Change accessibilities to make replays more extensible.

This commit is contained in:
smoogipooo
2017-03-24 13:58:45 +09:00
parent 6c3061e2bf
commit 93029aec3e
2 changed files with 6 additions and 6 deletions

View File

@ -29,7 +29,7 @@ namespace osu.Game.Modes.Osu
createAutoReplay(); createAutoReplay();
} }
internal class LegacyReplayFrameComparer : IComparer<LegacyReplayFrame> private class LegacyReplayFrameComparer : IComparer<LegacyReplayFrame>
{ {
public int Compare(LegacyReplayFrame f1, LegacyReplayFrame f2) public int Compare(LegacyReplayFrame f1, LegacyReplayFrame f2)
{ {

View File

@ -52,7 +52,7 @@ namespace osu.Game.Modes
/// The ReplayHandler will take a replay and handle the propagation of updates to the input stack. /// The ReplayHandler will take a replay and handle the propagation of updates to the input stack.
/// It handles logic of any frames which *must* be executed. /// It handles logic of any frames which *must* be executed.
/// </summary> /// </summary>
public class LegacyReplayInputHandler : ReplayInputHandler protected class LegacyReplayInputHandler : ReplayInputHandler
{ {
private readonly List<LegacyReplayFrame> replayContent; private readonly List<LegacyReplayFrame> replayContent;
@ -163,7 +163,7 @@ namespace osu.Game.Modes
return currentTime = time; return currentTime = time;
} }
private class ReplayMouseState : MouseState protected class ReplayMouseState : MouseState
{ {
public ReplayMouseState(Vector2 position, IEnumerable<MouseButton> list) public ReplayMouseState(Vector2 position, IEnumerable<MouseButton> list)
{ {
@ -172,7 +172,7 @@ namespace osu.Game.Modes
} }
} }
private class ReplayKeyboardState : KeyboardState protected class ReplayKeyboardState : KeyboardState
{ {
public ReplayKeyboardState(List<Key> keys) public ReplayKeyboardState(List<Key> keys)
{ {
@ -182,7 +182,7 @@ namespace osu.Game.Modes
} }
[Flags] [Flags]
public enum LegacyButtonState protected enum LegacyButtonState
{ {
None = 0, None = 0,
Left1 = 1, Left1 = 1,
@ -192,7 +192,7 @@ namespace osu.Game.Modes
Smoke = 16 Smoke = 16
} }
public class LegacyReplayFrame protected class LegacyReplayFrame
{ {
public Vector2 Position => new Vector2(MouseX, MouseY); public Vector2 Position => new Vector2(MouseX, MouseY);