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Remove local reset method in GameplayClockContainer
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@ -1,11 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Play;
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using osuTK;
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@ -35,7 +33,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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var working = CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
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working.LoadTrack();
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Child = gameplayClockContainer = new GameplayClockContainer(working, Array.Empty<Mod>(), 0)
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Child = gameplayClockContainer = new GameplayClockContainer(working, 0)
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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