Decrease overhead of hit event distribution tests

This commit is contained in:
Dean Herbert
2022-03-04 14:56:46 +09:00
parent 540d7d0e2c
commit 92cd8ee29f

View File

@ -8,6 +8,7 @@ using NUnit.Framework;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Ranking.Statistics; using osu.Game.Screens.Ranking.Statistics;
@ -19,6 +20,8 @@ namespace osu.Game.Tests.Visual.Ranking
{ {
private HitEventTimingDistributionGraph graph; private HitEventTimingDistributionGraph graph;
private static readonly HitObject placeholder_object = new HitCircle();
[Test] [Test]
public void TestManyDistributedEvents() public void TestManyDistributedEvents()
{ {
@ -35,13 +38,13 @@ namespace osu.Game.Tests.Visual.Ranking
[Test] [Test]
public void TestAroundCentre() public void TestAroundCentre()
{ {
createTest(Enumerable.Range(-150, 300).Select(i => new HitEvent(i / 50f, HitResult.Perfect, new HitCircle(), new HitCircle(), null)).ToList()); createTest(Enumerable.Range(-150, 300).Select(i => new HitEvent(i / 50f, HitResult.Perfect, placeholder_object, placeholder_object, null)).ToList());
} }
[Test] [Test]
public void TestZeroTimeOffset() public void TestZeroTimeOffset()
{ {
createTest(Enumerable.Range(0, 100).Select(_ => new HitEvent(0, HitResult.Perfect, new HitCircle(), new HitCircle(), null)).ToList()); createTest(Enumerable.Range(0, 100).Select(_ => new HitEvent(0, HitResult.Perfect, placeholder_object, placeholder_object, null)).ToList());
} }
[Test] [Test]
@ -56,9 +59,9 @@ namespace osu.Game.Tests.Visual.Ranking
createTest(Enumerable.Range(0, 100).Select(i => createTest(Enumerable.Range(0, 100).Select(i =>
{ {
if (i % 2 == 0) if (i % 2 == 0)
return new HitEvent(0, HitResult.Perfect, new HitCircle(), new HitCircle(), null); return new HitEvent(0, HitResult.Perfect, placeholder_object, placeholder_object, null);
return new HitEvent(30, HitResult.Miss, new HitCircle(), new HitCircle(), null); return new HitEvent(30, HitResult.Miss, placeholder_object, placeholder_object, null);
}).ToList()); }).ToList());
} }
@ -86,10 +89,10 @@ namespace osu.Game.Tests.Visual.Ranking
for (int i = 0; i < range * 2; i++) for (int i = 0; i < range * 2; i++)
{ {
int count = (int)(Math.Pow(range - Math.Abs(i - range), 2)); int count = (int)(Math.Pow(range - Math.Abs(i - range), 2)) / 10;
for (int j = 0; j < count; j++) for (int j = 0; j < count; j++)
hitEvents.Add(new HitEvent(centre + i - range, HitResult.Perfect, new HitCircle(), new HitCircle(), null)); hitEvents.Add(new HitEvent(centre + i - range, HitResult.Perfect, placeholder_object, placeholder_object, null));
} }
return hitEvents; return hitEvents;