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Better fix for intermittent multiplayer tests
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@ -24,7 +24,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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protected new MultiplayerTestSceneDependencies OnlinePlayDependencies => (MultiplayerTestSceneDependencies)base.OnlinePlayDependencies;
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public bool RoomJoined => RoomManager.RoomJoined;
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public bool RoomJoined => Client.RoomJoined;
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private readonly bool joinRoom;
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