game/Screens/IOsuScreen.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Screens/IOsuScreen.cs b/osu.Game/Screens/IOsuScreen.cs index 6ed04291ce..5f9f611a24 100644 --- a/osu.Game/Screens/IOsuScreen.cs +++ b/osu.Game/Screens/IOsuScreen.cs @@ -57,6 +57,9 @@ namespace osu.Game.Screens /// bool AllowRateAdjustments { get; } + /// + /// Whether there are sub overlays/screens that need closing with the back button before this can be exited. + /// bool OnBackButton(); } } From 73e1bf0d89ec605011cb6e7270cc4c2b3ca31307 Mon Sep 17 00:00:00 2001 From: Joehu Date: Tue, 14 Jul 2020 13:19:48 -0700 Subject: [PATCH 106/294] Check sub screen's OnBackButton instead --- osu.Game/Screens/Multi/Multiplayer.cs | 11 +++-------- osu.Game/Screens/Select/SongSelect.cs | 2 +- 2 files changed, 4 insertions(+), 9 deletions(-) diff --git a/osu.Game/Screens/Multi/Multiplayer.cs b/osu.Game/Screens/Multi/Multiplayer.cs index 2a73b53199..951f21dc2d 100644 --- a/osu.Game/Screens/Multi/Multiplayer.cs +++ b/osu.Game/Screens/Multi/Multiplayer.cs @@ -20,9 +20,9 @@ using osu.Game.Online.Multiplayer; using osu.Game.Screens.Menu; using osu.Game.Screens.Multi.Components; using osu.Game.Screens.Multi.Lounge; +using osu.Game.Screens.Multi.Lounge.Components; using osu.Game.Screens.Multi.Match; using osu.Game.Screens.Multi.Match.Components; -using osu.Game.Screens.Select; using osuTK; namespace osu.Game.Screens.Multi @@ -48,7 +48,7 @@ namespace osu.Game.Screens.Multi private readonly Bindable selectedRoom = new Bindable(); [Cached] - private readonly Bindable currentFilter = new Bindable(new Lounge.Components.FilterCriteria()); + private readonly Bindable currentFilter = new Bindable(new FilterCriteria()); [Cached(Type = typeof(IRoomManager))] private RoomManager roomManager; @@ -265,13 +265,8 @@ namespace osu.Game.Screens.Multi public override bool OnBackButton() { - var songSelect = screenStack.CurrentScreen as MatchSongSelect; - - if (songSelect?.ModSelect.State.Value == Visibility.Visible) - { - songSelect.ModSelect.Hide(); + if ((screenStack.CurrentScreen as IMultiplayerSubScreen).OnBackButton()) return true; - } if (screenStack.CurrentScreen != null && !(screenStack.CurrentScreen is LoungeSubScreen)) { diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index 87fad66b66..74a5ee8309 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -86,7 +86,7 @@ namespace osu.Game.Screens.Select [Resolved] private BeatmapManager beatmaps { get; set; } - public ModSelectOverlay ModSelect { get; private set; } + protected ModSelectOverlay ModSelect { get; private set; } protected SampleChannel SampleConfirm { get; private set; } From 79f6092344f01b3bb263c769af4d281edb6dd213 Mon Sep 17 00:00:00 2001 From: Joehu Date: Tue, 14 Jul 2020 13:31:15 -0700 Subject: [PATCH 107/294] Fix back button not glowing when closing mod select with escape --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index 3d0ad1a594..c4a59b57cb 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -19,6 +19,7 @@ using osu.Game.Graphics.Backgrounds; using osu.Game.Graphics.Containers; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; +using osu.Game.Input.Bindings; using osu.Game.Overlays.Mods.Sections; using osu.Game.Rulesets.Mods; using osu.Game.Screens; @@ -489,5 +490,7 @@ namespace osu.Game.Overlays.Mods } #endregion + + public override bool OnPressed(GlobalAction action) => false; // handled by back button } } From ecbd8067e9f513682a5ae9cb1fcf9cf1d3dc7a57 Mon Sep 17 00:00:00 2001 From: Joehu Date: Tue, 14 Jul 2020 20:18:47 -0700 Subject: [PATCH 108/294] Add ability to seek replays/auto with arrow keys --- osu.Game/Screens/Play/SongProgressBar.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Screens/Play/SongProgressBar.cs b/osu.Game/Screens/Play/SongProgressBar.cs index 5052b32335..939b5fad1f 100644 --- a/osu.Game/Screens/Play/SongProgressBar.cs +++ b/osu.Game/Screens/Play/SongProgressBar.cs @@ -57,6 +57,8 @@ namespace osu.Game.Screens.Play set => CurrentNumber.Value = value; } + protected override bool AllowKeyboardInputWhenNotHovered => true; + public SongProgressBar(float barHeight, float handleBarHeight, Vector2 handleSize) { CurrentNumber.MinValue = 0; From 350a4a153bc88948bf47763ee42d635b19d642fd Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 15 Jul 2020 12:59:31 +0900 Subject: [PATCH 109/294] Fix possible nullref --- osu.Game/Screens/Multi/Multiplayer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Multi/Multiplayer.cs b/osu.Game/Screens/Multi/Multiplayer.cs index 951f21dc2d..269eab5772 100644 --- a/osu.Game/Screens/Multi/Multiplayer.cs +++ b/osu.Game/Screens/Multi/Multiplayer.cs @@ -265,7 +265,7 @@ namespace osu.Game.Screens.Multi public override bool OnBackButton() { - if ((screenStack.CurrentScreen as IMultiplayerSubScreen).OnBackButton()) + if ((screenStack.CurrentScreen as IMultiplayerSubScreen)?.OnBackButton() == true) return true; if (screenStack.CurrentScreen != null && !(screenStack.CurrentScreen is LoungeSubScreen)) From e2c043737dbe4c95f8273488cfdac437474072fd Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 15 Jul 2020 13:08:57 +0900 Subject: [PATCH 110/294] Reword xmldoc to specify intended usage --- osu.Game/Screens/IOsuScreen.cs | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/IOsuScreen.cs b/osu.Game/Screens/IOsuScreen.cs index 5f9f611a24..761f842c22 100644 --- a/osu.Game/Screens/IOsuScreen.cs +++ b/osu.Game/Screens/IOsuScreen.cs @@ -58,8 +58,12 @@ namespace osu.Game.Screens bool AllowRateAdjustments { get; } /// - /// Whether there are sub overlays/screens that need closing with the back button before this can be exited. + /// Invoked when the back button has been pressed to close any overlays before exiting this . /// + /// + /// Return true to block this from being exited after closing an overlay. + /// Return false if this should continue exiting. + /// bool OnBackButton(); } } From d8ebb8e3eb0385fb6046e78b41268ebf56c261c1 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 15 Jul 2020 13:17:22 +0900 Subject: [PATCH 111/294] Move override to a bit better location --- osu.Game/Overlays/Mods/ModSelectOverlay.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/Mods/ModSelectOverlay.cs b/osu.Game/Overlays/Mods/ModSelectOverlay.cs index c4a59b57cb..8a5e4d2683 100644 --- a/osu.Game/Overlays/Mods/ModSelectOverlay.cs +++ b/osu.Game/Overlays/Mods/ModSelectOverlay.cs @@ -404,6 +404,8 @@ namespace osu.Game.Overlays.Mods return base.OnKeyDown(e); } + public override bool OnPressed(GlobalAction action) => false; // handled by back button + private void availableModsChanged(ValueChangedEvent>> mods) { if (mods.NewValue == null) return; @@ -490,7 +492,5 @@ namespace osu.Game.Overlays.Mods } #endregion - - public override bool OnPressed(GlobalAction action) => false; // handled by back button } } From d1aedd15c4817bce96567768e33ae9e3606357bb Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 15 Jul 2020 13:35:40 +0900 Subject: [PATCH 112/294] Add noto-thai font --- osu.Game/OsuGameBase.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index c79f710151..dd120937af 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -152,6 +152,7 @@ namespace osu.Game AddFont(Resources, @"Fonts/Noto-Hangul"); AddFont(Resources, @"Fonts/Noto-CJK-Basic"); AddFont(Resources, @"Fonts/Noto-CJK-Compatibility"); + AddFont(Resources, @"Fonts/Noto-Thai"); AddFont(Resources, @"Fonts/Venera-Light"); AddFont(Resources, @"Fonts/Venera-Bold"); From ec3fe8d34660ea5bc4d8cb3187f925c7423dfcb0 Mon Sep 17 00:00:00 2001 From: Joehu Date: Tue, 14 Jul 2020 21:59:26 -0700 Subject: [PATCH 113/294] Add test for arrow key seeking --- osu.Game.Tests/Visual/Gameplay/TestSceneAutoplay.cs | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneAutoplay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneAutoplay.cs index 0be949650e..067fa5ae96 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneAutoplay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneAutoplay.cs @@ -11,6 +11,7 @@ using osu.Game.Rulesets.Scoring; using osu.Game.Screens.Play; using osu.Game.Screens.Play.Break; using osu.Game.Screens.Ranking; +using osuTK.Input; namespace osu.Game.Tests.Visual.Gameplay { @@ -34,6 +35,8 @@ namespace osu.Game.Tests.Visual.Gameplay AddAssert("overlay displays 100% accuracy", () => Player.BreakOverlay.ChildrenOfType().Single().AccuracyDisplay.Current.Value == 1); AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000)); AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0)); + AddStep("seek with right arrow key", () => press(Key.Right)); + AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2)); seekToBreak(0); seekToBreak(1); @@ -54,5 +57,11 @@ namespace osu.Game.Tests.Visual.Gameplay BreakPeriod destBreak() => Beatmap.Value.Beatmap.Breaks.ElementAt(breakIndex); } + + private void press(Key key) + { + InputManager.PressKey(key); + InputManager.ReleaseKey(key); + } } } From 0043bd74bac5e8b0e68b7cb68b7d6ecd8be3e492 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Wed, 15 Jul 2020 08:27:46 +0300 Subject: [PATCH 114/294] Rework SpotlightSelector header layout --- .../Overlays/Rankings/SpotlightSelector.cs | 40 ++++++++++--------- 1 file changed, 21 insertions(+), 19 deletions(-) diff --git a/osu.Game/Overlays/Rankings/SpotlightSelector.cs b/osu.Game/Overlays/Rankings/SpotlightSelector.cs index fbea53782b..f112c1ec43 100644 --- a/osu.Game/Overlays/Rankings/SpotlightSelector.cs +++ b/osu.Game/Overlays/Rankings/SpotlightSelector.cs @@ -85,30 +85,32 @@ namespace osu.Game.Overlays.Rankings Current = Current } }, - new FillFlowContainer - { - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Spacing = new Vector2(10, 0), - Margin = new MarginPadding { Vertical = 5 }, - Children = new Drawable[] - { - startDateColumn = new InfoColumn(@"Start Date"), - endDateColumn = new InfoColumn(@"End Date"), - mapCountColumn = new InfoColumn(@"Map Count"), - participantsColumn = new InfoColumn(@"Participants") - } - }, new Container { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, - Padding = new MarginPadding { Vertical = 20 }, - Child = new RankingsSortTabControl + Children = new Drawable[] { - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight, - Current = Sort + new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(10, 0), + Margin = new MarginPadding { Bottom = 5 }, + Children = new Drawable[] + { + startDateColumn = new InfoColumn(@"Start Date"), + endDateColumn = new InfoColumn(@"End Date"), + mapCountColumn = new InfoColumn(@"Map Count"), + participantsColumn = new InfoColumn(@"Participants") + } + }, + new RankingsSortTabControl + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + Current = Sort + } } } } From 0125a7ef3b5dc15c3b49de6990b1b04bc5809bbe Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 15 Jul 2020 15:36:17 +0900 Subject: [PATCH 115/294] Fix single-frame glitch in SS grade display animation --- .../Screens/Ranking/Expanded/Accuracy/RankText.cs | 12 +++++++----- 1 file changed, 7 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Ranking/Expanded/Accuracy/RankText.cs b/osu.Game/Screens/Ranking/Expanded/Accuracy/RankText.cs index 8343716e7e..cc732382f4 100644 --- a/osu.Game/Screens/Ranking/Expanded/Accuracy/RankText.cs +++ b/osu.Game/Screens/Ranking/Expanded/Accuracy/RankText.cs @@ -77,11 +77,10 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy Origin = Anchor.Centre, BlurSigma = new Vector2(35), BypassAutoSizeAxes = Axes.Both, - RelativeSizeAxes = Axes.Both, + Size = new Vector2(200), CacheDrawnFrameBuffer = true, Blending = BlendingParameters.Additive, Alpha = 0, - Size = new Vector2(2f), // increase buffer size to allow for scale Scale = new Vector2(1.8f), Children = new[] { @@ -122,15 +121,18 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy } flash.Colour = OsuColour.ForRank(rank); - flash.FadeIn().Then().FadeOut(1200, Easing.OutQuint); if (rank >= ScoreRank.S) rankText.ScaleTo(1.05f).ScaleTo(1, 3000, Easing.OutQuint); if (rank >= ScoreRank.X) { - flash.FadeIn().Then().FadeOut(3000); - superFlash.FadeIn().Then().FadeOut(800, Easing.OutQuint); + flash.FadeOutFromOne(3000); + superFlash.FadeOutFromOne(800, Easing.OutQuint); + } + else + { + flash.FadeOutFromOne(1200, Easing.OutQuint); } } } From fa407d2c7b5312d274334be3567a4f52feb95708 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 15 Jul 2020 16:42:37 +0900 Subject: [PATCH 116/294] Make tests better --- osu.Game.Tests/Visual/Gameplay/TestSceneAutoplay.cs | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneAutoplay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneAutoplay.cs index 067fa5ae96..4743317fdd 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneAutoplay.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneAutoplay.cs @@ -35,8 +35,18 @@ namespace osu.Game.Tests.Visual.Gameplay AddAssert("overlay displays 100% accuracy", () => Player.BreakOverlay.ChildrenOfType().Single().AccuracyDisplay.Current.Value == 1); AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000)); AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0)); + + double? time = null; + + AddStep("store time", () => time = Player.GameplayClockContainer.GameplayClock.CurrentTime); + + // test seek via keyboard AddStep("seek with right arrow key", () => press(Key.Right)); - AddUntilStep("key counter counted keys", () => Player.HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2)); + AddAssert("time seeked forward", () => Player.GameplayClockContainer.GameplayClock.CurrentTime > time + 2000); + + AddStep("store time", () => time = Player.GameplayClockContainer.GameplayClock.CurrentTime); + AddStep("seek with left arrow key", () => press(Key.Left)); + AddAssert("time seeked backward", () => Player.GameplayClockContainer.GameplayClock.CurrentTime < time); seekToBreak(0); seekToBreak(1); From e95a1beaef5cda4fab4977612546f4211d04accd Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 15 Jul 2020 16:53:27 +0900 Subject: [PATCH 117/294] Update state after applying hitobject --- osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 44afb7a227..b633cb0860 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -147,8 +147,9 @@ namespace osu.Game.Rulesets.Objects.Drawables samplesBindable = HitObject.SamplesBindable.GetBoundCopy(); samplesBindable.CollectionChanged += (_, __) => loadSamples(); - updateState(ArmedState.Idle, true); apply(HitObject); + + updateState(ArmedState.Idle, true); } private void loadSamples() From f13bde68e665088021ee1db2c43565557b30b6e8 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 15 Jul 2020 16:53:36 +0900 Subject: [PATCH 118/294] Add test for catch hidden mod --- .../TestSceneCatchModHidden.cs | 56 +++++++++++++++++++ 1 file changed, 56 insertions(+) create mode 100644 osu.Game.Rulesets.Catch.Tests/TestSceneCatchModHidden.cs diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneCatchModHidden.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneCatchModHidden.cs new file mode 100644 index 0000000000..f15da29993 --- /dev/null +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneCatchModHidden.cs @@ -0,0 +1,56 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Configuration; +using osu.Game.Rulesets.Catch.Mods; +using osu.Game.Rulesets.Catch.Objects; +using osu.Game.Rulesets.Catch.Objects.Drawables; +using osu.Game.Rulesets.Catch.UI; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Tests.Visual; +using osuTK; + +namespace osu.Game.Rulesets.Catch.Tests +{ + public class TestSceneCatchModHidden : ModTestScene + { + [BackgroundDependencyLoader] + private void load() + { + LocalConfig.Set(OsuSetting.IncreaseFirstObjectVisibility, false); + } + + [Test] + public void TestJuiceStream() + { + CreateModTest(new ModTestData + { + Beatmap = new Beatmap + { + HitObjects = new List + { + new JuiceStream + { + StartTime = 1000, + Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(0, -192) }), + X = CatchPlayfield.WIDTH / 2 + } + } + }, + Mod = new CatchModHidden(), + PassCondition = () => Player.Results.Count > 0 + && Player.ChildrenOfType().Single().Alpha > 0 + && Player.ChildrenOfType().Last().Alpha > 0 + }); + } + + protected override Ruleset CreatePlayerRuleset() => new CatchRuleset(); + } +} From b43b1673ccd2311aa2d75f89efb3dcaa5df872cc Mon Sep 17 00:00:00 2001 From: LastExceed Date: Wed, 15 Jul 2020 10:41:34 +0200 Subject: [PATCH 119/294] fix leftover parameter name --- osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs index af6fc24983..1c97638697 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs @@ -86,9 +86,9 @@ namespace osu.Game.Rulesets.Mania.Mods } [BackgroundDependencyLoader] - private void load(IScrollingInfo configManager) + private void load(IScrollingInfo scrollingInfo) { - scrollDirection.BindTo(configManager.Direction); + scrollDirection.BindTo(scrollingInfo.Direction); scrollDirection.BindValueChanged(onScrollDirectionChanged, true); } From e12f02a634a386bfe657659605ba47335d33ac51 Mon Sep 17 00:00:00 2001 From: LastExceed Date: Wed, 15 Jul 2020 11:07:30 +0200 Subject: [PATCH 120/294] simplify reversing using rotation --- .../Mods/ManiaModHidden.cs | 42 +++++++------------ 1 file changed, 15 insertions(+), 27 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs index 1c97638697..180341014d 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs @@ -44,7 +44,9 @@ namespace osu.Game.Rulesets.Mania.Mods new LaneCover { Coverage = 0.5f, - RelativeSizeAxes = Axes.Both + RelativeSizeAxes = Axes.Both, + Origin = Anchor.Centre, + Anchor = Anchor.Centre } } }); @@ -55,7 +57,6 @@ namespace osu.Game.Rulesets.Mania.Mods { private readonly Box gradient; private readonly Box filled; - private bool reversed; private readonly IBindable scrollDirection = new Bindable(); public LaneCover() @@ -76,11 +77,17 @@ namespace osu.Game.Rulesets.Mania.Mods { RelativeSizeAxes = Axes.Both, RelativePositionAxes = Axes.Both, - Height = 0.25f + Height = 0.25f, + Colour = ColourInfo.GradientVertical( + Color4.White.Opacity(0f), + Color4.White.Opacity(1f) + ) }, filled = new Box { - RelativeSizeAxes = Axes.Both + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft } }; } @@ -92,37 +99,18 @@ namespace osu.Game.Rulesets.Mania.Mods scrollDirection.BindValueChanged(onScrollDirectionChanged, true); } - private void updateCoverage() - { - filled.Anchor = reversed ? Anchor.BottomLeft : Anchor.TopLeft; - filled.Origin = reversed ? Anchor.BottomLeft : Anchor.TopLeft; - filled.Height = coverage; - - gradient.Y = reversed ? 1 - filled.Height - gradient.Height : coverage; - gradient.Colour = ColourInfo.GradientVertical( - Color4.White.Opacity(reversed ? 0f : 1f), - Color4.White.Opacity(reversed ? 1f : 0f) - ); - } - private void onScrollDirectionChanged(ValueChangedEvent valueChangedEvent) { - reversed = valueChangedEvent.NewValue == ScrollingDirection.Up; - updateCoverage(); + bool isUpscroll = valueChangedEvent.NewValue == ScrollingDirection.Up; + Rotation = isUpscroll ? 180f : 0f; } - private float coverage; - public float Coverage { set { - if (coverage == value) - return; - - coverage = value; - - updateCoverage(); + filled.Height = value; + gradient.Y = 1 - filled.Height - gradient.Height; } } } From 4a2890c0540166c61e87fd456fa6951c8a45ac0b Mon Sep 17 00:00:00 2001 From: LastExceed Date: Wed, 15 Jul 2020 11:15:47 +0200 Subject: [PATCH 121/294] implement FI by flipping HD upside down --- osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs | 9 +++++++++ osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs | 12 +++++++++--- 2 files changed, 18 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs index bdc8cb31e5..f6a218b268 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs @@ -3,6 +3,9 @@ using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; +using osu.Game.Rulesets.Mania.Objects; +using osu.Game.Rulesets.UI; +using osuTK; namespace osu.Game.Rulesets.Mania.Mods { @@ -12,5 +15,11 @@ namespace osu.Game.Rulesets.Mania.Mods public override string Acronym => "FI"; public override IconUsage? Icon => OsuIcon.ModHidden; public override string Description => @"Keys appear out of nowhere!"; + + public override void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) + { + base.ApplyToDrawableRuleset(drawableRuleset); + laneCovers.ForEach(laneCover => laneCover.Scale = new Vector2(1f, -1f)); + } } } diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs index 180341014d..8748e49ab1 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Generic; using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; @@ -24,8 +25,9 @@ namespace osu.Game.Rulesets.Mania.Mods public override string Description => @"Keys fade out before you hit them!"; public override double ScoreMultiplier => 1; public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight) }; + protected List laneCovers = new List(); - public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) + public virtual void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { ManiaPlayfield maniaPlayfield = (ManiaPlayfield)drawableRuleset.Playfield; @@ -34,6 +36,8 @@ namespace osu.Game.Rulesets.Mania.Mods HitObjectContainer hoc = column.HitObjectArea.HitObjectContainer; Container hocParent = (Container)hoc.Parent; + LaneCover laneCover; + hocParent.Remove(hoc); hocParent.Add(new BufferedContainer { @@ -41,7 +45,7 @@ namespace osu.Game.Rulesets.Mania.Mods Children = new Drawable[] { hoc, - new LaneCover + laneCover = new LaneCover { Coverage = 0.5f, RelativeSizeAxes = Axes.Both, @@ -50,10 +54,12 @@ namespace osu.Game.Rulesets.Mania.Mods } } }); + + laneCovers.Add(laneCover); } } - private class LaneCover : CompositeDrawable + protected class LaneCover : CompositeDrawable { private readonly Box gradient; private readonly Box filled; From d2e78d080c87025403db5c6fbcdcf8c1d7752f50 Mon Sep 17 00:00:00 2001 From: LastExceed Date: Wed, 15 Jul 2020 11:29:13 +0200 Subject: [PATCH 122/294] fix naming convention violation --- osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs | 2 +- osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs index f6a218b268..e29f2e2a00 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs @@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Mods public override void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { base.ApplyToDrawableRuleset(drawableRuleset); - laneCovers.ForEach(laneCover => laneCover.Scale = new Vector2(1f, -1f)); + LaneCovers.ForEach(laneCover => laneCover.Scale = new Vector2(1f, -1f)); } } } diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs index 8748e49ab1..3af6ff009f 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs @@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Mania.Mods public override string Description => @"Keys fade out before you hit them!"; public override double ScoreMultiplier => 1; public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight) }; - protected List laneCovers = new List(); + protected List LaneCovers = new List(); public virtual void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { @@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Mania.Mods } }); - laneCovers.Add(laneCover); + LaneCovers.Add(laneCover); } } From 8e4f85414573d6a788cdbb050bb1bc6f80fe18eb Mon Sep 17 00:00:00 2001 From: Gagah Pangeran Date: Wed, 15 Jul 2020 16:34:13 +0700 Subject: [PATCH 123/294] initial test hit lighting catch --- .../TestSceneHitLighting.cs | 96 +++++++++++++++++++ 1 file changed, 96 insertions(+) create mode 100644 osu.Game.Rulesets.Catch.Tests/TestSceneHitLighting.cs diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneHitLighting.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneHitLighting.cs new file mode 100644 index 0000000000..c5fa957130 --- /dev/null +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneHitLighting.cs @@ -0,0 +1,96 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Extensions.IEnumerableExtensions; +using osu.Framework.Graphics; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Configuration; +using osu.Game.Rulesets.Catch.Beatmaps; +using osu.Game.Rulesets.Catch.Judgements; +using osu.Game.Rulesets.Catch.Objects; +using osu.Game.Rulesets.Catch.Objects.Drawables; +using osu.Game.Rulesets.Catch.UI; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Scoring; +using osu.Game.Rulesets.UI; + +namespace osu.Game.Rulesets.Catch.Tests +{ + [TestFixture] + public class TestSceneHitLighting : CatchSkinnableTestScene + { + private RulesetInfo catchRuleset; + private OsuConfigManager config; + + public TestSceneHitLighting() + { + AddToggleStep("toggle hit lighting", enabled => createCatcher(enabled)); + AddStep("catch fruit", () => catchFruit(new TestFruit() + { + X = this.ChildrenOfType().First().MovableCatcher.X + })); + } + + private void catchFruit(Fruit fruit) + { + this.ChildrenOfType().ForEach(area => + { + DrawableFruit drawable = new DrawableFruit(fruit); + area.Add(drawable); + + Schedule(() => + { + area.AttemptCatch(fruit); + area.OnResult(drawable, new JudgementResult(fruit, new CatchJudgement()) { Type = HitResult.Great }); + + drawable.Expire(); + }); + }); + } + + private void createCatcher(bool hitLighting) + { + config.Set(OsuSetting.HitLighting, hitLighting); + SetContents(() => new CatchInputManager(catchRuleset) + { + RelativeSizeAxes = Axes.Both, + Child = new TestCatcherArea() + { + Anchor = Anchor.Centre, + Origin = Anchor.TopCentre, + CreateDrawableRepresentation = ((DrawableRuleset)catchRuleset.CreateInstance().CreateDrawableRulesetWith(new CatchBeatmap())).CreateDrawableRepresentation + }, + }); + } + + [BackgroundDependencyLoader] + private void load(RulesetStore rulesets, OsuConfigManager configManager) + { + catchRuleset = rulesets.GetRuleset(2); + config = configManager; + } + + public class TestFruit : Fruit + { + public TestFruit() + { + ApplyDefaultsToSelf(new ControlPointInfo(), new BeatmapDifficulty()); + } + } + + private class TestCatcherArea : CatcherArea + { + public TestCatcherArea() + : base(new BeatmapDifficulty()) + { + } + + public new Catcher MovableCatcher => base.MovableCatcher; + } + } +} From 19ab973bb99bdcfc0cb0ff25bc64fcf0875d417d Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 15 Jul 2020 18:48:20 +0900 Subject: [PATCH 124/294] Add second layer to test scene --- .../UserInterface/TestSceneHueAnimation.cs | 19 +++++++++++++++++-- 1 file changed, 17 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneHueAnimation.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneHueAnimation.cs index b341291c58..9c5888d072 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneHueAnimation.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneHueAnimation.cs @@ -5,6 +5,7 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Textures; +using osu.Game.Graphics; using osu.Game.Graphics.Sprites; namespace osu.Game.Tests.Visual.UserInterface @@ -15,6 +16,16 @@ namespace osu.Game.Tests.Visual.UserInterface [BackgroundDependencyLoader] private void load(LargeTextureStore textures) { + HueAnimation anim2; + + Add(anim2 = new HueAnimation + { + RelativeSizeAxes = Axes.Both, + FillMode = FillMode.Fit, + Texture = textures.Get("Intro/Triangles/logo-highlight"), + Colour = Colour4.White, + }); + HueAnimation anim; Add(anim = new HueAnimation @@ -22,10 +33,14 @@ namespace osu.Game.Tests.Visual.UserInterface RelativeSizeAxes = Axes.Both, FillMode = FillMode.Fit, Texture = textures.Get("Intro/Triangles/logo-background"), - Colour = Colour4.White, + Colour = OsuColour.Gray(0.6f), }); - AddSliderStep("Progress", 0f, 1f, 0f, newValue => anim.AnimationProgress = newValue); + AddSliderStep("Progress", 0f, 1f, 0f, newValue => + { + anim2.AnimationProgress = newValue; + anim.AnimationProgress = newValue; + }); } } } From 675544ec2f63d06994659eb259fc39dac4e108d4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 15 Jul 2020 19:03:59 +0900 Subject: [PATCH 125/294] Tidy up colour and variable usage --- osu.Game/Screens/Menu/IntroTriangles.cs | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) diff --git a/osu.Game/Screens/Menu/IntroTriangles.cs b/osu.Game/Screens/Menu/IntroTriangles.cs index 38da98220d..5c8e7049f0 100644 --- a/osu.Game/Screens/Menu/IntroTriangles.cs +++ b/osu.Game/Screens/Menu/IntroTriangles.cs @@ -283,21 +283,18 @@ namespace osu.Game.Screens.Menu [BackgroundDependencyLoader] private void load(TextureStore textures) { - const string lazer_logo_background = @"Intro/Triangles/logo-background"; - const string lazer_logo_highlight = @"Intro/Triangles/logo-highlight"; - InternalChildren = new Drawable[] { highlight = new HueAnimation { RelativeSizeAxes = Axes.Both, - Texture = textures.Get(lazer_logo_highlight), - Colour = OsuColour.Gray(1f), + Texture = textures.Get(@"Intro/Triangles/logo-highlight"), + Colour = Color4.White, }, background = new HueAnimation { RelativeSizeAxes = Axes.Both, - Texture = textures.Get(lazer_logo_background), + Texture = textures.Get(@"Intro/Triangles/logo-background"), Colour = OsuColour.Gray(0.6f), }, }; From 53a46400f50a47b3d5399ffb0444ffc84ffbbe52 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 15 Jul 2020 19:06:40 +0900 Subject: [PATCH 126/294] Update resources --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 85d154f2e2..71d4e5aacf 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -51,7 +51,7 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index b8e73262c4..2f3d08c528 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -25,7 +25,7 @@ - + diff --git a/osu.iOS.props b/osu.iOS.props index 1faf60b1d9..2bb3914c25 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -71,7 +71,7 @@ - + From 94834e4920200417848944b318f58e5e46c1f043 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 15 Jul 2020 19:35:52 +0900 Subject: [PATCH 127/294] Select mods via exact types --- osu.Game/Overlays/Mods/ModSection.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Overlays/Mods/ModSection.cs b/osu.Game/Overlays/Mods/ModSection.cs index 7235a18a23..3701f9ecab 100644 --- a/osu.Game/Overlays/Mods/ModSection.cs +++ b/osu.Game/Overlays/Mods/ModSection.cs @@ -132,7 +132,7 @@ namespace osu.Game.Overlays.Mods { foreach (var button in buttons) { - int i = Array.FindIndex(button.Mods, m => modTypes.Any(t => t.IsInstanceOfType(m))); + int i = Array.FindIndex(button.Mods, m => modTypes.Any(t => t == m.GetType())); if (i >= 0) button.SelectAt(i); From 87f7d8744de0bd3219e728f013942616c2138aa1 Mon Sep 17 00:00:00 2001 From: jorolf Date: Wed, 15 Jul 2020 12:40:46 +0200 Subject: [PATCH 128/294] simplify transform --- osu.Game/Screens/Menu/IntroTriangles.cs | 17 +++++++---------- 1 file changed, 7 insertions(+), 10 deletions(-) diff --git a/osu.Game/Screens/Menu/IntroTriangles.cs b/osu.Game/Screens/Menu/IntroTriangles.cs index 5c8e7049f0..b56ba6c8a4 100644 --- a/osu.Game/Screens/Menu/IntroTriangles.cs +++ b/osu.Game/Screens/Menu/IntroTriangles.cs @@ -217,8 +217,7 @@ namespace osu.Game.Screens.Menu // matching flyte curve y = 0.25x^2 + (max(0, x - 0.7) / 0.3) ^ 5 lazerLogo.FadeIn().ScaleTo(scale_start).Then().Delay(logo_scale_duration * 0.7f).ScaleTo(scale_start - scale_adjust, logo_scale_duration * 0.3f, Easing.InQuint); - lazerLogo.TransformTo(nameof(LazerLogo.Background), 1f, logo_scale_duration); - lazerLogo.TransformTo(nameof(LazerLogo.Highlight), 1f, logo_scale_duration); + lazerLogo.TransformTo(nameof(LazerLogo.Progress), 1f, logo_scale_duration); logoContainerSecondary.ScaleTo(scale_start).Then().ScaleTo(scale_start - scale_adjust * 0.25f, logo_scale_duration, Easing.InQuad); } @@ -263,16 +262,14 @@ namespace osu.Game.Screens.Menu { private HueAnimation highlight, background; - public float Highlight - { - get => highlight.AnimationProgress; - set => highlight.AnimationProgress = value; - } - - public float Background + public float Progress { get => background.AnimationProgress; - set => background.AnimationProgress = value; + set + { + background.AnimationProgress = value; + highlight.AnimationProgress = value; + } } public LazerLogo() From 1a6ae3194e795bf011b903ff41f4e994744ad691 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 15 Jul 2020 19:45:48 +0900 Subject: [PATCH 129/294] Add test --- .../Mods/ManiaModFadeIn.cs | 9 +-------- .../TestSceneModSelectOverlay.cs | 20 +++++++++++++++++++ 2 files changed, 21 insertions(+), 8 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs index 4c125ad6ef..bdc8cb31e5 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs @@ -1,23 +1,16 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; -using osu.Game.Rulesets.Mania.Objects; -using osu.Game.Rulesets.Mods; namespace osu.Game.Rulesets.Mania.Mods { - public class ManiaModFadeIn : Mod + public class ManiaModFadeIn : ManiaModHidden { public override string Name => "Fade In"; public override string Acronym => "FI"; public override IconUsage? Icon => OsuIcon.ModHidden; - public override ModType Type => ModType.DifficultyIncrease; public override string Description => @"Keys appear out of nowhere!"; - public override double ScoreMultiplier => 1; - public override bool Ranked => true; - public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight) }; } } diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs index ce691bff70..6f083f4ab6 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneModSelectOverlay.cs @@ -13,6 +13,8 @@ using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays.Mods; using osu.Game.Rulesets; +using osu.Game.Rulesets.Mania; +using osu.Game.Rulesets.Mania.Mods; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu.Mods; @@ -99,6 +101,12 @@ namespace osu.Game.Tests.Visual.UserInterface public void TestManiaMods() { changeRuleset(3); + + var mania = new ManiaRuleset(); + + testModsWithSameBaseType( + mania.GetAllMods().Single(m => m.GetType() == typeof(ManiaModFadeIn)), + mania.GetAllMods().Single(m => m.GetType() == typeof(ManiaModHidden))); } [Test] @@ -197,6 +205,18 @@ namespace osu.Game.Tests.Visual.UserInterface checkLabelColor(() => Color4.White); } + private void testModsWithSameBaseType(Mod modA, Mod modB) + { + selectNext(modA); + checkSelected(modA); + selectNext(modB); + checkSelected(modB); + + // Backwards + selectPrevious(modA); + checkSelected(modA); + } + private void selectNext(Mod mod) => AddStep($"left click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext(1)); private void selectPrevious(Mod mod) => AddStep($"right click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext(-1)); From 2624862e32c6310e16a400bd9ad97a96a72bf0ef Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 15 Jul 2020 20:58:09 +0900 Subject: [PATCH 130/294] Fix osu!catch dropping fruit appearing above the plate instead of behind --- osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs | 29 +++++++++++--------- osu.Game.Rulesets.Catch/UI/Catcher.cs | 26 +++++++++--------- osu.Game.Rulesets.Catch/UI/CatcherArea.cs | 4 +-- 3 files changed, 31 insertions(+), 28 deletions(-) diff --git a/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs b/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs index d034f3c7d4..63751ecb0d 100644 --- a/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs +++ b/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs @@ -35,22 +35,25 @@ namespace osu.Game.Rulesets.Catch.UI public CatchPlayfield(BeatmapDifficulty difficulty, Func> createDrawableRepresentation) { - Container explodingFruitContainer; + var explodingFruitContainer = new Container + { + RelativeSizeAxes = Axes.Both, + }; + + CatcherArea = new CatcherArea(difficulty) + { + CreateDrawableRepresentation = createDrawableRepresentation, + ExplodingFruitTarget = explodingFruitContainer, + Anchor = Anchor.BottomLeft, + Origin = Anchor.TopLeft, + }; InternalChildren = new Drawable[] { - explodingFruitContainer = new Container - { - RelativeSizeAxes = Axes.Both, - }, - CatcherArea = new CatcherArea(difficulty) - { - CreateDrawableRepresentation = createDrawableRepresentation, - ExplodingFruitTarget = explodingFruitContainer, - Anchor = Anchor.BottomLeft, - Origin = Anchor.TopLeft, - }, - HitObjectContainer + explodingFruitContainer, + CatcherArea.MovableCatcher.CaughtFruitContainer.CreateProxy(), + HitObjectContainer, + CatcherArea }; } diff --git a/osu.Game.Rulesets.Catch/UI/Catcher.cs b/osu.Game.Rulesets.Catch/UI/Catcher.cs index 82cbbefcca..fd7a1fd3c3 100644 --- a/osu.Game.Rulesets.Catch/UI/Catcher.cs +++ b/osu.Game.Rulesets.Catch/UI/Catcher.cs @@ -46,6 +46,12 @@ namespace osu.Game.Rulesets.Catch.UI public Container ExplodingFruitTarget; + public Container CaughtFruitContainer { get; } = new Container + { + Anchor = Anchor.TopCentre, + Origin = Anchor.BottomCentre, + }; + [NotNull] private readonly Container trailsTarget; @@ -83,8 +89,6 @@ namespace osu.Game.Rulesets.Catch.UI /// private readonly float catchWidth; - private Container caughtFruit; - private CatcherSprite catcherIdle; private CatcherSprite catcherKiai; private CatcherSprite catcherFail; @@ -118,11 +122,7 @@ namespace osu.Game.Rulesets.Catch.UI { InternalChildren = new Drawable[] { - caughtFruit = new Container - { - Anchor = Anchor.TopCentre, - Origin = Anchor.BottomCentre, - }, + CaughtFruitContainer, catcherIdle = new CatcherSprite(CatcherAnimationState.Idle) { Anchor = Anchor.TopCentre, @@ -176,7 +176,7 @@ namespace osu.Game.Rulesets.Catch.UI const float allowance = 10; - while (caughtFruit.Any(f => + while (CaughtFruitContainer.Any(f => f.LifetimeEnd == double.MaxValue && Vector2Extensions.Distance(f.Position, fruit.Position) < (ourRadius + (theirRadius = f.DrawSize.X / 2 * f.Scale.X)) / (allowance / 2))) { @@ -187,7 +187,7 @@ namespace osu.Game.Rulesets.Catch.UI fruit.X = Math.Clamp(fruit.X, -CatcherArea.CATCHER_SIZE / 2, CatcherArea.CATCHER_SIZE / 2); - caughtFruit.Add(fruit); + CaughtFruitContainer.Add(fruit); AddInternal(new HitExplosion(fruit) { @@ -342,7 +342,7 @@ namespace osu.Game.Rulesets.Catch.UI /// public void Drop() { - foreach (var f in caughtFruit.ToArray()) + foreach (var f in CaughtFruitContainer.ToArray()) Drop(f); } @@ -351,7 +351,7 @@ namespace osu.Game.Rulesets.Catch.UI /// public void Explode() { - foreach (var f in caughtFruit.ToArray()) + foreach (var f in CaughtFruitContainer.ToArray()) Explode(f); } @@ -450,9 +450,9 @@ namespace osu.Game.Rulesets.Catch.UI if (ExplodingFruitTarget != null) { fruit.Anchor = Anchor.TopLeft; - fruit.Position = caughtFruit.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget); + fruit.Position = CaughtFruitContainer.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget); - if (!caughtFruit.Remove(fruit)) + if (!CaughtFruitContainer.Remove(fruit)) // we may have already been removed by a previous operation (due to the weird OnLoadComplete scheduling). // this avoids a crash on potentially attempting to Add a fruit to ExplodingFruitTarget twice. return; diff --git a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs index bf1ac5bc0e..4255c3b1af 100644 --- a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs +++ b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs @@ -22,6 +22,8 @@ namespace osu.Game.Rulesets.Catch.UI public Func> CreateDrawableRepresentation; + public readonly Catcher MovableCatcher; + public Container ExplodingFruitTarget { set => MovableCatcher.ExplodingFruitTarget = value; @@ -104,7 +106,5 @@ namespace osu.Game.Rulesets.Catch.UI if (state?.CatcherX != null) MovableCatcher.X = state.CatcherX.Value; } - - protected internal readonly Catcher MovableCatcher; } } From 72789dc0aa56b5e47dbb081698349b07f77dca4f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 15 Jul 2020 21:52:37 +0900 Subject: [PATCH 131/294] Remove redundant array spec --- osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs b/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs index 63751ecb0d..a29d167c5b 100644 --- a/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs +++ b/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs @@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Catch.UI Origin = Anchor.TopLeft, }; - InternalChildren = new Drawable[] + InternalChildren = new [] { explodingFruitContainer, CatcherArea.MovableCatcher.CaughtFruitContainer.CreateProxy(), From 3666599053aa3a2f7dbf7544326adcf89b6f2ec8 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 15 Jul 2020 22:00:48 +0900 Subject: [PATCH 132/294] Remove space --- osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs b/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs index a29d167c5b..18dc3adf76 100644 --- a/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs +++ b/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs @@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Catch.UI Origin = Anchor.TopLeft, }; - InternalChildren = new [] + InternalChildren = new[] { explodingFruitContainer, CatcherArea.MovableCatcher.CaughtFruitContainer.CreateProxy(), From dcd345eed95228cfa729483e657290b4a059f7bc Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 16 Jul 2020 01:20:32 +0900 Subject: [PATCH 133/294] Add a few tests --- .../TaikoBeatmapConversionTest.cs | 2 + ...er-conversion-v14-expected-conversion.json | 379 ++++++++++++++++++ .../Beatmaps/slider-conversion-v14.osu | 32 ++ ...der-conversion-v6-expected-conversion.json | 137 +++++++ .../Testing/Beatmaps/slider-conversion-v6.osu | 20 + 5 files changed, 570 insertions(+) create mode 100644 osu.Game.Rulesets.Taiko/Resources/Testing/Beatmaps/slider-conversion-v14-expected-conversion.json create mode 100644 osu.Game.Rulesets.Taiko/Resources/Testing/Beatmaps/slider-conversion-v14.osu create mode 100644 osu.Game.Rulesets.Taiko/Resources/Testing/Beatmaps/slider-conversion-v6-expected-conversion.json create mode 100644 osu.Game.Rulesets.Taiko/Resources/Testing/Beatmaps/slider-conversion-v6.osu diff --git a/osu.Game.Rulesets.Taiko.Tests/TaikoBeatmapConversionTest.cs b/osu.Game.Rulesets.Taiko.Tests/TaikoBeatmapConversionTest.cs index f7729138ff..d0c57b20c0 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TaikoBeatmapConversionTest.cs +++ b/osu.Game.Rulesets.Taiko.Tests/TaikoBeatmapConversionTest.cs @@ -20,6 +20,8 @@ namespace osu.Game.Rulesets.Taiko.Tests [TestCase("basic")] [TestCase("slider-generating-drumroll")] [TestCase("sample-to-type-conversions")] + [TestCase("slider-conversion-v6")] + [TestCase("slider-conversion-v14")] public void Test(string name) => base.Test(name); protected override IEnumerable CreateConvertValue(HitObject hitObject) diff --git a/osu.Game.Rulesets.Taiko/Resources/Testing/Beatmaps/slider-conversion-v14-expected-conversion.json b/osu.Game.Rulesets.Taiko/Resources/Testing/Beatmaps/slider-conversion-v14-expected-conversion.json new file mode 100644 index 0000000000..6a6063cb74 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Resources/Testing/Beatmaps/slider-conversion-v14-expected-conversion.json @@ -0,0 +1,379 @@ +{ + "Mappings": [{ + "StartTime": 2000, + "Objects": [{ + "StartTime": 2000, + "EndTime": 2000, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": true + }, + { + "StartTime": 2173, + "EndTime": 2173, + "IsRim": true, + "IsCentre": false, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + } + ] + }, + { + "StartTime": 4000, + "Objects": [{ + "StartTime": 4000, + "EndTime": 4000, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 4173, + "EndTime": 4173, + "IsRim": true, + "IsCentre": false, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + } + ] + }, + { + "StartTime": 6000, + "Objects": [{ + "StartTime": 6000, + "EndTime": 6000, + "IsRim": true, + "IsCentre": false, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 6271, + "EndTime": 6271, + "IsRim": true, + "IsCentre": false, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 6542, + "EndTime": 6542, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + } + ] + }, + { + "StartTime": 8000, + "Objects": [{ + "StartTime": 8000, + "EndTime": 8000, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 8026, + "EndTime": 8026, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 8053, + "EndTime": 8053, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 8080, + "EndTime": 8080, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 8107, + "EndTime": 8107, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 8133, + "EndTime": 8133, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 8160, + "EndTime": 8160, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 8187, + "EndTime": 8187, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 8214, + "EndTime": 8214, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 8241, + "EndTime": 8241, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 8267, + "EndTime": 8267, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 8294, + "EndTime": 8294, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 8321, + "EndTime": 8321, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 8348, + "EndTime": 8348, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 8374, + "EndTime": 8374, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 8401, + "EndTime": 8401, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 8428, + "EndTime": 8428, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 8455, + "EndTime": 8455, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 8482, + "EndTime": 8482, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 8508, + "EndTime": 8508, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 8535, + "EndTime": 8535, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 8562, + "EndTime": 8562, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 8589, + "EndTime": 8589, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 8615, + "EndTime": 8615, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 8642, + "EndTime": 8642, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 8669, + "EndTime": 8669, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 8696, + "EndTime": 8696, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 8723, + "EndTime": 8723, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 8749, + "EndTime": 8749, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 8776, + "EndTime": 8776, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 8803, + "EndTime": 8803, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 8830, + "EndTime": 8830, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 8857, + "EndTime": 8857, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + } + ] + } + ] +} \ No newline at end of file diff --git a/osu.Game.Rulesets.Taiko/Resources/Testing/Beatmaps/slider-conversion-v14.osu b/osu.Game.Rulesets.Taiko/Resources/Testing/Beatmaps/slider-conversion-v14.osu new file mode 100644 index 0000000000..4c8fb1fde6 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Resources/Testing/Beatmaps/slider-conversion-v14.osu @@ -0,0 +1,32 @@ +osu file format v14 + +[General] +Mode: 0 + +[Difficulty] +HPDrainRate:7 +CircleSize:4 +OverallDifficulty:8 +ApproachRate:9.2 +SliderMultiplier:2.3 +SliderTickRate:1 + +[TimingPoints] +0,333.333333333333,4,1,0,50,1,0 +2000,-100,4,2,0,80,0,0 + +6000,389.61038961039,4,2,1,60,1,0 + +8000,428.571428571429,4,3,1,65,1,0 +8000,-133.333333333333,4,1,1,45,0,0 + +[HitObjects] +// Should convert. +48,32,2000,6,0,B|168:32,1,120,4|2 +312,68,4000,2,0,B|288:52|256:44|216:52|200:68,1,120,0|8 + +// Should convert. +184,224,6000,2,0,L|336:308,2,160,2|2|0,0:0|0:0|0:0,0:0:0:0: + +// Should convert. +328,36,8000,6,0,L|332:16,32,10.7812504112721,0|0,0:0,0:0:0:0: diff --git a/osu.Game.Rulesets.Taiko/Resources/Testing/Beatmaps/slider-conversion-v6-expected-conversion.json b/osu.Game.Rulesets.Taiko/Resources/Testing/Beatmaps/slider-conversion-v6-expected-conversion.json new file mode 100644 index 0000000000..c3d3c52ebd --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Resources/Testing/Beatmaps/slider-conversion-v6-expected-conversion.json @@ -0,0 +1,137 @@ +{ + "Mappings": [{ + "StartTime": 0, + "Objects": [{ + "StartTime": 0, + "EndTime": 0, + "IsRim": true, + "IsCentre": false, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": true + }, + { + "StartTime": 162, + "EndTime": 162, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 325, + "EndTime": 325, + "IsRim": true, + "IsCentre": false, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": true + }, + { + "StartTime": 487, + "EndTime": 487, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 650, + "EndTime": 650, + "IsRim": true, + "IsCentre": false, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": true + }, + { + "StartTime": 813, + "EndTime": 813, + "IsRim": false, + "IsCentre": true, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 975, + "EndTime": 975, + "IsRim": true, + "IsCentre": false, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": true + } + ] + }, + { + "StartTime": 2000, + "Objects": [{ + "StartTime": 2000, + "EndTime": 2000, + "IsRim": true, + "IsCentre": false, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 2162, + "EndTime": 2162, + "IsRim": true, + "IsCentre": false, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 2325, + "EndTime": 2325, + "IsRim": true, + "IsCentre": false, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": true + }, + { + "StartTime": 2487, + "EndTime": 2487, + "IsRim": true, + "IsCentre": false, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 2650, + "EndTime": 2650, + "IsRim": true, + "IsCentre": false, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + }, + { + "StartTime": 2813, + "EndTime": 2813, + "IsRim": true, + "IsCentre": false, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": true + }, + { + "StartTime": 2975, + "EndTime": 2975, + "IsRim": true, + "IsCentre": false, + "IsDrumRoll": false, + "IsSwell": false, + "IsStrong": false + } + ] + } + ] +} \ No newline at end of file diff --git a/osu.Game.Rulesets.Taiko/Resources/Testing/Beatmaps/slider-conversion-v6.osu b/osu.Game.Rulesets.Taiko/Resources/Testing/Beatmaps/slider-conversion-v6.osu new file mode 100644 index 0000000000..c1e4c3bbd7 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Resources/Testing/Beatmaps/slider-conversion-v6.osu @@ -0,0 +1,20 @@ +osu file format v6 + +[General] +Mode: 0 + +[Difficulty] +HPDrainRate:3 +CircleSize:4 +OverallDifficulty:1 +SliderMultiplier:1.2 +SliderTickRate:3 + +[TimingPoints] +0,487.884208814441,4,1,0,60,1,0 +2000,-100,4,1,0,65,0,1 + +[HitObjects] +// Should convert. +376,64,0,6,0,B|256:32|136:64,1,240,6|0 +256,120,2000,6,8,C|264:192|336:192,2,120,8|8|6 \ No newline at end of file From 6b2b3f4d4d12276ac0b7ebcc62e92a586502e301 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 16 Jul 2020 14:10:44 +0900 Subject: [PATCH 134/294] Expose accuracy/combo portion adjustments --- osu.Game/Rulesets/Scoring/ScoreProcessor.cs | 28 +++++++++++++++++---- 1 file changed, 23 insertions(+), 5 deletions(-) diff --git a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs index eb49638d59..f1cdfd93c8 100644 --- a/osu.Game/Rulesets/Scoring/ScoreProcessor.cs +++ b/osu.Game/Rulesets/Scoring/ScoreProcessor.cs @@ -7,6 +7,7 @@ using System.Diagnostics; using System.Linq; using osu.Framework.Bindables; using osu.Framework.Extensions; +using osu.Framework.Utils; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects; @@ -16,8 +17,6 @@ namespace osu.Game.Rulesets.Scoring { public class ScoreProcessor : JudgementProcessor { - private const double base_portion = 0.3; - private const double combo_portion = 0.7; private const double max_score = 1000000; /// @@ -55,8 +54,20 @@ namespace osu.Game.Rulesets.Scoring /// public readonly Bindable Mode = new Bindable(); - private double maxHighestCombo; + /// + /// The default portion of awarded for hitting s accurately. Defaults to 30%. + /// + protected virtual double DefaultAccuracyPortion => 0.3; + /// + /// The default portion of awarded for achieving a high combo. Default to 70%. + /// + protected virtual double DefaultComboPortion => 0.7; + + private readonly double accuracyPortion; + private readonly double comboPortion; + + private double maxHighestCombo; private double maxBaseScore; private double rollingMaxBaseScore; private double baseScore; @@ -69,7 +80,11 @@ namespace osu.Game.Rulesets.Scoring public ScoreProcessor() { - Debug.Assert(base_portion + combo_portion == 1.0); + accuracyPortion = DefaultAccuracyPortion; + comboPortion = DefaultComboPortion; + + if (!Precision.AlmostEquals(1.0, accuracyPortion + comboPortion)) + throw new InvalidOperationException($"{nameof(DefaultAccuracyPortion)} + {nameof(DefaultComboPortion)} must equal 1."); Combo.ValueChanged += combo => HighestCombo.Value = Math.Max(HighestCombo.Value, combo.NewValue); Accuracy.ValueChanged += accuracy => @@ -189,7 +204,10 @@ namespace osu.Game.Rulesets.Scoring { default: case ScoringMode.Standardised: - return (max_score * (base_portion * baseScore / maxBaseScore + combo_portion * HighestCombo.Value / maxHighestCombo) + bonusScore) * scoreMultiplier; + double accuracyScore = accuracyPortion * baseScore / maxBaseScore; + double comboScore = comboPortion * HighestCombo.Value / maxHighestCombo; + + return (max_score * (accuracyScore + comboScore) + bonusScore) * scoreMultiplier; case ScoringMode.Classic: // should emulate osu-stable's scoring as closely as we can (https://osu.ppy.sh/help/wiki/Score/ScoreV1) From 2b39857b8cec4b4a1d7777a7987bac9813f50d26 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 16 Jul 2020 14:10:52 +0900 Subject: [PATCH 135/294] Make mania 80% acc 20% combo --- osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs index 9b54b48de3..ba84c21845 100644 --- a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs +++ b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs @@ -7,6 +7,10 @@ namespace osu.Game.Rulesets.Mania.Scoring { internal class ManiaScoreProcessor : ScoreProcessor { + protected override double DefaultAccuracyPortion => 0.8; + + protected override double DefaultComboPortion => 0.2; + public override HitWindows CreateHitWindows() => new ManiaHitWindows(); } } From 35d6501478411b35002af85a22a0ed85ee4720af Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 16 Jul 2020 14:13:46 +0900 Subject: [PATCH 136/294] Also adjust taiko --- osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs index 003d40af56..e29ea87d25 100644 --- a/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs +++ b/osu.Game.Rulesets.Taiko/Scoring/TaikoScoreProcessor.cs @@ -7,6 +7,10 @@ namespace osu.Game.Rulesets.Taiko.Scoring { internal class TaikoScoreProcessor : ScoreProcessor { + protected override double DefaultAccuracyPortion => 0.75; + + protected override double DefaultComboPortion => 0.25; + public override HitWindows CreateHitWindows() => new TaikoHitWindows(); } } From 0a1e6a82739101f3c2db1b6b8a859cfe3dcddec7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 16 Jul 2020 14:25:45 +0900 Subject: [PATCH 137/294] Fix storyboard video playback when not starting at beginning of beatmap --- osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs index a85936edf7..4ea582ca4a 100644 --- a/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs +++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardVideo.cs @@ -55,10 +55,11 @@ namespace osu.Game.Storyboards.Drawables if (video == null) return; - video.PlaybackPosition = Clock.CurrentTime - Video.StartTime; - - using (video.BeginAbsoluteSequence(0)) + using (video.BeginAbsoluteSequence(Video.StartTime)) + { + Schedule(() => video.PlaybackPosition = Time.Current - Video.StartTime); video.FadeIn(500); + } } } } From 87713215dcae650a2209bcb5f9e5dd85eadc7c6f Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 16 Jul 2020 14:30:17 +0900 Subject: [PATCH 138/294] Remove redundant parens --- osu.Game.Rulesets.Taiko/Difficulty/Skills/Strain.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Strain.cs b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Strain.cs index 99975d9174..2c1885ae1a 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/Skills/Strain.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/Skills/Strain.cs @@ -26,7 +26,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty.Skills double addition = 1; // We get an extra addition if we are not a slider or spinner - if (current.LastObject is Hit && current.BaseObject is Hit && (current.BaseObject.StartTime - current.LastObject.StartTime) < 1000) + if (current.LastObject is Hit && current.BaseObject is Hit && current.BaseObject.StartTime - current.LastObject.StartTime < 1000) { if (hasColourChange(current)) addition += 0.75; From 96724bde32d07c286fdbd81717afccd7bc531194 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 16 Jul 2020 15:05:01 +0900 Subject: [PATCH 139/294] Fix chat name backgrounds not dimming --- osu.Game/Overlays/Chat/ChatLine.cs | 24 +++++++++++++++--------- 1 file changed, 15 insertions(+), 9 deletions(-) diff --git a/osu.Game/Overlays/Chat/ChatLine.cs b/osu.Game/Overlays/Chat/ChatLine.cs index 496986dc56..4eb348ae33 100644 --- a/osu.Game/Overlays/Chat/ChatLine.cs +++ b/osu.Game/Overlays/Chat/ChatLine.cs @@ -10,6 +10,7 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Effects; +using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics; using osu.Game.Graphics.Containers; @@ -114,21 +115,26 @@ namespace osu.Game.Overlays.Chat Colour = Color4.Black.Opacity(0.3f), Type = EdgeEffectType.Shadow, }, - // Drop shadow effect Child = new Container { AutoSizeAxes = Axes.Both, + Y = 3, Masking = true, CornerRadius = 4, - EdgeEffect = new EdgeEffectParameters + Children = new Drawable[] { - Radius = 1, - Colour = Color4Extensions.FromHex(message.Sender.Colour), - Type = EdgeEffectType.Shadow, - }, - Padding = new MarginPadding { Left = 3, Right = 3, Bottom = 1, Top = -3 }, - Y = 3, - Child = username, + new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4Extensions.FromHex(message.Sender.Colour), + }, + new Container + { + AutoSizeAxes = Axes.Both, + Padding = new MarginPadding { Left = 4, Right = 4, Bottom = 1, Top = -2 }, + Child = username + } + } } }; } From c42b315abb65e1162dd97eb6f53d69b2182fbb09 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 16 Jul 2020 15:35:19 +0900 Subject: [PATCH 140/294] Expose via CreateProxiedContent method --- osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs | 2 +- osu.Game.Rulesets.Catch/UI/Catcher.cs | 22 +++++++++++++------- 2 files changed, 15 insertions(+), 9 deletions(-) diff --git a/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs b/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs index 18dc3adf76..154e1576db 100644 --- a/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs +++ b/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs @@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Catch.UI InternalChildren = new[] { explodingFruitContainer, - CatcherArea.MovableCatcher.CaughtFruitContainer.CreateProxy(), + CatcherArea.MovableCatcher.CreateProxiedContent(), HitObjectContainer, CatcherArea }; diff --git a/osu.Game.Rulesets.Catch/UI/Catcher.cs b/osu.Game.Rulesets.Catch/UI/Catcher.cs index fd7a1fd3c3..8629a19470 100644 --- a/osu.Game.Rulesets.Catch/UI/Catcher.cs +++ b/osu.Game.Rulesets.Catch/UI/Catcher.cs @@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Catch.UI public Container ExplodingFruitTarget; - public Container CaughtFruitContainer { get; } = new Container + private Container caughtFruitContainer { get; } = new Container { Anchor = Anchor.TopCentre, Origin = Anchor.BottomCentre, @@ -122,7 +122,7 @@ namespace osu.Game.Rulesets.Catch.UI { InternalChildren = new Drawable[] { - CaughtFruitContainer, + caughtFruitContainer, catcherIdle = new CatcherSprite(CatcherAnimationState.Idle) { Anchor = Anchor.TopCentre, @@ -145,6 +145,12 @@ namespace osu.Game.Rulesets.Catch.UI updateCatcher(); } + /// + /// Creates proxied content to be displayed beneath hitobjects. + /// + /// + public Drawable CreateProxiedContent() => caughtFruitContainer.CreateProxy(); + /// /// Calculates the scale of the catcher based off the provided beatmap difficulty. /// @@ -176,7 +182,7 @@ namespace osu.Game.Rulesets.Catch.UI const float allowance = 10; - while (CaughtFruitContainer.Any(f => + while (caughtFruitContainer.Any(f => f.LifetimeEnd == double.MaxValue && Vector2Extensions.Distance(f.Position, fruit.Position) < (ourRadius + (theirRadius = f.DrawSize.X / 2 * f.Scale.X)) / (allowance / 2))) { @@ -187,7 +193,7 @@ namespace osu.Game.Rulesets.Catch.UI fruit.X = Math.Clamp(fruit.X, -CatcherArea.CATCHER_SIZE / 2, CatcherArea.CATCHER_SIZE / 2); - CaughtFruitContainer.Add(fruit); + caughtFruitContainer.Add(fruit); AddInternal(new HitExplosion(fruit) { @@ -342,7 +348,7 @@ namespace osu.Game.Rulesets.Catch.UI /// public void Drop() { - foreach (var f in CaughtFruitContainer.ToArray()) + foreach (var f in caughtFruitContainer.ToArray()) Drop(f); } @@ -351,7 +357,7 @@ namespace osu.Game.Rulesets.Catch.UI /// public void Explode() { - foreach (var f in CaughtFruitContainer.ToArray()) + foreach (var f in caughtFruitContainer.ToArray()) Explode(f); } @@ -450,9 +456,9 @@ namespace osu.Game.Rulesets.Catch.UI if (ExplodingFruitTarget != null) { fruit.Anchor = Anchor.TopLeft; - fruit.Position = CaughtFruitContainer.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget); + fruit.Position = caughtFruitContainer.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget); - if (!CaughtFruitContainer.Remove(fruit)) + if (!caughtFruitContainer.Remove(fruit)) // we may have already been removed by a previous operation (due to the weird OnLoadComplete scheduling). // this avoids a crash on potentially attempting to Add a fruit to ExplodingFruitTarget twice. return; From ab477c3be4289ae460824caaad1912651411562f Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Thu, 16 Jul 2020 15:55:35 +0900 Subject: [PATCH 141/294] Remove returns xmldoc --- osu.Game.Rulesets.Catch/UI/Catcher.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Rulesets.Catch/UI/Catcher.cs b/osu.Game.Rulesets.Catch/UI/Catcher.cs index 8629a19470..b41fd24a9c 100644 --- a/osu.Game.Rulesets.Catch/UI/Catcher.cs +++ b/osu.Game.Rulesets.Catch/UI/Catcher.cs @@ -148,7 +148,6 @@ namespace osu.Game.Rulesets.Catch.UI /// /// Creates proxied content to be displayed beneath hitobjects. /// - /// public Drawable CreateProxiedContent() => caughtFruitContainer.CreateProxy(); /// From 16d429d2b6b5d62ddba792786376cd03ca5fef55 Mon Sep 17 00:00:00 2001 From: Gagah Pangeran Date: Thu, 16 Jul 2020 15:24:03 +0700 Subject: [PATCH 142/294] Delete test hitlighting --- .../TestSceneHitLighting.cs | 96 ------------------- 1 file changed, 96 deletions(-) delete mode 100644 osu.Game.Rulesets.Catch.Tests/TestSceneHitLighting.cs diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneHitLighting.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneHitLighting.cs deleted file mode 100644 index c5fa957130..0000000000 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneHitLighting.cs +++ /dev/null @@ -1,96 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System.Linq; -using NUnit.Framework; -using osu.Framework.Allocation; -using osu.Framework.Extensions.IEnumerableExtensions; -using osu.Framework.Graphics; -using osu.Framework.Testing; -using osu.Game.Beatmaps; -using osu.Game.Beatmaps.ControlPoints; -using osu.Game.Configuration; -using osu.Game.Rulesets.Catch.Beatmaps; -using osu.Game.Rulesets.Catch.Judgements; -using osu.Game.Rulesets.Catch.Objects; -using osu.Game.Rulesets.Catch.Objects.Drawables; -using osu.Game.Rulesets.Catch.UI; -using osu.Game.Rulesets.Judgements; -using osu.Game.Rulesets.Scoring; -using osu.Game.Rulesets.UI; - -namespace osu.Game.Rulesets.Catch.Tests -{ - [TestFixture] - public class TestSceneHitLighting : CatchSkinnableTestScene - { - private RulesetInfo catchRuleset; - private OsuConfigManager config; - - public TestSceneHitLighting() - { - AddToggleStep("toggle hit lighting", enabled => createCatcher(enabled)); - AddStep("catch fruit", () => catchFruit(new TestFruit() - { - X = this.ChildrenOfType().First().MovableCatcher.X - })); - } - - private void catchFruit(Fruit fruit) - { - this.ChildrenOfType().ForEach(area => - { - DrawableFruit drawable = new DrawableFruit(fruit); - area.Add(drawable); - - Schedule(() => - { - area.AttemptCatch(fruit); - area.OnResult(drawable, new JudgementResult(fruit, new CatchJudgement()) { Type = HitResult.Great }); - - drawable.Expire(); - }); - }); - } - - private void createCatcher(bool hitLighting) - { - config.Set(OsuSetting.HitLighting, hitLighting); - SetContents(() => new CatchInputManager(catchRuleset) - { - RelativeSizeAxes = Axes.Both, - Child = new TestCatcherArea() - { - Anchor = Anchor.Centre, - Origin = Anchor.TopCentre, - CreateDrawableRepresentation = ((DrawableRuleset)catchRuleset.CreateInstance().CreateDrawableRulesetWith(new CatchBeatmap())).CreateDrawableRepresentation - }, - }); - } - - [BackgroundDependencyLoader] - private void load(RulesetStore rulesets, OsuConfigManager configManager) - { - catchRuleset = rulesets.GetRuleset(2); - config = configManager; - } - - public class TestFruit : Fruit - { - public TestFruit() - { - ApplyDefaultsToSelf(new ControlPointInfo(), new BeatmapDifficulty()); - } - } - - private class TestCatcherArea : CatcherArea - { - public TestCatcherArea() - : base(new BeatmapDifficulty()) - { - } - - public new Catcher MovableCatcher => base.MovableCatcher; - } - } -} From 7021459c752fe32a07fe3053474d56464877072a Mon Sep 17 00:00:00 2001 From: Gagah Pangeran Date: Thu, 16 Jul 2020 15:25:07 +0700 Subject: [PATCH 143/294] add hit lighting test in test scene catcher area --- .../TestSceneCatcherArea.cs | 23 ++++++++++++++++++- 1 file changed, 22 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneCatcherArea.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneCatcherArea.cs index fbb22a8498..6d6f0357c2 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneCatcherArea.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneCatcherArea.cs @@ -9,6 +9,7 @@ using osu.Framework.Graphics; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Configuration; using osu.Game.Rulesets.Catch.Beatmaps; using osu.Game.Rulesets.Catch.Judgements; using osu.Game.Rulesets.Catch.Objects; @@ -24,6 +25,7 @@ namespace osu.Game.Rulesets.Catch.Tests public class TestSceneCatcherArea : CatchSkinnableTestScene { private RulesetInfo catchRuleset; + private OsuConfigManager config; public TestSceneCatcherArea() { @@ -52,6 +54,24 @@ namespace osu.Game.Rulesets.Catch.Tests }, true), 20); } + [TestCase(true)] + [TestCase(false)] + public void TestHitLighting(bool enable) { + Catcher catcher = this.ChildrenOfType().First().MovableCatcher; + + AddStep("Toggle hit lighting", () => config.Set(OsuSetting.HitLighting, enable)); + AddStep("Catch fruit", () => catchFruit(new TestFruit(false) + { + X = catcher.X + })); + AddStep("Catch fruit last combo", () => catchFruit(new TestFruit(false) + { + X = catcher.X, + LastInCombo = true + })); + AddAssert("Check hit explotion", () => catcher.ChildrenOfType().Any() == enable); + } + private void catchFruit(Fruit fruit, bool miss = false) { this.ChildrenOfType().ForEach(area => @@ -84,9 +104,10 @@ namespace osu.Game.Rulesets.Catch.Tests } [BackgroundDependencyLoader] - private void load(RulesetStore rulesets) + private void load(RulesetStore rulesets, OsuConfigManager configManager) { catchRuleset = rulesets.GetRuleset(2); + config = configManager; } public class TestFruit : Fruit From 1384e61747065dd777dc6fd8a721c1082b6e92db Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 16 Jul 2020 16:34:16 +0900 Subject: [PATCH 144/294] Move cover to a separate file, rename --- .../Mods/ManiaModHidden.cs | 77 +------------------ osu.Game.Rulesets.Mania/UI/PlayfieldCover.cs | 77 +++++++++++++++++++ 2 files changed, 81 insertions(+), 73 deletions(-) create mode 100644 osu.Game.Rulesets.Mania/UI/PlayfieldCover.cs diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs index 3af6ff009f..83d252b2f6 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs @@ -4,19 +4,12 @@ using System; using System.Collections.Generic; using System.Linq; -using osu.Framework.Allocation; -using osu.Framework.Bindables; -using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; -using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.UI; -using osu.Game.Rulesets.UI.Scrolling; -using osuTK.Graphics; namespace osu.Game.Rulesets.Mania.Mods { @@ -25,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Mods public override string Description => @"Keys fade out before you hit them!"; public override double ScoreMultiplier => 1; public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight) }; - protected List LaneCovers = new List(); + protected List PlayfieldCovers = new List(); public virtual void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { @@ -36,7 +29,7 @@ namespace osu.Game.Rulesets.Mania.Mods HitObjectContainer hoc = column.HitObjectArea.HitObjectContainer; Container hocParent = (Container)hoc.Parent; - LaneCover laneCover; + PlayfieldCover laneCover; hocParent.Remove(hoc); hocParent.Add(new BufferedContainer @@ -45,7 +38,7 @@ namespace osu.Game.Rulesets.Mania.Mods Children = new Drawable[] { hoc, - laneCover = new LaneCover + laneCover = new PlayfieldCover { Coverage = 0.5f, RelativeSizeAxes = Axes.Both, @@ -55,69 +48,7 @@ namespace osu.Game.Rulesets.Mania.Mods } }); - LaneCovers.Add(laneCover); - } - } - - protected class LaneCover : CompositeDrawable - { - private readonly Box gradient; - private readonly Box filled; - private readonly IBindable scrollDirection = new Bindable(); - - public LaneCover() - { - Blending = new BlendingParameters - { - RGBEquation = BlendingEquation.Add, - Source = BlendingType.Zero, - Destination = BlendingType.One, - AlphaEquation = BlendingEquation.Add, - SourceAlpha = BlendingType.Zero, - DestinationAlpha = BlendingType.OneMinusSrcAlpha - }; - - InternalChildren = new Drawable[] - { - gradient = new Box - { - RelativeSizeAxes = Axes.Both, - RelativePositionAxes = Axes.Both, - Height = 0.25f, - Colour = ColourInfo.GradientVertical( - Color4.White.Opacity(0f), - Color4.White.Opacity(1f) - ) - }, - filled = new Box - { - RelativeSizeAxes = Axes.Both, - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft - } - }; - } - - [BackgroundDependencyLoader] - private void load(IScrollingInfo scrollingInfo) - { - scrollDirection.BindTo(scrollingInfo.Direction); - scrollDirection.BindValueChanged(onScrollDirectionChanged, true); - } - - private void onScrollDirectionChanged(ValueChangedEvent valueChangedEvent) - { - bool isUpscroll = valueChangedEvent.NewValue == ScrollingDirection.Up; - Rotation = isUpscroll ? 180f : 0f; - } - - public float Coverage - { - set - { - filled.Height = value; - gradient.Y = 1 - filled.Height - gradient.Height; - } + PlayfieldCovers.Add(laneCover); } } } diff --git a/osu.Game.Rulesets.Mania/UI/PlayfieldCover.cs b/osu.Game.Rulesets.Mania/UI/PlayfieldCover.cs new file mode 100644 index 0000000000..27fb23e3f2 --- /dev/null +++ b/osu.Game.Rulesets.Mania/UI/PlayfieldCover.cs @@ -0,0 +1,77 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Rulesets.UI.Scrolling; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Mania.UI +{ + public class PlayfieldCover : CompositeDrawable + { + private readonly Box gradient; + private readonly Box filled; + private readonly IBindable scrollDirection = new Bindable(); + + public PlayfieldCover() + { + Blending = new BlendingParameters + { + RGBEquation = BlendingEquation.Add, + Source = BlendingType.Zero, + Destination = BlendingType.One, + AlphaEquation = BlendingEquation.Add, + SourceAlpha = BlendingType.Zero, + DestinationAlpha = BlendingType.OneMinusSrcAlpha + }; + + InternalChildren = new Drawable[] + { + gradient = new Box + { + RelativeSizeAxes = Axes.Both, + RelativePositionAxes = Axes.Both, + Height = 0.25f, + Colour = ColourInfo.GradientVertical( + Color4.White.Opacity(0f), + Color4.White.Opacity(1f) + ) + }, + filled = new Box + { + RelativeSizeAxes = Axes.Both, + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft + } + }; + } + + [BackgroundDependencyLoader] + private void load(IScrollingInfo scrollingInfo) + { + scrollDirection.BindTo(scrollingInfo.Direction); + scrollDirection.BindValueChanged(onScrollDirectionChanged, true); + } + + private void onScrollDirectionChanged(ValueChangedEvent valueChangedEvent) + { + bool isUpscroll = valueChangedEvent.NewValue == ScrollingDirection.Up; + Rotation = isUpscroll ? 180f : 0f; + } + + public float Coverage + { + set + { + filled.Height = value; + gradient.Y = 1 - filled.Height - gradient.Height; + } + } + } +} From b7f6ae5db9b6f1081df886110605469b9f06749c Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 16 Jul 2020 17:26:18 +0900 Subject: [PATCH 145/294] Make the cover into a container --- .../Mods/ManiaModFadeIn.cs | 10 +- .../Mods/ManiaModHidden.cs | 34 +++-- osu.Game.Rulesets.Mania/UI/PlayfieldCover.cs | 77 ------------ .../UI/PlayfieldCoveringContainer.cs | 116 ++++++++++++++++++ 4 files changed, 133 insertions(+), 104 deletions(-) delete mode 100644 osu.Game.Rulesets.Mania/UI/PlayfieldCover.cs create mode 100644 osu.Game.Rulesets.Mania/UI/PlayfieldCoveringContainer.cs diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs index e29f2e2a00..5c643a7d37 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs @@ -3,9 +3,7 @@ using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; -using osu.Game.Rulesets.Mania.Objects; -using osu.Game.Rulesets.UI; -using osuTK; +using osu.Game.Rulesets.Mania.UI; namespace osu.Game.Rulesets.Mania.Mods { @@ -16,10 +14,6 @@ namespace osu.Game.Rulesets.Mania.Mods public override IconUsage? Icon => OsuIcon.ModHidden; public override string Description => @"Keys appear out of nowhere!"; - public override void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) - { - base.ApplyToDrawableRuleset(drawableRuleset); - LaneCovers.ForEach(laneCover => laneCover.Scale = new Vector2(1f, -1f)); - } + protected override PlayfieldCoveringContainer CreateCover() => new PlayfieldCoveringContainer(); } } diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs index 83d252b2f6..023de8fe25 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs @@ -2,7 +2,6 @@ // See the LICENCE file in the repository root for full licence text. using System; -using System.Collections.Generic; using System.Linq; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -10,6 +9,7 @@ using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.UI; +using osuTK; namespace osu.Game.Rulesets.Mania.Mods { @@ -18,7 +18,6 @@ namespace osu.Game.Rulesets.Mania.Mods public override string Description => @"Keys fade out before you hit them!"; public override double ScoreMultiplier => 1; public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight) }; - protected List PlayfieldCovers = new List(); public virtual void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { @@ -29,26 +28,23 @@ namespace osu.Game.Rulesets.Mania.Mods HitObjectContainer hoc = column.HitObjectArea.HitObjectContainer; Container hocParent = (Container)hoc.Parent; - PlayfieldCover laneCover; - hocParent.Remove(hoc); - hocParent.Add(new BufferedContainer + hocParent.Add(CreateCover().With(c => { - RelativeSizeAxes = Axes.Both, - Children = new Drawable[] - { - hoc, - laneCover = new PlayfieldCover - { - Coverage = 0.5f, - RelativeSizeAxes = Axes.Both, - Origin = Anchor.Centre, - Anchor = Anchor.Centre - } - } - }); + c.RelativeSizeAxes = Axes.Both; + c.Coverage = 0.5f; + c.Child = hoc; + })); + } + } - PlayfieldCovers.Add(laneCover); + protected virtual PlayfieldCoveringContainer CreateCover() => new ModHiddenCoveringContainer(); + + private class ModHiddenCoveringContainer : PlayfieldCoveringContainer + { + public ModHiddenCoveringContainer() + { + Cover.Scale = new Vector2(1, -1); } } } diff --git a/osu.Game.Rulesets.Mania/UI/PlayfieldCover.cs b/osu.Game.Rulesets.Mania/UI/PlayfieldCover.cs deleted file mode 100644 index 27fb23e3f2..0000000000 --- a/osu.Game.Rulesets.Mania/UI/PlayfieldCover.cs +++ /dev/null @@ -1,77 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Allocation; -using osu.Framework.Bindables; -using osu.Framework.Extensions.Color4Extensions; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Colour; -using osu.Framework.Graphics.Containers; -using osu.Framework.Graphics.Shapes; -using osu.Game.Rulesets.UI.Scrolling; -using osuTK.Graphics; - -namespace osu.Game.Rulesets.Mania.UI -{ - public class PlayfieldCover : CompositeDrawable - { - private readonly Box gradient; - private readonly Box filled; - private readonly IBindable scrollDirection = new Bindable(); - - public PlayfieldCover() - { - Blending = new BlendingParameters - { - RGBEquation = BlendingEquation.Add, - Source = BlendingType.Zero, - Destination = BlendingType.One, - AlphaEquation = BlendingEquation.Add, - SourceAlpha = BlendingType.Zero, - DestinationAlpha = BlendingType.OneMinusSrcAlpha - }; - - InternalChildren = new Drawable[] - { - gradient = new Box - { - RelativeSizeAxes = Axes.Both, - RelativePositionAxes = Axes.Both, - Height = 0.25f, - Colour = ColourInfo.GradientVertical( - Color4.White.Opacity(0f), - Color4.White.Opacity(1f) - ) - }, - filled = new Box - { - RelativeSizeAxes = Axes.Both, - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft - } - }; - } - - [BackgroundDependencyLoader] - private void load(IScrollingInfo scrollingInfo) - { - scrollDirection.BindTo(scrollingInfo.Direction); - scrollDirection.BindValueChanged(onScrollDirectionChanged, true); - } - - private void onScrollDirectionChanged(ValueChangedEvent valueChangedEvent) - { - bool isUpscroll = valueChangedEvent.NewValue == ScrollingDirection.Up; - Rotation = isUpscroll ? 180f : 0f; - } - - public float Coverage - { - set - { - filled.Height = value; - gradient.Y = 1 - filled.Height - gradient.Height; - } - } - } -} diff --git a/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringContainer.cs b/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringContainer.cs new file mode 100644 index 0000000000..5eb628947d --- /dev/null +++ b/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringContainer.cs @@ -0,0 +1,116 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Colour; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Rulesets.UI.Scrolling; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Mania.UI +{ + /// + /// A that has its contents partially hidden by an adjustable "cover". + /// + /// + /// The covered area extends in the scrolling direction, with its size depending on . + /// + public class PlayfieldCoveringContainer : Container + { + protected override Container Content => content; + private readonly Container content; + + /// + /// The complete cover, including gradient and fill. + /// + protected readonly Drawable Cover; + + /// + /// The gradient portion of the cover. + /// + private readonly Box gradient; + + /// + /// The fully-opaque portion of the cover. + /// + private readonly Box filled; + + private readonly IBindable scrollDirection = new Bindable(); + + public PlayfieldCoveringContainer() + { + InternalChild = new BufferedContainer + { + RelativeSizeAxes = Axes.Both, + Children = new[] + { + content = new Container { RelativeSizeAxes = Axes.Both }, + Cover = new Container + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + RelativeSizeAxes = Axes.Both, + Blending = new BlendingParameters + { + // Don't change the destination colour. + RGBEquation = BlendingEquation.Add, + Source = BlendingType.Zero, + Destination = BlendingType.One, + // Subtract the cover's alpha from the destination (points with alpha 1 should make the destination completely transparent). + AlphaEquation = BlendingEquation.Add, + SourceAlpha = BlendingType.Zero, + DestinationAlpha = BlendingType.OneMinusSrcAlpha + }, + Children = new Drawable[] + { + gradient = new Box + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + RelativeSizeAxes = Axes.Both, + RelativePositionAxes = Axes.Both, + Height = 0.25f, + Colour = ColourInfo.GradientVertical( + Color4.White.Opacity(0f), + Color4.White.Opacity(1f) + ) + }, + filled = new Box + { + Anchor = Anchor.BottomLeft, + Origin = Anchor.BottomLeft, + RelativeSizeAxes = Axes.Both + } + } + } + } + }; + } + + [BackgroundDependencyLoader] + private void load(IScrollingInfo scrollingInfo) + { + scrollDirection.BindTo(scrollingInfo.Direction); + scrollDirection.BindValueChanged(onScrollDirectionChanged, true); + } + + private void onScrollDirectionChanged(ValueChangedEvent direction) + => Cover.Rotation = direction.NewValue == ScrollingDirection.Up ? 0 : 180f; + + /// + /// The relative area that should be completely covered. This does not include the fade. + /// + public float Coverage + { + set + { + filled.Height = value; + gradient.Y = -value; + } + } + } +} From 545e4a1f66ad25a1969d7669dc79fee47ce6a7c3 Mon Sep 17 00:00:00 2001 From: Gagah Pangeran Date: Thu, 16 Jul 2020 15:32:07 +0700 Subject: [PATCH 146/294] fix formatting --- osu.Game.Rulesets.Catch.Tests/TestSceneCatcherArea.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneCatcherArea.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneCatcherArea.cs index 6d6f0357c2..5f9dedcbed 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneCatcherArea.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneCatcherArea.cs @@ -56,7 +56,8 @@ namespace osu.Game.Rulesets.Catch.Tests [TestCase(true)] [TestCase(false)] - public void TestHitLighting(bool enable) { + public void TestHitLighting(bool enable) + { Catcher catcher = this.ChildrenOfType().First().MovableCatcher; AddStep("Toggle hit lighting", () => config.Set(OsuSetting.HitLighting, enable)); From d546db0ec93296aea0c60e751c88b5d8a15a7237 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 16 Jul 2020 17:35:00 +0900 Subject: [PATCH 147/294] Fix default coverage --- osu.Game.Rulesets.Mania/UI/PlayfieldCoveringContainer.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringContainer.cs b/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringContainer.cs index 5eb628947d..752ac653a3 100644 --- a/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringContainer.cs +++ b/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringContainer.cs @@ -83,7 +83,8 @@ namespace osu.Game.Rulesets.Mania.UI { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, - RelativeSizeAxes = Axes.Both + RelativeSizeAxes = Axes.Both, + Height = 0 } } } From b09c584d910ffe2271b097524dd86261ef5b1fd5 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 16 Jul 2020 17:35:02 +0900 Subject: [PATCH 148/294] Add test --- .../TestScenePlayfieldCoveringContainer.cs | 57 +++++++++++++++++++ 1 file changed, 57 insertions(+) create mode 100644 osu.Game.Rulesets.Mania.Tests/TestScenePlayfieldCoveringContainer.cs diff --git a/osu.Game.Rulesets.Mania.Tests/TestScenePlayfieldCoveringContainer.cs b/osu.Game.Rulesets.Mania.Tests/TestScenePlayfieldCoveringContainer.cs new file mode 100644 index 0000000000..01fee47420 --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/TestScenePlayfieldCoveringContainer.cs @@ -0,0 +1,57 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using NUnit.Framework; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Shapes; +using osu.Game.Rulesets.Mania.UI; +using osu.Game.Rulesets.UI.Scrolling; +using osu.Game.Tests.Visual; +using osuTK; +using osuTK.Graphics; + +namespace osu.Game.Rulesets.Mania.Tests +{ + public class TestScenePlayfieldCoveringContainer : OsuTestScene + { + private readonly ScrollingTestContainer scrollingContainer; + private readonly PlayfieldCoveringContainer cover; + + public TestScenePlayfieldCoveringContainer() + { + Child = scrollingContainer = new ScrollingTestContainer(ScrollingDirection.Down) + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(300, 500), + Child = cover = new PlayfieldCoveringContainer + { + RelativeSizeAxes = Axes.Both, + Child = new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4.Orange + } + } + }; + } + + [Test] + public void TestScrollingDownwards() + { + AddStep("set down scroll", () => scrollingContainer.Direction = ScrollingDirection.Down); + AddStep("set coverage = 0.5", () => cover.Coverage = 0.5f); + AddStep("set coverage = 0.8f", () => cover.Coverage = 0.8f); + AddStep("set coverage = 0.2f", () => cover.Coverage = 0.2f); + } + + [Test] + public void TestScrollingUpwards() + { + AddStep("set up scroll", () => scrollingContainer.Direction = ScrollingDirection.Up); + AddStep("set coverage = 0.5", () => cover.Coverage = 0.5f); + AddStep("set coverage = 0.8f", () => cover.Coverage = 0.8f); + AddStep("set coverage = 0.2f", () => cover.Coverage = 0.2f); + } + } +} From 84e2e5677a3ccbfc6fb38c56e1d94a606852a6b0 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 16 Jul 2020 17:35:51 +0900 Subject: [PATCH 149/294] Add more info to xmldoc --- osu.Game.Rulesets.Mania/UI/PlayfieldCoveringContainer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringContainer.cs b/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringContainer.cs index 752ac653a3..8579799af3 100644 --- a/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringContainer.cs +++ b/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringContainer.cs @@ -14,7 +14,7 @@ using osuTK.Graphics; namespace osu.Game.Rulesets.Mania.UI { /// - /// A that has its contents partially hidden by an adjustable "cover". + /// A that has its contents partially hidden by an adjustable "cover". This is intended to be used in a playfield. /// /// /// The covered area extends in the scrolling direction, with its size depending on . From 02031cea01b918da2f3e7cb3048113f32e461b1e Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 16 Jul 2020 17:37:30 +0900 Subject: [PATCH 150/294] Add newline --- osu.Game.Rulesets.Mania/UI/PlayfieldCoveringContainer.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringContainer.cs b/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringContainer.cs index 8579799af3..fe4ca38d0c 100644 --- a/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringContainer.cs +++ b/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringContainer.cs @@ -22,6 +22,7 @@ namespace osu.Game.Rulesets.Mania.UI public class PlayfieldCoveringContainer : Container { protected override Container Content => content; + private readonly Container content; /// From 74c7d9e67d6f09eb182d0765e808f8c01821e2b8 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 16 Jul 2020 17:38:52 +0900 Subject: [PATCH 151/294] Use WithChild --- osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs index 023de8fe25..64bd7246ae 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs @@ -29,11 +29,10 @@ namespace osu.Game.Rulesets.Mania.Mods Container hocParent = (Container)hoc.Parent; hocParent.Remove(hoc); - hocParent.Add(CreateCover().With(c => + hocParent.Add(CreateCover().WithChild(hoc).With(c => { c.RelativeSizeAxes = Axes.Both; c.Coverage = 0.5f; - c.Child = hoc; })); } } From 967238e2694127b2bdd50e1f4f3a1efd59d2fb0b Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 16 Jul 2020 17:47:00 +0900 Subject: [PATCH 152/294] Add comment explaining scale --- osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs index 64bd7246ae..17e0637e04 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs @@ -43,6 +43,7 @@ namespace osu.Game.Rulesets.Mania.Mods { public ModHiddenCoveringContainer() { + // This cover extends outwards from the hit position. Cover.Scale = new Vector2(1, -1); } } From 6df1b1d9ea19bfd65be8bba837c5c8b2feff38ad Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 16 Jul 2020 20:38:33 +0900 Subject: [PATCH 153/294] Add a background beatmap difficulty manager --- osu.Game/Beatmaps/BeatmapDifficultyManager.cs | 99 +++++++++++++++++++ osu.Game/OsuGameBase.cs | 1 + 2 files changed, 100 insertions(+) create mode 100644 osu.Game/Beatmaps/BeatmapDifficultyManager.cs diff --git a/osu.Game/Beatmaps/BeatmapDifficultyManager.cs b/osu.Game/Beatmaps/BeatmapDifficultyManager.cs new file mode 100644 index 0000000000..f09118a24a --- /dev/null +++ b/osu.Game/Beatmaps/BeatmapDifficultyManager.cs @@ -0,0 +1,99 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using System.Collections.Generic; +using System.Diagnostics; +using System.Linq; +using System.Threading; +using System.Threading.Tasks; +using JetBrains.Annotations; +using osu.Framework.Allocation; +using osu.Framework.Graphics.Containers; +using osu.Framework.Threading; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; + +namespace osu.Game.Beatmaps +{ + public class BeatmapDifficultyManager : CompositeDrawable + { + // Too many simultaneous updates can lead to stutters. One thread seems to work fine for song select display purposes. + private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(1, nameof(BeatmapDifficultyManager)); + + private readonly TimedExpiryCache difficultyCache = new TimedExpiryCache { ExpiryTime = 60000 }; + private readonly BeatmapManager beatmapManager; + + public BeatmapDifficultyManager(BeatmapManager beatmapManager) + { + this.beatmapManager = beatmapManager; + } + + public Task GetDifficultyAsync([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo rulesetInfo = null, [CanBeNull] IReadOnlyList mods = null, + CancellationToken cancellationToken = default) + => Task.Factory.StartNew(() => GetDifficulty(beatmapInfo, rulesetInfo, mods), cancellationToken, + TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, + updateScheduler); + + public double GetDifficulty([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo rulesetInfo = null, [CanBeNull] IReadOnlyList mods = null) + { + // Difficulty can only be computed if the beatmap is locally available. + if (beatmapInfo.ID == 0) + return 0; + + // In the case that the user hasn't given us a ruleset, use the beatmap's default ruleset. + rulesetInfo ??= beatmapInfo.Ruleset; + + var key = new DifficultyCacheLookup(beatmapInfo, rulesetInfo, mods); + if (difficultyCache.TryGetValue(key, out var existing)) + return existing; + + try + { + var ruleset = rulesetInfo.CreateInstance(); + Debug.Assert(ruleset != null); + + var calculator = ruleset.CreateDifficultyCalculator(beatmapManager.GetWorkingBeatmap(beatmapInfo)); + var attributes = calculator.Calculate(mods?.ToArray() ?? Array.Empty()); + + difficultyCache.Add(key, attributes.StarRating); + return attributes.StarRating; + } + catch + { + difficultyCache.Add(key, 0); + return 0; + } + } + + private readonly struct DifficultyCacheLookup : IEquatable + { + private readonly BeatmapInfo beatmapInfo; + private readonly RulesetInfo rulesetInfo; + private readonly IReadOnlyList mods; + + public DifficultyCacheLookup(BeatmapInfo beatmapInfo, RulesetInfo rulesetInfo, IEnumerable mods) + { + this.beatmapInfo = beatmapInfo; + this.rulesetInfo = rulesetInfo; + this.mods = mods?.OrderBy(m => m.Acronym).ToArray() ?? Array.Empty(); + } + + public bool Equals(DifficultyCacheLookup other) + => beatmapInfo.Equals(other.beatmapInfo) + && mods.SequenceEqual(other.mods); + + public override int GetHashCode() + { + var hashCode = new HashCode(); + + hashCode.Add(beatmapInfo.Hash); + hashCode.Add(rulesetInfo.GetHashCode()); + foreach (var mod in mods) + hashCode.Add(mod.Acronym); + + return hashCode.ToHashCode(); + } + } + } +} diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index dd120937af..1e6631ffa0 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -199,6 +199,7 @@ namespace osu.Game ScoreManager.Undelete(getBeatmapScores(item), true); }); + dependencies.Cache(new BeatmapDifficultyManager(BeatmapManager)); dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore)); dependencies.Cache(SettingsStore = new SettingsStore(contextFactory)); dependencies.Cache(RulesetConfigCache = new RulesetConfigCache(SettingsStore)); From 3191bb506fe41950ec8f3b25be5632782499479a Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 16 Jul 2020 21:07:14 +0900 Subject: [PATCH 154/294] Improve asynchronous process --- osu.Game/Beatmaps/BeatmapDifficultyManager.cs | 83 ++++++++++++------- 1 file changed, 55 insertions(+), 28 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapDifficultyManager.cs b/osu.Game/Beatmaps/BeatmapDifficultyManager.cs index f09118a24a..02342e9595 100644 --- a/osu.Game/Beatmaps/BeatmapDifficultyManager.cs +++ b/osu.Game/Beatmaps/BeatmapDifficultyManager.cs @@ -29,32 +29,32 @@ namespace osu.Game.Beatmaps this.beatmapManager = beatmapManager; } - public Task GetDifficultyAsync([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo rulesetInfo = null, [CanBeNull] IReadOnlyList mods = null, - CancellationToken cancellationToken = default) - => Task.Factory.StartNew(() => GetDifficulty(beatmapInfo, rulesetInfo, mods), cancellationToken, - TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, - updateScheduler); + public async Task GetDifficultyAsync([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo rulesetInfo = null, [CanBeNull] IReadOnlyList mods = null, + CancellationToken cancellationToken = default) + { + if (tryGetGetExisting(beatmapInfo, rulesetInfo, mods, out var existing, out var key)) + return existing; + + return await Task.Factory.StartNew(() => getDifficulty(key), cancellationToken, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler); + } public double GetDifficulty([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo rulesetInfo = null, [CanBeNull] IReadOnlyList mods = null) { - // Difficulty can only be computed if the beatmap is locally available. - if (beatmapInfo.ID == 0) - return 0; - - // In the case that the user hasn't given us a ruleset, use the beatmap's default ruleset. - rulesetInfo ??= beatmapInfo.Ruleset; - - var key = new DifficultyCacheLookup(beatmapInfo, rulesetInfo, mods); - if (difficultyCache.TryGetValue(key, out var existing)) + if (tryGetGetExisting(beatmapInfo, rulesetInfo, mods, out var existing, out var key)) return existing; + return getDifficulty(key); + } + + private double getDifficulty(in DifficultyCacheLookup key) + { try { - var ruleset = rulesetInfo.CreateInstance(); + var ruleset = key.RulesetInfo.CreateInstance(); Debug.Assert(ruleset != null); - var calculator = ruleset.CreateDifficultyCalculator(beatmapManager.GetWorkingBeatmap(beatmapInfo)); - var attributes = calculator.Calculate(mods?.ToArray() ?? Array.Empty()); + var calculator = ruleset.CreateDifficultyCalculator(beatmapManager.GetWorkingBeatmap(key.BeatmapInfo)); + var attributes = calculator.Calculate(key.Mods); difficultyCache.Add(key, attributes.StarRating); return attributes.StarRating; @@ -66,30 +66,57 @@ namespace osu.Game.Beatmaps } } + /// + /// Attempts to retrieve an existing difficulty for the combination. + /// + /// The . + /// The . + /// The s. + /// The existing difficulty value, if present. + /// The key that was used to perform this lookup. This can be further used to query . + /// Whether an existing difficulty was found. + private bool tryGetGetExisting(BeatmapInfo beatmapInfo, RulesetInfo rulesetInfo, IReadOnlyList mods, out double existingDifficulty, out DifficultyCacheLookup key) + { + // In the case that the user hasn't given us a ruleset, use the beatmap's default ruleset. + rulesetInfo ??= beatmapInfo.Ruleset; + + // Difficulty can only be computed if the beatmap is locally available. + if (beatmapInfo.ID == 0) + { + existingDifficulty = 0; + key = default; + + return true; + } + + key = new DifficultyCacheLookup(beatmapInfo, rulesetInfo, mods); + return difficultyCache.TryGetValue(key, out existingDifficulty); + } + private readonly struct DifficultyCacheLookup : IEquatable { - private readonly BeatmapInfo beatmapInfo; - private readonly RulesetInfo rulesetInfo; - private readonly IReadOnlyList mods; + public readonly BeatmapInfo BeatmapInfo; + public readonly RulesetInfo RulesetInfo; + public readonly Mod[] Mods; public DifficultyCacheLookup(BeatmapInfo beatmapInfo, RulesetInfo rulesetInfo, IEnumerable mods) { - this.beatmapInfo = beatmapInfo; - this.rulesetInfo = rulesetInfo; - this.mods = mods?.OrderBy(m => m.Acronym).ToArray() ?? Array.Empty(); + BeatmapInfo = beatmapInfo; + RulesetInfo = rulesetInfo; + Mods = mods?.OrderBy(m => m.Acronym).ToArray() ?? Array.Empty(); } public bool Equals(DifficultyCacheLookup other) - => beatmapInfo.Equals(other.beatmapInfo) - && mods.SequenceEqual(other.mods); + => BeatmapInfo.Equals(other.BeatmapInfo) + && Mods.SequenceEqual(other.Mods); public override int GetHashCode() { var hashCode = new HashCode(); - hashCode.Add(beatmapInfo.Hash); - hashCode.Add(rulesetInfo.GetHashCode()); - foreach (var mod in mods) + hashCode.Add(BeatmapInfo.Hash); + hashCode.Add(RulesetInfo.GetHashCode()); + foreach (var mod in Mods) hashCode.Add(mod.Acronym); return hashCode.ToHashCode(); From 24f14751ce77a98c3a520e3b66c25df05666c0c6 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 16 Jul 2020 21:08:08 +0900 Subject: [PATCH 155/294] Update beatmap details SR on ruleset/mod changes --- .../Screens/Select/Details/AdvancedStats.cs | 36 +++++++++++++++++-- 1 file changed, 34 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Select/Details/AdvancedStats.cs b/osu.Game/Screens/Select/Details/AdvancedStats.cs index 02822ea608..c5fc3701f8 100644 --- a/osu.Game/Screens/Select/Details/AdvancedStats.cs +++ b/osu.Game/Screens/Select/Details/AdvancedStats.cs @@ -14,10 +14,13 @@ using osu.Framework.Bindables; using System.Collections.Generic; using osu.Game.Rulesets.Mods; using System.Linq; +using System.Threading; +using System.Threading.Tasks; using osu.Framework.Threading; using osu.Framework.Utils; using osu.Game.Configuration; using osu.Game.Overlays.Settings; +using osu.Game.Rulesets; namespace osu.Game.Screens.Select.Details { @@ -26,6 +29,12 @@ namespace osu.Game.Screens.Select.Details [Resolved] private IBindable> mods { get; set; } + [Resolved] + private IBindable ruleset { get; set; } + + [Resolved] + private BeatmapDifficultyManager difficultyManager { get; set; } + protected readonly StatisticRow FirstValue, HpDrain, Accuracy, ApproachRate; private readonly StatisticRow starDifficulty; @@ -71,6 +80,7 @@ namespace osu.Game.Screens.Select.Details { base.LoadComplete(); + ruleset.BindValueChanged(_ => updateStatistics()); mods.BindValueChanged(modsChanged, true); } @@ -132,11 +142,33 @@ namespace osu.Game.Screens.Select.Details break; } - starDifficulty.Value = ((float)(Beatmap?.StarDifficulty ?? 0), null); - HpDrain.Value = (baseDifficulty?.DrainRate ?? 0, adjustedDifficulty?.DrainRate); Accuracy.Value = (baseDifficulty?.OverallDifficulty ?? 0, adjustedDifficulty?.OverallDifficulty); ApproachRate.Value = (baseDifficulty?.ApproachRate ?? 0, adjustedDifficulty?.ApproachRate); + + updateStarDifficulty(); + } + + private CancellationTokenSource starDifficultyCancellationSource; + + private void updateStarDifficulty() + { + starDifficultyCancellationSource?.Cancel(); + + if (Beatmap == null) + return; + + var ourSource = starDifficultyCancellationSource = new CancellationTokenSource(); + + Task.WhenAll(difficultyManager.GetDifficultyAsync(Beatmap, ruleset.Value, cancellationToken: ourSource.Token), + difficultyManager.GetDifficultyAsync(Beatmap, ruleset.Value, mods.Value, ourSource.Token)).ContinueWith(t => + { + Schedule(() => + { + if (!ourSource.IsCancellationRequested) + starDifficulty.Value = ((float)t.Result[0], (float)t.Result[1]); + }); + }, ourSource.Token); } public class StatisticRow : Container, IHasAccentColour From 9a52058a7aa5a8aa153a8793c83d77b0b1d37b3f Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 16 Jul 2020 21:08:24 +0900 Subject: [PATCH 156/294] Update carousel beatmap SR on mod/ruleset changes --- .../Carousel/DrawableCarouselBeatmap.cs | 45 ++++++++++++++++++- 1 file changed, 44 insertions(+), 1 deletion(-) diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs index 3e4798a812..d4205a4b93 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs @@ -3,7 +3,9 @@ using System; using System.Collections.Generic; +using System.Threading; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Colour; @@ -13,6 +15,7 @@ using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; +using osu.Framework.Threading; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; using osu.Game.Graphics; @@ -20,6 +23,8 @@ using osu.Game.Graphics.Backgrounds; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; +using osu.Game.Rulesets; +using osu.Game.Rulesets.Mods; using osuTK; using osuTK.Graphics; @@ -41,6 +46,15 @@ namespace osu.Game.Screens.Select.Carousel [Resolved(CanBeNull = true)] private BeatmapSetOverlay beatmapOverlay { get; set; } + [Resolved] + private IBindable ruleset { get; set; } + + [Resolved] + private IBindable> mods { get; set; } + + [Resolved] + private BeatmapDifficultyManager difficultyManager { get; set; } + public DrawableCarouselBeatmap(CarouselBeatmap panel) : base(panel) { @@ -137,7 +151,6 @@ namespace osu.Game.Screens.Select.Carousel }, starCounter = new StarCounter { - Current = (float)beatmap.StarDifficulty, Scale = new Vector2(0.8f), } } @@ -147,6 +160,36 @@ namespace osu.Game.Screens.Select.Carousel } } }; + + ruleset.BindValueChanged(_ => refreshStarCounter()); + mods.BindValueChanged(_ => refreshStarCounter(), true); + } + + private ScheduledDelegate scheduledRefresh; + private CancellationTokenSource cancellationSource; + + private void refreshStarCounter() + { + scheduledRefresh?.Cancel(); + scheduledRefresh = null; + + cancellationSource?.Cancel(); + cancellationSource = null; + + // Only want to run the calculation when we become visible. + scheduledRefresh = Schedule(() => + { + var ourSource = cancellationSource = new CancellationTokenSource(); + difficultyManager.GetDifficultyAsync(beatmap, ruleset.Value, mods.Value, ourSource.Token).ContinueWith(t => + { + // We're currently on a random threadpool thread which we must exit. + Schedule(() => + { + if (!ourSource.IsCancellationRequested) + starCounter.Current = (float)t.Result; + }); + }, ourSource.Token); + }); } protected override void Selected() From 18d36850233e2bd7d464c4409fb89dc84b50b43f Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 16 Jul 2020 21:17:51 +0900 Subject: [PATCH 157/294] Pass in content --- .../TestScenePlayfieldCoveringContainer.cs | 11 +++++------ osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs | 3 ++- osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs | 7 ++++--- .../UI/PlayfieldCoveringContainer.cs | 10 +++------- 4 files changed, 14 insertions(+), 17 deletions(-) diff --git a/osu.Game.Rulesets.Mania.Tests/TestScenePlayfieldCoveringContainer.cs b/osu.Game.Rulesets.Mania.Tests/TestScenePlayfieldCoveringContainer.cs index 01fee47420..cbd33ca9a8 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestScenePlayfieldCoveringContainer.cs +++ b/osu.Game.Rulesets.Mania.Tests/TestScenePlayfieldCoveringContainer.cs @@ -24,14 +24,13 @@ namespace osu.Game.Rulesets.Mania.Tests Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(300, 500), - Child = cover = new PlayfieldCoveringContainer + Child = cover = new PlayfieldCoveringContainer(new Box + { + RelativeSizeAxes = Axes.Both, + Colour = Color4.Orange + }) { RelativeSizeAxes = Axes.Both, - Child = new Box - { - RelativeSizeAxes = Axes.Both, - Colour = Color4.Orange - } } }; } diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs index 5c643a7d37..9761599e8e 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs @@ -1,6 +1,7 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; using osu.Game.Rulesets.Mania.UI; @@ -14,6 +15,6 @@ namespace osu.Game.Rulesets.Mania.Mods public override IconUsage? Icon => OsuIcon.ModHidden; public override string Description => @"Keys appear out of nowhere!"; - protected override PlayfieldCoveringContainer CreateCover() => new PlayfieldCoveringContainer(); + protected override PlayfieldCoveringContainer CreateCover(Drawable content) => new PlayfieldCoveringContainer(content); } } diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs index 17e0637e04..3f7c09674e 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs @@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Mania.Mods Container hocParent = (Container)hoc.Parent; hocParent.Remove(hoc); - hocParent.Add(CreateCover().WithChild(hoc).With(c => + hocParent.Add(CreateCover(hoc).With(c => { c.RelativeSizeAxes = Axes.Both; c.Coverage = 0.5f; @@ -37,11 +37,12 @@ namespace osu.Game.Rulesets.Mania.Mods } } - protected virtual PlayfieldCoveringContainer CreateCover() => new ModHiddenCoveringContainer(); + protected virtual PlayfieldCoveringContainer CreateCover(Drawable content) => new ModHiddenCoveringContainer(content); private class ModHiddenCoveringContainer : PlayfieldCoveringContainer { - public ModHiddenCoveringContainer() + public ModHiddenCoveringContainer(Drawable content) + : base(content) { // This cover extends outwards from the hit position. Cover.Scale = new Vector2(1, -1); diff --git a/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringContainer.cs b/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringContainer.cs index fe4ca38d0c..faac663169 100644 --- a/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringContainer.cs +++ b/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringContainer.cs @@ -19,12 +19,8 @@ namespace osu.Game.Rulesets.Mania.UI /// /// The covered area extends in the scrolling direction, with its size depending on . /// - public class PlayfieldCoveringContainer : Container + public class PlayfieldCoveringContainer : CompositeDrawable { - protected override Container Content => content; - - private readonly Container content; - /// /// The complete cover, including gradient and fill. /// @@ -42,14 +38,14 @@ namespace osu.Game.Rulesets.Mania.UI private readonly IBindable scrollDirection = new Bindable(); - public PlayfieldCoveringContainer() + public PlayfieldCoveringContainer(Drawable content) { InternalChild = new BufferedContainer { RelativeSizeAxes = Axes.Both, Children = new[] { - content = new Container { RelativeSizeAxes = Axes.Both }, + content, Cover = new Container { Anchor = Anchor.Centre, From 03a7b8a6ef2268b1a9772a766a5617f5b8982885 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 16 Jul 2020 21:18:24 +0900 Subject: [PATCH 158/294] Rename --- .../TestScenePlayfieldCoveringContainer.cs | 4 ++-- osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs | 2 +- osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs | 6 +++--- ...ieldCoveringContainer.cs => PlayfieldCoveringWrapper.cs} | 4 ++-- 4 files changed, 8 insertions(+), 8 deletions(-) rename osu.Game.Rulesets.Mania/UI/{PlayfieldCoveringContainer.cs => PlayfieldCoveringWrapper.cs} (97%) diff --git a/osu.Game.Rulesets.Mania.Tests/TestScenePlayfieldCoveringContainer.cs b/osu.Game.Rulesets.Mania.Tests/TestScenePlayfieldCoveringContainer.cs index cbd33ca9a8..8698ba3abd 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestScenePlayfieldCoveringContainer.cs +++ b/osu.Game.Rulesets.Mania.Tests/TestScenePlayfieldCoveringContainer.cs @@ -15,7 +15,7 @@ namespace osu.Game.Rulesets.Mania.Tests public class TestScenePlayfieldCoveringContainer : OsuTestScene { private readonly ScrollingTestContainer scrollingContainer; - private readonly PlayfieldCoveringContainer cover; + private readonly PlayfieldCoveringWrapper cover; public TestScenePlayfieldCoveringContainer() { @@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Mania.Tests Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(300, 500), - Child = cover = new PlayfieldCoveringContainer(new Box + Child = cover = new PlayfieldCoveringWrapper(new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.Orange diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs index 9761599e8e..3893b83db9 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs @@ -15,6 +15,6 @@ namespace osu.Game.Rulesets.Mania.Mods public override IconUsage? Icon => OsuIcon.ModHidden; public override string Description => @"Keys appear out of nowhere!"; - protected override PlayfieldCoveringContainer CreateCover(Drawable content) => new PlayfieldCoveringContainer(content); + protected override PlayfieldCoveringWrapper CreateCover(Drawable content) => new PlayfieldCoveringWrapper(content); } } diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs index 3f7c09674e..e460ccee9c 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs @@ -37,11 +37,11 @@ namespace osu.Game.Rulesets.Mania.Mods } } - protected virtual PlayfieldCoveringContainer CreateCover(Drawable content) => new ModHiddenCoveringContainer(content); + protected virtual PlayfieldCoveringWrapper CreateCover(Drawable content) => new ModHiddenCoveringWrapper(content); - private class ModHiddenCoveringContainer : PlayfieldCoveringContainer + private class ModHiddenCoveringWrapper : PlayfieldCoveringWrapper { - public ModHiddenCoveringContainer(Drawable content) + public ModHiddenCoveringWrapper(Drawable content) : base(content) { // This cover extends outwards from the hit position. diff --git a/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringContainer.cs b/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringWrapper.cs similarity index 97% rename from osu.Game.Rulesets.Mania/UI/PlayfieldCoveringContainer.cs rename to osu.Game.Rulesets.Mania/UI/PlayfieldCoveringWrapper.cs index faac663169..207239dd38 100644 --- a/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringContainer.cs +++ b/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringWrapper.cs @@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.UI /// /// The covered area extends in the scrolling direction, with its size depending on . /// - public class PlayfieldCoveringContainer : CompositeDrawable + public class PlayfieldCoveringWrapper : CompositeDrawable { /// /// The complete cover, including gradient and fill. @@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Mania.UI private readonly IBindable scrollDirection = new Bindable(); - public PlayfieldCoveringContainer(Drawable content) + public PlayfieldCoveringWrapper(Drawable content) { InternalChild = new BufferedContainer { From 8d9e5db641a5f2b54ff88e988dd4a353cff2906b Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 16 Jul 2020 21:29:39 +0900 Subject: [PATCH 159/294] Use enum values instead of class override --- .../Mods/ManiaModFadeIn.cs | 3 +- .../Mods/ManiaModHidden.cs | 21 +++++-------- .../UI/PlayfieldCoveringWrapper.cs | 31 +++++++++++++++---- 3 files changed, 33 insertions(+), 22 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs index 3893b83db9..cbdcd49c5b 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; using osu.Game.Rulesets.Mania.UI; @@ -15,6 +14,6 @@ namespace osu.Game.Rulesets.Mania.Mods public override IconUsage? Icon => OsuIcon.ModHidden; public override string Description => @"Keys appear out of nowhere!"; - protected override PlayfieldCoveringWrapper CreateCover(Drawable content) => new PlayfieldCoveringWrapper(content); + protected override CoverExpandDirection ExpandDirection => CoverExpandDirection.AlongScroll; } } diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs index e460ccee9c..4bdb15526f 100644 --- a/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs +++ b/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs @@ -9,7 +9,6 @@ using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.UI; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.UI; -using osuTK; namespace osu.Game.Rulesets.Mania.Mods { @@ -19,6 +18,11 @@ namespace osu.Game.Rulesets.Mania.Mods public override double ScoreMultiplier => 1; public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight) }; + /// + /// The direction in which the cover should expand. + /// + protected virtual CoverExpandDirection ExpandDirection => CoverExpandDirection.AgainstScroll; + public virtual void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { ManiaPlayfield maniaPlayfield = (ManiaPlayfield)drawableRuleset.Playfield; @@ -29,24 +33,13 @@ namespace osu.Game.Rulesets.Mania.Mods Container hocParent = (Container)hoc.Parent; hocParent.Remove(hoc); - hocParent.Add(CreateCover(hoc).With(c => + hocParent.Add(new PlayfieldCoveringWrapper(hoc).With(c => { c.RelativeSizeAxes = Axes.Both; + c.Direction = ExpandDirection; c.Coverage = 0.5f; })); } } - - protected virtual PlayfieldCoveringWrapper CreateCover(Drawable content) => new ModHiddenCoveringWrapper(content); - - private class ModHiddenCoveringWrapper : PlayfieldCoveringWrapper - { - public ModHiddenCoveringWrapper(Drawable content) - : base(content) - { - // This cover extends outwards from the hit position. - Cover.Scale = new Vector2(1, -1); - } - } } } diff --git a/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringWrapper.cs b/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringWrapper.cs index 207239dd38..15d216e8c5 100644 --- a/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringWrapper.cs +++ b/osu.Game.Rulesets.Mania/UI/PlayfieldCoveringWrapper.cs @@ -9,6 +9,7 @@ using osu.Framework.Graphics.Colour; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; using osu.Game.Rulesets.UI.Scrolling; +using osuTK; using osuTK.Graphics; namespace osu.Game.Rulesets.Mania.UI @@ -16,15 +17,12 @@ namespace osu.Game.Rulesets.Mania.UI /// /// A that has its contents partially hidden by an adjustable "cover". This is intended to be used in a playfield. /// - /// - /// The covered area extends in the scrolling direction, with its size depending on . - /// public class PlayfieldCoveringWrapper : CompositeDrawable { /// /// The complete cover, including gradient and fill. /// - protected readonly Drawable Cover; + private readonly Drawable cover; /// /// The gradient portion of the cover. @@ -46,7 +44,7 @@ namespace osu.Game.Rulesets.Mania.UI Children = new[] { content, - Cover = new Container + cover = new Container { Anchor = Anchor.Centre, Origin = Anchor.Centre, @@ -97,7 +95,7 @@ namespace osu.Game.Rulesets.Mania.UI } private void onScrollDirectionChanged(ValueChangedEvent direction) - => Cover.Rotation = direction.NewValue == ScrollingDirection.Up ? 0 : 180f; + => cover.Rotation = direction.NewValue == ScrollingDirection.Up ? 0 : 180f; /// /// The relative area that should be completely covered. This does not include the fade. @@ -110,5 +108,26 @@ namespace osu.Game.Rulesets.Mania.UI gradient.Y = -value; } } + + /// + /// The direction in which the cover expands. + /// + public CoverExpandDirection Direction + { + set => cover.Scale = value == CoverExpandDirection.AlongScroll ? Vector2.One : new Vector2(1, -1); + } + } + + public enum CoverExpandDirection + { + /// + /// The cover expands along the scrolling direction. + /// + AlongScroll, + + /// + /// The cover expands against the scrolling direction. + /// + AgainstScroll } } From 939441ae408d5f4eb7ee61dba8da54e5e056d481 Mon Sep 17 00:00:00 2001 From: Lucas A Date: Thu, 16 Jul 2020 14:50:11 +0200 Subject: [PATCH 160/294] Disable the windows key only when in gameplay. --- osu.Desktop/Windows/GameplayWinKeyHandler.cs | 14 +++++++------- osu.Game/Configuration/SessionStatics.cs | 4 +++- osu.Game/Screens/Play/ScreenSuspensionHandler.cs | 13 ++++++++++++- 3 files changed, 22 insertions(+), 9 deletions(-) diff --git a/osu.Desktop/Windows/GameplayWinKeyHandler.cs b/osu.Desktop/Windows/GameplayWinKeyHandler.cs index 4f74a4f492..d5ef89c680 100644 --- a/osu.Desktop/Windows/GameplayWinKeyHandler.cs +++ b/osu.Desktop/Windows/GameplayWinKeyHandler.cs @@ -11,26 +11,26 @@ namespace osu.Desktop.Windows { public class GameplayWinKeyHandler : Component { - private Bindable allowScreenSuspension; private Bindable disableWinKey; + private Bindable disableWinKeySetting; private GameHost host; [BackgroundDependencyLoader] - private void load(GameHost host, OsuConfigManager config) + private void load(GameHost host, OsuConfigManager config, SessionStatics statics) { this.host = host; - allowScreenSuspension = host.AllowScreenSuspension.GetBoundCopy(); - allowScreenSuspension.ValueChanged += toggleWinKey; + disableWinKey = statics.GetBindable(Static.DisableWindowsKey); + disableWinKey.ValueChanged += toggleWinKey; - disableWinKey = config.GetBindable(OsuSetting.GameplayDisableWinKey); - disableWinKey.BindValueChanged(t => allowScreenSuspension.TriggerChange(), true); + disableWinKeySetting = config.GetBindable(OsuSetting.GameplayDisableWinKey); + disableWinKeySetting.BindValueChanged(t => disableWinKey.TriggerChange(), true); } private void toggleWinKey(ValueChangedEvent e) { - if (!e.NewValue && disableWinKey.Value) + if (e.NewValue && disableWinKeySetting.Value) host.InputThread.Scheduler.Add(WindowsKey.Disable); else host.InputThread.Scheduler.Add(WindowsKey.Enable); diff --git a/osu.Game/Configuration/SessionStatics.cs b/osu.Game/Configuration/SessionStatics.cs index 40b2adb867..7aad79b5ad 100644 --- a/osu.Game/Configuration/SessionStatics.cs +++ b/osu.Game/Configuration/SessionStatics.cs @@ -12,12 +12,14 @@ namespace osu.Game.Configuration { Set(Static.LoginOverlayDisplayed, false); Set(Static.MutedAudioNotificationShownOnce, false); + Set(Static.DisableWindowsKey, false); } } public enum Static { LoginOverlayDisplayed, - MutedAudioNotificationShownOnce + MutedAudioNotificationShownOnce, + DisableWindowsKey } } diff --git a/osu.Game/Screens/Play/ScreenSuspensionHandler.cs b/osu.Game/Screens/Play/ScreenSuspensionHandler.cs index 8585a5c309..c2c7f1ac41 100644 --- a/osu.Game/Screens/Play/ScreenSuspensionHandler.cs +++ b/osu.Game/Screens/Play/ScreenSuspensionHandler.cs @@ -8,6 +8,7 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Platform; +using osu.Game.Configuration; namespace osu.Game.Screens.Play { @@ -22,6 +23,9 @@ namespace osu.Game.Screens.Play [Resolved] private GameHost host { get; set; } + [Resolved] + private SessionStatics statics { get; set; } + public ScreenSuspensionHandler([NotNull] GameplayClockContainer gameplayClockContainer) { this.gameplayClockContainer = gameplayClockContainer ?? throw new ArgumentNullException(nameof(gameplayClockContainer)); @@ -36,7 +40,11 @@ namespace osu.Game.Screens.Play Debug.Assert(host.AllowScreenSuspension.Value); isPaused = gameplayClockContainer.IsPaused.GetBoundCopy(); - isPaused.BindValueChanged(paused => host.AllowScreenSuspension.Value = paused.NewValue, true); + isPaused.BindValueChanged(paused => + { + host.AllowScreenSuspension.Value = paused.NewValue; + statics.Set(Static.DisableWindowsKey, !paused.NewValue); + }, true); } protected override void Dispose(bool isDisposing) @@ -46,7 +54,10 @@ namespace osu.Game.Screens.Play isPaused?.UnbindAll(); if (host != null) + { host.AllowScreenSuspension.Value = true; + statics.Set(Static.DisableWindowsKey, false); + } } } } From 396ada7f39fb52a3301398c1cf8d17767da86bf6 Mon Sep 17 00:00:00 2001 From: Lucas A Date: Thu, 16 Jul 2020 15:03:25 +0200 Subject: [PATCH 161/294] Enable windows key when a replay is loaded. --- osu.Game/Screens/Play/Player.cs | 2 +- osu.Game/Screens/Play/ScreenSuspensionHandler.cs | 8 ++++++-- 2 files changed, 7 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index 541275cf55..e0721d55f7 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -181,7 +181,7 @@ namespace osu.Game.Screens.Play InternalChild = GameplayClockContainer = new GameplayClockContainer(Beatmap.Value, Mods.Value, DrawableRuleset.GameplayStartTime); AddInternal(gameplayBeatmap = new GameplayBeatmap(playableBeatmap)); - AddInternal(screenSuspension = new ScreenSuspensionHandler(GameplayClockContainer)); + AddInternal(screenSuspension = new ScreenSuspensionHandler(GameplayClockContainer, DrawableRuleset.HasReplayLoaded)); dependencies.CacheAs(gameplayBeatmap); diff --git a/osu.Game/Screens/Play/ScreenSuspensionHandler.cs b/osu.Game/Screens/Play/ScreenSuspensionHandler.cs index c2c7f1ac41..6865db5a5e 100644 --- a/osu.Game/Screens/Play/ScreenSuspensionHandler.cs +++ b/osu.Game/Screens/Play/ScreenSuspensionHandler.cs @@ -19,6 +19,7 @@ namespace osu.Game.Screens.Play { private readonly GameplayClockContainer gameplayClockContainer; private Bindable isPaused; + private readonly Bindable hasReplayLoaded; [Resolved] private GameHost host { get; set; } @@ -26,9 +27,10 @@ namespace osu.Game.Screens.Play [Resolved] private SessionStatics statics { get; set; } - public ScreenSuspensionHandler([NotNull] GameplayClockContainer gameplayClockContainer) + public ScreenSuspensionHandler([NotNull] GameplayClockContainer gameplayClockContainer, Bindable hasReplayLoaded) { this.gameplayClockContainer = gameplayClockContainer ?? throw new ArgumentNullException(nameof(gameplayClockContainer)); + this.hasReplayLoaded = hasReplayLoaded.GetBoundCopy(); } protected override void LoadComplete() @@ -43,8 +45,9 @@ namespace osu.Game.Screens.Play isPaused.BindValueChanged(paused => { host.AllowScreenSuspension.Value = paused.NewValue; - statics.Set(Static.DisableWindowsKey, !paused.NewValue); + statics.Set(Static.DisableWindowsKey, !paused.NewValue && !hasReplayLoaded.Value); }, true); + hasReplayLoaded.BindValueChanged(_ => isPaused.TriggerChange(), true); } protected override void Dispose(bool isDisposing) @@ -52,6 +55,7 @@ namespace osu.Game.Screens.Play base.Dispose(isDisposing); isPaused?.UnbindAll(); + hasReplayLoaded.UnbindAll(); if (host != null) { From f72a6b8c9d55642706b80e419fb567e620de1a62 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 16 Jul 2020 20:08:48 +0200 Subject: [PATCH 162/294] Use [Resolved] instead --- osu.Game.Rulesets.Catch.Tests/TestSceneCatcherArea.cs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneCatcherArea.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneCatcherArea.cs index 5f9dedcbed..6bacb0383f 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneCatcherArea.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneCatcherArea.cs @@ -25,7 +25,9 @@ namespace osu.Game.Rulesets.Catch.Tests public class TestSceneCatcherArea : CatchSkinnableTestScene { private RulesetInfo catchRuleset; - private OsuConfigManager config; + + [Resolved] + private OsuConfigManager config { get; set; } public TestSceneCatcherArea() { @@ -105,10 +107,9 @@ namespace osu.Game.Rulesets.Catch.Tests } [BackgroundDependencyLoader] - private void load(RulesetStore rulesets, OsuConfigManager configManager) + private void load(RulesetStore rulesets) { catchRuleset = rulesets.GetRuleset(2); - config = configManager; } public class TestFruit : Fruit From 54b0321581cfd75da817323b93eeb4be88395f5b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 16 Jul 2020 20:12:32 +0200 Subject: [PATCH 163/294] Factor out catcher as property --- .../TestSceneCatcherArea.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneCatcherArea.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneCatcherArea.cs index 6bacb0383f..0588c4ba57 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneCatcherArea.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneCatcherArea.cs @@ -29,6 +29,8 @@ namespace osu.Game.Rulesets.Catch.Tests [Resolved] private OsuConfigManager config { get; set; } + private Catcher catcher => this.ChildrenOfType().First().MovableCatcher; + public TestSceneCatcherArea() { AddSliderStep("CircleSize", 0, 8, 5, createCatcher); @@ -38,20 +40,20 @@ namespace osu.Game.Rulesets.Catch.Tests AddRepeatStep("catch fruit", () => catchFruit(new TestFruit(false) { - X = this.ChildrenOfType().First().MovableCatcher.X + X = catcher.X }), 20); AddRepeatStep("catch fruit last in combo", () => catchFruit(new TestFruit(false) { - X = this.ChildrenOfType().First().MovableCatcher.X, + X = catcher.X, LastInCombo = true, }), 20); AddRepeatStep("catch kiai fruit", () => catchFruit(new TestFruit(true) { - X = this.ChildrenOfType().First().MovableCatcher.X, + X = catcher.X }), 20); AddRepeatStep("miss fruit", () => catchFruit(new Fruit { - X = this.ChildrenOfType().First().MovableCatcher.X + 100, + X = catcher.X + 100, LastInCombo = true, }, true), 20); } @@ -60,8 +62,6 @@ namespace osu.Game.Rulesets.Catch.Tests [TestCase(false)] public void TestHitLighting(bool enable) { - Catcher catcher = this.ChildrenOfType().First().MovableCatcher; - AddStep("Toggle hit lighting", () => config.Set(OsuSetting.HitLighting, enable)); AddStep("Catch fruit", () => catchFruit(new TestFruit(false) { From fbf3a098351d7a7dec872bd2953d2e3f563862ff Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 16 Jul 2020 20:14:57 +0200 Subject: [PATCH 164/294] Create catcher explicitly to make tests independent of ctor --- osu.Game.Rulesets.Catch.Tests/TestSceneCatcherArea.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneCatcherArea.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneCatcherArea.cs index 0588c4ba57..d23c691023 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneCatcherArea.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneCatcherArea.cs @@ -62,6 +62,8 @@ namespace osu.Game.Rulesets.Catch.Tests [TestCase(false)] public void TestHitLighting(bool enable) { + AddStep("create catcher", () => createCatcher(5)); + AddStep("Toggle hit lighting", () => config.Set(OsuSetting.HitLighting, enable)); AddStep("Catch fruit", () => catchFruit(new TestFruit(false) { From a8e96b399457bfafa4caa0a3b4dc84939a964086 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Thu, 16 Jul 2020 20:17:37 +0200 Subject: [PATCH 165/294] Reword test steps for consistency & fix typo --- osu.Game.Rulesets.Catch.Tests/TestSceneCatcherArea.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneCatcherArea.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneCatcherArea.cs index d23c691023..b4f123598b 100644 --- a/osu.Game.Rulesets.Catch.Tests/TestSceneCatcherArea.cs +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneCatcherArea.cs @@ -64,17 +64,17 @@ namespace osu.Game.Rulesets.Catch.Tests { AddStep("create catcher", () => createCatcher(5)); - AddStep("Toggle hit lighting", () => config.Set(OsuSetting.HitLighting, enable)); - AddStep("Catch fruit", () => catchFruit(new TestFruit(false) + AddStep("toggle hit lighting", () => config.Set(OsuSetting.HitLighting, enable)); + AddStep("catch fruit", () => catchFruit(new TestFruit(false) { X = catcher.X })); - AddStep("Catch fruit last combo", () => catchFruit(new TestFruit(false) + AddStep("catch fruit last in combo", () => catchFruit(new TestFruit(false) { X = catcher.X, LastInCombo = true })); - AddAssert("Check hit explotion", () => catcher.ChildrenOfType().Any() == enable); + AddAssert("check hit explosion", () => catcher.ChildrenOfType().Any() == enable); } private void catchFruit(Fruit fruit, bool miss = false) From 6a3b2ca7cfb5b42c9a15d15d84c24c39a3e1b53f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 17 Jul 2020 11:39:51 +0900 Subject: [PATCH 166/294] Ensure nUnit runs with correct CurrentDirectory --- osu.sln.DotSettings | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.sln.DotSettings b/osu.sln.DotSettings index 85d5fce29a..29ca385275 100644 --- a/osu.sln.DotSettings +++ b/osu.sln.DotSettings @@ -783,6 +783,7 @@ See the LICENCE file in the repository root for full licence text. True True True + TestFolder True True o!f – Object Initializer: Anchor&Origin From f4d0bef897f7305799bd8b8573e13962970ee2c4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 17 Jul 2020 14:38:28 +0900 Subject: [PATCH 167/294] Fix timing screen test crashing due to missing dependency --- osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs b/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs index 2a7f9389d1..09f5ac2224 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneTimingScreen.cs @@ -3,6 +3,7 @@ using NUnit.Framework; using osu.Framework.Allocation; +using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Screens.Edit; using osu.Game.Screens.Edit.Timing; @@ -13,6 +14,7 @@ namespace osu.Game.Tests.Visual.Editing public class TestSceneTimingScreen : EditorClockTestScene { [Cached(typeof(EditorBeatmap))] + [Cached(typeof(IBeatSnapProvider))] private readonly EditorBeatmap editorBeatmap; public TestSceneTimingScreen() From e96e5587288ed80fbe21977344ada99d43f24854 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 17 Jul 2020 16:03:13 +0900 Subject: [PATCH 168/294] Fix reversing scroll direction not always behaving as expected --- osu.Game/Screens/Edit/Editor.cs | 17 ++++++++++++++--- osu.Game/Screens/Edit/EditorClock.cs | 2 +- 2 files changed, 15 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Edit/Editor.cs b/osu.Game/Screens/Edit/Editor.cs index 9f61589c36..d92f3922c3 100644 --- a/osu.Game/Screens/Edit/Editor.cs +++ b/osu.Game/Screens/Edit/Editor.cs @@ -275,11 +275,22 @@ namespace osu.Game.Screens.Edit protected override bool OnScroll(ScrollEvent e) { - scrollAccumulation += (e.ScrollDelta.X + e.ScrollDelta.Y) * (e.IsPrecise ? 0.1 : 1); + const double precision = 1; - const int precision = 1; + double scrollComponent = e.ScrollDelta.X + e.ScrollDelta.Y; - while (Math.Abs(scrollAccumulation) > precision) + double scrollDirection = Math.Sign(scrollComponent); + + // this is a special case to handle the "pivot" scenario. + // if we are precise scrolling in one direction then change our mind and scroll backwards, + // the existing accumulation should be applied in the inverse direction to maintain responsiveness. + if (Math.Sign(scrollAccumulation) != scrollDirection) + scrollAccumulation = scrollDirection * (precision - Math.Abs(scrollAccumulation)); + + scrollAccumulation += scrollComponent * (e.IsPrecise ? 0.1 : 1); + + // because we are doing snapped seeking, we need to add up precise scrolls until they accumulate to an arbitrary cut-off. + while (Math.Abs(scrollAccumulation) >= precision) { if (scrollAccumulation > 0) seek(e, -1); diff --git a/osu.Game/Screens/Edit/EditorClock.cs b/osu.Game/Screens/Edit/EditorClock.cs index dd934c10cd..36f3efec58 100644 --- a/osu.Game/Screens/Edit/EditorClock.cs +++ b/osu.Game/Screens/Edit/EditorClock.cs @@ -120,7 +120,7 @@ namespace osu.Game.Screens.Edit // Due to the rounding above, we may end up on the current beat. This will effectively cause 0 seeking to happen, but we don't want this. // Instead, we'll go to the next beat in the direction when this is the case - if (Precision.AlmostEquals(current, seekTime)) + if (Precision.AlmostEquals(current, seekTime, 1)) { closestBeat += direction > 0 ? 1 : -1; seekTime = timingPoint.Time + closestBeat * seekAmount; From 039790ce4f02700d69b56837f86a3b210ee214f7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 17 Jul 2020 16:40:02 +0900 Subject: [PATCH 169/294] Perform next timing point check before ensuring movement --- osu.Game/Screens/Edit/EditorClock.cs | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Edit/EditorClock.cs b/osu.Game/Screens/Edit/EditorClock.cs index 36f3efec58..d4d0feb813 100644 --- a/osu.Game/Screens/Edit/EditorClock.cs +++ b/osu.Game/Screens/Edit/EditorClock.cs @@ -118,9 +118,14 @@ namespace osu.Game.Screens.Edit seekTime = timingPoint.Time + closestBeat * seekAmount; + // limit forward seeking to only up to the next timing point's start time. + var nextTimingPoint = ControlPointInfo.TimingPoints.FirstOrDefault(t => t.Time > timingPoint.Time); + if (seekTime > nextTimingPoint?.Time) + seekTime = nextTimingPoint.Time; + // Due to the rounding above, we may end up on the current beat. This will effectively cause 0 seeking to happen, but we don't want this. // Instead, we'll go to the next beat in the direction when this is the case - if (Precision.AlmostEquals(current, seekTime, 1)) + if (Precision.AlmostEquals(current, seekTime, 0.5f)) { closestBeat += direction > 0 ? 1 : -1; seekTime = timingPoint.Time + closestBeat * seekAmount; @@ -129,10 +134,6 @@ namespace osu.Game.Screens.Edit if (seekTime < timingPoint.Time && timingPoint != ControlPointInfo.TimingPoints.First()) seekTime = timingPoint.Time; - var nextTimingPoint = ControlPointInfo.TimingPoints.FirstOrDefault(t => t.Time > timingPoint.Time); - if (seekTime > nextTimingPoint?.Time) - seekTime = nextTimingPoint.Time; - // Ensure the sought point is within the boundaries seekTime = Math.Clamp(seekTime, 0, TrackLength); SeekTo(seekTime); From 9f7750e615194fea2c8eea04194836b71d9d39c9 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 17 Jul 2020 16:54:30 +0900 Subject: [PATCH 170/294] Add texture wrapping support to skins --- osu.Game.Rulesets.Osu.Tests/TestSceneCursorTrail.cs | 3 ++- .../TestSceneSkinFallbacks.cs | 3 ++- .../Gameplay/TestSceneHitObjectAccentColour.cs | 3 ++- .../Skins/TestSceneSkinConfigurationLookup.cs | 3 ++- .../Visual/Gameplay/TestSceneSkinnableDrawable.cs | 7 ++++--- osu.Game/Skinning/DefaultSkin.cs | 3 ++- osu.Game/Skinning/ISkin.cs | 13 ++++++++++++- osu.Game/Skinning/LegacySkin.cs | 7 ++++--- osu.Game/Skinning/LegacySkinTransformer.cs | 6 +++++- osu.Game/Skinning/Skin.cs | 5 ++++- osu.Game/Skinning/SkinManager.cs | 3 ++- osu.Game/Skinning/SkinProvidingContainer.cs | 7 ++++--- osu.Game/Tests/Visual/SkinnableTestScene.cs | 7 ++++--- 13 files changed, 49 insertions(+), 21 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneCursorTrail.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneCursorTrail.cs index 46769f65fe..dde02e873b 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneCursorTrail.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneCursorTrail.cs @@ -8,6 +8,7 @@ using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Textures; using osu.Framework.Testing.Input; using osu.Game.Audio; @@ -79,7 +80,7 @@ namespace osu.Game.Rulesets.Osu.Tests public Drawable GetDrawableComponent(ISkinComponent component) => throw new NotImplementedException(); - public Texture GetTexture(string componentName) + public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) { switch (componentName) { diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSkinFallbacks.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSkinFallbacks.cs index b357e20ee8..075bf314bc 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSkinFallbacks.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSkinFallbacks.cs @@ -9,6 +9,7 @@ using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Framework.Timing; @@ -131,7 +132,7 @@ namespace osu.Game.Rulesets.Osu.Tests }; } - public Texture GetTexture(string componentName) => null; + public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => null; public SampleChannel GetSample(ISampleInfo sampleInfo) => null; diff --git a/osu.Game.Tests/Gameplay/TestSceneHitObjectAccentColour.cs b/osu.Game.Tests/Gameplay/TestSceneHitObjectAccentColour.cs index 7a89642e11..2d5e4b911e 100644 --- a/osu.Game.Tests/Gameplay/TestSceneHitObjectAccentColour.cs +++ b/osu.Game.Tests/Gameplay/TestSceneHitObjectAccentColour.cs @@ -8,6 +8,7 @@ using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Textures; using osu.Framework.Testing; using osu.Game.Audio; @@ -118,7 +119,7 @@ namespace osu.Game.Tests.Gameplay public Drawable GetDrawableComponent(ISkinComponent component) => throw new NotImplementedException(); - public Texture GetTexture(string componentName) => throw new NotImplementedException(); + public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => throw new NotImplementedException(); public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException(); diff --git a/osu.Game.Tests/Skins/TestSceneSkinConfigurationLookup.cs b/osu.Game.Tests/Skins/TestSceneSkinConfigurationLookup.cs index 8deed75a56..ad5b3ec0f6 100644 --- a/osu.Game.Tests/Skins/TestSceneSkinConfigurationLookup.cs +++ b/osu.Game.Tests/Skins/TestSceneSkinConfigurationLookup.cs @@ -10,6 +10,7 @@ using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Textures; using osu.Framework.Testing; using osu.Game.Audio; @@ -216,7 +217,7 @@ namespace osu.Game.Tests.Skins public Drawable GetDrawableComponent(ISkinComponent component) => skin.GetDrawableComponent(component); - public Texture GetTexture(string componentName) => skin.GetTexture(componentName); + public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => skin.GetTexture(componentName, wrapModeS, wrapModeT); public SampleChannel GetSample(ISampleInfo sampleInfo) => skin.GetSample(sampleInfo); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableDrawable.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableDrawable.cs index 3b91243fee..bed48f3d86 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableDrawable.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableDrawable.cs @@ -10,6 +10,7 @@ using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Textures; using osu.Game.Audio; @@ -295,7 +296,7 @@ namespace osu.Game.Tests.Visual.Gameplay } : null; - public Texture GetTexture(string componentName) => throw new NotImplementedException(); + public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => throw new NotImplementedException(); public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException(); @@ -306,7 +307,7 @@ namespace osu.Game.Tests.Visual.Gameplay { public Drawable GetDrawableComponent(ISkinComponent componentName) => new SecondarySourceBox(); - public Texture GetTexture(string componentName) => throw new NotImplementedException(); + public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => throw new NotImplementedException(); public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException(); @@ -318,7 +319,7 @@ namespace osu.Game.Tests.Visual.Gameplay { public Drawable GetDrawableComponent(ISkinComponent componentName) => new BaseSourceBox(); - public Texture GetTexture(string componentName) => throw new NotImplementedException(); + public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => throw new NotImplementedException(); public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException(); diff --git a/osu.Game/Skinning/DefaultSkin.cs b/osu.Game/Skinning/DefaultSkin.cs index 6b4af21b37..61d0112c89 100644 --- a/osu.Game/Skinning/DefaultSkin.cs +++ b/osu.Game/Skinning/DefaultSkin.cs @@ -5,6 +5,7 @@ using System.Collections.Generic; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Textures; using osu.Game.Audio; using osuTK.Graphics; @@ -21,7 +22,7 @@ namespace osu.Game.Skinning public override Drawable GetDrawableComponent(ISkinComponent component) => null; - public override Texture GetTexture(string componentName) => null; + public override Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => null; public override SampleChannel GetSample(ISampleInfo sampleInfo) => null; diff --git a/osu.Game/Skinning/ISkin.cs b/osu.Game/Skinning/ISkin.cs index cb2a379b8e..5abd963773 100644 --- a/osu.Game/Skinning/ISkin.cs +++ b/osu.Game/Skinning/ISkin.cs @@ -5,6 +5,7 @@ using JetBrains.Annotations; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Textures; using osu.Game.Audio; @@ -29,7 +30,17 @@ namespace osu.Game.Skinning /// The requested texture. /// A matching texture, or null if unavailable. [CanBeNull] - Texture GetTexture(string componentName); + Texture GetTexture(string componentName) => GetTexture(componentName, default, default); + + /// + /// Retrieve a . + /// + /// The requested texture. + /// The texture wrap mode in horizontal direction. + /// The texture wrap mode in vertical direction. + /// A matching texture, or null if unavailable. + [CanBeNull] + Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT); /// /// Retrieve a . diff --git a/osu.Game/Skinning/LegacySkin.cs b/osu.Game/Skinning/LegacySkin.cs index 4b70ccc6ad..3bbeff9918 100644 --- a/osu.Game/Skinning/LegacySkin.cs +++ b/osu.Game/Skinning/LegacySkin.cs @@ -11,6 +11,7 @@ using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Textures; using osu.Framework.IO.Stores; using osu.Game.Audio; @@ -311,17 +312,17 @@ namespace osu.Game.Skinning return this.GetAnimation(component.LookupName, false, false); } - public override Texture GetTexture(string componentName) + public override Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) { foreach (var name in getFallbackNames(componentName)) { float ratio = 2; - var texture = Textures?.Get($"{name}@2x"); + var texture = Textures?.Get($"{name}@2x", wrapModeS, wrapModeT); if (texture == null) { ratio = 1; - texture = Textures?.Get(name); + texture = Textures?.Get(name, wrapModeS, wrapModeT); } if (texture == null) diff --git a/osu.Game/Skinning/LegacySkinTransformer.cs b/osu.Game/Skinning/LegacySkinTransformer.cs index 94a7a32f05..786056b932 100644 --- a/osu.Game/Skinning/LegacySkinTransformer.cs +++ b/osu.Game/Skinning/LegacySkinTransformer.cs @@ -4,6 +4,7 @@ using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Textures; using osu.Game.Audio; using osu.Game.Rulesets.Objects.Legacy; @@ -27,7 +28,10 @@ namespace osu.Game.Skinning public abstract Drawable GetDrawableComponent(ISkinComponent component); - public Texture GetTexture(string componentName) => Source.GetTexture(componentName); + public Texture GetTexture(string componentName) => GetTexture(componentName, default, default); + + public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) + => Source.GetTexture(componentName, wrapModeS, wrapModeT); public virtual SampleChannel GetSample(ISampleInfo sampleInfo) { diff --git a/osu.Game/Skinning/Skin.cs b/osu.Game/Skinning/Skin.cs index fa4aebd8a5..4b0cf02c0a 100644 --- a/osu.Game/Skinning/Skin.cs +++ b/osu.Game/Skinning/Skin.cs @@ -5,6 +5,7 @@ using System; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Textures; using osu.Game.Audio; @@ -20,7 +21,9 @@ namespace osu.Game.Skinning public abstract SampleChannel GetSample(ISampleInfo sampleInfo); - public abstract Texture GetTexture(string componentName); + public Texture GetTexture(string componentName) => GetTexture(componentName, default, default); + + public abstract Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT); public abstract IBindable GetConfig(TLookup lookup); diff --git a/osu.Game/Skinning/SkinManager.cs b/osu.Game/Skinning/SkinManager.cs index d65c74ef62..e1f713882a 100644 --- a/osu.Game/Skinning/SkinManager.cs +++ b/osu.Game/Skinning/SkinManager.cs @@ -13,6 +13,7 @@ using osu.Framework.Audio; using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; +using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Textures; using osu.Framework.IO.Stores; using osu.Framework.Platform; @@ -130,7 +131,7 @@ namespace osu.Game.Skinning public Drawable GetDrawableComponent(ISkinComponent component) => CurrentSkin.Value.GetDrawableComponent(component); - public Texture GetTexture(string componentName) => CurrentSkin.Value.GetTexture(componentName); + public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => CurrentSkin.Value.GetTexture(componentName, wrapModeS, wrapModeT); public SampleChannel GetSample(ISampleInfo sampleInfo) => CurrentSkin.Value.GetSample(sampleInfo); diff --git a/osu.Game/Skinning/SkinProvidingContainer.cs b/osu.Game/Skinning/SkinProvidingContainer.cs index 1c01bbf1ab..adf62ed452 100644 --- a/osu.Game/Skinning/SkinProvidingContainer.cs +++ b/osu.Game/Skinning/SkinProvidingContainer.cs @@ -7,6 +7,7 @@ using osu.Framework.Audio.Sample; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Textures; using osu.Game.Audio; @@ -47,13 +48,13 @@ namespace osu.Game.Skinning return fallbackSource?.GetDrawableComponent(component); } - public Texture GetTexture(string componentName) + public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) { Texture sourceTexture; - if (AllowTextureLookup(componentName) && (sourceTexture = skin?.GetTexture(componentName)) != null) + if (AllowTextureLookup(componentName) && (sourceTexture = skin?.GetTexture(componentName, wrapModeS, wrapModeT)) != null) return sourceTexture; - return fallbackSource?.GetTexture(componentName); + return fallbackSource?.GetTexture(componentName, wrapModeS, wrapModeT); } public SampleChannel GetSample(ISampleInfo sampleInfo) diff --git a/osu.Game/Tests/Visual/SkinnableTestScene.cs b/osu.Game/Tests/Visual/SkinnableTestScene.cs index ea7cdaaac6..81c13112d0 100644 --- a/osu.Game/Tests/Visual/SkinnableTestScene.cs +++ b/osu.Game/Tests/Visual/SkinnableTestScene.cs @@ -9,6 +9,7 @@ using osu.Framework.Allocation; using osu.Framework.Audio; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Textures; using osu.Framework.IO.Stores; @@ -157,7 +158,7 @@ namespace osu.Game.Tests.Visual this.extrapolateAnimations = extrapolateAnimations; } - public override Texture GetTexture(string componentName) + public override Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) { // extrapolate frames to test longer animations if (extrapolateAnimations) @@ -165,10 +166,10 @@ namespace osu.Game.Tests.Visual var match = Regex.Match(componentName, "-([0-9]*)"); if (match.Length > 0 && int.TryParse(match.Groups[1].Value, out var number) && number < 60) - return base.GetTexture(componentName.Replace($"-{number}", $"-{number % 2}")); + return base.GetTexture(componentName.Replace($"-{number}", $"-{number % 2}"), wrapModeS, wrapModeT); } - return base.GetTexture(componentName); + return base.GetTexture(componentName, wrapModeS, wrapModeT); } } } From fc0f3f917184f86ae99239926edad41dd4fa1288 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 17 Jul 2020 16:55:01 +0900 Subject: [PATCH 171/294] Fix taiko drumroll bodies behaving badly with edge alphas --- osu.Game.Rulesets.Taiko/Skinning/LegacyDrumRoll.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Skinning/LegacyDrumRoll.cs b/osu.Game.Rulesets.Taiko/Skinning/LegacyDrumRoll.cs index 8531f3cefd..8223e3bc01 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/LegacyDrumRoll.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/LegacyDrumRoll.cs @@ -4,6 +4,7 @@ using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Sprites; using osu.Game.Graphics; using osu.Game.Skinning; @@ -34,13 +35,13 @@ namespace osu.Game.Rulesets.Taiko.Skinning Anchor = Anchor.CentreRight, Origin = Anchor.CentreLeft, RelativeSizeAxes = Axes.Both, - Texture = skin.GetTexture("taiko-roll-end"), + Texture = skin.GetTexture("taiko-roll-end", WrapMode.ClampToEdge, WrapMode.ClampToEdge), FillMode = FillMode.Fit, }, body = new Sprite { RelativeSizeAxes = Axes.Both, - Texture = skin.GetTexture("taiko-roll-middle"), + Texture = skin.GetTexture("taiko-roll-middle", WrapMode.ClampToEdge, WrapMode.ClampToEdge), }, headCircle = new LegacyCirclePiece { From 222a22182e849c36cb092f10d73da75a10219f97 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 17 Jul 2020 17:03:57 +0900 Subject: [PATCH 172/294] Fix double-click incorrectly firing across disparate targets --- .../Edit/Compose/Components/BlueprintContainer.cs | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs index c6e228262f..1b189fcf48 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs @@ -121,14 +121,19 @@ namespace osu.Game.Screens.Edit.Compose.Components return e.Button == MouseButton.Left; } + private SelectionBlueprint clickedBlueprint; + protected override bool OnClick(ClickEvent e) { if (e.Button == MouseButton.Right) return false; + // store for double-click handling + clickedBlueprint = selectionHandler.SelectedBlueprints.FirstOrDefault(b => b.IsHovered); + // Deselection should only occur if no selected blueprints are hovered // A special case for when a blueprint was selected via this click is added since OnClick() may occur outside the hitobject and should not trigger deselection - if (endClickSelection() || selectionHandler.SelectedBlueprints.Any(b => b.IsHovered)) + if (endClickSelection() || clickedBlueprint != null) return true; deselectAll(); @@ -140,9 +145,8 @@ namespace osu.Game.Screens.Edit.Compose.Components if (e.Button == MouseButton.Right) return false; - SelectionBlueprint clickedBlueprint = selectionHandler.SelectedBlueprints.FirstOrDefault(b => b.IsHovered); - - if (clickedBlueprint == null) + // ensure the blueprint which was hovered for the first click is still the hovered blueprint. + if (clickedBlueprint == null || selectionHandler.SelectedBlueprints.FirstOrDefault(b => b.IsHovered) != clickedBlueprint) return false; editorClock?.SeekTo(clickedBlueprint.HitObject.StartTime); From afca535abe5951a4eed0543dfc1da679d525242d Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 17 Jul 2020 16:57:33 +0900 Subject: [PATCH 173/294] Add texture wrapping support to GetAnimation() --- osu.Game/Skinning/IAnimationTimeReference.cs | 3 ++- osu.Game/Skinning/LegacySkinExtensions.cs | 10 ++++++++-- 2 files changed, 10 insertions(+), 3 deletions(-) diff --git a/osu.Game/Skinning/IAnimationTimeReference.cs b/osu.Game/Skinning/IAnimationTimeReference.cs index 4ed5ef64c3..7e52bb8176 100644 --- a/osu.Game/Skinning/IAnimationTimeReference.cs +++ b/osu.Game/Skinning/IAnimationTimeReference.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using osu.Framework.Allocation; +using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Timing; namespace osu.Game.Skinning @@ -11,7 +12,7 @@ namespace osu.Game.Skinning /// /// /// This should not be used to start an animation immediately at the current time. - /// To do so, use with startAtCurrentTime = true instead. + /// To do so, use with startAtCurrentTime = true instead. /// [Cached] public interface IAnimationTimeReference diff --git a/osu.Game/Skinning/LegacySkinExtensions.cs b/osu.Game/Skinning/LegacySkinExtensions.cs index 549571dec4..7cf41ef3c1 100644 --- a/osu.Game/Skinning/LegacySkinExtensions.cs +++ b/osu.Game/Skinning/LegacySkinExtensions.cs @@ -6,6 +6,7 @@ using System.Linq; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics.Animations; +using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; @@ -15,6 +16,11 @@ namespace osu.Game.Skinning { public static Drawable GetAnimation(this ISkin source, string componentName, bool animatable, bool looping, bool applyConfigFrameRate = false, string animationSeparator = "-", bool startAtCurrentTime = true, double? frameLength = null) + => source.GetAnimation(componentName, default, default, animatable, looping, applyConfigFrameRate, animationSeparator, startAtCurrentTime, frameLength); + + public static Drawable GetAnimation(this ISkin source, string componentName, WrapMode wrapModeS, WrapMode wrapModeT, bool animatable, bool looping, bool applyConfigFrameRate = false, + string animationSeparator = "-", + bool startAtCurrentTime = true, double? frameLength = null) { Texture texture; @@ -38,7 +44,7 @@ namespace osu.Game.Skinning } // if an animation was not allowed or not found, fall back to a sprite retrieval. - if ((texture = source.GetTexture(componentName)) != null) + if ((texture = source.GetTexture(componentName, wrapModeS, wrapModeT)) != null) return new Sprite { Texture = texture }; return null; @@ -47,7 +53,7 @@ namespace osu.Game.Skinning { for (int i = 0; true; i++) { - if ((texture = source.GetTexture($"{componentName}{animationSeparator}{i}")) == null) + if ((texture = source.GetTexture($"{componentName}{animationSeparator}{i}", wrapModeS, wrapModeT)) == null) break; yield return texture; From b3769112fb5b774dbfc64efdbb2b932bd754760f Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 17 Jul 2020 17:08:26 +0900 Subject: [PATCH 174/294] Fix mania hold note bodies behaving badly with edge alphas --- osu.Game.Rulesets.Mania/Skinning/LegacyBodyPiece.cs | 3 ++- osu.Game.Rulesets.Mania/Skinning/LegacyNotePiece.cs | 3 ++- 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Skinning/LegacyBodyPiece.cs b/osu.Game.Rulesets.Mania/Skinning/LegacyBodyPiece.cs index a749f80855..9f716428c0 100644 --- a/osu.Game.Rulesets.Mania/Skinning/LegacyBodyPiece.cs +++ b/osu.Game.Rulesets.Mania/Skinning/LegacyBodyPiece.cs @@ -5,6 +5,7 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Animations; +using osu.Framework.Graphics.OpenGL.Textures; using osu.Game.Rulesets.Mania.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.UI.Scrolling; @@ -31,7 +32,7 @@ namespace osu.Game.Rulesets.Mania.Skinning string imageName = GetColumnSkinConfig(skin, LegacyManiaSkinConfigurationLookups.HoldNoteBodyImage)?.Value ?? $"mania-note{FallbackColumnIndex}L"; - sprite = skin.GetAnimation(imageName, true, true).With(d => + sprite = skin.GetAnimation(imageName, WrapMode.ClampToEdge, WrapMode.ClampToEdge, true, true).With(d => { if (d == null) return; diff --git a/osu.Game.Rulesets.Mania/Skinning/LegacyNotePiece.cs b/osu.Game.Rulesets.Mania/Skinning/LegacyNotePiece.cs index 515c941d65..283b04373b 100644 --- a/osu.Game.Rulesets.Mania/Skinning/LegacyNotePiece.cs +++ b/osu.Game.Rulesets.Mania/Skinning/LegacyNotePiece.cs @@ -5,6 +5,7 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.OpenGL.Textures; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Textures; using osu.Game.Rulesets.UI.Scrolling; @@ -92,7 +93,7 @@ namespace osu.Game.Rulesets.Mania.Skinning string noteImage = GetColumnSkinConfig(skin, lookup)?.Value ?? $"mania-note{FallbackColumnIndex}{suffix}"; - return skin.GetTexture(noteImage); + return skin.GetTexture(noteImage, WrapMode.ClampToEdge, WrapMode.ClampToEdge); } } } From 94b3a6462bf2956b719161f6397c829f42159846 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 17 Jul 2020 17:16:37 +0900 Subject: [PATCH 175/294] Update actually incorrect test steps --- osu.Game.Tests/Visual/Editing/TestSceneEditorSeekSnapping.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Editing/TestSceneEditorSeekSnapping.cs b/osu.Game.Tests/Visual/Editing/TestSceneEditorSeekSnapping.cs index 41d1459103..3a19eabe81 100644 --- a/osu.Game.Tests/Visual/Editing/TestSceneEditorSeekSnapping.cs +++ b/osu.Game.Tests/Visual/Editing/TestSceneEditorSeekSnapping.cs @@ -175,13 +175,13 @@ namespace osu.Game.Tests.Visual.Editing AddAssert("Time = 50", () => Clock.CurrentTime == 50); AddStep("Seek(49.999)", () => Clock.Seek(49.999)); AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); - AddAssert("Time = 50", () => Clock.CurrentTime == 50); + AddAssert("Time = 100", () => Clock.CurrentTime == 100); AddStep("Seek(99)", () => Clock.Seek(99)); AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); AddAssert("Time = 100", () => Clock.CurrentTime == 100); AddStep("Seek(99.999)", () => Clock.Seek(99.999)); AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); - AddAssert("Time = 100", () => Clock.CurrentTime == 100); + AddAssert("Time = 100", () => Clock.CurrentTime == 150); AddStep("Seek(174)", () => Clock.Seek(174)); AddStep("SeekForward, Snap", () => Clock.SeekForward(true)); AddAssert("Time = 175", () => Clock.CurrentTime == 175); From ea6f257dc213d4ae1430d3a70e6c8edde3a0f4ba Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 17 Jul 2020 17:48:27 +0900 Subject: [PATCH 176/294] Add a display of count of selected objects in editor --- .../Compose/Components/BlueprintContainer.cs | 1 + .../Compose/Components/SelectionHandler.cs | 60 ++++++++++++++----- 2 files changed, 46 insertions(+), 15 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs index c6e228262f..33c33267a3 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs @@ -64,6 +64,7 @@ namespace osu.Game.Screens.Edit.Compose.Components DragBox = CreateDragBox(select), selectionHandler, SelectionBlueprints = CreateSelectionBlueprintContainer(), + selectionHandler.CreateProxy(), DragBox.CreateProxy().With(p => p.Depth = float.MinValue) }); diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs index 38893f90a8..8e7afdaf02 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs @@ -15,6 +15,7 @@ using osu.Framework.Input.Bindings; using osu.Framework.Input.States; using osu.Game.Audio; using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Objects; @@ -35,7 +36,9 @@ namespace osu.Game.Screens.Edit.Compose.Components public IEnumerable SelectedHitObjects => selectedBlueprints.Select(b => b.HitObject); - private Drawable outline; + private Drawable content; + + private OsuSpriteText selectionDetailsText; [Resolved(CanBeNull = true)] protected EditorBeatmap EditorBeatmap { get; private set; } @@ -55,16 +58,41 @@ namespace osu.Game.Screens.Edit.Compose.Components [BackgroundDependencyLoader] private void load(OsuColour colours) { - InternalChild = outline = new Container + InternalChild = content = new Container { - Masking = true, - BorderThickness = BORDER_RADIUS, - BorderColour = colours.Yellow, - Child = new Box + Children = new Drawable[] { - RelativeSizeAxes = Axes.Both, - AlwaysPresent = true, - Alpha = 0 + new Container + { + RelativeSizeAxes = Axes.Both, + Masking = true, + BorderThickness = BORDER_RADIUS, + BorderColour = colours.Yellow, + Child = new Box + { + RelativeSizeAxes = Axes.Both, + AlwaysPresent = true, + Alpha = 0 + } + }, + new Container + { + Name = "info text", + AutoSizeAxes = Axes.Both, + Children = new Drawable[] + { + new Box + { + Colour = colours.Yellow, + RelativeSizeAxes = Axes.Both, + }, + selectionDetailsText = new OsuSpriteText + { + Padding = new MarginPadding(2), + Colour = colours.Gray0, + } + } + } } }; } @@ -131,9 +159,7 @@ namespace osu.Game.Screens.Edit.Compose.Components selectedBlueprints.Remove(blueprint); EditorBeatmap.SelectedHitObjects.Remove(blueprint.HitObject); - // We don't want to update visibility if > 0, since we may be deselecting blueprints during drag-selection - if (selectedBlueprints.Count == 0) - UpdateVisibility(); + UpdateVisibility(); } /// @@ -179,7 +205,11 @@ namespace osu.Game.Screens.Edit.Compose.Components /// internal void UpdateVisibility() { - if (selectedBlueprints.Count > 0) + int count = selectedBlueprints.Count; + + selectionDetailsText.Text = count > 0 ? count.ToString() : string.Empty; + + if (count > 0) Show(); else Hide(); @@ -205,8 +235,8 @@ namespace osu.Game.Screens.Edit.Compose.Components topLeft -= new Vector2(5); bottomRight += new Vector2(5); - outline.Size = bottomRight - topLeft; - outline.Position = topLeft; + content.Size = bottomRight - topLeft; + content.Position = topLeft; } #endregion From b4b230288bc8592bf4bf3cfd38811b45859fb850 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 17 Jul 2020 17:51:39 +0900 Subject: [PATCH 177/294] Shift hue of selection handler box to not collide with blueprints --- osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs index 8e7afdaf02..9700cb8c8e 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs @@ -67,7 +67,7 @@ namespace osu.Game.Screens.Edit.Compose.Components RelativeSizeAxes = Axes.Both, Masking = true, BorderThickness = BORDER_RADIUS, - BorderColour = colours.Yellow, + BorderColour = colours.YellowDark, Child = new Box { RelativeSizeAxes = Axes.Both, @@ -83,13 +83,14 @@ namespace osu.Game.Screens.Edit.Compose.Components { new Box { - Colour = colours.Yellow, + Colour = colours.YellowDark, RelativeSizeAxes = Axes.Both, }, selectionDetailsText = new OsuSpriteText { Padding = new MarginPadding(2), Colour = colours.Gray0, + Font = OsuFont.Default.With(size: 11) } } } From a39c4236c7d8bdaaa7e86f50de4eb8282c4e0999 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 17 Jul 2020 19:08:50 +0900 Subject: [PATCH 178/294] Fix multiple issues and standardise transforms --- osu.Game/Screens/Play/GameplayMenuOverlay.cs | 7 ++++--- osu.Game/Screens/Play/PauseOverlay.cs | 15 ++++++++++----- osu.Game/Skinning/SkinnableSound.cs | 6 ++++-- 3 files changed, 18 insertions(+), 10 deletions(-) diff --git a/osu.Game/Screens/Play/GameplayMenuOverlay.cs b/osu.Game/Screens/Play/GameplayMenuOverlay.cs index 6b37135c86..57403a0987 100644 --- a/osu.Game/Screens/Play/GameplayMenuOverlay.cs +++ b/osu.Game/Screens/Play/GameplayMenuOverlay.cs @@ -24,7 +24,8 @@ namespace osu.Game.Screens.Play { public abstract class GameplayMenuOverlay : OverlayContainer, IKeyBindingHandler { - private const int transition_duration = 200; + protected const int TRANSITION_DURATION = 200; + private const int button_height = 70; private const float background_alpha = 0.75f; @@ -156,8 +157,8 @@ namespace osu.Game.Screens.Play } } - protected override void PopIn() => this.FadeIn(transition_duration, Easing.In); - protected override void PopOut() => this.FadeOut(transition_duration, Easing.In); + protected override void PopIn() => this.FadeIn(TRANSITION_DURATION, Easing.In); + protected override void PopOut() => this.FadeOut(TRANSITION_DURATION, Easing.In); // Don't let mouse down events through the overlay or people can click circles while paused. protected override bool OnMouseDown(MouseDownEvent e) => true; diff --git a/osu.Game/Screens/Play/PauseOverlay.cs b/osu.Game/Screens/Play/PauseOverlay.cs index 7b3fba7ddf..e74585990a 100644 --- a/osu.Game/Screens/Play/PauseOverlay.cs +++ b/osu.Game/Screens/Play/PauseOverlay.cs @@ -16,6 +16,8 @@ namespace osu.Game.Screens.Play { public Action OnResume; + public override bool IsPresent => base.IsPresent || pauseLoop.IsPlaying; + public override string Header => "paused"; public override string Description => "you're not going to do what i think you're going to do, are ya?"; @@ -23,6 +25,8 @@ namespace osu.Game.Screens.Play protected override Action BackAction => () => InternalButtons.Children.First().Click(); + private const float minimum_volume = 0.0001f; + [BackgroundDependencyLoader] private void load(OsuColour colours) { @@ -34,18 +38,20 @@ namespace osu.Game.Screens.Play { Looping = true, }); + // PopIn is called before updating the skin, and when a sample is updated, its "playing" value is reset // the sample must be played again pauseLoop.OnSkinChanged += () => pauseLoop.Play(); + + // SkinnableSound only plays a sound if its aggregate volume is > 0, so the volume must be turned up before playing it + pauseLoop.VolumeTo(minimum_volume); } protected override void PopIn() { base.PopIn(); - //SkinnableSound only plays a sound if its aggregate volume is > 0, so the volume must be turned up before playing it - pauseLoop.VolumeTo(0.00001f); - pauseLoop.VolumeTo(1.0f, 400, Easing.InQuint); + pauseLoop.VolumeTo(1.0f, TRANSITION_DURATION, Easing.InQuint); pauseLoop.Play(); } @@ -53,8 +59,7 @@ namespace osu.Game.Screens.Play { base.PopOut(); - var transformSeq = pauseLoop.VolumeTo(0.0f, 190, Easing.OutQuad); - transformSeq.Finally(_ => pauseLoop.Stop()); + pauseLoop.VolumeTo(minimum_volume, TRANSITION_DURATION, Easing.OutQuad).Finally(_ => pauseLoop.Stop()); } } } diff --git a/osu.Game/Skinning/SkinnableSound.cs b/osu.Game/Skinning/SkinnableSound.cs index 24d6648273..fb27ba0550 100644 --- a/osu.Game/Skinning/SkinnableSound.cs +++ b/osu.Game/Skinning/SkinnableSound.cs @@ -45,6 +45,10 @@ namespace osu.Game.Skinning public BindableNumber Tempo => samplesContainer.Tempo; + public override bool IsPresent => Scheduler.HasPendingTasks || IsPlaying; + + public bool IsPlaying => samplesContainer.Any(s => s.Playing); + /// /// Smoothly adjusts over time. /// @@ -94,8 +98,6 @@ namespace osu.Game.Skinning public void Stop() => samplesContainer.ForEach(c => c.Stop()); - public override bool IsPresent => Scheduler.HasPendingTasks; - protected override void SkinChanged(ISkinSource skin, bool allowFallback) { var channels = hitSamples.Select(s => From 77143952a91da519665c0a13a19abe01fb97275a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 17 Jul 2020 19:17:48 +0900 Subject: [PATCH 179/294] Add test coverage --- .../Visual/Gameplay/TestScenePause.cs | 26 +++++++++++++++++++ 1 file changed, 26 insertions(+) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs index 1961a224c1..420bf29429 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePause.cs @@ -11,6 +11,7 @@ using osu.Game.Graphics.Containers; using osu.Game.Graphics.Cursor; using osu.Game.Rulesets; using osu.Game.Screens.Play; +using osu.Game.Skinning; using osuTK; using osuTK.Input; @@ -221,6 +222,31 @@ namespace osu.Game.Tests.Visual.Gameplay confirmExited(); } + [Test] + public void TestPauseSoundLoop() + { + AddStep("seek before gameplay", () => Player.GameplayClockContainer.Seek(-5000)); + + SkinnableSound getLoop() => Player.ChildrenOfType().FirstOrDefault()?.ChildrenOfType().FirstOrDefault(); + + pauseAndConfirm(); + AddAssert("loop is playing", () => getLoop().IsPlaying); + + resumeAndConfirm(); + AddUntilStep("loop is stopped", () => !getLoop().IsPlaying); + + AddUntilStep("pause again", () => + { + Player.Pause(); + return !Player.GameplayClockContainer.GameplayClock.IsRunning; + }); + + AddAssert("loop is playing", () => getLoop().IsPlaying); + + resumeAndConfirm(); + AddUntilStep("loop is stopped", () => !getLoop().IsPlaying); + } + private void pauseAndConfirm() { pause(); From 9857779d424a8caa066a25a6ee5c603150083dfb Mon Sep 17 00:00:00 2001 From: Fabian Date: Fri, 17 Jul 2020 16:12:01 +0200 Subject: [PATCH 180/294] Added slider for the grow/deflate mod --- osu.Game.Rulesets.Osu/Mods/OsuModDeflate.cs | 12 +++++++++++- osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs | 12 +++++++++++- osu.Game.Rulesets.Osu/Mods/OsuModObjectScaleTween.cs | 4 ++-- 3 files changed, 24 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModDeflate.cs b/osu.Game.Rulesets.Osu/Mods/OsuModDeflate.cs index 73cb483ef0..60dbe16453 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModDeflate.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModDeflate.cs @@ -1,7 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; +using osu.Game.Configuration; namespace osu.Game.Rulesets.Osu.Mods { @@ -15,6 +17,14 @@ namespace osu.Game.Rulesets.Osu.Mods public override string Description => "Hit them at the right size!"; - protected override float StartScale => 2f; + [SettingSource("Starting size", "The object starting size")] + public override BindableNumber StartScale { get; } = new BindableFloat + { + MinValue = 1f, + MaxValue = 15f, + Default = 2f, + Value = 2f, + Precision = 0.1f, + }; } } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs b/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs index f08d4e8f5e..8e8268f8cf 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs @@ -1,7 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using osu.Framework.Bindables; using osu.Framework.Graphics.Sprites; +using osu.Game.Configuration; namespace osu.Game.Rulesets.Osu.Mods { @@ -15,6 +17,14 @@ namespace osu.Game.Rulesets.Osu.Mods public override string Description => "Hit them at the right size!"; - protected override float StartScale => 0.5f; + [SettingSource("Starting size", "The object starting size")] + public override BindableNumber StartScale { get; } = new BindableFloat + { + MinValue = 0f, + MaxValue = 0.99f, + Default = 0.5f, + Value = 0.5f, + Precision = 0.01f, + }; } } diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModObjectScaleTween.cs b/osu.Game.Rulesets.Osu/Mods/OsuModObjectScaleTween.cs index 42ddddc4dd..06ba4cde4a 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModObjectScaleTween.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModObjectScaleTween.cs @@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override double ScoreMultiplier => 1; - protected virtual float StartScale => 1; + public abstract BindableNumber StartScale { get; } protected virtual float EndScale => 1; @@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Osu.Mods case DrawableHitCircle _: { using (drawable.BeginAbsoluteSequence(h.StartTime - h.TimePreempt)) - drawable.ScaleTo(StartScale).Then().ScaleTo(EndScale, h.TimePreempt, Easing.OutSine); + drawable.ScaleTo(StartScale.Value).Then().ScaleTo(EndScale, h.TimePreempt, Easing.OutSine); break; } } From a6cf77beae9236f2893068ad2c42b379c166749a Mon Sep 17 00:00:00 2001 From: Fabian Date: Fri, 17 Jul 2020 17:53:20 +0200 Subject: [PATCH 181/294] Clarified what the slider value is --- osu.Game.Rulesets.Osu/Mods/OsuModDeflate.cs | 2 +- osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModDeflate.cs b/osu.Game.Rulesets.Osu/Mods/OsuModDeflate.cs index 60dbe16453..076fde08f8 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModDeflate.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModDeflate.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override string Description => "Hit them at the right size!"; - [SettingSource("Starting size", "The object starting size")] + [SettingSource("Starting size modifier", "The object starting size modifier")] public override BindableNumber StartScale { get; } = new BindableFloat { MinValue = 1f, diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs b/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs index 8e8268f8cf..5288bdd62c 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override string Description => "Hit them at the right size!"; - [SettingSource("Starting size", "The object starting size")] + [SettingSource("Starting size modifier", "The object starting size modifier")] public override BindableNumber StartScale { get; } = new BindableFloat { MinValue = 0f, From 0975610bf77ac5fd574e71fbe4f4301f6f95c952 Mon Sep 17 00:00:00 2001 From: Fabian Date: Sat, 18 Jul 2020 02:21:55 +0200 Subject: [PATCH 182/294] Increased maximum start modifier higher (15x -> 25x) Tried playing around with higher values and personally had quite fun when the circles covered the whole screen so I raised the max modifier to 25. Works best with an AR of <6. --- osu.Game.Rulesets.Osu/Mods/OsuModDeflate.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModDeflate.cs b/osu.Game.Rulesets.Osu/Mods/OsuModDeflate.cs index 076fde08f8..6302d47843 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModDeflate.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModDeflate.cs @@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override BindableNumber StartScale { get; } = new BindableFloat { MinValue = 1f, - MaxValue = 15f, + MaxValue = 25f, Default = 2f, Value = 2f, Precision = 0.1f, From 20096f9aea4fedd471f80c3c12d1d53647c2d70b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 18 Jul 2020 11:44:18 +0900 Subject: [PATCH 183/294] Remove remaining per-Update transform in OsuLogo to reduce allocations --- osu.Game/Screens/Menu/OsuLogo.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Menu/OsuLogo.cs b/osu.Game/Screens/Menu/OsuLogo.cs index 089906c342..34d49685d2 100644 --- a/osu.Game/Screens/Menu/OsuLogo.cs +++ b/osu.Game/Screens/Menu/OsuLogo.cs @@ -330,7 +330,7 @@ namespace osu.Game.Screens.Menu if (Beatmap.Value.Track.IsRunning) { var maxAmplitude = lastBeatIndex >= 0 ? Beatmap.Value.Track.CurrentAmplitudes.Maximum : 0; - logoAmplitudeContainer.ScaleTo(1 - Math.Max(0, maxAmplitude - scale_adjust_cutoff) * 0.04f, 75, Easing.OutQuint); + logoAmplitudeContainer.Scale = new Vector2((float)Interpolation.Damp(logoAmplitudeContainer.Scale.X, 1 - Math.Max(0, maxAmplitude - scale_adjust_cutoff) * 0.04f, 0.5f, Time.Elapsed)); if (maxAmplitude > velocity_adjust_cutoff) triangles.Velocity = 1 + Math.Max(0, maxAmplitude - velocity_adjust_cutoff) * 50; From 8147e67f5337b9bfe6d29cbfc7a6c8bcb0015f7c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 18 Jul 2020 11:53:04 +0900 Subject: [PATCH 184/294] Use static instances in all fallback ControlPoint lookups to reduce allocations --- .../ControlPoints/ControlPointInfo.cs | 16 ++++++------- .../ControlPoints/DifficultyControlPoint.cs | 5 ++++ .../ControlPoints/EffectControlPoint.cs | 6 +++++ .../ControlPoints/TimingControlPoint.cs | 12 ++++++++++ .../Containers/BeatSyncedContainer.cs | 23 ++----------------- 5 files changed, 33 insertions(+), 29 deletions(-) diff --git a/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs b/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs index af6ca24165..49f1052248 100644 --- a/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs +++ b/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs @@ -64,14 +64,14 @@ namespace osu.Game.Beatmaps.ControlPoints /// /// The time to find the difficulty control point at. /// The difficulty control point. - public DifficultyControlPoint DifficultyPointAt(double time) => binarySearchWithFallback(DifficultyPoints, time); + public DifficultyControlPoint DifficultyPointAt(double time) => binarySearchWithFallback(DifficultyPoints, time, DifficultyControlPoint.DEFAULT); /// /// Finds the effect control point that is active at . /// /// The time to find the effect control point at. /// The effect control point. - public EffectControlPoint EffectPointAt(double time) => binarySearchWithFallback(EffectPoints, time); + public EffectControlPoint EffectPointAt(double time) => binarySearchWithFallback(EffectPoints, time, EffectControlPoint.DEFAULT); /// /// Finds the sound control point that is active at . @@ -92,21 +92,21 @@ namespace osu.Game.Beatmaps.ControlPoints /// [JsonIgnore] public double BPMMaximum => - 60000 / (TimingPoints.OrderBy(c => c.BeatLength).FirstOrDefault() ?? new TimingControlPoint()).BeatLength; + 60000 / (TimingPoints.OrderBy(c => c.BeatLength).FirstOrDefault() ?? TimingControlPoint.DEFAULT).BeatLength; /// /// Finds the minimum BPM represented by any timing control point. /// [JsonIgnore] public double BPMMinimum => - 60000 / (TimingPoints.OrderByDescending(c => c.BeatLength).FirstOrDefault() ?? new TimingControlPoint()).BeatLength; + 60000 / (TimingPoints.OrderByDescending(c => c.BeatLength).FirstOrDefault() ?? TimingControlPoint.DEFAULT).BeatLength; /// /// Finds the mode BPM (most common BPM) represented by the control points. /// [JsonIgnore] public double BPMMode => - 60000 / (TimingPoints.GroupBy(c => c.BeatLength).OrderByDescending(grp => grp.Count()).FirstOrDefault()?.FirstOrDefault() ?? new TimingControlPoint()).BeatLength; + 60000 / (TimingPoints.GroupBy(c => c.BeatLength).OrderByDescending(grp => grp.Count()).FirstOrDefault()?.FirstOrDefault() ?? TimingControlPoint.DEFAULT).BeatLength; /// /// Remove all s and return to a pristine state. @@ -170,12 +170,12 @@ namespace osu.Game.Beatmaps.ControlPoints /// /// The list to search. /// The time to find the control point at. - /// The control point to use when is before any control points. If null, a new control point will be constructed. + /// The control point to use when is before any control points. /// The active control point at , or a fallback if none found. - private T binarySearchWithFallback(IReadOnlyList list, double time, T prePoint = null) + private T binarySearchWithFallback(IReadOnlyList list, double time, T fallback) where T : ControlPoint, new() { - return binarySearch(list, time) ?? prePoint ?? new T(); + return binarySearch(list, time) ?? fallback; } /// diff --git a/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs index 2448b2b25c..1d38790f87 100644 --- a/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/DifficultyControlPoint.cs @@ -7,6 +7,11 @@ namespace osu.Game.Beatmaps.ControlPoints { public class DifficultyControlPoint : ControlPoint { + public static readonly DifficultyControlPoint DEFAULT = new DifficultyControlPoint + { + SpeedMultiplierBindable = { Disabled = true }, + }; + /// /// The speed multiplier at this control point. /// diff --git a/osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs index 9b69147468..9e8e3978be 100644 --- a/osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/EffectControlPoint.cs @@ -7,6 +7,12 @@ namespace osu.Game.Beatmaps.ControlPoints { public class EffectControlPoint : ControlPoint { + public static readonly EffectControlPoint DEFAULT = new EffectControlPoint + { + KiaiModeBindable = { Disabled = true }, + OmitFirstBarLineBindable = { Disabled = true } + }; + /// /// Whether the first bar line of this control point is ignored. /// diff --git a/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs index 1927dd6575..c3a32c4410 100644 --- a/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs @@ -13,6 +13,18 @@ namespace osu.Game.Beatmaps.ControlPoints /// public readonly Bindable TimeSignatureBindable = new Bindable(TimeSignatures.SimpleQuadruple) { Default = TimeSignatures.SimpleQuadruple }; + /// + /// Default length of a beat in milliseconds. Used whenever there is no beatmap or track playing. + /// + private const double default_beat_length = 60000.0 / 60.0; + + public static readonly TimingControlPoint DEFAULT = new TimingControlPoint + { + BeatLength = default_beat_length, + BeatLengthBindable = { Disabled = true }, + TimeSignatureBindable = { Disabled = true } + }; + /// /// The time signature at this control point. /// diff --git a/osu.Game/Graphics/Containers/BeatSyncedContainer.cs b/osu.Game/Graphics/Containers/BeatSyncedContainer.cs index dd5c41285a..df063f57d5 100644 --- a/osu.Game/Graphics/Containers/BeatSyncedContainer.cs +++ b/osu.Game/Graphics/Containers/BeatSyncedContainer.cs @@ -43,14 +43,6 @@ namespace osu.Game.Graphics.Containers /// public double MinimumBeatLength { get; set; } - /// - /// Default length of a beat in milliseconds. Used whenever there is no beatmap or track playing. - /// - private const double default_beat_length = 60000.0 / 60.0; - - private TimingControlPoint defaultTiming; - private EffectControlPoint defaultEffect; - protected bool IsBeatSyncedWithTrack { get; private set; } protected override void Update() @@ -81,8 +73,8 @@ namespace osu.Game.Graphics.Containers if (timingPoint == null || !IsBeatSyncedWithTrack) { currentTrackTime = Clock.CurrentTime; - timingPoint = defaultTiming; - effectPoint = defaultEffect; + timingPoint = TimingControlPoint.DEFAULT; + effectPoint = EffectControlPoint.DEFAULT; } double beatLength = timingPoint.BeatLength / Divisor; @@ -116,17 +108,6 @@ namespace osu.Game.Graphics.Containers private void load(IBindable beatmap) { Beatmap.BindTo(beatmap); - - defaultTiming = new TimingControlPoint - { - BeatLength = default_beat_length, - }; - - defaultEffect = new EffectControlPoint - { - KiaiMode = false, - OmitFirstBarLine = false - }; } protected virtual void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, ChannelAmplitudes amplitudes) From 2f16b448ea8619ea6ea8d34231ff94f040702e53 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 18 Jul 2020 12:03:49 +0900 Subject: [PATCH 185/294] Set beatLength inline --- osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs index c3a32c4410..9345299c3a 100644 --- a/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs @@ -20,8 +20,11 @@ namespace osu.Game.Beatmaps.ControlPoints public static readonly TimingControlPoint DEFAULT = new TimingControlPoint { - BeatLength = default_beat_length, - BeatLengthBindable = { Disabled = true }, + BeatLengthBindable = + { + Value = default_beat_length, + Disabled = true + }, TimeSignatureBindable = { Disabled = true } }; From 7250bc351d3068ed767d73cf67a663135119da65 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 18 Jul 2020 12:06:41 +0900 Subject: [PATCH 186/294] Remove unnecessary new() specification --- osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs b/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs index 49f1052248..55a04e5ee8 100644 --- a/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs +++ b/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs @@ -173,7 +173,7 @@ namespace osu.Game.Beatmaps.ControlPoints /// The control point to use when is before any control points. /// The active control point at , or a fallback if none found. private T binarySearchWithFallback(IReadOnlyList list, double time, T fallback) - where T : ControlPoint, new() + where T : ControlPoint { return binarySearch(list, time) ?? fallback; } From 81d95f8584b21f8b656ab522107a130acbe29941 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 18 Jul 2020 20:24:38 +0300 Subject: [PATCH 187/294] Implement UserBrickPanel component --- .../Visual/Online/TestSceneSocialOverlay.cs | 84 ------ .../Visual/Online/TestSceneUserPanel.cs | 13 + .../Dashboard/Friends/FriendDisplay.cs | 3 + .../OverlayPanelDisplayStyleControl.cs | 7 +- .../Sections/General/LoginSettings.cs | 2 +- osu.Game/Overlays/SocialOverlay.cs | 242 ------------------ osu.Game/Users/ExtendedUserPanel.cs | 148 +++++++++++ osu.Game/Users/UserBrickPanel.cs | 65 +++++ osu.Game/Users/UserGridPanel.cs | 2 +- osu.Game/Users/UserListPanel.cs | 2 +- osu.Game/Users/UserPanel.cs | 130 +--------- 11 files changed, 241 insertions(+), 457 deletions(-) delete mode 100644 osu.Game.Tests/Visual/Online/TestSceneSocialOverlay.cs delete mode 100644 osu.Game/Overlays/SocialOverlay.cs create mode 100644 osu.Game/Users/ExtendedUserPanel.cs create mode 100644 osu.Game/Users/UserBrickPanel.cs diff --git a/osu.Game.Tests/Visual/Online/TestSceneSocialOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneSocialOverlay.cs deleted file mode 100644 index 77e77d90c1..0000000000 --- a/osu.Game.Tests/Visual/Online/TestSceneSocialOverlay.cs +++ /dev/null @@ -1,84 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using NUnit.Framework; -using osu.Game.Overlays; -using osu.Game.Users; - -namespace osu.Game.Tests.Visual.Online -{ - [TestFixture] - public class TestSceneSocialOverlay : OsuTestScene - { - protected override bool UseOnlineAPI => true; - - public TestSceneSocialOverlay() - { - SocialOverlay s = new SocialOverlay - { - Users = new[] - { - new User - { - Username = @"flyte", - Id = 3103765, - Country = new Country { FlagName = @"JP" }, - CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c1.jpg", - }, - new User - { - Username = @"Cookiezi", - Id = 124493, - Country = new Country { FlagName = @"KR" }, - CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c2.jpg", - }, - new User - { - Username = @"Angelsim", - Id = 1777162, - Country = new Country { FlagName = @"KR" }, - CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg", - }, - new User - { - Username = @"Rafis", - Id = 2558286, - Country = new Country { FlagName = @"PL" }, - CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c4.jpg", - }, - new User - { - Username = @"hvick225", - Id = 50265, - Country = new Country { FlagName = @"TW" }, - CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c5.jpg", - }, - new User - { - Username = @"peppy", - Id = 2, - Country = new Country { FlagName = @"AU" }, - CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg" - }, - new User - { - Username = @"filsdelama", - Id = 2831793, - Country = new Country { FlagName = @"FR" }, - CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c7.jpg" - }, - new User - { - Username = @"_index", - Id = 652457, - Country = new Country { FlagName = @"RU" }, - CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c8.jpg" - }, - }, - }; - Add(s); - - AddStep(@"toggle", s.ToggleVisibility); - } - } -} diff --git a/osu.Game.Tests/Visual/Online/TestSceneUserPanel.cs b/osu.Game.Tests/Visual/Online/TestSceneUserPanel.cs index f763e50067..c2e9945c99 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneUserPanel.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneUserPanel.cs @@ -42,6 +42,19 @@ namespace osu.Game.Tests.Visual.Online Spacing = new Vector2(10f), Children = new Drawable[] { + new UserBrickPanel(new User + { + Username = @"flyte", + Id = 3103765, + CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg" + }), + new UserBrickPanel(new User + { + Username = @"peppy", + Id = 2, + Colour = "99EB47", + CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg", + }), flyte = new UserGridPanel(new User { Username = @"flyte", diff --git a/osu.Game/Overlays/Dashboard/Friends/FriendDisplay.cs b/osu.Game/Overlays/Dashboard/Friends/FriendDisplay.cs index 79fda99c73..41b25ee1a5 100644 --- a/osu.Game/Overlays/Dashboard/Friends/FriendDisplay.cs +++ b/osu.Game/Overlays/Dashboard/Friends/FriendDisplay.cs @@ -225,6 +225,9 @@ namespace osu.Game.Overlays.Dashboard.Friends case OverlayPanelDisplayStyle.List: return new UserListPanel(user); + + case OverlayPanelDisplayStyle.Brick: + return new UserBrickPanel(user); } } diff --git a/osu.Game/Overlays/OverlayPanelDisplayStyleControl.cs b/osu.Game/Overlays/OverlayPanelDisplayStyleControl.cs index 7269007b41..87b9d89d4d 100644 --- a/osu.Game/Overlays/OverlayPanelDisplayStyleControl.cs +++ b/osu.Game/Overlays/OverlayPanelDisplayStyleControl.cs @@ -34,6 +34,10 @@ namespace osu.Game.Overlays { Icon = FontAwesome.Solid.Bars }); + AddTabItem(new PanelDisplayTabItem(OverlayPanelDisplayStyle.Brick) + { + Icon = FontAwesome.Solid.Th + }); } protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer @@ -96,6 +100,7 @@ namespace osu.Game.Overlays public enum OverlayPanelDisplayStyle { Card, - List + List, + Brick } } diff --git a/osu.Game/Overlays/Settings/Sections/General/LoginSettings.cs b/osu.Game/Overlays/Settings/Sections/General/LoginSettings.cs index 52b712a40e..34e5da4ef4 100644 --- a/osu.Game/Overlays/Settings/Sections/General/LoginSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/General/LoginSettings.cs @@ -33,7 +33,7 @@ namespace osu.Game.Overlays.Settings.Sections.General [Resolved] private OsuColour colours { get; set; } - private UserPanel panel; + private UserGridPanel panel; private UserDropdown dropdown; /// diff --git a/osu.Game/Overlays/SocialOverlay.cs b/osu.Game/Overlays/SocialOverlay.cs deleted file mode 100644 index 1b05142192..0000000000 --- a/osu.Game/Overlays/SocialOverlay.cs +++ /dev/null @@ -1,242 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Collections.Generic; -using System.Linq; -using osu.Framework.Bindables; -using osuTK; -using osuTK.Graphics; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Game.Graphics.UserInterface; -using osu.Game.Online.API; -using osu.Game.Online.API.Requests; -using osu.Game.Overlays.SearchableList; -using osu.Game.Overlays.Social; -using osu.Game.Users; -using System.Threading; -using osu.Framework.Allocation; -using osu.Framework.Extensions.Color4Extensions; -using osu.Framework.Threading; - -namespace osu.Game.Overlays -{ - public class SocialOverlay : SearchableListOverlay - { - private readonly LoadingSpinner loading; - private FillFlowContainer panels; - - protected override Color4 BackgroundColour => Color4Extensions.FromHex(@"60284b"); - protected override Color4 TrianglesColourLight => Color4Extensions.FromHex(@"672b51"); - protected override Color4 TrianglesColourDark => Color4Extensions.FromHex(@"5c2648"); - - protected override SearchableListHeader CreateHeader() => new Header(); - protected override SearchableListFilterControl CreateFilterControl() => new FilterControl(); - - private User[] users = Array.Empty(); - - public User[] Users - { - get => users; - set - { - if (users == value) - return; - - users = value ?? Array.Empty(); - - if (LoadState >= LoadState.Ready) - recreatePanels(); - } - } - - public SocialOverlay() - : base(OverlayColourScheme.Pink) - { - Add(loading = new LoadingSpinner()); - - Filter.Search.Current.ValueChanged += text => - { - if (!string.IsNullOrEmpty(text.NewValue)) - { - // force searching in players until searching for friends is supported - Header.Tabs.Current.Value = SocialTab.AllPlayers; - - if (Filter.Tabs.Current.Value != SocialSortCriteria.Rank) - Filter.Tabs.Current.Value = SocialSortCriteria.Rank; - } - }; - - Header.Tabs.Current.ValueChanged += _ => queueUpdate(); - Filter.Tabs.Current.ValueChanged += _ => onFilterUpdate(); - - Filter.DisplayStyleControl.DisplayStyle.ValueChanged += _ => recreatePanels(); - Filter.Dropdown.Current.ValueChanged += _ => recreatePanels(); - - currentQuery.BindTo(Filter.Search.Current); - currentQuery.ValueChanged += query => - { - queryChangedDebounce?.Cancel(); - - if (string.IsNullOrEmpty(query.NewValue)) - queueUpdate(); - else - queryChangedDebounce = Scheduler.AddDelayed(updateSearch, 500); - }; - } - - [BackgroundDependencyLoader] - private void load() - { - recreatePanels(); - } - - private APIRequest getUsersRequest; - - private readonly Bindable currentQuery = new Bindable(); - - private ScheduledDelegate queryChangedDebounce; - - private void queueUpdate() => Scheduler.AddOnce(updateSearch); - - private CancellationTokenSource loadCancellation; - - private void updateSearch() - { - queryChangedDebounce?.Cancel(); - - if (!IsLoaded) - return; - - Users = null; - clearPanels(); - getUsersRequest?.Cancel(); - - if (API?.IsLoggedIn != true) - return; - - switch (Header.Tabs.Current.Value) - { - case SocialTab.Friends: - var friendRequest = new GetFriendsRequest(); // TODO filter arguments? - friendRequest.Success += users => Users = users.ToArray(); - API.Queue(getUsersRequest = friendRequest); - break; - - default: - var userRequest = new GetUsersRequest(); // TODO filter arguments! - userRequest.Success += res => Users = res.Users.Select(r => r.User).ToArray(); - API.Queue(getUsersRequest = userRequest); - break; - } - } - - private void recreatePanels() - { - clearPanels(); - - if (Users == null) - { - loading.Hide(); - return; - } - - IEnumerable sortedUsers = Users; - - switch (Filter.Tabs.Current.Value) - { - case SocialSortCriteria.Location: - sortedUsers = sortedUsers.OrderBy(u => u.Country.FullName); - break; - - case SocialSortCriteria.Name: - sortedUsers = sortedUsers.OrderBy(u => u.Username); - break; - } - - if (Filter.Dropdown.Current.Value == SortDirection.Descending) - sortedUsers = sortedUsers.Reverse(); - - var newPanels = new FillFlowContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Spacing = new Vector2(10f), - Margin = new MarginPadding { Top = 10 }, - ChildrenEnumerable = sortedUsers.Select(u => - { - UserPanel panel; - - switch (Filter.DisplayStyleControl.DisplayStyle.Value) - { - case PanelDisplayStyle.Grid: - panel = new UserGridPanel(u) - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Width = 290, - }; - break; - - default: - panel = new UserListPanel(u); - break; - } - - panel.Status.BindTo(u.Status); - panel.Activity.BindTo(u.Activity); - return panel; - }) - }; - - LoadComponentAsync(newPanels, f => - { - if (panels != null) - ScrollFlow.Remove(panels); - - loading.Hide(); - ScrollFlow.Add(panels = newPanels); - }, (loadCancellation = new CancellationTokenSource()).Token); - } - - private void onFilterUpdate() - { - if (Filter.Tabs.Current.Value == SocialSortCriteria.Rank) - { - queueUpdate(); - return; - } - - recreatePanels(); - } - - private void clearPanels() - { - loading.Show(); - - loadCancellation?.Cancel(); - - if (panels != null) - { - panels.Expire(); - panels = null; - } - } - - public override void APIStateChanged(IAPIProvider api, APIState state) - { - switch (state) - { - case APIState.Online: - queueUpdate(); - break; - - default: - Users = null; - clearPanels(); - break; - } - } - } -} diff --git a/osu.Game/Users/ExtendedUserPanel.cs b/osu.Game/Users/ExtendedUserPanel.cs new file mode 100644 index 0000000000..5bd98b3fb7 --- /dev/null +++ b/osu.Game/Users/ExtendedUserPanel.cs @@ -0,0 +1,148 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osuTK; +using osu.Framework.Allocation; +using osu.Framework.Bindables; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; +using osu.Framework.Graphics.Sprites; +using osu.Game.Users.Drawables; +using osu.Framework.Input.Events; + +namespace osu.Game.Users +{ + public abstract class ExtendedUserPanel : UserPanel + { + public readonly Bindable Status = new Bindable(); + + public readonly IBindable Activity = new Bindable(); + + protected TextFlowContainer LastVisitMessage { get; private set; } + + private SpriteIcon statusIcon; + private OsuSpriteText statusMessage; + + public ExtendedUserPanel(User user) + : base(user) + { + } + + [BackgroundDependencyLoader] + private void load() + { + BorderColour = ColourProvider?.Light1 ?? Colours.GreyVioletLighter; + + Status.ValueChanged += status => displayStatus(status.NewValue, Activity.Value); + Activity.ValueChanged += activity => displayStatus(Status.Value, activity.NewValue); + } + + protected override void LoadComplete() + { + base.LoadComplete(); + Status.TriggerChange(); + + // Colour should be applied immediately on first load. + statusIcon.FinishTransforms(); + } + + protected UpdateableAvatar CreateAvatar() => new UpdateableAvatar + { + User = User, + OpenOnClick = { Value = false } + }; + + protected UpdateableFlag CreateFlag() => new UpdateableFlag(User.Country) + { + Size = new Vector2(39, 26) + }; + + protected SpriteIcon CreateStatusIcon() => statusIcon = new SpriteIcon + { + Icon = FontAwesome.Regular.Circle, + Size = new Vector2(25) + }; + + protected FillFlowContainer CreateStatusMessage(bool rightAlignedChildren) + { + var statusContainer = new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Vertical + }; + + var alignment = rightAlignedChildren ? Anchor.CentreRight : Anchor.CentreLeft; + + statusContainer.Add(LastVisitMessage = new TextFlowContainer(t => t.Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold)).With(text => + { + text.Anchor = alignment; + text.Origin = alignment; + text.AutoSizeAxes = Axes.Both; + text.Alpha = 0; + + if (User.LastVisit.HasValue) + { + text.AddText(@"Last seen "); + text.AddText(new DrawableDate(User.LastVisit.Value, italic: false) + { + Shadow = false + }); + } + })); + + statusContainer.Add(statusMessage = new OsuSpriteText + { + Anchor = alignment, + Origin = alignment, + Font = OsuFont.GetFont(size: 14, weight: FontWeight.SemiBold) + }); + + return statusContainer; + } + + private void displayStatus(UserStatus status, UserActivity activity = null) + { + if (status != null) + { + LastVisitMessage.FadeTo(status is UserStatusOffline && User.LastVisit.HasValue ? 1 : 0); + + // Set status message based on activity (if we have one) and status is not offline + if (activity != null && !(status is UserStatusOffline)) + { + statusMessage.Text = activity.Status; + statusIcon.FadeColour(activity.GetAppropriateColour(Colours), 500, Easing.OutQuint); + return; + } + + // Otherwise use only status + statusMessage.Text = status.Message; + statusIcon.FadeColour(status.GetAppropriateColour(Colours), 500, Easing.OutQuint); + + return; + } + + // Fallback to web status if local one is null + if (User.IsOnline) + { + Status.Value = new UserStatusOnline(); + return; + } + + Status.Value = new UserStatusOffline(); + } + + protected override bool OnHover(HoverEvent e) + { + BorderThickness = 2; + return base.OnHover(e); + } + + protected override void OnHoverLost(HoverLostEvent e) + { + BorderThickness = 0; + base.OnHoverLost(e); + } + } +} diff --git a/osu.Game/Users/UserBrickPanel.cs b/osu.Game/Users/UserBrickPanel.cs new file mode 100644 index 0000000000..f6eabc3b75 --- /dev/null +++ b/osu.Game/Users/UserBrickPanel.cs @@ -0,0 +1,65 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Allocation; +using osu.Framework.Extensions.Color4Extensions; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; +using osuTK; + +namespace osu.Game.Users +{ + public class UserBrickPanel : UserPanel + { + public UserBrickPanel(User user) + : base(user) + { + AutoSizeAxes = Axes.X; + Height = 23; + CornerRadius = 6; + } + + [BackgroundDependencyLoader] + private void load() + { + Background.FadeTo(0.3f); + } + + protected override Drawable CreateLayout() => new FillFlowContainer + { + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(5, 0), + Margin = new MarginPadding + { + Horizontal = 5 + }, + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Children = new Drawable[] + { + new CircularContainer + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Masking = true, + Width = 4, + Height = 13, + Child = new Box + { + RelativeSizeAxes = Axes.Both, + Colour = string.IsNullOrEmpty(User.Colour) ? Color4Extensions.FromHex("0087ca") : Color4Extensions.FromHex(User.Colour) + } + }, + CreateUsername().With(u => + { + u.Anchor = Anchor.CentreLeft; + u.Origin = Anchor.CentreLeft; + u.Font = OsuFont.GetFont(size: 13, weight: FontWeight.Bold); + }) + } + }; + } +} diff --git a/osu.Game/Users/UserGridPanel.cs b/osu.Game/Users/UserGridPanel.cs index e62a834d6d..44dcbc305d 100644 --- a/osu.Game/Users/UserGridPanel.cs +++ b/osu.Game/Users/UserGridPanel.cs @@ -9,7 +9,7 @@ using osuTK; namespace osu.Game.Users { - public class UserGridPanel : UserPanel + public class UserGridPanel : ExtendedUserPanel { private const int margin = 10; diff --git a/osu.Game/Users/UserListPanel.cs b/osu.Game/Users/UserListPanel.cs index 1c3ae20577..9c95eff739 100644 --- a/osu.Game/Users/UserListPanel.cs +++ b/osu.Game/Users/UserListPanel.cs @@ -12,7 +12,7 @@ using osu.Game.Overlays.Profile.Header.Components; namespace osu.Game.Users { - public class UserListPanel : UserPanel + public class UserListPanel : ExtendedUserPanel { public UserListPanel(User user) : base(user) diff --git a/osu.Game/Users/UserPanel.cs b/osu.Game/Users/UserPanel.cs index 6f59f9e443..94c0c31cfc 100644 --- a/osu.Game/Users/UserPanel.cs +++ b/osu.Game/Users/UserPanel.cs @@ -2,9 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; -using osuTK; using osu.Framework.Allocation; -using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Shapes; @@ -14,11 +12,8 @@ using osu.Game.Overlays; using osu.Framework.Graphics.UserInterface; using osu.Game.Graphics.UserInterface; using osu.Framework.Graphics.Cursor; -using osu.Framework.Graphics.Sprites; using osu.Game.Graphics.Containers; -using osu.Game.Users.Drawables; using JetBrains.Annotations; -using osu.Framework.Input.Events; namespace osu.Game.Users { @@ -26,21 +21,12 @@ namespace osu.Game.Users { public readonly User User; - public readonly Bindable Status = new Bindable(); - - public readonly IBindable Activity = new Bindable(); - public new Action Action; protected Action ViewProfile { get; private set; } protected DelayedLoadUnloadWrapper Background { get; private set; } - protected TextFlowContainer LastVisitMessage { get; private set; } - - private SpriteIcon statusIcon; - private OsuSpriteText statusMessage; - protected UserPanel(User user) { if (user == null) @@ -53,23 +39,22 @@ namespace osu.Game.Users private UserProfileOverlay profileOverlay { get; set; } [Resolved(canBeNull: true)] - private OverlayColourProvider colourProvider { get; set; } + protected OverlayColourProvider ColourProvider { get; private set; } [Resolved] - private OsuColour colours { get; set; } + protected OsuColour Colours { get; private set; } [BackgroundDependencyLoader] private void load() { Masking = true; - BorderColour = colourProvider?.Light1 ?? colours.GreyVioletLighter; AddRange(new[] { new Box { RelativeSizeAxes = Axes.Both, - Colour = colourProvider?.Background5 ?? colours.Gray1 + Colour = ColourProvider?.Background5 ?? Colours.Gray1 }, Background = new DelayedLoadUnloadWrapper(() => new UserCoverBackground { @@ -86,9 +71,6 @@ namespace osu.Game.Users CreateLayout() }); - Status.ValueChanged += status => displayStatus(status.NewValue, Activity.Value); - Activity.ValueChanged += activity => displayStatus(Status.Value, activity.NewValue); - base.Action = ViewProfile = () => { Action?.Invoke(); @@ -96,41 +78,9 @@ namespace osu.Game.Users }; } - protected override void LoadComplete() - { - base.LoadComplete(); - Status.TriggerChange(); - - // Colour should be applied immediately on first load. - statusIcon.FinishTransforms(); - } - - protected override bool OnHover(HoverEvent e) - { - BorderThickness = 2; - return base.OnHover(e); - } - - protected override void OnHoverLost(HoverLostEvent e) - { - BorderThickness = 0; - base.OnHoverLost(e); - } - [NotNull] protected abstract Drawable CreateLayout(); - protected UpdateableAvatar CreateAvatar() => new UpdateableAvatar - { - User = User, - OpenOnClick = { Value = false } - }; - - protected UpdateableFlag CreateFlag() => new UpdateableFlag(User.Country) - { - Size = new Vector2(39, 26) - }; - protected OsuSpriteText CreateUsername() => new OsuSpriteText { Font = OsuFont.GetFont(size: 16, weight: FontWeight.Bold), @@ -138,80 +88,6 @@ namespace osu.Game.Users Text = User.Username, }; - protected SpriteIcon CreateStatusIcon() => statusIcon = new SpriteIcon - { - Icon = FontAwesome.Regular.Circle, - Size = new Vector2(25) - }; - - protected FillFlowContainer CreateStatusMessage(bool rightAlignedChildren) - { - var statusContainer = new FillFlowContainer - { - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Vertical - }; - - var alignment = rightAlignedChildren ? Anchor.CentreRight : Anchor.CentreLeft; - - statusContainer.Add(LastVisitMessage = new TextFlowContainer(t => t.Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold)).With(text => - { - text.Anchor = alignment; - text.Origin = alignment; - text.AutoSizeAxes = Axes.Both; - text.Alpha = 0; - - if (User.LastVisit.HasValue) - { - text.AddText(@"Last seen "); - text.AddText(new DrawableDate(User.LastVisit.Value, italic: false) - { - Shadow = false - }); - } - })); - - statusContainer.Add(statusMessage = new OsuSpriteText - { - Anchor = alignment, - Origin = alignment, - Font = OsuFont.GetFont(size: 14, weight: FontWeight.SemiBold) - }); - - return statusContainer; - } - - private void displayStatus(UserStatus status, UserActivity activity = null) - { - if (status != null) - { - LastVisitMessage.FadeTo(status is UserStatusOffline && User.LastVisit.HasValue ? 1 : 0); - - // Set status message based on activity (if we have one) and status is not offline - if (activity != null && !(status is UserStatusOffline)) - { - statusMessage.Text = activity.Status; - statusIcon.FadeColour(activity.GetAppropriateColour(colours), 500, Easing.OutQuint); - return; - } - - // Otherwise use only status - statusMessage.Text = status.Message; - statusIcon.FadeColour(status.GetAppropriateColour(colours), 500, Easing.OutQuint); - - return; - } - - // Fallback to web status if local one is null - if (User.IsOnline) - { - Status.Value = new UserStatusOnline(); - return; - } - - Status.Value = new UserStatusOffline(); - } - public MenuItem[] ContextMenuItems => new MenuItem[] { new OsuMenuItem("View Profile", MenuItemType.Highlighted, ViewProfile), From 753b1f3401757cb6cd71b1cece3b2499a59f1328 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 18 Jul 2020 20:26:15 +0300 Subject: [PATCH 188/294] Make ctor protected --- osu.Game/Users/ExtendedUserPanel.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Users/ExtendedUserPanel.cs b/osu.Game/Users/ExtendedUserPanel.cs index 5bd98b3fb7..2604815751 100644 --- a/osu.Game/Users/ExtendedUserPanel.cs +++ b/osu.Game/Users/ExtendedUserPanel.cs @@ -25,7 +25,7 @@ namespace osu.Game.Users private SpriteIcon statusIcon; private OsuSpriteText statusMessage; - public ExtendedUserPanel(User user) + protected ExtendedUserPanel(User user) : base(user) { } From 3e773fde27d165bd43558ba48d5685c3568d5a26 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 18 Jul 2020 23:15:22 +0300 Subject: [PATCH 189/294] Remove SocialOverlay component as never being used --- .../Visual/Online/TestSceneSocialOverlay.cs | 84 ------ osu.Game/Overlays/SocialOverlay.cs | 242 ------------------ 2 files changed, 326 deletions(-) delete mode 100644 osu.Game.Tests/Visual/Online/TestSceneSocialOverlay.cs delete mode 100644 osu.Game/Overlays/SocialOverlay.cs diff --git a/osu.Game.Tests/Visual/Online/TestSceneSocialOverlay.cs b/osu.Game.Tests/Visual/Online/TestSceneSocialOverlay.cs deleted file mode 100644 index 77e77d90c1..0000000000 --- a/osu.Game.Tests/Visual/Online/TestSceneSocialOverlay.cs +++ /dev/null @@ -1,84 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using NUnit.Framework; -using osu.Game.Overlays; -using osu.Game.Users; - -namespace osu.Game.Tests.Visual.Online -{ - [TestFixture] - public class TestSceneSocialOverlay : OsuTestScene - { - protected override bool UseOnlineAPI => true; - - public TestSceneSocialOverlay() - { - SocialOverlay s = new SocialOverlay - { - Users = new[] - { - new User - { - Username = @"flyte", - Id = 3103765, - Country = new Country { FlagName = @"JP" }, - CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c1.jpg", - }, - new User - { - Username = @"Cookiezi", - Id = 124493, - Country = new Country { FlagName = @"KR" }, - CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c2.jpg", - }, - new User - { - Username = @"Angelsim", - Id = 1777162, - Country = new Country { FlagName = @"KR" }, - CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg", - }, - new User - { - Username = @"Rafis", - Id = 2558286, - Country = new Country { FlagName = @"PL" }, - CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c4.jpg", - }, - new User - { - Username = @"hvick225", - Id = 50265, - Country = new Country { FlagName = @"TW" }, - CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c5.jpg", - }, - new User - { - Username = @"peppy", - Id = 2, - Country = new Country { FlagName = @"AU" }, - CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c6.jpg" - }, - new User - { - Username = @"filsdelama", - Id = 2831793, - Country = new Country { FlagName = @"FR" }, - CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c7.jpg" - }, - new User - { - Username = @"_index", - Id = 652457, - Country = new Country { FlagName = @"RU" }, - CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c8.jpg" - }, - }, - }; - Add(s); - - AddStep(@"toggle", s.ToggleVisibility); - } - } -} diff --git a/osu.Game/Overlays/SocialOverlay.cs b/osu.Game/Overlays/SocialOverlay.cs deleted file mode 100644 index 1b05142192..0000000000 --- a/osu.Game/Overlays/SocialOverlay.cs +++ /dev/null @@ -1,242 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Collections.Generic; -using System.Linq; -using osu.Framework.Bindables; -using osuTK; -using osuTK.Graphics; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Game.Graphics.UserInterface; -using osu.Game.Online.API; -using osu.Game.Online.API.Requests; -using osu.Game.Overlays.SearchableList; -using osu.Game.Overlays.Social; -using osu.Game.Users; -using System.Threading; -using osu.Framework.Allocation; -using osu.Framework.Extensions.Color4Extensions; -using osu.Framework.Threading; - -namespace osu.Game.Overlays -{ - public class SocialOverlay : SearchableListOverlay - { - private readonly LoadingSpinner loading; - private FillFlowContainer panels; - - protected override Color4 BackgroundColour => Color4Extensions.FromHex(@"60284b"); - protected override Color4 TrianglesColourLight => Color4Extensions.FromHex(@"672b51"); - protected override Color4 TrianglesColourDark => Color4Extensions.FromHex(@"5c2648"); - - protected override SearchableListHeader CreateHeader() => new Header(); - protected override SearchableListFilterControl CreateFilterControl() => new FilterControl(); - - private User[] users = Array.Empty(); - - public User[] Users - { - get => users; - set - { - if (users == value) - return; - - users = value ?? Array.Empty(); - - if (LoadState >= LoadState.Ready) - recreatePanels(); - } - } - - public SocialOverlay() - : base(OverlayColourScheme.Pink) - { - Add(loading = new LoadingSpinner()); - - Filter.Search.Current.ValueChanged += text => - { - if (!string.IsNullOrEmpty(text.NewValue)) - { - // force searching in players until searching for friends is supported - Header.Tabs.Current.Value = SocialTab.AllPlayers; - - if (Filter.Tabs.Current.Value != SocialSortCriteria.Rank) - Filter.Tabs.Current.Value = SocialSortCriteria.Rank; - } - }; - - Header.Tabs.Current.ValueChanged += _ => queueUpdate(); - Filter.Tabs.Current.ValueChanged += _ => onFilterUpdate(); - - Filter.DisplayStyleControl.DisplayStyle.ValueChanged += _ => recreatePanels(); - Filter.Dropdown.Current.ValueChanged += _ => recreatePanels(); - - currentQuery.BindTo(Filter.Search.Current); - currentQuery.ValueChanged += query => - { - queryChangedDebounce?.Cancel(); - - if (string.IsNullOrEmpty(query.NewValue)) - queueUpdate(); - else - queryChangedDebounce = Scheduler.AddDelayed(updateSearch, 500); - }; - } - - [BackgroundDependencyLoader] - private void load() - { - recreatePanels(); - } - - private APIRequest getUsersRequest; - - private readonly Bindable currentQuery = new Bindable(); - - private ScheduledDelegate queryChangedDebounce; - - private void queueUpdate() => Scheduler.AddOnce(updateSearch); - - private CancellationTokenSource loadCancellation; - - private void updateSearch() - { - queryChangedDebounce?.Cancel(); - - if (!IsLoaded) - return; - - Users = null; - clearPanels(); - getUsersRequest?.Cancel(); - - if (API?.IsLoggedIn != true) - return; - - switch (Header.Tabs.Current.Value) - { - case SocialTab.Friends: - var friendRequest = new GetFriendsRequest(); // TODO filter arguments? - friendRequest.Success += users => Users = users.ToArray(); - API.Queue(getUsersRequest = friendRequest); - break; - - default: - var userRequest = new GetUsersRequest(); // TODO filter arguments! - userRequest.Success += res => Users = res.Users.Select(r => r.User).ToArray(); - API.Queue(getUsersRequest = userRequest); - break; - } - } - - private void recreatePanels() - { - clearPanels(); - - if (Users == null) - { - loading.Hide(); - return; - } - - IEnumerable sortedUsers = Users; - - switch (Filter.Tabs.Current.Value) - { - case SocialSortCriteria.Location: - sortedUsers = sortedUsers.OrderBy(u => u.Country.FullName); - break; - - case SocialSortCriteria.Name: - sortedUsers = sortedUsers.OrderBy(u => u.Username); - break; - } - - if (Filter.Dropdown.Current.Value == SortDirection.Descending) - sortedUsers = sortedUsers.Reverse(); - - var newPanels = new FillFlowContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Spacing = new Vector2(10f), - Margin = new MarginPadding { Top = 10 }, - ChildrenEnumerable = sortedUsers.Select(u => - { - UserPanel panel; - - switch (Filter.DisplayStyleControl.DisplayStyle.Value) - { - case PanelDisplayStyle.Grid: - panel = new UserGridPanel(u) - { - Anchor = Anchor.TopCentre, - Origin = Anchor.TopCentre, - Width = 290, - }; - break; - - default: - panel = new UserListPanel(u); - break; - } - - panel.Status.BindTo(u.Status); - panel.Activity.BindTo(u.Activity); - return panel; - }) - }; - - LoadComponentAsync(newPanels, f => - { - if (panels != null) - ScrollFlow.Remove(panels); - - loading.Hide(); - ScrollFlow.Add(panels = newPanels); - }, (loadCancellation = new CancellationTokenSource()).Token); - } - - private void onFilterUpdate() - { - if (Filter.Tabs.Current.Value == SocialSortCriteria.Rank) - { - queueUpdate(); - return; - } - - recreatePanels(); - } - - private void clearPanels() - { - loading.Show(); - - loadCancellation?.Cancel(); - - if (panels != null) - { - panels.Expire(); - panels = null; - } - } - - public override void APIStateChanged(IAPIProvider api, APIState state) - { - switch (state) - { - case APIState.Online: - queueUpdate(); - break; - - default: - Users = null; - clearPanels(); - break; - } - } - } -} From a6562be3eb33d35ac6b47a2d19cdaee3f6cc52dd Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sat, 18 Jul 2020 23:27:33 +0300 Subject: [PATCH 190/294] Remove unused classes from social namespace --- osu.Game/Overlays/Social/FilterControl.cs | 33 ----------- osu.Game/Overlays/Social/Header.cs | 67 ----------------------- 2 files changed, 100 deletions(-) delete mode 100644 osu.Game/Overlays/Social/FilterControl.cs delete mode 100644 osu.Game/Overlays/Social/Header.cs diff --git a/osu.Game/Overlays/Social/FilterControl.cs b/osu.Game/Overlays/Social/FilterControl.cs deleted file mode 100644 index 93fcc3c401..0000000000 --- a/osu.Game/Overlays/Social/FilterControl.cs +++ /dev/null @@ -1,33 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Extensions.Color4Extensions; -using osuTK.Graphics; -using osu.Framework.Graphics; -using osu.Game.Overlays.SearchableList; - -namespace osu.Game.Overlays.Social -{ - public class FilterControl : SearchableListFilterControl - { - protected override Color4 BackgroundColour => Color4Extensions.FromHex(@"47253a"); - protected override SocialSortCriteria DefaultTab => SocialSortCriteria.Rank; - protected override SortDirection DefaultCategory => SortDirection.Ascending; - - public FilterControl() - { - Tabs.Margin = new MarginPadding { Top = 10 }; - } - } - - public enum SocialSortCriteria - { - Rank, - Name, - Location, - //[Description("Time Zone")] - //TimeZone, - //[Description("World Map")] - //WorldMap, - } -} diff --git a/osu.Game/Overlays/Social/Header.cs b/osu.Game/Overlays/Social/Header.cs deleted file mode 100644 index 22e0fdcd56..0000000000 --- a/osu.Game/Overlays/Social/Header.cs +++ /dev/null @@ -1,67 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Game.Overlays.SearchableList; -using osuTK.Graphics; -using osu.Framework.Graphics; -using osu.Game.Graphics.Sprites; -using osu.Framework.Graphics.Containers; -using osu.Game.Graphics; -using osu.Framework.Allocation; -using System.ComponentModel; -using osu.Framework.Extensions.Color4Extensions; -using osu.Framework.Graphics.Sprites; - -namespace osu.Game.Overlays.Social -{ - public class Header : SearchableListHeader - { - private OsuSpriteText browser; - - protected override Color4 BackgroundColour => Color4Extensions.FromHex(@"38202e"); - - protected override SocialTab DefaultTab => SocialTab.AllPlayers; - protected override IconUsage Icon => FontAwesome.Solid.Users; - - protected override Drawable CreateHeaderText() - { - return new FillFlowContainer - { - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Children = new[] - { - new OsuSpriteText - { - Text = "social ", - Font = OsuFont.GetFont(size: 25), - }, - browser = new OsuSpriteText - { - Text = "browser", - Font = OsuFont.GetFont(size: 25, weight: FontWeight.Light), - }, - }, - }; - } - - [BackgroundDependencyLoader] - private void load(OsuColour colours) - { - browser.Colour = colours.Pink; - } - } - - public enum SocialTab - { - [Description("All Players")] - AllPlayers, - - [Description("Friends")] - Friends, - //[Description("Team Members")] - //TeamMembers, - //[Description("Chat Channels")] - //ChatChannels, - } -} From 56b0094d4373a48c6e135fdbf23b6e95aec07d5b Mon Sep 17 00:00:00 2001 From: Fabian Date: Sat, 18 Jul 2020 23:10:05 +0200 Subject: [PATCH 191/294] Update slider labels & descriptions --- osu.Game.Rulesets.Osu/Mods/OsuModDeflate.cs | 2 +- osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModDeflate.cs b/osu.Game.Rulesets.Osu/Mods/OsuModDeflate.cs index 6302d47843..ee6a7815e2 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModDeflate.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModDeflate.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override string Description => "Hit them at the right size!"; - [SettingSource("Starting size modifier", "The object starting size modifier")] + [SettingSource("Starting Size", "The initial size multiplier applied to all objects.")] public override BindableNumber StartScale { get; } = new BindableFloat { MinValue = 1f, diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs b/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs index 5288bdd62c..182d6eeb4b 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Mods public override string Description => "Hit them at the right size!"; - [SettingSource("Starting size modifier", "The object starting size modifier")] + [SettingSource("Starting Size", "The initial size multiplier applied to all objects.")] public override BindableNumber StartScale { get; } = new BindableFloat { MinValue = 0f, From 2025e5418c841a386ba5599164c3c9d017c7814c Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Sun, 19 Jul 2020 04:10:35 +0300 Subject: [PATCH 192/294] Minor visual adjustments --- osu.Game/Users/UserBrickPanel.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game/Users/UserBrickPanel.cs b/osu.Game/Users/UserBrickPanel.cs index f6eabc3b75..9ca7768187 100644 --- a/osu.Game/Users/UserBrickPanel.cs +++ b/osu.Game/Users/UserBrickPanel.cs @@ -16,15 +16,14 @@ namespace osu.Game.Users public UserBrickPanel(User user) : base(user) { - AutoSizeAxes = Axes.X; - Height = 23; + AutoSizeAxes = Axes.Both; CornerRadius = 6; } [BackgroundDependencyLoader] private void load() { - Background.FadeTo(0.3f); + Background.FadeTo(0.2f); } protected override Drawable CreateLayout() => new FillFlowContainer @@ -34,7 +33,8 @@ namespace osu.Game.Users Spacing = new Vector2(5, 0), Margin = new MarginPadding { - Horizontal = 5 + Horizontal = 10, + Vertical = 3, }, Anchor = Anchor.Centre, Origin = Anchor.Centre, From 648e414c14ac0ade2821b91b7101f225a3b8a65f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 19 Jul 2020 11:04:33 +0900 Subject: [PATCH 193/294] Update InputHandlers in line with framework changes --- .../Replays/CatchFramedReplayInputHandler.cs | 15 ++++++--------- .../Replays/ManiaFramedReplayInputHandler.cs | 5 ++++- .../Replays/OsuFramedReplayInputHandler.cs | 12 ++++++------ .../Replays/TaikoFramedReplayInputHandler.cs | 5 ++++- .../Visual/Gameplay/TestSceneReplayRecorder.cs | 15 +++------------ .../Visual/Gameplay/TestSceneReplayRecording.cs | 15 +++------------ .../Rulesets/Replays/FramedReplayInputHandler.cs | 3 --- 7 files changed, 26 insertions(+), 44 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Replays/CatchFramedReplayInputHandler.cs b/osu.Game.Rulesets.Catch/Replays/CatchFramedReplayInputHandler.cs index f122588a2b..24c21fbc84 100644 --- a/osu.Game.Rulesets.Catch/Replays/CatchFramedReplayInputHandler.cs +++ b/osu.Game.Rulesets.Catch/Replays/CatchFramedReplayInputHandler.cs @@ -35,18 +35,15 @@ namespace osu.Game.Rulesets.Catch.Replays } } - public override List GetPendingInputs() + public override void GetPendingInputs(List input) { - if (!Position.HasValue) return new List(); + if (!Position.HasValue) return; - return new List + input.Add(new CatchReplayState { - new CatchReplayState - { - PressedActions = CurrentFrame?.Actions ?? new List(), - CatcherX = Position.Value - }, - }; + PressedActions = CurrentFrame?.Actions ?? new List(), + CatcherX = Position.Value + }); } public class CatchReplayState : ReplayState diff --git a/osu.Game.Rulesets.Mania/Replays/ManiaFramedReplayInputHandler.cs b/osu.Game.Rulesets.Mania/Replays/ManiaFramedReplayInputHandler.cs index 899718b77e..26c4ccf289 100644 --- a/osu.Game.Rulesets.Mania/Replays/ManiaFramedReplayInputHandler.cs +++ b/osu.Game.Rulesets.Mania/Replays/ManiaFramedReplayInputHandler.cs @@ -18,6 +18,9 @@ namespace osu.Game.Rulesets.Mania.Replays protected override bool IsImportant(ManiaReplayFrame frame) => frame.Actions.Any(); - public override List GetPendingInputs() => new List { new ReplayState { PressedActions = CurrentFrame?.Actions ?? new List() } }; + public override void GetPendingInputs(List input) + { + input.Add(new ReplayState { PressedActions = CurrentFrame?.Actions ?? new List() }); + } } } diff --git a/osu.Game.Rulesets.Osu/Replays/OsuFramedReplayInputHandler.cs b/osu.Game.Rulesets.Osu/Replays/OsuFramedReplayInputHandler.cs index b42e9ac187..5c803539c2 100644 --- a/osu.Game.Rulesets.Osu/Replays/OsuFramedReplayInputHandler.cs +++ b/osu.Game.Rulesets.Osu/Replays/OsuFramedReplayInputHandler.cs @@ -36,19 +36,19 @@ namespace osu.Game.Rulesets.Osu.Replays } } - public override List GetPendingInputs() + public override void GetPendingInputs(List input) { - return new List - { + input.Add( new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(Position ?? Vector2.Zero) - }, + }); + input.Add( new ReplayState { PressedActions = CurrentFrame?.Actions ?? new List() - } - }; + }); + ; } } } diff --git a/osu.Game.Rulesets.Taiko/Replays/TaikoFramedReplayInputHandler.cs b/osu.Game.Rulesets.Taiko/Replays/TaikoFramedReplayInputHandler.cs index 97337acc45..7361d4efa8 100644 --- a/osu.Game.Rulesets.Taiko/Replays/TaikoFramedReplayInputHandler.cs +++ b/osu.Game.Rulesets.Taiko/Replays/TaikoFramedReplayInputHandler.cs @@ -18,6 +18,9 @@ namespace osu.Game.Rulesets.Taiko.Replays protected override bool IsImportant(TaikoReplayFrame frame) => frame.Actions.Any(); - public override List GetPendingInputs() => new List { new ReplayState { PressedActions = CurrentFrame?.Actions ?? new List() } }; + public override void GetPendingInputs(List input) + { + input.Add(new ReplayState { PressedActions = CurrentFrame?.Actions ?? new List() }); + } } } diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneReplayRecorder.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneReplayRecorder.cs index c7455583e4..e473f49826 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneReplayRecorder.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneReplayRecorder.cs @@ -173,19 +173,10 @@ namespace osu.Game.Tests.Visual.Gameplay { } - public override List GetPendingInputs() + public override void GetPendingInputs(List inputs) { - return new List - { - new MousePositionAbsoluteInput - { - Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero) - }, - new ReplayState - { - PressedActions = CurrentFrame?.Actions ?? new List() - } - }; + inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero) }); + inputs.Add(new ReplayState { PressedActions = CurrentFrame?.Actions ?? new List() }); } } diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneReplayRecording.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneReplayRecording.cs index 7822f07957..e891ed617a 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneReplayRecording.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneReplayRecording.cs @@ -113,19 +113,10 @@ namespace osu.Game.Tests.Visual.Gameplay { } - public override List GetPendingInputs() + public override void GetPendingInputs(List inputs) { - return new List - { - new MousePositionAbsoluteInput - { - Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero) - }, - new ReplayState - { - PressedActions = CurrentFrame?.Actions ?? new List() - } - }; + inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero) }); + inputs.Add(new ReplayState { PressedActions = CurrentFrame?.Actions ?? new List() }); } } diff --git a/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs b/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs index 55d82c4083..cf5c88b8fd 100644 --- a/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs +++ b/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs @@ -4,7 +4,6 @@ using System; using System.Collections.Generic; using JetBrains.Annotations; -using osu.Framework.Input.StateChanges; using osu.Game.Input.Handlers; using osu.Game.Replays; @@ -69,8 +68,6 @@ namespace osu.Game.Rulesets.Replays return true; } - public override List GetPendingInputs() => new List(); - private const double sixty_frame_time = 1000.0 / 60; protected virtual double AllowedImportantTimeSpan => sixty_frame_time * 1.2; From 72ace508b605dace2f6f3e684aa83fac3bae3c4c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 19 Jul 2020 11:37:10 +0900 Subject: [PATCH 194/294] Reduce memory allocations in MenuCursorContainer --- osu.Game/Graphics/Cursor/MenuCursorContainer.cs | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/osu.Game/Graphics/Cursor/MenuCursorContainer.cs b/osu.Game/Graphics/Cursor/MenuCursorContainer.cs index b7ea1ba56a..02bfb3fad6 100644 --- a/osu.Game/Graphics/Cursor/MenuCursorContainer.cs +++ b/osu.Game/Graphics/Cursor/MenuCursorContainer.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System.Linq; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Cursor; @@ -55,7 +54,15 @@ namespace osu.Game.Graphics.Cursor return; } - var newTarget = inputManager.HoveredDrawables.OfType().FirstOrDefault(t => t.ProvidingUserCursor) ?? this; + IProvideCursor newTarget = this; + + foreach (var d in inputManager.HoveredDrawables) + { + if (!(d is IProvideCursor p) || !p.ProvidingUserCursor) continue; + + newTarget = p; + break; + } if (currentTarget == newTarget) return; From a7fcce0bf719a68fda8d5cb4abad429d72828699 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 19 Jul 2020 11:37:38 +0900 Subject: [PATCH 195/294] Fix hard crash on notifications firing before NotificationOverlay is ready --- osu.Game/OsuGame.cs | 23 ++++++++++++----------- 1 file changed, 12 insertions(+), 11 deletions(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index 618049e72c..f4bb10340e 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -63,7 +63,8 @@ namespace osu.Game private ChannelManager channelManager; - private NotificationOverlay notifications; + [NotNull] + private readonly NotificationOverlay notifications = new NotificationOverlay(); private NowPlayingOverlay nowPlaying; @@ -82,7 +83,7 @@ namespace osu.Game public virtual Storage GetStorageForStableInstall() => null; - public float ToolbarOffset => Toolbar.Position.Y + Toolbar.DrawHeight; + public float ToolbarOffset => (Toolbar?.Position.Y ?? 0) + (Toolbar?.DrawHeight ?? 0); private IdleTracker idleTracker; @@ -250,7 +251,7 @@ namespace osu.Game case LinkAction.OpenEditorTimestamp: case LinkAction.JoinMultiplayerMatch: case LinkAction.Spectate: - waitForReady(() => notifications, _ => notifications?.Post(new SimpleNotification + waitForReady(() => notifications, _ => notifications.Post(new SimpleNotification { Text = @"This link type is not yet supported!", Icon = FontAwesome.Solid.LifeRing, @@ -536,14 +537,14 @@ namespace osu.Game MenuCursorContainer.CanShowCursor = menuScreen?.CursorVisible ?? false; // todo: all archive managers should be able to be looped here. - SkinManager.PostNotification = n => notifications?.Post(n); + SkinManager.PostNotification = n => notifications.Post(n); SkinManager.GetStableStorage = GetStorageForStableInstall; - BeatmapManager.PostNotification = n => notifications?.Post(n); + BeatmapManager.PostNotification = n => notifications.Post(n); BeatmapManager.GetStableStorage = GetStorageForStableInstall; BeatmapManager.PresentImport = items => PresentBeatmap(items.First()); - ScoreManager.PostNotification = n => notifications?.Post(n); + ScoreManager.PostNotification = n => notifications.Post(n); ScoreManager.GetStableStorage = GetStorageForStableInstall; ScoreManager.PresentImport = items => PresentScore(items.First()); @@ -615,12 +616,12 @@ namespace osu.Game loadComponentSingleFile(MusicController = new MusicController(), Add, true); - loadComponentSingleFile(notifications = new NotificationOverlay + loadComponentSingleFile(notifications.With(d => { - GetToolbarHeight = () => ToolbarOffset, - Anchor = Anchor.TopRight, - Origin = Anchor.TopRight, - }, rightFloatingOverlayContent.Add, true); + d.GetToolbarHeight = () => ToolbarOffset; + d.Anchor = Anchor.TopRight; + d.Origin = Anchor.TopRight; + }), rightFloatingOverlayContent.Add, true); loadComponentSingleFile(screenshotManager, Add); From 3823bd8343d7ae3a8e8281ce154cdd6a05031e09 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sun, 19 Jul 2020 14:11:21 +0900 Subject: [PATCH 196/294] Add back missing default implementations for lookup functions --- osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs | 4 ++-- osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs | 6 ++++++ 2 files changed, 8 insertions(+), 2 deletions(-) diff --git a/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs b/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs index 55a04e5ee8..e7788b75f3 100644 --- a/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs +++ b/osu.Game/Beatmaps/ControlPoints/ControlPointInfo.cs @@ -78,14 +78,14 @@ namespace osu.Game.Beatmaps.ControlPoints /// /// The time to find the sound control point at. /// The sound control point. - public SampleControlPoint SamplePointAt(double time) => binarySearchWithFallback(SamplePoints, time, SamplePoints.Count > 0 ? SamplePoints[0] : null); + public SampleControlPoint SamplePointAt(double time) => binarySearchWithFallback(SamplePoints, time, SamplePoints.Count > 0 ? SamplePoints[0] : SampleControlPoint.DEFAULT); /// /// Finds the timing control point that is active at . /// /// The time to find the timing control point at. /// The timing control point. - public TimingControlPoint TimingPointAt(double time) => binarySearchWithFallback(TimingPoints, time, TimingPoints.Count > 0 ? TimingPoints[0] : null); + public TimingControlPoint TimingPointAt(double time) => binarySearchWithFallback(TimingPoints, time, TimingPoints.Count > 0 ? TimingPoints[0] : TimingControlPoint.DEFAULT); /// /// Finds the maximum BPM represented by any timing control point. diff --git a/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs index 61851a00d7..c052c04ea0 100644 --- a/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs +++ b/osu.Game/Beatmaps/ControlPoints/SampleControlPoint.cs @@ -10,6 +10,12 @@ namespace osu.Game.Beatmaps.ControlPoints { public const string DEFAULT_BANK = "normal"; + public static readonly SampleControlPoint DEFAULT = new SampleControlPoint + { + SampleBankBindable = { Disabled = true }, + SampleVolumeBindable = { Disabled = true } + }; + /// /// The default sample bank at this control point. /// From 55d921ef85629cd0b04687497793336abfda88aa Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 20 Jul 2020 15:19:17 +0900 Subject: [PATCH 197/294] Improve feel of animation --- .../TestSceneSpinner.cs | 2 +- .../Objects/Drawables/DrawableSpinner.cs | 32 ++++++++++++------- .../Drawables/Pieces/SpinnerBackground.cs | 10 +++--- .../Objects/Drawables/Pieces/SpinnerTicks.cs | 8 ++--- 4 files changed, 31 insertions(+), 21 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinner.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinner.cs index 8cb7f3f4b6..67afc45e32 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinner.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinner.cs @@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Tests private void testSingle(float circleSize, bool auto = false) { - var spinner = new Spinner { StartTime = Time.Current + 1000, EndTime = Time.Current + 4000 }; + var spinner = new Spinner { StartTime = Time.Current + 2000, EndTime = Time.Current + 5000 }; spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize }); diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index be6766509c..3dd98be6fb 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -93,7 +93,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { Background = new SpinnerBackground { - Alpha = 0.6f, + Alpha = 1f, Anchor = Anchor.Centre, Origin = Anchor.Centre, }, @@ -128,7 +128,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Background.AccentColour = normalColour; - completeColour = colours.YellowLight.Opacity(0.75f); + completeColour = colours.YellowLight; Disc.AccentColour = fillColour; circle.Colour = colours.BlueDark; @@ -152,8 +152,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Disc.FadeAccent(completeColour, duration); - Background.FadeAccent(completeColour, duration); - Background.FadeOut(duration); + Background.FadeAccent(completeColour.Darken(1), duration); circle.FadeColour(completeColour, duration); glow.FadeColour(completeColour, duration); @@ -204,14 +203,25 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { base.UpdateInitialTransforms(); - circleContainer.ScaleTo(Spinner.Scale * 0.3f); - circleContainer.ScaleTo(Spinner.Scale, HitObject.TimePreempt / 1.4f, Easing.OutQuint); + circleContainer.ScaleTo(0); + mainContainer.ScaleTo(0); - mainContainer - .ScaleTo(0) - .ScaleTo(Spinner.Scale * circle.DrawHeight / DrawHeight * 1.4f, HitObject.TimePreempt - 150, Easing.OutQuint) - .Then() - .ScaleTo(1, 500, Easing.OutQuint); + using (BeginDelayedSequence(HitObject.TimePreempt / 2, true)) + { + float phaseOneScale = Spinner.Scale * 0.8f; + + circleContainer.ScaleTo(phaseOneScale, HitObject.TimePreempt / 2f, Easing.OutQuint); + + mainContainer + .ScaleTo(phaseOneScale * circle.DrawHeight / DrawHeight * 1.4f, HitObject.TimePreempt / 2, Easing.OutElasticHalf) + .RotateTo(25, HitObject.TimePreempt + Spinner.Duration); + + using (BeginDelayedSequence(HitObject.TimePreempt / 2, true)) + { + circleContainer.ScaleTo(Spinner.Scale * 1.4f, 400, Easing.OutQuint); + mainContainer.ScaleTo(Spinner.Scale, 400, Easing.OutQuint); + } + } } protected override void UpdateStateTransforms(ArmedState state) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBackground.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBackground.cs index 77228e28af..bfb9a9e763 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBackground.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBackground.cs @@ -1,25 +1,25 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osuTK.Graphics; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Shapes; using osu.Game.Graphics; +using osuTK.Graphics; namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces { public class SpinnerBackground : CircularContainer, IHasAccentColour { - protected Box Disc; + private readonly Box disc; public Color4 AccentColour { - get => Disc.Colour; + get => disc.Colour; set { - Disc.Colour = value; + disc.Colour = value; EdgeEffect = new EdgeEffectParameters { @@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces Children = new Drawable[] { - Disc = new Box + disc = new Box { Origin = Anchor.Centre, Anchor = Anchor.Centre, diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerTicks.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerTicks.cs index 676cefb236..0e7dafdbea 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerTicks.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerTicks.cs @@ -20,24 +20,24 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces Anchor = Anchor.Centre; RelativeSizeAxes = Axes.Both; - const float count = 18; + const float count = 8; for (float i = 0; i < count; i++) { Add(new Container { Colour = Color4.Black, - Alpha = 0.4f, + Alpha = 0.2f, EdgeEffect = new EdgeEffectParameters { Type = EdgeEffectType.Glow, - Radius = 10, + Radius = 20, Colour = Color4.Gray.Opacity(0.2f), }, RelativePositionAxes = Axes.Both, Masking = true, CornerRadius = 5, - Size = new Vector2(60, 10), + Size = new Vector2(65, 10), Origin = Anchor.Centre, Position = new Vector2( 0.5f + MathF.Sin(i / count * 2 * MathF.PI) / 2 * 0.86f, From 33e58bb7db992e24562ecf38774b09297b6b55cf Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 20 Jul 2020 17:22:17 +0900 Subject: [PATCH 198/294] Fix sizing and colour not correct on hit --- .../Objects/Drawables/DrawableSpinner.cs | 55 +++++++++++-------- 1 file changed, 31 insertions(+), 24 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index 3dd98be6fb..b8a290a978 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -147,15 +147,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables if (Progress >= 1 && !Disc.Complete) { Disc.Complete = true; - - const float duration = 200; - - Disc.FadeAccent(completeColour, duration); - - Background.FadeAccent(completeColour.Darken(1), duration); - - circle.FadeColour(completeColour, duration); - glow.FadeColour(completeColour, duration); + transformFillColour(completeColour, 200); } if (userTriggered || Time.Current < Spinner.EndTime) @@ -208,18 +200,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables using (BeginDelayedSequence(HitObject.TimePreempt / 2, true)) { - float phaseOneScale = Spinner.Scale * 0.8f; + float phaseOneScale = Spinner.Scale * 0.7f; - circleContainer.ScaleTo(phaseOneScale, HitObject.TimePreempt / 2f, Easing.OutQuint); + circleContainer.ScaleTo(phaseOneScale, HitObject.TimePreempt / 4, Easing.OutQuint); mainContainer - .ScaleTo(phaseOneScale * circle.DrawHeight / DrawHeight * 1.4f, HitObject.TimePreempt / 2, Easing.OutElasticHalf) - .RotateTo(25, HitObject.TimePreempt + Spinner.Duration); + .ScaleTo(phaseOneScale * circle.DrawHeight / DrawHeight * 1.5f, HitObject.TimePreempt / 4, Easing.OutQuint) + .RotateTo((float)(25 * Spinner.Duration / 2000), HitObject.TimePreempt + Spinner.Duration); using (BeginDelayedSequence(HitObject.TimePreempt / 2, true)) { - circleContainer.ScaleTo(Spinner.Scale * 1.4f, 400, Easing.OutQuint); - mainContainer.ScaleTo(Spinner.Scale, 400, Easing.OutQuint); + circleContainer.ScaleTo(Spinner.Scale, 400, Easing.OutQuint); + mainContainer.ScaleTo(1, 400, Easing.OutQuint); } } } @@ -228,18 +220,33 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { base.UpdateStateTransforms(state); - var sequence = this.Delay(Spinner.Duration).FadeOut(160); - - switch (state) + using (BeginDelayedSequence(Spinner.Duration, true)) { - case ArmedState.Hit: - sequence.ScaleTo(Scale * 1.2f, 320, Easing.Out); - break; + this.FadeOut(160); - case ArmedState.Miss: - sequence.ScaleTo(Scale * 0.8f, 320, Easing.In); - break; + switch (state) + { + case ArmedState.Hit: + transformFillColour(completeColour, 0); + this.ScaleTo(Scale * 1.2f, 320, Easing.Out); + mainContainer.RotateTo(mainContainer.Rotation + 180, 320); + break; + + case ArmedState.Miss: + this.ScaleTo(Scale * 0.8f, 320, Easing.In); + break; + } } } + + private void transformFillColour(Colour4 colour, double duration) + { + Disc.FadeAccent(colour, duration); + + Background.FadeAccent(colour.Darken(1), duration); + + circle.FadeColour(colour, duration); + glow.FadeColour(colour, duration); + } } } From 4cbc176cb66c3c9616ccc613252c7eee20d9a97f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 20 Jul 2020 17:48:35 +0900 Subject: [PATCH 199/294] Add less fill and more transparency --- .../Objects/Drawables/DrawableSpinner.cs | 10 ++++-- .../Drawables/Pieces/SpinnerBackground.cs | 8 ++--- .../Objects/Drawables/Pieces/SpinnerTicks.cs | 34 ++++++++++++++----- 3 files changed, 36 insertions(+), 16 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index b8a290a978..fafb3ab69d 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -93,7 +93,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { Background = new SpinnerBackground { - Alpha = 1f, + Disc = + { + Alpha = 0f, + }, Anchor = Anchor.Centre, Origin = Anchor.Centre, }, @@ -125,10 +128,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables private void load(OsuColour colours) { normalColour = baseColour; + completeColour = colours.YellowLight; Background.AccentColour = normalColour; - - completeColour = colours.YellowLight; + Ticks.AccentColour = normalColour; Disc.AccentColour = fillColour; circle.Colour = colours.BlueDark; @@ -244,6 +247,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Disc.FadeAccent(colour, duration); Background.FadeAccent(colour.Darken(1), duration); + Ticks.FadeAccent(colour, duration); circle.FadeColour(colour, duration); glow.FadeColour(colour, duration); diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBackground.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBackground.cs index bfb9a9e763..944354abca 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBackground.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBackground.cs @@ -12,14 +12,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces { public class SpinnerBackground : CircularContainer, IHasAccentColour { - private readonly Box disc; + public readonly Box Disc; public Color4 AccentColour { - get => disc.Colour; + get => Disc.Colour; set { - disc.Colour = value; + Disc.Colour = value; EdgeEffect = new EdgeEffectParameters { @@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces Children = new Drawable[] { - disc = new Box + Disc = new Box { Origin = Anchor.Centre, Anchor = Anchor.Centre, diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerTicks.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerTicks.cs index 0e7dafdbea..95bccbf2fc 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerTicks.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerTicks.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Linq; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; @@ -9,10 +10,11 @@ using osu.Framework.Graphics.Effects; using osuTK; using osuTK.Graphics; using osu.Framework.Graphics.Shapes; +using osu.Game.Graphics; namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces { - public class SpinnerTicks : Container + public class SpinnerTicks : Container, IHasAccentColour { public SpinnerTicks() { @@ -26,14 +28,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces { Add(new Container { - Colour = Color4.Black, - Alpha = 0.2f, - EdgeEffect = new EdgeEffectParameters - { - Type = EdgeEffectType.Glow, - Radius = 20, - Colour = Color4.Gray.Opacity(0.2f), - }, + Alpha = 0.4f, + Blending = BlendingParameters.Additive, RelativePositionAxes = Axes.Both, Masking = true, CornerRadius = 5, @@ -54,5 +50,25 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces }); } } + + public Color4 AccentColour + { + get => Colour; + set + { + Colour = value; + + foreach (var c in Children.OfType()) + { + c.EdgeEffect = + new EdgeEffectParameters + { + Type = EdgeEffectType.Glow, + Radius = 20, + Colour = value.Opacity(0.8f), + }; + } + } + } } } From e06d3c5812e87037b94a756b1bba98cdcaf09d87 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 20 Jul 2020 17:52:59 +0900 Subject: [PATCH 200/294] Minor adjustments to tick clearance --- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs | 2 +- .../Objects/Drawables/Pieces/SpinnerTicks.cs | 6 +++--- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index fafb3ab69d..9c4608cbb1 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -208,7 +208,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables circleContainer.ScaleTo(phaseOneScale, HitObject.TimePreempt / 4, Easing.OutQuint); mainContainer - .ScaleTo(phaseOneScale * circle.DrawHeight / DrawHeight * 1.5f, HitObject.TimePreempt / 4, Easing.OutQuint) + .ScaleTo(phaseOneScale * circle.DrawHeight / DrawHeight * 1.6f, HitObject.TimePreempt / 4, Easing.OutQuint) .RotateTo((float)(25 * Spinner.Duration / 2000), HitObject.TimePreempt + Spinner.Duration); using (BeginDelayedSequence(HitObject.TimePreempt / 2, true)) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerTicks.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerTicks.cs index 95bccbf2fc..ba7e8eae6f 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerTicks.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerTicks.cs @@ -33,11 +33,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces RelativePositionAxes = Axes.Both, Masking = true, CornerRadius = 5, - Size = new Vector2(65, 10), + Size = new Vector2(60, 10), Origin = Anchor.Centre, Position = new Vector2( - 0.5f + MathF.Sin(i / count * 2 * MathF.PI) / 2 * 0.86f, - 0.5f + MathF.Cos(i / count * 2 * MathF.PI) / 2 * 0.86f + 0.5f + MathF.Sin(i / count * 2 * MathF.PI) / 2 * 0.83f, + 0.5f + MathF.Cos(i / count * 2 * MathF.PI) / 2 * 0.83f ), Rotation = -i / count * 360 + 90, Children = new[] From f044c06d089319841abc78a59c68096fd0a5a330 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Mon, 20 Jul 2020 22:26:58 +0900 Subject: [PATCH 201/294] Fix hold notes accepting presses during release lenience --- .../TestSceneHoldNoteInput.cs | 65 +++++++++++++++++-- .../Objects/Drawables/DrawableHoldNote.cs | 6 ++ 2 files changed, 66 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteInput.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteInput.cs index 0d13b85901..95072cf4f8 100644 --- a/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteInput.cs +++ b/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteInput.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; +using System.Linq; using NUnit.Framework; using osu.Framework.Screens; using osu.Game.Beatmaps; @@ -10,6 +11,8 @@ using osu.Game.Replays; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Replays; +using osu.Game.Rulesets.Mania.Scoring; +using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; @@ -236,6 +239,53 @@ namespace osu.Game.Rulesets.Mania.Tests assertTailJudgement(HitResult.Meh); } + [Test] + public void TestMissReleaseAndHitSecondRelease() + { + var windows = new ManiaHitWindows(); + windows.SetDifficulty(10); + + var beatmap = new Beatmap + { + HitObjects = + { + new HoldNote + { + StartTime = 1000, + Duration = 500, + Column = 0, + }, + new HoldNote + { + StartTime = 1000 + 500 + windows.WindowFor(HitResult.Miss) + 10, + Duration = 500, + Column = 0, + }, + }, + BeatmapInfo = + { + BaseDifficulty = new BeatmapDifficulty + { + SliderTickRate = 4, + OverallDifficulty = 10, + }, + Ruleset = new ManiaRuleset().RulesetInfo + }, + }; + + performTest(new List + { + new ManiaReplayFrame(beatmap.HitObjects[1].StartTime, ManiaAction.Key1), + new ManiaReplayFrame(beatmap.HitObjects[1].GetEndTime()), + }, beatmap); + + AddAssert("first hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[0].NestedHitObjects.Contains(j.HitObject)) + .All(j => j.Type == HitResult.Miss)); + + AddAssert("second hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[1].NestedHitObjects.Contains(j.HitObject)) + .All(j => j.Type == HitResult.Perfect)); + } + private void assertHeadJudgement(HitResult result) => AddAssert($"head judged as {result}", () => judgementResults[0].Type == result); @@ -250,11 +300,11 @@ namespace osu.Game.Rulesets.Mania.Tests private ScoreAccessibleReplayPlayer currentPlayer; - private void performTest(List frames) + private void performTest(List frames, Beatmap beatmap = null) { - AddStep("load player", () => + if (beatmap == null) { - Beatmap.Value = CreateWorkingBeatmap(new Beatmap + beatmap = new Beatmap { HitObjects = { @@ -270,9 +320,14 @@ namespace osu.Game.Rulesets.Mania.Tests BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 4 }, Ruleset = new ManiaRuleset().RulesetInfo }, - }); + }; - Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f }); + beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f }); + } + + AddStep("load player", () => + { + Beatmap.Value = CreateWorkingBeatmap(beatmap); var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } }); diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs index 2262bd2b7d..0c5289efe1 100644 --- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs +++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs @@ -167,6 +167,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables if (action != Action.Value) return false; + // The tail has a lenience applied to it which is factored into the miss window (i.e. the miss judgement will be delayed). + // But the hold cannot ever be started within the late-lenience window, so we should skip trying to begin the hold during that time. + // Note: Unlike below, we use the tail's start time to determine the time offset. + if (Time.Current > Tail.HitObject.StartTime && !Tail.HitObject.HitWindows.CanBeHit(Time.Current - Tail.HitObject.StartTime)) + return false; + beginHoldAt(Time.Current - Head.HitObject.StartTime); Head.UpdateResult(); From 72722d4c721c304a8119e56a496a0d05173cfa20 Mon Sep 17 00:00:00 2001 From: "dependabot-preview[bot]" <27856297+dependabot-preview[bot]@users.noreply.github.com> Date: Mon, 20 Jul 2020 17:18:26 +0000 Subject: [PATCH 202/294] Bump Microsoft.Build.Traversal from 2.0.50 to 2.0.52 Bumps [Microsoft.Build.Traversal](https://github.com/Microsoft/MSBuildSdks) from 2.0.50 to 2.0.52. - [Release notes](https://github.com/Microsoft/MSBuildSdks/releases) - [Changelog](https://github.com/microsoft/MSBuildSdks/blob/master/RELEASE.md) - [Commits](https://github.com/Microsoft/MSBuildSdks/compare/Microsoft.Build.Traversal.2.0.50...Microsoft.Build.Traversal.2.0.52) Signed-off-by: dependabot-preview[bot] --- global.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/global.json b/global.json index 9aa5b6192b..233a040d18 100644 --- a/global.json +++ b/global.json @@ -5,6 +5,6 @@ "version": "3.1.100" }, "msbuild-sdks": { - "Microsoft.Build.Traversal": "2.0.50" + "Microsoft.Build.Traversal": "2.0.52" } } \ No newline at end of file From f71ed47e6693f59c0bba83433d83d0f43c876833 Mon Sep 17 00:00:00 2001 From: Joehu Date: Mon, 20 Jul 2020 11:52:02 -0700 Subject: [PATCH 203/294] Fix focused textbox absorbing input when unfocused --- osu.Game/Graphics/UserInterface/FocusedTextBox.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game/Graphics/UserInterface/FocusedTextBox.cs b/osu.Game/Graphics/UserInterface/FocusedTextBox.cs index 8977f014b6..f77a3109c9 100644 --- a/osu.Game/Graphics/UserInterface/FocusedTextBox.cs +++ b/osu.Game/Graphics/UserInterface/FocusedTextBox.cs @@ -67,6 +67,8 @@ namespace osu.Game.Graphics.UserInterface public bool OnPressed(GlobalAction action) { + if (!HasFocus) return false; + if (action == GlobalAction.Back) { if (Text.Length > 0) From f48984920d5b489adba4afd4a8c3c9fedaceebe1 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 21 Jul 2020 11:21:32 +0900 Subject: [PATCH 204/294] Change bonus volume logic to work --- .../Objects/Drawables/DrawableSpinnerTick.cs | 14 +------------- 1 file changed, 1 insertion(+), 13 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs index 6512a9526e..436994e480 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs @@ -1,8 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Framework.Audio; -using osu.Framework.Bindables; using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Scoring; @@ -10,8 +8,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { public class DrawableSpinnerTick : DrawableOsuHitObject { - private readonly BindableDouble bonusSampleVolume = new BindableDouble(); - private bool hasBonusPoints; /// @@ -25,8 +21,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { hasBonusPoints = value; - bonusSampleVolume.Value = value ? 1 : 0; - ((OsuSpinnerTickJudgement)Result.Judgement).HasBonusPoints = value; + Samples.Volume.Value = ((OsuSpinnerTickJudgement)Result.Judgement).HasBonusPoints ? 1 : 0; } } @@ -37,13 +32,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { } - protected override void LoadComplete() - { - base.LoadComplete(); - - Samples.AddAdjustment(AdjustableProperty.Volume, bonusSampleVolume); - } - /// /// Apply a judgement result. /// From 4dd40542d519ad2f5db5a529ec864b990a0ec697 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 21 Jul 2020 11:21:58 +0900 Subject: [PATCH 205/294] Rename rotation set method to match others --- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs | 2 +- .../Objects/Drawables/Pieces/SpinnerBonusComponent.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index b82b44f35b..2707453ab9 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -227,7 +227,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Ticks.Rotation = Disc.Rotation; SpmCounter.SetRotation(Disc.CumulativeRotation); - bonusComponent.UpdateRotation(Disc.CumulativeRotation); + bonusComponent.SetRotation(Disc.CumulativeRotation); float relativeCircleScale = Spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight; float targetScale = relativeCircleScale + (1 - relativeCircleScale) * Progress; diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBonusComponent.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBonusComponent.cs index 5c96751b3a..c49c10b45c 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBonusComponent.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBonusComponent.cs @@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces private int currentSpins; - public void UpdateRotation(double rotation) + public void SetRotation(double rotation) { if (ticks.Count == 0) return; From 35ad409da6fd60f48f66b58003058ac9d2c5b360 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Tue, 21 Jul 2020 06:59:24 +0300 Subject: [PATCH 206/294] Fix spinner bonus ticks samples not actually playing --- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs index 436994e480..d49766adda 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs @@ -21,7 +21,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { hasBonusPoints = value; - Samples.Volume.Value = ((OsuSpinnerTickJudgement)Result.Judgement).HasBonusPoints ? 1 : 0; + ((OsuSpinnerTickJudgement)Result.Judgement).HasBonusPoints = value; + Samples.Volume.Value = value ? 1 : 0; } } From c1442568b95548316e748e470c00c70a45bd5f9a Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 21 Jul 2020 17:04:29 +0900 Subject: [PATCH 207/294] Make perfect mod ignore all non-combo-affecting hitobjects --- .../Mods/TestSceneCatchModPerfect.cs | 2 +- osu.Game.Rulesets.Catch/Mods/CatchModPerfect.cs | 6 ------ .../Skinning/TestSceneDrawableTaikoMascot.cs | 2 +- osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoSuddenDeath.cs | 4 ++-- .../Judgements/TaikoDrumRollJudgement.cs | 2 -- osu.Game.Rulesets.Taiko/Judgements/TaikoSwellJudgement.cs | 2 -- osu.Game/Rulesets/Mods/ModPerfect.cs | 1 + 7 files changed, 5 insertions(+), 14 deletions(-) diff --git a/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModPerfect.cs b/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModPerfect.cs index 3e06e78dba..c1b7214d72 100644 --- a/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModPerfect.cs +++ b/osu.Game.Rulesets.Catch.Tests/Mods/TestSceneCatchModPerfect.cs @@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods public void TestDroplet(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new Droplet { StartTime = 1000 }), shouldMiss); // We only care about testing misses, hits are tested via JuiceStream - [TestCase(true)] + [TestCase(false)] public void TestTinyDroplet(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new TinyDroplet { StartTime = 1000 }), shouldMiss); } } diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModPerfect.cs b/osu.Game.Rulesets.Catch/Mods/CatchModPerfect.cs index e3391c47f1..fb92399102 100644 --- a/osu.Game.Rulesets.Catch/Mods/CatchModPerfect.cs +++ b/osu.Game.Rulesets.Catch/Mods/CatchModPerfect.cs @@ -1,17 +1,11 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Game.Rulesets.Catch.Judgements; -using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Mods; -using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Catch.Mods { public class CatchModPerfect : ModPerfect { - protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result) - => !(result.Judgement is CatchBananaJudgement) - && base.FailCondition(healthProcessor, result); } } diff --git a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs index d200c44a02..cb6a0decde 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs @@ -111,7 +111,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle); assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Miss }, TaikoMascotAnimationState.Fail); - assertStateAfterResult(new JudgementResult(new DrumRoll(), new TaikoDrumRollJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Fail); + assertStateAfterResult(new JudgementResult(new DrumRoll(), new TaikoDrumRollJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle); assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Good }, TaikoMascotAnimationState.Idle); } diff --git a/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoSuddenDeath.cs b/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoSuddenDeath.cs index aaa634648a..0be005e1c4 100644 --- a/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoSuddenDeath.cs +++ b/osu.Game.Rulesets.Taiko.Tests/TestSceneTaikoSuddenDeath.cs @@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Taiko.Tests }; [Test] - public void TestSpinnerDoesNotFail() + public void TestSpinnerDoesFail() { bool judged = false; AddStep("Setup judgements", () => @@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Taiko.Tests Player.ScoreProcessor.NewJudgement += b => judged = true; }); AddUntilStep("swell judged", () => judged); - AddAssert("not failed", () => !Player.HasFailed); + AddAssert("failed", () => Player.HasFailed); } } } diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollJudgement.cs index 604daa929f..0d91002f4b 100644 --- a/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollJudgement.cs +++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoDrumRollJudgement.cs @@ -7,8 +7,6 @@ namespace osu.Game.Rulesets.Taiko.Judgements { public class TaikoDrumRollJudgement : TaikoJudgement { - public override bool AffectsCombo => false; - protected override double HealthIncreaseFor(HitResult result) { // Drum rolls can be ignored with no health penalty diff --git a/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellJudgement.cs b/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellJudgement.cs index 29be5e0eac..4d61efd3ee 100644 --- a/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellJudgement.cs +++ b/osu.Game.Rulesets.Taiko/Judgements/TaikoSwellJudgement.cs @@ -7,8 +7,6 @@ namespace osu.Game.Rulesets.Taiko.Judgements { public class TaikoSwellJudgement : TaikoJudgement { - public override bool AffectsCombo => false; - protected override double HealthIncreaseFor(HitResult result) { switch (result) diff --git a/osu.Game/Rulesets/Mods/ModPerfect.cs b/osu.Game/Rulesets/Mods/ModPerfect.cs index 7fe606d584..65f1a972ed 100644 --- a/osu.Game/Rulesets/Mods/ModPerfect.cs +++ b/osu.Game/Rulesets/Mods/ModPerfect.cs @@ -17,6 +17,7 @@ namespace osu.Game.Rulesets.Mods protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result) => !(result.Judgement is IgnoreJudgement) + && result.Judgement.AffectsCombo && result.Type != result.Judgement.MaxResult; } } From 05102bc1baf00b4508bf57dfe0e749569944b8ec Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 21 Jul 2020 18:22:37 +0900 Subject: [PATCH 208/294] Split ticks up into bonus and non-bonus --- .../Judgements/OsuSpinnerTickJudgement.cs | 18 -------------- .../Objects/Drawables/DrawableSpinner.cs | 3 +++ .../Drawables/DrawableSpinnerBonusTick.cs | 13 ++++++++++ .../Objects/Drawables/DrawableSpinnerTick.cs | 19 --------------- .../Drawables/Pieces/SpinnerBonusComponent.cs | 5 +--- osu.Game.Rulesets.Osu/Objects/Spinner.cs | 19 ++++++++++----- .../Objects/SpinnerBonusTick.cs | 24 +++++++++++++++++++ osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs | 15 +++++++----- 8 files changed, 63 insertions(+), 53 deletions(-) delete mode 100644 osu.Game.Rulesets.Osu/Judgements/OsuSpinnerTickJudgement.cs create mode 100644 osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerBonusTick.cs create mode 100644 osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs diff --git a/osu.Game.Rulesets.Osu/Judgements/OsuSpinnerTickJudgement.cs b/osu.Game.Rulesets.Osu/Judgements/OsuSpinnerTickJudgement.cs deleted file mode 100644 index f9cac7a2c1..0000000000 --- a/osu.Game.Rulesets.Osu/Judgements/OsuSpinnerTickJudgement.cs +++ /dev/null @@ -1,18 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Game.Rulesets.Scoring; - -namespace osu.Game.Rulesets.Osu.Judgements -{ - public class OsuSpinnerTickJudgement : OsuJudgement - { - internal bool HasBonusPoints; - - public override bool AffectsCombo => false; - - protected override int NumericResultFor(HitResult result) => 100 + (HasBonusPoints ? 1000 : 0); - - protected override double HealthIncreaseFor(HitResult result) => 0; - } -} diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index 2707453ab9..531d16d1d1 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -157,6 +157,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { switch (hitObject) { + case SpinnerBonusTick bonusTick: + return new DrawableSpinnerBonusTick(bonusTick); + case SpinnerTick tick: return new DrawableSpinnerTick(tick); } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerBonusTick.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerBonusTick.cs new file mode 100644 index 0000000000..2e1c07c4c6 --- /dev/null +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerBonusTick.cs @@ -0,0 +1,13 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +namespace osu.Game.Rulesets.Osu.Objects.Drawables +{ + public class DrawableSpinnerBonusTick : DrawableSpinnerTick + { + public DrawableSpinnerBonusTick(SpinnerBonusTick spinnerTick) + : base(spinnerTick) + { + } + } +} diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs index d49766adda..5fb7653f5a 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs @@ -1,31 +1,12 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Scoring; namespace osu.Game.Rulesets.Osu.Objects.Drawables { public class DrawableSpinnerTick : DrawableOsuHitObject { - private bool hasBonusPoints; - - /// - /// Whether this judgement has a bonus of 1,000 points additional to the numeric result. - /// Set when a spin occured after the spinner has completed. - /// - public bool HasBonusPoints - { - get => hasBonusPoints; - internal set - { - hasBonusPoints = value; - - ((OsuSpinnerTickJudgement)Result.Judgement).HasBonusPoints = value; - Samples.Volume.Value = value ? 1 : 0; - } - } - public override bool DisplayResult => false; public DrawableSpinnerTick(SpinnerTick spinnerTick) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBonusComponent.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBonusComponent.cs index c49c10b45c..9a65247453 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBonusComponent.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBonusComponent.cs @@ -55,12 +55,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces var tick = ticks[currentSpins]; if (direction >= 0) - { - tick.HasBonusPoints = currentSpins > spinsRequired; tick.TriggerResult(true); - } - if (tick.HasBonusPoints) + if (tick is DrawableSpinnerBonusTick) { bonusCounter.Text = $"{1000 * (currentSpins - spinsRequired)}"; bonusCounter.FadeOutFromOne(1500); diff --git a/osu.Game.Rulesets.Osu/Objects/Spinner.cs b/osu.Game.Rulesets.Osu/Objects/Spinner.cs index 4c21d9cfde..1c30058d5d 100644 --- a/osu.Game.Rulesets.Osu/Objects/Spinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Spinner.cs @@ -3,13 +3,11 @@ using System; using osu.Game.Beatmaps; -using osu.Game.Rulesets.Objects.Types; using osu.Game.Beatmaps.ControlPoints; using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Osu.Judgements; -using osu.Game.Rulesets.Osu.Replays; using osu.Game.Rulesets.Scoring; -using osuTK; namespace osu.Game.Rulesets.Osu.Objects { @@ -28,6 +26,8 @@ namespace osu.Game.Rulesets.Osu.Objects /// public int SpinsRequired { get; protected set; } = 1; + public int MaximumBonusSpins => SpinsRequired; + protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) { base.ApplyDefaultsToSelf(controlPointInfo, difficulty); @@ -42,9 +42,16 @@ namespace osu.Game.Rulesets.Osu.Objects { base.CreateNestedHitObjects(); - var maximumSpins = OsuAutoGeneratorBase.SPIN_RADIUS * (Duration / 1000) / MathHelper.TwoPi; - for (int i = 0; i < maximumSpins; i++) - AddNested(new SpinnerTick()); + int totalSpins = MaximumBonusSpins + SpinsRequired; + + for (int i = 0; i < totalSpins; i++) + { + double startTime = StartTime + (float)(i + 1) / totalSpins * Duration; + + AddNested(i < SpinsRequired + ? new SpinnerTick { StartTime = startTime } + : new SpinnerBonusTick { StartTime = startTime }); + } } public override Judgement CreateJudgement() => new OsuJudgement(); diff --git a/osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs b/osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs new file mode 100644 index 0000000000..84eb58c70b --- /dev/null +++ b/osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs @@ -0,0 +1,24 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Game.Audio; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Scoring; + +namespace osu.Game.Rulesets.Osu.Objects +{ + public class SpinnerBonusTick : SpinnerTick + { + public SpinnerBonusTick() + { + Samples.Add(new HitSampleInfo { Name = "spinnerbonus" }); + } + + public override Judgement CreateJudgement() => new OsuSpinnerBonusTickJudgement(); + + public class OsuSpinnerBonusTickJudgement : OsuSpinnerTickJudgement + { + protected override int NumericResultFor(HitResult result) => 1100; + } + } +} diff --git a/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs b/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs index 318e8e71a2..89ad45b267 100644 --- a/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs @@ -1,7 +1,6 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Game.Audio; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Scoring; @@ -10,13 +9,17 @@ namespace osu.Game.Rulesets.Osu.Objects { public class SpinnerTick : OsuHitObject { - public SpinnerTick() - { - Samples.Add(new HitSampleInfo { Name = "spinnerbonus" }); - } - public override Judgement CreateJudgement() => new OsuSpinnerTickJudgement(); protected override HitWindows CreateHitWindows() => HitWindows.Empty; + + public class OsuSpinnerTickJudgement : OsuJudgement + { + public override bool AffectsCombo => false; + + protected override int NumericResultFor(HitResult result) => 100; + + protected override double HealthIncreaseFor(HitResult result) => 0; + } } } From 947f4e0d4c5aac6609ef6cfdf5488256402c6376 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 21 Jul 2020 19:03:17 +0900 Subject: [PATCH 209/294] Move tick handling to DrawableSpinner itself --- .../Objects/Drawables/DrawableSpinner.cs | 42 ++++++++- .../Objects/Drawables/DrawableSpinnerTick.cs | 7 +- .../Drawables/Pieces/SpinnerBonusComponent.cs | 87 ------------------- .../Drawables/Pieces/SpinnerBonusDisplay.cs | 44 ++++++++++ 4 files changed, 86 insertions(+), 94 deletions(-) delete mode 100644 osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBonusComponent.cs create mode 100644 osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBonusDisplay.cs diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index 531d16d1d1..df6eb206da 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables public readonly SpinnerDisc Disc; public readonly SpinnerTicks Ticks; public readonly SpinnerSpmCounter SpmCounter; - private readonly SpinnerBonusComponent bonusComponent; + private readonly SpinnerBonusDisplay bonusDisplay; private readonly Container mainContainer; @@ -126,7 +126,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Y = 120, Alpha = 0 }, - bonusComponent = new SpinnerBonusComponent(this, ticks) + bonusDisplay = new SpinnerBonusDisplay { Anchor = Anchor.Centre, Origin = Anchor.Centre, @@ -199,6 +199,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables if (userTriggered || Time.Current < Spinner.EndTime) return; + // Trigger a miss result for remaining ticks to avoid infinite gameplay. + foreach (var tick in ticks.Where(t => !t.IsHit)) + tick.TriggerResult(HitResult.Miss); + ApplyResult(r => { if (Progress >= 1) @@ -230,7 +234,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Ticks.Rotation = Disc.Rotation; SpmCounter.SetRotation(Disc.CumulativeRotation); - bonusComponent.SetRotation(Disc.CumulativeRotation); + + updateBonusScore(); float relativeCircleScale = Spinner.Scale * circle.DrawHeight / mainContainer.DrawHeight; float targetScale = relativeCircleScale + (1 - relativeCircleScale) * Progress; @@ -239,6 +244,37 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables symbol.Rotation = (float)Interpolation.Lerp(symbol.Rotation, Disc.Rotation / 2, Math.Clamp(Math.Abs(Time.Elapsed) / 40, 0, 1)); } + private int wholeSpins; + + private void updateBonusScore() + { + if (ticks.Count == 0) + return; + + int spins = (int)(Disc.CumulativeRotation / 360); + + while (wholeSpins != spins) + { + if (wholeSpins < spins) + { + var tick = ticks.FirstOrDefault(t => !t.IsHit); + + if (tick != null) + { + tick.TriggerResult(HitResult.Great); + if (tick is DrawableSpinnerBonusTick) + bonusDisplay.SetBonusCount(spins - Spinner.SpinsRequired); + } + + wholeSpins++; + } + else + { + wholeSpins--; + } + } + } + protected override void UpdateInitialTransforms() { base.UpdateInitialTransforms(); diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs index 5fb7653f5a..6c9570c381 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs @@ -17,11 +17,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables /// /// Apply a judgement result. /// - /// Whether to apply a result, otherwise. - internal void TriggerResult(bool hit) + /// Whether to apply a result, otherwise. + internal void TriggerResult(HitResult result) { - HitObject.StartTime = Time.Current; - ApplyResult(r => r.Type = hit ? HitResult.Great : HitResult.Miss); + ApplyResult(r => r.Type = result); } } } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBonusComponent.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBonusComponent.cs deleted file mode 100644 index 9a65247453..0000000000 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBonusComponent.cs +++ /dev/null @@ -1,87 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System; -using System.Linq; -using osu.Framework.Graphics; -using osu.Framework.Graphics.Containers; -using osu.Game.Graphics; -using osu.Game.Graphics.Sprites; -using osu.Game.Rulesets.Judgements; -using osu.Game.Rulesets.Objects.Drawables; - -namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces -{ - /// - /// A component that tracks spinner spins and add bonus score for it. - /// - public class SpinnerBonusComponent : CompositeDrawable - { - private readonly DrawableSpinner drawableSpinner; - private readonly Container ticks; - private readonly OsuSpriteText bonusCounter; - - public SpinnerBonusComponent(DrawableSpinner drawableSpinner, Container ticks) - { - this.drawableSpinner = drawableSpinner; - this.ticks = ticks; - - drawableSpinner.OnNewResult += onNewResult; - - AutoSizeAxes = Axes.Both; - InternalChild = bonusCounter = new OsuSpriteText - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Font = OsuFont.Numeric.With(size: 24), - Alpha = 0, - }; - } - - private int currentSpins; - - public void SetRotation(double rotation) - { - if (ticks.Count == 0) - return; - - int spinsRequired = ((Spinner)drawableSpinner.HitObject).SpinsRequired; - - int newSpins = Math.Clamp((int)(rotation / 360), 0, ticks.Count - 1); - int direction = Math.Sign(newSpins - currentSpins); - - while (currentSpins != newSpins) - { - var tick = ticks[currentSpins]; - - if (direction >= 0) - tick.TriggerResult(true); - - if (tick is DrawableSpinnerBonusTick) - { - bonusCounter.Text = $"{1000 * (currentSpins - spinsRequired)}"; - bonusCounter.FadeOutFromOne(1500); - bonusCounter.ScaleTo(1.5f).Then().ScaleTo(1f, 1000, Easing.OutQuint); - } - - currentSpins += direction; - } - } - - private void onNewResult(DrawableHitObject hitObject, JudgementResult result) - { - if (!result.HasResult || hitObject != drawableSpinner) - return; - - // Trigger a miss result for remaining ticks to avoid infinite gameplay. - foreach (var tick in ticks.Where(t => !t.IsHit)) - tick.TriggerResult(false); - } - - protected override void Dispose(bool isDisposing) - { - base.Dispose(isDisposing); - drawableSpinner.OnNewResult -= onNewResult; - } - } -} diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBonusDisplay.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBonusDisplay.cs new file mode 100644 index 0000000000..76d7f1843e --- /dev/null +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBonusDisplay.cs @@ -0,0 +1,44 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Containers; +using osu.Game.Graphics; +using osu.Game.Graphics.Sprites; + +namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces +{ + /// + /// A component that tracks spinner spins and add bonus score for it. + /// + public class SpinnerBonusDisplay : CompositeDrawable + { + private readonly OsuSpriteText bonusCounter; + + public SpinnerBonusDisplay() + { + AutoSizeAxes = Axes.Both; + + InternalChild = bonusCounter = new OsuSpriteText + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Font = OsuFont.Numeric.With(size: 24), + Alpha = 0, + }; + } + + private int displayedCount; + + public void SetBonusCount(int count) + { + if (displayedCount == count) + return; + + displayedCount = count; + bonusCounter.Text = $"{1000 * count}"; + bonusCounter.FadeOutFromOne(1500); + bonusCounter.ScaleTo(1.5f).Then().ScaleTo(1f, 1000, Easing.OutQuint); + } + } +} From 7f2ae694cc96e41175932d16353fa3e1c0a3e9ba Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 21 Jul 2020 19:21:30 +0900 Subject: [PATCH 210/294] Simplify rewind handling --- .../Objects/Drawables/DrawableSpinner.cs | 29 ++++++++++--------- 1 file changed, 15 insertions(+), 14 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index df6eb206da..a8ecb60038 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -253,25 +253,26 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables int spins = (int)(Disc.CumulativeRotation / 360); + if (spins < wholeSpins) + { + // rewinding, silently handle + wholeSpins = spins; + return; + } + while (wholeSpins != spins) { - if (wholeSpins < spins) - { - var tick = ticks.FirstOrDefault(t => !t.IsHit); + var tick = ticks.FirstOrDefault(t => !t.IsHit); - if (tick != null) - { - tick.TriggerResult(HitResult.Great); - if (tick is DrawableSpinnerBonusTick) - bonusDisplay.SetBonusCount(spins - Spinner.SpinsRequired); - } - - wholeSpins++; - } - else + // tick may be null if we've hit the spin limit. + if (tick != null) { - wholeSpins--; + tick.TriggerResult(HitResult.Great); + if (tick is DrawableSpinnerBonusTick) + bonusDisplay.SetBonusCount(spins - Spinner.SpinsRequired); } + + wholeSpins++; } } From a4680d7a8945ded3804b0a0b84500a0a47241e44 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 21 Jul 2020 19:22:42 +0900 Subject: [PATCH 211/294] Reduce test range as to not hit spin cat --- osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs index 0f1cbcd44c..6e277ff37e 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs @@ -164,13 +164,13 @@ namespace osu.Game.Rulesets.Osu.Tests { double estimatedSpm = 0; - addSeekStep(2500); + addSeekStep(1000); AddStep("retrieve spm", () => estimatedSpm = drawableSpinner.SpmCounter.SpinsPerMinute); - addSeekStep(5000); + addSeekStep(2000); AddAssert("spm still valid", () => Precision.AlmostEquals(drawableSpinner.SpmCounter.SpinsPerMinute, estimatedSpm, 1.0)); - addSeekStep(2500); + addSeekStep(1000); AddAssert("spm still valid", () => Precision.AlmostEquals(drawableSpinner.SpmCounter.SpinsPerMinute, estimatedSpm, 1.0)); } From 1560e1786a09475d4537bfc02b881d8bb2f422f3 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 21 Jul 2020 19:48:44 +0900 Subject: [PATCH 212/294] Revert back to bool for application --- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs | 4 ++-- .../Objects/Drawables/DrawableSpinnerTick.cs | 7 ++----- 2 files changed, 4 insertions(+), 7 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs index a8ecb60038..ecf78efdd9 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinner.cs @@ -201,7 +201,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables // Trigger a miss result for remaining ticks to avoid infinite gameplay. foreach (var tick in ticks.Where(t => !t.IsHit)) - tick.TriggerResult(HitResult.Miss); + tick.TriggerResult(false); ApplyResult(r => { @@ -267,7 +267,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables // tick may be null if we've hit the spin limit. if (tick != null) { - tick.TriggerResult(HitResult.Great); + tick.TriggerResult(true); if (tick is DrawableSpinnerBonusTick) bonusDisplay.SetBonusCount(spins - Spinner.SpinsRequired); } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs index 6c9570c381..c390b673be 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSpinnerTick.cs @@ -17,10 +17,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables /// /// Apply a judgement result. /// - /// Whether to apply a result, otherwise. - internal void TriggerResult(HitResult result) - { - ApplyResult(r => r.Type = result); - } + /// Whether this tick was reached. + internal void TriggerResult(bool hit) => ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : HitResult.Miss); } } From bc079fccf52d5d338609ca87249208a899343958 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 21 Jul 2020 19:52:16 +0900 Subject: [PATCH 213/294] Add health drain for spinner ticks --- osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs | 2 ++ osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs | 2 +- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs b/osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs index 84eb58c70b..6ca2d4d72d 100644 --- a/osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs @@ -19,6 +19,8 @@ namespace osu.Game.Rulesets.Osu.Objects public class OsuSpinnerBonusTickJudgement : OsuSpinnerTickJudgement { protected override int NumericResultFor(HitResult result) => 1100; + + protected override double HealthIncreaseFor(HitResult result) => base.HealthIncreaseFor(result) * 2; } } } diff --git a/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs b/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs index 89ad45b267..c81348fbbf 100644 --- a/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs @@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Objects protected override int NumericResultFor(HitResult result) => 100; - protected override double HealthIncreaseFor(HitResult result) => 0; + protected override double HealthIncreaseFor(HitResult result) => result == MaxResult ? 0.6 * base.HealthIncreaseFor(result) : 0; } } } From 107b5ca4f2ab5ca29356aad95a852cb28aa4e856 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 21 Jul 2020 23:13:04 +0900 Subject: [PATCH 214/294] Add support for bindable retrieval --- osu.Game/Beatmaps/BeatmapDifficultyManager.cs | 186 ++++++++++++++++-- osu.Game/OsuGameBase.cs | 5 +- .../Carousel/DrawableCarouselBeatmap.cs | 59 ++---- .../Screens/Select/Details/AdvancedStats.cs | 25 ++- 4 files changed, 208 insertions(+), 67 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapDifficultyManager.cs b/osu.Game/Beatmaps/BeatmapDifficultyManager.cs index 02342e9595..379cb6aa63 100644 --- a/osu.Game/Beatmaps/BeatmapDifficultyManager.cs +++ b/osu.Game/Beatmaps/BeatmapDifficultyManager.cs @@ -9,7 +9,9 @@ using System.Threading; using System.Threading.Tasks; using JetBrains.Annotations; using osu.Framework.Allocation; +using osu.Framework.Bindables; using osu.Framework.Graphics.Containers; +using osu.Framework.Lists; using osu.Framework.Threading; using osu.Game.Rulesets; using osu.Game.Rulesets.Mods; @@ -21,32 +23,154 @@ namespace osu.Game.Beatmaps // Too many simultaneous updates can lead to stutters. One thread seems to work fine for song select display purposes. private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(1, nameof(BeatmapDifficultyManager)); - private readonly TimedExpiryCache difficultyCache = new TimedExpiryCache { ExpiryTime = 60000 }; - private readonly BeatmapManager beatmapManager; + // A cache that keeps references to BeatmapInfos for 60sec. + private readonly TimedExpiryCache difficultyCache = new TimedExpiryCache { ExpiryTime = 60000 }; - public BeatmapDifficultyManager(BeatmapManager beatmapManager) + // All bindables that should be updated along with the current ruleset + mods. + private readonly LockedWeakList trackedBindables = new LockedWeakList(); + + [Resolved] + private BeatmapManager beatmapManager { get; set; } + + [Resolved] + private Bindable currentRuleset { get; set; } + + [Resolved] + private Bindable> currentMods { get; set; } + + protected override void LoadComplete() { - this.beatmapManager = beatmapManager; + base.LoadComplete(); + + currentRuleset.BindValueChanged(_ => updateTrackedBindables()); + currentMods.BindValueChanged(_ => updateTrackedBindables(), true); } - public async Task GetDifficultyAsync([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo rulesetInfo = null, [CanBeNull] IReadOnlyList mods = null, - CancellationToken cancellationToken = default) + /// + /// Retrieves an containing the star difficulty of a with a given and combination. + /// + /// + /// This will not update to follow the currently-selected ruleset and mods. + /// + /// The to get the difficulty of. + /// The to get the difficulty with. + /// The s to get the difficulty with. + /// An optional which stops updating the star difficulty for the given . + /// An that is updated to contain the star difficulty when it becomes available. + public IBindable GetUntrackedBindable([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo rulesetInfo = null, [CanBeNull] IReadOnlyList mods = null, + CancellationToken cancellationToken = default) + => createBindable(beatmapInfo, rulesetInfo, mods, cancellationToken); + + /// + /// Retrieves a containing the star difficulty of a that follows the user's currently-selected ruleset and mods. + /// + /// + /// Ensure to hold a local reference of the returned in order to receive value-changed events. + /// + /// The to get the difficulty of. + /// An optional which stops updating the star difficulty for the given . + /// An that is updated to contain the star difficulty when it becomes available, or when the currently-selected ruleset and mods change. + public IBindable GetTrackedBindable([NotNull] BeatmapInfo beatmapInfo, CancellationToken cancellationToken = default) + { + var bindable = createBindable(beatmapInfo, currentRuleset.Value, currentMods.Value, cancellationToken); + trackedBindables.Add(bindable); + return bindable; + } + + /// + /// Retrieves the difficulty of a . + /// + /// The to get the difficulty of. + /// The to get the difficulty with. + /// The s to get the difficulty with. + /// An optional which stops computing the star difficulty. + /// The . + public async Task GetDifficultyAsync([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo rulesetInfo = null, [CanBeNull] IReadOnlyList mods = null, + CancellationToken cancellationToken = default) { if (tryGetGetExisting(beatmapInfo, rulesetInfo, mods, out var existing, out var key)) return existing; - return await Task.Factory.StartNew(() => getDifficulty(key), cancellationToken, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler); + return await Task.Factory.StartNew(() => computeDifficulty(key), cancellationToken, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler); } - public double GetDifficulty([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo rulesetInfo = null, [CanBeNull] IReadOnlyList mods = null) + /// + /// Retrieves the difficulty of a . + /// + /// The to get the difficulty of. + /// The to get the difficulty with. + /// The s to get the difficulty with. + /// The . + public StarDifficulty GetDifficulty([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo rulesetInfo = null, [CanBeNull] IReadOnlyList mods = null) { if (tryGetGetExisting(beatmapInfo, rulesetInfo, mods, out var existing, out var key)) return existing; - return getDifficulty(key); + return computeDifficulty(key); } - private double getDifficulty(in DifficultyCacheLookup key) + private CancellationTokenSource trackedUpdateCancellationSource; + + /// + /// Updates all tracked using the current ruleset and mods. + /// + private void updateTrackedBindables() + { + trackedUpdateCancellationSource?.Cancel(); + trackedUpdateCancellationSource = new CancellationTokenSource(); + + foreach (var b in trackedBindables) + { + if (trackedUpdateCancellationSource.IsCancellationRequested) + break; + + using (var linkedSource = CancellationTokenSource.CreateLinkedTokenSource(trackedUpdateCancellationSource.Token, b.CancellationToken)) + updateBindable(b, currentRuleset.Value, currentMods.Value, linkedSource.Token); + } + } + + /// + /// Updates the value of a with a given ruleset + mods. + /// + /// The to update. + /// The to update with. + /// The s to update with. + /// A token that may be used to cancel this update. + private void updateBindable([NotNull] BindableStarDifficulty bindable, [CanBeNull] RulesetInfo rulesetInfo, [CanBeNull] IReadOnlyList mods, CancellationToken cancellationToken = default) + { + GetDifficultyAsync(bindable.Beatmap, rulesetInfo, mods, cancellationToken).ContinueWith(t => + { + // We're on a threadpool thread, but we should exit back to the update thread so consumers can safely handle value-changed events. + Schedule(() => + { + if (!cancellationToken.IsCancellationRequested) + bindable.Value = t.Result; + }); + }, cancellationToken); + } + + /// + /// Creates a new and triggers an initial value update. + /// + /// The that star difficulty should correspond to. + /// The initial to get the difficulty with. + /// The initial s to get the difficulty with. + /// An optional which stops updating the star difficulty for the given . + /// The . + private BindableStarDifficulty createBindable([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo initialRulesetInfo, [CanBeNull] IReadOnlyList initialMods, + CancellationToken cancellationToken) + { + var bindable = new BindableStarDifficulty(beatmapInfo, cancellationToken); + updateBindable(bindable, initialRulesetInfo, initialMods, cancellationToken); + return bindable; + } + + /// + /// Computes the difficulty defined by a key, and stores it to the timed cache. + /// + /// The that defines the computation parameters. + /// The . + private StarDifficulty computeDifficulty(in DifficultyCacheLookup key) { try { @@ -56,13 +180,17 @@ namespace osu.Game.Beatmaps var calculator = ruleset.CreateDifficultyCalculator(beatmapManager.GetWorkingBeatmap(key.BeatmapInfo)); var attributes = calculator.Calculate(key.Mods); - difficultyCache.Add(key, attributes.StarRating); - return attributes.StarRating; + var difficulty = new StarDifficulty(attributes.StarRating); + difficultyCache.Add(key, difficulty); + + return difficulty; } catch { - difficultyCache.Add(key, 0); - return 0; + var difficulty = new StarDifficulty(0); + difficultyCache.Add(key, difficulty); + + return difficulty; } } @@ -73,9 +201,9 @@ namespace osu.Game.Beatmaps /// The . /// The s. /// The existing difficulty value, if present. - /// The key that was used to perform this lookup. This can be further used to query . + /// The key that was used to perform this lookup. This can be further used to query . /// Whether an existing difficulty was found. - private bool tryGetGetExisting(BeatmapInfo beatmapInfo, RulesetInfo rulesetInfo, IReadOnlyList mods, out double existingDifficulty, out DifficultyCacheLookup key) + private bool tryGetGetExisting(BeatmapInfo beatmapInfo, RulesetInfo rulesetInfo, IReadOnlyList mods, out StarDifficulty existingDifficulty, out DifficultyCacheLookup key) { // In the case that the user hasn't given us a ruleset, use the beatmap's default ruleset. rulesetInfo ??= beatmapInfo.Ruleset; @@ -83,7 +211,7 @@ namespace osu.Game.Beatmaps // Difficulty can only be computed if the beatmap is locally available. if (beatmapInfo.ID == 0) { - existingDifficulty = 0; + existingDifficulty = new StarDifficulty(0); key = default; return true; @@ -122,5 +250,29 @@ namespace osu.Game.Beatmaps return hashCode.ToHashCode(); } } + + private class BindableStarDifficulty : Bindable + { + public readonly BeatmapInfo Beatmap; + public readonly CancellationToken CancellationToken; + + public BindableStarDifficulty(BeatmapInfo beatmap, CancellationToken cancellationToken) + { + Beatmap = beatmap; + CancellationToken = cancellationToken; + } + } + } + + public readonly struct StarDifficulty + { + public readonly double Stars; + + public StarDifficulty(double stars) + { + Stars = stars; + + // Todo: Add more members (BeatmapInfo.DifficultyRating? Attributes? Etc...) + } } } diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index 1e6631ffa0..fe5c0704b7 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -199,7 +199,10 @@ namespace osu.Game ScoreManager.Undelete(getBeatmapScores(item), true); }); - dependencies.Cache(new BeatmapDifficultyManager(BeatmapManager)); + var difficultyManager = new BeatmapDifficultyManager(); + dependencies.Cache(difficultyManager); + AddInternal(difficultyManager); + dependencies.Cache(KeyBindingStore = new KeyBindingStore(contextFactory, RulesetStore)); dependencies.Cache(SettingsStore = new SettingsStore(contextFactory)); dependencies.Cache(RulesetConfigCache = new RulesetConfigCache(SettingsStore)); diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs index d4205a4b93..d5aeecae04 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs @@ -15,7 +15,6 @@ using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.UserInterface; using osu.Framework.Input.Events; -using osu.Framework.Threading; using osu.Game.Beatmaps; using osu.Game.Beatmaps.Drawables; using osu.Game.Graphics; @@ -23,8 +22,6 @@ using osu.Game.Graphics.Backgrounds; using osu.Game.Graphics.Sprites; using osu.Game.Graphics.UserInterface; using osu.Game.Overlays; -using osu.Game.Rulesets; -using osu.Game.Rulesets.Mods; using osuTK; using osuTK.Graphics; @@ -46,15 +43,12 @@ namespace osu.Game.Screens.Select.Carousel [Resolved(CanBeNull = true)] private BeatmapSetOverlay beatmapOverlay { get; set; } - [Resolved] - private IBindable ruleset { get; set; } - - [Resolved] - private IBindable> mods { get; set; } - [Resolved] private BeatmapDifficultyManager difficultyManager { get; set; } + private IBindable starDifficultyBindable; + private CancellationTokenSource starDifficultyCancellationSource; + public DrawableCarouselBeatmap(CarouselBeatmap panel) : base(panel) { @@ -160,36 +154,6 @@ namespace osu.Game.Screens.Select.Carousel } } }; - - ruleset.BindValueChanged(_ => refreshStarCounter()); - mods.BindValueChanged(_ => refreshStarCounter(), true); - } - - private ScheduledDelegate scheduledRefresh; - private CancellationTokenSource cancellationSource; - - private void refreshStarCounter() - { - scheduledRefresh?.Cancel(); - scheduledRefresh = null; - - cancellationSource?.Cancel(); - cancellationSource = null; - - // Only want to run the calculation when we become visible. - scheduledRefresh = Schedule(() => - { - var ourSource = cancellationSource = new CancellationTokenSource(); - difficultyManager.GetDifficultyAsync(beatmap, ruleset.Value, mods.Value, ourSource.Token).ContinueWith(t => - { - // We're currently on a random threadpool thread which we must exit. - Schedule(() => - { - if (!ourSource.IsCancellationRequested) - starCounter.Current = (float)t.Result; - }); - }, ourSource.Token); - }); } protected override void Selected() @@ -224,6 +188,17 @@ namespace osu.Game.Screens.Select.Carousel if (Item.State.Value != CarouselItemState.Collapsed && Alpha == 0) starCounter.ReplayAnimation(); + if (Item.State.Value == CarouselItemState.Collapsed) + starDifficultyCancellationSource?.Cancel(); + else + { + starDifficultyCancellationSource?.Cancel(); + + // We've potentially cancelled the computation above so a new bindable is required. + starDifficultyBindable = difficultyManager.GetTrackedBindable(beatmap, (starDifficultyCancellationSource = new CancellationTokenSource()).Token); + starDifficultyBindable.BindValueChanged(d => starCounter.Current = (float)d.NewValue.Stars, true); + } + base.ApplyState(); } @@ -248,5 +223,11 @@ namespace osu.Game.Screens.Select.Carousel return items.ToArray(); } } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + starDifficultyCancellationSource?.Cancel(); + } } } diff --git a/osu.Game/Screens/Select/Details/AdvancedStats.cs b/osu.Game/Screens/Select/Details/AdvancedStats.cs index c5fc3701f8..aefba397b9 100644 --- a/osu.Game/Screens/Select/Details/AdvancedStats.cs +++ b/osu.Game/Screens/Select/Details/AdvancedStats.cs @@ -15,7 +15,6 @@ using System.Collections.Generic; using osu.Game.Rulesets.Mods; using System.Linq; using System.Threading; -using System.Threading.Tasks; using osu.Framework.Threading; using osu.Framework.Utils; using osu.Game.Configuration; @@ -149,6 +148,8 @@ namespace osu.Game.Screens.Select.Details updateStarDifficulty(); } + private IBindable normalStarDifficulty; + private IBindable moddedStarDifficulty; private CancellationTokenSource starDifficultyCancellationSource; private void updateStarDifficulty() @@ -160,15 +161,19 @@ namespace osu.Game.Screens.Select.Details var ourSource = starDifficultyCancellationSource = new CancellationTokenSource(); - Task.WhenAll(difficultyManager.GetDifficultyAsync(Beatmap, ruleset.Value, cancellationToken: ourSource.Token), - difficultyManager.GetDifficultyAsync(Beatmap, ruleset.Value, mods.Value, ourSource.Token)).ContinueWith(t => - { - Schedule(() => - { - if (!ourSource.IsCancellationRequested) - starDifficulty.Value = ((float)t.Result[0], (float)t.Result[1]); - }); - }, ourSource.Token); + normalStarDifficulty = difficultyManager.GetUntrackedBindable(Beatmap, ruleset.Value, cancellationToken: ourSource.Token); + moddedStarDifficulty = difficultyManager.GetUntrackedBindable(Beatmap, ruleset.Value, mods.Value, ourSource.Token); + + normalStarDifficulty.BindValueChanged(_ => updateDisplay()); + moddedStarDifficulty.BindValueChanged(_ => updateDisplay(), true); + + void updateDisplay() => starDifficulty.Value = ((float)normalStarDifficulty.Value.Stars, (float)moddedStarDifficulty.Value.Stars); + } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + starDifficultyCancellationSource?.Cancel(); } public class StatisticRow : Container, IHasAccentColour From 00e6217f60c9d1981e1eb16e1b21b39a70b844a9 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 21 Jul 2020 23:50:54 +0900 Subject: [PATCH 215/294] Don't store BeatmapInfo/RulesetInfo references, remove TimedExpiryCache --- osu.Game/Beatmaps/BeatmapDifficultyManager.cs | 49 +++++++++---------- 1 file changed, 24 insertions(+), 25 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapDifficultyManager.cs b/osu.Game/Beatmaps/BeatmapDifficultyManager.cs index 379cb6aa63..b469ca78fb 100644 --- a/osu.Game/Beatmaps/BeatmapDifficultyManager.cs +++ b/osu.Game/Beatmaps/BeatmapDifficultyManager.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Collections.Concurrent; using System.Collections.Generic; using System.Diagnostics; using System.Linq; @@ -24,7 +25,7 @@ namespace osu.Game.Beatmaps private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(1, nameof(BeatmapDifficultyManager)); // A cache that keeps references to BeatmapInfos for 60sec. - private readonly TimedExpiryCache difficultyCache = new TimedExpiryCache { ExpiryTime = 60000 }; + private readonly ConcurrentDictionary difficultyCache = new ConcurrentDictionary(); // All bindables that should be updated along with the current ruleset + mods. private readonly LockedWeakList trackedBindables = new LockedWeakList(); @@ -91,7 +92,8 @@ namespace osu.Game.Beatmaps if (tryGetGetExisting(beatmapInfo, rulesetInfo, mods, out var existing, out var key)) return existing; - return await Task.Factory.StartNew(() => computeDifficulty(key), cancellationToken, TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler); + return await Task.Factory.StartNew(() => computeDifficulty(key, beatmapInfo, rulesetInfo), cancellationToken, + TaskCreationOptions.HideScheduler | TaskCreationOptions.RunContinuationsAsynchronously, updateScheduler); } /// @@ -106,7 +108,7 @@ namespace osu.Game.Beatmaps if (tryGetGetExisting(beatmapInfo, rulesetInfo, mods, out var existing, out var key)) return existing; - return computeDifficulty(key); + return computeDifficulty(key, beatmapInfo, rulesetInfo); } private CancellationTokenSource trackedUpdateCancellationSource; @@ -169,28 +171,24 @@ namespace osu.Game.Beatmaps /// Computes the difficulty defined by a key, and stores it to the timed cache. /// /// The that defines the computation parameters. + /// The to compute the difficulty of. + /// The to compute the difficulty with. /// The . - private StarDifficulty computeDifficulty(in DifficultyCacheLookup key) + private StarDifficulty computeDifficulty(in DifficultyCacheLookup key, BeatmapInfo beatmapInfo, RulesetInfo rulesetInfo) { try { - var ruleset = key.RulesetInfo.CreateInstance(); + var ruleset = rulesetInfo.CreateInstance(); Debug.Assert(ruleset != null); - var calculator = ruleset.CreateDifficultyCalculator(beatmapManager.GetWorkingBeatmap(key.BeatmapInfo)); + var calculator = ruleset.CreateDifficultyCalculator(beatmapManager.GetWorkingBeatmap(beatmapInfo)); var attributes = calculator.Calculate(key.Mods); - var difficulty = new StarDifficulty(attributes.StarRating); - difficultyCache.Add(key, difficulty); - - return difficulty; + return difficultyCache[key] = new StarDifficulty(attributes.StarRating); } catch { - var difficulty = new StarDifficulty(0); - difficultyCache.Add(key, difficulty); - - return difficulty; + return difficultyCache[key] = new StarDifficulty(0); } } @@ -208,8 +206,8 @@ namespace osu.Game.Beatmaps // In the case that the user hasn't given us a ruleset, use the beatmap's default ruleset. rulesetInfo ??= beatmapInfo.Ruleset; - // Difficulty can only be computed if the beatmap is locally available. - if (beatmapInfo.ID == 0) + // Difficulty can only be computed if the beatmap and ruleset are locally available. + if (beatmapInfo.ID == 0 || rulesetInfo.ID == null) { existingDifficulty = new StarDifficulty(0); key = default; @@ -217,33 +215,34 @@ namespace osu.Game.Beatmaps return true; } - key = new DifficultyCacheLookup(beatmapInfo, rulesetInfo, mods); + key = new DifficultyCacheLookup(beatmapInfo.ID, rulesetInfo.ID.Value, mods); return difficultyCache.TryGetValue(key, out existingDifficulty); } private readonly struct DifficultyCacheLookup : IEquatable { - public readonly BeatmapInfo BeatmapInfo; - public readonly RulesetInfo RulesetInfo; + public readonly int BeatmapId; + public readonly int RulesetId; public readonly Mod[] Mods; - public DifficultyCacheLookup(BeatmapInfo beatmapInfo, RulesetInfo rulesetInfo, IEnumerable mods) + public DifficultyCacheLookup(int beatmapId, int rulesetId, IEnumerable mods) { - BeatmapInfo = beatmapInfo; - RulesetInfo = rulesetInfo; + BeatmapId = beatmapId; + RulesetId = rulesetId; Mods = mods?.OrderBy(m => m.Acronym).ToArray() ?? Array.Empty(); } public bool Equals(DifficultyCacheLookup other) - => BeatmapInfo.Equals(other.BeatmapInfo) + => BeatmapId == other.BeatmapId + && RulesetId == other.RulesetId && Mods.SequenceEqual(other.Mods); public override int GetHashCode() { var hashCode = new HashCode(); - hashCode.Add(BeatmapInfo.Hash); - hashCode.Add(RulesetInfo.GetHashCode()); + hashCode.Add(BeatmapId); + hashCode.Add(RulesetId); foreach (var mod in Mods) hashCode.Add(mod.Acronym); From e96f8f1cb652e4d312758b20414f74c01d144ca0 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Tue, 21 Jul 2020 20:02:22 +0300 Subject: [PATCH 216/294] Make content side padding adjustable for OverlayHeader --- .../UserInterface/TestSceneOverlayHeader.cs | 20 +++++++++++--- osu.Game/Overlays/OverlayHeader.cs | 27 ++++++++++++++----- osu.Game/Overlays/TabControlOverlayHeader.cs | 24 ++++++++++++++--- 3 files changed, 57 insertions(+), 14 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneOverlayHeader.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneOverlayHeader.cs index 60af5b37ef..01c13dbc97 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneOverlayHeader.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneOverlayHeader.cs @@ -36,11 +36,11 @@ namespace osu.Game.Tests.Visual.UserInterface } }); - addHeader("Orange OverlayHeader (no background)", new TestNoBackgroundHeader(), OverlayColourScheme.Orange); - addHeader("Blue OverlayHeader", new TestNoControlHeader(), OverlayColourScheme.Blue); + addHeader("Orange OverlayHeader (no background, 100 padding)", new TestNoBackgroundHeader(), OverlayColourScheme.Orange); + addHeader("Blue OverlayHeader (default 70 padding)", new TestNoControlHeader(), OverlayColourScheme.Blue); addHeader("Green TabControlOverlayHeader (string) with ruleset selector", new TestStringTabControlHeader(), OverlayColourScheme.Green); - addHeader("Pink TabControlOverlayHeader (enum)", new TestEnumTabControlHeader(), OverlayColourScheme.Pink); - addHeader("Red BreadcrumbControlOverlayHeader (no background)", new TestBreadcrumbControlHeader(), OverlayColourScheme.Red); + addHeader("Pink TabControlOverlayHeader (enum, 30 padding)", new TestEnumTabControlHeader(), OverlayColourScheme.Pink); + addHeader("Red BreadcrumbControlOverlayHeader (no background, 10 padding)", new TestBreadcrumbControlHeader(), OverlayColourScheme.Red); } private void addHeader(string name, OverlayHeader header, OverlayColourScheme colourScheme) @@ -86,6 +86,11 @@ namespace osu.Game.Tests.Visual.UserInterface private class TestNoBackgroundHeader : OverlayHeader { protected override OverlayTitle CreateTitle() => new TestTitle(); + + public TestNoBackgroundHeader() + { + ContentSidePadding = 100; + } } private class TestNoControlHeader : OverlayHeader @@ -112,6 +117,11 @@ namespace osu.Game.Tests.Visual.UserInterface private class TestEnumTabControlHeader : TabControlOverlayHeader { + public TestEnumTabControlHeader() + { + ContentSidePadding = 30; + } + protected override Drawable CreateBackground() => new OverlayHeaderBackground(@"Headers/rankings"); protected override OverlayTitle CreateTitle() => new TestTitle(); @@ -130,6 +140,8 @@ namespace osu.Game.Tests.Visual.UserInterface public TestBreadcrumbControlHeader() { + ContentSidePadding = 10; + TabControl.AddItem("tab1"); TabControl.AddItem("tab2"); TabControl.Current.Value = "tab2"; diff --git a/osu.Game/Overlays/OverlayHeader.cs b/osu.Game/Overlays/OverlayHeader.cs index dbc934bde9..c9b9e3b836 100644 --- a/osu.Game/Overlays/OverlayHeader.cs +++ b/osu.Game/Overlays/OverlayHeader.cs @@ -12,9 +12,26 @@ namespace osu.Game.Overlays { public abstract class OverlayHeader : Container { - public const int CONTENT_X_MARGIN = 50; + private float contentSidePadding; + + /// + /// Horizontal padding of the header content. + /// + protected float ContentSidePadding + { + get => contentSidePadding; + set + { + contentSidePadding = value; + content.Padding = new MarginPadding + { + Horizontal = value + }; + } + } private readonly Box titleBackground; + private readonly Container content; protected readonly FillFlowContainer HeaderInfo; @@ -50,14 +67,10 @@ namespace osu.Game.Overlays RelativeSizeAxes = Axes.Both, Colour = Color4.Gray, }, - new Container + content = new Container { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, - Padding = new MarginPadding - { - Horizontal = CONTENT_X_MARGIN, - }, Children = new[] { CreateTitle().With(title => @@ -79,6 +92,8 @@ namespace osu.Game.Overlays CreateContent() } }); + + ContentSidePadding = 70; } [BackgroundDependencyLoader] diff --git a/osu.Game/Overlays/TabControlOverlayHeader.cs b/osu.Game/Overlays/TabControlOverlayHeader.cs index e8e000f441..61605d9e9e 100644 --- a/osu.Game/Overlays/TabControlOverlayHeader.cs +++ b/osu.Game/Overlays/TabControlOverlayHeader.cs @@ -22,6 +22,7 @@ namespace osu.Game.Overlays protected OsuTabControl TabControl; private readonly Box controlBackground; + private readonly Container tabControlContainer; private readonly BindableWithCurrent current = new BindableWithCurrent(); public Bindable Current @@ -30,6 +31,16 @@ namespace osu.Game.Overlays set => current.Current = value; } + protected new float ContentSidePadding + { + get => base.ContentSidePadding; + set + { + base.ContentSidePadding = value; + tabControlContainer.Padding = new MarginPadding { Horizontal = value }; + } + } + protected TabControlOverlayHeader() { HeaderInfo.Add(new Container @@ -42,11 +53,16 @@ namespace osu.Game.Overlays { RelativeSizeAxes = Axes.Both, }, - TabControl = CreateTabControl().With(control => + tabControlContainer = new Container { - control.Margin = new MarginPadding { Left = CONTENT_X_MARGIN }; - control.Current = Current; - }) + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = new MarginPadding { Horizontal = ContentSidePadding }, + Child = TabControl = CreateTabControl().With(control => + { + control.Current = Current; + }) + } } }); } From 0145ca09e5d8ebd98a85857c6fab121d7c112143 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Tue, 21 Jul 2020 20:11:10 +0300 Subject: [PATCH 217/294] Apply changes to overlays --- osu.Game/Overlays/OverlayHeader.cs | 2 +- osu.Game/Overlays/Profile/ProfileHeader.cs | 2 ++ 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/osu.Game/Overlays/OverlayHeader.cs b/osu.Game/Overlays/OverlayHeader.cs index c9b9e3b836..cc7f798c4a 100644 --- a/osu.Game/Overlays/OverlayHeader.cs +++ b/osu.Game/Overlays/OverlayHeader.cs @@ -93,7 +93,7 @@ namespace osu.Game.Overlays } }); - ContentSidePadding = 70; + ContentSidePadding = 50; } [BackgroundDependencyLoader] diff --git a/osu.Game/Overlays/Profile/ProfileHeader.cs b/osu.Game/Overlays/Profile/ProfileHeader.cs index 0161d91daa..2895fa0726 100644 --- a/osu.Game/Overlays/Profile/ProfileHeader.cs +++ b/osu.Game/Overlays/Profile/ProfileHeader.cs @@ -23,6 +23,8 @@ namespace osu.Game.Overlays.Profile public ProfileHeader() { + ContentSidePadding = 70; + User.ValueChanged += e => updateDisplay(e.NewValue); TabControl.AddItem("info"); From 0a71194ea69e07e516be8db5c9180d612459aec8 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Tue, 21 Jul 2020 22:46:08 +0300 Subject: [PATCH 218/294] Fix SpotlightSelector is a VisibilityContainer without a reason --- .../TestSceneRankingsSpotlightSelector.cs | 6 - .../Overlays/Rankings/SpotlightSelector.cs | 104 ++++++++---------- .../Overlays/Rankings/SpotlightsLayout.cs | 2 - 3 files changed, 45 insertions(+), 67 deletions(-) diff --git a/osu.Game.Tests/Visual/Online/TestSceneRankingsSpotlightSelector.cs b/osu.Game.Tests/Visual/Online/TestSceneRankingsSpotlightSelector.cs index 997db827f3..d60222fa0b 100644 --- a/osu.Game.Tests/Visual/Online/TestSceneRankingsSpotlightSelector.cs +++ b/osu.Game.Tests/Visual/Online/TestSceneRankingsSpotlightSelector.cs @@ -30,12 +30,6 @@ namespace osu.Game.Tests.Visual.Online Add(selector = new SpotlightSelector()); } - [Test] - public void TestVisibility() - { - AddStep("Toggle Visibility", selector.ToggleVisibility); - } - [Test] public void TestLocalSpotlights() { diff --git a/osu.Game/Overlays/Rankings/SpotlightSelector.cs b/osu.Game/Overlays/Rankings/SpotlightSelector.cs index f112c1ec43..422373d099 100644 --- a/osu.Game/Overlays/Rankings/SpotlightSelector.cs +++ b/osu.Game/Overlays/Rankings/SpotlightSelector.cs @@ -18,10 +18,8 @@ using osu.Game.Online.API.Requests; namespace osu.Game.Overlays.Rankings { - public class SpotlightSelector : VisibilityContainer, IHasCurrentValue + public class SpotlightSelector : CompositeDrawable, IHasCurrentValue { - private const int duration = 300; - private readonly BindableWithCurrent current = new BindableWithCurrent(); public readonly Bindable Sort = new Bindable(); @@ -37,10 +35,7 @@ namespace osu.Game.Overlays.Rankings set => dropdown.Items = value; } - protected override bool StartHidden => true; - private readonly Box background; - private readonly Container content; private readonly SpotlightsDropdown dropdown; private readonly InfoColumn startDateColumn; private readonly InfoColumn endDateColumn; @@ -51,73 +46,68 @@ namespace osu.Game.Overlays.Rankings { RelativeSizeAxes = Axes.X; AutoSizeAxes = Axes.Y; - Add(content = new Container + InternalChildren = new Drawable[] { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Children = new Drawable[] + background = new Box { - background = new Box - { - RelativeSizeAxes = Axes.Both, - }, - new Container + RelativeSizeAxes = Axes.Both, + }, + new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Padding = new MarginPadding { Horizontal = UserProfileOverlay.CONTENT_X_MARGIN }, + Child = new FillFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, - Padding = new MarginPadding { Horizontal = UserProfileOverlay.CONTENT_X_MARGIN }, - Child = new FillFlowContainer + Direction = FillDirection.Vertical, + Children = new Drawable[] { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Direction = FillDirection.Vertical, - Children = new Drawable[] + new Container { - new Container - { - Margin = new MarginPadding { Vertical = 20 }, - RelativeSizeAxes = Axes.X, - Height = 40, - Depth = -float.MaxValue, - Child = dropdown = new SpotlightsDropdown - { - RelativeSizeAxes = Axes.X, - Current = Current - } - }, - new Container + Margin = new MarginPadding { Vertical = 20 }, + RelativeSizeAxes = Axes.X, + Height = 40, + Depth = -float.MaxValue, + Child = dropdown = new SpotlightsDropdown { RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Children = new Drawable[] + Current = Current + } + }, + new Container + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Children = new Drawable[] + { + new FillFlowContainer { - new FillFlowContainer + AutoSizeAxes = Axes.Both, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(10, 0), + Margin = new MarginPadding { Bottom = 5 }, + Children = new Drawable[] { - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Spacing = new Vector2(10, 0), - Margin = new MarginPadding { Bottom = 5 }, - Children = new Drawable[] - { - startDateColumn = new InfoColumn(@"Start Date"), - endDateColumn = new InfoColumn(@"End Date"), - mapCountColumn = new InfoColumn(@"Map Count"), - participantsColumn = new InfoColumn(@"Participants") - } - }, - new RankingsSortTabControl - { - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight, - Current = Sort + startDateColumn = new InfoColumn(@"Start Date"), + endDateColumn = new InfoColumn(@"End Date"), + mapCountColumn = new InfoColumn(@"Map Count"), + participantsColumn = new InfoColumn(@"Participants") } + }, + new RankingsSortTabControl + { + Anchor = Anchor.CentreRight, + Origin = Anchor.CentreRight, + Current = Sort } } } } } } - }); + }; } [BackgroundDependencyLoader] @@ -134,10 +124,6 @@ namespace osu.Game.Overlays.Rankings participantsColumn.Value = response.Spotlight.Participants?.ToString("N0"); } - protected override void PopIn() => content.FadeIn(duration, Easing.OutQuint); - - protected override void PopOut() => content.FadeOut(duration, Easing.OutQuint); - private string dateToString(DateTimeOffset date) => date.ToString("yyyy-MM-dd"); private class InfoColumn : FillFlowContainer diff --git a/osu.Game/Overlays/Rankings/SpotlightsLayout.cs b/osu.Game/Overlays/Rankings/SpotlightsLayout.cs index 0f9b07bf89..61339df76f 100644 --- a/osu.Game/Overlays/Rankings/SpotlightsLayout.cs +++ b/osu.Game/Overlays/Rankings/SpotlightsLayout.cs @@ -81,8 +81,6 @@ namespace osu.Game.Overlays.Rankings { base.LoadComplete(); - selector.Show(); - selectedSpotlight.BindValueChanged(_ => onSpotlightChanged()); sort.BindValueChanged(_ => onSpotlightChanged()); Ruleset.BindValueChanged(onRulesetChanged); From ad9492804a645ea851f815b23878e4ab98211f6c Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Tue, 21 Jul 2020 22:56:44 +0300 Subject: [PATCH 219/294] Apply suggestions --- osu.Game.Tests/Visual/UserInterface/TestSceneOverlayHeader.cs | 2 +- osu.Game/Overlays/Profile/ProfileHeader.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneOverlayHeader.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneOverlayHeader.cs index 01c13dbc97..2a76b8e265 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneOverlayHeader.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneOverlayHeader.cs @@ -37,7 +37,7 @@ namespace osu.Game.Tests.Visual.UserInterface }); addHeader("Orange OverlayHeader (no background, 100 padding)", new TestNoBackgroundHeader(), OverlayColourScheme.Orange); - addHeader("Blue OverlayHeader (default 70 padding)", new TestNoControlHeader(), OverlayColourScheme.Blue); + addHeader("Blue OverlayHeader (default 50 padding)", new TestNoControlHeader(), OverlayColourScheme.Blue); addHeader("Green TabControlOverlayHeader (string) with ruleset selector", new TestStringTabControlHeader(), OverlayColourScheme.Green); addHeader("Pink TabControlOverlayHeader (enum, 30 padding)", new TestEnumTabControlHeader(), OverlayColourScheme.Pink); addHeader("Red BreadcrumbControlOverlayHeader (no background, 10 padding)", new TestBreadcrumbControlHeader(), OverlayColourScheme.Red); diff --git a/osu.Game/Overlays/Profile/ProfileHeader.cs b/osu.Game/Overlays/Profile/ProfileHeader.cs index 2895fa0726..2e5f1071f2 100644 --- a/osu.Game/Overlays/Profile/ProfileHeader.cs +++ b/osu.Game/Overlays/Profile/ProfileHeader.cs @@ -23,7 +23,7 @@ namespace osu.Game.Overlays.Profile public ProfileHeader() { - ContentSidePadding = 70; + ContentSidePadding = UserProfileOverlay.CONTENT_X_MARGIN; User.ValueChanged += e => updateDisplay(e.NewValue); From cccb47e6e04e956dc4cfe73dfdff8c2bdc993526 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 22 Jul 2020 11:29:23 +0900 Subject: [PATCH 220/294] Add user cover background to expanded version of score panel --- osu.Game/Screens/Ranking/ScorePanel.cs | 26 ++++++++++++++------------ 1 file changed, 14 insertions(+), 12 deletions(-) diff --git a/osu.Game/Screens/Ranking/ScorePanel.cs b/osu.Game/Screens/Ranking/ScorePanel.cs index 9633f5c533..5da432d5b2 100644 --- a/osu.Game/Screens/Ranking/ScorePanel.cs +++ b/osu.Game/Screens/Ranking/ScorePanel.cs @@ -13,6 +13,7 @@ using osu.Framework.Input.Events; using osu.Game.Scoring; using osu.Game.Screens.Ranking.Contracted; using osu.Game.Screens.Ranking.Expanded; +using osu.Game.Users; using osuTK; using osuTK.Graphics; @@ -142,7 +143,16 @@ namespace osu.Game.Screens.Ranking CornerRadius = 20, CornerExponent = 2.5f, Masking = true, - Child = middleLayerBackground = new Box { RelativeSizeAxes = Axes.Both } + Children = new[] + { + middleLayerBackground = new Box { RelativeSizeAxes = Axes.Both }, + new UserCoverBackground + { + RelativeSizeAxes = Axes.Both, + User = Score.User, + Colour = ColourInfo.GradientVertical(Color4.White.Opacity(0.5f), Color4Extensions.FromHex("#444").Opacity(0)) + }, + } }, middleLayerContentContainer = new Container { RelativeSizeAxes = Axes.Both } } @@ -155,18 +165,10 @@ namespace osu.Game.Screens.Ranking { base.LoadComplete(); - if (state == PanelState.Expanded) - { - topLayerBackground.FadeColour(expanded_top_layer_colour); - middleLayerBackground.FadeColour(expanded_middle_layer_colour); - } - else - { - topLayerBackground.FadeColour(contracted_top_layer_colour); - middleLayerBackground.FadeColour(contracted_middle_layer_colour); - } - updateState(); + + topLayerBackground.FinishTransforms(false, nameof(Colour)); + middleLayerBackground.FinishTransforms(false, nameof(Colour)); } private PanelState state = PanelState.Contracted; From aca4110e36d03568e1ca2ceadeaf3df42a41093e Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 22 Jul 2020 12:47:53 +0900 Subject: [PATCH 221/294] Use existing star difficulty if non-local beatmap/ruleset --- osu.Game/Beatmaps/BeatmapDifficultyManager.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/Beatmaps/BeatmapDifficultyManager.cs b/osu.Game/Beatmaps/BeatmapDifficultyManager.cs index b469ca78fb..d94e04a79b 100644 --- a/osu.Game/Beatmaps/BeatmapDifficultyManager.cs +++ b/osu.Game/Beatmaps/BeatmapDifficultyManager.cs @@ -209,7 +209,8 @@ namespace osu.Game.Beatmaps // Difficulty can only be computed if the beatmap and ruleset are locally available. if (beatmapInfo.ID == 0 || rulesetInfo.ID == null) { - existingDifficulty = new StarDifficulty(0); + // If not, fall back to the existing star difficulty (e.g. from an online source). + existingDifficulty = new StarDifficulty(beatmapInfo.StarDifficulty); key = default; return true; From 6b7f05740e51c77790295a0ba882c8b45d379bb2 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 22 Jul 2020 12:48:12 +0900 Subject: [PATCH 222/294] Fix potential missing ruleset --- osu.Game/Beatmaps/BeatmapDifficultyManager.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/osu.Game/Beatmaps/BeatmapDifficultyManager.cs b/osu.Game/Beatmaps/BeatmapDifficultyManager.cs index d94e04a79b..a9f34acd14 100644 --- a/osu.Game/Beatmaps/BeatmapDifficultyManager.cs +++ b/osu.Game/Beatmaps/BeatmapDifficultyManager.cs @@ -176,6 +176,9 @@ namespace osu.Game.Beatmaps /// The . private StarDifficulty computeDifficulty(in DifficultyCacheLookup key, BeatmapInfo beatmapInfo, RulesetInfo rulesetInfo) { + // In the case that the user hasn't given us a ruleset, use the beatmap's default ruleset. + rulesetInfo ??= beatmapInfo.Ruleset; + try { var ruleset = rulesetInfo.CreateInstance(); From ac602846df9d6a6be5b70672b537fe126cd0274e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 22 Jul 2020 16:37:24 +0900 Subject: [PATCH 223/294] Expose balance and sample loading methods in DrawableHitObject --- .../Objects/Drawables/DrawableHitObject.cs | 29 ++++++++++++++----- 1 file changed, 22 insertions(+), 7 deletions(-) diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index b633cb0860..f275153ce3 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -126,7 +126,7 @@ namespace osu.Game.Rulesets.Objects.Drawables if (Result == null) throw new InvalidOperationException($"{GetType().ReadableName()} must provide a {nameof(JudgementResult)} through {nameof(CreateResult)}."); - loadSamples(); + LoadSamples(); } protected override void LoadComplete() @@ -145,14 +145,14 @@ namespace osu.Game.Rulesets.Objects.Drawables } samplesBindable = HitObject.SamplesBindable.GetBoundCopy(); - samplesBindable.CollectionChanged += (_, __) => loadSamples(); + samplesBindable.CollectionChanged += (_, __) => LoadSamples(); apply(HitObject); updateState(ArmedState.Idle, true); } - private void loadSamples() + protected virtual void LoadSamples() { if (Samples != null) { @@ -353,17 +353,32 @@ namespace osu.Game.Rulesets.Objects.Drawables [Resolved(canBeNull: true)] private GameplayClock gameplayClock { get; set; } + /// + /// Calculate the position to be used for sample playback at a specified X position (0..1). + /// + /// The lookup X position. Generally should be . + /// + protected double CalculateSamplePlaybackBalance(double position) + { + const float balance_adjust_amount = 0.4f; + + return balance_adjust_amount * (userPositionalHitSounds.Value ? position - 0.5f : 0); + } + + /// + /// Whether samples should currently be playing. Will be false during seek operations. + /// + protected bool ShouldPlaySamples => gameplayClock?.IsSeeking != true; + /// /// Plays all the hit sounds for this . /// This is invoked automatically when this is hit. /// public virtual void PlaySamples() { - const float balance_adjust_amount = 0.4f; - - if (Samples != null && gameplayClock?.IsSeeking != true) + if (Samples != null && ShouldPlaySamples) { - Samples.Balance.Value = balance_adjust_amount * (userPositionalHitSounds.Value ? SamplePlaybackPosition - 0.5f : 0); + Samples.Balance.Value = CalculateSamplePlaybackBalance(SamplePlaybackPosition); Samples.Play(); } } From 3ed40d3a6b1fd14413920fc70208a71e4beebf99 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 22 Jul 2020 16:37:53 +0900 Subject: [PATCH 224/294] Fix SkinnableSounds not continuing playback on skin change --- osu.Game/Skinning/SkinnableSound.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/osu.Game/Skinning/SkinnableSound.cs b/osu.Game/Skinning/SkinnableSound.cs index 24d6648273..49f9f01cff 100644 --- a/osu.Game/Skinning/SkinnableSound.cs +++ b/osu.Game/Skinning/SkinnableSound.cs @@ -98,6 +98,8 @@ namespace osu.Game.Skinning protected override void SkinChanged(ISkinSource skin, bool allowFallback) { + bool wasPlaying = samplesContainer.Any(s => s.Playing); + var channels = hitSamples.Select(s => { var ch = skin.GetSample(s); @@ -121,6 +123,9 @@ namespace osu.Game.Skinning }).Where(c => c != null); samplesContainer.ChildrenEnumerable = channels.Select(c => new DrawableSample(c)); + + if (wasPlaying) + Play(); } } } From 2126f6bffc9d613706e12c4ef153c1fb7cb567ab Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 22 Jul 2020 16:37:38 +0900 Subject: [PATCH 225/294] Add slider "sliding" sample support --- .../Objects/Drawables/DrawableSlider.cs | 41 +++++++++++++++++++ 1 file changed, 41 insertions(+) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index 72502c02cd..5059ec1231 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -2,6 +2,7 @@ // See the LICENCE file in the repository root for full licence text. using System; +using System.Linq; using osuTK; using osu.Framework.Graphics; using osu.Game.Rulesets.Objects.Drawables; @@ -11,6 +12,7 @@ using osu.Framework.Bindables; using osu.Framework.Graphics.Containers; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Skinning; +using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Scoring; using osuTK.Graphics; using osu.Game.Skinning; @@ -81,6 +83,41 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables foreach (var drawableHitObject in NestedHitObjects) drawableHitObject.AccentColour.Value = colour.NewValue; }, true); + + Tracking.BindValueChanged(updateSlidingSample); + } + + private SkinnableSound slidingSample; + + protected override void LoadSamples() + { + base.LoadSamples(); + + slidingSample?.Expire(); + + var firstSample = HitObject.Samples.FirstOrDefault(); + + if (firstSample != null) + { + var clone = HitObject.SampleControlPoint.ApplyTo(firstSample); + clone.Name = "sliderslide"; + + AddInternal(slidingSample = new SkinnableSound(clone) + { + Looping = true + }); + } + } + + private void updateSlidingSample(ValueChangedEvent tracking) + { + // note that samples will not start playing if exiting a seek operation in the middle of a slider. + // may be something we want to address at a later point, but not so easy to make happen right now + // (SkinnableSound would need to expose whether the sample is already playing and this logic would need to run in Update). + if (tracking.NewValue && ShouldPlaySamples) + slidingSample?.Play(); + else + slidingSample?.Stop(); } protected override void AddNestedHitObject(DrawableHitObject hitObject) @@ -156,6 +193,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables Tracking.Value = Ball.Tracking; + if (Tracking.Value && slidingSample != null) + // keep the sliding sample playing at the current tracking position + slidingSample.Balance.Value = CalculateSamplePlaybackBalance(Ball.X / OsuPlayfield.BASE_SIZE.X); + double completionProgress = Math.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1); Ball.UpdateProgress(completionProgress); From 0957c5f74ce0bdf1e3fc6524d18d0021780abb86 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 22 Jul 2020 18:29:50 +0900 Subject: [PATCH 226/294] Re-namespace multiplayer requests/responses --- .../Visual/Multiplayer/TestSceneTimeshiftResultsScreen.cs | 1 - .../Requests/Responses => Multiplayer}/APICreatedRoom.cs | 3 +-- osu.Game/Online/{API => Multiplayer}/APIPlaylistBeatmap.cs | 2 +- .../{API/Requests/Responses => Multiplayer}/APIScoreToken.cs | 2 +- .../{API/Requests => Multiplayer}/CreateRoomRequest.cs | 5 ++--- .../{API/Requests => Multiplayer}/CreateRoomScoreRequest.cs | 4 ++-- .../Requests => Multiplayer}/GetRoomPlaylistScoresRequest.cs | 3 ++- .../Online/{API/Requests => Multiplayer}/GetRoomRequest.cs | 4 ++-- .../{API/Requests => Multiplayer}/GetRoomScoresRequest.cs | 3 ++- .../Online/{API/Requests => Multiplayer}/GetRoomsRequest.cs | 4 ++-- .../Online/{API/Requests => Multiplayer}/JoinRoomRequest.cs | 4 ++-- .../Online/{API/Requests => Multiplayer}/PartRoomRequest.cs | 4 ++-- osu.Game/Online/{API => Multiplayer}/RoomScore.cs | 4 ++-- .../{API/Requests => Multiplayer}/SubmitRoomScoreRequest.cs | 3 ++- osu.Game/Screens/Multi/Match/Components/MatchLeaderboard.cs | 1 - osu.Game/Screens/Multi/Play/TimeshiftPlayer.cs | 1 - osu.Game/Screens/Multi/Ranking/TimeshiftResultsScreen.cs | 1 - osu.Game/Screens/Multi/RoomManager.cs | 1 - 18 files changed, 23 insertions(+), 27 deletions(-) rename osu.Game/Online/{API/Requests/Responses => Multiplayer}/APICreatedRoom.cs (78%) rename osu.Game/Online/{API => Multiplayer}/APIPlaylistBeatmap.cs (94%) rename osu.Game/Online/{API/Requests/Responses => Multiplayer}/APIScoreToken.cs (85%) rename osu.Game/Online/{API/Requests => Multiplayer}/CreateRoomRequest.cs (86%) rename osu.Game/Online/{API/Requests => Multiplayer}/CreateRoomScoreRequest.cs (90%) rename osu.Game/Online/{API/Requests => Multiplayer}/GetRoomPlaylistScoresRequest.cs (92%) rename osu.Game/Online/{API/Requests => Multiplayer}/GetRoomRequest.cs (84%) rename osu.Game/Online/{API/Requests => Multiplayer}/GetRoomScoresRequest.cs (89%) rename osu.Game/Online/{API/Requests => Multiplayer}/GetRoomsRequest.cs (94%) rename osu.Game/Online/{API/Requests => Multiplayer}/JoinRoomRequest.cs (90%) rename osu.Game/Online/{API/Requests => Multiplayer}/PartRoomRequest.cs (90%) rename osu.Game/Online/{API => Multiplayer}/RoomScore.cs (97%) rename osu.Game/Online/{API/Requests => Multiplayer}/SubmitRoomScoreRequest.cs (95%) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneTimeshiftResultsScreen.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneTimeshiftResultsScreen.cs index 9fc7c336cb..0da1e11fee 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneTimeshiftResultsScreen.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneTimeshiftResultsScreen.cs @@ -6,7 +6,6 @@ using System.Collections.Generic; using System.Threading.Tasks; using NUnit.Framework; using osu.Game.Online.API; -using osu.Game.Online.API.Requests; using osu.Game.Online.Multiplayer; using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Scoring; diff --git a/osu.Game/Online/API/Requests/Responses/APICreatedRoom.cs b/osu.Game/Online/Multiplayer/APICreatedRoom.cs similarity index 78% rename from osu.Game/Online/API/Requests/Responses/APICreatedRoom.cs rename to osu.Game/Online/Multiplayer/APICreatedRoom.cs index a554101bc7..2a3bb39647 100644 --- a/osu.Game/Online/API/Requests/Responses/APICreatedRoom.cs +++ b/osu.Game/Online/Multiplayer/APICreatedRoom.cs @@ -2,9 +2,8 @@ // See the LICENCE file in the repository root for full licence text. using Newtonsoft.Json; -using osu.Game.Online.Multiplayer; -namespace osu.Game.Online.API.Requests.Responses +namespace osu.Game.Online.Multiplayer { public class APICreatedRoom : Room { diff --git a/osu.Game/Online/API/APIPlaylistBeatmap.cs b/osu.Game/Online/Multiplayer/APIPlaylistBeatmap.cs similarity index 94% rename from osu.Game/Online/API/APIPlaylistBeatmap.cs rename to osu.Game/Online/Multiplayer/APIPlaylistBeatmap.cs index 4f7786e880..98972ef36d 100644 --- a/osu.Game/Online/API/APIPlaylistBeatmap.cs +++ b/osu.Game/Online/Multiplayer/APIPlaylistBeatmap.cs @@ -6,7 +6,7 @@ using osu.Game.Beatmaps; using osu.Game.Online.API.Requests.Responses; using osu.Game.Rulesets; -namespace osu.Game.Online.API +namespace osu.Game.Online.Multiplayer { public class APIPlaylistBeatmap : APIBeatmap { diff --git a/osu.Game/Online/API/Requests/Responses/APIScoreToken.cs b/osu.Game/Online/Multiplayer/APIScoreToken.cs similarity index 85% rename from osu.Game/Online/API/Requests/Responses/APIScoreToken.cs rename to osu.Game/Online/Multiplayer/APIScoreToken.cs index 1d2465bedf..1f0063d94e 100644 --- a/osu.Game/Online/API/Requests/Responses/APIScoreToken.cs +++ b/osu.Game/Online/Multiplayer/APIScoreToken.cs @@ -3,7 +3,7 @@ using Newtonsoft.Json; -namespace osu.Game.Online.API.Requests.Responses +namespace osu.Game.Online.Multiplayer { public class APIScoreToken { diff --git a/osu.Game/Online/API/Requests/CreateRoomRequest.cs b/osu.Game/Online/Multiplayer/CreateRoomRequest.cs similarity index 86% rename from osu.Game/Online/API/Requests/CreateRoomRequest.cs rename to osu.Game/Online/Multiplayer/CreateRoomRequest.cs index c848c55cc6..dcb4ed51ea 100644 --- a/osu.Game/Online/API/Requests/CreateRoomRequest.cs +++ b/osu.Game/Online/Multiplayer/CreateRoomRequest.cs @@ -4,10 +4,9 @@ using System.Net.Http; using Newtonsoft.Json; using osu.Framework.IO.Network; -using osu.Game.Online.API.Requests.Responses; -using osu.Game.Online.Multiplayer; +using osu.Game.Online.API; -namespace osu.Game.Online.API.Requests +namespace osu.Game.Online.Multiplayer { public class CreateRoomRequest : APIRequest { diff --git a/osu.Game/Online/API/Requests/CreateRoomScoreRequest.cs b/osu.Game/Online/Multiplayer/CreateRoomScoreRequest.cs similarity index 90% rename from osu.Game/Online/API/Requests/CreateRoomScoreRequest.cs rename to osu.Game/Online/Multiplayer/CreateRoomScoreRequest.cs index e6246b4f1f..f973f96b37 100644 --- a/osu.Game/Online/API/Requests/CreateRoomScoreRequest.cs +++ b/osu.Game/Online/Multiplayer/CreateRoomScoreRequest.cs @@ -3,9 +3,9 @@ using System.Net.Http; using osu.Framework.IO.Network; -using osu.Game.Online.API.Requests.Responses; +using osu.Game.Online.API; -namespace osu.Game.Online.API.Requests +namespace osu.Game.Online.Multiplayer { public class CreateRoomScoreRequest : APIRequest { diff --git a/osu.Game/Online/API/Requests/GetRoomPlaylistScoresRequest.cs b/osu.Game/Online/Multiplayer/GetRoomPlaylistScoresRequest.cs similarity index 92% rename from osu.Game/Online/API/Requests/GetRoomPlaylistScoresRequest.cs rename to osu.Game/Online/Multiplayer/GetRoomPlaylistScoresRequest.cs index 38f852870b..833a761f42 100644 --- a/osu.Game/Online/API/Requests/GetRoomPlaylistScoresRequest.cs +++ b/osu.Game/Online/Multiplayer/GetRoomPlaylistScoresRequest.cs @@ -3,8 +3,9 @@ using System.Collections.Generic; using Newtonsoft.Json; +using osu.Game.Online.API; -namespace osu.Game.Online.API.Requests +namespace osu.Game.Online.Multiplayer { public class GetRoomPlaylistScoresRequest : APIRequest { diff --git a/osu.Game/Online/API/Requests/GetRoomRequest.cs b/osu.Game/Online/Multiplayer/GetRoomRequest.cs similarity index 84% rename from osu.Game/Online/API/Requests/GetRoomRequest.cs rename to osu.Game/Online/Multiplayer/GetRoomRequest.cs index 531e1857de..2907b49f1d 100644 --- a/osu.Game/Online/API/Requests/GetRoomRequest.cs +++ b/osu.Game/Online/Multiplayer/GetRoomRequest.cs @@ -1,9 +1,9 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using osu.Game.Online.Multiplayer; +using osu.Game.Online.API; -namespace osu.Game.Online.API.Requests +namespace osu.Game.Online.Multiplayer { public class GetRoomRequest : APIRequest { diff --git a/osu.Game/Online/API/Requests/GetRoomScoresRequest.cs b/osu.Game/Online/Multiplayer/GetRoomScoresRequest.cs similarity index 89% rename from osu.Game/Online/API/Requests/GetRoomScoresRequest.cs rename to osu.Game/Online/Multiplayer/GetRoomScoresRequest.cs index eb53369d18..bc913030dd 100644 --- a/osu.Game/Online/API/Requests/GetRoomScoresRequest.cs +++ b/osu.Game/Online/Multiplayer/GetRoomScoresRequest.cs @@ -2,9 +2,10 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; +using osu.Game.Online.API; using osu.Game.Online.API.Requests.Responses; -namespace osu.Game.Online.API.Requests +namespace osu.Game.Online.Multiplayer { public class GetRoomScoresRequest : APIRequest> { diff --git a/osu.Game/Online/API/Requests/GetRoomsRequest.cs b/osu.Game/Online/Multiplayer/GetRoomsRequest.cs similarity index 94% rename from osu.Game/Online/API/Requests/GetRoomsRequest.cs rename to osu.Game/Online/Multiplayer/GetRoomsRequest.cs index c47ed20909..64e0386f77 100644 --- a/osu.Game/Online/API/Requests/GetRoomsRequest.cs +++ b/osu.Game/Online/Multiplayer/GetRoomsRequest.cs @@ -4,10 +4,10 @@ using System.Collections.Generic; using Humanizer; using osu.Framework.IO.Network; -using osu.Game.Online.Multiplayer; +using osu.Game.Online.API; using osu.Game.Screens.Multi.Lounge.Components; -namespace osu.Game.Online.API.Requests +namespace osu.Game.Online.Multiplayer { public class GetRoomsRequest : APIRequest> { diff --git a/osu.Game/Online/API/Requests/JoinRoomRequest.cs b/osu.Game/Online/Multiplayer/JoinRoomRequest.cs similarity index 90% rename from osu.Game/Online/API/Requests/JoinRoomRequest.cs rename to osu.Game/Online/Multiplayer/JoinRoomRequest.cs index b0808afa45..74375af856 100644 --- a/osu.Game/Online/API/Requests/JoinRoomRequest.cs +++ b/osu.Game/Online/Multiplayer/JoinRoomRequest.cs @@ -3,9 +3,9 @@ using System.Net.Http; using osu.Framework.IO.Network; -using osu.Game.Online.Multiplayer; +using osu.Game.Online.API; -namespace osu.Game.Online.API.Requests +namespace osu.Game.Online.Multiplayer { public class JoinRoomRequest : APIRequest { diff --git a/osu.Game/Online/API/Requests/PartRoomRequest.cs b/osu.Game/Online/Multiplayer/PartRoomRequest.cs similarity index 90% rename from osu.Game/Online/API/Requests/PartRoomRequest.cs rename to osu.Game/Online/Multiplayer/PartRoomRequest.cs index c988cd5c9e..54bb005d96 100644 --- a/osu.Game/Online/API/Requests/PartRoomRequest.cs +++ b/osu.Game/Online/Multiplayer/PartRoomRequest.cs @@ -3,9 +3,9 @@ using System.Net.Http; using osu.Framework.IO.Network; -using osu.Game.Online.Multiplayer; +using osu.Game.Online.API; -namespace osu.Game.Online.API.Requests +namespace osu.Game.Online.Multiplayer { public class PartRoomRequest : APIRequest { diff --git a/osu.Game/Online/API/RoomScore.cs b/osu.Game/Online/Multiplayer/RoomScore.cs similarity index 97% rename from osu.Game/Online/API/RoomScore.cs rename to osu.Game/Online/Multiplayer/RoomScore.cs index 3c7f8c9833..97f378856f 100644 --- a/osu.Game/Online/API/RoomScore.cs +++ b/osu.Game/Online/Multiplayer/RoomScore.cs @@ -6,13 +6,13 @@ using System.Collections.Generic; using System.Linq; using Newtonsoft.Json; using Newtonsoft.Json.Converters; -using osu.Game.Online.Multiplayer; +using osu.Game.Online.API; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Scoring; using osu.Game.Scoring; using osu.Game.Users; -namespace osu.Game.Online.API +namespace osu.Game.Online.Multiplayer { public class RoomScore { diff --git a/osu.Game/Online/API/Requests/SubmitRoomScoreRequest.cs b/osu.Game/Online/Multiplayer/SubmitRoomScoreRequest.cs similarity index 95% rename from osu.Game/Online/API/Requests/SubmitRoomScoreRequest.cs rename to osu.Game/Online/Multiplayer/SubmitRoomScoreRequest.cs index 8eb2952159..f725ea5dc9 100644 --- a/osu.Game/Online/API/Requests/SubmitRoomScoreRequest.cs +++ b/osu.Game/Online/Multiplayer/SubmitRoomScoreRequest.cs @@ -4,9 +4,10 @@ using System.Net.Http; using Newtonsoft.Json; using osu.Framework.IO.Network; +using osu.Game.Online.API; using osu.Game.Scoring; -namespace osu.Game.Online.API.Requests +namespace osu.Game.Online.Multiplayer { public class SubmitRoomScoreRequest : APIRequest { diff --git a/osu.Game/Screens/Multi/Match/Components/MatchLeaderboard.cs b/osu.Game/Screens/Multi/Match/Components/MatchLeaderboard.cs index 571bbde716..1afbf5c32a 100644 --- a/osu.Game/Screens/Multi/Match/Components/MatchLeaderboard.cs +++ b/osu.Game/Screens/Multi/Match/Components/MatchLeaderboard.cs @@ -6,7 +6,6 @@ using System.Collections.Generic; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Game.Online.API; -using osu.Game.Online.API.Requests; using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.Leaderboards; using osu.Game.Online.Multiplayer; diff --git a/osu.Game/Screens/Multi/Play/TimeshiftPlayer.cs b/osu.Game/Screens/Multi/Play/TimeshiftPlayer.cs index cf0197d26b..c2381fe219 100644 --- a/osu.Game/Screens/Multi/Play/TimeshiftPlayer.cs +++ b/osu.Game/Screens/Multi/Play/TimeshiftPlayer.cs @@ -10,7 +10,6 @@ using osu.Framework.Bindables; using osu.Framework.Logging; using osu.Framework.Screens; using osu.Game.Online.API; -using osu.Game.Online.API.Requests; using osu.Game.Online.Multiplayer; using osu.Game.Rulesets; using osu.Game.Scoring; diff --git a/osu.Game/Screens/Multi/Ranking/TimeshiftResultsScreen.cs b/osu.Game/Screens/Multi/Ranking/TimeshiftResultsScreen.cs index 5cafc974f1..f367d44347 100644 --- a/osu.Game/Screens/Multi/Ranking/TimeshiftResultsScreen.cs +++ b/osu.Game/Screens/Multi/Ranking/TimeshiftResultsScreen.cs @@ -9,7 +9,6 @@ using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Game.Graphics.UserInterface; using osu.Game.Online.API; -using osu.Game.Online.API.Requests; using osu.Game.Online.Multiplayer; using osu.Game.Scoring; using osu.Game.Screens.Ranking; diff --git a/osu.Game/Screens/Multi/RoomManager.cs b/osu.Game/Screens/Multi/RoomManager.cs index 491be2e946..2a96fa536d 100644 --- a/osu.Game/Screens/Multi/RoomManager.cs +++ b/osu.Game/Screens/Multi/RoomManager.cs @@ -14,7 +14,6 @@ using osu.Framework.Logging; using osu.Game.Beatmaps; using osu.Game.Online; using osu.Game.Online.API; -using osu.Game.Online.API.Requests; using osu.Game.Online.Multiplayer; using osu.Game.Rulesets; using osu.Game.Screens.Multi.Lounge.Components; From e423630b7cbec15c0457089513ff0af85822591b Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 22 Jul 2020 18:37:00 +0900 Subject: [PATCH 227/294] Rename RoomScore -> MultiplayerScore --- .../Visual/Multiplayer/TestSceneTimeshiftResultsScreen.cs | 4 ++-- osu.Game/Online/Multiplayer/GetRoomPlaylistScoresRequest.cs | 2 +- .../Online/Multiplayer/{RoomScore.cs => MultiplayerScore.cs} | 2 +- osu.Game/Online/Multiplayer/SubmitRoomScoreRequest.cs | 2 +- 4 files changed, 5 insertions(+), 5 deletions(-) rename osu.Game/Online/Multiplayer/{RoomScore.cs => MultiplayerScore.cs} (98%) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneTimeshiftResultsScreen.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneTimeshiftResultsScreen.cs index 0da1e11fee..0023866124 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneTimeshiftResultsScreen.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneTimeshiftResultsScreen.cs @@ -64,11 +64,11 @@ namespace osu.Game.Tests.Visual.Multiplayer private void bindHandler(double delay = 0) { - var roomScores = new List(); + var roomScores = new List(); for (int i = 0; i < 10; i++) { - roomScores.Add(new RoomScore + roomScores.Add(new MultiplayerScore { ID = i, Accuracy = 0.9 - 0.01 * i, diff --git a/osu.Game/Online/Multiplayer/GetRoomPlaylistScoresRequest.cs b/osu.Game/Online/Multiplayer/GetRoomPlaylistScoresRequest.cs index 833a761f42..3d3bd20ff3 100644 --- a/osu.Game/Online/Multiplayer/GetRoomPlaylistScoresRequest.cs +++ b/osu.Game/Online/Multiplayer/GetRoomPlaylistScoresRequest.cs @@ -24,6 +24,6 @@ namespace osu.Game.Online.Multiplayer public class RoomPlaylistScores { [JsonProperty("scores")] - public List Scores { get; set; } + public List Scores { get; set; } } } diff --git a/osu.Game/Online/Multiplayer/RoomScore.cs b/osu.Game/Online/Multiplayer/MultiplayerScore.cs similarity index 98% rename from osu.Game/Online/Multiplayer/RoomScore.cs rename to osu.Game/Online/Multiplayer/MultiplayerScore.cs index 97f378856f..3bbf19b11f 100644 --- a/osu.Game/Online/Multiplayer/RoomScore.cs +++ b/osu.Game/Online/Multiplayer/MultiplayerScore.cs @@ -14,7 +14,7 @@ using osu.Game.Users; namespace osu.Game.Online.Multiplayer { - public class RoomScore + public class MultiplayerScore { [JsonProperty("id")] public int ID { get; set; } diff --git a/osu.Game/Online/Multiplayer/SubmitRoomScoreRequest.cs b/osu.Game/Online/Multiplayer/SubmitRoomScoreRequest.cs index f725ea5dc9..d31aef2ea5 100644 --- a/osu.Game/Online/Multiplayer/SubmitRoomScoreRequest.cs +++ b/osu.Game/Online/Multiplayer/SubmitRoomScoreRequest.cs @@ -9,7 +9,7 @@ using osu.Game.Scoring; namespace osu.Game.Online.Multiplayer { - public class SubmitRoomScoreRequest : APIRequest + public class SubmitRoomScoreRequest : APIRequest { private readonly int scoreId; private readonly int roomId; From 53a9ac3c1aa160bd1ccd8a23aa3833bd5f014e9b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 22 Jul 2020 19:06:39 +0900 Subject: [PATCH 228/294] Fix slider ball rotation being applied to follow circle and specular layer --- .../Objects/Drawables/Pieces/SliderBall.cs | 18 ++++-------- .../Skinning/LegacySliderBall.cs | 28 +++++++++++++++++-- 2 files changed, 30 insertions(+), 16 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs index 395c76a233..b87e112d10 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs @@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces private readonly Slider slider; private readonly Drawable followCircle; private readonly DrawableSlider drawableSlider; - private readonly CircularContainer ball; + private readonly Drawable ball; public SliderBall(Slider slider, DrawableSlider drawableSlider = null) { @@ -54,19 +54,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces Alpha = 0, Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderFollowCircle), _ => new DefaultFollowCircle()), }, - ball = new CircularContainer + ball = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBall), _ => new DefaultSliderBall()) { - Masking = true, - RelativeSizeAxes = Axes.Both, - Origin = Anchor.Centre, Anchor = Anchor.Centre, - Alpha = 1, - Child = new Container - { - RelativeSizeAxes = Axes.Both, - Child = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBall), _ => new DefaultSliderBall()), - } - } + Origin = Anchor.Centre, + }, }; } @@ -187,7 +179,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces return; Position = newPos; - Rotation = -90 + (float)(-Math.Atan2(diff.X, diff.Y) * 180 / Math.PI); + ball.Rotation = -90 + (float)(-Math.Atan2(diff.X, diff.Y) * 180 / Math.PI); lastPosition = newPos; } diff --git a/osu.Game.Rulesets.Osu/Skinning/LegacySliderBall.cs b/osu.Game.Rulesets.Osu/Skinning/LegacySliderBall.cs index b4ed75d97c..0f586034d5 100644 --- a/osu.Game.Rulesets.Osu/Skinning/LegacySliderBall.cs +++ b/osu.Game.Rulesets.Osu/Skinning/LegacySliderBall.cs @@ -15,6 +15,9 @@ namespace osu.Game.Rulesets.Osu.Skinning { private readonly Drawable animationContent; + private Sprite layerNd; + private Sprite layerSpec; + public LegacySliderBall(Drawable animationContent) { this.animationContent = animationContent; @@ -29,18 +32,37 @@ namespace osu.Game.Rulesets.Osu.Skinning InternalChildren = new[] { - new Sprite + layerNd = new Sprite { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, Texture = skin.GetTexture("sliderb-nd"), Colour = new Color4(5, 5, 5, 255), }, - animationContent, - new Sprite + animationContent.With(d => { + d.Anchor = Anchor.Centre; + d.Origin = Anchor.Centre; + }), + layerSpec = new Sprite + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, Texture = skin.GetTexture("sliderb-spec"), Blending = BlendingParameters.Additive, }, }; } + + protected override void UpdateAfterChildren() + { + base.UpdateAfterChildren(); + + //undo rotation on layers which should not be rotated. + float appliedRotation = Parent.Rotation; + + layerNd.Rotation = -appliedRotation; + layerSpec.Rotation = -appliedRotation; + } } } From bd6a51f545a5121d98e57f3e8894094d3cb1e738 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 22 Jul 2020 19:30:10 +0900 Subject: [PATCH 229/294] Hide slider repeat judgements temporarily --- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs index 720ffcd51c..d79ecb7b4e 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderRepeat.cs @@ -23,6 +23,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables private readonly Drawable scaleContainer; + public override bool DisplayResult => false; + public DrawableSliderRepeat(SliderRepeat sliderRepeat, DrawableSlider drawableSlider) : base(sliderRepeat) { From 798bf0503818856b48f150b4598c2e01f340fdaf Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 22 Jul 2020 19:43:48 +0900 Subject: [PATCH 230/294] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index 71d4e5aacf..c0c75b8d71 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -52,6 +52,6 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 2f3d08c528..e8c333b6b1 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -24,7 +24,7 @@ - + diff --git a/osu.iOS.props b/osu.iOS.props index 2bb3914c25..8d1b837995 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -70,7 +70,7 @@ - + @@ -80,7 +80,7 @@ - + From 2c62b23d859d46b1e4f3c21ea18e8c52a910b9c0 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 22 Jul 2020 19:53:45 +0900 Subject: [PATCH 231/294] Update naming --- .../Replays/CatchFramedReplayInputHandler.cs | 4 ++-- .../Replays/ManiaFramedReplayInputHandler.cs | 4 ++-- .../Replays/OsuFramedReplayInputHandler.cs | 15 +++------------ .../Replays/TaikoFramedReplayInputHandler.cs | 4 ++-- .../Visual/Gameplay/TestSceneReplayRecorder.cs | 2 +- .../Visual/Gameplay/TestSceneReplayRecording.cs | 2 +- 6 files changed, 11 insertions(+), 20 deletions(-) diff --git a/osu.Game.Rulesets.Catch/Replays/CatchFramedReplayInputHandler.cs b/osu.Game.Rulesets.Catch/Replays/CatchFramedReplayInputHandler.cs index 24c21fbc84..99d899db80 100644 --- a/osu.Game.Rulesets.Catch/Replays/CatchFramedReplayInputHandler.cs +++ b/osu.Game.Rulesets.Catch/Replays/CatchFramedReplayInputHandler.cs @@ -35,11 +35,11 @@ namespace osu.Game.Rulesets.Catch.Replays } } - public override void GetPendingInputs(List input) + public override void CollectPendingInputs(List inputs) { if (!Position.HasValue) return; - input.Add(new CatchReplayState + inputs.Add(new CatchReplayState { PressedActions = CurrentFrame?.Actions ?? new List(), CatcherX = Position.Value diff --git a/osu.Game.Rulesets.Mania/Replays/ManiaFramedReplayInputHandler.cs b/osu.Game.Rulesets.Mania/Replays/ManiaFramedReplayInputHandler.cs index 26c4ccf289..aa0c148caf 100644 --- a/osu.Game.Rulesets.Mania/Replays/ManiaFramedReplayInputHandler.cs +++ b/osu.Game.Rulesets.Mania/Replays/ManiaFramedReplayInputHandler.cs @@ -18,9 +18,9 @@ namespace osu.Game.Rulesets.Mania.Replays protected override bool IsImportant(ManiaReplayFrame frame) => frame.Actions.Any(); - public override void GetPendingInputs(List input) + public override void CollectPendingInputs(List inputs) { - input.Add(new ReplayState { PressedActions = CurrentFrame?.Actions ?? new List() }); + inputs.Add(new ReplayState { PressedActions = CurrentFrame?.Actions ?? new List() }); } } } diff --git a/osu.Game.Rulesets.Osu/Replays/OsuFramedReplayInputHandler.cs b/osu.Game.Rulesets.Osu/Replays/OsuFramedReplayInputHandler.cs index 5c803539c2..cf48dc053f 100644 --- a/osu.Game.Rulesets.Osu/Replays/OsuFramedReplayInputHandler.cs +++ b/osu.Game.Rulesets.Osu/Replays/OsuFramedReplayInputHandler.cs @@ -36,19 +36,10 @@ namespace osu.Game.Rulesets.Osu.Replays } } - public override void GetPendingInputs(List input) + public override void CollectPendingInputs(List inputs) { - input.Add( - new MousePositionAbsoluteInput - { - Position = GamefieldToScreenSpace(Position ?? Vector2.Zero) - }); - input.Add( - new ReplayState - { - PressedActions = CurrentFrame?.Actions ?? new List() - }); - ; + inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(Position ?? Vector2.Zero) }); + inputs.Add(new ReplayState { PressedActions = CurrentFrame?.Actions ?? new List() }); } } } diff --git a/osu.Game.Rulesets.Taiko/Replays/TaikoFramedReplayInputHandler.cs b/osu.Game.Rulesets.Taiko/Replays/TaikoFramedReplayInputHandler.cs index 7361d4efa8..138e8f9785 100644 --- a/osu.Game.Rulesets.Taiko/Replays/TaikoFramedReplayInputHandler.cs +++ b/osu.Game.Rulesets.Taiko/Replays/TaikoFramedReplayInputHandler.cs @@ -18,9 +18,9 @@ namespace osu.Game.Rulesets.Taiko.Replays protected override bool IsImportant(TaikoReplayFrame frame) => frame.Actions.Any(); - public override void GetPendingInputs(List input) + public override void CollectPendingInputs(List inputs) { - input.Add(new ReplayState { PressedActions = CurrentFrame?.Actions ?? new List() }); + inputs.Add(new ReplayState { PressedActions = CurrentFrame?.Actions ?? new List() }); } } } diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneReplayRecorder.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneReplayRecorder.cs index e473f49826..bc1c10e59d 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneReplayRecorder.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneReplayRecorder.cs @@ -173,7 +173,7 @@ namespace osu.Game.Tests.Visual.Gameplay { } - public override void GetPendingInputs(List inputs) + public override void CollectPendingInputs(List inputs) { inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero) }); inputs.Add(new ReplayState { PressedActions = CurrentFrame?.Actions ?? new List() }); diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneReplayRecording.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneReplayRecording.cs index e891ed617a..c0f99db85d 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneReplayRecording.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneReplayRecording.cs @@ -113,7 +113,7 @@ namespace osu.Game.Tests.Visual.Gameplay { } - public override void GetPendingInputs(List inputs) + public override void CollectPendingInputs(List inputs) { inputs.Add(new MousePositionAbsoluteInput { Position = GamefieldToScreenSpace(CurrentFrame?.Position ?? Vector2.Zero) }); inputs.Add(new ReplayState { PressedActions = CurrentFrame?.Actions ?? new List() }); From 113fac84ddf195b10d1ae3a9b1cd1e437c94d0ba Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 22 Jul 2020 21:14:04 +0900 Subject: [PATCH 232/294] Fix circle container type --- osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs index b87e112d10..07dc6021c9 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs @@ -184,7 +184,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces lastPosition = newPos; } - private class FollowCircleContainer : Container + private class FollowCircleContainer : CircularContainer { public override bool HandlePositionalInput => true; } From 50f72ac9cb90074f647d76085b515d4ce8d9b45d Mon Sep 17 00:00:00 2001 From: jorolf Date: Wed, 22 Jul 2020 22:10:59 +0200 Subject: [PATCH 233/294] rename classes --- ...neHueAnimation.cs => TestSceneLogoAnimation.cs} | 10 +++++----- .../Sprites/{HueAnimation.cs => LogoAnimation.cs} | 14 +++++++------- osu.Game/Screens/Menu/IntroTriangles.cs | 6 +++--- 3 files changed, 15 insertions(+), 15 deletions(-) rename osu.Game.Tests/Visual/UserInterface/{TestSceneHueAnimation.cs => TestSceneLogoAnimation.cs} (85%) rename osu.Game/Graphics/Sprites/{HueAnimation.cs => LogoAnimation.cs} (79%) diff --git a/osu.Game.Tests/Visual/UserInterface/TestSceneHueAnimation.cs b/osu.Game.Tests/Visual/UserInterface/TestSceneLogoAnimation.cs similarity index 85% rename from osu.Game.Tests/Visual/UserInterface/TestSceneHueAnimation.cs rename to osu.Game.Tests/Visual/UserInterface/TestSceneLogoAnimation.cs index 9c5888d072..155d043bf9 100644 --- a/osu.Game.Tests/Visual/UserInterface/TestSceneHueAnimation.cs +++ b/osu.Game.Tests/Visual/UserInterface/TestSceneLogoAnimation.cs @@ -11,14 +11,14 @@ using osu.Game.Graphics.Sprites; namespace osu.Game.Tests.Visual.UserInterface { [TestFixture] - public class TestSceneHueAnimation : OsuTestScene + public class TestSceneLogoAnimation : OsuTestScene { [BackgroundDependencyLoader] private void load(LargeTextureStore textures) { - HueAnimation anim2; + LogoAnimation anim2; - Add(anim2 = new HueAnimation + Add(anim2 = new LogoAnimation { RelativeSizeAxes = Axes.Both, FillMode = FillMode.Fit, @@ -26,9 +26,9 @@ namespace osu.Game.Tests.Visual.UserInterface Colour = Colour4.White, }); - HueAnimation anim; + LogoAnimation anim; - Add(anim = new HueAnimation + Add(anim = new LogoAnimation { RelativeSizeAxes = Axes.Both, FillMode = FillMode.Fit, diff --git a/osu.Game/Graphics/Sprites/HueAnimation.cs b/osu.Game/Graphics/Sprites/LogoAnimation.cs similarity index 79% rename from osu.Game/Graphics/Sprites/HueAnimation.cs rename to osu.Game/Graphics/Sprites/LogoAnimation.cs index 8ad68ace05..b1383065fe 100644 --- a/osu.Game/Graphics/Sprites/HueAnimation.cs +++ b/osu.Game/Graphics/Sprites/LogoAnimation.cs @@ -11,13 +11,13 @@ using osu.Framework.Graphics.Textures; namespace osu.Game.Graphics.Sprites { - public class HueAnimation : Sprite + public class LogoAnimation : Sprite { [BackgroundDependencyLoader] private void load(ShaderManager shaders, TextureStore textures) { - TextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"HueAnimation"); - RoundedTextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"HueAnimation"); // Masking isn't supported for now + TextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"LogoAnimation"); + RoundedTextureShader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, @"LogoAnimation"); // Masking isn't supported for now } private float animationProgress; @@ -36,15 +36,15 @@ namespace osu.Game.Graphics.Sprites public override bool IsPresent => true; - protected override DrawNode CreateDrawNode() => new HueAnimationDrawNode(this); + protected override DrawNode CreateDrawNode() => new LogoAnimationDrawNode(this); - private class HueAnimationDrawNode : SpriteDrawNode + private class LogoAnimationDrawNode : SpriteDrawNode { - private HueAnimation source => (HueAnimation)Source; + private LogoAnimation source => (LogoAnimation)Source; private float progress; - public HueAnimationDrawNode(HueAnimation source) + public LogoAnimationDrawNode(LogoAnimation source) : base(source) { } diff --git a/osu.Game/Screens/Menu/IntroTriangles.cs b/osu.Game/Screens/Menu/IntroTriangles.cs index b56ba6c8a4..a9ef20436f 100644 --- a/osu.Game/Screens/Menu/IntroTriangles.cs +++ b/osu.Game/Screens/Menu/IntroTriangles.cs @@ -260,7 +260,7 @@ namespace osu.Game.Screens.Menu private class LazerLogo : CompositeDrawable { - private HueAnimation highlight, background; + private LogoAnimation highlight, background; public float Progress { @@ -282,13 +282,13 @@ namespace osu.Game.Screens.Menu { InternalChildren = new Drawable[] { - highlight = new HueAnimation + highlight = new LogoAnimation { RelativeSizeAxes = Axes.Both, Texture = textures.Get(@"Intro/Triangles/logo-highlight"), Colour = Color4.White, }, - background = new HueAnimation + background = new LogoAnimation { RelativeSizeAxes = Axes.Both, Texture = textures.Get(@"Intro/Triangles/logo-background"), From ee05d5cb14b7d946a0335f9f7208b6213da6ed57 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 23 Jul 2020 09:06:15 +0900 Subject: [PATCH 234/294] Remove no-longer-necessary play trigger on skin change --- osu.Game/Screens/Play/PauseOverlay.cs | 4 ---- 1 file changed, 4 deletions(-) diff --git a/osu.Game/Screens/Play/PauseOverlay.cs b/osu.Game/Screens/Play/PauseOverlay.cs index e74585990a..fa917cda32 100644 --- a/osu.Game/Screens/Play/PauseOverlay.cs +++ b/osu.Game/Screens/Play/PauseOverlay.cs @@ -39,10 +39,6 @@ namespace osu.Game.Screens.Play Looping = true, }); - // PopIn is called before updating the skin, and when a sample is updated, its "playing" value is reset - // the sample must be played again - pauseLoop.OnSkinChanged += () => pauseLoop.Play(); - // SkinnableSound only plays a sound if its aggregate volume is > 0, so the volume must be turned up before playing it pauseLoop.VolumeTo(minimum_volume); } From 4102dae999cb7f63294b033898885d50afbc799b Mon Sep 17 00:00:00 2001 From: Lucas A Date: Wed, 22 Jul 2020 21:45:27 +0200 Subject: [PATCH 235/294] Revert commit 939441ae --- osu.Desktop/Windows/GameplayWinKeyHandler.cs | 14 +++++++------- osu.Game/Configuration/SessionStatics.cs | 4 +--- osu.Game/Screens/Play/Player.cs | 2 +- .../Screens/Play/ScreenSuspensionHandler.cs | 19 ++----------------- 4 files changed, 11 insertions(+), 28 deletions(-) diff --git a/osu.Desktop/Windows/GameplayWinKeyHandler.cs b/osu.Desktop/Windows/GameplayWinKeyHandler.cs index d5ef89c680..4f74a4f492 100644 --- a/osu.Desktop/Windows/GameplayWinKeyHandler.cs +++ b/osu.Desktop/Windows/GameplayWinKeyHandler.cs @@ -11,26 +11,26 @@ namespace osu.Desktop.Windows { public class GameplayWinKeyHandler : Component { + private Bindable allowScreenSuspension; private Bindable disableWinKey; - private Bindable disableWinKeySetting; private GameHost host; [BackgroundDependencyLoader] - private void load(GameHost host, OsuConfigManager config, SessionStatics statics) + private void load(GameHost host, OsuConfigManager config) { this.host = host; - disableWinKey = statics.GetBindable(Static.DisableWindowsKey); - disableWinKey.ValueChanged += toggleWinKey; + allowScreenSuspension = host.AllowScreenSuspension.GetBoundCopy(); + allowScreenSuspension.ValueChanged += toggleWinKey; - disableWinKeySetting = config.GetBindable(OsuSetting.GameplayDisableWinKey); - disableWinKeySetting.BindValueChanged(t => disableWinKey.TriggerChange(), true); + disableWinKey = config.GetBindable(OsuSetting.GameplayDisableWinKey); + disableWinKey.BindValueChanged(t => allowScreenSuspension.TriggerChange(), true); } private void toggleWinKey(ValueChangedEvent e) { - if (e.NewValue && disableWinKeySetting.Value) + if (!e.NewValue && disableWinKey.Value) host.InputThread.Scheduler.Add(WindowsKey.Disable); else host.InputThread.Scheduler.Add(WindowsKey.Enable); diff --git a/osu.Game/Configuration/SessionStatics.cs b/osu.Game/Configuration/SessionStatics.cs index 7aad79b5ad..40b2adb867 100644 --- a/osu.Game/Configuration/SessionStatics.cs +++ b/osu.Game/Configuration/SessionStatics.cs @@ -12,14 +12,12 @@ namespace osu.Game.Configuration { Set(Static.LoginOverlayDisplayed, false); Set(Static.MutedAudioNotificationShownOnce, false); - Set(Static.DisableWindowsKey, false); } } public enum Static { LoginOverlayDisplayed, - MutedAudioNotificationShownOnce, - DisableWindowsKey + MutedAudioNotificationShownOnce } } diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index e0721d55f7..541275cf55 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -181,7 +181,7 @@ namespace osu.Game.Screens.Play InternalChild = GameplayClockContainer = new GameplayClockContainer(Beatmap.Value, Mods.Value, DrawableRuleset.GameplayStartTime); AddInternal(gameplayBeatmap = new GameplayBeatmap(playableBeatmap)); - AddInternal(screenSuspension = new ScreenSuspensionHandler(GameplayClockContainer, DrawableRuleset.HasReplayLoaded)); + AddInternal(screenSuspension = new ScreenSuspensionHandler(GameplayClockContainer)); dependencies.CacheAs(gameplayBeatmap); diff --git a/osu.Game/Screens/Play/ScreenSuspensionHandler.cs b/osu.Game/Screens/Play/ScreenSuspensionHandler.cs index 6865db5a5e..8585a5c309 100644 --- a/osu.Game/Screens/Play/ScreenSuspensionHandler.cs +++ b/osu.Game/Screens/Play/ScreenSuspensionHandler.cs @@ -8,7 +8,6 @@ using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Platform; -using osu.Game.Configuration; namespace osu.Game.Screens.Play { @@ -19,18 +18,13 @@ namespace osu.Game.Screens.Play { private readonly GameplayClockContainer gameplayClockContainer; private Bindable isPaused; - private readonly Bindable hasReplayLoaded; [Resolved] private GameHost host { get; set; } - [Resolved] - private SessionStatics statics { get; set; } - - public ScreenSuspensionHandler([NotNull] GameplayClockContainer gameplayClockContainer, Bindable hasReplayLoaded) + public ScreenSuspensionHandler([NotNull] GameplayClockContainer gameplayClockContainer) { this.gameplayClockContainer = gameplayClockContainer ?? throw new ArgumentNullException(nameof(gameplayClockContainer)); - this.hasReplayLoaded = hasReplayLoaded.GetBoundCopy(); } protected override void LoadComplete() @@ -42,12 +36,7 @@ namespace osu.Game.Screens.Play Debug.Assert(host.AllowScreenSuspension.Value); isPaused = gameplayClockContainer.IsPaused.GetBoundCopy(); - isPaused.BindValueChanged(paused => - { - host.AllowScreenSuspension.Value = paused.NewValue; - statics.Set(Static.DisableWindowsKey, !paused.NewValue && !hasReplayLoaded.Value); - }, true); - hasReplayLoaded.BindValueChanged(_ => isPaused.TriggerChange(), true); + isPaused.BindValueChanged(paused => host.AllowScreenSuspension.Value = paused.NewValue, true); } protected override void Dispose(bool isDisposing) @@ -55,13 +44,9 @@ namespace osu.Game.Screens.Play base.Dispose(isDisposing); isPaused?.UnbindAll(); - hasReplayLoaded.UnbindAll(); if (host != null) - { host.AllowScreenSuspension.Value = true; - statics.Set(Static.DisableWindowsKey, false); - } } } } From acff270e969cde58d12893fc891351d3d06afdbd Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 23 Jul 2020 19:14:18 +0900 Subject: [PATCH 236/294] Fix failing test by moving slider closer --- osu.Game.Rulesets.Osu.Tests/TestSceneOutOfOrderHits.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneOutOfOrderHits.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneOutOfOrderHits.cs index c3b4d2625e..854626d362 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneOutOfOrderHits.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneOutOfOrderHits.cs @@ -223,7 +223,7 @@ namespace osu.Game.Rulesets.Osu.Tests const double time_slider = 1500; const double time_circle = 1510; Vector2 positionCircle = Vector2.Zero; - Vector2 positionSlider = new Vector2(80); + Vector2 positionSlider = new Vector2(30); var hitObjects = new List { From 5e6adfff99b1b348897ab4606aef7f910016560c Mon Sep 17 00:00:00 2001 From: Lucas A Date: Thu, 23 Jul 2020 12:45:14 +0200 Subject: [PATCH 237/294] Disable windows key only while in gameplay. --- osu.Desktop/OsuGameDesktop.cs | 2 +- osu.Desktop/Windows/GameplayWinKeyHandler.cs | 15 ++++++++++++++- 2 files changed, 15 insertions(+), 2 deletions(-) diff --git a/osu.Desktop/OsuGameDesktop.cs b/osu.Desktop/OsuGameDesktop.cs index d05a4af126..6eefee3b50 100644 --- a/osu.Desktop/OsuGameDesktop.cs +++ b/osu.Desktop/OsuGameDesktop.cs @@ -101,7 +101,7 @@ namespace osu.Desktop LoadComponentAsync(new DiscordRichPresence(), Add); if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows) - LoadComponentAsync(new GameplayWinKeyHandler(), Add); + LoadComponentAsync(new GameplayWinKeyHandler(ScreenStack), Add); } protected override void ScreenChanged(IScreen lastScreen, IScreen newScreen) diff --git a/osu.Desktop/Windows/GameplayWinKeyHandler.cs b/osu.Desktop/Windows/GameplayWinKeyHandler.cs index 4f74a4f492..96154356d0 100644 --- a/osu.Desktop/Windows/GameplayWinKeyHandler.cs +++ b/osu.Desktop/Windows/GameplayWinKeyHandler.cs @@ -1,11 +1,14 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. +using System; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Platform; using osu.Game.Configuration; +using osu.Game.Screens; +using osu.Game.Screens.Play; namespace osu.Desktop.Windows { @@ -14,8 +17,16 @@ namespace osu.Desktop.Windows private Bindable allowScreenSuspension; private Bindable disableWinKey; + private readonly OsuScreenStack screenStack; private GameHost host; + private Type currentScreenType => screenStack.CurrentScreen?.GetType(); + + public GameplayWinKeyHandler(OsuScreenStack stack) + { + screenStack = stack; + } + [BackgroundDependencyLoader] private void load(GameHost host, OsuConfigManager config) { @@ -30,7 +41,9 @@ namespace osu.Desktop.Windows private void toggleWinKey(ValueChangedEvent e) { - if (!e.NewValue && disableWinKey.Value) + var isPlayer = typeof(Player).IsAssignableFrom(currentScreenType) && currentScreenType != typeof(ReplayPlayer); + + if (!e.NewValue && disableWinKey.Value && isPlayer) host.InputThread.Scheduler.Add(WindowsKey.Disable); else host.InputThread.Scheduler.Add(WindowsKey.Enable); From f883cb85d72ff2f98ec87a1f207e239b805e2c8b Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 23 Jul 2020 21:24:31 +0900 Subject: [PATCH 238/294] Null out the sample too --- osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs index 5059ec1231..07f40f763b 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs @@ -94,6 +94,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables base.LoadSamples(); slidingSample?.Expire(); + slidingSample = null; var firstSample = HitObject.Samples.FirstOrDefault(); From d0b35d7b32895ff3f988c0f6e85fa86eaacaad0f Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 23 Jul 2020 22:13:37 +0900 Subject: [PATCH 239/294] Update framework --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index c0c75b8d71..e5b0245dd0 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -52,6 +52,6 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index e8c333b6b1..5af28ae11a 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -24,7 +24,7 @@ - + diff --git a/osu.iOS.props b/osu.iOS.props index 8d1b837995..4a94ec33d8 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -70,7 +70,7 @@ - + @@ -80,7 +80,7 @@ - + From 76284a0f018f2c8c3a502db24360081e0c1f5996 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Thu, 23 Jul 2020 23:18:43 +0900 Subject: [PATCH 240/294] Move cancellation out of condition --- .../Screens/Select/Carousel/DrawableCarouselBeatmap.cs | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs index d5aeecae04..1b5b448e1f 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs @@ -188,12 +188,11 @@ namespace osu.Game.Screens.Select.Carousel if (Item.State.Value != CarouselItemState.Collapsed && Alpha == 0) starCounter.ReplayAnimation(); - if (Item.State.Value == CarouselItemState.Collapsed) - starDifficultyCancellationSource?.Cancel(); - else - { - starDifficultyCancellationSource?.Cancel(); + starDifficultyCancellationSource?.Cancel(); + // Only compute difficulty when the item is visible. + if (Item.State.Value != CarouselItemState.Collapsed) + { // We've potentially cancelled the computation above so a new bindable is required. starDifficultyBindable = difficultyManager.GetTrackedBindable(beatmap, (starDifficultyCancellationSource = new CancellationTokenSource()).Token); starDifficultyBindable.BindValueChanged(d => starCounter.Current = (float)d.NewValue.Stars, true); From f75f1231b7f2300b260e25e7dc8f2d4d273b2bc7 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 24 Jul 2020 10:41:09 +0900 Subject: [PATCH 241/294] Invert conditional for readability --- osu.Game/Graphics/Cursor/MenuCursorContainer.cs | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/osu.Game/Graphics/Cursor/MenuCursorContainer.cs b/osu.Game/Graphics/Cursor/MenuCursorContainer.cs index 02bfb3fad6..3015c44613 100644 --- a/osu.Game/Graphics/Cursor/MenuCursorContainer.cs +++ b/osu.Game/Graphics/Cursor/MenuCursorContainer.cs @@ -58,10 +58,11 @@ namespace osu.Game.Graphics.Cursor foreach (var d in inputManager.HoveredDrawables) { - if (!(d is IProvideCursor p) || !p.ProvidingUserCursor) continue; - - newTarget = p; - break; + if (d is IProvideCursor p && p.ProvidingUserCursor) + { + newTarget = p; + break; + } } if (currentTarget == newTarget) From 264bd7ced1c8a8caab663eebba2114bfefa766a9 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 24 Jul 2020 13:38:53 +0900 Subject: [PATCH 242/294] Apply general refactoring from review --- osu.Game/Beatmaps/BeatmapDifficultyManager.cs | 20 +++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapDifficultyManager.cs b/osu.Game/Beatmaps/BeatmapDifficultyManager.cs index a9f34acd14..12d472e8c6 100644 --- a/osu.Game/Beatmaps/BeatmapDifficultyManager.cs +++ b/osu.Game/Beatmaps/BeatmapDifficultyManager.cs @@ -24,7 +24,7 @@ namespace osu.Game.Beatmaps // Too many simultaneous updates can lead to stutters. One thread seems to work fine for song select display purposes. private readonly ThreadedTaskScheduler updateScheduler = new ThreadedTaskScheduler(1, nameof(BeatmapDifficultyManager)); - // A cache that keeps references to BeatmapInfos for 60sec. + // A permanent cache to prevent re-computations. private readonly ConcurrentDictionary difficultyCache = new ConcurrentDictionary(); // All bindables that should be updated along with the current ruleset + mods. @@ -48,29 +48,29 @@ namespace osu.Game.Beatmaps } /// - /// Retrieves an containing the star difficulty of a with a given and combination. + /// Retrieves a bindable containing the star difficulty of a with a given and combination. /// /// - /// This will not update to follow the currently-selected ruleset and mods. + /// The bindable will not update to follow the currently-selected ruleset and mods. /// /// The to get the difficulty of. /// The to get the difficulty with. /// The s to get the difficulty with. /// An optional which stops updating the star difficulty for the given . - /// An that is updated to contain the star difficulty when it becomes available. + /// A bindable that is updated to contain the star difficulty when it becomes available. public IBindable GetUntrackedBindable([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo rulesetInfo = null, [CanBeNull] IReadOnlyList mods = null, CancellationToken cancellationToken = default) => createBindable(beatmapInfo, rulesetInfo, mods, cancellationToken); /// - /// Retrieves a containing the star difficulty of a that follows the user's currently-selected ruleset and mods. + /// Retrieves a bindable containing the star difficulty of a that follows the user's currently-selected ruleset and mods. /// /// - /// Ensure to hold a local reference of the returned in order to receive value-changed events. + /// Ensure to hold a local reference of the returned bindable in order to receive value-changed events. /// /// The to get the difficulty of. /// An optional which stops updating the star difficulty for the given . - /// An that is updated to contain the star difficulty when it becomes available, or when the currently-selected ruleset and mods change. + /// A bindable that is updated to contain the star difficulty when it becomes available, or when the currently-selected ruleset and mods change. public IBindable GetTrackedBindable([NotNull] BeatmapInfo beatmapInfo, CancellationToken cancellationToken = default) { var bindable = createBindable(beatmapInfo, currentRuleset.Value, currentMods.Value, cancellationToken); @@ -89,7 +89,7 @@ namespace osu.Game.Beatmaps public async Task GetDifficultyAsync([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo rulesetInfo = null, [CanBeNull] IReadOnlyList mods = null, CancellationToken cancellationToken = default) { - if (tryGetGetExisting(beatmapInfo, rulesetInfo, mods, out var existing, out var key)) + if (tryGetExisting(beatmapInfo, rulesetInfo, mods, out var existing, out var key)) return existing; return await Task.Factory.StartNew(() => computeDifficulty(key, beatmapInfo, rulesetInfo), cancellationToken, @@ -105,7 +105,7 @@ namespace osu.Game.Beatmaps /// The . public StarDifficulty GetDifficulty([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo rulesetInfo = null, [CanBeNull] IReadOnlyList mods = null) { - if (tryGetGetExisting(beatmapInfo, rulesetInfo, mods, out var existing, out var key)) + if (tryGetExisting(beatmapInfo, rulesetInfo, mods, out var existing, out var key)) return existing; return computeDifficulty(key, beatmapInfo, rulesetInfo); @@ -204,7 +204,7 @@ namespace osu.Game.Beatmaps /// The existing difficulty value, if present. /// The key that was used to perform this lookup. This can be further used to query . /// Whether an existing difficulty was found. - private bool tryGetGetExisting(BeatmapInfo beatmapInfo, RulesetInfo rulesetInfo, IReadOnlyList mods, out StarDifficulty existingDifficulty, out DifficultyCacheLookup key) + private bool tryGetExisting(BeatmapInfo beatmapInfo, RulesetInfo rulesetInfo, IReadOnlyList mods, out StarDifficulty existingDifficulty, out DifficultyCacheLookup key) { // In the case that the user hasn't given us a ruleset, use the beatmap's default ruleset. rulesetInfo ??= beatmapInfo.Ruleset; From de007cc1c63da3bd88ee52881a31f8cce91c2ec0 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 24 Jul 2020 13:40:01 +0900 Subject: [PATCH 243/294] Use IEnumerable mods instead of IReadOnlyList --- osu.Game/Beatmaps/BeatmapDifficultyManager.cs | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapDifficultyManager.cs b/osu.Game/Beatmaps/BeatmapDifficultyManager.cs index 12d472e8c6..914874e210 100644 --- a/osu.Game/Beatmaps/BeatmapDifficultyManager.cs +++ b/osu.Game/Beatmaps/BeatmapDifficultyManager.cs @@ -58,7 +58,7 @@ namespace osu.Game.Beatmaps /// The s to get the difficulty with. /// An optional which stops updating the star difficulty for the given . /// A bindable that is updated to contain the star difficulty when it becomes available. - public IBindable GetUntrackedBindable([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo rulesetInfo = null, [CanBeNull] IReadOnlyList mods = null, + public IBindable GetUntrackedBindable([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo rulesetInfo = null, [CanBeNull] IEnumerable mods = null, CancellationToken cancellationToken = default) => createBindable(beatmapInfo, rulesetInfo, mods, cancellationToken); @@ -86,7 +86,7 @@ namespace osu.Game.Beatmaps /// The s to get the difficulty with. /// An optional which stops computing the star difficulty. /// The . - public async Task GetDifficultyAsync([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo rulesetInfo = null, [CanBeNull] IReadOnlyList mods = null, + public async Task GetDifficultyAsync([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo rulesetInfo = null, [CanBeNull] IEnumerable mods = null, CancellationToken cancellationToken = default) { if (tryGetExisting(beatmapInfo, rulesetInfo, mods, out var existing, out var key)) @@ -103,7 +103,7 @@ namespace osu.Game.Beatmaps /// The to get the difficulty with. /// The s to get the difficulty with. /// The . - public StarDifficulty GetDifficulty([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo rulesetInfo = null, [CanBeNull] IReadOnlyList mods = null) + public StarDifficulty GetDifficulty([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo rulesetInfo = null, [CanBeNull] IEnumerable mods = null) { if (tryGetExisting(beatmapInfo, rulesetInfo, mods, out var existing, out var key)) return existing; @@ -138,7 +138,7 @@ namespace osu.Game.Beatmaps /// The to update with. /// The s to update with. /// A token that may be used to cancel this update. - private void updateBindable([NotNull] BindableStarDifficulty bindable, [CanBeNull] RulesetInfo rulesetInfo, [CanBeNull] IReadOnlyList mods, CancellationToken cancellationToken = default) + private void updateBindable([NotNull] BindableStarDifficulty bindable, [CanBeNull] RulesetInfo rulesetInfo, [CanBeNull] IEnumerable mods, CancellationToken cancellationToken = default) { GetDifficultyAsync(bindable.Beatmap, rulesetInfo, mods, cancellationToken).ContinueWith(t => { @@ -159,7 +159,7 @@ namespace osu.Game.Beatmaps /// The initial s to get the difficulty with. /// An optional which stops updating the star difficulty for the given . /// The . - private BindableStarDifficulty createBindable([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo initialRulesetInfo, [CanBeNull] IReadOnlyList initialMods, + private BindableStarDifficulty createBindable([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo initialRulesetInfo, [CanBeNull] IEnumerable initialMods, CancellationToken cancellationToken) { var bindable = new BindableStarDifficulty(beatmapInfo, cancellationToken); @@ -204,7 +204,7 @@ namespace osu.Game.Beatmaps /// The existing difficulty value, if present. /// The key that was used to perform this lookup. This can be further used to query . /// Whether an existing difficulty was found. - private bool tryGetExisting(BeatmapInfo beatmapInfo, RulesetInfo rulesetInfo, IReadOnlyList mods, out StarDifficulty existingDifficulty, out DifficultyCacheLookup key) + private bool tryGetExisting(BeatmapInfo beatmapInfo, RulesetInfo rulesetInfo, IEnumerable mods, out StarDifficulty existingDifficulty, out DifficultyCacheLookup key) { // In the case that the user hasn't given us a ruleset, use the beatmap's default ruleset. rulesetInfo ??= beatmapInfo.Ruleset; From b10b99a6703c9a68d2f1da1b013a46460548a988 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 24 Jul 2020 13:52:43 +0900 Subject: [PATCH 244/294] Change method signatures to remove tracked/untracked --- osu.Game/Beatmaps/BeatmapDifficultyManager.cs | 37 +++++++++---------- .../Carousel/DrawableCarouselBeatmap.cs | 2 +- .../Screens/Select/Details/AdvancedStats.cs | 4 +- 3 files changed, 20 insertions(+), 23 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapDifficultyManager.cs b/osu.Game/Beatmaps/BeatmapDifficultyManager.cs index 914874e210..d86c0dd945 100644 --- a/osu.Game/Beatmaps/BeatmapDifficultyManager.cs +++ b/osu.Game/Beatmaps/BeatmapDifficultyManager.cs @@ -47,6 +47,19 @@ namespace osu.Game.Beatmaps currentMods.BindValueChanged(_ => updateTrackedBindables(), true); } + /// + /// Retrieves a bindable containing the star difficulty of a that follows the currently-selected ruleset and mods. + /// + /// The to get the difficulty of. + /// An optional which stops updating the star difficulty for the given . + /// A bindable that is updated to contain the star difficulty when it becomes available. + public IBindable GetBindableDifficulty([NotNull] BeatmapInfo beatmapInfo, CancellationToken cancellationToken = default) + { + var bindable = createBindable(beatmapInfo, currentRuleset.Value, currentMods.Value, cancellationToken); + trackedBindables.Add(bindable); + return bindable; + } + /// /// Retrieves a bindable containing the star difficulty of a with a given and combination. /// @@ -54,30 +67,14 @@ namespace osu.Game.Beatmaps /// The bindable will not update to follow the currently-selected ruleset and mods. /// /// The to get the difficulty of. - /// The to get the difficulty with. - /// The s to get the difficulty with. + /// The to get the difficulty with. If null, the difficulty will change along with the game-wide ruleset and mods. + /// The s to get the difficulty with. If null, the difficulty will change along with the game-wide mods. /// An optional which stops updating the star difficulty for the given . /// A bindable that is updated to contain the star difficulty when it becomes available. - public IBindable GetUntrackedBindable([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo rulesetInfo = null, [CanBeNull] IEnumerable mods = null, - CancellationToken cancellationToken = default) + public IBindable GetBindableDifficulty([NotNull] BeatmapInfo beatmapInfo, [NotNull] RulesetInfo rulesetInfo, [CanBeNull] IEnumerable mods, + CancellationToken cancellationToken = default) => createBindable(beatmapInfo, rulesetInfo, mods, cancellationToken); - /// - /// Retrieves a bindable containing the star difficulty of a that follows the user's currently-selected ruleset and mods. - /// - /// - /// Ensure to hold a local reference of the returned bindable in order to receive value-changed events. - /// - /// The to get the difficulty of. - /// An optional which stops updating the star difficulty for the given . - /// A bindable that is updated to contain the star difficulty when it becomes available, or when the currently-selected ruleset and mods change. - public IBindable GetTrackedBindable([NotNull] BeatmapInfo beatmapInfo, CancellationToken cancellationToken = default) - { - var bindable = createBindable(beatmapInfo, currentRuleset.Value, currentMods.Value, cancellationToken); - trackedBindables.Add(bindable); - return bindable; - } - /// /// Retrieves the difficulty of a . /// diff --git a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs index 1b5b448e1f..c559b4f8f5 100644 --- a/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs +++ b/osu.Game/Screens/Select/Carousel/DrawableCarouselBeatmap.cs @@ -194,7 +194,7 @@ namespace osu.Game.Screens.Select.Carousel if (Item.State.Value != CarouselItemState.Collapsed) { // We've potentially cancelled the computation above so a new bindable is required. - starDifficultyBindable = difficultyManager.GetTrackedBindable(beatmap, (starDifficultyCancellationSource = new CancellationTokenSource()).Token); + starDifficultyBindable = difficultyManager.GetBindableDifficulty(beatmap, (starDifficultyCancellationSource = new CancellationTokenSource()).Token); starDifficultyBindable.BindValueChanged(d => starCounter.Current = (float)d.NewValue.Stars, true); } diff --git a/osu.Game/Screens/Select/Details/AdvancedStats.cs b/osu.Game/Screens/Select/Details/AdvancedStats.cs index aefba397b9..1557a025ef 100644 --- a/osu.Game/Screens/Select/Details/AdvancedStats.cs +++ b/osu.Game/Screens/Select/Details/AdvancedStats.cs @@ -161,8 +161,8 @@ namespace osu.Game.Screens.Select.Details var ourSource = starDifficultyCancellationSource = new CancellationTokenSource(); - normalStarDifficulty = difficultyManager.GetUntrackedBindable(Beatmap, ruleset.Value, cancellationToken: ourSource.Token); - moddedStarDifficulty = difficultyManager.GetUntrackedBindable(Beatmap, ruleset.Value, mods.Value, ourSource.Token); + normalStarDifficulty = difficultyManager.GetBindableDifficulty(Beatmap, ruleset.Value, null, cancellationToken: ourSource.Token); + moddedStarDifficulty = difficultyManager.GetBindableDifficulty(Beatmap, ruleset.Value, mods.Value, ourSource.Token); normalStarDifficulty.BindValueChanged(_ => updateDisplay()); moddedStarDifficulty.BindValueChanged(_ => updateDisplay(), true); From 44b0aae20d753f707065d21cf9d25da7b52936c3 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 24 Jul 2020 13:54:47 +0900 Subject: [PATCH 245/294] Allow nullable ruleset, reword xmldoc --- osu.Game/Beatmaps/BeatmapDifficultyManager.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Beatmaps/BeatmapDifficultyManager.cs b/osu.Game/Beatmaps/BeatmapDifficultyManager.cs index d86c0dd945..5e644fbf1c 100644 --- a/osu.Game/Beatmaps/BeatmapDifficultyManager.cs +++ b/osu.Game/Beatmaps/BeatmapDifficultyManager.cs @@ -67,11 +67,11 @@ namespace osu.Game.Beatmaps /// The bindable will not update to follow the currently-selected ruleset and mods. /// /// The to get the difficulty of. - /// The to get the difficulty with. If null, the difficulty will change along with the game-wide ruleset and mods. - /// The s to get the difficulty with. If null, the difficulty will change along with the game-wide mods. + /// The to get the difficulty with. If null, the 's ruleset is used. + /// The s to get the difficulty with. If null, no mods will be assumed. /// An optional which stops updating the star difficulty for the given . /// A bindable that is updated to contain the star difficulty when it becomes available. - public IBindable GetBindableDifficulty([NotNull] BeatmapInfo beatmapInfo, [NotNull] RulesetInfo rulesetInfo, [CanBeNull] IEnumerable mods, + public IBindable GetBindableDifficulty([NotNull] BeatmapInfo beatmapInfo, [CanBeNull] RulesetInfo rulesetInfo, [CanBeNull] IEnumerable mods, CancellationToken cancellationToken = default) => createBindable(beatmapInfo, rulesetInfo, mods, cancellationToken); From d093dc09f94a194eb8e1d936c7ccf36b3a1ff712 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 24 Jul 2020 14:10:05 +0900 Subject: [PATCH 246/294] Limit notification text length to avoid large error messages degrading performance --- osu.Game/OsuGame.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/osu.Game/OsuGame.cs b/osu.Game/OsuGame.cs index f4bb10340e..d6a07651e2 100644 --- a/osu.Game/OsuGame.cs +++ b/osu.Game/OsuGame.cs @@ -18,6 +18,7 @@ using osu.Game.Screens.Menu; using System.Linq; using System.Threading; using System.Threading.Tasks; +using Humanizer; using JetBrains.Annotations; using osu.Framework.Audio; using osu.Framework.Bindables; @@ -759,7 +760,7 @@ namespace osu.Game Schedule(() => notifications.Post(new SimpleNotification { Icon = entry.Level == LogLevel.Important ? FontAwesome.Solid.ExclamationCircle : FontAwesome.Solid.Bomb, - Text = entry.Message + (entry.Exception != null && IsDeployedBuild ? "\n\nThis error has been automatically reported to the devs." : string.Empty), + Text = entry.Message.Truncate(256) + (entry.Exception != null && IsDeployedBuild ? "\n\nThis error has been automatically reported to the devs." : string.Empty), })); } else if (recentLogCount == short_term_display_limit) From 4e0f16a45059996dd0ac01ef70cf6bace62b70a7 Mon Sep 17 00:00:00 2001 From: Poliwrath Date: Fri, 24 Jul 2020 02:00:18 -0400 Subject: [PATCH 247/294] Add JPEG screenshot quality setting --- osu.Game/Configuration/OsuConfigManager.cs | 2 ++ osu.Game/Graphics/ScreenshotManager.cs | 5 ++++- .../Overlays/Settings/Sections/Graphics/DetailSettings.cs | 5 +++++ 3 files changed, 11 insertions(+), 1 deletion(-) diff --git a/osu.Game/Configuration/OsuConfigManager.cs b/osu.Game/Configuration/OsuConfigManager.cs index 268328272c..a45f5994b7 100644 --- a/osu.Game/Configuration/OsuConfigManager.cs +++ b/osu.Game/Configuration/OsuConfigManager.cs @@ -106,6 +106,7 @@ namespace osu.Game.Configuration Set(OsuSetting.Version, string.Empty); Set(OsuSetting.ScreenshotFormat, ScreenshotFormat.Jpg); + Set(OsuSetting.ScreenshotJpegQuality, 75, 0, 100); Set(OsuSetting.ScreenshotCaptureMenuCursor, false); Set(OsuSetting.SongSelectRightMouseScroll, false); @@ -212,6 +213,7 @@ namespace osu.Game.Configuration ShowConvertedBeatmaps, Skin, ScreenshotFormat, + ScreenshotJpegQuality, ScreenshotCaptureMenuCursor, SongSelectRightMouseScroll, BeatmapSkins, diff --git a/osu.Game/Graphics/ScreenshotManager.cs b/osu.Game/Graphics/ScreenshotManager.cs index 9804aefce8..091e206a80 100644 --- a/osu.Game/Graphics/ScreenshotManager.cs +++ b/osu.Game/Graphics/ScreenshotManager.cs @@ -19,6 +19,7 @@ using osu.Game.Input.Bindings; using osu.Game.Overlays; using osu.Game.Overlays.Notifications; using SixLabors.ImageSharp; +using SixLabors.ImageSharp.Formats.Jpeg; namespace osu.Game.Graphics { @@ -33,6 +34,7 @@ namespace osu.Game.Graphics public IBindable CursorVisibility => cursorVisibility; private Bindable screenshotFormat; + private Bindable screenshotJpegQuality; private Bindable captureMenuCursor; [Resolved] @@ -51,6 +53,7 @@ namespace osu.Game.Graphics this.storage = storage.GetStorageForDirectory(@"screenshots"); screenshotFormat = config.GetBindable(OsuSetting.ScreenshotFormat); + screenshotJpegQuality = config.GetBindable(OsuSetting.ScreenshotJpegQuality); captureMenuCursor = config.GetBindable(OsuSetting.ScreenshotCaptureMenuCursor); shutter = audio.Samples.Get("UI/shutter"); @@ -119,7 +122,7 @@ namespace osu.Game.Graphics break; case ScreenshotFormat.Jpg: - image.SaveAsJpeg(stream); + image.SaveAsJpeg(stream, new JpegEncoder { Quality = screenshotJpegQuality.Value }); break; default: diff --git a/osu.Game/Overlays/Settings/Sections/Graphics/DetailSettings.cs b/osu.Game/Overlays/Settings/Sections/Graphics/DetailSettings.cs index 3089040f96..8b783fb104 100644 --- a/osu.Game/Overlays/Settings/Sections/Graphics/DetailSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Graphics/DetailSettings.cs @@ -31,6 +31,11 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics LabelText = "Screenshot format", Bindable = config.GetBindable(OsuSetting.ScreenshotFormat) }, + new SettingsSlider + { + LabelText = "JPEG Screenshot quality", + Bindable = config.GetBindable(OsuSetting.ScreenshotJpegQuality) + }, new SettingsCheckbox { LabelText = "Show menu cursor in screenshots", From 05235c70c53186c5b3bceca9d8ad3963463ee9ec Mon Sep 17 00:00:00 2001 From: Poliwrath Date: Fri, 24 Jul 2020 02:26:45 -0400 Subject: [PATCH 248/294] remove jpeg quality setting, use 92 for quality --- osu.Game/Configuration/OsuConfigManager.cs | 2 -- osu.Game/Graphics/ScreenshotManager.cs | 6 +++--- .../Overlays/Settings/Sections/Graphics/DetailSettings.cs | 5 ----- 3 files changed, 3 insertions(+), 10 deletions(-) diff --git a/osu.Game/Configuration/OsuConfigManager.cs b/osu.Game/Configuration/OsuConfigManager.cs index a45f5994b7..268328272c 100644 --- a/osu.Game/Configuration/OsuConfigManager.cs +++ b/osu.Game/Configuration/OsuConfigManager.cs @@ -106,7 +106,6 @@ namespace osu.Game.Configuration Set(OsuSetting.Version, string.Empty); Set(OsuSetting.ScreenshotFormat, ScreenshotFormat.Jpg); - Set(OsuSetting.ScreenshotJpegQuality, 75, 0, 100); Set(OsuSetting.ScreenshotCaptureMenuCursor, false); Set(OsuSetting.SongSelectRightMouseScroll, false); @@ -213,7 +212,6 @@ namespace osu.Game.Configuration ShowConvertedBeatmaps, Skin, ScreenshotFormat, - ScreenshotJpegQuality, ScreenshotCaptureMenuCursor, SongSelectRightMouseScroll, BeatmapSkins, diff --git a/osu.Game/Graphics/ScreenshotManager.cs b/osu.Game/Graphics/ScreenshotManager.cs index 091e206a80..d1f6fd445e 100644 --- a/osu.Game/Graphics/ScreenshotManager.cs +++ b/osu.Game/Graphics/ScreenshotManager.cs @@ -34,7 +34,6 @@ namespace osu.Game.Graphics public IBindable CursorVisibility => cursorVisibility; private Bindable screenshotFormat; - private Bindable screenshotJpegQuality; private Bindable captureMenuCursor; [Resolved] @@ -53,7 +52,6 @@ namespace osu.Game.Graphics this.storage = storage.GetStorageForDirectory(@"screenshots"); screenshotFormat = config.GetBindable(OsuSetting.ScreenshotFormat); - screenshotJpegQuality = config.GetBindable(OsuSetting.ScreenshotJpegQuality); captureMenuCursor = config.GetBindable(OsuSetting.ScreenshotCaptureMenuCursor); shutter = audio.Samples.Get("UI/shutter"); @@ -122,7 +120,9 @@ namespace osu.Game.Graphics break; case ScreenshotFormat.Jpg: - image.SaveAsJpeg(stream, new JpegEncoder { Quality = screenshotJpegQuality.Value }); + const int jpeg_quality = 92; + + image.SaveAsJpeg(stream, new JpegEncoder { Quality = jpeg_quality }); break; default: diff --git a/osu.Game/Overlays/Settings/Sections/Graphics/DetailSettings.cs b/osu.Game/Overlays/Settings/Sections/Graphics/DetailSettings.cs index 8b783fb104..3089040f96 100644 --- a/osu.Game/Overlays/Settings/Sections/Graphics/DetailSettings.cs +++ b/osu.Game/Overlays/Settings/Sections/Graphics/DetailSettings.cs @@ -31,11 +31,6 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics LabelText = "Screenshot format", Bindable = config.GetBindable(OsuSetting.ScreenshotFormat) }, - new SettingsSlider - { - LabelText = "JPEG Screenshot quality", - Bindable = config.GetBindable(OsuSetting.ScreenshotJpegQuality) - }, new SettingsCheckbox { LabelText = "Show menu cursor in screenshots", From 877b985e900a1c4669e04dcb16f47f760232aafd Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 24 Jul 2020 16:11:28 +0900 Subject: [PATCH 249/294] Remove local cancellation token --- osu.Game/Screens/Select/Details/AdvancedStats.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/Select/Details/AdvancedStats.cs b/osu.Game/Screens/Select/Details/AdvancedStats.cs index 1557a025ef..44c328187f 100644 --- a/osu.Game/Screens/Select/Details/AdvancedStats.cs +++ b/osu.Game/Screens/Select/Details/AdvancedStats.cs @@ -159,10 +159,10 @@ namespace osu.Game.Screens.Select.Details if (Beatmap == null) return; - var ourSource = starDifficultyCancellationSource = new CancellationTokenSource(); + starDifficultyCancellationSource = new CancellationTokenSource(); - normalStarDifficulty = difficultyManager.GetBindableDifficulty(Beatmap, ruleset.Value, null, cancellationToken: ourSource.Token); - moddedStarDifficulty = difficultyManager.GetBindableDifficulty(Beatmap, ruleset.Value, mods.Value, ourSource.Token); + normalStarDifficulty = difficultyManager.GetBindableDifficulty(Beatmap, ruleset.Value, null, starDifficultyCancellationSource.Token); + moddedStarDifficulty = difficultyManager.GetBindableDifficulty(Beatmap, ruleset.Value, mods.Value, starDifficultyCancellationSource.Token); normalStarDifficulty.BindValueChanged(_ => updateDisplay()); moddedStarDifficulty.BindValueChanged(_ => updateDisplay(), true); From dbe9180c55c4e4d6a8991b76aa48a9a4b5f46674 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 24 Jul 2020 16:38:48 +0900 Subject: [PATCH 250/294] Rename class and remove screen conditionals --- osu.Desktop/OsuGameDesktop.cs | 2 +- ...KeyHandler.cs => GameplayWinKeyBlocker.cs} | 23 +++++-------------- osu.Desktop/Windows/WindowsKey.cs | 2 +- 3 files changed, 8 insertions(+), 19 deletions(-) rename osu.Desktop/Windows/{GameplayWinKeyHandler.cs => GameplayWinKeyBlocker.cs} (55%) diff --git a/osu.Desktop/OsuGameDesktop.cs b/osu.Desktop/OsuGameDesktop.cs index 6eefee3b50..2079f136d2 100644 --- a/osu.Desktop/OsuGameDesktop.cs +++ b/osu.Desktop/OsuGameDesktop.cs @@ -101,7 +101,7 @@ namespace osu.Desktop LoadComponentAsync(new DiscordRichPresence(), Add); if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows) - LoadComponentAsync(new GameplayWinKeyHandler(ScreenStack), Add); + LoadComponentAsync(new GameplayWinKeyBlocker(), Add); } protected override void ScreenChanged(IScreen lastScreen, IScreen newScreen) diff --git a/osu.Desktop/Windows/GameplayWinKeyHandler.cs b/osu.Desktop/Windows/GameplayWinKeyBlocker.cs similarity index 55% rename from osu.Desktop/Windows/GameplayWinKeyHandler.cs rename to osu.Desktop/Windows/GameplayWinKeyBlocker.cs index 96154356d0..86174ceb90 100644 --- a/osu.Desktop/Windows/GameplayWinKeyHandler.cs +++ b/osu.Desktop/Windows/GameplayWinKeyBlocker.cs @@ -1,49 +1,38 @@ // Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. -using System; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Platform; using osu.Game.Configuration; -using osu.Game.Screens; -using osu.Game.Screens.Play; namespace osu.Desktop.Windows { - public class GameplayWinKeyHandler : Component + public class GameplayWinKeyBlocker : Component { private Bindable allowScreenSuspension; private Bindable disableWinKey; - private readonly OsuScreenStack screenStack; private GameHost host; - private Type currentScreenType => screenStack.CurrentScreen?.GetType(); - - public GameplayWinKeyHandler(OsuScreenStack stack) - { - screenStack = stack; - } - [BackgroundDependencyLoader] private void load(GameHost host, OsuConfigManager config) { this.host = host; allowScreenSuspension = host.AllowScreenSuspension.GetBoundCopy(); - allowScreenSuspension.ValueChanged += toggleWinKey; + allowScreenSuspension.BindValueChanged(_ => updateBlocking()); disableWinKey = config.GetBindable(OsuSetting.GameplayDisableWinKey); - disableWinKey.BindValueChanged(t => allowScreenSuspension.TriggerChange(), true); + disableWinKey.BindValueChanged(_ => updateBlocking(), true); } - private void toggleWinKey(ValueChangedEvent e) + private void updateBlocking() { - var isPlayer = typeof(Player).IsAssignableFrom(currentScreenType) && currentScreenType != typeof(ReplayPlayer); + bool shouldDisable = disableWinKey.Value && !allowScreenSuspension.Value; - if (!e.NewValue && disableWinKey.Value && isPlayer) + if (shouldDisable) host.InputThread.Scheduler.Add(WindowsKey.Disable); else host.InputThread.Scheduler.Add(WindowsKey.Enable); diff --git a/osu.Desktop/Windows/WindowsKey.cs b/osu.Desktop/Windows/WindowsKey.cs index 4a815b135e..f19d741107 100644 --- a/osu.Desktop/Windows/WindowsKey.cs +++ b/osu.Desktop/Windows/WindowsKey.cs @@ -21,7 +21,7 @@ namespace osu.Desktop.Windows private static IntPtr keyHook; [StructLayout(LayoutKind.Explicit)] - private struct KdDllHookStruct + private readonly struct KdDllHookStruct { [FieldOffset(0)] public readonly int VkCode; From 5f98195144d1068063bfd015d2501255afcd0a34 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 24 Jul 2020 18:16:36 +0900 Subject: [PATCH 251/294] Load nested hitobjects during map load --- osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index f275153ce3..581617b567 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -129,9 +129,9 @@ namespace osu.Game.Rulesets.Objects.Drawables LoadSamples(); } - protected override void LoadComplete() + protected override void LoadAsyncComplete() { - base.LoadComplete(); + base.LoadAsyncComplete(); HitObject.DefaultsApplied += onDefaultsApplied; @@ -148,6 +148,11 @@ namespace osu.Game.Rulesets.Objects.Drawables samplesBindable.CollectionChanged += (_, __) => LoadSamples(); apply(HitObject); + } + + protected override void LoadComplete() + { + base.LoadComplete(); updateState(ArmedState.Idle, true); } From 2b068298cc339f3134662331037569cf08b18cd3 Mon Sep 17 00:00:00 2001 From: bastoo0 <37190278+bastoo0@users.noreply.github.com> Date: Fri, 24 Jul 2020 12:01:23 +0200 Subject: [PATCH 252/294] Fix inconsistency between this and osu-performance The bonus value for HD is given twice here (probably a merge issue). The correct bonus is currently used on stable: https://github.com/ppy/osu-performance/blob/736515a0347ba909d5ac303df7051b600f6655be/src/performance/catch/CatchScore.cpp#L68 --- osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs index 2ee7cea645..d700f79e5b 100644 --- a/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs @@ -78,7 +78,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty if (mods.Any(m => m is ModHidden)) { - value *= 1.05 + 0.075 * (10.0 - Math.Min(10.0, Attributes.ApproachRate)); // 7.5% for each AR below 10 // Hiddens gives almost nothing on max approach rate, and more the lower it is if (approachRate <= 10.0) value *= 1.05 + 0.075 * (10.0 - approachRate); // 7.5% for each AR below 10 From 8f841b47e68ea251a6bd7ec832007d8e50220d11 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Fri, 24 Jul 2020 19:24:20 +0900 Subject: [PATCH 253/294] Cancel previous initial state computations --- .../Scrolling/ScrollingHitObjectContainer.cs | 43 +++++++++++++------ 1 file changed, 30 insertions(+), 13 deletions(-) diff --git a/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs b/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs index 0dc3324559..bf64175468 100644 --- a/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs +++ b/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs @@ -2,11 +2,13 @@ // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; +using JetBrains.Annotations; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Caching; using osu.Framework.Graphics; using osu.Framework.Layout; +using osu.Framework.Threading; using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Types; using osuTK; @@ -17,7 +19,7 @@ namespace osu.Game.Rulesets.UI.Scrolling { private readonly IBindable timeRange = new BindableDouble(); private readonly IBindable direction = new Bindable(); - private readonly Dictionary hitObjectInitialStateCache = new Dictionary(); + private readonly Dictionary hitObjectInitialStateCache = new Dictionary(); [Resolved] private IScrollingInfo scrollingInfo { get; set; } @@ -175,10 +177,10 @@ namespace osu.Game.Rulesets.UI.Scrolling { // The cache may not exist if the hitobject state hasn't been computed yet (e.g. if the hitobject was added + defaults applied in the same frame). // In such a case, combinedObjCache will take care of updating the hitobject. - if (hitObjectInitialStateCache.TryGetValue(drawableObject, out var objCache)) + if (hitObjectInitialStateCache.TryGetValue(drawableObject, out var state)) { combinedObjCache.Invalidate(); - objCache.Invalidate(); + state.Cache.Invalidate(); } } @@ -190,8 +192,8 @@ namespace osu.Game.Rulesets.UI.Scrolling if (!layoutCache.IsValid) { - foreach (var cached in hitObjectInitialStateCache.Values) - cached.Invalidate(); + foreach (var state in hitObjectInitialStateCache.Values) + state.Cache.Invalidate(); combinedObjCache.Invalidate(); scrollingInfo.Algorithm.Reset(); @@ -215,16 +217,18 @@ namespace osu.Game.Rulesets.UI.Scrolling foreach (var obj in Objects) { - if (!hitObjectInitialStateCache.TryGetValue(obj, out var objCache)) - objCache = hitObjectInitialStateCache[obj] = new Cached(); + if (!hitObjectInitialStateCache.TryGetValue(obj, out var state)) + state = hitObjectInitialStateCache[obj] = new InitialState(new Cached()); - if (objCache.IsValid) + if (state.Cache.IsValid) continue; - computeLifetimeStartRecursive(obj); - computeInitialStateRecursive(obj); + state.ScheduledComputation?.Cancel(); + state.ScheduledComputation = computeInitialStateRecursive(obj); - objCache.Validate(); + computeLifetimeStartRecursive(obj); + + state.Cache.Validate(); } combinedObjCache.Validate(); @@ -267,8 +271,7 @@ namespace osu.Game.Rulesets.UI.Scrolling return scrollingInfo.Algorithm.GetDisplayStartTime(hitObject.HitObject.StartTime, originAdjustment, timeRange.Value, scrollLength); } - // Cant use AddOnce() since the delegate is re-constructed every invocation - private void computeInitialStateRecursive(DrawableHitObject hitObject) => hitObject.Schedule(() => + private ScheduledDelegate computeInitialStateRecursive(DrawableHitObject hitObject) => hitObject.Schedule(() => { if (hitObject.HitObject is IHasDuration e) { @@ -325,5 +328,19 @@ namespace osu.Game.Rulesets.UI.Scrolling break; } } + + private class InitialState + { + [NotNull] + public readonly Cached Cache; + + [CanBeNull] + public ScheduledDelegate ScheduledComputation; + + public InitialState(Cached cache) + { + Cache = cache; + } + } } } From eb84f2503657fe5c8332e18c20ac9b0281d45d87 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 24 Jul 2020 19:34:13 +0900 Subject: [PATCH 254/294] Adjust maximum spins to roughly match stable --- osu.Game.Rulesets.Osu/Objects/Spinner.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Spinner.cs b/osu.Game.Rulesets.Osu/Objects/Spinner.cs index 1c30058d5d..9699ab9502 100644 --- a/osu.Game.Rulesets.Osu/Objects/Spinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Spinner.cs @@ -26,7 +26,10 @@ namespace osu.Game.Rulesets.Osu.Objects /// public int SpinsRequired { get; protected set; } = 1; - public int MaximumBonusSpins => SpinsRequired; + /// + /// Number of spins available to give bonus, beyond . + /// + public int MaximumBonusSpins => (int)(SpinsRequired * 1.8f); // roughly matches stable protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) { From 82e4050fddb27908c282a5f307f62b22ef62940c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 24 Jul 2020 19:41:34 +0900 Subject: [PATCH 255/294] Fix xmldoc --- .../Objects/Drawables/Pieces/SpinnerBonusDisplay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBonusDisplay.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBonusDisplay.cs index 76d7f1843e..a8f5580735 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBonusDisplay.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBonusDisplay.cs @@ -9,7 +9,7 @@ using osu.Game.Graphics.Sprites; namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces { /// - /// A component that tracks spinner spins and add bonus score for it. + /// Shows incremental bonus score achieved for a spinner. /// public class SpinnerBonusDisplay : CompositeDrawable { From dd45f0bd40d7aad6def77ce95ed2d2013cd03082 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 24 Jul 2020 21:03:55 +0900 Subject: [PATCH 256/294] Adjust max spins to "match" stable --- osu.Game.Rulesets.Osu/Objects/Spinner.cs | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Spinner.cs b/osu.Game.Rulesets.Osu/Objects/Spinner.cs index 9699ab9502..2c03e6eeac 100644 --- a/osu.Game.Rulesets.Osu/Objects/Spinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Spinner.cs @@ -29,16 +29,21 @@ namespace osu.Game.Rulesets.Osu.Objects /// /// Number of spins available to give bonus, beyond . /// - public int MaximumBonusSpins => (int)(SpinsRequired * 1.8f); // roughly matches stable + public int MaximumBonusSpins { get; protected set; } = 1; protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty) { base.ApplyDefaultsToSelf(controlPointInfo, difficulty); - SpinsRequired = (int)(Duration / 1000 * BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 3, 5, 7.5)); + double secondsDuration = Duration / 1000; // spinning doesn't match 1:1 with stable, so let's fudge them easier for the time being. - SpinsRequired = (int)Math.Max(1, SpinsRequired * 0.6); + double minimumRotationsPerSecond = 0.6 * BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 3, 5, 7.5); + + const double maximum_rotations_per_second = 8; // close to 477rpm. + + SpinsRequired = (int)Math.Max(1, (secondsDuration * minimumRotationsPerSecond)); + MaximumBonusSpins = (int)(maximum_rotations_per_second / minimumRotationsPerSecond * secondsDuration); } protected override void CreateNestedHitObjects() From a6a7961af9c2788202055efff6a9e42cfd3a7344 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Fri, 24 Jul 2020 22:09:25 +0900 Subject: [PATCH 257/294] Change div to subtraction to fix calculation --- osu.Game.Rulesets.Osu/Objects/Spinner.cs | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Spinner.cs b/osu.Game.Rulesets.Osu/Objects/Spinner.cs index 2c03e6eeac..619b49926e 100644 --- a/osu.Game.Rulesets.Osu/Objects/Spinner.cs +++ b/osu.Game.Rulesets.Osu/Objects/Spinner.cs @@ -35,15 +35,18 @@ namespace osu.Game.Rulesets.Osu.Objects { base.ApplyDefaultsToSelf(controlPointInfo, difficulty); + // spinning doesn't match 1:1 with stable, so let's fudge them easier for the time being. + const double stable_matching_fudge = 0.6; + + // close to 477rpm + const double maximum_rotations_per_second = 8; + double secondsDuration = Duration / 1000; - // spinning doesn't match 1:1 with stable, so let's fudge them easier for the time being. - double minimumRotationsPerSecond = 0.6 * BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 3, 5, 7.5); - - const double maximum_rotations_per_second = 8; // close to 477rpm. + double minimumRotationsPerSecond = stable_matching_fudge * BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 3, 5, 7.5); SpinsRequired = (int)Math.Max(1, (secondsDuration * minimumRotationsPerSecond)); - MaximumBonusSpins = (int)(maximum_rotations_per_second / minimumRotationsPerSecond * secondsDuration); + MaximumBonusSpins = (int)((maximum_rotations_per_second - minimumRotationsPerSecond) * secondsDuration); } protected override void CreateNestedHitObjects() From 897ab4a9bb2de4b5ffd2cbb9510cd74c758cfc20 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 25 Jul 2020 11:53:38 +0200 Subject: [PATCH 258/294] Add example test resources to demonstrate fail case --- .../Resources/special-skin/pippidonclear.png | Bin 0 -> 8462 bytes .../Resources/special-skin/pippidonfail.png | Bin 0 -> 10643 bytes .../Resources/special-skin/pippidonidle.png | Bin 0 -> 10090 bytes .../Resources/special-skin/pippidonkiai.png | Bin 0 -> 12368 bytes 4 files changed, 0 insertions(+), 0 deletions(-) create mode 100644 osu.Game.Rulesets.Taiko.Tests/Resources/special-skin/pippidonclear.png create mode 100644 osu.Game.Rulesets.Taiko.Tests/Resources/special-skin/pippidonfail.png create mode 100644 osu.Game.Rulesets.Taiko.Tests/Resources/special-skin/pippidonidle.png create 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z{`6xY_O#${58l56m#3z{IyhGP!PBm_QNgfN>;aHYx+#gvh6h{e3{W9M2k>24EitR0 zF;1zF|BtMk>7}l;DGq@3&V47*Wic`-2-8pR%y0e$05h>cVv&nv1wSeQ)F!DWSR&OV zhg&N$>{kJR_>Dd^HLvoHU@aMfI8oDntHCSvzVpC{`*${Fu>`8nx` zFJYb}v0JcWb~q$c3TI@ZW@i71dFs!CGF*C-gM#M4Y-MBXX#$~XIXt(etMdStrN|6ee@uQ@=bHaVAsuGFrX z2(dhjbYsPnFUY?WzG)?001W^aOnhPQRL*T#rfbQjBH(5hVu$ssEuX{f!pUlKIHF|5 zgAU-Mq;Js5YN>4DYm9pK`a7F)VxF&|{-&2?S1VE>`|dqterZ(AbFMq+&%xV>C%o)2&DZ80OhZ(M6ZGM={)7AG7;rGciTxt?5Y<>F4 z=4GKDq#_YUZyStzZxl~ZBQGdNXPXt9Rl7iS$DP)MFcp6nHUTMQ+I&BX`-2)MAXb!B z7-M84a#Dnm46)W55q2a?rHKO`QiMjD;Jmc|U`}5J^Pg#uwF9jX%~uX8HD3To{G@A* zB&M9>M(?*@V5wJeznaRZie=VN@lbPqpp|@nQ_iLfe4o{(4vLB9oddmrDb_Ad;)bTQ k73Wz0B#q`)9?)YNC#MoxTnmB!20&4eQ Date: Sat, 25 Jul 2020 12:03:54 +0200 Subject: [PATCH 259/294] Add support for indexless mascot texture lookups --- .../Skinning/TaikoLegacySkinTransformer.cs | 5 +---- osu.Game.Rulesets.Taiko/UI/TaikoMascotAnimation.cs | 9 ++++++++- 2 files changed, 9 insertions(+), 5 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacySkinTransformer.cs b/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacySkinTransformer.cs index 23d675cfb0..f032c5f485 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacySkinTransformer.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/TaikoLegacySkinTransformer.cs @@ -91,10 +91,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning return null; case TaikoSkinComponents.Mascot: - if (GetTexture("pippidonclear0") != null) - return new DrawableTaikoMascot(); - - return null; + return new DrawableTaikoMascot(); } return Source.GetDrawableComponent(component); diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoMascotAnimation.cs b/osu.Game.Rulesets.Taiko/UI/TaikoMascotAnimation.cs index 6f25a5f662..9c76aea54c 100644 --- a/osu.Game.Rulesets.Taiko/UI/TaikoMascotAnimation.cs +++ b/osu.Game.Rulesets.Taiko/UI/TaikoMascotAnimation.cs @@ -128,6 +128,13 @@ namespace osu.Game.Rulesets.Taiko.UI } private static Texture getAnimationFrame(ISkin skin, TaikoMascotAnimationState state, int frameIndex) - => skin.GetTexture($"pippidon{state.ToString().ToLower()}{frameIndex}"); + { + var texture = skin.GetTexture($"pippidon{state.ToString().ToLower()}{frameIndex}"); + + if (frameIndex == 0 && texture == null) + texture = skin.GetTexture($"pippidon{state.ToString().ToLower()}"); + + return texture; + } } } From f7a330becd68780ddbb91543350eee87b15d15a6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sat, 25 Jul 2020 12:13:19 +0200 Subject: [PATCH 260/294] Fix tests failing due to not checking state early enough --- .../Skinning/TestSceneDrawableTaikoMascot.cs | 25 ++++++++++++++----- 1 file changed, 19 insertions(+), 6 deletions(-) diff --git a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs index cb6a0decde..47d8a5c012 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs @@ -8,6 +8,7 @@ using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Graphics; +using osu.Framework.Graphics.Animations; using osu.Framework.Testing; using osu.Game.Beatmaps; using osu.Game.Beatmaps.ControlPoints; @@ -36,6 +37,10 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning private TaikoScoreProcessor scoreProcessor; private IEnumerable mascots => this.ChildrenOfType(); + + private IEnumerable animatedMascots => + mascots.Where(mascot => mascot.ChildrenOfType().All(animation => animation.FrameCount > 0)); + private IEnumerable playfields => this.ChildrenOfType(); [SetUp] @@ -72,11 +77,11 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning AddStep("set clear state", () => mascots.ForEach(mascot => mascot.State.Value = TaikoMascotAnimationState.Clear)); AddStep("miss", () => mascots.ForEach(mascot => mascot.LastResult.Value = new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Miss })); - AddAssert("skins with animations remain in clear state", () => someMascotsIn(TaikoMascotAnimationState.Clear)); + AddAssert("skins with animations remain in clear state", () => animatedMascotsIn(TaikoMascotAnimationState.Clear)); AddUntilStep("state reverts to fail", () => allMascotsIn(TaikoMascotAnimationState.Fail)); AddStep("set clear state again", () => mascots.ForEach(mascot => mascot.State.Value = TaikoMascotAnimationState.Clear)); - AddAssert("skins with animations change to clear", () => someMascotsIn(TaikoMascotAnimationState.Clear)); + AddAssert("skins with animations change to clear", () => animatedMascotsIn(TaikoMascotAnimationState.Clear)); } [Test] @@ -186,10 +191,18 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning private void assertStateAfterResult(JudgementResult judgementResult, TaikoMascotAnimationState expectedState) { - AddStep($"{judgementResult.Type.ToString().ToLower()} result for {judgementResult.Judgement.GetType().Name.Humanize(LetterCasing.LowerCase)}", - () => applyNewResult(judgementResult)); + TaikoMascotAnimationState[] mascotStates = null; - AddAssert($"state is {expectedState.ToString().ToLower()}", () => allMascotsIn(expectedState)); + AddStep($"{judgementResult.Type.ToString().ToLower()} result for {judgementResult.Judgement.GetType().Name.Humanize(LetterCasing.LowerCase)}", + () => + { + applyNewResult(judgementResult); + // store the states as soon as possible, so that the delay between steps doesn't incorrectly fail the test + // due to not checking if the state changed quickly enough. + Schedule(() => mascotStates = animatedMascots.Select(mascot => mascot.State.Value).ToArray()); + }); + + AddAssert($"state is {expectedState.ToString().ToLower()}", () => mascotStates.All(state => state == expectedState)); } private void applyNewResult(JudgementResult judgementResult) @@ -211,6 +224,6 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning } private bool allMascotsIn(TaikoMascotAnimationState state) => mascots.All(d => d.State.Value == state); - private bool someMascotsIn(TaikoMascotAnimationState state) => mascots.Any(d => d.State.Value == state); + private bool animatedMascotsIn(TaikoMascotAnimationState state) => animatedMascots.Any(d => d.State.Value == state); } } From 648f9204f5c59a992080f7bd9d9777a4852ce7ed Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 26 Jul 2020 15:09:12 +0200 Subject: [PATCH 261/294] Add sample lifetime constraints for taiko --- .../Audio/DrumSampleContainer.cs | 64 +++++++++++++++++++ .../Audio/DrumSampleMapping.cs | 52 --------------- .../Skinning/LegacyInputDrum.cs | 4 +- osu.Game.Rulesets.Taiko/UI/InputDrum.cs | 10 +-- osu.Game/Skinning/SkinnableSound.cs | 3 + 5 files changed, 74 insertions(+), 59 deletions(-) create mode 100644 osu.Game.Rulesets.Taiko/Audio/DrumSampleContainer.cs delete mode 100644 osu.Game.Rulesets.Taiko/Audio/DrumSampleMapping.cs diff --git a/osu.Game.Rulesets.Taiko/Audio/DrumSampleContainer.cs b/osu.Game.Rulesets.Taiko/Audio/DrumSampleContainer.cs new file mode 100644 index 0000000000..7c39c040b1 --- /dev/null +++ b/osu.Game.Rulesets.Taiko/Audio/DrumSampleContainer.cs @@ -0,0 +1,64 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using osu.Framework.Graphics.Containers; +using osu.Game.Audio; +using osu.Game.Beatmaps.ControlPoints; +using osu.Game.Skinning; + +namespace osu.Game.Rulesets.Taiko.Audio +{ + /// + /// Stores samples for the input drum. + /// The lifetime of the samples is adjusted so that they are only alive during the appropriate sample control point. + /// + public class DrumSampleContainer : LifetimeManagementContainer + { + private readonly ControlPointInfo controlPoints; + private readonly Dictionary mappings = new Dictionary(); + + public DrumSampleContainer(ControlPointInfo controlPoints) + { + this.controlPoints = controlPoints; + + IReadOnlyList samplePoints = controlPoints.SamplePoints.Count == 0 ? new[] { controlPoints.SamplePointAt(double.MinValue) } : controlPoints.SamplePoints; + + for (int i = 0; i < samplePoints.Count; i++) + { + var samplePoint = samplePoints[i]; + + var centre = samplePoint.GetSampleInfo(); + var rim = samplePoint.GetSampleInfo(HitSampleInfo.HIT_CLAP); + + var lifetimeStart = i > 0 ? samplePoint.Time : double.MinValue; + var lifetimeEnd = i + 1 < samplePoints.Count ? samplePoints[i + 1].Time : double.MaxValue; + + mappings[samplePoint.Time] = new DrumSample + { + Centre = addSound(centre, lifetimeStart, lifetimeEnd), + Rim = addSound(rim, lifetimeStart, lifetimeEnd) + }; + } + } + + private SkinnableSound addSound(HitSampleInfo hitSampleInfo, double lifetimeStart, double lifetimeEnd) + { + var drawable = new SkinnableSound(hitSampleInfo) + { + LifetimeStart = lifetimeStart, + LifetimeEnd = lifetimeEnd + }; + AddInternal(drawable); + return drawable; + } + + public DrumSample SampleAt(double time) => mappings[controlPoints.SamplePointAt(time).Time]; + + public class DrumSample + { + public SkinnableSound Centre; + public SkinnableSound Rim; + } + } +} diff --git a/osu.Game.Rulesets.Taiko/Audio/DrumSampleMapping.cs b/osu.Game.Rulesets.Taiko/Audio/DrumSampleMapping.cs deleted file mode 100644 index c31b07344d..0000000000 --- a/osu.Game.Rulesets.Taiko/Audio/DrumSampleMapping.cs +++ /dev/null @@ -1,52 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using System.Collections.Generic; -using osu.Game.Audio; -using osu.Game.Beatmaps.ControlPoints; -using osu.Game.Skinning; - -namespace osu.Game.Rulesets.Taiko.Audio -{ - public class DrumSampleMapping - { - private readonly ControlPointInfo controlPoints; - private readonly Dictionary mappings = new Dictionary(); - - public readonly List Sounds = new List(); - - public DrumSampleMapping(ControlPointInfo controlPoints) - { - this.controlPoints = controlPoints; - - IEnumerable samplePoints = controlPoints.SamplePoints.Count == 0 ? new[] { controlPoints.SamplePointAt(double.MinValue) } : controlPoints.SamplePoints; - - foreach (var s in samplePoints) - { - var centre = s.GetSampleInfo(); - var rim = s.GetSampleInfo(HitSampleInfo.HIT_CLAP); - - mappings[s.Time] = new DrumSample - { - Centre = addSound(centre), - Rim = addSound(rim) - }; - } - } - - private SkinnableSound addSound(HitSampleInfo hitSampleInfo) - { - var drawable = new SkinnableSound(hitSampleInfo); - Sounds.Add(drawable); - return drawable; - } - - public DrumSample SampleAt(double time) => mappings[controlPoints.SamplePointAt(time).Time]; - - public class DrumSample - { - public SkinnableSound Centre; - public SkinnableSound Rim; - } - } -} diff --git a/osu.Game.Rulesets.Taiko/Skinning/LegacyInputDrum.cs b/osu.Game.Rulesets.Taiko/Skinning/LegacyInputDrum.cs index 81d645e294..b7b55b9ae0 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/LegacyInputDrum.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/LegacyInputDrum.cs @@ -111,7 +111,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning public readonly Sprite Centre; [Resolved] - private DrumSampleMapping sampleMappings { get; set; } + private DrumSampleContainer sampleContainer { get; set; } public LegacyHalfDrum(bool flipped) { @@ -143,7 +143,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning public bool OnPressed(TaikoAction action) { Drawable target = null; - var drumSample = sampleMappings.SampleAt(Time.Current); + var drumSample = sampleContainer.SampleAt(Time.Current); if (action == CentreAction) { diff --git a/osu.Game.Rulesets.Taiko/UI/InputDrum.cs b/osu.Game.Rulesets.Taiko/UI/InputDrum.cs index 06ccd45cb8..f76f3d851a 100644 --- a/osu.Game.Rulesets.Taiko/UI/InputDrum.cs +++ b/osu.Game.Rulesets.Taiko/UI/InputDrum.cs @@ -25,11 +25,11 @@ namespace osu.Game.Rulesets.Taiko.UI private const float middle_split = 0.025f; [Cached] - private DrumSampleMapping sampleMapping; + private DrumSampleContainer sampleContainer; public InputDrum(ControlPointInfo controlPoints) { - sampleMapping = new DrumSampleMapping(controlPoints); + sampleContainer = new DrumSampleContainer(controlPoints); RelativeSizeAxes = Axes.Both; } @@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Taiko.UI } }); - AddRangeInternal(sampleMapping.Sounds); + AddRangeInternal(sampleContainer.Sounds); } /// @@ -93,7 +93,7 @@ namespace osu.Game.Rulesets.Taiko.UI private readonly Sprite centreHit; [Resolved] - private DrumSampleMapping sampleMappings { get; set; } + private DrumSampleContainer sampleContainer { get; set; } public TaikoHalfDrum(bool flipped) { @@ -154,7 +154,7 @@ namespace osu.Game.Rulesets.Taiko.UI Drawable target = null; Drawable back = null; - var drumSample = sampleMappings.SampleAt(Time.Current); + var drumSample = sampleContainer.SampleAt(Time.Current); if (action == CentreAction) { diff --git a/osu.Game/Skinning/SkinnableSound.cs b/osu.Game/Skinning/SkinnableSound.cs index 49f9f01cff..fb9cab74c8 100644 --- a/osu.Game/Skinning/SkinnableSound.cs +++ b/osu.Game/Skinning/SkinnableSound.cs @@ -22,6 +22,9 @@ namespace osu.Game.Skinning [Resolved] private ISampleStore samples { get; set; } + public override bool RemoveWhenNotAlive => false; + public override bool RemoveCompletedTransforms => false; + public SkinnableSound(ISampleInfo hitSamples) : this(new[] { hitSamples }) { From 8e6a0493b4f972f2d577c91b0f8cecfd6a74ba8b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 26 Jul 2020 15:15:01 +0200 Subject: [PATCH 262/294] Adjust InputDrum usage --- osu.Game.Rulesets.Taiko/UI/InputDrum.cs | 60 +++++++++++++------------ 1 file changed, 31 insertions(+), 29 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/UI/InputDrum.cs b/osu.Game.Rulesets.Taiko/UI/InputDrum.cs index f76f3d851a..5966b24b34 100644 --- a/osu.Game.Rulesets.Taiko/UI/InputDrum.cs +++ b/osu.Game.Rulesets.Taiko/UI/InputDrum.cs @@ -37,39 +37,41 @@ namespace osu.Game.Rulesets.Taiko.UI [BackgroundDependencyLoader] private void load() { - Child = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.InputDrum), _ => new Container + Children = new Drawable[] { - RelativeSizeAxes = Axes.Both, - FillMode = FillMode.Fit, - Scale = new Vector2(0.9f), - Children = new Drawable[] + new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.InputDrum), _ => new Container { - new TaikoHalfDrum(false) + RelativeSizeAxes = Axes.Both, + FillMode = FillMode.Fit, + Scale = new Vector2(0.9f), + Children = new Drawable[] { - Name = "Left Half", - Anchor = Anchor.Centre, - Origin = Anchor.CentreRight, - RelativeSizeAxes = Axes.Both, - RelativePositionAxes = Axes.X, - X = -middle_split / 2, - RimAction = TaikoAction.LeftRim, - CentreAction = TaikoAction.LeftCentre - }, - new TaikoHalfDrum(true) - { - Name = "Right Half", - Anchor = Anchor.Centre, - Origin = Anchor.CentreLeft, - RelativeSizeAxes = Axes.Both, - RelativePositionAxes = Axes.X, - X = middle_split / 2, - RimAction = TaikoAction.RightRim, - CentreAction = TaikoAction.RightCentre + new TaikoHalfDrum(false) + { + Name = "Left Half", + Anchor = Anchor.Centre, + Origin = Anchor.CentreRight, + RelativeSizeAxes = Axes.Both, + RelativePositionAxes = Axes.X, + X = -middle_split / 2, + RimAction = TaikoAction.LeftRim, + CentreAction = TaikoAction.LeftCentre + }, + new TaikoHalfDrum(true) + { + Name = "Right Half", + Anchor = Anchor.Centre, + Origin = Anchor.CentreLeft, + RelativeSizeAxes = Axes.Both, + RelativePositionAxes = Axes.X, + X = middle_split / 2, + RimAction = TaikoAction.RightRim, + CentreAction = TaikoAction.RightCentre + } } - } - }); - - AddRangeInternal(sampleContainer.Sounds); + }), + sampleContainer + }; } /// From c78c346b627e7fa89ea99c44a521216812ed5012 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 27 Jul 2020 14:11:01 +0900 Subject: [PATCH 263/294] Update resources --- osu.Android.props | 2 +- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/osu.Android.props b/osu.Android.props index e5b0245dd0..7e6f1469f5 100644 --- a/osu.Android.props +++ b/osu.Android.props @@ -51,7 +51,7 @@ - + diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 5af28ae11a..ab434def38 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -25,7 +25,7 @@ - + diff --git a/osu.iOS.props b/osu.iOS.props index 4a94ec33d8..618de5d19f 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -71,7 +71,7 @@ - + From 5b724d96597a8fabf89b8813fafc1ce0fd0a869e Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 27 Jul 2020 15:10:32 +0900 Subject: [PATCH 264/294] Adjust damp base component to provide ample tweening --- osu.Game/Screens/Menu/OsuLogo.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Menu/OsuLogo.cs b/osu.Game/Screens/Menu/OsuLogo.cs index 34d49685d2..f5e4b078da 100644 --- a/osu.Game/Screens/Menu/OsuLogo.cs +++ b/osu.Game/Screens/Menu/OsuLogo.cs @@ -330,7 +330,7 @@ namespace osu.Game.Screens.Menu if (Beatmap.Value.Track.IsRunning) { var maxAmplitude = lastBeatIndex >= 0 ? Beatmap.Value.Track.CurrentAmplitudes.Maximum : 0; - logoAmplitudeContainer.Scale = new Vector2((float)Interpolation.Damp(logoAmplitudeContainer.Scale.X, 1 - Math.Max(0, maxAmplitude - scale_adjust_cutoff) * 0.04f, 0.5f, Time.Elapsed)); + logoAmplitudeContainer.Scale = new Vector2((float)Interpolation.Damp(logoAmplitudeContainer.Scale.X, 1 - Math.Max(0, maxAmplitude - scale_adjust_cutoff) * 0.04f, 0.9f, Time.Elapsed)); if (maxAmplitude > velocity_adjust_cutoff) triangles.Velocity = 1 + Math.Max(0, maxAmplitude - velocity_adjust_cutoff) * 50; From 3257c1e9f21bed20047f47c98a6aed7dc4c2107c Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 27 Jul 2020 16:02:52 +0900 Subject: [PATCH 265/294] Move interface exposing into region --- osu.Game/Skinning/SkinnableSound.cs | 76 +++++++++++++++-------------- 1 file changed, 40 insertions(+), 36 deletions(-) diff --git a/osu.Game/Skinning/SkinnableSound.cs b/osu.Game/Skinning/SkinnableSound.cs index fb9cab74c8..11d1011ed8 100644 --- a/osu.Game/Skinning/SkinnableSound.cs +++ b/osu.Game/Skinning/SkinnableSound.cs @@ -40,42 +40,6 @@ namespace osu.Game.Skinning private readonly AudioContainer samplesContainer; - public BindableNumber Volume => samplesContainer.Volume; - - public BindableNumber Balance => samplesContainer.Balance; - - public BindableNumber Frequency => samplesContainer.Frequency; - - public BindableNumber Tempo => samplesContainer.Tempo; - - /// - /// Smoothly adjusts over time. - /// - /// A to which further transforms can be added. - public TransformSequence VolumeTo(double newVolume, double duration = 0, Easing easing = Easing.None) => - samplesContainer.VolumeTo(newVolume, duration, easing); - - /// - /// Smoothly adjusts over time. - /// - /// A to which further transforms can be added. - public TransformSequence BalanceTo(double newBalance, double duration = 0, Easing easing = Easing.None) => - samplesContainer.BalanceTo(newBalance, duration, easing); - - /// - /// Smoothly adjusts over time. - /// - /// A to which further transforms can be added. - public TransformSequence FrequencyTo(double newFrequency, double duration = 0, Easing easing = Easing.None) => - samplesContainer.FrequencyTo(newFrequency, duration, easing); - - /// - /// Smoothly adjusts over time. - /// - /// A to which further transforms can be added. - public TransformSequence TempoTo(double newTempo, double duration = 0, Easing easing = Easing.None) => - samplesContainer.TempoTo(newTempo, duration, easing); - public bool Looping { get => looping; @@ -130,5 +94,45 @@ namespace osu.Game.Skinning if (wasPlaying) Play(); } + + #region Re-expose AudioContainer + + public BindableNumber Volume => samplesContainer.Volume; + + public BindableNumber Balance => samplesContainer.Balance; + + public BindableNumber Frequency => samplesContainer.Frequency; + + public BindableNumber Tempo => samplesContainer.Tempo; + + /// + /// Smoothly adjusts over time. + /// + /// A to which further transforms can be added. + public TransformSequence VolumeTo(double newVolume, double duration = 0, Easing easing = Easing.None) => + samplesContainer.VolumeTo(newVolume, duration, easing); + + /// + /// Smoothly adjusts over time. + /// + /// A to which further transforms can be added. + public TransformSequence BalanceTo(double newBalance, double duration = 0, Easing easing = Easing.None) => + samplesContainer.BalanceTo(newBalance, duration, easing); + + /// + /// Smoothly adjusts over time. + /// + /// A to which further transforms can be added. + public TransformSequence FrequencyTo(double newFrequency, double duration = 0, Easing easing = Easing.None) => + samplesContainer.FrequencyTo(newFrequency, duration, easing); + + /// + /// Smoothly adjusts over time. + /// + /// A to which further transforms can be added. + public TransformSequence TempoTo(double newTempo, double duration = 0, Easing easing = Easing.None) => + samplesContainer.TempoTo(newTempo, duration, easing); + + #endregion } } From 9889bfa0f3b8a50765ec611b2a54bae898e54dcb Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 27 Jul 2020 16:15:49 +0900 Subject: [PATCH 266/294] Stop playing samples on pause, resume looping on unpause --- osu.Game/Skinning/SkinnableSound.cs | 60 ++++++++++++++++++++++++----- 1 file changed, 50 insertions(+), 10 deletions(-) diff --git a/osu.Game/Skinning/SkinnableSound.cs b/osu.Game/Skinning/SkinnableSound.cs index 11d1011ed8..f54eff51c2 100644 --- a/osu.Game/Skinning/SkinnableSound.cs +++ b/osu.Game/Skinning/SkinnableSound.cs @@ -12,6 +12,7 @@ using osu.Framework.Graphics.Audio; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Transforms; using osu.Game.Audio; +using osu.Game.Screens.Play; namespace osu.Game.Skinning { @@ -22,9 +23,13 @@ namespace osu.Game.Skinning [Resolved] private ISampleStore samples { get; set; } + private bool requestedPlaying; + public override bool RemoveWhenNotAlive => false; public override bool RemoveCompletedTransforms => false; + private readonly AudioContainer samplesContainer; + public SkinnableSound(ISampleInfo hitSamples) : this(new[] { hitSamples }) { @@ -36,9 +41,28 @@ namespace osu.Game.Skinning InternalChild = samplesContainer = new AudioContainer(); } - private bool looping; + private Bindable gameplayClockPaused; - private readonly AudioContainer samplesContainer; + [BackgroundDependencyLoader(true)] + private void load(GameplayClock gameplayClock) + { + // if in a gameplay context, pause sample playback when gameplay is paused. + gameplayClockPaused = gameplayClock?.IsPaused.GetBoundCopy(); + gameplayClockPaused?.BindValueChanged(paused => + { + if (requestedPlaying) + { + if (paused.NewValue) + stop(); + // it's not easy to know if a sample has finished playing (to end). + // to keep things simple only resume playing looping samples. + else if (Looping) + play(); + } + }); + } + + private bool looping; public bool Looping { @@ -53,20 +77,36 @@ namespace osu.Game.Skinning } } - public void Play() => samplesContainer.ForEach(c => + public void Play() { - if (c.AggregateVolume.Value > 0) - c.Play(); - }); + requestedPlaying = true; + play(); + } - public void Stop() => samplesContainer.ForEach(c => c.Stop()); + private void play() + { + samplesContainer.ForEach(c => + { + if (c.AggregateVolume.Value > 0) + c.Play(); + }); + } + + public void Stop() + { + requestedPlaying = false; + stop(); + } + + private void stop() + { + samplesContainer.ForEach(c => c.Stop()); + } public override bool IsPresent => Scheduler.HasPendingTasks; protected override void SkinChanged(ISkinSource skin, bool allowFallback) { - bool wasPlaying = samplesContainer.Any(s => s.Playing); - var channels = hitSamples.Select(s => { var ch = skin.GetSample(s); @@ -91,7 +131,7 @@ namespace osu.Game.Skinning samplesContainer.ChildrenEnumerable = channels.Select(c => new DrawableSample(c)); - if (wasPlaying) + if (requestedPlaying) Play(); } From 5e7237bf567cb5cf1539acb1d6ef05427a490b5a Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Mon, 27 Jul 2020 10:29:16 +0300 Subject: [PATCH 267/294] Fix incorrect default hitcircle font overlapping applied to legacy skins --- osu.Game.Rulesets.Osu/Skinning/OsuLegacySkinTransformer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Skinning/OsuLegacySkinTransformer.cs b/osu.Game.Rulesets.Osu/Skinning/OsuLegacySkinTransformer.cs index 3e5758ca01..95ef2d58b1 100644 --- a/osu.Game.Rulesets.Osu/Skinning/OsuLegacySkinTransformer.cs +++ b/osu.Game.Rulesets.Osu/Skinning/OsuLegacySkinTransformer.cs @@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Osu.Skinning case OsuSkinComponents.HitCircleText: var font = GetConfig(OsuSkinConfiguration.HitCirclePrefix)?.Value ?? "default"; - var overlap = GetConfig(OsuSkinConfiguration.HitCircleOverlap)?.Value ?? 0; + var overlap = GetConfig(OsuSkinConfiguration.HitCircleOverlap)?.Value ?? -2; return !hasFont(font) ? null From d8f4e044de943c0e26603ee1536f631b7db95036 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 27 Jul 2020 17:46:10 +0900 Subject: [PATCH 268/294] Add test coverage --- .../Gameplay/TestSceneSkinnableSound.cs | 87 +++++++++++++++++++ 1 file changed, 87 insertions(+) create mode 100644 osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs new file mode 100644 index 0000000000..1128b17303 --- /dev/null +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs @@ -0,0 +1,87 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Graphics; +using osu.Framework.Graphics.Audio; +using osu.Framework.Graphics.Containers; +using osu.Framework.Testing; +using osu.Framework.Timing; +using osu.Game.Audio; +using osu.Game.Screens.Play; +using osu.Game.Skinning; + +namespace osu.Game.Tests.Visual.Gameplay +{ + public class TestSceneSkinnableSound : OsuTestScene + { + [Cached] + private GameplayClock gameplayClock = new GameplayClock(new FramedClock()); + + private SkinnableSound skinnableSounds; + + [SetUp] + public void SetUp() + { + Children = new Drawable[] + { + new Container + { + Clock = gameplayClock, + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] + { + skinnableSounds = new SkinnableSound(new SampleInfo("normal-sliderslide")) + { + Looping = true + } + } + }, + }; + } + + [Test] + public void TestStoppedSoundDoesntResumeAfterPause() + { + DrawableSample sample = null; + AddStep("start sample", () => + { + skinnableSounds.Play(); + sample = skinnableSounds.ChildrenOfType().First(); + }); + + AddUntilStep("wait for sample to start playing", () => sample.Playing); + + AddStep("stop sample", () => skinnableSounds.Stop()); + + AddUntilStep("wait for sample to stop playing", () => !sample.Playing); + + AddStep("pause gameplay clock", () => gameplayClock.IsPaused.Value = true); + AddStep("resume gameplay clock", () => gameplayClock.IsPaused.Value = false); + + AddWaitStep("wait a bit", 5); + AddAssert("sample not playing", () => !sample.Playing); + } + + [Test] + public void TestLoopingSoundResumesAfterPause() + { + DrawableSample sample = null; + AddStep("start sample", () => + { + skinnableSounds.Play(); + sample = skinnableSounds.ChildrenOfType().First(); + }); + + AddUntilStep("wait for sample to start playing", () => sample.Playing); + + AddStep("pause gameplay clock", () => gameplayClock.IsPaused.Value = true); + AddUntilStep("wait for sample to stop playing", () => !sample.Playing); + + AddStep("resume gameplay clock", () => gameplayClock.IsPaused.Value = false); + AddUntilStep("wait for sample to start playing", () => sample.Playing); + } + } +} From 12368ace3b421382420ed1ef41684f6f02a4dfcd Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 27 Jul 2020 17:46:44 +0900 Subject: [PATCH 269/294] Rename variable --- .../Visual/Gameplay/TestSceneSkinnableSound.cs | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs index 1128b17303..73704faa1f 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs @@ -20,7 +20,7 @@ namespace osu.Game.Tests.Visual.Gameplay [Cached] private GameplayClock gameplayClock = new GameplayClock(new FramedClock()); - private SkinnableSound skinnableSounds; + private SkinnableSound skinnableSound; [SetUp] public void SetUp() @@ -33,7 +33,7 @@ namespace osu.Game.Tests.Visual.Gameplay RelativeSizeAxes = Axes.Both, Children = new Drawable[] { - skinnableSounds = new SkinnableSound(new SampleInfo("normal-sliderslide")) + skinnableSound = new SkinnableSound(new SampleInfo("normal-sliderslide")) { Looping = true } @@ -48,13 +48,13 @@ namespace osu.Game.Tests.Visual.Gameplay DrawableSample sample = null; AddStep("start sample", () => { - skinnableSounds.Play(); - sample = skinnableSounds.ChildrenOfType().First(); + skinnableSound.Play(); + sample = skinnableSound.ChildrenOfType().First(); }); AddUntilStep("wait for sample to start playing", () => sample.Playing); - AddStep("stop sample", () => skinnableSounds.Stop()); + AddStep("stop sample", () => skinnableSound.Stop()); AddUntilStep("wait for sample to stop playing", () => !sample.Playing); @@ -71,8 +71,8 @@ namespace osu.Game.Tests.Visual.Gameplay DrawableSample sample = null; AddStep("start sample", () => { - skinnableSounds.Play(); - sample = skinnableSounds.ChildrenOfType().First(); + skinnableSound.Play(); + sample = skinnableSound.ChildrenOfType().First(); }); AddUntilStep("wait for sample to start playing", () => sample.Playing); From 5fd73795f629bcf4c48379410f8c7d538c4494ef Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 27 Jul 2020 18:02:14 +0900 Subject: [PATCH 270/294] Remove wait steps and add coverage of non-looping sounds --- .../Gameplay/TestSceneSkinnableSound.cs | 42 ++++++++++++------- 1 file changed, 28 insertions(+), 14 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs index 73704faa1f..5b7704122b 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs @@ -31,13 +31,7 @@ namespace osu.Game.Tests.Visual.Gameplay { Clock = gameplayClock, RelativeSizeAxes = Axes.Both, - Children = new Drawable[] - { - skinnableSound = new SkinnableSound(new SampleInfo("normal-sliderslide")) - { - Looping = true - } - } + Child = skinnableSound = new SkinnableSound(new SampleInfo("normal-sliderslide")) }, }; } @@ -46,27 +40,47 @@ namespace osu.Game.Tests.Visual.Gameplay public void TestStoppedSoundDoesntResumeAfterPause() { DrawableSample sample = null; - AddStep("start sample", () => + AddStep("start sample with looping", () => { + skinnableSound.Looping = true; skinnableSound.Play(); sample = skinnableSound.ChildrenOfType().First(); }); - AddUntilStep("wait for sample to start playing", () => sample.Playing); + AddAssert("sample playing", () => sample.Playing); AddStep("stop sample", () => skinnableSound.Stop()); - AddUntilStep("wait for sample to stop playing", () => !sample.Playing); + AddAssert("sample not playing", () => !sample.Playing); AddStep("pause gameplay clock", () => gameplayClock.IsPaused.Value = true); AddStep("resume gameplay clock", () => gameplayClock.IsPaused.Value = false); - AddWaitStep("wait a bit", 5); AddAssert("sample not playing", () => !sample.Playing); } [Test] public void TestLoopingSoundResumesAfterPause() + { + DrawableSample sample = null; + AddStep("start sample with looping", () => + { + skinnableSound.Looping = true; + skinnableSound.Play(); + sample = skinnableSound.ChildrenOfType().First(); + }); + + AddAssert("sample playing", () => sample.Playing); + + AddStep("pause gameplay clock", () => gameplayClock.IsPaused.Value = true); + AddAssert("sample not playing", () => !sample.Playing); + + AddStep("resume gameplay clock", () => gameplayClock.IsPaused.Value = false); + AddUntilStep("wait for sample to start playing", () => sample.Playing); + } + + [Test] + public void TestNonLoopingStopsWithPause() { DrawableSample sample = null; AddStep("start sample", () => @@ -75,13 +89,13 @@ namespace osu.Game.Tests.Visual.Gameplay sample = skinnableSound.ChildrenOfType().First(); }); - AddUntilStep("wait for sample to start playing", () => sample.Playing); + AddAssert("sample playing", () => sample.Playing); AddStep("pause gameplay clock", () => gameplayClock.IsPaused.Value = true); - AddUntilStep("wait for sample to stop playing", () => !sample.Playing); + AddAssert("sample not playing", () => !sample.Playing); AddStep("resume gameplay clock", () => gameplayClock.IsPaused.Value = false); - AddUntilStep("wait for sample to start playing", () => sample.Playing); + AddAssert("sample not playing", () => !sample.Playing); } } } From 10101d5b31da4499d99f4564fc83dbc709ec7f4b Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 27 Jul 2020 18:06:14 +0900 Subject: [PATCH 271/294] Reduce spinner tick and bonus score --- osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs | 2 +- osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs b/osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs index 6ca2d4d72d..b59428e701 100644 --- a/osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs @@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Osu.Objects public class OsuSpinnerBonusTickJudgement : OsuSpinnerTickJudgement { - protected override int NumericResultFor(HitResult result) => 1100; + protected override int NumericResultFor(HitResult result) => 50; protected override double HealthIncreaseFor(HitResult result) => base.HealthIncreaseFor(result) * 2; } diff --git a/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs b/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs index c81348fbbf..346f949a4f 100644 --- a/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs @@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Osu.Objects { public override bool AffectsCombo => false; - protected override int NumericResultFor(HitResult result) => 100; + protected override int NumericResultFor(HitResult result) => 10; protected override double HealthIncreaseFor(HitResult result) => result == MaxResult ? 0.6 * base.HealthIncreaseFor(result) : 0; } From 06c4fb717146b999ed2496c2dadfb48fe6e0b404 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 27 Jul 2020 18:40:53 +0900 Subject: [PATCH 272/294] Update bonus score spec in test --- osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs index 6e277ff37e..23b440ced2 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs @@ -142,7 +142,7 @@ namespace osu.Game.Rulesets.Osu.Tests { // multipled by 2 to nullify the score multiplier. (autoplay mod selected) var totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value * 2; - return totalScore == (int)(drawableSpinner.Disc.CumulativeRotation / 360) * 100; + return totalScore == (int)(drawableSpinner.Disc.CumulativeRotation / 360) * 10; }); addSeekStep(0); From 1f8abf2cf6a085fe99838dda46835e2c1eaaf107 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 27 Jul 2020 19:03:21 +0900 Subject: [PATCH 273/294] Fix headless tests --- osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs index 5b7704122b..9cfea8ec85 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs @@ -23,7 +23,7 @@ namespace osu.Game.Tests.Visual.Gameplay private SkinnableSound skinnableSound; [SetUp] - public void SetUp() + public void SetUp() => Schedule(() => { Children = new Drawable[] { @@ -34,7 +34,7 @@ namespace osu.Game.Tests.Visual.Gameplay Child = skinnableSound = new SkinnableSound(new SampleInfo("normal-sliderslide")) }, }; - } + }); [Test] public void TestStoppedSoundDoesntResumeAfterPause() From 33e8e0aa187ccbc8cdbdf1f5da8e6da5e4271c13 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 27 Jul 2020 19:05:31 +0900 Subject: [PATCH 274/294] Add back until steps so headless tests can better handle thread delays --- .../Visual/Gameplay/TestSceneSkinnableSound.cs | 17 +++++++++-------- 1 file changed, 9 insertions(+), 8 deletions(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs index 9cfea8ec85..81e5f32ee8 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs @@ -47,15 +47,16 @@ namespace osu.Game.Tests.Visual.Gameplay sample = skinnableSound.ChildrenOfType().First(); }); - AddAssert("sample playing", () => sample.Playing); + AddUntilStep("wait for sample to start playing", () => sample.Playing); AddStep("stop sample", () => skinnableSound.Stop()); - AddAssert("sample not playing", () => !sample.Playing); + AddUntilStep("wait for sample to stop playing", () => !sample.Playing); AddStep("pause gameplay clock", () => gameplayClock.IsPaused.Value = true); AddStep("resume gameplay clock", () => gameplayClock.IsPaused.Value = false); + AddWaitStep("wait a bit", 5); AddAssert("sample not playing", () => !sample.Playing); } @@ -70,13 +71,10 @@ namespace osu.Game.Tests.Visual.Gameplay sample = skinnableSound.ChildrenOfType().First(); }); - AddAssert("sample playing", () => sample.Playing); + AddUntilStep("wait for sample to start playing", () => sample.Playing); AddStep("pause gameplay clock", () => gameplayClock.IsPaused.Value = true); - AddAssert("sample not playing", () => !sample.Playing); - - AddStep("resume gameplay clock", () => gameplayClock.IsPaused.Value = false); - AddUntilStep("wait for sample to start playing", () => sample.Playing); + AddUntilStep("wait for sample to stop playing", () => !sample.Playing); } [Test] @@ -92,9 +90,12 @@ namespace osu.Game.Tests.Visual.Gameplay AddAssert("sample playing", () => sample.Playing); AddStep("pause gameplay clock", () => gameplayClock.IsPaused.Value = true); - AddAssert("sample not playing", () => !sample.Playing); + AddUntilStep("wait for sample to stop playing", () => !sample.Playing); AddStep("resume gameplay clock", () => gameplayClock.IsPaused.Value = false); + + AddAssert("sample not playing", () => !sample.Playing); + AddAssert("sample not playing", () => !sample.Playing); AddAssert("sample not playing", () => !sample.Playing); } } From bbc7d69524931143073058d6a20bcdb799482435 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Tue, 14 Jul 2020 22:51:30 +0200 Subject: [PATCH 275/294] Add failing test cases --- .../TestSceneDrawableJudgement.cs | 102 ++++++++++++------ .../Objects/Drawables/DrawableOsuJudgement.cs | 21 ++-- 2 files changed, 83 insertions(+), 40 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneDrawableJudgement.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneDrawableJudgement.cs index f08f994b07..4bb4619a1b 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneDrawableJudgement.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneDrawableJudgement.cs @@ -4,62 +4,104 @@ using System; using System.Collections.Generic; using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; using osu.Framework.Extensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Pooling; +using osu.Framework.Testing; +using osu.Game.Configuration; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Osu.Objects.Drawables; using osu.Game.Rulesets.Scoring; +using osu.Game.Skinning; namespace osu.Game.Rulesets.Osu.Tests { public class TestSceneDrawableJudgement : OsuSkinnableTestScene { + [Resolved] + private OsuConfigManager config { get; set; } + + private readonly List> pools; + public TestSceneDrawableJudgement() { - var pools = new List>(); + pools = new List>(); foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType().Skip(1)) + showResult(result); + } + + [Test] + public void TestHitLightingDisabled() + { + AddStep("hit lighting disabled", () => config.Set(OsuSetting.HitLighting, false)); + + showResult(HitResult.Great); + + AddUntilStep("judgements shown", () => this.ChildrenOfType().Any()); + AddAssert("hit lighting hidden", + () => this.ChildrenOfType().All(judgement => judgement.Lighting.Alpha == 0)); + } + + [Test] + public void TestHitLightingEnabled() + { + AddStep("hit lighting enabled", () => config.Set(OsuSetting.HitLighting, true)); + + showResult(HitResult.Great); + + AddUntilStep("judgements shown", () => this.ChildrenOfType().Any()); + AddAssert("hit lighting shown", + () => this.ChildrenOfType().All(judgement => judgement.Lighting.Alpha > 0)); + } + + private void showResult(HitResult result) + { + AddStep("Show " + result.GetDescription(), () => { - AddStep("Show " + result.GetDescription(), () => + int poolIndex = 0; + + SetContents(() => { - int poolIndex = 0; + DrawablePool pool; - SetContents(() => + if (poolIndex >= pools.Count) + pools.Add(pool = new DrawablePool(1)); + else { - DrawablePool pool; + pool = pools[poolIndex]; - if (poolIndex >= pools.Count) - pools.Add(pool = new DrawablePool(1)); - else + // We need to make sure neither the pool nor the judgement get disposed when new content is set, and they both share the same parent. + ((Container)pool.Parent).Clear(false); + } + + var container = new Container + { + RelativeSizeAxes = Axes.Both, + Children = new Drawable[] { - pool = pools[poolIndex]; - - // We need to make sure neither the pool nor the judgement get disposed when new content is set, and they both share the same parent. - ((Container)pool.Parent).Clear(false); - } - - var container = new Container - { - RelativeSizeAxes = Axes.Both, - Children = new Drawable[] + pool, + pool.Get(j => j.Apply(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)).With(j => { - pool, - pool.Get(j => j.Apply(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)).With(j => - { - j.Anchor = Anchor.Centre; - j.Origin = Anchor.Centre; - }) - } - }; + j.Anchor = Anchor.Centre; + j.Origin = Anchor.Centre; + }) + } + }; - poolIndex++; - return container; - }); + poolIndex++; + return container; }); - } + }); + } + + private class TestDrawableOsuJudgement : DrawableOsuJudgement + { + public new SkinnableSprite Lighting => base.Lighting; } } } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs index 1493ddfcf3..3e45d3509d 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs @@ -16,7 +16,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { public class DrawableOsuJudgement : DrawableJudgement { - private SkinnableSprite lighting; + protected SkinnableSprite Lighting; + private Bindable lightingColour; public DrawableOsuJudgement(JudgementResult result, DrawableHitObject judgedObject) @@ -33,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { if (config.Get(OsuSetting.HitLighting)) { - AddInternal(lighting = new SkinnableSprite("lighting") + AddInternal(Lighting = new SkinnableSprite("lighting") { Anchor = Anchor.Centre, Origin = Anchor.Centre, @@ -60,32 +61,32 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables lightingColour?.UnbindAll(); - if (lighting != null) + if (Lighting != null) { - lighting.ResetAnimation(); + Lighting.ResetAnimation(); if (JudgedObject != null) { lightingColour = JudgedObject.AccentColour.GetBoundCopy(); - lightingColour.BindValueChanged(colour => lighting.Colour = Result.Type == HitResult.Miss ? Color4.Transparent : colour.NewValue, true); + lightingColour.BindValueChanged(colour => Lighting.Colour = Result.Type == HitResult.Miss ? Color4.Transparent : colour.NewValue, true); } else { - lighting.Colour = Color4.White; + Lighting.Colour = Color4.White; } } } - protected override double FadeOutDelay => lighting == null ? base.FadeOutDelay : 1400; + protected override double FadeOutDelay => Lighting == null ? base.FadeOutDelay : 1400; protected override void ApplyHitAnimations() { - if (lighting != null) + if (Lighting != null) { JudgementBody.FadeIn().Delay(FadeInDuration).FadeOut(400); - lighting.ScaleTo(0.8f).ScaleTo(1.2f, 600, Easing.Out); - lighting.FadeIn(200).Then().Delay(200).FadeOut(1000); + Lighting.ScaleTo(0.8f).ScaleTo(1.2f, 600, Easing.Out); + Lighting.FadeIn(200).Then().Delay(200).FadeOut(1000); } JudgementText?.TransformSpacingTo(Vector2.Zero).Then().TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint); From 21ae33e28487a4939ed01ac03159c9e321a8f6b5 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 26 Jul 2020 23:20:38 +0200 Subject: [PATCH 276/294] Determine whether to show lighting at prepare time --- .../Objects/Drawables/DrawableOsuJudgement.cs | 44 +++++++++---------- 1 file changed, 21 insertions(+), 23 deletions(-) diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs index 3e45d3509d..8079ce4a3f 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs @@ -20,6 +20,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables private Bindable lightingColour; + [Resolved] + private OsuConfigManager config { get; set; } + public DrawableOsuJudgement(JudgementResult result, DrawableHitObject judgedObject) : base(result, judgedObject) { @@ -30,18 +33,16 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables } [BackgroundDependencyLoader] - private void load(OsuConfigManager config) + private void load() { - if (config.Get(OsuSetting.HitLighting)) + AddInternal(Lighting = new SkinnableSprite("lighting") { - AddInternal(Lighting = new SkinnableSprite("lighting") - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Blending = BlendingParameters.Additive, - Depth = float.MaxValue - }); - } + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Blending = BlendingParameters.Additive, + Depth = float.MaxValue, + Alpha = 0 + }); } public override void Apply(JudgementResult result, DrawableHitObject judgedObject) @@ -61,19 +62,16 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables lightingColour?.UnbindAll(); - if (Lighting != null) - { - Lighting.ResetAnimation(); + Lighting.ResetAnimation(); - if (JudgedObject != null) - { - lightingColour = JudgedObject.AccentColour.GetBoundCopy(); - lightingColour.BindValueChanged(colour => Lighting.Colour = Result.Type == HitResult.Miss ? Color4.Transparent : colour.NewValue, true); - } - else - { - Lighting.Colour = Color4.White; - } + if (JudgedObject != null) + { + lightingColour = JudgedObject.AccentColour.GetBoundCopy(); + lightingColour.BindValueChanged(colour => Lighting.Colour = Result.Type == HitResult.Miss ? Color4.Transparent : colour.NewValue, true); + } + else + { + Lighting.Colour = Color4.White; } } @@ -81,7 +79,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables protected override void ApplyHitAnimations() { - if (Lighting != null) + if (config.Get(OsuSetting.HitLighting)) { JudgementBody.FadeIn().Delay(FadeInDuration).FadeOut(400); From 5fc7039bf2c6b4a9878611beb72427aa18c40b10 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 26 Jul 2020 23:22:31 +0200 Subject: [PATCH 277/294] Prevent DrawableJudgement from removing other children --- osu.Game/Rulesets/Judgements/DrawableJudgement.cs | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) diff --git a/osu.Game/Rulesets/Judgements/DrawableJudgement.cs b/osu.Game/Rulesets/Judgements/DrawableJudgement.cs index 052aaa3c65..e085334649 100644 --- a/osu.Game/Rulesets/Judgements/DrawableJudgement.cs +++ b/osu.Game/Rulesets/Judgements/DrawableJudgement.cs @@ -130,11 +130,16 @@ namespace osu.Game.Rulesets.Judgements if (type == currentDrawableType) return; - InternalChild = JudgementBody = new Container + // sub-classes might have added their own children that would be removed here if .InternalChild was used. + if (JudgementBody != null) + RemoveInternal(JudgementBody); + + AddInternal(JudgementBody = new Container { Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, + Depth = -float.MaxValue, Child = bodyDrawable = new SkinnableDrawable(new GameplaySkinComponent(type), _ => JudgementText = new OsuSpriteText { Text = type.GetDescription().ToUpperInvariant(), @@ -142,7 +147,7 @@ namespace osu.Game.Rulesets.Judgements Colour = colours.ForHitResult(type), Scale = new Vector2(0.85f, 1), }, confineMode: ConfineMode.NoScaling) - }; + }); currentDrawableType = type; } From 7ad3101d082975980eb3990c9db1a2981211bc0e Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Sun, 26 Jul 2020 23:26:21 +0200 Subject: [PATCH 278/294] Bring back custom fade-out delay if hit lighting is on --- .../TestSceneDrawableJudgement.cs | 5 +++++ .../Objects/Drawables/DrawableOsuJudgement.cs | 13 +++++++++++-- 2 files changed, 16 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneDrawableJudgement.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneDrawableJudgement.cs index 4bb4619a1b..646f12f710 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneDrawableJudgement.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneDrawableJudgement.cs @@ -43,6 +43,8 @@ namespace osu.Game.Rulesets.Osu.Tests showResult(HitResult.Great); AddUntilStep("judgements shown", () => this.ChildrenOfType().Any()); + AddAssert("judgement body immediately visible", + () => this.ChildrenOfType().All(judgement => judgement.JudgementBody.Alpha == 1)); AddAssert("hit lighting hidden", () => this.ChildrenOfType().All(judgement => judgement.Lighting.Alpha == 0)); } @@ -55,6 +57,8 @@ namespace osu.Game.Rulesets.Osu.Tests showResult(HitResult.Great); AddUntilStep("judgements shown", () => this.ChildrenOfType().Any()); + AddAssert("judgement body not immediately visible", + () => this.ChildrenOfType().All(judgement => judgement.JudgementBody.Alpha > 0 && judgement.JudgementBody.Alpha < 1)); AddAssert("hit lighting shown", () => this.ChildrenOfType().All(judgement => judgement.Lighting.Alpha > 0)); } @@ -102,6 +106,7 @@ namespace osu.Game.Rulesets.Osu.Tests private class TestDrawableOsuJudgement : DrawableOsuJudgement { public new SkinnableSprite Lighting => base.Lighting; + public new Container JudgementBody => base.JudgementBody; } } } diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs index 8079ce4a3f..012d9f8878 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuJudgement.cs @@ -75,17 +75,26 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables } } - protected override double FadeOutDelay => Lighting == null ? base.FadeOutDelay : 1400; + private double fadeOutDelay; + protected override double FadeOutDelay => fadeOutDelay; protected override void ApplyHitAnimations() { - if (config.Get(OsuSetting.HitLighting)) + bool hitLightingEnabled = config.Get(OsuSetting.HitLighting); + + if (hitLightingEnabled) { JudgementBody.FadeIn().Delay(FadeInDuration).FadeOut(400); Lighting.ScaleTo(0.8f).ScaleTo(1.2f, 600, Easing.Out); Lighting.FadeIn(200).Then().Delay(200).FadeOut(1000); } + else + { + JudgementBody.Alpha = 1; + } + + fadeOutDelay = hitLightingEnabled ? 1400 : base.FadeOutDelay; JudgementText?.TransformSpacingTo(Vector2.Zero).Then().TransformSpacingTo(new Vector2(14, 0), 1800, Easing.OutQuint); base.ApplyHitAnimations(); From abdbeafc8ad4f52274ae1b65f29034f2fe676f2d Mon Sep 17 00:00:00 2001 From: "dependabot-preview[bot]" <27856297+dependabot-preview[bot]@users.noreply.github.com> Date: Mon, 27 Jul 2020 17:21:15 +0000 Subject: [PATCH 279/294] Bump Sentry from 2.1.4 to 2.1.5 Bumps [Sentry](https://github.com/getsentry/sentry-dotnet) from 2.1.4 to 2.1.5. - [Release notes](https://github.com/getsentry/sentry-dotnet/releases) - [Commits](https://github.com/getsentry/sentry-dotnet/compare/2.1.4...2.1.5) Signed-off-by: dependabot-preview[bot] --- osu.Game/osu.Game.csproj | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index ab434def38..7ebffc6d10 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -26,7 +26,7 @@ - + From 1b5a23311ef36d80566fb8e555d250f9eec072d4 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Tue, 28 Jul 2020 00:29:17 +0300 Subject: [PATCH 280/294] Update ChevronButton position/colour --- .../Comments/Buttons/ChevronButton.cs | 48 +++++++++++++++++++ osu.Game/Overlays/Comments/DrawableComment.cs | 32 ++++--------- .../Overlays/Comments/ShowChildrenButton.cs | 33 ------------- 3 files changed, 58 insertions(+), 55 deletions(-) create mode 100644 osu.Game/Overlays/Comments/Buttons/ChevronButton.cs delete mode 100644 osu.Game/Overlays/Comments/ShowChildrenButton.cs diff --git a/osu.Game/Overlays/Comments/Buttons/ChevronButton.cs b/osu.Game/Overlays/Comments/Buttons/ChevronButton.cs new file mode 100644 index 0000000000..48f34e8f59 --- /dev/null +++ b/osu.Game/Overlays/Comments/Buttons/ChevronButton.cs @@ -0,0 +1,48 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Game.Graphics.Containers; +using osu.Framework.Bindables; +using osu.Framework.Graphics.Sprites; +using osuTK; +using osu.Framework.Allocation; + +namespace osu.Game.Overlays.Comments.Buttons +{ + public class ChevronButton : OsuHoverContainer + { + public readonly BindableBool Expanded = new BindableBool(true); + + private readonly SpriteIcon icon; + + public ChevronButton() + { + Size = new Vector2(40, 22); + Child = icon = new SpriteIcon + { + Anchor = Anchor.Centre, + Origin = Anchor.Centre, + Size = new Vector2(12), + }; + } + + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + IdleColour = HoverColour = colourProvider.Foreground1; + } + + protected override void LoadComplete() + { + base.LoadComplete(); + Action = Expanded.Toggle; + Expanded.BindValueChanged(onExpandedChanged, true); + } + + private void onExpandedChanged(ValueChangedEvent expanded) + { + icon.Icon = expanded.NewValue ? FontAwesome.Solid.ChevronUp : FontAwesome.Solid.ChevronDown; + } + } +} diff --git a/osu.Game/Overlays/Comments/DrawableComment.cs b/osu.Game/Overlays/Comments/DrawableComment.cs index 3cdc0a0cbd..39ad60b61c 100644 --- a/osu.Game/Overlays/Comments/DrawableComment.cs +++ b/osu.Game/Overlays/Comments/DrawableComment.cs @@ -228,13 +228,19 @@ namespace osu.Game.Overlays.Comments }, } }, - chevronButton = new ChevronButton + new Container { + Size = new Vector2(70, 40), Anchor = Anchor.TopRight, Origin = Anchor.TopRight, - Margin = new MarginPadding { Right = 30, Top = margin }, - Expanded = { BindTarget = childrenExpanded }, - Alpha = 0 + Margin = new MarginPadding { Horizontal = 5 }, + Child = chevronButton = new ChevronButton + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreLeft, + Expanded = { BindTarget = childrenExpanded }, + Alpha = 0 + } } }; @@ -357,24 +363,6 @@ namespace osu.Game.Overlays.Comments showMoreButton.IsLoading = loadRepliesButton.IsLoading = false; } - private class ChevronButton : ShowChildrenButton - { - private readonly SpriteIcon icon; - - public ChevronButton() - { - Child = icon = new SpriteIcon - { - Size = new Vector2(12), - }; - } - - protected override void OnExpandedChanged(ValueChangedEvent expanded) - { - icon.Icon = expanded.NewValue ? FontAwesome.Solid.ChevronUp : FontAwesome.Solid.ChevronDown; - } - } - private class ShowMoreButton : GetCommentRepliesButton { [BackgroundDependencyLoader] diff --git a/osu.Game/Overlays/Comments/ShowChildrenButton.cs b/osu.Game/Overlays/Comments/ShowChildrenButton.cs deleted file mode 100644 index 5ec7c1d471..0000000000 --- a/osu.Game/Overlays/Comments/ShowChildrenButton.cs +++ /dev/null @@ -1,33 +0,0 @@ -// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. -// See the LICENCE file in the repository root for full licence text. - -using osu.Framework.Graphics; -using osu.Game.Graphics.Containers; -using osu.Framework.Bindables; -using osuTK.Graphics; -using osu.Game.Graphics; - -namespace osu.Game.Overlays.Comments -{ - public abstract class ShowChildrenButton : OsuHoverContainer - { - public readonly BindableBool Expanded = new BindableBool(true); - - protected ShowChildrenButton() - { - AutoSizeAxes = Axes.Both; - IdleColour = OsuColour.Gray(0.7f); - HoverColour = Color4.White; - } - - protected override void LoadComplete() - { - Action = Expanded.Toggle; - - Expanded.BindValueChanged(OnExpandedChanged, true); - base.LoadComplete(); - } - - protected abstract void OnExpandedChanged(ValueChangedEvent expanded); - } -} From 46d1de7fa7efdd2597c02b5431313c172d4d6169 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Tue, 28 Jul 2020 00:43:06 +0300 Subject: [PATCH 281/294] ShowMoreButton rework --- .../ShowMoreButton.cs} | 27 +++++++++++-------- osu.Game/Overlays/Comments/DrawableComment.cs | 13 --------- 2 files changed, 16 insertions(+), 24 deletions(-) rename osu.Game/Overlays/Comments/{GetCommentRepliesButton.cs => Buttons/ShowMoreButton.cs} (66%) diff --git a/osu.Game/Overlays/Comments/GetCommentRepliesButton.cs b/osu.Game/Overlays/Comments/Buttons/ShowMoreButton.cs similarity index 66% rename from osu.Game/Overlays/Comments/GetCommentRepliesButton.cs rename to osu.Game/Overlays/Comments/Buttons/ShowMoreButton.cs index a3817ba416..0f07a7141c 100644 --- a/osu.Game/Overlays/Comments/GetCommentRepliesButton.cs +++ b/osu.Game/Overlays/Comments/Buttons/ShowMoreButton.cs @@ -8,38 +8,43 @@ using osu.Framework.Graphics.Containers; using osu.Game.Graphics.Sprites; using System.Collections.Generic; using osuTK; +using osu.Framework.Allocation; -namespace osu.Game.Overlays.Comments +namespace osu.Game.Overlays.Comments.Buttons { - public abstract class GetCommentRepliesButton : LoadingButton + public class ShowMoreButton : LoadingButton { - private const int duration = 200; - protected override IEnumerable EffectTargets => new[] { text }; private OsuSpriteText text; - protected GetCommentRepliesButton() + public ShowMoreButton() { AutoSizeAxes = Axes.Both; + Margin = new MarginPadding { Vertical = 10, Left = 80 }; LoadingAnimationSize = new Vector2(8); } + [BackgroundDependencyLoader] + private void load(OverlayColourProvider colourProvider) + { + IdleColour = colourProvider.Light2; + HoverColour = colourProvider.Light1; + } + protected override Drawable CreateContent() => new Container { AutoSizeAxes = Axes.Both, Child = text = new OsuSpriteText { AlwaysPresent = true, - Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold), - Text = GetText() + Font = OsuFont.GetFont(size: 12, weight: FontWeight.SemiBold), + Text = "show more" } }; - protected abstract string GetText(); + protected override void OnLoadStarted() => text.FadeOut(200, Easing.OutQuint); - protected override void OnLoadStarted() => text.FadeOut(duration, Easing.OutQuint); - - protected override void OnLoadFinished() => text.FadeIn(duration, Easing.OutQuint); + protected override void OnLoadFinished() => text.FadeIn(200, Easing.OutQuint); } } diff --git a/osu.Game/Overlays/Comments/DrawableComment.cs b/osu.Game/Overlays/Comments/DrawableComment.cs index 39ad60b61c..05959dbfd9 100644 --- a/osu.Game/Overlays/Comments/DrawableComment.cs +++ b/osu.Game/Overlays/Comments/DrawableComment.cs @@ -363,19 +363,6 @@ namespace osu.Game.Overlays.Comments showMoreButton.IsLoading = loadRepliesButton.IsLoading = false; } - private class ShowMoreButton : GetCommentRepliesButton - { - [BackgroundDependencyLoader] - private void load(OverlayColourProvider colourProvider) - { - Margin = new MarginPadding { Vertical = 10, Left = 80 }; - IdleColour = colourProvider.Light2; - HoverColour = colourProvider.Light1; - } - - protected override string GetText() => @"Show More"; - } - private class ParentUsername : FillFlowContainer, IHasTooltip { public string TooltipText => getParentMessage(); From 69691b373971f03eb00a589768cc1c67b39fcb7f Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Tue, 28 Jul 2020 00:53:51 +0300 Subject: [PATCH 282/294] Use DrawableDate to represent creation date --- osu.Game/Overlays/Comments/DrawableComment.cs | 10 ++++------ 1 file changed, 4 insertions(+), 6 deletions(-) diff --git a/osu.Game/Overlays/Comments/DrawableComment.cs b/osu.Game/Overlays/Comments/DrawableComment.cs index 05959dbfd9..07c3ba970f 100644 --- a/osu.Game/Overlays/Comments/DrawableComment.cs +++ b/osu.Game/Overlays/Comments/DrawableComment.cs @@ -58,7 +58,7 @@ namespace osu.Game.Overlays.Comments } [BackgroundDependencyLoader] - private void load() + private void load(OverlayColourProvider colourProvider) { LinkFlowContainer username; FillFlowContainer info; @@ -176,14 +176,12 @@ namespace osu.Game.Overlays.Comments Spacing = new Vector2(10, 0), Children = new Drawable[] { - new OsuSpriteText + new DrawableDate(Comment.CreatedAt, 12, false) { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, - Font = OsuFont.GetFont(size: 12), - Colour = OsuColour.Gray(0.7f), - Text = HumanizerUtils.Humanize(Comment.CreatedAt) - }, + Colour = colourProvider.Foreground1 + } } }, showRepliesButton = new ShowRepliesButton(Comment.RepliesCount) From 6737c57e334377dbbc170f1a8ae3748118503dbd Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Tue, 28 Jul 2020 01:10:13 +0300 Subject: [PATCH 283/294] Adjust colour of edit info --- osu.Game/Overlays/Comments/DrawableComment.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game/Overlays/Comments/DrawableComment.cs b/osu.Game/Overlays/Comments/DrawableComment.cs index 07c3ba970f..e2ab72d62f 100644 --- a/osu.Game/Overlays/Comments/DrawableComment.cs +++ b/osu.Game/Overlays/Comments/DrawableComment.cs @@ -253,8 +253,9 @@ namespace osu.Game.Overlays.Comments { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, - Font = OsuFont.GetFont(size: 12), - Text = $@"edited {HumanizerUtils.Humanize(Comment.EditedAt.Value)} by {Comment.EditedUser.Username}" + Font = OsuFont.GetFont(size: 12, weight: FontWeight.Regular), + Text = $@"edited {HumanizerUtils.Humanize(Comment.EditedAt.Value)} by {Comment.EditedUser.Username}", + Colour = colourProvider.Foreground1 }); } From 2d502cebdab2fb489568ad3296565e8204a21c45 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Tue, 28 Jul 2020 02:36:25 +0300 Subject: [PATCH 284/294] Update DrawableComment layout --- .../Comments/Buttons/CommentRepliesButton.cs | 4 - .../Comments/Buttons/ShowMoreButton.cs | 1 - .../Comments/DeletedCommentsCounter.cs | 2 - osu.Game/Overlays/Comments/DrawableComment.cs | 167 ++++++++++-------- 4 files changed, 89 insertions(+), 85 deletions(-) diff --git a/osu.Game/Overlays/Comments/Buttons/CommentRepliesButton.cs b/osu.Game/Overlays/Comments/Buttons/CommentRepliesButton.cs index f7e0cb0a6c..53438ca421 100644 --- a/osu.Game/Overlays/Comments/Buttons/CommentRepliesButton.cs +++ b/osu.Game/Overlays/Comments/Buttons/CommentRepliesButton.cs @@ -32,10 +32,6 @@ namespace osu.Game.Overlays.Comments.Buttons protected CommentRepliesButton() { AutoSizeAxes = Axes.Both; - Margin = new MarginPadding - { - Vertical = 2 - }; InternalChildren = new Drawable[] { new CircularContainer diff --git a/osu.Game/Overlays/Comments/Buttons/ShowMoreButton.cs b/osu.Game/Overlays/Comments/Buttons/ShowMoreButton.cs index 0f07a7141c..2c363564d2 100644 --- a/osu.Game/Overlays/Comments/Buttons/ShowMoreButton.cs +++ b/osu.Game/Overlays/Comments/Buttons/ShowMoreButton.cs @@ -21,7 +21,6 @@ namespace osu.Game.Overlays.Comments.Buttons public ShowMoreButton() { AutoSizeAxes = Axes.Both; - Margin = new MarginPadding { Vertical = 10, Left = 80 }; LoadingAnimationSize = new Vector2(8); } diff --git a/osu.Game/Overlays/Comments/DeletedCommentsCounter.cs b/osu.Game/Overlays/Comments/DeletedCommentsCounter.cs index f22086bf23..56588ef0a8 100644 --- a/osu.Game/Overlays/Comments/DeletedCommentsCounter.cs +++ b/osu.Game/Overlays/Comments/DeletedCommentsCounter.cs @@ -23,8 +23,6 @@ namespace osu.Game.Overlays.Comments public DeletedCommentsCounter() { AutoSizeAxes = Axes.Both; - Margin = new MarginPadding { Vertical = 10, Left = 80 }; - InternalChild = new FillFlowContainer { AutoSizeAxes = Axes.Both, diff --git a/osu.Game/Overlays/Comments/DrawableComment.cs b/osu.Game/Overlays/Comments/DrawableComment.cs index e2ab72d62f..9c0a48ec29 100644 --- a/osu.Game/Overlays/Comments/DrawableComment.cs +++ b/osu.Game/Overlays/Comments/DrawableComment.cs @@ -28,7 +28,6 @@ namespace osu.Game.Overlays.Comments public class DrawableComment : CompositeDrawable { private const int avatar_size = 40; - private const int margin = 10; public Action RepliesRequested; @@ -70,25 +69,25 @@ namespace osu.Game.Overlays.Comments AutoSizeAxes = Axes.Y; InternalChildren = new Drawable[] { - new FillFlowContainer + new Container { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, - Direction = FillDirection.Vertical, - Children = new Drawable[] + Padding = getPadding(Comment.IsTopLevel), + Child = new FillFlowContainer { - new Container + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Children = new Drawable[] { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Padding = new MarginPadding(margin) { Left = margin + 5, Top = Comment.IsTopLevel ? 10 : 0 }, - Child = content = new GridContainer + content = new GridContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, ColumnDimensions = new[] { - new Dimension(GridSizeMode.AutoSize), + new Dimension(GridSizeMode.Absolute, size: avatar_size + 10), new Dimension(), }, RowDimensions = new[] @@ -99,91 +98,84 @@ namespace osu.Game.Overlays.Comments { new Drawable[] { - new FillFlowContainer + new Container { - AutoSizeAxes = Axes.Both, - Margin = new MarginPadding { Horizontal = margin }, - Direction = FillDirection.Horizontal, - Spacing = new Vector2(5, 0), + Size = new Vector2(avatar_size), Children = new Drawable[] { - new Container - { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, - Width = 40, - AutoSizeAxes = Axes.Y, - Child = votePill = new VotePill(Comment) - { - Anchor = Anchor.CentreRight, - Origin = Anchor.CentreRight, - } - }, new UpdateableAvatar(Comment.User) { - Anchor = Anchor.Centre, - Origin = Anchor.Centre, Size = new Vector2(avatar_size), Masking = true, CornerRadius = avatar_size / 2f, CornerExponent = 2, }, + votePill = new VotePill(Comment) + { + Anchor = Anchor.CentreLeft, + Origin = Anchor.CentreRight, + Margin = new MarginPadding + { + Right = 5 + } + } } }, new FillFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, - Spacing = new Vector2(0, 3), + Direction = FillDirection.Vertical, + Spacing = new Vector2(0, 4), + Margin = new MarginPadding + { + Vertical = 2 + }, Children = new Drawable[] { new FillFlowContainer { AutoSizeAxes = Axes.Both, Direction = FillDirection.Horizontal, - Spacing = new Vector2(7, 0), + Spacing = new Vector2(10, 0), Children = new Drawable[] { - username = new LinkFlowContainer(s => s.Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold, italics: true)) + username = new LinkFlowContainer(s => s.Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold)) { - AutoSizeAxes = Axes.Both, + AutoSizeAxes = Axes.Both }, new ParentUsername(Comment), new OsuSpriteText { Alpha = Comment.IsDeleted ? 1 : 0, - Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold, italics: true), - Text = @"deleted", + Font = OsuFont.GetFont(size: 14, weight: FontWeight.Bold), + Text = "deleted" } } }, message = new LinkFlowContainer(s => s.Font = OsuFont.GetFont(size: 14)) { RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Padding = new MarginPadding { Right = 40 } + AutoSizeAxes = Axes.Y }, - new FillFlowContainer + info = new FillFlowContainer { AutoSizeAxes = Axes.Both, - Direction = FillDirection.Vertical, + Direction = FillDirection.Horizontal, + Spacing = new Vector2(10, 0), Children = new Drawable[] { - info = new FillFlowContainer + new DrawableDate(Comment.CreatedAt, 12, false) { - AutoSizeAxes = Axes.Both, - Direction = FillDirection.Horizontal, - Spacing = new Vector2(10, 0), - Children = new Drawable[] - { - new DrawableDate(Comment.CreatedAt, 12, false) - { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, - Colour = colourProvider.Foreground1 - } - } - }, + Colour = colourProvider.Foreground1 + } + } + }, + new Container + { + AutoSizeAxes = Axes.Both, + Children = new Drawable[] + { showRepliesButton = new ShowRepliesButton(Comment.RepliesCount) { Expanded = { BindTarget = childrenExpanded } @@ -198,32 +190,36 @@ namespace osu.Game.Overlays.Comments } } } - } - }, - childCommentsVisibilityContainer = new FillFlowContainer - { - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Direction = FillDirection.Vertical, - Children = new Drawable[] + }, + childCommentsVisibilityContainer = new FillFlowContainer { - childCommentsContainer = new FillFlowContainer + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical, + Padding = new MarginPadding { Left = 20 }, + Children = new Drawable[] { - Padding = new MarginPadding { Left = 20 }, - RelativeSizeAxes = Axes.X, - AutoSizeAxes = Axes.Y, - Direction = FillDirection.Vertical - }, - deletedCommentsCounter = new DeletedCommentsCounter - { - ShowDeleted = { BindTarget = ShowDeleted } - }, - showMoreButton = new ShowMoreButton - { - Action = () => RepliesRequested(this, ++currentPage) + childCommentsContainer = new FillFlowContainer + { + RelativeSizeAxes = Axes.X, + AutoSizeAxes = Axes.Y, + Direction = FillDirection.Vertical + }, + deletedCommentsCounter = new DeletedCommentsCounter + { + ShowDeleted = { BindTarget = ShowDeleted }, + Margin = new MarginPadding + { + Top = 10 + } + }, + showMoreButton = new ShowMoreButton + { + Action = () => RepliesRequested(this, ++currentPage) + } } - } - }, + }, + } } }, new Container @@ -251,8 +247,6 @@ namespace osu.Game.Overlays.Comments { info.Add(new OsuSpriteText { - Anchor = Anchor.CentreLeft, - Origin = Anchor.CentreLeft, Font = OsuFont.GetFont(size: 12, weight: FontWeight.Regular), Text = $@"edited {HumanizerUtils.Humanize(Comment.EditedAt.Value)} by {Comment.EditedUser.Username}", Colour = colourProvider.Foreground1 @@ -362,6 +356,23 @@ namespace osu.Game.Overlays.Comments showMoreButton.IsLoading = loadRepliesButton.IsLoading = false; } + private MarginPadding getPadding(bool isTopLevel) + { + if (isTopLevel) + { + return new MarginPadding + { + Horizontal = 70, + Vertical = 15 + }; + } + + return new MarginPadding + { + Top = 10 + }; + } + private class ParentUsername : FillFlowContainer, IHasTooltip { public string TooltipText => getParentMessage(); From dc577aa6fa2bc0df944d84bfbb27085217929737 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 28 Jul 2020 11:22:58 +0900 Subject: [PATCH 285/294] Fix display of bonus score --- osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs | 2 +- .../Objects/Drawables/Pieces/SpinnerBonusDisplay.cs | 2 +- osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs | 4 +++- osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs | 4 +++- 4 files changed, 8 insertions(+), 4 deletions(-) diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs index 23b440ced2..c36bec391f 100644 --- a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs +++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs @@ -142,7 +142,7 @@ namespace osu.Game.Rulesets.Osu.Tests { // multipled by 2 to nullify the score multiplier. (autoplay mod selected) var totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value * 2; - return totalScore == (int)(drawableSpinner.Disc.CumulativeRotation / 360) * 10; + return totalScore == (int)(drawableSpinner.Disc.CumulativeRotation / 360) * SpinnerTick.SCORE_PER_TICK; }); addSeekStep(0); diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBonusDisplay.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBonusDisplay.cs index a8f5580735..b499d7a92b 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBonusDisplay.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SpinnerBonusDisplay.cs @@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces return; displayedCount = count; - bonusCounter.Text = $"{1000 * count}"; + bonusCounter.Text = $"{SpinnerBonusTick.SCORE_PER_TICK * count}"; bonusCounter.FadeOutFromOne(1500); bonusCounter.ScaleTo(1.5f).Then().ScaleTo(1f, 1000, Easing.OutQuint); } diff --git a/osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs b/osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs index b59428e701..9c4b6f774f 100644 --- a/osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/SpinnerBonusTick.cs @@ -9,6 +9,8 @@ namespace osu.Game.Rulesets.Osu.Objects { public class SpinnerBonusTick : SpinnerTick { + public new const int SCORE_PER_TICK = 50; + public SpinnerBonusTick() { Samples.Add(new HitSampleInfo { Name = "spinnerbonus" }); @@ -18,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Objects public class OsuSpinnerBonusTickJudgement : OsuSpinnerTickJudgement { - protected override int NumericResultFor(HitResult result) => 50; + protected override int NumericResultFor(HitResult result) => SCORE_PER_TICK; protected override double HealthIncreaseFor(HitResult result) => base.HealthIncreaseFor(result) * 2; } diff --git a/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs b/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs index 346f949a4f..de3ae27e55 100644 --- a/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs +++ b/osu.Game.Rulesets.Osu/Objects/SpinnerTick.cs @@ -9,6 +9,8 @@ namespace osu.Game.Rulesets.Osu.Objects { public class SpinnerTick : OsuHitObject { + public const int SCORE_PER_TICK = 10; + public override Judgement CreateJudgement() => new OsuSpinnerTickJudgement(); protected override HitWindows CreateHitWindows() => HitWindows.Empty; @@ -17,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Objects { public override bool AffectsCombo => false; - protected override int NumericResultFor(HitResult result) => 10; + protected override int NumericResultFor(HitResult result) => SCORE_PER_TICK; protected override double HealthIncreaseFor(HitResult result) => result == MaxResult ? 0.6 * base.HealthIncreaseFor(result) : 0; } From df3e2cc640ca60f5118927f43f67e71b1e0f69b4 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 28 Jul 2020 12:08:15 +0900 Subject: [PATCH 286/294] Fix potential crash due to cross-thread TrackVirtualManual.Stop --- osu.Game/Tests/Visual/OsuTestScene.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/osu.Game/Tests/Visual/OsuTestScene.cs b/osu.Game/Tests/Visual/OsuTestScene.cs index cb9ed40b00..866fc215d6 100644 --- a/osu.Game/Tests/Visual/OsuTestScene.cs +++ b/osu.Game/Tests/Visual/OsuTestScene.cs @@ -305,8 +305,10 @@ namespace osu.Game.Tests.Visual { double refTime = referenceClock.CurrentTime; - if (lastReferenceTime.HasValue) - accumulated += (refTime - lastReferenceTime.Value) * Rate; + double? lastRefTime = lastReferenceTime; + + if (lastRefTime != null) + accumulated += (refTime - lastRefTime.Value) * Rate; lastReferenceTime = refTime; } From a210deee9a3caa6cd20c841d808858f3e10331cf Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 28 Jul 2020 12:16:01 +0900 Subject: [PATCH 287/294] Remove unnecessary depth setter --- osu.Game/Rulesets/Judgements/DrawableJudgement.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/osu.Game/Rulesets/Judgements/DrawableJudgement.cs b/osu.Game/Rulesets/Judgements/DrawableJudgement.cs index e085334649..d24c81536e 100644 --- a/osu.Game/Rulesets/Judgements/DrawableJudgement.cs +++ b/osu.Game/Rulesets/Judgements/DrawableJudgement.cs @@ -139,7 +139,6 @@ namespace osu.Game.Rulesets.Judgements Anchor = Anchor.Centre, Origin = Anchor.Centre, RelativeSizeAxes = Axes.Both, - Depth = -float.MaxValue, Child = bodyDrawable = new SkinnableDrawable(new GameplaySkinComponent(type), _ => JudgementText = new OsuSpriteText { Text = type.GetDescription().ToUpperInvariant(), From a99c6698b7350b2f4362761cbaf64e932e2232fc Mon Sep 17 00:00:00 2001 From: "dependabot-preview[bot]" <27856297+dependabot-preview[bot]@users.noreply.github.com> Date: Tue, 28 Jul 2020 04:25:01 +0000 Subject: [PATCH 288/294] Bump SharpCompress from 0.25.1 to 0.26.0 Bumps [SharpCompress](https://github.com/adamhathcock/sharpcompress) from 0.25.1 to 0.26.0. - [Release notes](https://github.com/adamhathcock/sharpcompress/releases) - [Commits](https://github.com/adamhathcock/sharpcompress/compare/0.25.1...0.26) Signed-off-by: dependabot-preview[bot] --- osu.Game/osu.Game.csproj | 2 +- osu.iOS.props | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj index 7ebffc6d10..5ac54a853f 100644 --- a/osu.Game/osu.Game.csproj +++ b/osu.Game/osu.Game.csproj @@ -27,7 +27,7 @@ - + diff --git a/osu.iOS.props b/osu.iOS.props index 618de5d19f..8b2d1346be 100644 --- a/osu.iOS.props +++ b/osu.iOS.props @@ -81,7 +81,7 @@ - + From 72c8f0737ef5d125879c044677183f04f259cf02 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 28 Jul 2020 14:18:14 +0900 Subject: [PATCH 289/294] Fix Autopilot mod incompatibility with WindUp/WindDown --- osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs b/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs index d75f4c70d7..2263e2b2f4 100644 --- a/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs +++ b/osu.Game.Rulesets.Osu/Mods/OsuModAutopilot.cs @@ -11,6 +11,7 @@ using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Replays; using osu.Game.Rulesets.UI; +using osu.Game.Screens.Play; namespace osu.Game.Rulesets.Osu.Mods { @@ -30,6 +31,8 @@ namespace osu.Game.Rulesets.Osu.Mods private OsuInputManager inputManager; + private GameplayClock gameplayClock; + private List replayFrames; private int currentFrame; @@ -38,7 +41,7 @@ namespace osu.Game.Rulesets.Osu.Mods { if (currentFrame == replayFrames.Count - 1) return; - double time = playfield.Time.Current; + double time = gameplayClock.CurrentTime; // Very naive implementation of autopilot based on proximity to replay frames. // TODO: this needs to be based on user interactions to better match stable (pausing until judgement is registered). @@ -53,6 +56,8 @@ namespace osu.Game.Rulesets.Osu.Mods public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset) { + gameplayClock = drawableRuleset.FrameStableClock; + // Grab the input manager to disable the user's cursor, and for future use inputManager = (OsuInputManager)drawableRuleset.KeyBindingInputManager; inputManager.AllowUserCursorMovement = false; From e795b1ea318a97ff6693526b78003c85fd231cd2 Mon Sep 17 00:00:00 2001 From: Joe Yuan Date: Tue, 28 Jul 2020 00:38:31 -0700 Subject: [PATCH 290/294] Failing effect displays vertically --- osu.Game/Screens/Play/HUD/FailingLayer.cs | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/osu.Game/Screens/Play/HUD/FailingLayer.cs b/osu.Game/Screens/Play/HUD/FailingLayer.cs index 84dbb35f68..847b8a53cf 100644 --- a/osu.Game/Screens/Play/HUD/FailingLayer.cs +++ b/osu.Game/Screens/Play/HUD/FailingLayer.cs @@ -29,7 +29,7 @@ namespace osu.Game.Screens.Play.HUD private const float max_alpha = 0.4f; private const int fade_time = 400; - private const float gradient_size = 0.3f; + private const float gradient_size = 0.2f; /// /// The threshold under which the current player life should be considered low and the layer should start fading in. @@ -56,16 +56,16 @@ namespace osu.Game.Screens.Play.HUD new Box { RelativeSizeAxes = Axes.Both, - Colour = ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0)), - Height = gradient_size, + Colour = ColourInfo.GradientHorizontal(Color4.White, Color4.White.Opacity(0)), + Width = gradient_size, }, new Box { RelativeSizeAxes = Axes.Both, - Height = gradient_size, - Colour = ColourInfo.GradientVertical(Color4.White.Opacity(0), Color4.White), - Anchor = Anchor.BottomLeft, - Origin = Anchor.BottomLeft, + Width = gradient_size, + Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(0), Color4.White), + Anchor = Anchor.TopRight, + Origin = Anchor.TopRight, }, } }, From ca434e82d961dac772296c6d335ff699efdcc1ac Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Tue, 28 Jul 2020 17:09:38 +0900 Subject: [PATCH 291/294] Fix test failures due to gameplay clock not being unpaused --- osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs index 81e5f32ee8..e0a1f947ec 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableSound.cs @@ -25,6 +25,8 @@ namespace osu.Game.Tests.Visual.Gameplay [SetUp] public void SetUp() => Schedule(() => { + gameplayClock.IsPaused.Value = false; + Children = new Drawable[] { new Container @@ -42,9 +44,10 @@ namespace osu.Game.Tests.Visual.Gameplay DrawableSample sample = null; AddStep("start sample with looping", () => { + sample = skinnableSound.ChildrenOfType().First(); + skinnableSound.Looping = true; skinnableSound.Play(); - sample = skinnableSound.ChildrenOfType().First(); }); AddUntilStep("wait for sample to start playing", () => sample.Playing); From f7cd6e83aa81bc24ccce152e37028851e1af8ee0 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 28 Jul 2020 17:58:58 +0900 Subject: [PATCH 292/294] Adjust mania scoring to be 95% based on accuracy --- osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs index ba84c21845..4b2f643333 100644 --- a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs +++ b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs @@ -7,9 +7,9 @@ namespace osu.Game.Rulesets.Mania.Scoring { internal class ManiaScoreProcessor : ScoreProcessor { - protected override double DefaultAccuracyPortion => 0.8; + protected override double DefaultAccuracyPortion => 0.95; - protected override double DefaultComboPortion => 0.2; + protected override double DefaultComboPortion => 0.05; public override HitWindows CreateHitWindows() => new ManiaHitWindows(); } From 375dad087837ba6156be5ec629b0a370c19c7891 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Tue, 28 Jul 2020 17:59:52 +0900 Subject: [PATCH 293/294] Increase PERFECT from 320 to 350 score --- osu.Game.Rulesets.Mania/Judgements/ManiaJudgement.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Mania/Judgements/ManiaJudgement.cs b/osu.Game.Rulesets.Mania/Judgements/ManiaJudgement.cs index 53db676a54..53967ffa05 100644 --- a/osu.Game.Rulesets.Mania/Judgements/ManiaJudgement.cs +++ b/osu.Game.Rulesets.Mania/Judgements/ManiaJudgement.cs @@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mania.Judgements return 300; case HitResult.Perfect: - return 320; + return 350; } } } From d7fab98af0352c39d07a9bd8d3325aa373376e78 Mon Sep 17 00:00:00 2001 From: Andrei Zavatski Date: Wed, 29 Jul 2020 06:39:23 +0300 Subject: [PATCH 294/294] Update comments container footer in line with web --- .../Overlays/Comments/CommentsContainer.cs | 18 +++++++++++------- 1 file changed, 11 insertions(+), 7 deletions(-) diff --git a/osu.Game/Overlays/Comments/CommentsContainer.cs b/osu.Game/Overlays/Comments/CommentsContainer.cs index f71808ba89..2a78748be6 100644 --- a/osu.Game/Overlays/Comments/CommentsContainer.cs +++ b/osu.Game/Overlays/Comments/CommentsContainer.cs @@ -78,21 +78,22 @@ namespace osu.Game.Overlays.Comments AutoSizeAxes = Axes.Y, Children = new Drawable[] { - new Box - { - RelativeSizeAxes = Axes.Both, - Colour = colourProvider.Background4 - }, new FillFlowContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Direction = FillDirection.Vertical, + Margin = new MarginPadding { Bottom = 20 }, Children = new Drawable[] { deletedCommentsCounter = new DeletedCommentsCounter { - ShowDeleted = { BindTarget = ShowDeleted } + ShowDeleted = { BindTarget = ShowDeleted }, + Margin = new MarginPadding + { + Horizontal = 70, + Vertical = 10 + } }, new Container { @@ -102,7 +103,10 @@ namespace osu.Game.Overlays.Comments { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Margin = new MarginPadding(5), + Margin = new MarginPadding + { + Vertical = 10 + }, Action = getComments, IsLoading = true, }