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Make catch plate fruit again
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@ -13,6 +13,7 @@ using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using OpenTK;
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namespace osu.Game.Rulesets.Catch.UI
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{
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@ -31,7 +32,7 @@ namespace osu.Game.Rulesets.Catch.UI
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protected override BeatmapConverter<CatchHitObject> CreateBeatmapConverter() => new CatchBeatmapConverter();
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protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty);
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protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, GetVisualRepresentation);
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public override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
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@ -42,9 +43,13 @@ namespace osu.Game.Rulesets.Catch.UI
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case Fruit fruit:
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return new DrawableFruit(fruit);
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case JuiceStream stream:
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return new DrawableJuiceStream(stream);
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return new DrawableJuiceStream(stream, GetVisualRepresentation);
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case BananaShower banana:
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return new DrawableBananaShower(banana);
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return new DrawableBananaShower(banana, GetVisualRepresentation);
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case TinyDroplet tiny:
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return new DrawableDroplet(tiny) { Scale = new Vector2(0.5f) };
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case Droplet droplet:
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return new DrawableDroplet(droplet);
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}
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return null;
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