Merge branch 'master' into generic-interface

This commit is contained in:
Dean Herbert
2017-05-22 09:51:26 +09:00
61 changed files with 1300 additions and 407 deletions

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Game.Beatmaps.Events;
using osu.Game.Beatmaps.Timing;
using osu.Game.Database;
using osu.Game.Rulesets.Objects;
@ -17,6 +18,7 @@ namespace osu.Game.Beatmaps
{
public BeatmapInfo BeatmapInfo;
public TimingInfo TimingInfo = new TimingInfo();
public EventInfo EventInfo = new EventInfo();
public readonly List<Color4> ComboColors = new List<Color4>
{
new Color4(17, 136, 170, 255),
@ -40,6 +42,7 @@ namespace osu.Game.Beatmaps
{
BeatmapInfo = original?.BeatmapInfo ?? BeatmapInfo;
TimingInfo = original?.TimingInfo ?? TimingInfo;
EventInfo = original?.EventInfo ?? EventInfo;
ComboColors = original?.ComboColors ?? ComboColors;
}
}

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@ -34,7 +34,7 @@ namespace osu.Game.Beatmaps
protected DifficultyCalculator(Beatmap beatmap)
{
Objects = CreateBeatmapConverter().Convert(beatmap).HitObjects;
Objects = CreateBeatmapConverter().Convert(beatmap, true).HitObjects;
foreach (var h in Objects)
h.ApplyDefaults(beatmap.TimingInfo, beatmap.BeatmapInfo.Difficulty);

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@ -3,14 +3,11 @@
namespace osu.Game.Beatmaps.Events
{
public enum EventType
public class BackgroundEvent : Event
{
Background = 0,
Video = 1,
Break = 2,
Colour = 3,
Sprite = 4,
Sample = 5,
Animation = 6
/// <summary>
/// The file name.
/// </summary>
public string Filename;
}
}
}

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@ -0,0 +1,28 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Beatmaps.Events
{
public class BreakEvent : Event
{
/// <summary>
/// The minimum duration required for a break to have any effect.
/// </summary>
private const double min_break_duration = 650;
/// <summary>
/// The break end time.
/// </summary>
public double EndTime;
/// <summary>
/// The duration of the break.
/// </summary>
public double Duration => EndTime - StartTime;
/// <summary>
/// Whether the break has any effect. Breaks that are too short are culled before they reach the EventInfo.
/// </summary>
public bool HasEffect => Duration >= min_break_duration;
}
}

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@ -0,0 +1,13 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Beatmaps.Events
{
public abstract class Event
{
/// <summary>
/// The event start time.
/// </summary>
public double StartTime;
}
}

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@ -0,0 +1,33 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Beatmaps.Events
{
public class EventInfo
{
/// <summary>
/// All the background events.
/// </summary>
public readonly List<BackgroundEvent> Backgrounds = new List<BackgroundEvent>();
/// <summary>
/// All the break events.
/// </summary>
public readonly List<BreakEvent> Breaks = new List<BreakEvent>();
/// <summary>
/// Total duration of all breaks.
/// </summary>
public double TotalBreakTime => Breaks.Sum(b => b.Duration);
/// <summary>
/// Retrieves the active background at a time.
/// </summary>
/// <param name="time">The time to retrieve the background at.</param>
/// <returns>The background.</returns>
public BackgroundEvent BackgroundAt(double time) => Backgrounds.FirstOrDefault(b => b.StartTime <= time);
}
}

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@ -204,23 +204,42 @@ namespace osu.Game.Beatmaps.Formats
private void handleEvents(Beatmap beatmap, string val)
{
if (val.StartsWith(@"//"))
return;
if (val.StartsWith(@" "))
return; // TODO
string[] split = val.Split(',');
EventType type;
int intType;
if (!int.TryParse(split[0], out intType))
if (!Enum.TryParse(split[0], out type))
throw new InvalidDataException($@"Unknown event type {split[0]}");
// Todo: Implement the rest
switch (type)
{
if (!Enum.TryParse(split[0], out type))
throw new InvalidDataException($@"Unknown event type {split[0]}");
case EventType.Video:
case EventType.Background:
string filename = split[2].Trim('"');
beatmap.EventInfo.Backgrounds.Add(new BackgroundEvent
{
StartTime = double.Parse(split[1], NumberFormatInfo.InvariantInfo),
Filename = filename
});
if (type == EventType.Background)
beatmap.BeatmapInfo.Metadata.BackgroundFile = filename;
break;
case EventType.Break:
var breakEvent = new BreakEvent
{
StartTime = double.Parse(split[1], NumberFormatInfo.InvariantInfo),
EndTime = double.Parse(split[2], NumberFormatInfo.InvariantInfo)
};
if (!breakEvent.HasEffect)
return;
beatmap.EventInfo.Breaks.Add(breakEvent);
break;
}
else
type = (EventType)intType;
// TODO: Parse and store the rest of the event
if (type == EventType.Background)
beatmap.BeatmapInfo.Metadata.BackgroundFile = split[2].Trim('"');
}
private void handleTimingPoints(Beatmap beatmap, string val)
@ -330,6 +349,9 @@ namespace osu.Game.Beatmaps.Formats
if (string.IsNullOrEmpty(line))
continue;
if (line.StartsWith(" ") || line.StartsWith("_") || line.StartsWith("//"))
continue;
if (line.StartsWith(@"osu file format v"))
{
beatmap.BeatmapInfo.BeatmapVersion = int.Parse(line.Substring(17));
@ -390,5 +412,16 @@ namespace osu.Game.Beatmaps.Formats
Soft = 2,
Drum = 3
}
internal enum EventType
{
Background = 0,
Video = 1,
Break = 2,
Colour = 3,
Sprite = 4,
Sample = 5,
Animation = 6
}
}
}

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@ -26,6 +26,7 @@ namespace osu.Game.Database
public string[] SearchableTerms => new[]
{
Author,
Artist,
ArtistUnicode,
Title,

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@ -87,5 +87,8 @@ namespace osu.Game.Graphics
public readonly Color4 RedDarker = FromHex(@"870000");
public readonly Color4 ChatBlue = FromHex(@"17292e");
public readonly Color4 SpinnerBase = FromHex(@"002c3c");
public readonly Color4 SpinnerFill = FromHex(@"005b7c");
}
}

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@ -16,6 +16,7 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using System;
using System.Linq;
using osu.Game.Graphics;
namespace osu.Game.Overlays.Mods
{
@ -23,7 +24,7 @@ namespace osu.Game.Overlays.Mods
/// <summary>
/// Represents a clickable button which can cycle through one of more mods.
/// </summary>
public class ModButton : ModButtonEmpty
public class ModButton : ModButtonEmpty, IHasTooltip
{
private ModIcon foregroundIcon;
private readonly SpriteText text;
@ -32,6 +33,8 @@ namespace osu.Game.Overlays.Mods
public Action<Mod> Action; // Passed the selected mod or null if none
public string TooltipText => (SelectedMod?.Description ?? Mods.FirstOrDefault()?.Description) ?? string.Empty;
private int _selectedIndex = -1;
private int selectedIndex
{

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@ -7,10 +7,10 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Localisation;
using osu.Framework.Graphics.Sprites;
using System.Collections.Generic;
namespace osu.Game.Overlays.Music
{
@ -19,9 +19,13 @@ namespace osu.Game.Overlays.Music
private const float fade_duration = 100;
private Color4 hoverColour;
private Color4 artistColour;
private TextAwesome handle;
private OsuSpriteText title;
private Paragraph text;
private IEnumerable<SpriteText> titleSprites;
private UnicodeBindableString titleBind;
private UnicodeBindableString artistBind;
public readonly BeatmapSetInfo BeatmapSetInfo;
@ -37,7 +41,8 @@ namespace osu.Game.Overlays.Music
selected = value;
Flush(true);
title.FadeColour(Selected ? hoverColour : Color4.White, fade_duration);
foreach (SpriteText s in titleSprites)
s.FadeColour(Selected ? hoverColour : Color4.White, fade_duration);
}
}
@ -53,8 +58,10 @@ namespace osu.Game.Overlays.Music
[BackgroundDependencyLoader]
private void load(OsuColour colours, LocalisationEngine localisation)
{
BeatmapMetadata metadata = BeatmapSetInfo.Metadata;
hoverColour = colours.Yellow;
artistColour = colours.Gray9;
var metadata = BeatmapSetInfo.Metadata;
FilterTerms = metadata.SearchableTerms;
Children = new Drawable[]
@ -70,33 +77,40 @@ namespace osu.Game.Overlays.Music
Margin = new MarginPadding { Left = 5 },
Padding = new MarginPadding { Top = 2 },
},
new FillFlowContainer<OsuSpriteText>
text = new Paragraph
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Left = 20 },
Spacing = new Vector2(5f, 0f),
Children = new []
{
title = new OsuSpriteText
{
TextSize = 16,
Font = @"Exo2.0-Regular",
Current = localisation.GetUnicodePreference(metadata.TitleUnicode, metadata.Title),
},
new OsuSpriteText
{
TextSize = 14,
Font = @"Exo2.0-Bold",
Colour = colours.Gray9,
Padding = new MarginPadding { Top = 1 },
Current = localisation.GetUnicodePreference(metadata.ArtistUnicode, metadata.Artist),
}
}
ContentIndent = 10f,
},
};
hoverColour = colours.Yellow;
titleBind = localisation.GetUnicodePreference(metadata.TitleUnicode, metadata.Title);
artistBind = localisation.GetUnicodePreference(metadata.ArtistUnicode, metadata.Artist);
artistBind.ValueChanged += newText => recreateText();
artistBind.TriggerChange();
}
private void recreateText()
{
text.Clear();
//space after the title to put a space between the title and artist
titleSprites = text.AddText(titleBind.Value + @" ", sprite =>
{
sprite.TextSize = 16;
sprite.Font = @"Exo2.0-Regular";
});
text.AddText(artistBind.Value, sprite =>
{
sprite.TextSize = 14;
sprite.Font = @"Exo2.0-Bold";
sprite.Colour = artistColour;
sprite.Padding = new MarginPadding { Top = 1 };
});
}
protected override bool OnHover(Framework.Input.InputState state)

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@ -76,6 +76,7 @@ namespace osu.Game.Overlays
{
TextSize = 24,
Font = @"Exo2.0-Light",
Padding = new MarginPadding { Left = 10, Right = 10 },
Anchor = Anchor.Centre,
Origin = Anchor.BottomCentre,
},
@ -116,7 +117,7 @@ namespace osu.Game.Overlays
private void load(FrameworkConfigManager frameworkConfig)
{
trackSetting(frameworkConfig.GetBindable<FrameSync>(FrameworkSetting.FrameSync), v => display(v, "Frame Limiter", v.GetDescription(), "Ctrl+F7"));
trackSetting(frameworkConfig.GetBindable<string>(FrameworkSetting.AudioDevice), v => display(v, "Audio Device", v, v));
trackSetting(frameworkConfig.GetBindable<string>(FrameworkSetting.AudioDevice), v => display(v, "Audio Device", string.IsNullOrEmpty(v) ? "Default" : v, v));
trackSetting(frameworkConfig.GetBindable<bool>(FrameworkSetting.ShowLogOverlay), v => display(v, "Debug Logs", v ? "visible" : "hidden", "Ctrl+F10"));
Action displayResolution = delegate { display(null, "Screen Resolution", frameworkConfig.Get<int>(FrameworkSetting.Width) + "x" + frameworkConfig.Get<int>(FrameworkSetting.Height)); };

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@ -22,7 +22,7 @@ namespace osu.Game.Overlays.Settings.Sections.Debug
new SettingsEnumDropdown<GCLatencyMode>
{
LabelText = "Active mode",
Bindable = config.GetBindable<GCLatencyMode>(FrameworkDebugConfig.ActiveGCMode)
Bindable = config.GetBindable<GCLatencyMode>(DebugSetting.ActiveGCMode)
},
new OsuButton
{

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@ -12,14 +12,19 @@ namespace osu.Game.Overlays.Settings.Sections.Debug
protected override string Header => "General";
[BackgroundDependencyLoader]
private void load(FrameworkDebugConfigManager config)
private void load(FrameworkDebugConfigManager config, FrameworkConfigManager frameworkConfig)
{
Children = new Drawable[]
{
new SettingsCheckbox
{
LabelText = "Bypass caching",
Bindable = config.GetBindable<bool>(FrameworkDebugConfig.BypassCaching)
Bindable = config.GetBindable<bool>(DebugSetting.BypassCaching)
},
new SettingsCheckbox
{
LabelText = "Debug logs",
Bindable = frameworkConfig.GetBindable<bool>(FrameworkSetting.ShowLogOverlay)
}
};
}

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@ -26,19 +26,21 @@ namespace osu.Game.Rulesets.Beatmaps
/// Converts a Beatmap using this Beatmap Converter.
/// </summary>
/// <param name="original">The un-converted Beatmap.</param>
/// <param name="isForCurrentRuleset">Whether to assume the beatmap is for the current ruleset.</param>
/// <returns>The converted Beatmap.</returns>
public Beatmap<T> Convert(Beatmap original)
public Beatmap<T> Convert(Beatmap original, bool isForCurrentRuleset)
{
// We always operate on a clone of the original beatmap, to not modify it game-wide
return ConvertBeatmap(new Beatmap(original));
return ConvertBeatmap(new Beatmap(original), isForCurrentRuleset);
}
/// <summary>
/// Performs the conversion of a Beatmap using this Beatmap Converter.
/// </summary>
/// <param name="original">The un-converted Beatmap.</param>
/// <param name="isForCurrentRuleset">Whether to assume the beatmap is for the current ruleset.</param>
/// <returns>The converted Beatmap.</returns>
protected virtual Beatmap<T> ConvertBeatmap(Beatmap original)
protected virtual Beatmap<T> ConvertBeatmap(Beatmap original, bool isForCurrentRuleset)
{
return new Beatmap<T>
{

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@ -43,5 +43,10 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
EndTime = endTime
};
}
protected override HitObject CreateHold(Vector2 position, bool newCombo, double endTime)
{
return null;
}
}
}

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@ -8,6 +8,7 @@ using System.Collections.Generic;
using System.Globalization;
using osu.Game.Beatmaps.Formats;
using osu.Game.Audio;
using System.Linq;
namespace osu.Game.Rulesets.Objects.Legacy
{
@ -26,7 +27,7 @@ namespace osu.Game.Rulesets.Objects.Legacy
var soundType = (LegacySoundType)int.Parse(split[4]);
var bankInfo = new SampleBankInfo();
HitObject result;
HitObject result = null;
if ((type & ConvertHitObjectType.Circle) > 0)
{
@ -140,17 +141,20 @@ namespace osu.Game.Rulesets.Objects.Legacy
{
// Note: Hold is generated by BMS converts
// Todo: Apparently end time is determined by samples??
// Shouldn't need implementation until mania
double endTime = Convert.ToDouble(split[2], CultureInfo.InvariantCulture);
result = new ConvertHold
if (split.Length > 5 && !string.IsNullOrEmpty(split[5]))
{
Position = new Vector2(int.Parse(split[0]), int.Parse(split[1])),
NewCombo = combo
};
string[] ss = split[5].Split(':');
endTime = Convert.ToDouble(ss[0], CultureInfo.InvariantCulture);
readCustomSampleBanks(string.Join(":", ss.Skip(1)), bankInfo);
}
result = CreateHold(new Vector2(int.Parse(split[0]), int.Parse(split[1])), combo, endTime);
}
else
throw new InvalidOperationException($@"Unknown hit object type {type}");
if (result == null)
throw new InvalidOperationException($@"Unknown hit object type {type}.");
result.StartTime = Convert.ToDouble(split[2], CultureInfo.InvariantCulture);
result.Samples = convertSoundType(soundType, bankInfo);
@ -214,6 +218,14 @@ namespace osu.Game.Rulesets.Objects.Legacy
/// <returns>The hit object.</returns>
protected abstract HitObject CreateSpinner(Vector2 position, double endTime);
/// <summary>
/// Creates a legacy Hold-type hit object.
/// </summary>
/// <param name="position">The position of the hit object.</param>
/// <param name="newCombo">Whether the hit object creates a new combo.</param>
/// <param name="endTime">The hold end time.</param>
protected abstract HitObject CreateHold(Vector2 position, bool newCombo, double endTime);
private SampleInfoList convertSoundType(LegacySoundType type, SampleBankInfo bankInfo)
{
var soundTypes = new SampleInfoList

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@ -1,22 +0,0 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Objects.Legacy
{
/// <summary>
/// Legacy Hold-type, used for parsing "specials" in beatmaps.
/// </summary>
internal sealed class ConvertHold : HitObject, IHasPosition, IHasCombo, IHasHold
{
public Vector2 Position { get; set; }
public float X => Position.X;
public float Y => Position.Y;
public bool NewCombo { get; set; }
}
}

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@ -44,5 +44,14 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
EndTime = endTime
};
}
protected override HitObject CreateHold(Vector2 position, bool newCombo, double endTime)
{
return new ConvertHold
{
X = position.X,
EndTime = endTime
};
}
}
}

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@ -0,0 +1,16 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Objects.Legacy.Mania
{
internal sealed class ConvertHold : HitObject, IHasXPosition, IHasEndTime
{
public float X { get; set; }
public double EndTime { get; set; }
public double Duration => EndTime - StartTime;
}
}

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@ -44,5 +44,10 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
EndTime = endTime
};
}
protected override HitObject CreateHold(Vector2 position, bool newCombo, double endTime)
{
return null;
}
}
}

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@ -41,5 +41,10 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
EndTime = endTime
};
}
protected override HitObject CreateHold(Vector2 position, bool newCombo, double endTime)
{
return null;
}
}
}

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@ -8,5 +8,9 @@ namespace osu.Game.Rulesets.Objects.Types
/// </summary>
public interface IHasHold
{
/// <summary>
/// The time at which the hold ends.
/// </summary>
double EndTime { get; }
}
}

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@ -18,12 +18,13 @@ namespace osu.Game.Rulesets
public abstract IEnumerable<Mod> GetModsFor(ModType type);
/// <summary>
/// Attempt to create a HitRenderer for the provided beatmap.
/// Attempt to create a hit renderer for a beatmap
/// </summary>
/// <param name="beatmap"></param>
/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
/// <param name="isForCurrentRuleset">Whether the hit renderer should assume the beatmap is for the current ruleset.</param>
/// <exception cref="BeatmapInvalidForRulesetException">Unable to successfully load the beatmap to be usable with this ruleset.</exception>
/// <returns></returns>
public abstract HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap);
public abstract HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap, bool isForCurrentRuleset);
public abstract DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap);

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@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.UI
/// </summary>
protected abstract bool AllObjectsJudged { get; }
protected HitRenderer()
internal HitRenderer()
{
KeyConversionInputManager = CreateKeyConversionInputManager();
KeyConversionInputManager.RelativeSizeAxes = Axes.Both;
@ -120,7 +120,12 @@ namespace osu.Game.Rulesets.UI
/// </summary>
public Beatmap<TObject> Beatmap;
protected HitRenderer(WorkingBeatmap beatmap)
/// <summary>
/// Creates a hit renderer for a beatmap.
/// </summary>
/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
/// <param name="isForCurrentRuleset">Whether to assume the beatmap is for the current ruleset.</param>
internal HitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
{
Debug.Assert(beatmap != null, "HitRenderer initialized with a null beatmap.");
@ -134,7 +139,7 @@ namespace osu.Game.Rulesets.UI
throw new BeatmapInvalidForRulesetException($"{nameof(Beatmap)} can't be converted for the current ruleset.");
// Convert the beatmap
Beatmap = converter.Convert(beatmap.Beatmap);
Beatmap = converter.Convert(beatmap.Beatmap, isForCurrentRuleset);
// Apply defaults
foreach (var h in Beatmap.HitObjects)
@ -201,8 +206,13 @@ namespace osu.Game.Rulesets.UI
private readonly List<DrawableHitObject<TObject, TJudgement>> drawableObjects = new List<DrawableHitObject<TObject, TJudgement>>();
protected HitRenderer(WorkingBeatmap beatmap)
: base(beatmap)
/// <summary>
/// Creates a hit renderer for a beatmap.
/// </summary>
/// <param name="beatmap">The beatmap to create the hit renderer for.</param>
/// <param name="isForCurrentRuleset">Whether to assume the beatmap is for the current ruleset.</param>
protected HitRenderer(WorkingBeatmap beatmap, bool isForCurrentRuleset)
: base(beatmap, isForCurrentRuleset)
{
InputManager.Add(content = new Container
{

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@ -63,8 +63,6 @@ namespace osu.Game.Screens.Play
#endregion
private SkipButton skipButton;
private HUDOverlay hudOverlay;
private FailOverlay failOverlay;
@ -89,7 +87,7 @@ namespace osu.Game.Screens.Play
try
{
HitRenderer = rulesetInstance.CreateHitRendererWith(Beatmap);
HitRenderer = rulesetInstance.CreateHitRendererWith(Beatmap, ruleset.ID == Beatmap.BeatmapInfo.Ruleset.ID);
}
catch (BeatmapInvalidForRulesetException)
{
@ -97,7 +95,7 @@ namespace osu.Game.Screens.Play
// let's try again forcing the beatmap's ruleset.
ruleset = Beatmap.BeatmapInfo.Ruleset;
rulesetInstance = ruleset.CreateInstance();
HitRenderer = rulesetInstance.CreateHitRendererWith(Beatmap);
HitRenderer = rulesetInstance.CreateHitRendererWith(Beatmap, true);
}
if (!HitRenderer.Objects.Any())
@ -162,6 +160,7 @@ namespace osu.Game.Screens.Play
},
Children = new Drawable[]
{
new SkipButton(firstObjectTime) { AudioClock = decoupledClock },
new Container
{
RelativeSizeAxes = Axes.Both,
@ -169,11 +168,6 @@ namespace osu.Game.Screens.Play
Children = new Drawable[]
{
HitRenderer,
skipButton = new SkipButton
{
Alpha = 0,
Margin = new MarginPadding { Bottom = 140 } // this is temporary
},
}
},
hudOverlay = new StandardHUDOverlay
@ -219,33 +213,6 @@ namespace osu.Game.Screens.Play
scoreProcessor.Failed += onFail;
}
private void initializeSkipButton()
{
const double skip_required_cutoff = 3000;
const double fade_time = 300;
double firstHitObject = Beatmap.Beatmap.HitObjects.First().StartTime;
if (firstHitObject < skip_required_cutoff)
{
skipButton.Alpha = 0;
skipButton.Expire();
return;
}
skipButton.FadeInFromZero(fade_time);
skipButton.Action = () =>
{
decoupledClock.Seek(firstHitObject - skip_required_cutoff - fade_time);
skipButton.Action = null;
};
skipButton.Delay(firstHitObject - skip_required_cutoff - fade_time);
skipButton.FadeOut(fade_time);
skipButton.Expire();
}
public void Restart()
{
ValidForResume = false;
@ -263,18 +230,20 @@ namespace osu.Game.Screens.Play
ValidForResume = false;
Delay(1000);
onCompletionEvent = Schedule(delegate
using (BeginDelayedSequence(1000))
{
var score = new Score
onCompletionEvent = Schedule(delegate
{
Beatmap = Beatmap.BeatmapInfo,
Ruleset = ruleset
};
scoreProcessor.PopulateScore(score);
score.User = HitRenderer.Replay?.User ?? (Game as OsuGame)?.API?.LocalUser?.Value;
Push(new Results(score));
});
var score = new Score
{
Beatmap = Beatmap.BeatmapInfo,
Ruleset = ruleset
};
scoreProcessor.PopulateScore(score);
score.User = HitRenderer.Replay?.User ?? (Game as OsuGame)?.API?.LocalUser?.Value;
Push(new Results(score));
});
}
}
private void onFail()
@ -299,17 +268,18 @@ namespace osu.Game.Screens.Play
Content.ScaleTo(0.7f);
Content.Delay(250);
Content.FadeIn(250);
using (Content.BeginDelayedSequence(250))
Content.FadeIn(250);
Content.ScaleTo(1, 750, EasingTypes.OutQuint);
Delay(750);
Schedule(() =>
{
decoupledClock.Start();
initializeSkipButton();
});
using (BeginDelayedSequence(750))
Schedule(() =>
{
if (!pauseContainer.IsPaused)
decoupledClock.Start();
});
pauseContainer.Alpha = 0;
pauseContainer.FadeIn(750, EasingTypes.OutQuint);

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@ -1,32 +1,123 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input;
using osu.Framework.Threading;
using osu.Framework.Timing;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.Sprites;
using osu.Game.Screens.Ranking;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Audio.Sample;
namespace osu.Game.Screens.Play
{
public class SkipButton : TwoLayerButton
public class SkipButton : Container
{
public SkipButton()
private readonly double startTime;
public IAdjustableClock AudioClock;
private Button button;
private Box remainingTimeBox;
private FadeContainer fadeContainer;
private double displayTime;
public SkipButton(double startTime)
{
Text = @"Skip";
Icon = FontAwesome.fa_osu_right_o;
Anchor = Anchor.BottomRight;
Origin = Anchor.BottomRight;
AlwaysReceiveInput = true;
this.startTime = startTime;
RelativePositionAxes = Axes.Both;
RelativeSizeAxes = Axes.Both;
Position = new Vector2(0.5f, 0.7f);
Size = new Vector2(1, 0.14f);
Origin = Anchor.Centre;
}
protected override bool OnMouseMove(InputState state)
{
fadeContainer.State = Visibility.Visible;
return base.OnMouseMove(state);
}
[BackgroundDependencyLoader]
private void load(AudioManager audio, OsuColour colours)
private void load(OsuColour colours)
{
ActivationSound = audio.Sample.Get(@"Menu/menuhit");
BackgroundColour = colours.Yellow;
HoverColour = colours.YellowDark;
var baseClock = Clock;
if (AudioClock != null)
Clock = new FramedClock(AudioClock) { ProcessSourceClockFrames = false };
Children = new Drawable[]
{
fadeContainer = new FadeContainer
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
button = new Button
{
Clock = baseClock,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
remainingTimeBox = new Box
{
Height = 5,
RelativeSizeAxes = Axes.X,
Colour = colours.Yellow,
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
}
}
}
};
}
private const double skip_required_cutoff = 3000;
private const double fade_time = 300;
private double beginFadeTime => startTime - skip_required_cutoff - fade_time;
protected override void LoadComplete()
{
base.LoadComplete();
if (startTime < skip_required_cutoff)
{
Alpha = 0;
Expire();
return;
}
FadeInFromZero(fade_time);
using (BeginAbsoluteSequence(beginFadeTime))
FadeOut(fade_time);
button.Action = () => AudioClock?.Seek(startTime - skip_required_cutoff - fade_time);
displayTime = Time.Current;
Expire();
}
protected override void Update()
{
base.Update();
remainingTimeBox.ResizeWidthTo((float)Math.Max(0, 1 - (Time.Current - displayTime) / (beginFadeTime - displayTime)), 120, EasingTypes.OutQuint);
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
@ -36,11 +127,171 @@ namespace osu.Game.Screens.Play
switch (args.Key)
{
case Key.Space:
TriggerClick();
button.TriggerClick();
return true;
}
return base.OnKeyDown(state, args);
}
private class FadeContainer : Container, IStateful<Visibility>
{
private Visibility state;
private ScheduledDelegate scheduledHide;
public Visibility State
{
get
{
return state;
}
set
{
var lastState = state;
state = value;
scheduledHide?.Cancel();
switch (state)
{
case Visibility.Visible:
if (lastState == Visibility.Hidden)
FadeIn(500, EasingTypes.OutExpo);
if (!Hovering)
using (BeginDelayedSequence(1000))
scheduledHide = Schedule(() => State = Visibility.Hidden);
break;
case Visibility.Hidden:
FadeOut(1000, EasingTypes.OutExpo);
break;
}
}
}
protected override void LoadComplete()
{
base.LoadComplete();
State = Visibility.Visible;
}
}
private class Button : Container
{
public Action Action;
private Color4 colourNormal;
private Color4 colourHover;
private Box box;
private FillFlowContainer flow;
private Box background;
private AspectContainer aspect;
private SampleChannel activationSound;
public Button()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, AudioManager audio)
{
activationSound = audio.Sample.Get(@"Menu/menuhit");
colourNormal = colours.Yellow;
colourHover = colours.YellowDark;
Children = new Drawable[]
{
background = new Box
{
Alpha = 0.2f,
Colour = Color4.Black,
RelativeSizeAxes = Axes.Both,
},
aspect = new AspectContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
Height = 0.6f,
Masking = true,
CornerRadius = 15,
Children = new Drawable[]
{
box = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourNormal,
},
flow = new FillFlowContainer
{
Anchor = Anchor.TopCentre,
RelativePositionAxes = Axes.Y,
Y = 0.4f,
AutoSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Direction = FillDirection.Horizontal,
Children = new []
{
new TextAwesome { Icon = FontAwesome.fa_chevron_right },
new TextAwesome { Icon = FontAwesome.fa_chevron_right },
new TextAwesome { Icon = FontAwesome.fa_chevron_right },
}
},
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
RelativePositionAxes = Axes.Y,
Y = 0.7f,
TextSize = 12,
Font = @"Exo2.0-Bold",
Origin = Anchor.Centre,
Text = @"SKIP",
},
}
}
};
}
protected override bool OnHover(InputState state)
{
flow.TransformSpacingTo(new Vector2(5), 500, EasingTypes.OutQuint);
box.FadeColour(colourHover, 500, EasingTypes.OutQuint);
background.FadeTo(0.4f, 500, EasingTypes.OutQuint);
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
flow.TransformSpacingTo(new Vector2(0), 500, EasingTypes.OutQuint);
box.FadeColour(colourNormal, 500, EasingTypes.OutQuint);
background.FadeTo(0.2f, 500, EasingTypes.OutQuint);
base.OnHoverLost(state);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
aspect.ScaleTo(0.75f, 2000, EasingTypes.OutQuint);
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
aspect.ScaleTo(1, 1000, EasingTypes.OutElastic);
return base.OnMouseUp(state, args);
}
protected override bool OnClick(InputState state)
{
Action?.Invoke();
activationSound.Play();
box.FlashColour(Color4.White, 500, EasingTypes.OutQuint);
aspect.ScaleTo(1.2f, 2000, EasingTypes.OutQuint);
return true;
}
}
}
}

View File

@ -198,8 +198,11 @@ namespace osu.Game.Screens.Select
var pendingSelection = selectionChangedDebounce;
selectionChangedDebounce = null;
pendingSelection?.RunTask();
pendingSelection?.Cancel(); // cancel the already scheduled task.
if (pendingSelection?.Completed == false)
{
pendingSelection?.RunTask();
pendingSelection?.Cancel(); // cancel the already scheduled task.
}
if (Beatmap == null) return;

View File

@ -74,6 +74,10 @@
<Compile Include="Audio\SampleInfoList.cs" />
<Compile Include="Beatmaps\Drawables\BeatmapBackgroundSprite.cs" />
<Compile Include="Beatmaps\DifficultyCalculator.cs" />
<Compile Include="Beatmaps\Events\BackgroundEvent.cs" />
<Compile Include="Beatmaps\Events\BreakEvent.cs" />
<Compile Include="Beatmaps\Events\Event.cs" />
<Compile Include="Beatmaps\Events\EventInfo.cs" />
<Compile Include="Online\API\Requests\PostMessageRequest.cs" />
<Compile Include="Online\Chat\ErrorMessage.cs" />
<Compile Include="Overlays\Chat\ChatTabControl.cs" />
@ -125,6 +129,7 @@
<Compile Include="Rulesets\Objects\Legacy\ConvertSlider.cs" />
<Compile Include="Rulesets\Objects\Legacy\Mania\ConvertHit.cs" />
<Compile Include="Rulesets\Objects\Legacy\Mania\ConvertHitObjectParser.cs" />
<Compile Include="Rulesets\Objects\Legacy\Mania\ConvertHold.cs" />
<Compile Include="Rulesets\Objects\Legacy\Mania\ConvertSlider.cs" />
<Compile Include="Rulesets\Objects\Legacy\Mania\ConvertSpinner.cs" />
<Compile Include="Rulesets\Objects\Legacy\Osu\ConvertHitObjectParser.cs" />
@ -161,7 +166,6 @@
<Compile Include="Rulesets\Objects\CircularArcApproximator.cs" />
<Compile Include="Rulesets\Objects\Legacy\Osu\ConvertHit.cs" />
<Compile Include="Rulesets\Objects\Legacy\ConvertHitObjectParser.cs" />
<Compile Include="Rulesets\Objects\Legacy\ConvertHold.cs" />
<Compile Include="Rulesets\Objects\Legacy\Osu\ConvertSlider.cs" />
<Compile Include="Rulesets\Objects\Legacy\Osu\ConvertSpinner.cs" />
<Compile Include="Rulesets\Objects\SliderCurve.cs" />
@ -341,7 +345,6 @@
<Compile Include="Beatmaps\Formats\BeatmapDecoder.cs" />
<Compile Include="Beatmaps\Formats\OsuLegacyDecoder.cs" />
<Compile Include="Beatmaps\IO\OszArchiveReader.cs" />
<Compile Include="Beatmaps\Events\EventType.cs" />
<Compile Include="Graphics\UserInterface\Volume\VolumeMeter.cs" />
<Compile Include="Database\BeatmapSetInfo.cs" />
<Compile Include="Database\BeatmapMetadata.cs" />
@ -427,11 +430,11 @@
<Compile Include="Rulesets\Replays\AutoGenerator.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="$(SolutionDir)\osu-framework\osu.Framework\osu.Framework.csproj">
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">
<Project>{c76bf5b3-985e-4d39-95fe-97c9c879b83a}</Project>
<Name>osu.Framework</Name>
</ProjectReference>
<ProjectReference Include="$(SolutionDir)\osu-resources\osu.Game.Resources\osu.Game.Resources.csproj">
<ProjectReference Include="..\osu-resources\osu.Game.Resources\osu.Game.Resources.csproj">
<Project>{d9a367c9-4c1a-489f-9b05-a0cea2b53b58}</Project>
<Name>osu.Game.Resources</Name>
</ProjectReference>