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Make catch plate fruit again
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@ -16,7 +16,6 @@ using osu.Game.Rulesets.Catch.Objects.Drawable;
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using osu.Game.Rulesets.Catch.Replays;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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using OpenTK;
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using OpenTK.Graphics;
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@ -28,6 +27,8 @@ namespace osu.Game.Rulesets.Catch.UI
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protected readonly Catcher MovableCatcher;
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public Func<CatchHitObject, DrawableHitObject<CatchHitObject>> GetVisualRepresentation;
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public Container ExplodingFruitTarget
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{
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set { MovableCatcher.ExplodingFruitTarget = value; }
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@ -45,23 +46,24 @@ namespace osu.Game.Rulesets.Catch.UI
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public void OnJudgement(DrawableCatchHitObject fruit, Judgement judgement)
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{
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if (judgement.IsHit)
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if (judgement.IsHit && fruit.CanBePlated)
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{
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var screenSpacePosition = fruit.ScreenSpaceDrawQuad.Centre;
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var caughtFruit = (DrawableCatchHitObject)GetVisualRepresentation?.Invoke(fruit.HitObject);
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// todo: make this less ugly, somehow.
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(fruit.Parent as HitObjectContainer)?.Remove(fruit);
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(fruit.Parent as Container)?.Remove(fruit);
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if (caughtFruit != null)
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{
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caughtFruit.State.Value = ArmedState.Idle;
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caughtFruit.AccentColour = fruit.AccentColour;
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caughtFruit.RelativePositionAxes = Axes.None;
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caughtFruit.Position = new Vector2(MovableCatcher.ToLocalSpace(fruit.ScreenSpaceDrawQuad.Centre).X - MovableCatcher.DrawSize.X / 2, 0);
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fruit.RelativePositionAxes = Axes.None;
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fruit.Position = new Vector2(MovableCatcher.ToLocalSpace(screenSpacePosition).X - MovableCatcher.DrawSize.X / 2, 0);
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caughtFruit.Anchor = Anchor.TopCentre;
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caughtFruit.Origin = Anchor.Centre;
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caughtFruit.Scale *= 0.7f;
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caughtFruit.LifetimeEnd = double.MaxValue;
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}
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fruit.Anchor = Anchor.TopCentre;
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fruit.Origin = Anchor.Centre;
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fruit.Scale *= 0.7f;
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fruit.LifetimeEnd = double.MaxValue;
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MovableCatcher.Add(fruit);
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MovableCatcher.Add(caughtFruit);
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}
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if (fruit.HitObject.LastInCombo)
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