increased global multiplier due to adjustment to sliders

This commit is contained in:
Xexxar
2021-11-03 16:16:09 +00:00
parent a8d4d7ca2d
commit 93ed97d11e

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@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
countMiss = Score.Statistics.GetValueOrDefault(HitResult.Miss);
effectiveMissCount = calculateEffectiveMissCount();
double multiplier = 1.08; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things.
double multiplier = 1.1; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things.
// Custom multipliers for NoFail and SpunOut.
if (mods.Any(m => m is OsuModNoFail))