Correct offset settings vertically based on toolbar visibility

This commit is contained in:
Dean Herbert
2017-07-13 16:39:27 +09:00
parent f4fd263671
commit 939e167d6a
2 changed files with 8 additions and 2 deletions

View File

@ -56,6 +56,8 @@ namespace osu.Game
}
}
public float ToolbarOffset => Toolbar.Position.Y + Toolbar.DrawHeight;
private OsuScreen screenStack;
private VolumeControl volume;
@ -360,7 +362,7 @@ namespace osu.Game
{
base.UpdateAfterChildren();
mainContent.Padding = new MarginPadding { Top = Toolbar.Position.Y + Toolbar.DrawHeight };
mainContent.Padding = new MarginPadding { Top = ToolbarOffset };
Cursor.State = currentScreen?.HasLocalCursorDisplayed == false ? Visibility.Visible : Visibility.Hidden;
}