Remove local reset method in GameplayClockContainer

This commit is contained in:
Dean Herbert
2020-08-17 22:36:03 +09:00
parent d9debef156
commit 93a8bc3d5a
6 changed files with 19 additions and 28 deletions

View File

@ -1,11 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play;
using osuTK;
@ -35,7 +33,7 @@ namespace osu.Game.Tests.Visual.Gameplay
var working = CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
working.LoadTrack();
Child = gameplayClockContainer = new GameplayClockContainer(working, Array.Empty<Mod>(), 0)
Child = gameplayClockContainer = new GameplayClockContainer(working, 0)
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]