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Fix selection masks not being added for new objects
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@ -31,6 +31,7 @@ namespace osu.Game.Rulesets.Edit
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private readonly List<Container> layerContainers = new List<Container>();
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private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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private HitObjectMaskLayer maskLayer;
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private Container placementContainer;
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private EditRulesetContainer rulesetContainer;
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@ -66,7 +67,7 @@ namespace osu.Game.Rulesets.Edit
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var layerAboveRuleset = CreateLayerContainer();
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layerAboveRuleset.Children = new Drawable[]
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{
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new HitObjectMaskLayer(),
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maskLayer = new HitObjectMaskLayer(),
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placementContainer = new Container { RelativeSizeAxes = Axes.Both }
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};
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@ -157,7 +158,9 @@ namespace osu.Game.Rulesets.Edit
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var mask = tool.CreatePlacementMask();
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mask.PlacementFinished += h =>
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{
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rulesetContainer.AddHitObject(h);
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var drawableObject = rulesetContainer.AddHitObject(h);
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maskLayer.AddMask(drawableObject);
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// Re-construct the mask
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setCompositionTool(tool);
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