diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs index b07e1d8f54..f0c78f8009 100644 --- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs +++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs @@ -26,7 +26,9 @@ using osu.Game.Rulesets.Mania.Configuration; using osu.Game.Rulesets.Mania.Difficulty; using osu.Game.Rulesets.Mania.Edit; using osu.Game.Rulesets.Mania.Scoring; +using osu.Game.Rulesets.Mania.Skinning; using osu.Game.Rulesets.Scoring; +using osu.Game.Skinning; using osu.Game.Scoring; namespace osu.Game.Rulesets.Mania @@ -45,6 +47,8 @@ namespace osu.Game.Rulesets.Mania public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this); + public override ISkin CreateLegacySkinProvider(ISkinSource source) => new ManiaLegacySkinTransformer(source); + public override IEnumerable ConvertLegacyMods(LegacyMods mods) { if (mods.HasFlag(LegacyMods.Nightcore)) diff --git a/osu.Game.Rulesets.Mania/Skinning/ManiaLegacySkinTransformer.cs b/osu.Game.Rulesets.Mania/Skinning/ManiaLegacySkinTransformer.cs new file mode 100644 index 0000000000..29991a4a6d --- /dev/null +++ b/osu.Game.Rulesets.Mania/Skinning/ManiaLegacySkinTransformer.cs @@ -0,0 +1,62 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using osu.Framework.Graphics; +using osu.Framework.Graphics.Textures; +using osu.Framework.Audio.Sample; +using osu.Framework.Bindables; +using osu.Game.Rulesets.Scoring; +using osu.Game.Audio; +using osu.Game.Skinning; + +namespace osu.Game.Rulesets.Mania.Skinning +{ + public class ManiaLegacySkinTransformer : ISkin + { + private readonly ISkin source; + + public ManiaLegacySkinTransformer(ISkin source) + { + this.source = source; + } + + public Drawable GetDrawableComponent(ISkinComponent component) + { + switch (component) + { + case GameplaySkinComponent resultComponent: + switch (resultComponent.Component) + { + case HitResult.Miss: + return this.GetAnimation("mania-hit0", true, true); + + case HitResult.Meh: + return this.GetAnimation("mania-hit50", true, true); + + case HitResult.Ok: + return this.GetAnimation("mania-hit100", true, true); + + case HitResult.Good: + return this.GetAnimation("mania-hit200", true, true); + + case HitResult.Great: + return this.GetAnimation("mania-hit300", true, true); + + case HitResult.Perfect: + return this.GetAnimation("mania-hit300g", true, true); + } + + break; + } + + return null; + } + + public Texture GetTexture(string componentName) => source.GetTexture(componentName); + + public SampleChannel GetSample(ISampleInfo sample) => source.GetSample(sample); + + public IBindable GetConfig(TLookup lookup) => + source.GetConfig(lookup); + } +}