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More test hardening around ClientAPIRoom usages
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@ -91,7 +91,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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[Test]
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public void TestCreatedWithCorrectMode()
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{
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AddAssert("room created with correct mode", () => MultiplayerClient.ClientAPIRoom?.QueueMode.Value == Mode);
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AddUntilStep("room created with correct mode", () => MultiplayerClient.ClientAPIRoom?.QueueMode.Value == Mode);
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}
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protected void RunGameplay()
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