mirror of
https://github.com/osukey/osukey.git
synced 2025-08-01 21:58:46 +09:00
Fix up taiko not having any important frames
This commit is contained in:
17
osu.Game.Rulesets.Taiko/Replays/TaikoReplayFrame.cs
Normal file
17
osu.Game.Rulesets.Taiko/Replays/TaikoReplayFrame.cs
Normal file
@ -0,0 +1,17 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Game.Rulesets.Replays;
|
||||
|
||||
namespace osu.Game.Rulesets.Taiko.Replays
|
||||
{
|
||||
public class TaikoReplayFrame : ReplayFrame
|
||||
{
|
||||
public override bool IsImportant => MouseLeft || MouseRight;
|
||||
|
||||
public TaikoReplayFrame(double time, ReplayButtonState buttons)
|
||||
: base(time, null, null, buttons)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user