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Remove PlayerTestScene
constructor and use CreateRuleset
method instead
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@ -12,13 +12,8 @@ using osuTK;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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public class TestSceneAutoJuiceStream : PlayerTestScene
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public class TestSceneAutoJuiceStream : TestSceneCatchPlayer
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{
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public TestSceneAutoJuiceStream()
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: base(new CatchRuleset())
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{
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}
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
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{
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var beatmap = new Beatmap
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