Fix selection masks not being added for new objects

This commit is contained in:
smoogipoo
2018-10-03 16:49:59 +09:00
parent 34ed60830c
commit 934b687965
3 changed files with 15 additions and 7 deletions

View File

@ -31,6 +31,7 @@ namespace osu.Game.Rulesets.Edit
private readonly List<Container> layerContainers = new List<Container>();
private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
private HitObjectMaskLayer maskLayer;
private Container placementContainer;
private EditRulesetContainer rulesetContainer;
@ -66,7 +67,7 @@ namespace osu.Game.Rulesets.Edit
var layerAboveRuleset = CreateLayerContainer();
layerAboveRuleset.Children = new Drawable[]
{
new HitObjectMaskLayer(),
maskLayer = new HitObjectMaskLayer(),
placementContainer = new Container { RelativeSizeAxes = Axes.Both }
};
@ -157,7 +158,9 @@ namespace osu.Game.Rulesets.Edit
var mask = tool.CreatePlacementMask();
mask.PlacementFinished += h =>
{
rulesetContainer.AddHitObject(h);
var drawableObject = rulesetContainer.AddHitObject(h);
maskLayer.AddMask(drawableObject);
// Re-construct the mask
setCompositionTool(tool);