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More test hardening around ClientAPIRoom usages
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@ -30,7 +30,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("initialise gameplay", () =>
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{
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Stack.Push(player = new MultiplayerPlayer(MultiplayerClient.ClientAPIRoom, new PlaylistItem(Beatmap.Value.BeatmapInfo)
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Stack.Push(player = new MultiplayerPlayer(MultiplayerClient.ServerAPIRoom, new PlaylistItem(Beatmap.Value.BeatmapInfo)
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{
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RulesetID = Beatmap.Value.BeatmapInfo.Ruleset.OnlineID,
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}, MultiplayerClient.ServerRoom?.Users.ToArray()));
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