Move FastRandom to LegacyRandom in osu.Game project

This commit is contained in:
Dean Herbert
2022-04-28 17:46:00 +09:00
parent 027ba17844
commit 93db6c6bb0
8 changed files with 40 additions and 126 deletions

View File

@ -8,12 +8,12 @@ using System.Linq;
using osu.Framework.Extensions.EnumExtensions;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.MathUtils;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Formats;
using osu.Game.Utils;
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
private PatternType convertType;
public DistanceObjectPatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
public DistanceObjectPatternGenerator(LegacyRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
: base(random, hitObject, beatmap, previousPattern, originalBeatmap)
{
convertType = PatternType.None;