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Remove PlayerTestScene
constructor and use CreateRuleset
method instead
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@ -4,19 +4,13 @@
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Tests.Visual;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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{
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[TestFixture]
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public class TestSceneHitCircleLongCombo : PlayerTestScene
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public class TestSceneHitCircleLongCombo : TestSceneOsuPlayer
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{
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public TestSceneHitCircleLongCombo()
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: base(new OsuRuleset())
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{
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}
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
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{
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var beatmap = new Beatmap
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