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Initial layout for timing screen
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21
osu.Game.Tests/Visual/Editor/TestSceneTimingScreen.cs
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21
osu.Game.Tests/Visual/Editor/TestSceneTimingScreen.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Edit.Timing;
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namespace osu.Game.Tests.Visual.Editor
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{
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[TestFixture]
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public class TestSceneTimingScreen : EditorClockTestScene
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{
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[BackgroundDependencyLoader]
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private void load()
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{
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Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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Child = new TimingScreen();
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}
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}
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}
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