Move FastRandom to LegacyRandom in osu.Game project

This commit is contained in:
Dean Herbert
2022-04-28 17:46:00 +09:00
parent 027ba17844
commit 93db6c6bb0
8 changed files with 40 additions and 126 deletions

View File

@ -5,8 +5,8 @@ using System;
using System.Linq;
using JetBrains.Annotations;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.MathUtils;
using osu.Game.Rulesets.Objects;
using osu.Game.Utils;
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
@ -23,14 +23,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// <summary>
/// The random number generator to use.
/// </summary>
protected readonly FastRandom Random;
protected readonly LegacyRandom Random;
/// <summary>
/// The beatmap which <see cref="HitObject"/> is being converted from.
/// </summary>
protected readonly IBeatmap OriginalBeatmap;
protected PatternGenerator(FastRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
protected PatternGenerator(LegacyRandom random, HitObject hitObject, ManiaBeatmap beatmap, Pattern previousPattern, IBeatmap originalBeatmap)
: base(hitObject, beatmap, previousPattern)
{
if (random == null) throw new ArgumentNullException(nameof(random));