mirror of
https://github.com/osukey/osukey.git
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Merge branch 'master' into present-recommended
This commit is contained in:
@ -131,6 +131,11 @@ namespace osu.Game.Screens.Select
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private CarouselRoot root;
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private IBindable<WeakReference<BeatmapSetInfo>> itemUpdated;
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private IBindable<WeakReference<BeatmapSetInfo>> itemRemoved;
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private IBindable<WeakReference<BeatmapInfo>> itemHidden;
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private IBindable<WeakReference<BeatmapInfo>> itemRestored;
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public BeatmapCarousel()
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{
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root = new CarouselRoot(this);
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@ -161,10 +166,14 @@ namespace osu.Game.Screens.Select
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RightClickScrollingEnabled.ValueChanged += enabled => scroll.RightMouseScrollbar = enabled.NewValue;
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RightClickScrollingEnabled.TriggerChange();
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beatmaps.ItemAdded += beatmapAdded;
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beatmaps.ItemRemoved += beatmapRemoved;
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beatmaps.BeatmapHidden += beatmapHidden;
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beatmaps.BeatmapRestored += beatmapRestored;
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itemUpdated = beatmaps.ItemUpdated.GetBoundCopy();
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itemUpdated.BindValueChanged(beatmapUpdated);
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itemRemoved = beatmaps.ItemRemoved.GetBoundCopy();
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itemRemoved.BindValueChanged(beatmapRemoved);
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itemHidden = beatmaps.BeatmapHidden.GetBoundCopy();
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itemHidden.BindValueChanged(beatmapHidden);
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itemRestored = beatmaps.BeatmapRestored.GetBoundCopy();
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itemRestored.BindValueChanged(beatmapRestored);
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loadBeatmapSets(GetLoadableBeatmaps());
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}
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@ -208,7 +217,7 @@ namespace osu.Game.Screens.Select
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// without this, during a large beatmap import it is impossible to navigate the carousel.
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applyActiveCriteria(false, alwaysResetScrollPosition: false);
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//check if we can/need to maintain our current selection.
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// check if we can/need to maintain our current selection.
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if (previouslySelectedID != null)
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select((CarouselItem)newSet.Beatmaps.FirstOrDefault(b => b.Beatmap.ID == previouslySelectedID) ?? newSet);
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@ -562,26 +571,34 @@ namespace osu.Game.Screens.Select
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{
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base.Dispose(isDisposing);
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if (beatmaps != null)
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{
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beatmaps.ItemAdded -= beatmapAdded;
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beatmaps.ItemRemoved -= beatmapRemoved;
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beatmaps.BeatmapHidden -= beatmapHidden;
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beatmaps.BeatmapRestored -= beatmapRestored;
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}
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// aggressively dispose "off-screen" items to reduce GC pressure.
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foreach (var i in Items)
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i.Dispose();
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}
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private void beatmapRemoved(BeatmapSetInfo item) => RemoveBeatmapSet(item);
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private void beatmapRemoved(ValueChangedEvent<WeakReference<BeatmapSetInfo>> weakItem)
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{
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if (weakItem.NewValue.TryGetTarget(out var item))
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RemoveBeatmapSet(item);
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}
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private void beatmapAdded(BeatmapSetInfo item) => UpdateBeatmapSet(item);
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private void beatmapUpdated(ValueChangedEvent<WeakReference<BeatmapSetInfo>> weakItem)
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{
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if (weakItem.NewValue.TryGetTarget(out var item))
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UpdateBeatmapSet(item);
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}
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private void beatmapRestored(BeatmapInfo b) => UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
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private void beatmapRestored(ValueChangedEvent<WeakReference<BeatmapInfo>> weakItem)
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{
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if (weakItem.NewValue.TryGetTarget(out var b))
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UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
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}
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private void beatmapHidden(BeatmapInfo b) => UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
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private void beatmapHidden(ValueChangedEvent<WeakReference<BeatmapInfo>> weakItem)
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{
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if (weakItem.NewValue.TryGetTarget(out var b))
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UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
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}
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private CarouselBeatmapSet createCarouselSet(BeatmapSetInfo beatmapSet)
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{
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@ -26,7 +26,7 @@ namespace osu.Game.Screens.Select
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set => tabs.Current = value;
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}
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public Action<BeatmapDetailAreaTabItem, bool> OnFilter; //passed the selected tab and if mods is checked
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public Action<BeatmapDetailAreaTabItem, bool> OnFilter; // passed the selected tab and if mods is checked
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public IReadOnlyList<BeatmapDetailAreaTabItem> TabItems
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{
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@ -201,7 +201,7 @@ namespace osu.Game.Screens.Select
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Schedule(() =>
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{
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if (beatmap != requestedBeatmap)
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//the beatmap has been changed since we started the lookup.
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// the beatmap has been changed since we started the lookup.
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return;
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var b = res.ToBeatmap(rulesets);
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@ -222,7 +222,7 @@ namespace osu.Game.Screens.Select
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Schedule(() =>
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{
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if (beatmap != requestedBeatmap)
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//the beatmap has been changed since we started the lookup.
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// the beatmap has been changed since we started the lookup.
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return;
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updateMetrics();
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Screens.Select.Filter;
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@ -55,10 +54,7 @@ namespace osu.Game.Screens.Select.Carousel
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if (match)
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{
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var terms = new List<string>();
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terms.AddRange(Beatmap.Metadata.SearchableTerms);
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terms.Add(Beatmap.Version);
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var terms = Beatmap.SearchableTerms;
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foreach (var criteriaTerm in criteria.SearchTerms)
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match &= terms.Any(term => term.IndexOf(criteriaTerm, StringComparison.InvariantCultureIgnoreCase) >= 0);
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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@ -27,6 +28,9 @@ namespace osu.Game.Screens.Select.Carousel
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[Resolved]
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private IAPIProvider api { get; set; }
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private IBindable<WeakReference<ScoreInfo>> itemUpdated;
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private IBindable<WeakReference<ScoreInfo>> itemRemoved;
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public TopLocalRank(BeatmapInfo beatmap)
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: base(null)
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{
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@ -36,17 +40,24 @@ namespace osu.Game.Screens.Select.Carousel
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[BackgroundDependencyLoader]
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private void load()
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{
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scores.ItemAdded += scoreChanged;
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scores.ItemRemoved += scoreChanged;
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itemUpdated = scores.ItemUpdated.GetBoundCopy();
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itemUpdated.BindValueChanged(scoreChanged);
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itemRemoved = scores.ItemRemoved.GetBoundCopy();
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itemRemoved.BindValueChanged(scoreChanged);
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ruleset.ValueChanged += _ => fetchAndLoadTopScore();
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fetchAndLoadTopScore();
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}
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private void scoreChanged(ScoreInfo score)
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private void scoreChanged(ValueChangedEvent<WeakReference<ScoreInfo>> weakScore)
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{
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if (score.BeatmapInfoID == beatmap.ID)
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fetchAndLoadTopScore();
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if (weakScore.NewValue.TryGetTarget(out var score))
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{
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if (score.BeatmapInfoID == beatmap.ID)
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fetchAndLoadTopScore();
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}
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}
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private ScheduledDelegate scheduledRankUpdate;
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@ -75,16 +86,5 @@ namespace osu.Game.Screens.Select.Carousel
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.OrderByDescending(s => s.TotalScore)
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.FirstOrDefault();
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (scores != null)
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{
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scores.ItemAdded -= scoreChanged;
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scores.ItemRemoved -= scoreChanged;
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}
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}
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}
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}
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@ -52,7 +52,7 @@ namespace osu.Game.Screens.Select.Details
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AutoSizeAxes = Axes.Y,
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Children = new[]
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{
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FirstValue = new StatisticRow(), //circle size/key amount
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FirstValue = new StatisticRow(), // circle size/key amount
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HpDrain = new StatisticRow { Title = "HP Drain" },
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Accuracy = new StatisticRow { Title = "Accuracy" },
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ApproachRate = new StatisticRow { Title = "Approach Rate" },
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@ -128,7 +128,7 @@ namespace osu.Game.Screens.Select
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{
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base.Dispose(isDisposing);
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api.Unregister(this);
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api?.Unregister(this);
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}
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}
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}
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@ -60,6 +60,8 @@ namespace osu.Game.Screens.Select.Leaderboards
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private UserTopScoreContainer topScoreContainer;
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private IBindable<WeakReference<ScoreInfo>> itemRemoved;
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/// <summary>
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/// Whether to apply the game's currently selected mods as a filter when retrieving scores.
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/// </summary>
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@ -104,7 +106,8 @@ namespace osu.Game.Screens.Select.Leaderboards
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ScoreSelected = s => ScoreSelected?.Invoke(s)
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});
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scoreManager.ItemRemoved += onScoreRemoved;
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itemRemoved = scoreManager.ItemRemoved.GetBoundCopy();
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itemRemoved.BindValueChanged(onScoreRemoved);
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}
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protected override void Reset()
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@ -113,7 +116,7 @@ namespace osu.Game.Screens.Select.Leaderboards
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TopScore = null;
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}
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private void onScoreRemoved(ScoreInfo score) => Schedule(RefreshScores);
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private void onScoreRemoved(ValueChangedEvent<WeakReference<ScoreInfo>> score) => Schedule(RefreshScores);
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protected override bool IsOnlineScope => Scope != BeatmapLeaderboardScope.Local;
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@ -190,13 +193,5 @@ namespace osu.Game.Screens.Select.Leaderboards
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{
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Action = () => ScoreSelected?.Invoke(model)
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};
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (scoreManager != null)
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scoreManager.ItemRemoved -= onScoreRemoved;
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}
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}
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}
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@ -7,6 +7,7 @@ using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input.Events;
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using osu.Framework.Screens;
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using osu.Game.Graphics;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Ranking;
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using osu.Game.Users;
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@ -32,9 +33,12 @@ namespace osu.Game.Screens.Select
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Edit();
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}, Key.Number4);
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((PlayBeatmapDetailArea)BeatmapDetails).Leaderboard.ScoreSelected += score => this.Push(new ResultsScreen(score));
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((PlayBeatmapDetailArea)BeatmapDetails).Leaderboard.ScoreSelected += PresentScore;
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}
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protected void PresentScore(ScoreInfo score) =>
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FinaliseSelection(score.Beatmap, score.Ruleset, () => this.Push(new SoloResultsScreen(score)));
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protected override BeatmapDetailArea CreateBeatmapDetailArea() => new PlayBeatmapDetailArea();
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public override void OnResuming(IScreen last)
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@ -339,13 +339,17 @@ namespace osu.Game.Screens.Select
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/// Call to make a selection and perform the default action for this SongSelect.
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/// </summary>
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/// <param name="beatmap">An optional beatmap to override the current carousel selection.</param>
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/// <param name="performStartAction">Whether to trigger <see cref="OnStart"/>.</param>
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public void FinaliseSelection(BeatmapInfo beatmap = null, bool performStartAction = true)
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/// <param name="ruleset">An optional ruleset to override the current carousel selection.</param>
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/// <param name="customStartAction">An optional custom action to perform instead of <see cref="OnStart"/>.</param>
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public void FinaliseSelection(BeatmapInfo beatmap = null, RulesetInfo ruleset = null, Action customStartAction = null)
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{
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// This is very important as we have not yet bound to screen-level bindables before the carousel load is completed.
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if (!Carousel.BeatmapSetsLoaded)
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return;
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if (ruleset != null)
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Ruleset.Value = ruleset;
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transferRulesetValue();
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// while transferRulesetValue will flush, it only does so if the ruleset changes.
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@ -366,7 +370,12 @@ namespace osu.Game.Screens.Select
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selectionChangedDebounce = null;
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}
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if (performStartAction && OnStart())
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if (customStartAction != null)
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{
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customStartAction();
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Carousel.AllowSelection = false;
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}
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else if (OnStart())
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Carousel.AllowSelection = false;
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}
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@ -795,7 +804,7 @@ namespace osu.Game.Screens.Select
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Masking = true;
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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Width = panel_overflow; //avoid horizontal masking so the panels don't clip when screen stack is pushed.
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Width = panel_overflow; // avoid horizontal masking so the panels don't clip when screen stack is pushed.
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InternalChild = Content = new Container
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{
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RelativeSizeAxes = Axes.Both,
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