Merge pull request #17918 from bdach/mod-overlay/incompatibility-panels-clickable

Allow selecting mods regardless of incompatibility state on new mod select
This commit is contained in:
Dean Herbert
2022-04-23 05:03:20 +09:00
committed by GitHub
6 changed files with 92 additions and 65 deletions

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@ -47,12 +47,22 @@ namespace osu.Game.Tests.Visual.UserInterface
{ {
IncompatibilityDisplayingModPanel panel = null; IncompatibilityDisplayingModPanel panel = null;
AddStep("create panel with DT", () => Child = panel = new IncompatibilityDisplayingModPanel(new OsuModDoubleTime()) AddStep("create panel with DT", () =>
{
Child = panel = new IncompatibilityDisplayingModPanel(new OsuModDoubleTime())
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
RelativeSizeAxes = Axes.None, RelativeSizeAxes = Axes.None,
Width = 300 Width = 300,
};
panel.Active.BindValueChanged(active =>
{
SelectedMods.Value = active.NewValue
? Array.Empty<Mod>()
: new[] { panel.Mod };
});
}); });
clickPanel(); clickPanel();
@ -63,11 +73,6 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("set incompatible mod", () => SelectedMods.Value = new[] { new OsuModHalfTime() }); AddStep("set incompatible mod", () => SelectedMods.Value = new[] { new OsuModHalfTime() });
clickPanel();
AddAssert("panel not active", () => !panel.Active.Value);
AddStep("reset mods", () => SelectedMods.Value = Array.Empty<Mod>());
clickPanel(); clickPanel();
AddAssert("panel active", () => panel.Active.Value); AddAssert("panel active", () => panel.Active.Value);

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
@ -89,6 +90,27 @@ namespace osu.Game.Tests.Visual.UserInterface
changeRuleset(3); changeRuleset(3);
} }
[Test]
public void TestIncompatibilityToggling()
{
createScreen();
changeRuleset(0);
AddStep("activate DT", () => getPanelForMod(typeof(OsuModDoubleTime)).TriggerClick());
AddAssert("DT active", () => SelectedMods.Value.Single().GetType() == typeof(OsuModDoubleTime));
AddStep("activate NC", () => getPanelForMod(typeof(OsuModNightcore)).TriggerClick());
AddAssert("only NC active", () => SelectedMods.Value.Single().GetType() == typeof(OsuModNightcore));
AddStep("activate HR", () => getPanelForMod(typeof(OsuModHardRock)).TriggerClick());
AddAssert("NC+HR active", () => SelectedMods.Value.Any(mod => mod.GetType() == typeof(OsuModNightcore))
&& SelectedMods.Value.Any(mod => mod.GetType() == typeof(OsuModHardRock)));
AddStep("activate MR", () => getPanelForMod(typeof(OsuModMirror)).TriggerClick());
AddAssert("NC+MR active", () => SelectedMods.Value.Any(mod => mod.GetType() == typeof(OsuModNightcore))
&& SelectedMods.Value.Any(mod => mod.GetType() == typeof(OsuModMirror)));
}
[Test] [Test]
public void TestCustomisationToggleState() public void TestCustomisationToggleState()
{ {
@ -136,5 +158,8 @@ namespace osu.Game.Tests.Visual.UserInterface
AddAssert($"customisation toggle is {(disabled ? "" : "not ")}disabled", () => getToggle().Active.Disabled == disabled); AddAssert($"customisation toggle is {(disabled ? "" : "not ")}disabled", () => getToggle().Active.Disabled == disabled);
AddAssert($"customisation toggle is {(active ? "" : "not ")}active", () => getToggle().Active.Value == active); AddAssert($"customisation toggle is {(active ? "" : "not ")}active", () => getToggle().Active.Value == active);
} }
private ModPanel getPanelForMod(Type modType)
=> modSelectScreen.ChildrenOfType<ModPanel>().Single(panel => panel.Mod.GetType() == modType);
} }
} }

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@ -1,15 +1,12 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Cursor;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Utils; using osu.Game.Utils;
@ -42,41 +39,13 @@ namespace osu.Game.Overlays.Mods
&& !ModUtils.CheckCompatibleSet(selectedMods.Value.Append(Mod)); && !ModUtils.CheckCompatibleSet(selectedMods.Value.Append(Mod));
} }
protected override Colour4 BackgroundColour => incompatible.Value ? (Colour4)ColourProvider.Background6 : base.BackgroundColour;
protected override Colour4 ForegroundColour => incompatible.Value ? (Colour4)ColourProvider.Background5 : base.ForegroundColour;
protected override void UpdateState() protected override void UpdateState()
{ {
Action = incompatible.Value ? () => { } : (Action)Active.Toggle;
if (incompatible.Value)
{
Colour4 backgroundColour = ColourProvider.Background6;
Colour4 textBackgroundColour = ColourProvider.Background5;
Content.TransformTo(nameof(BorderColour), ColourInfo.GradientVertical(backgroundColour, textBackgroundColour), TRANSITION_DURATION, Easing.OutQuint);
Background.FadeColour(backgroundColour, TRANSITION_DURATION, Easing.OutQuint);
SwitchContainer.ResizeWidthTo(IDLE_SWITCH_WIDTH, TRANSITION_DURATION, Easing.OutQuint);
SwitchContainer.FadeColour(Colour4.Gray, TRANSITION_DURATION, Easing.OutQuint);
MainContentContainer.TransformTo(nameof(Padding), new MarginPadding
{
Left = IDLE_SWITCH_WIDTH,
Right = CORNER_RADIUS
}, TRANSITION_DURATION, Easing.OutQuint);
TextBackground.FadeColour(textBackgroundColour, TRANSITION_DURATION, Easing.OutQuint);
TextFlow.FadeColour(Colour4.White.Opacity(0.5f), TRANSITION_DURATION, Easing.OutQuint);
return;
}
SwitchContainer.FadeColour(Colour4.White, TRANSITION_DURATION, Easing.OutQuint);
base.UpdateState(); base.UpdateState();
} SwitchContainer.FadeColour(incompatible.Value ? Colour4.Gray : Colour4.White, TRANSITION_DURATION, Easing.OutQuint);
protected override bool OnMouseDown(MouseDownEvent e)
{
if (incompatible.Value)
return true; // bypasses base call purposely in order to not play out the intermediate state animation.
return base.OnMouseDown(e);
} }
#region IHasCustomTooltip #region IHasCustomTooltip

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@ -203,20 +203,24 @@ namespace osu.Game.Overlays.Mods
base.OnMouseUp(e); base.OnMouseUp(e);
} }
protected virtual Colour4 BackgroundColour => Active.Value ? activeColour.Darken(0.3f) : (Colour4)ColourProvider.Background3;
protected virtual Colour4 ForegroundColour => Active.Value ? activeColour : (Colour4)ColourProvider.Background2;
protected virtual Colour4 TextColour => Active.Value ? (Colour4)ColourProvider.Background6 : Colour4.White;
protected virtual void UpdateState() protected virtual void UpdateState()
{ {
float targetWidth = Active.Value ? EXPANDED_SWITCH_WIDTH : IDLE_SWITCH_WIDTH; float targetWidth = Active.Value ? EXPANDED_SWITCH_WIDTH : IDLE_SWITCH_WIDTH;
double transitionDuration = TRANSITION_DURATION; double transitionDuration = TRANSITION_DURATION;
Colour4 textBackgroundColour = Active.Value ? activeColour : (Colour4)ColourProvider.Background2; Colour4 backgroundColour = BackgroundColour;
Colour4 mainBackgroundColour = Active.Value ? activeColour.Darken(0.3f) : (Colour4)ColourProvider.Background3; Colour4 foregroundColour = ForegroundColour;
Colour4 textColour = Active.Value ? (Colour4)ColourProvider.Background6 : Colour4.White; Colour4 textColour = TextColour;
// Hover affects colour of button background // Hover affects colour of button background
if (IsHovered) if (IsHovered)
{ {
textBackgroundColour = textBackgroundColour.Lighten(0.1f); backgroundColour = backgroundColour.Lighten(0.1f);
mainBackgroundColour = mainBackgroundColour.Lighten(0.1f); foregroundColour = foregroundColour.Lighten(0.1f);
} }
// Mouse down adds a halfway tween of the movement // Mouse down adds a halfway tween of the movement
@ -226,15 +230,15 @@ namespace osu.Game.Overlays.Mods
transitionDuration *= 4; transitionDuration *= 4;
} }
Content.TransformTo(nameof(BorderColour), ColourInfo.GradientVertical(mainBackgroundColour, textBackgroundColour), transitionDuration, Easing.OutQuint); Content.TransformTo(nameof(BorderColour), ColourInfo.GradientVertical(backgroundColour, foregroundColour), transitionDuration, Easing.OutQuint);
Background.FadeColour(mainBackgroundColour, transitionDuration, Easing.OutQuint); Background.FadeColour(backgroundColour, transitionDuration, Easing.OutQuint);
SwitchContainer.ResizeWidthTo(targetWidth, transitionDuration, Easing.OutQuint); SwitchContainer.ResizeWidthTo(targetWidth, transitionDuration, Easing.OutQuint);
MainContentContainer.TransformTo(nameof(Padding), new MarginPadding MainContentContainer.TransformTo(nameof(Padding), new MarginPadding
{ {
Left = targetWidth, Left = targetWidth,
Right = CORNER_RADIUS Right = CORNER_RADIUS
}, transitionDuration, Easing.OutQuint); }, transitionDuration, Easing.OutQuint);
TextBackground.FadeColour(textBackgroundColour, transitionDuration, Easing.OutQuint); TextBackground.FadeColour(foregroundColour, transitionDuration, Easing.OutQuint);
TextFlow.FadeColour(textColour, transitionDuration, Easing.OutQuint); TextFlow.FadeColour(textColour, transitionDuration, Easing.OutQuint);
} }

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@ -168,7 +168,7 @@ namespace osu.Game.Overlays.Mods
foreach (var column in columnFlow) foreach (var column in columnFlow)
{ {
column.SelectedMods.BindValueChanged(_ => updateBindableFromSelection()); column.SelectedMods.BindValueChanged(updateBindableFromSelection);
} }
customisationVisible.BindValueChanged(_ => updateCustomisationVisualState(), true); customisationVisible.BindValueChanged(_ => updateCustomisationVisualState(), true);
@ -237,33 +237,36 @@ namespace osu.Game.Overlays.Mods
TopLevelContent.MoveToY(-modAreaHeight, transition_duration, Easing.InOutCubic); TopLevelContent.MoveToY(-modAreaHeight, transition_duration, Easing.InOutCubic);
} }
private bool selectionBindableSyncInProgress;
private void updateSelectionFromBindable() private void updateSelectionFromBindable()
{ {
if (selectionBindableSyncInProgress) // note that selectionBindableSyncInProgress is purposefully not checked here.
return; // this is because in the case of mod selection in solo gameplay, a user selection of a mod can actually lead to deselection of other incompatible mods.
// to synchronise state correctly, updateBindableFromSelection() computes the final mods (including incompatibility rules) and updates SelectedMods,
selectionBindableSyncInProgress = true; // and this method then runs unconditionally again to make sure the new visual selection accurately reflects the final set of selected mods.
// selectionBindableSyncInProgress ensures that mutual infinite recursion does not happen after that unconditional call.
foreach (var column in columnFlow) foreach (var column in columnFlow)
column.SelectedMods.Value = SelectedMods.Value.Where(mod => mod.Type == column.ModType).ToArray(); column.SelectedMods.Value = SelectedMods.Value.Where(mod => mod.Type == column.ModType).ToArray();
selectionBindableSyncInProgress = false;
} }
private void updateBindableFromSelection() private bool selectionBindableSyncInProgress;
private void updateBindableFromSelection(ValueChangedEvent<IReadOnlyList<Mod>> modSelectionChange)
{ {
if (selectionBindableSyncInProgress) if (selectionBindableSyncInProgress)
return; return;
selectionBindableSyncInProgress = true; selectionBindableSyncInProgress = true;
SelectedMods.Value = columnFlow.SelectMany(column => column.SelectedMods.Value).ToArray(); SelectedMods.Value = ComputeNewModsFromSelection(
modSelectionChange.NewValue.Except(modSelectionChange.OldValue),
modSelectionChange.OldValue.Except(modSelectionChange.NewValue));
selectionBindableSyncInProgress = false; selectionBindableSyncInProgress = false;
} }
protected virtual IReadOnlyList<Mod> ComputeNewModsFromSelection(IEnumerable<Mod> addedMods, IEnumerable<Mod> removedMods)
=> columnFlow.SelectMany(column => column.SelectedMods.Value).ToArray();
protected override void PopIn() protected override void PopIn()
{ {
const double fade_in_duration = 400; const double fade_in_duration = 400;

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@ -1,8 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations; using JetBrains.Annotations;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Utils;
using osuTK.Input; using osuTK.Input;
namespace osu.Game.Overlays.Mods namespace osu.Game.Overlays.Mods
@ -11,6 +14,24 @@ namespace osu.Game.Overlays.Mods
{ {
protected override ModColumn CreateModColumn(ModType modType, Key[] toggleKeys = null) => new UserModColumn(modType, false, toggleKeys); protected override ModColumn CreateModColumn(ModType modType, Key[] toggleKeys = null) => new UserModColumn(modType, false, toggleKeys);
protected override IReadOnlyList<Mod> ComputeNewModsFromSelection(IEnumerable<Mod> addedMods, IEnumerable<Mod> removedMods)
{
IEnumerable<Mod> modsAfterRemoval = SelectedMods.Value.Except(removedMods).ToList();
// the preference is that all new mods should override potential incompatible old mods.
// in general that's a bit difficult to compute if more than one mod is added at a time,
// so be conservative and just remove all mods that aren't compatible with any one added mod.
foreach (var addedMod in addedMods)
{
if (!ModUtils.CheckCompatibleSet(modsAfterRemoval.Append(addedMod), out var invalidMods))
modsAfterRemoval = modsAfterRemoval.Except(invalidMods);
modsAfterRemoval = modsAfterRemoval.Append(addedMod).ToList();
}
return modsAfterRemoval.ToList();
}
private class UserModColumn : ModColumn private class UserModColumn : ModColumn
{ {
public UserModColumn(ModType modType, bool allowBulkSelection, [CanBeNull] Key[] toggleKeys = null) public UserModColumn(ModType modType, bool allowBulkSelection, [CanBeNull] Key[] toggleKeys = null)