Fix another potential test case failure

This commit is contained in:
smoogipoo 2021-08-12 11:08:52 +09:00
parent 531fba8f39
commit 9393c6351d

View File

@ -8,6 +8,7 @@ using osu.Framework.Graphics;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus; using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
using osu.Game.Online.Rooms; using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Osu.Scoring; using osu.Game.Rulesets.Osu.Scoring;
@ -55,7 +56,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
OsuScoreProcessor scoreProcessor; OsuScoreProcessor scoreProcessor;
Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value); Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
var playable = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value); var playableBeatmap = Beatmap.Value.GetPlayableBeatmap(Ruleset.Value);
var multiplayerUsers = new List<MultiplayerRoomUser>();
foreach (var user in users) foreach (var user in users)
{ {
@ -66,6 +68,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
{ {
TeamID = RNG.Next(0, 2) TeamID = RNG.Next(0, 2)
}; };
multiplayerUsers.Add(roomUser);
} }
Children = new Drawable[] Children = new Drawable[]
@ -73,9 +77,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
scoreProcessor = new OsuScoreProcessor(), scoreProcessor = new OsuScoreProcessor(),
}; };
scoreProcessor.ApplyBeatmap(playable); scoreProcessor.ApplyBeatmap(playableBeatmap);
LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(scoreProcessor, Client.Room?.Users.ToArray()) LoadComponentAsync(leaderboard = new MultiplayerGameplayLeaderboard(scoreProcessor, multiplayerUsers.ToArray())
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,