mirror of
https://github.com/osukey/osukey.git
synced 2025-08-03 14:46:38 +09:00
Move FastRandom
to LegacyRandom
in osu.Game
project
This commit is contained in:
@ -8,12 +8,12 @@ using System.Linq;
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using osu.Framework.Extensions.EnumExtensions;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.MathUtils;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.Formats;
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using osu.Game.Utils;
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namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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{
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@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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private PatternType convertType;
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public DistanceObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
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public DistanceObjectPatternGenerator(LegacyRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
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: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
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{
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convertType = PatternType.None;
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@ -2,13 +2,13 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Game.Rulesets.Mania.MathUtils;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using System.Linq;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Utils;
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namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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{
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@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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private readonly int endTime;
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private readonly PatternType convertType;
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public EndTimeObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
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public EndTimeObjectPatternGenerator(LegacyRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
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: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
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{
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endTime = (int)((HitObject as IHasDuration)?.EndTime ?? 0);
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@ -9,11 +9,11 @@ using osuTK;
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using osu.Game.Audio;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Mania.MathUtils;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Game.Utils;
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namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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{
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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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private readonly PatternType convertType;
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public HitObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, double previousTime, Vector2 previousPosition, double density,
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public HitObjectPatternGenerator(LegacyRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, double previousTime, Vector2 previousPosition, double density,
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PatternType lastStair, IBeatmap originalBeatmap)
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: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
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{
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@ -5,8 +5,8 @@ using System;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.MathUtils;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Utils;
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namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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{
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@ -23,14 +23,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
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/// <summary>
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/// The random number generator to use.
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/// </summary>
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protected readonly FastRandom Random;
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protected readonly LegacyRandom Random;
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/// <summary>
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/// The beatmap which <see cref="HitObject"/> is being converted from.
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/// </summary>
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protected readonly IBeatmap OriginalBeatmap;
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protected PatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
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protected PatternGenerator(LegacyRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
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: base(hitObject, beatmap, previousPattern)
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{
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if (random == null) throw new ArgumentNullException(nameof(random));
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