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Adjust transform of taiko drum roll ticks to not scale to 0 (looks bad)
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@ -74,7 +74,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
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switch (state)
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switch (state)
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{
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{
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case ArmedState.Hit:
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case ArmedState.Hit:
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this.ScaleTo(0, 100, Easing.OutQuint);
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this.ScaleTo(1.4f, 200, Easing.OutQuint);
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this.FadeOut(200, Easing.OutQuint);
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break;
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break;
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}
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}
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}
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}
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