Add match subscreen support + test

This commit is contained in:
smoogipoo
2021-04-07 20:46:30 +09:00
parent abd637ffaa
commit 93c5935ebc
3 changed files with 81 additions and 2 deletions

View File

@ -3,13 +3,21 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Resources;
using osu.Game.Users;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer
@ -18,11 +26,25 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
private MultiplayerMatchSubScreen screen;
private BeatmapManager beatmaps;
private RulesetStore rulesets;
private BeatmapSetInfo importedSet;
public TestSceneMultiplayerMatchSubScreen()
: base(false)
{
}
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
}
[SetUp]
public new void Setup() => Schedule(() =>
{
@ -73,5 +95,44 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddWaitStep("wait", 10);
}
[Test]
public void TestStartMatchWhileSpectating()
{
AddStep("set playlist", () =>
{
Room.Playlist.Add(new PlaylistItem
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
});
});
AddStep("click create button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddStep("join other user (ready)", () =>
{
Client.AddUser(new User { Id = 55 });
Client.ChangeUserState(55, MultiplayerUserState.Ready);
});
AddStep("click spectate button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerSpectateButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddStep("click ready button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerReadyButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddAssert("match started", () => Client.Room?.State == MultiplayerRoomState.WaitingForLoad);
}
}
}