Disable the windows key only when in gameplay.

This commit is contained in:
Lucas A
2020-07-16 14:50:11 +02:00
parent 022e4b6335
commit 939441ae40
3 changed files with 22 additions and 9 deletions

View File

@ -11,26 +11,26 @@ namespace osu.Desktop.Windows
{
public class GameplayWinKeyHandler : Component
{
private Bindable<bool> allowScreenSuspension;
private Bindable<bool> disableWinKey;
private Bindable<bool> disableWinKeySetting;
private GameHost host;
[BackgroundDependencyLoader]
private void load(GameHost host, OsuConfigManager config)
private void load(GameHost host, OsuConfigManager config, SessionStatics statics)
{
this.host = host;
allowScreenSuspension = host.AllowScreenSuspension.GetBoundCopy();
allowScreenSuspension.ValueChanged += toggleWinKey;
disableWinKey = statics.GetBindable<bool>(Static.DisableWindowsKey);
disableWinKey.ValueChanged += toggleWinKey;
disableWinKey = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey);
disableWinKey.BindValueChanged(t => allowScreenSuspension.TriggerChange(), true);
disableWinKeySetting = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey);
disableWinKeySetting.BindValueChanged(t => disableWinKey.TriggerChange(), true);
}
private void toggleWinKey(ValueChangedEvent<bool> e)
{
if (!e.NewValue && disableWinKey.Value)
if (e.NewValue && disableWinKeySetting.Value)
host.InputThread.Scheduler.Add(WindowsKey.Disable);
else
host.InputThread.Scheduler.Add(WindowsKey.Enable);