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https://github.com/osukey/osukey.git
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Add test coverage
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@ -436,6 +436,9 @@ namespace osu.Game.Tests.Visual.SongSelect
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changeRuleset(0);
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changeRuleset(0);
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// used for filter check below
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AddStep("allow convert display", () => config.Set(OsuSetting.ShowConvertedBeatmaps, true));
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap != null);
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap != null);
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AddStep("set filter text", () => songSelect.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = "nonono");
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AddStep("set filter text", () => songSelect.FilterControl.ChildrenOfType<SearchTextBox>().First().Text = "nonono");
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@ -446,9 +449,11 @@ namespace osu.Game.Tests.Visual.SongSelect
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BeatmapInfo target = null;
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BeatmapInfo target = null;
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int targetRuleset = differentRuleset ? 1 : 0;
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AddStep("select beatmap externally", () =>
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AddStep("select beatmap externally", () =>
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{
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{
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target = manager.GetAllUsableBeatmapSets().Where(b => b.Beatmaps.Any(bi => bi.RulesetID == (differentRuleset ? 1 : 0)))
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target = manager.GetAllUsableBeatmapSets().Where(b => b.Beatmaps.Any(bi => bi.RulesetID == targetRuleset))
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.ElementAt(5).Beatmaps.First();
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.ElementAt(5).Beatmaps.First();
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Beatmap.Value = manager.GetWorkingBeatmap(target);
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Beatmap.Value = manager.GetWorkingBeatmap(target);
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@ -456,6 +461,15 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap != null);
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AddUntilStep("has selection", () => songSelect.Carousel.SelectedBeatmap != null);
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AddAssert("selected only shows expected ruleset (plus converts)", () =>
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{
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var selectedPanel = songSelect.Carousel.ChildrenOfType<DrawableCarouselBeatmapSet>().First(s => s.Item.State.Value == CarouselItemState.Selected);
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// special case for converts checked here.
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return selectedPanel.ChildrenOfType<DrawableCarouselBeatmapSet.FilterableDifficultyIcon>().All(i =>
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i.IsFiltered || i.Item.Beatmap.Ruleset.ID == targetRuleset || i.Item.Beatmap.Ruleset.ID == 0);
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});
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AddUntilStep("carousel has correct", () => songSelect.Carousel.SelectedBeatmap?.OnlineBeatmapID == target.OnlineBeatmapID);
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AddUntilStep("carousel has correct", () => songSelect.Carousel.SelectedBeatmap?.OnlineBeatmapID == target.OnlineBeatmapID);
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AddUntilStep("game has correct", () => Beatmap.Value.BeatmapInfo.OnlineBeatmapID == target.OnlineBeatmapID);
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AddUntilStep("game has correct", () => Beatmap.Value.BeatmapInfo.OnlineBeatmapID == target.OnlineBeatmapID);
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@ -205,7 +205,9 @@ namespace osu.Game.Screens.Select.Carousel
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{
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{
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private readonly BindableBool filtered = new BindableBool();
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private readonly BindableBool filtered = new BindableBool();
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private readonly CarouselBeatmap item;
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public bool IsFiltered => filtered.Value;
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public readonly CarouselBeatmap Item;
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public FilterableDifficultyIcon(CarouselBeatmap item)
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public FilterableDifficultyIcon(CarouselBeatmap item)
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: base(item.Beatmap)
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: base(item.Beatmap)
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@ -214,13 +216,13 @@ namespace osu.Game.Screens.Select.Carousel
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filtered.ValueChanged += isFiltered => Schedule(() => this.FadeTo(isFiltered.NewValue ? 0.1f : 1, 100));
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filtered.ValueChanged += isFiltered => Schedule(() => this.FadeTo(isFiltered.NewValue ? 0.1f : 1, 100));
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filtered.TriggerChange();
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filtered.TriggerChange();
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this.item = item;
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this.Item = item;
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}
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}
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protected override bool OnClick(ClickEvent e)
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protected override bool OnClick(ClickEvent e)
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{
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{
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if (!filtered.Value)
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if (!filtered.Value)
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item.State.Value = CarouselItemState.Selected;
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Item.State.Value = CarouselItemState.Selected;
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return true;
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return true;
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}
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}
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