Merge branch 'current-star-rating' into player-loader-star-rating

This commit is contained in:
Salman Ahmed
2021-05-14 16:06:00 +03:00
2 changed files with 37 additions and 37 deletions

View File

@ -7,6 +7,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Screens.Ranking.Expanded;
using osuTK;
namespace osu.Game.Tests.Visual.Ranking
{
@ -15,29 +16,45 @@ namespace osu.Game.Tests.Visual.Ranking
[Test]
public void TestDisplay()
{
StarRatingDisplay changingStarRating = null;
AddStep("load displays", () => Child = new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Children = new Drawable[]
{
new StarRatingDisplay(new StarDifficulty(1.23, 0)),
new StarRatingDisplay(new StarDifficulty(2.34, 0)),
new StarRatingDisplay(new StarDifficulty(3.45, 0)),
new StarRatingDisplay(new StarDifficulty(4.56, 0)),
new StarRatingDisplay(new StarDifficulty(5.67, 0)),
new StarRatingDisplay(new StarDifficulty(6.78, 0)),
new StarRatingDisplay(new StarDifficulty(10.11, 0)),
changingStarRating = new StarRatingDisplay(),
new StarRatingDisplay(new StarDifficulty(1.23, 0)) { Anchor = Anchor.Centre, Origin = Anchor.Centre },
new StarRatingDisplay(new StarDifficulty(2.34, 0)) { Anchor = Anchor.Centre, Origin = Anchor.Centre },
new StarRatingDisplay(new StarDifficulty(3.45, 0)) { Anchor = Anchor.Centre, Origin = Anchor.Centre },
new StarRatingDisplay(new StarDifficulty(4.56, 0)) { Anchor = Anchor.Centre, Origin = Anchor.Centre },
new StarRatingDisplay(new StarDifficulty(5.67, 0)) { Anchor = Anchor.Centre, Origin = Anchor.Centre },
new StarRatingDisplay(new StarDifficulty(6.78, 0)) { Anchor = Anchor.Centre, Origin = Anchor.Centre },
new StarRatingDisplay(new StarDifficulty(10.11, 0)) { Anchor = Anchor.Centre, Origin = Anchor.Centre },
}
});
}
AddRepeatStep("change bottom rating", () =>
[Test]
public void TestChangingStarRatingDisplay()
{
StarRatingDisplay starRating = null;
AddStep("load display", () => Child = starRating = new StarRatingDisplay(new StarDifficulty(5.55, 1))
{
changingStarRating.Current.Value = new StarDifficulty(RNG.NextDouble(0, 10), RNG.Next());
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(3f),
});
AddRepeatStep("set random value", () =>
{
starRating.Current.Value = new StarDifficulty(RNG.NextDouble(0.0, 11.0), 1);
}, 10);
AddSliderStep("set exact stars", 0.0, 11.0, 5.55, d =>
{
if (starRating != null)
starRating.Current.Value = new StarDifficulty(d, 1);
});
}
}
}