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https://github.com/osukey/osukey.git
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Add match subscreen support + test
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@ -77,6 +77,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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case MultiplayerUserState.Loaded:
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if (Room.Users.All(u => u.State != MultiplayerUserState.WaitingForLoad))
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{
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ChangeRoomState(MultiplayerRoomState.Playing);
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foreach (var u in Room.Users.Where(u => u.State == MultiplayerUserState.Loaded))
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ChangeUserState(u.UserID, MultiplayerUserState.Playing);
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@ -88,6 +89,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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case MultiplayerUserState.FinishedPlay:
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if (Room.Users.All(u => u.State != MultiplayerUserState.Playing))
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{
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ChangeRoomState(MultiplayerRoomState.Open);
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foreach (var u in Room.Users.Where(u => u.State == MultiplayerUserState.FinishedPlay))
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ChangeUserState(u.UserID, MultiplayerUserState.Results);
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@ -179,6 +181,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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Debug.Assert(Room != null);
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ChangeRoomState(MultiplayerRoomState.WaitingForLoad);
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foreach (var user in Room.Users.Where(u => u.State == MultiplayerUserState.Ready))
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ChangeUserState(user.UserID, MultiplayerUserState.WaitingForLoad);
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